Dual wielding: Difference between revisions

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It is possible to dual-wield [[wand]]s. However, players cannot wield a wand in one hand and a melee weapon in the other.
It is possible to dual-wield [[wand]]s. However, players cannot wield a wand in one hand and a melee weapon in the other.


=== Single-weapon attacks ===
=== Interaction with skills ===
The following attacks only use the player's main hand weapon<ref name="one"/>:
While dual wielding, when you use an attack skill you will use the skill with your main hand then use it on the off hand, alternating with each use. {{il|Whirling Blades}} is a special exception, which deals damage with a random weapon on hit.
* {{il|Ground Slam}}: Mace
* {{il|Leap Slam}}: Axe, Mace, Sword
* {{il|Ice Crash}}: Axe, Mace, Sword
* {{il|Sunder}}: Axe, Mace
* {{il|Double Strike}}: Any
* {{il|Ancestral Warchief}}: Any
* {{il|Tectonic Slam}}: Axe, Mace, Sword
* {{il|Earthquake}}: Axe, Mace
* {{il|Smite}}: Axe, Mace, Sword
* {{il|Consecrated Path}}: Axe, Mace, Sword


When the player has two different weapons equipped when using a skill that only works with one of them, only the valid weapon will be used for attacks made with that skill. The following attacks will alternate between main hand and off hand when both weapons are valid:
When using a weapon-specific skill while dual wielding, both weapons must be compatible with the skill in order for the skill to be usable. For example, you cannot use {{sl|Reave}} while you have both a dagger and a sceptre equipped.
 
* {{il|Glacial Hammer}}: Mace
* {{il|Heavy Strike}}: Axe, Mace, Sword
* {{il|Infernal Blow}}: Axe, Mace, Sword
* {{il|Lacerate}}: Axe, Sword
* {{il|Puncture}}: Claw, Dagger, Sword
* {{il|Reave}}: Claw, Dagger, Sword
* {{il|Viper Strike}}: Claw, Dagger, Sword
* {{il|Blade Flurry}}: Claw, Dagger, Sword
 
These attacks choose a random applicable weapon to attack with when both are valid:
 
* {{il|Whirling Blades}}: Claw, Dagger, Sword
 
If only one weapon is used, the dual wielding bonuses will still apply; however, the attack rate will be based only on the weapon that is actually used. The tooltip appears to be wrong.


=== Simultaneous attacks ===
=== Simultaneous attacks ===
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}}
}}


== References ==
==Version history==
{{reflist|refs=
{{VersionHistoryTable}}
<ref name="one">{{cite web|author=Mark_GGG|date=November 11, 2013 5:28 AM|title=Double Strike + Dualwield = worst combo ever?|url=http://www.pathofexile.com/forum/view-thread/602606/page/1#p5291285|publisher=Path of Exile Forum|accessdate=November 11, 2013}}</ref>
{{VersionHistoryRow|3.5.0}}
}}
* You can no longer use skills that require a specific weapon if you are dual-wielding and one of your equipped weapons is unsuitable for that skill. For example, you will no longer be able to use Reave with a dagger and sceptre equipped.
|}


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Revision as of 20:31, 5 December 2018

Dual wielding refers to using a one-handed weapon in both hands. It is intended to be an option halfway between the damage output of two-handed weapons and the defensiveness of a shield and weapon combo.

Whenever the player equips two one-handed weapons of any type, dual wielding grants the following stats:

The attack speed bonus is applied multiplicatively with other attack speed modifiers. These bonuses to dual wielding can be increased via passive skills. Weapons do not have to be of the same type to receive dual wielding bonuses.

There are no penalties of any kind to attacks with the player's off-hand weapon. The majority of attack skills in Path of Exile will alternate between equipped weapons for attacks,[1] swinging first with the main hand and then with the off-hand weapon. The resulting attack speed is the average of the two weapons' attack speed, so the total time for a pair of attacks is as if each weapon attacked once.

It is possible to dual-wield wands. However, players cannot wield a wand in one hand and a melee weapon in the other.

Interaction with skills

While dual wielding, when you use an attack skill you will use the skill with your main hand then use it on the off hand, alternating with each use. Whirling BladesWhirling BladesAttack, Movement, Travel, Melee
Level: (1-20)
Cost: 10 Mana
Attack Damage: (100-150)% of base
Effectiveness of Added Damage: (100-150)%
Requires Level 10Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.When Dual Wielding, Deals 75% Damage from each Weapon combined
+0.6 seconds to Attack Time

Additional Effects From 1-20% Quality:
(0.5-10)% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
is a special exception, which deals damage with a random weapon on hit.

When using a weapon-specific skill while dual wielding, both weapons must be compatible with the skill in order for the skill to be usable. For example, you cannot use Module Error: Too many skills found with q_where = skill.active_skill_name="Reave". Please choose only one of the following ids:
WbReaveChaosLeader - (5-30)% chance to gain a Power Charge on Hit, Skills Repeat an additional 3 Times, Deals 25% less Damage, 100% increased Attack Speed, 24% reduced Physical Damage, 80% more Area of Effect for each stage (page)
GemlingReave - 25% increased Attack Speed, 80% more Area of Effect for each stage (page)
while you have both a dagger and a sceptre equipped.

