Phase Run: Difference between revisions

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(Gem quality)
(Corrected mechanics. Removed 'Monster Response time', which I assume refers to Stealth, which has mechanics on its own page)
 
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|cast_time                              = 0.0
|cast_time                              = 0.0
|required_level                          = 34
|required_level                          = 34
|quality_type1_weight                    = 50
|quality_type1_weight                    = 1
|quality_type1_stat_text                = 0.5% increased Movement Speed
|quality_type1_stat_text                = (0.5-10)% increased Movement Speed
|quality_type1_breakpoints              = 2.0
|quality_type1_stat1_id                  = base_movement_velocity_+%
|quality_type1_stat1_id                  = base_movement_velocity_+%
|quality_type1_stat1_value              = 500
|quality_type1_stat1_value              = 500
|quality_type2_weight                    = 100
|quality_type2_stat_text                = 1% increased Skill Effect Duration
|quality_type2_stat1_id                  = skill_effect_duration_+%
|quality_type2_stat1_value              = 1000
|quality_type3_weight                    = 50
|quality_type3_stat_text                = 0.5% chance not to replace the Buff when you use a Skill
|quality_type3_stat1_id                  = phase_run_%_chance_to_not_replace_buff_on_skill_use
|quality_type3_stat1_value              = 500
|static_cost_types                      = Mana
|static_cost_types                      = Mana
|static_stored_uses                      = 1
|static_stored_uses                      = 1
Line 34: Line 27:
|static_damage_multiplier                = 100
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = stealth_+%
|static_duration                        = 1.8
|static_stat1_value                      = 100
|static_stat1_id                        = base_deal_no_damage
|static_stat1_value                      = 1
|static_stat2_id                        = base_skill_effect_duration
|static_stat2_id                        = base_skill_effect_duration
|static_stat2_value                      = 1800
|static_stat2_value                      = 1800
Line 44: Line 38:
|static_stat5_id                        = phase_through_objects
|static_stat5_id                        = phase_through_objects
|static_stat5_value                      = 1
|static_stat5_value                      = 1
|static_stat6_id                        = base_deal_no_damage
|static_stat6_id                        = stealth_+%
|static_stat6_value                      = 1
|static_stat6_value                      = 100
|stat_text                              = (30-39)% increased Movement Speed<br>(20-30)% more Melee Physical Damage<br>100% increased Stealth<br>Base duration is 1.8 seconds<br>Base secondary duration is 0.2 seconds<br>100% increased Skill Duration per Frenzy Charge removed<br>Grants Phasing
|stat_text                              = Base duration is 1.80 seconds<br>Base secondary duration is 0.20 seconds<br>(30-39)% increased Movement Speed<br>(20-30)% more Melee Physical Damage<br>100% increased Skill Duration per Frenzy Charge removed<br>Grants Phasing<br>100% increased Stealth
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 34
|level1_level_requirement                = 34
Line 424: Line 418:




'''Phase Run''' is a [[skill gem]] that applies a [[buff]] to the character that grants increased [[movement speed]], increased [[stealth]], and [[Phasing]]. Using any skill while Phase Run is active will replace the primary buff with a secondary buff that grants more [[melee damage]] for a shorter duration. Phase Run consumes [[Frenzy Charge]]s to increase its duration.
'''Phase Run''' is a [[skill gem]] that applies a [[buff]] to the character that grants increased [[movement speed]], increased [[stealth]], and [[Phasing]]. Using any skill while Phase Run is active will replace the primary buff with a secondary buff that grants more [[physical]] [[melee damage]] for a shorter duration. Phase Run consumes [[Frenzy Charge]]s to increase its duration.


==Skill functions and interactions==
==Skill functions and interactions==
Despite the skill's tooltip suggesting otherwise, the Melee Damage buff from Phase Run is present during both the primary and secondary buffs.
'''Duration''': Modifiers to skill effect [[duration]] or [[Buff#Buff duration|buff duration]] affect the duration of both the primary and secondary buffs.  


'''Duration''': [[Skill Duration]], [[Buff#Buff duration|Buff/Debuff Duration]], the {{il|Increased Duration Support}} gem and [[Frenzy charge]]s will increase/decrease the duration of both the primary and secondary buffs.
'''Trigger Gems''': Because skills that [[trigger]] don't count as performed, they do not cause Phase Run's primary buff to be replaced.  


'''Monster Response time''':  Phase Run causes monsters to respond to the character's presence slightly slower than usual.
'''Damage''' - The {{c|mod|more melee physical damage}} modifier will apply for a base duration of .2 seconds after the character uses a skill other than phase run. As hit damage is not [[snapshot|snapshotted]], the buff may expire before hit damage is calculated, though strike skills targeting nearby enemies will usually benefit from the buff regardless of attack time.<ref>https://www.pathofexile.com/forum/view-thread/3123794 - Question and answer game mechanics thread - author GGG staff. Release date 5/18/2021 - access date 5/19/2021 </ref> Despite the skill's description suggesting otherwise, testing shows that the Melee Damage buff from Phase Run is present during both the primary and secondary buffs, thus casting phase run after a melee skill with a duration, such as {{il|Rage Vortex}} or {{il|Earthquake}} will buff the skill's damage for the entire duration of Phase Run.<ref>https://www.pathofexile.com/forum/view-thread/3357454</ref>
 
'''Trigger Gems''':  When linked to a [[Trigger gem|Trigger Support gem]], Phase Run should be placed as the last skill gem to be triggered, because otherwise the primary buff (movement speed) will be cancelled by any intervening skills and be replaced by the secondary buff (melee damage).
 
