Flask: Difference between revisions

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{{passive table
{{passive table
|Flask Life (passive skill)
|Flask Life
|Flask Effect (passive skill)
|Flask Effect
}}
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Revision as of 00:11, 3 September 2014

A Flask is a rechargeable potion. When used the flask consumes a certain amount of flask charges and recovers a portion of life, mana, or grants temporary boni for the duration of the flask effect. Used flask charges can be refilled by killing enemies: a normal (Normal) monster grants 1 charge, a magic (Magic) monster grants 3.5 charges, a rare (Rare) monster grants 6 charges, and a unique (Unique) monster grants 11 charges.[1] Within a party, all players close to the killed enemy get charges.[2] Flasks have a +75% charge recovery bonus for each party member after the first.

Every character has space for five flasks. When you go to town, all your flasks are automatically fully recharged. If you equip a flask within a hostile area, the flask has zero active charges by default, and you have to kill enemies to gain charges for that flask.

Quality behaves differently on armour and flasks than on weapons. On armour and flasks, it stacks multiplicatively with other modifiers on that piece of equipment. Glassblower's BaublesGlassblower's BaubleStack Size: 20Improves the quality of a flaskRight click this item then left click a flask to apply it. Has greater effect on lower-rarity flasks. The maximum quality is 20%. are used to increase the quality of a flask.


Life Flasks

Restore Life. Each percentage of quality adds 1% Life Restored.

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Mana Flasks

Restore Mana. Each percentage of quality adds 1% Mana Restored.

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Hybrid Flasks

Restore Life and Mana. Each percentage of quality adds 1% Life and Mana Restored.

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Utility Flasks

Doesn't restore health or mana, gives different beneficial effects.

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Unique Flasks

  • Atziri's PromiseAtziri's Promise
    Amethyst Flask
    Lasts 6.50 Seconds
    Consumes 35 of 65 Charges on use
    +35% to Chaos Resistance
    Requires Level 68Gain (5-8)% of Elemental Damage as Extra Chaos Damage during effect
    2% of Chaos Damage Leeched as Life during Effect
    Gain (5-8)% of Physical Damage as Extra Chaos Damage during effect
    "Death needs not your understanding. It needs only your loyalty."
    - Atziri, Queen of the Vaal
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
  • Blood of the KaruiBlood of the Karui
    Sanctified Life Flask
    Recovers 2190 Life over (3.00-2.31) Seconds
    Consumes 15 of 30 Charges on use
    Requires Level 5050% increased Life Recovered
    (50-35)% reduced Recovery rate
    Recover Full Life at the end of the Effect
    "Kaom fought and killed for his people.
    Kaom bled for his people.
    And so the people gave, the people bled,
    So their King might go on."
    - Lavianga, Advisor to Kaom
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
  • Divination DistillateDivination Distillate
    Large Hybrid Flask
    Recovers 140 Mana over 5.00 Seconds
    Recovers 510 Life over 5.00 Seconds
    Consumes 20 of 40 Charges on use
    Requires Level 30(20-30)% increased Rarity of Items found during Effect
    (8-12)% increased Quantity of Items found during Effect
    25% increased Light Radius during Effect
    +50% to Elemental Resistances during Effect
    Knowledge is fermented in pain and loss
    Distilled with reflection
    To quench the thirst of those
    who dream of enlightenment
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
  • Doedre's ElixirDoedre's Elixir
    Greater Mana Flask
    Recovers 120 Mana over 4.00 Seconds
    Consumes (31-36) of 36 Charges on use
    Requires Level 12(250-300)% increased Charges per use
    Removes 80% of your maximum Energy Shield on use
    You take 50% of your maximum Life as Chaos Damage on use
    Gain (1-3) Power Charges on use
    Gain (1-3) Frenzy Charges on use
    Gain (1-3) Endurance Charges on use
    Doedre Darktongue knew the Way of the Thaumaturge.
    In order to receive, one must give... without hesitation.
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
  • Forbidden TasteForbidden Taste
    Quartz Flask
    Lasts 6.00 Seconds
    Consumes 30 of 60 Charges on use
    Phasing
    +10% chance to Suppress Spell Damage
    Requires Level 27Recover (75-100)% of Life on use
    25% of Maximum Life taken as Chaos Damage per second
    Your reach exceeds your grasp.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
  • Lavianga's SpiritLavianga's Spirit
    Sanctified Mana Flask
    Recovers (1430-1650) Mana over 3.25 Seconds
    Consumes 7 of 35 Charges on use
    Requires Level 50(30-50)% increased Amount Recovered
    100% increased Recovery rate
    Skills Cost no Mana during Effect
    "When the Ancestors fill your cup,
    It is only good manners to drink your fill."
    - Lavianga, Advisor to Kaom
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
  • Rumi's ConcoctionRumi's Concoction
    Granite Flask
    Lasts 6.00 Seconds
    Consumes 30 of 60 Charges on use
    +1500 to Armour
    Requires Level 68+(8-12)% Chance to Block Attack Damage during Effect
    +(4-6)% Chance to Block Spell Damage during Effect
    "Yesterday I was clever, so I wanted to change the world.
    Today I am wise, so I am changing myself."
    -Rumi of the Vaal
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.

