Path of Exile: The Fall of Oriath

From Path of Exile Wiki
Revision as of 06:51, 2 August 2017 by >KLIKS (→‎New acts)
Jump to navigation Jump to search

This article describes new Path of Exile content released in version 3.0.0. Information may be missing or incorrect.

Please expand this article so that it provides complete and accurate information.

Lua error: bad argument #2 to 'formatDate': invalid timestamp '2017.08.04'.

Path of Exile: The Fall of Oriath (also referred to as Path of Exile 3.0) is the upcoming sixth expansion for Path of Exile. It was officially announced by Grinding Gear Games on February 15, 2017[1][2] and entered a beta phase on June 8th. The expansion is scheduled to be fully released in the first week of August[3]. The Fall of Oriath will be the game's largest expansion to date, introducing six new acts, a new story progression, the Pantheon system and several new unique items and skill gems.

New acts

The Fall of Oriath adds six new acts:

The expansion will remove the three difficulties (normal, cruel and merciless) and replace it with a single campaign play-through. After travelling to Oriath in Act 5, the exile returns to Wraeclast in Acts 6 to 10, revisiting familiar lands and slaying the once suppressed gods that have awoken since confronting the Beast in Act 4. Campaigning is divided into two parts: Part 1 being Acts 1 to 5 and Part 2 being Acts 6 to 10. Both parts follows a similar progression; players visit roughly the same areas but their deeds in part one have had consequences that will have to be faced in part two.

Characters will receive a permanent elemental and chaos resistance reduction and soul cost penalty at the end of Act 5 and Act 10.

The Pantheon

Main page: The Pantheon

Defeating the gods in Part 2 unlocks their power, providing passive defensive bonuses. There are twelve gods which grant their power; four major gods and eight minor gods. Players may equip a major god and a minor god's power at one time. These bonuses can be swapped in town freely. In addition, Pantheon bonuses can be upgraded by capturing the soul of certain map bosses with a Divine VesselDivine VesselUnique Boss deals 10% increased Damage
Unique Boss has 10% increased Attack and Cast Speed
Unique Boss has 10% increased Life
Unique Boss has 20% increased Area of Effect
Power is a curious thing.
It can be contained, hidden, locked away,
and yet it always breaks free.
Can be used in a personal Map Device, allowing you to capture the Soul of the Map's Boss. The Vessel containing the captured Soul can be retrieved from the Map Device. You must be in the Map when the boss is defeated.
.

New leagues

The Harbinger leagues are the new challenge leagues, released alongside the expansion.

New items

The expansion will add several new items and skill gems. Listed below are the ones that we know of.

Unique items

  • Ahn's MightAhn's Might
    Midnight Blade
    One Handed Sword
    Physical Damage: (115-150) to (249-304)
    Critical Strike Chance: (5.75-6.25)%
    Attacks per Second: 1.30
    Weapon Range: 1.1 metres
    Requires Level 68, 213 Str, 113 Dex40% increased Global Accuracy RatingAdds (80-115) to (150-205) Physical Damage
    (15-25)% increased Critical Strike Chance
    -1 to Maximum Frenzy Charges
    10% increased Area of Effect
    +100 Strength Requirement
    +50% Global Critical Strike Multiplier while you have no Frenzy Charges
    +(400-500) to Accuracy Rating while at Maximum Frenzy Charges
    "Impossibly heavy, yet the ancient edge is keen as any modern blade.
    A reminder that, in the end, when we lie in the bellies of worms,
    it is what we make that makes us."
    - Icius Perandus, Antiquities Collection, Item 47
  • Inya's Epiphany
  • Soul TetherSoul Tether
    Cloth Belt
    Requires Level 48(15-25)% increased Stun and Block Recovery+(20-40) to Intelligence
    Gain (4-6)% of Maximum Life as Extra Maximum Energy Shield
    Immortal Ambition
    Vaal bloodpriests were among the earliest intellectuals on record.
    It was they who found that a newly freed soul would
    desperately cling to any other source of life.
  • Speaker's WreathSpeaker's Wreath
    Prophet Crown
    Armour: (224-258)
    Energy Shield: (32-37)
    Requires Level 63, 85 Str, 62 Int+(20-40) to Dexterity
    (10-15)% increased Skill Effect Duration
    2% increased Minion Attack Speed per 50 Dexterity
    2% increased Minion Movement Speed per 50 Dexterity
    Minions' Hits can only Kill Ignited Enemies
    A strong pair of legs may carry you far,
    but a silver tongue and a few brutes
    can take you to the edge of the world.
  • The Unshattered WillThe Unshattered Will
    Archon Kite Shield
    Chance to Block: 27%
    Armour: (156-179)
    Energy Shield: (32-37)
    Movement Speed: -3%
    Requires Level 68, 85 Str, 85 Int+12% to all Elemental ResistancesGrants Summon Harbinger of Focus Skill
    +(60-80) to maximum Life
    +(10-15)% to all Elemental Resistances
    (30-50) Mana gained when you Block
    +5% Chance to Block
    Channelling Skills deal (50-70)% increased Damage


  • TinkerskinTinkerskin
    Sadist Garb
    Evasion: (1024-1325)
    Energy Shield: (223-288)
    Movement Speed: -3%
    Requires Level 68, 103 Dex, 109 Int(140-170)% increased Evasion and Energy Shield
    +(60-90) to maximum Life
    (10-15)% increased Cooldown Recovery Rate for throwing Traps
    15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
    30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy
    Recover 100 Life when your Trap is triggered by an Enemy
    Recover 50 Energy Shield when your Trap is triggered by an Enemy
    Thin is the line between mechanical genius and magic.
  • Volkuur's Guidance

Gems

Skill gems

  • Charged Dash
  • Dark Pact
  • Storm Burst

Support gems

  • Arcane Surge Support
  • Brutality Support
  • Chance to Bleed Support
  • Deadly Ailments Support
  • Decay Support
  • Efficacy Support
  • Ignite Proliferation Support
  • Immolate Support
  • Lesser Poison Support
  • Maim Support
  • Onslaught Support
  • Ruthless Support
  • Unbound Ailments Supports
  • Vile Toxins Support

Balance changes

Disclaimer: These changes are not final and are subject to change by the official release of Version 3.0.0.

  • Damage Over Time rework:
    • Bleed, and poison are now considered ailments.
    • Ailments now have its total damage scale off the hit's base damage rather than the final hit damage, removing double dipping mechanics. Ailments also have its own Critical Strike Multiplier.
    • Bleed and poison's base damage has been increased. The passive skill tree now contains bonuses that specifically increase the damage of ailments.
  • Chill and Shock now increase in effect the more damage the source dealt, rather than increasing the duration of the effect. Life threshold and base duration were decreased as well.
  • Energy shield values from armour were adjusted to be higher at starting levels and lower at high levels.
  • Vaal Pact no longer applies to Energy Shield leech. Ghost Reaver now reduces energy shield recharge rate.
  • Pierce rework: No longer chance based; pierce modifiers change how many targets a projectile can pierce through.
  • Damage taken Gained as Mana when Hit applies over 4 seconds rather than instantly.

References

  1. Chris (February 15, 2017). "Path of Exile: The Fall of Oriath". Official Path of Exile Forums. Retrieved February 15, 2017.
  2. GGG (February 15, 2017). "Path of Exile: The Fall of Oriath". Official Path of Exile Website. Retrieved February 15, 2017.
  3. Chris (June 6, 2017). "The Fall of Oriath: More information about the Beta". Official Path of Exile Website. Retrieved June 7, 2017.