Flicker Strike: Difference between revisions

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{{Skill
{{Base item
|name = Flicker Strike
|rarity_id                              = normal
|type = [[Dexterity Skills | Dexterity Skill]]
|name                                   = Flicker Strike
|image=Flicker_strike.jpg
|class_id                                = Active Skill Gem
|imagealt= Flicker Strike
|size_x                                  = 1
|description =  
|size_y                                  = 1
|stats = 2 Second Cooldown <br>
|drop_level                              = 10
125% Damage Effectiveness <br>
|tags                                    = gem, default
[[Attack]], [[Melee Skill|Melee]]
|metadata_id                            = Metadata/Items/Gems/SkillGemFlickerStrike
|color =  
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|vaal_variant_id                        = Metadata/Items/Gems/SkillGemVaalFlickerStrike
|dexterity_percent                      = 100
|gem_tags                                = Attack, Melee, Strike, Movement, Duration
|gem_description                        = Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
|active_skill_name                      = Flicker Strike
|item_class_id_restriction              = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace, Warstaff, Rune Dagger
|skill_id                                = FlickerStrike
|cast_time                              = 1.0
|required_level                          = 10
|quality_type1_weight                    = 1
|quality_type1_stat_text                = (0.5-10)% chance to gain a Frenzy Charge on Hit
|quality_type1_breakpoints              = 2.0
|quality_type1_stat1_id                  = add_frenzy_charge_on_skill_hit_%
|quality_type1_stat1_value              = 500
|static_cost_amounts                    = 10
|static_cost_types                      = Mana
|static_stored_uses                      = 1
|static_cooldown                        = 2
|static_attack_speed_multiplier          = 120
|static_duration                        = 3
|static_stat1_id                        = base_skill_show_average_damage_instead_of_dps
|static_stat1_value                      = 1
|static_stat2_id                        = ignores_proximity_shield
|static_stat2_value                      = 1
|static_stat3_id                        = melee_defer_damage_prediction
|static_stat3_value                      = 1
|static_stat4_id                        = base_skill_effect_duration
|static_stat4_value                      = 3000
|static_stat5_id                        = base_attack_speed_+%_per_frenzy_charge
|static_stat5_value                      = 10
|static_stat6_id                        = add_frenzy_charge_on_skill_hit_%
|static_stat6_value                      = 15
|static_stat7_id                        = flicker_strike_buff_movement_speed_+%
|static_stat7_value                      = 20
|stat_text                              = Base duration is 3.00 seconds<br>10% increased Attack Speed per Frenzy Charge<br>15% chance to gain a Frenzy Charge on Hit<br>Buff grants 20% increased Movement Speed
|level1                                  = True
|level1_level_requirement                = 10
|level1_damage_effectiveness            = 142
|level1_damage_multiplier                = 142
|level2                                  = True
|level2_level_requirement                = 13
|level2_damage_effectiveness            = 146
|level2_damage_multiplier                = 145.6
|level3                                  = True
|level3_level_requirement                = 17
|level3_damage_effectiveness            = 149
|level3_damage_multiplier                = 149.2
|level4                                  = True
|level4_level_requirement                = 21
|level4_damage_effectiveness            = 153
|level4_damage_multiplier                = 152.7
|level5                                  = True
|level5_level_requirement                = 25
|level5_damage_effectiveness            = 156
|level5_damage_multiplier                = 156.3
|level6                                  = True
|level6_level_requirement                = 29
|level6_damage_effectiveness            = 160
|level6_damage_multiplier                = 159.9
|level7                                  = True
|level7_level_requirement                = 33
|level7_damage_effectiveness            = 163
|level7_damage_multiplier                = 163.5
|level8                                  = True
|level8_level_requirement                = 36
|level8_damage_effectiveness            = 167
|level8_damage_multiplier                = 167.1
|level9                                  = True
|level9_level_requirement                = 39
|level9_damage_effectiveness            = 171
|level9_damage_multiplier                = 170.6
|level10                                = True
|level10_level_requirement              = 42
|level10_damage_effectiveness            = 174
|level10_damage_multiplier              = 174.2
|level11                                = True
|level11_level_requirement              = 45
|level11_damage_effectiveness            = 178
|level11_damage_multiplier              = 177.8
|level12                                = True
|level12_level_requirement              = 48
|level12_damage_effectiveness            = 181
|level12_damage_multiplier              = 181.4
|level13                                = True
|level13_level_requirement              = 51
|level13_damage_effectiveness            = 185
|level13_damage_multiplier              = 184.9
|level14                                = True
|level14_level_requirement              = 54
|level14_damage_effectiveness            = 189
|level14_damage_multiplier              = 188.5
|level15                                = True
|level15_level_requirement              = 57
|level15_damage_effectiveness            = 192
|level15_damage_multiplier              = 192.1
|level16                                = True
|level16_level_requirement              = 60
|level16_damage_effectiveness            = 196
|level16_damage_multiplier              = 195.7
|level17                                = True
|level17_level_requirement              = 63
|level17_damage_effectiveness            = 199
|level17_damage_multiplier              = 199.3
|level18                                = True
|level18_level_requirement              = 66
|level18_damage_effectiveness            = 203
|level18_damage_multiplier              = 202.8
|level19                                = True
|level19_level_requirement              = 68
|level19_damage_effectiveness            = 206
|level19_damage_multiplier              = 206.4
|level20                                = True