Passives

Passive skills that are related to flasks:

Basic Passives

These Basic Passives affect Flasks.

Template:Passive table

Notable Passives

These notable passives affect Flasks.

Template:Passive table

Keystone Passives

Keystone passives that affect Flasks.

Template:Passive table

Modifiers

Prefix

Name Level Stat Value
Perpetual… 3 % Increased Charge Recovery 20 to 40
Ample… 2 Local Extra Max Charges 10 to 20
Saturated… 1 Local Flask Amount To Recover +%
Local Flask Recovery Speed +%
50
-33
Cautious… 6 Local Flask Amount To Recover When Below Threshold +%
Local Flask Life % Threshold For Increased Recovery
100
35
Sapping… 13 Local Flask Life To Recover +%
Local Flask Removes % Of Life Recovery From Mana On Use
40
10
Caustic… 11 Local Flask Mana To Recover +%
Local Flask Removes % Of Mana Recovery From Life On Use
60
15
Panicked… 9 Local Flask Recover Instantly When Life Below %
Local Flask Amount To Recover +%
35
-25
Seething… 7 Local Flask Recovers Instantly
Local Flask Amount To Recover +%
-
-66
Bubbling… 3 Local Flask Recovery Amount % To Recover Instantly
Local Flask Amount To Recover +%
Local Flask Recovery Speed +%
50
-50
135
Catalysed… 1 Local Flask Recovery Speed +% 50
Surgeon's…
(NOT possible for Diamond flask)[3]
8 Local Recharge On Crit 1
Avenger's… 12 Local Recharge On Take Crit 3
  • Increased Amount to Recover causes the flask to recover an increased amount at the same rate. The duration is thus increased.
  • Increased Recovery Speed causes the flask to recover the same total amount at a faster rate. The duration is thus shortened.
  • Increased Recovery Rate effective combines the above and causes the flask to recover at a faster rate for the same duration. The total amount recovered is thus increased.

Many of the Life and Mana prefixes lie on a spectrum between faster and more recovery:

Faster ← Seething, Bubbling, Catalyzed, (normal), Saturated → More Recovery


Suffix

Name Level Stat Value
…of Fending 9 Local Flask Adds Knockback While Healing -
…of Iron Skin 6 Local Flask Armour +% While Healing 60 to 100
…of Dousing 6 Local Flask Dispels Burning -
…of Heat 4 Local Flask Dispels Freeze And Chill -
…of Reflexes 8 Local Flask Evasion +% While Healing 60 to 100
…of Gluttony 10 Local Flask Life Leech % While Healing 2
…of Craving 12 Local Flask Mana Leech % While Healing 2
…of Animation 10 Local Flask Minion Heal % 40 to 60
…of Adrenaline 5 Local Flask Movement Speed +% While Healing 20 to 30
…of Resistance 1 Local Flask Resistances +% While Healing 20 to 30
…of Steadiness 1 Local Flask Stun Recovery +% While Healing 40 to 60
…of Warding 18 Immunity to Curses during flask effect. Removes Curses on use -
…of Staunching 8 Local Flask Remove Bleeding On Use -
…of Grounding 10 Local Flask Remove Shock On Use -

Quality on Flasks

For more information about quality, see quality.

Glassblower's BaublesGlassblower's BaubleStack Size: 20Improves the quality of a flaskRight click this item then left click a flask to apply it. Has greater effect on lower-rarity flasks. The maximum quality is 20%. are used to improve the quality of a flask. The quality it grants depends on the rarity of the base flask.

Quality Increase by Rarity
Item Rarity % Increase
Normal 5
Magic 2
Unique 1

Improving the quality of a health, mana or hybrid flask increases the amount of life and/or mana recovered. Utility flasks gain increased duration instead.