'''Damage''' - The {{c|mod|more melee physical damage}} modifier will apply for a base duration of .2 seconds after the character uses a skill other than phase run. For most attacks this doesn't matter, because most attacks calculate their damage the moment you use them, however {{il|flicker strike}} does not calculate the damage until you teleport.<ref>https://www.pathofexile.com/forum/view-thread/3123794 - Question and answer game mechancs thread - author GGG staff. Release date 5/18/2021 - access date 5/19/2021 </ref> When using an attack that [[snapshot]]s the damage bonus will apply to the entire duration of the attack.


==Gem level progression==
==Gem level progression==
Line 453: Line 443:


{{Item acquisition}}
{{Item acquisition}}
==Ruthless mode==
This item cannot be obtained in leagues with [[Ruthless mode]] enabled.


{{Skill enchantment modifier list}}
{{Skill enchantment modifier list}}
Line 509: Line 502:
}}
}}
{{Version history table row|0.9.2|
{{Version history table row|0.9.2|
* Increased Phase Run's melee damage bonus.
* Increased Phase Run's melee damage bonus.
* Reduced the cast time.
* Reduced the cast time.
}}
}}
{{Version history table row|0.8.7|
{{Version history table row|0.8.7|
* Phase Run added to the game.
* Added new [[skill]] prototype - {{il|Phase Run}}: Makes you hard to see, and you move faster. Lasts for a short time or until you make an [[attack]]. If that attack is with a [[melee weapon]], it deals extra damage. }}
}}
{{Version history table end}}
{{Version history table end}}



Latest revision as of 16:51, 23 April 2024

Phase RunSpell, Duration, Movement, Physical, Travel
Level: (1-20)
Cost: (8-13) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Base duration is 1.80 seconds
Base secondary duration is 0.20 seconds
(30-39)% increased Movement Speed
(20-30)% more Melee Physical Damage
100% increased Skill Duration per Frenzy Charge removed
Grants Phasing
100% increased Stealth

Additional Effects From 1-20% Quality:
(0.5-10)% increased Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 34
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemPhaseRun


Phase Run is a skill gem that applies a buff to the character that grants increased movement speed, increased stealth, and Phasing. Using any skill while Phase Run is active will replace the primary buff with a secondary buff that grants more physical melee damage for a shorter duration. Phase Run consumes Frenzy Charges to increase its duration.

Skill functions and interactions

Duration: Modifiers to skill effect duration or buff duration affect the duration of both the primary and secondary buffs.

Trigger Gems: Because skills that trigger don't count as performed, they do not cause Phase Run's primary buff to be replaced.

Damage - The more melee physical damage modifier will apply for a base duration of .2 seconds after the character uses a skill other than phase run. As hit damage is not snapshotted, the buff may expire before hit damage is calculated, though strike skills targeting nearby enemies will usually benefit from the buff regardless of attack time.[1] Despite the skill's description suggesting otherwise, testing shows that the Melee Damage buff from Phase Run is present during both the primary and secondary buffs, thus casting phase run after a melee skill with a duration, such as Rage VortexRage VortexAttack, AoE, Duration, Melee
Level: (1-20)
Cost: (25-46) Life
Attack Speed: 70% of base
Attack Damage: (40-62)% of base
Effectiveness of Added Damage: (40-62)%
Requires Level 28Spin with a sword or axe to deal damage in an area around you. Sacrifices some rage to send a ragestorm forward. While enemies are inside it, the ragestorm will slow its movement and repeatedly deal attack damage based on your attack speed.Base duration is 3.00 seconds
Base radius is 1.8 metres
Sacrifices 20% of Rage to create a Ragestorm, if you have at least 10 Rage
Ragestorm deals 5% more Damage per 1 Rage Sacrificed
Ragestorm has +0.1 metres to radius per 2 Rage sacrificed
Ragestorm Hits 250% more Frequently
Maximum 1 Ragestorm

Additional Effects From 1-20% Quality:
Sacrifices +(0.25-5)% of Rage when creating a Ragestorm
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
or EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Speed: 75% of base
Attack Damage: (85-150)% of base
Effectiveness of Added Damage: (85-150)%
AoE Radius: 18 / 28
Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1.00 seconds
Aftershock deals 150% more Damage with Hits and Ailments

Additional Effects From 1-20% Quality:
Aftershock deals +(1.5-30)% more Damage with Hits and Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
will buff the skill's damage for the entire duration of Phase Run.[2]