|level20_level_requirement              = 70
|level20_damage_effectiveness            = 210
|level20_damage_multiplier              = 210
|level21                                = True
|level21_level_requirement              = 72
|level21_damage_effectiveness            = 214
|level21_damage_multiplier              = 213.6
|level22                                = True
|level22_level_requirement              = 74
|level22_damage_effectiveness            = 217
|level22_damage_multiplier              = 217.2
|level23                                = True
|level23_level_requirement              = 76
|level23_damage_effectiveness            = 221
|level23_damage_multiplier              = 220.7
|level24                                = True
|level24_level_requirement              = 78
|level24_damage_effectiveness            = 224
|level24_damage_multiplier              = 224.3
|level25                                = True
|level25_level_requirement              = 80
|level25_damage_effectiveness            = 228
|level25_damage_multiplier              = 227.9
|level26                                = True
|level26_level_requirement              = 82
|level26_damage_effectiveness            = 231
|level26_damage_multiplier              = 231.5
|level27                                = True
|level27_level_requirement              = 84
|level27_damage_effectiveness            = 235
|level27_damage_multiplier              = 235.1
|level28                                = True
|level28_level_requirement              = 86
|level28_damage_effectiveness            = 239
|level28_damage_multiplier              = 238.6
|level29                                = True
|level29_level_requirement              = 88
|level29_damage_effectiveness            = 242
|level29_damage_multiplier              = 242.2
|level30                                = True
|level30_level_requirement              = 90
|level30_damage_effectiveness            = 246
|level30_damage_multiplier              = 245.8
|level31                                = True
|level31_level_requirement              = 91
|level31_damage_effectiveness            = 248
|level31_damage_multiplier              = 247.6
|level32                                = True
|level32_level_requirement              = 92
|level32_damage_effectiveness            = 249
|level32_damage_multiplier              = 249.4
|level33                                = True
|level33_level_requirement              = 93
|level33_damage_effectiveness            = 251
|level33_damage_multiplier              = 251.2
|level34                                = True
|level34_level_requirement              = 94
|level34_damage_effectiveness            = 253
|level34_damage_multiplier              = 252.9
|level35                                = True
|level35_level_requirement              = 95
|level35_damage_effectiveness            = 255
|level35_damage_multiplier              = 254.7
|level36                                = True
|level36_level_requirement              = 96
|level36_damage_effectiveness            = 257
|level36_damage_multiplier              = 256.5
|level37                                = True
|level37_level_requirement              = 97
|level37_damage_effectiveness            = 258
|level37_damage_multiplier              = 258.3
|level38                                = True
|level38_level_requirement              = 98
|level38_damage_effectiveness            = 260
|level38_damage_multiplier              = 260.1
|level39                                = True
|level39_level_requirement              = 99
|level39_damage_effectiveness            = 262
|level39_damage_multiplier              = 261.9
|level40                                = True
|level40_level_requirement              = 100
|level40_damage_effectiveness            = 264
|level40_damage_multiplier              = 263.7
|level1_dexterity_requirement            = 29
|level1_experience                      = 0
|level2_dexterity_requirement            = 35
|level2_experience                      = 9569
|level3_dexterity_requirement            = 43
|level3_experience                      = 37758
|level4_dexterity_requirement            = 52
|level4_experience                      = 96904
|level5_dexterity_requirement            = 60
|level5_experience                      = 208096
|level6_dexterity_requirement            = 69
|level6_experience                      = 401896
|level7_dexterity_requirement            = 77
|level7_experience                      = 722176
|level8_dexterity_requirement            = 83
|level8_experience                      = 1081266
|level9_dexterity_requirement            = 90
|level9_experience                      = 1579774
|level10_dexterity_requirement          = 96
|level10_experience                      = 2261831
|level11_dexterity_requirement          = 102
|level11_experience                      = 3183608
|level12_dexterity_requirement          = 109
|level12_experience                      = 4911487
|level13_dexterity_requirement          = 115
|level13_experience                      = 6703256
|level14_dexterity_requirement          = 121
|level14_experience                      = 9056935
|level15_dexterity_requirement          = 127
|level15_experience                      = 12127847
|level16_dexterity_requirement          = 134
|level16_experience                      = 21223313
|level17_dexterity_requirement          = 140
|level17_experience                      = 37263203
|level18_dexterity_requirement          = 146
|level18_experience                      = 67080320
|level19_dexterity_requirement          = 151
|level19_experience                      = 129975376
|level20_dexterity_requirement          = 155
|level20_experience                      = 342026975
|level21_dexterity_requirement          = 159
|release_version                        = 0.8.0
|quest_reward1_type                      = vendor
|quest_reward1_quest                    = The Caged Brute
|quest_reward1_quest_id                  = a1q2
|quest_reward1_act                      = 1
|quest_reward1_class_ids                = Duelist,Marauder,Ranger,Scion,Shadow
|quest_reward1_npc                      = Nessa
|quest_reward2_type                      = vendor
|quest_reward2_quest                    = A Fixture of Fate
|quest_reward2_quest_id                  = a3q12
|quest_reward2_act                      = 3
|quest_reward2_npc                      = Siosa
|quest_reward3_type                      = vendor
|quest_reward3_quest                    = Fallen from Grace
|quest_reward3_quest_id                  = a6q4
|quest_reward3_act                      = 6
|quest_reward3_npc                      = Lilly Roth
}}
}}