Version history

Version Changes
1.2.0
  • New tiers of life and mana flasks (Divine and Eternal) have been added at levels 65 and 70.
  • The Sapping mod on flasks now only increases life recovered by 40% (down from 60%).
  • Flasks now refill when entering a PvP area, unless you're in a Famine league.
1.1.4b
  • Added a buff icon for the new Forbidden Taste unique flask.
1.1.3
  • Changed Life, Mana and Hybrid flasks to no longer be usable when they would have no function. That is, when there is no life and/or mana to recover and there is no on-use effect.
1.1.0
  • Sanctified Life Flasks and Sanctified Mana Flasks can now drop in all leagues.
  • Jade Flasks and Quartz Flasks can now drop in all leagues.
1.0.3
  • Fixed a bug where the the wrong flask could be used if you moved the mouse with the button down.
1.0.2
  • Fixing a bug where flask-use sounds wouldn't play if you had reduced flask charges used.
1.0.1
  • Effects have been added for when a Jade Flask or Quartz Flask is used.
1.0.0g
  • Fixed a bug introduced in 1.0.0f where some flask effects would not work.
1.0.0f
  • Fixed an issue with the Blood of the Karui unique item and interactions with other life recovery stats.
1.0.0
  • The new challenge leagues have introduced five new base types of items - four new Flasks and a Ring.
0.11.6
  • Fixed a display error with Flask Charges Used in the Character panel.
0.11.5
  • Using flasks now breaks the grace period of invulnerability you gain upon entering an area.
0.11.4
  • Fixed a bug where minions would grant you flask charges when they time out.
0.11.2
  • Increased Flask Charges now increases charges gained from all sources, not just monster kills.
  • Fixed a bug where most Life and Mana Flasks were not recovering the full amount.
0.11.1
  • Diamond Utility Flasks have returned! They make your Critical Strike Chance "Lucky" for 3.5 seconds (that is, your Critical Strike Chance is rolled twice, with the best result taken).
  • Increased Flask drop rate slightly.
0.11.0
  • Granite Flasks have been reduced to providing 3000 armour.
  • The drop rate of Life, Mana and Hybrid flasks has been reduced due to the addition of flask-upgrade vendor recipes in a previous patch.
  • The amount of mana recovered by high level flasks has been increased. For mana flasks this includes Giant and above. For hybrid flasks, Sacred and Hallowed.
0.10.7
  • Added a new Flask Mod - "of Staunching": Removes Bleeding.
  • Added a new Flask Mod - "of Grounding": Dispels Shocked.
0.10.6b
  • Monsters no longer grant experience, flask charges and other on-kill benefits if they detonate themselves. This does not apply to Undying Incinerators that can explode when very low on life.
0.10.5
  • Fixed a bug where increased flask duration wasn't applied to utility flasks.
0.10.2
  • Flasks will no longer be consumed when typing in chat if you have rebound the keys for those flasks.
0.10.0g
  • Fixed a bug where sometimes flasks would not work for a tiny period of time after gaining a flask charge.
0.10.0
  • Added Quicksilver Flasks, a type of utility flask that increases movement speed by 40% for five seconds. A Quicksilver Flask is now available as a reward from the Medicine Chest quest.
  • Added Amethyst Flasks, a type of utility flask that increases chaos resistance by 35% for 3.5 seconds.
  • Flasks with movement speed mods (and the Quicksilver flask itself) now display an effect on the character to show that you're accelerated.
  • Disabled Diamond flasks until we've rebalanced them properly.
  • Granite Flasks now grant 4000 armour on use, not 10000.
  • Medium Life and Mana Flasks have had their drop level reduced to 4.
  • The Adrenaline flask mod has been moved to level 5.
  • Fixed a bug where scouring a flask would remove its level requirement.
0.9.13h
  • Fixed a bug where Flasks could be traded without losing their charges. Thanks [BSM]neovile and [BSM]Sayt.
0.9.13c
  • Fixed a bug where Flasks of Warding could remove Map curses.
0.9.13b
  • Diamond, Granite, Ruby, Sapphire and Topaz flasks now display an effect on your character when being used.
  • Added a new flask mod - "of Warding" which cancels all curses currently on you and prevents you being cursed while that flask's recovery is in effect. This also puts a visual effect on your character.
0.9.13
  • Utility Flasks now have new art. This only affects flasks found after this patch.
  • Flasks are replenished by a few charges between PvP rounds. It's important to manage flasks properly - if you use them all too fast then you'll be at a big disadvantage in later rounds.
  • Flasks can't be used in town now.
  • Flasks which heal minions no longer apply to totems, traps and mines.