Gem level progression

LevelRequired LevelRequired DexterityMana
Cost
Increased
Movement
Speed
More
Melee
Physical
Damage
Exp.Total Exp.
13479830%20%00
23683830%21%252595252595
33888931%21%314394566989
44092931%22%388734955723
54296932%22%4774371433160
644100932%23%5837862016946
7461041033%23%7103592727305
8481091033%24%13555114082816
9501131034%24%11388775221693
10521171134%25%13682336589926
11541211135%25%16383388228264
12561251135%26%195664810184912
13581301136%26%365518413840096
14601341236%27%301732716857423
15621381237%27%357623220433655
16641421237%28%916473129598386
17661461338%28%1786142847459814
18681511338%29%4603238693492200
19691531339%29%87248039180740239
20701551339%30%157972052338712291
21721591340%30%N/AN/A
2274N/A1440%31%N/AN/A
2376N/A1441%31%N/AN/A
2478N/A1441%32%N/AN/A
2580N/A1542%32%N/AN/A
2682N/A1542%33%N/AN/A
2784N/A1543%33%N/AN/A
2886N/A1543%34%N/AN/A
2988N/A1644%34%N/AN/A
3090N/A1644%35%N/AN/A
3191N/A1644%35%N/AN/A
3292N/A1645%35%N/AN/A
3393N/A1645%35%N/AN/A
3494N/A1745%36%N/AN/A
3595N/A1745%36%N/AN/A
3696N/A1746%36%N/AN/A
3797N/A1746%36%N/AN/A
3898N/A1746%37%N/AN/A
3999N/A1746%37%N/AN/A
40100N/A1747%37%N/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
Superior(0.5-10)% increased Movement Speed1

Item acquisition

Phase Run can drop anywhere.

Recipes

Phase Run can be created from the following recipes:

AmountPartDescriptionMeta
13The CataclysmThe Cataclysm13Level 21 Spell Gem
Corrupted
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corrupted level 21 Spell gemA
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Breaking the Seal
Act 4
Petarus and Vanja
Fallen from Grace
Act 6
Lilly Roth

Ruthless mode

This item cannot be obtained in leagues with Ruthless mode enabled.

Related helmet enchantments

The following helmet enchantments affect Phase Run.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Phase Run Duration 166Merciless Labyrinth24% increased Phase Run Durationhelmet 100
Enchantment Phase Run Duration 275Eternal Labyrinth36% increased Phase Run Durationhelmet 100
Enchantment Phase Run Percent Chance To Not Consume Frenzy Charges 166Merciless Labyrinth20% chance for Phase Run to increase Duration without removing Frenzy Chargeshelmet 100
Enchantment Phase Run Percent Chance To Not Consume Frenzy Charges 275Eternal Labyrinth30% chance for Phase Run to increase Duration without removing Frenzy Chargeshelmet 100

Alternate skill effects

Phase Run has the following alternate skill effects:

ItemEffect(s)
Invisible Buff EffectInvisible Buff EffectSkill Gem EffectRemoves the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
Madcap Phase Run EffectMadcap Phase Run EffectSkill Gem EffectYour Phase Run becomes a Madcap Effect.Your Phase Run becomes a Madcap Effect.

Version history

Version Changes
3.12.0
  • No longer grants reduced visibility to enemies.
  • Now grants 100% increased stealth at all gem levels.
3.6.0
  • Mana Cost at gem level 1 is now 8 (was 11).
  • Mana Cost at gem level 20 is now 13 (was 14).
3.5.0
  • Now grants 50% reduced visibility to enemies (down from 80%).
3.4.0
  • Now instant by default and can therefore be used while moving.
  • All instant skills now have cooldown 1 second or less.
  • Instant skills cannot be supported by Spell Echo and will not be cast a second time by similar effects (such as from the Echoing Shrine).
3.3.0
  • Cast time lowered to 0.25 seconds (from 0.5).
2.0.0
  • Reintroduced into the game.
0.10.0
  • Has been retired to the plane of elemental fire to be reforged anew.
0.9.13b
  • Fixed a server crash that could occur when using Phase Run.
0.9.12qq
  • From 1% damage per quality point to 0.5%.
0.9.12
  • Phase Run is now available from the Medicine Chest quest for every class.
0.9.11m
  • Shadow characters now receive the choice of the Phase Run skill gem as a level 4 quest reward.
0.9.11g
  • Prevented Phase Run from being used on a Totem.
0.9.2
  • Increased Phase Run's melee damage bonus.
  • Reduced the cast time.
0.8.7
  • Added new skill prototype - Phase RunPhase RunSpell, Duration, Movement, Physical, Travel
    Level: (1-20)
    Cost: (8-13) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Base duration is 1.80 seconds
    Base secondary duration is 0.20 seconds
    (30-39)% increased Movement Speed
    (20-30)% more Melee Physical Damage
    100% increased Skill Duration per Frenzy Charge removed
    Grants Phasing
    100% increased Stealth

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Makes you hard to see, and you move faster. Lasts for a short time or until you make an attack. If that attack is with a melee weapon, it deals extra damage.

ru:Призрачный бег

References

  1. https://www.pathofexile.com/forum/view-thread/3123794 - Question and answer game mechanics thread - author GGG staff. Release date 5/18/2021 - access date 5/19/2021
  2. https://www.pathofexile.com/forum/view-thread/3357454