''They should have known the rule: never corner a Duelist. He was surrounded by four hulking brutes, each one uglier than the one before. They had come for the fine mail tunic he wore, but he had given them nothing but insults and injury. As the Duelist fought, his speed grew more frenetic, until he was a blur of whirling steel. After a time though, superior numbers took their toll, and the attackers began to find openings. With blood oozing from a dozen wounds, the Duelist gathered himself for one final assault. He waited until just the right moment, right as his foes rushed in for the kill.''
'''Flicker Strike''' is a [[melee]] [[attack]] skill that teleports the character to a nearby enemy and strikes it with their weapon and grants increased movement speed for a short time. If no specific monster is chosen, one is picked at random. The skill has a cooldown that can be bypassed by expending a [[Frenzy Charge]] and has a chance to generate a Frenzy Charge when used.


''There was a flash, and in the blink of an eye, he suddenly appeared behind the first assailant, plunging his sword to the hilt in the exposed neck. Then he was beheading the second in one quick swipe. Then the third fell with a shriek, his bowels spilling onto the cobblestones. The fourth turned to run, and found himself facing the Duelist, who met his momentum with a stab through the heart. Spent, panting on the ground, the victor wiped his blade clean, and recorded four more kills with Flicker Strike.''
==Skill Functions and Interactions==
The character is considered to be stationary while flickering for the purpose of receiving buffs such as the [[Inexorable]] notable passive skill, and that they have moved each time they flickered. For this reason the character never benefits from "while moving" buffs, and the timers for scaling stationary buffs are continuously reset.<ref>https://www.pathofexile.com/forum/view-thread/1952961</ref>
 
Minimum [[Frenzy Charges]] cannot be consumed to bypass the cooldown.  
 
[[Dual Wielding]] while using Flicker Strike will cause the player to alternate weapons each attack.