  • Fixed a bug where the mod that reduces flask charges used would not apply to the flask UI correctly.
0.9.12qq
  • Resistance flasks now last 3.5 seconds rather than 2.0 seconds by default.
0.9.12b
  • Flasks hovers now display how many charges they currently have.
0.9.11j
  • "While healing" effects from flask mods can no longer be indefinitely extended by using more flasks.
0.9.11
  • Fixed a bad interaction between on-drink flask effects and the Puncture skill.
0.9.10c
  • Added a new item progression for Life, Mana and Hybrid flasks.
0.9.9c
  • Undead revived by a necromancer can now grant flask charges.
0.9.9
  • Increased the number of charges needed for a Diamond Flask to refill.
  • Halved the life lost by use of a Caustic Flask.
0.9.7
  • Improved the progression of flasks so that higher levels are never downgrades.
0.9.6
  • Added a variety of Utility Flask base types that do effects other than healing your life or mana.
  • Reduced the size of the Perpetual flask mods.
0.9.5h
  • Fixed instant recovery flasks giving "while healing" effects permanently.
0.9.5g
  • Fixed a bug with the calculation of how much life recovery from flasks to apply to minions.
0.9.5d
  • Improved the "Seething" flask prefix by reducing its penalty.
  • Reduced the price of flasks at vendors.
0.9.5
  • We've changed how flasks heal your life and mana so that they are slower than before but heal substantially more in total. They also take more monster kills to refill. This change should make your life and mana totals more relevant than just the speed your flasks recover at. There are more (drastic) flask changes scheduled for 0.9.6 but we're interested in feedback on these ones first.
  • Most flasks in the vendors don't generate with quality now.
  • Rebalanced most of the mods on flasks around the new behavioural changes.
  • "Low Life" on Cautious flasks is now defined as 35% rather than 50%, to be consistent with other uses of the term.
0.9.4
  • The knockback from a Flask of Fending now only applies to melee attacks.
  • Caustic flasks no longer interrupt energy shield recharge.
0.9.3g
  • Reduced the Vendor costs of Flasks and hid some invalid high level items.
0.9.3f
  • Increased the drop rate of flasks.
0.9.3d
  • Rebalanced the flask charge ratios on vials so that they aren't so crazily overpowered.
0.9.3b
  • Made early flasks use slightly less charges per drink so that it's easier to fill them.
  • Reduced the amount of Mana recovered from Flasks and Vials by 15%.
0.9.3
  • Moving belt flasks around is now allowed again if the inventory is open.
  • New flask graphics have been added for each base type.
  • Removed some incompatible flask mods from hybrid flasks.
  • Fixed a bug where flasks would appear unverified when linked on the website if the number of charges had changed.
0.9.2f
  • Fixed a bug related to instant-use flasks that heal your minions.
0.9.2
  • Disabled the ability to lift flasks in the HUD version of the belt. Now you won't accidentally drop them while playing. Either mouse button can be used to drink from them now.
  • Fixed a bug where players would receive the "Surgeon's" Flask bonus more than once per action.
  • Reduced the number of flasks charges gained on Critical Strike for both Surgeon's and Avenger's mods.
0.9.1
  • Increased the rate of experience gain and Flask charge recovery to +75% per additional party member.
  • Changed the two Flask mods that deal with critical strikes to only refill a certain number of charges (rather than the entire flask). Old versions of these flasks will only refill 1 charge for now. In a later patch we will reroll the value on these to make it correct.
0.9.0
  • Nerfed the life recovered from life flasks by 33%.
0.8.8
  • Increased recovery from all flasks by 50% and made them refill slightly faster (reduced max charges and charges per use).
  • Re-enabled the "replenish on critical strike" flask mod.
0.8.7
  • Flasks now have substantially higher numbers of charges and require a lot more charges per use. When a monster is killed, all flasks gain a charge (rather than one at random).
  • Flask charges are biased so that mana is harder to come by at the start of the game (to help with progression).
  • Flasks now heal faster. Vials are substantially faster.

References

  1. Malice (October 7, 2013). "Mechanics thread". Path of Exile Forum. Retrieved March 13, 2014.
  2. Mark_GGG (March 10, 2014). "Flask charges in party". Path of Exile Forum. Retrieved March 12, 2014.
  3. Except for Diamond FlaskDiamond FlaskLasts 6.00 Seconds
    Consumes 20 of 40 Charges on use
    100% increased Global Critical Strike Chance
    Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    , see Post of Rory, Thread 36496 (still true after the remodelling in 0.11.1)