Pathfinder
Pathfinder is an Ascendancy class for Rangers.
Overview
The Pathfinder's focal point is her flasks, which she uses with increased effectiveness and utility. Nature's Adrenaline and Master Alchemist give you more flask charges to work with by generating or conserving charges. Master Surgeon turns life flasks into a consistent source of recovery by preventing them from ending at full life, Nature's Boon greatly improves the potency of magic utility flasks, and Master Distiller lets you enhance your skills by consuming charges from certain utility flasks. The Pathfinder also gains bonuses to builds that deal chaos damage, with Master Toxicist improving poison and Nature's Reprisal granting a chance to apply withered on hit.
Passive skills
Minor skills
This class has the following minor passive skills:
Name | Stats |
---|---|
Flask Effect and Charges Gained | Flasks applied to you have 5% increased Effect 10% increased Flask Charges gained [1] [2] [3] |
Flask Effect and Duration | Flasks applied to you have 5% increased Effect 8% increased Flask Effect Duration [1] [2] |
Flask Effect, Chaos Damage | Flasks applied to you have 5% increased Effect 15% increased Chaos Damage [1] |
Flask Effect, Poison Duration | Flasks applied to you have 5% increased Effect 10% increased Poison Duration [1] |
Notable skills
The class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
Master Distiller | Grant bonuses to Non-Channelling Skills you use by consuming 3 Charges from a Flask of each of the following types, if possible: If Bismuth Flask Charges are consumed, Penetrate 20% Elemental Resistances If Diamond Flask Charges are consumed, 150% increased Critical Strike Chance If Amethyst Flask Charges are consumed, 25% of Physical Damage as Extra Chaos Damage |
Flask Effect, Attack Damage | |
Nature's Boon | Magic Utility Flasks applied to you have 30% increased Effect | Flask Effect and Charges Gained | |
Master Alchemist | 50% chance for Flasks you use to not consume Charges Removes Elemental Ailments when you use a Flask |
Nature's Boon | Flask Effect and Charges Gained |
Nature's Adrenaline | Flasks gain 3 Charges every 3 seconds | Flask Effect and Duration | |
Master Surgeon | Life Flask Effects are not removed when Unreserved Life is Filled Life Flask Effects do not Queue 50% less Life Recovery from Flasks |
Nature's Adrenaline | Flask Effect and Duration |
Nature's Reprisal | 50% increased Effect of Withered 25% chance to inflict Withered for 2 seconds on Hit |
Flask Effect, Chaos Damage | |
Master Toxicist | Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned |
Flask Effect, Poison Duration |
Version history
Version | Changes |
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3.21.0 |
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3.4.0 |
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