Teleports the character to a nearby monster and attacks it with a melee weapon. If no specific monster is chosen, one is picked at random. Absorb frenzy charges to ignore CD (1 charge=1 free cd cast)
Flicker Strike can target an enemy within a [[distance]] of 4 meters by default. This is unaffected by modifiers to [[area of effect]]. Modifiers to Melee Strike [[Range#Attack Range and Area of Effect Radius|Range]] have no special interaction with teleports: you will neither "land" farther from the target when you flicker, nor will you be able to initiate an attack from farther away.
__TOC__
 
==Skill Functions and Interactions==
 
Additional Increased Attack Speed from Frenzy Charges: This attack gets an additional 10% increased attack speed from each [[Frenzy Charge|frenzy charge]], on top of the +5% automatically granted to all attacks from each frenzy charge. Essentially, each frenzy charge will grant attacks made with Flicker Strike a +15% attack speed bonus.
==Gem level progression==
{{Skill progression
}}
 
==Gem quality==
{{Skill quality}}
 
{{Item acquisition}}
 
{{Skill enchantment modifier list}}


[[Dual Wielding]]: Dual Wielding while using flicker strike will cause the player to alternate weapons each attack.
{{Alternate skill effect list}}


==Gem Leveling==
==Version history==
{| class="wikitable" style="width: 40%; text-align: center"
{{Version history table header}}
! Level
{{Version history table row|3.23.0|
! Required Level
* Quality now provides 0-10% chance to gain a Frenzy Charge on Hit (previously 0-5%).
! Required Dexterity
}}
! Mana Cost
{{Version history table row|3.15.0|
! % Increased Physical Damage
* Now deals 210% of Base Damage, and has 210% Effectiveness of Added Damage at gem level 20 (previously 168%).
! % Increased Attack Speed
}}
! Experience to Level
{{Version history table row|3.7.0|
|-
* Now deals base damage equal to, and has an added damage effectiveness of, 142%-168% (from 130%-160%)
| 1 || 10 || 25 || 11 || - || 25% || 9,569
* Now grants 15% chance to gain a [[Frenzy charge]] on hit at all levels.
|-
* Now grants a buff that provides +20% increased movement speed for 3 seconds.
| 2 || 13 || 30 || 11 || 3% || 26% || 18,908
* Now has a 120% attack speed multiplier, instead of 20% more attack speed. This is functionally equivalent.
|-
* Now grants 0.25% chance to gain a [[Frenzy charge]] on hit per 1% gem quality (previously 1% increased damage per 1% quality).
| 3 || 16 || 35 || 11 || 6% || 27% || 33,871
}}
|-
{{Version history table row|2.4.0|
| 4 || 19 || 41 || 11 || 9% || 28% || 56,446
* Flicker Strike no longer causes you to drop Haku's spirit.
|-
}}
| 5 || 22 || 46 || 11 || 12% || 29% || 89,302
{{Version history table row|2.1.0|
|-
* Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
| 6 || 25 || 52 || 12 || 15% || 30% || 135,415
}}
|-
{{Version history table row|2.0.0|
| 7 || 28 || 57 || 12 || 18% || 30% || 283,759
* Base damage increased to 130% from 125%. The Increased Attack Speed has been removed and instead Flicker Strike grants 20% More Attack Speed. It now increases damage by 1% per 1% quality instead of increasing critical strike chance.
|-
}}
| 8 || 32 || 64 || 12 || 21% || 31% || 453,996
{{Version history table row|0.9.12qq|
|-
*  Reduced damage bonus from +40% to +25%. This is now also represented as Damage Effectiveness.
| 9 || 36 || 71 || 12 || 24% || 30% || 703,128
}}
|-
{{Version history table row|0.9.12m|
| 10 || 40 || 79 || 12 || 27% || 31% || 1,061,223
* Fixed a bug where Flicker Strike would not work properly if you click on a monster outside of range.<br> Now it'll run into range and perform the skill.
|-
}}
| 11 || 44 || 86 || 13 || 30% || 31% || 1,570,760
{{Version history table row|0.9.12|
|-
* Flicker Strike can't be used through walls anymore.
| 12 || 47 || 91 || 13 || 33% || 32% || 2,286,879
}}
|-
{{Version history table row|0.9.11|
| 13 || 50 || 97 || 13 || 36% || 33% || 3,289,072
* Now has a cooldown which can be bypassed by spending a Frenzy Charge.
|-
* Corrected some mistakes in its damage progression.
| 14 || 53 || 102 || 13 || 39% || 34% || 3,351,223
}}
|-
{{Version history table row|0.9.3|
| 15 || 55 || 106 || 14 || 42% || 33% || 9,935,033
* Flicker Strike now only attacks one target (ignoring Frenzy Charges).
|-
}}
| 16 || 56 || 107 || 14 || 43% || 34% ||21,343,930
{{Version history table row|0.9.2f|
|-
* Reclassified Flicker Strike as Melee.
| 17 || || || 14 || || ||
}}
|-
{{Version history table row|0.9.1|
| 18 || 58 || 111 || 14 || 45% || 35%  ||  90,043,412
* Fixed a problem so that it'll now teleport each time.
|-
* Reduced damage at lower levels.
| 19 || || || 14 || || ||  
}}
|-
{{Version history table row|0.8.5|
| 20 || 60 || 115 || 14 || 47% || 36% ||  -
* Flicker strike now runs into the range of a targeted monster before teleporting to it (rather than failing and performing a melee attack).
|}
* Increased Flicker strike [[attack speed]] bonus.
}}
{{Version history table row|0.8.4|
* Substantially increased Flicker Strike's [[damage]].
}}
{{Version history table row|0.8.0|
* Introduced to the game.
}}
{{Version history table end}}


==Gem Quality==
==References==
Each percentage of [[Quality|quality]] adds +3% Critical Strike Chance.
{{Reflist}}


{{Navbox Skills}}
{{Navbox Skills}}


[[Category:Dexterity Skills]] [[Category:Melee Skills]] [[Category:Skills]]
[[ru:Внезапный удар]]

Latest revision as of 15:04, 22 December 2023

Flicker StrikeFlicker Strike of PowerVaal Flicker Strike
Flicker StrikeAttack, Melee, Strike, Movement, Duration
Level: (1-20)
Cost: 10 Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Attack Damage: (142-210)% of base
Effectiveness of Added Damage: (142-210)%
Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed

Additional Effects From 1-20% Quality:
(0.5-10)% chance to gain a Frenzy Charge on Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 10
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemFlickerStrike

Flicker Strike is a melee attack skill that teleports the character to a nearby enemy and strikes it with their weapon and grants increased movement speed for a short time. If no specific monster is chosen, one is picked at random. The skill has a cooldown that can be bypassed by expending a Frenzy Charge and has a chance to generate a Frenzy Charge when used.

Skill Functions and Interactions

The character is considered to be stationary while flickering for the purpose of receiving buffs such as the Inexorable notable passive skill, and that they have moved each time they flickered. For this reason the character never benefits from "while moving" buffs, and the timers for scaling stationary buffs are continuously reset.[1]

Minimum Frenzy Charges cannot be consumed to bypass the cooldown.

Dual Wielding while using Flicker Strike will cause the player to alternate weapons each attack.

Flicker Strike can target an enemy within a distance of 4 meters by default. This is unaffected by modifiers to area of effect. Modifiers to Melee Strike Range have no special interaction with teleports: you will neither "land" farther from the target when you flicker, nor will you be able to initiate an attack from farther away.


Gem level progression

LevelRequired LevelRequired DexterityDamage
Effectiveness
Attack
Damage
Exp.Total Exp.
11029142%142%00
21335146%145.6%95699569
31743149%149.2%2818937758
42152153%152.7%5914696904
52560156%156.3%111192208096
62969160%159.9%193800401896
73377163%163.5%320280722176
83683167%167.1%3590901081266
93990171%170.6%4985081579774
104296174%174.2%6820572261831
1145102178%177.8%9217773183608
1248109181%181.4%17278794911487
1351115185%184.9%17917696703256
1454121189%188.5%23536799056935
1557127192%192.1%307091212127847
1660134196%195.7%909546621223313
1763140199%199.3%1603989037263203
1866146203%202.8%2981711767080320
1968151206%206.4%62895056129975376
2070155210%210%212051599342026975
2172159214%213.6%N/AN/A
2274N/A217%217.2%N/AN/A
2376N/A221%220.7%N/AN/A
2478N/A224%224.3%N/AN/A
2580N/A228%227.9%N/AN/A
2682N/A231%231.5%N/AN/A
2784N/A235%235.1%N/AN/A
2886N/A239%238.6%N/AN/A
2988N/A242%242.2%N/AN/A
3090N/A246%245.8%N/AN/A
3191N/A248%247.6%N/AN/A
3292N/A249%249.4%N/AN/A
3393N/A251%251.2%N/AN/A
3494N/A253%252.9%N/AN/A
3595N/A255%254.7%N/AN/A
3696N/A257%256.5%N/AN/A
3797N/A258%258.3%N/AN/A
3898N/A260%260.1%N/AN/A
3999N/A262%261.9%N/AN/A
40100N/A264%263.7%N/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
Superior(0.5-10)% chance to gain a Frenzy Charge on Hit1

Item acquisition

Flicker Strike can drop anywhere.

Recipes

Flicker Strike can be created from the following recipes:

AmountPartDescriptionMeta
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Caged Brute
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Related helmet enchantments

The following helmet enchantments affect Flicker Strike.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Flicker Strike Cooldown Speed 166Merciless LabyrinthFlicker Strike has 20% increased Cooldown Recovery Ratehelmet 100
Enchantment Flicker Strike Cooldown Speed 275Eternal LabyrinthFlicker Strike has 30% increased Cooldown Recovery Ratehelmet 100
Enchantment Flicker Strike Damage 166Merciless Labyrinth25% increased Flicker Strike Damagehelmet 100
Enchantment Flicker Strike Damage 275Eternal Labyrinth40% increased Flicker Strike Damagehelmet 100
Enchantment Flicker Strike Damage Per Frenzy Charge 166Merciless Labyrinth6% increased Flicker Strike Damage per Frenzy Chargehelmet 100
Enchantment Flicker Strike Damage Per Frenzy Charge 275Eternal Labyrinth9% increased Flicker Strike Damage per Frenzy Chargehelmet 100

Alternate skill effects

Flicker Strike has the following alternate skill effects:

ItemEffect(s)
Afterimage Flicker Strike EffectAfterimage Flicker Strike EffectSkill Gem EffectYour Flicker Strike becomes an Afterimage Effect.Your Flicker Strike becomes an Afterimage Effect.
Demonic Flicker Strike EffectDemonic Flicker Strike EffectSkill Gem EffectYour Flicker Strike becomes a bloody mist.Your Flicker Strike becomes a bloody mist.
Ghost Flicker Strike EffectGhost Flicker Strike EffectSkill Gem EffectYour Flicker Strike becomes a ghostly smoke.Your Flicker Strike becomes a ghostly smoke.
Vapour Flicker Strike EffectVapour Flicker Strike EffectSkill Gem EffectYour Flicker Strike becomes a cloud of vapour.Your Flicker Strike becomes a cloud of vapour.

Version history

Version Changes
3.23.0
  • Quality now provides 0-10% chance to gain a Frenzy Charge on Hit (previously 0-5%).
3.15.0
  • Now deals 210% of Base Damage, and has 210% Effectiveness of Added Damage at gem level 20 (previously 168%).
3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 142%-168% (from 130%-160%)
  • Now grants 15% chance to gain a Frenzy charge on hit at all levels.
  • Now grants a buff that provides +20% increased movement speed for 3 seconds.
  • Now has a 120% attack speed multiplier, instead of 20% more attack speed. This is functionally equivalent.
  • Now grants 0.25% chance to gain a Frenzy charge on hit per 1% gem quality (previously 1% increased damage per 1% quality).
2.4.0
  • Flicker Strike no longer causes you to drop Haku's spirit.
2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
2.0.0
  • Base damage increased to 130% from 125%. The Increased Attack Speed has been removed and instead Flicker Strike grants 20% More Attack Speed. It now increases damage by 1% per 1% quality instead of increasing critical strike chance.
0.9.12qq
  • Reduced damage bonus from +40% to +25%. This is now also represented as Damage Effectiveness.
0.9.12m
  • Fixed a bug where Flicker Strike would not work properly if you click on a monster outside of range.
    Now it'll run into range and perform the skill.
0.9.12
  • Flicker Strike can't be used through walls anymore.
0.9.11
  • Now has a cooldown which can be bypassed by spending a Frenzy Charge.
  • Corrected some mistakes in its damage progression.
0.9.3
  • Flicker Strike now only attacks one target (ignoring Frenzy Charges).
0.9.2f
  • Reclassified Flicker Strike as Melee.
0.9.1
  • Fixed a problem so that it'll now teleport each time.
  • Reduced damage at lower levels.
0.8.5
  • Flicker strike now runs into the range of a targeted monster before teleporting to it (rather than failing and performing a melee attack).
  • Increased Flicker strike attack speed bonus.
0.8.4
  • Substantially increased Flicker Strike's damage.
0.8.0
  • Introduced to the game.

References

ru:Внезапный удар