Simultaneous attacks

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Unique items

These items contain bonuses which can only be obtained through dual wielding:

ItemRequired levelStats
Replica Ungil's GaucheReplica Ungil's Gauche
Boot Knife
Rune Dagger
Physical Damage: 8-34
Critical Strike Chance: 6.30%
Attacks per Second: 1.59
Weapon Range: 1.0 metres
Requires Level 20, 31 Dex, 45 Int30% increased Global Critical Strike Chance+18% Chance to Block Attack Damage while Dual Wielding
+(10-20) to Dexterity
10% increased Attack Speed
50% increased Global Critical Strike Chance
Chill Attackers for 4 seconds on Block
Shock Attackers for 4 seconds on Block
"Recommend further production of Prototype #122. It makes
an ideal weapon for our suppression troops and guards."
2030% increased Global Critical Strike Chance+18% Chance to Block Attack Damage while Dual Wielding
+(10-20) to Dexterity
10% increased Attack Speed
50% increased Global Critical Strike Chance
Chill Attackers for 4 seconds on Block
Shock Attackers for 4 seconds on Block
Ungil's GaucheUngil's Gauche
Boot Knife
Rune Dagger
Physical Damage: (14.4-16) to (61.2-68)
Elemental Damage: 3-30
Critical Strike Chance: 6.30%
Attacks per Second: 1.59
Weapon Range: 1.0 metres
Requires Level 20, 31 Dex, 45 Int30% increased Global Critical Strike Chance+12% Chance to Block Attack Damage while Dual Wielding
+(10-20) to Dexterity
(80-100)% increased Physical Damage
Adds 3 to 30 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
Unwieldy and garish became graceful
and deadly in Ungil's nimble hands.
2030% increased Global Critical Strike Chance+12% Chance to Block Attack Damage while Dual Wielding
+(10-20) to Dexterity
(80-100)% increased Physical Damage
Adds 3 to 30 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
Prismatic EclipsePrismatic Eclipse
Twilight Blade
One Handed Sword
Physical Damage: (90-100) to (157-166)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 53, 91 Str, 91 Dex40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding
Adds (60-70) to (71-80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+0.2 metres to Melee Strike Range per White Socket
"A raging Solaris seared and contorted the orb's surface.
A despairing Lunaris filled the scars with her tears.
Yet Viridi remained, trapped within, forever more."
- Azmerian Creation Myth
5340% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding
Adds (60-70) to (71-80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+0.2 metres to Melee Strike Range per White Socket
Replica Wings of EntropyReplica Wings of Entropy
Ezomyte Axe
Two Handed Axe
Physical Damage: (139.2-156.6) to (209.6-235.8)
Critical Strike Chance: 5.70%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 62, 140 Str, 86 Dex(7-10)% Chance to Block Spell Damage
+(8-12)% Chance to Block Attack Damage while Dual Wielding
(60-80)% increased Physical Damage
Counts as Dual Wielding
+(8-10)% to Off Hand Critical Strike Chance
(50-70)% more Main Hand attack speed
"The remarkable imbalance of Prototype #848 leads to uncommon
power or speed when striking."
62(7-10)% Chance to Block Spell Damage
+(8-12)% Chance to Block Attack Damage while Dual Wielding
(60-80)% increased Physical Damage
Counts as Dual Wielding
+(8-10)% to Off Hand Critical Strike Chance
(50-70)% more Main Hand attack speed
Wings of EntropyWings of Entropy
Ezomyte Axe
Two Handed Axe
Physical Damage: (139.2-156.6) to (209.6-235.8)
Critical Strike Chance: 5.70%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 62, 140 Str, 86 Dex(7-10)% Chance to Block Spell Damage
+(8-12)% Chance to Block Attack Damage while Dual Wielding
(60-80)% increased Physical Damage
Adds (75-100) to (165-200) Fire Damage in Main Hand
Adds (75-100) to (165-200) Chaos Damage in Off Hand
Counts as Dual Wielding
Fire and Anarchy are the most reliable agents of change.
62(7-10)% Chance to Block Spell Damage
+(8-12)% Chance to Block Attack Damage while Dual Wielding
(60-80)% increased Physical Damage
Adds (75-100) to (165-200) Fire Damage in Main Hand
Adds (75-100) to (165-200) Chaos Damage in Off Hand
Counts as Dual Wielding
Mark of the Doubting KnightMark of the Doubting Knight
Platinum Kris
Rune Dagger
Physical Damage: (84-88.8) to (332.5-351.5)
Critical Strike Chance: 6.50%
Attacks per Second: 1.08
Weapon Range: 1.0 metres
Requires Level 64, 76 Dex, 149 Int50% increased Global Critical Strike Chance+5% Chance to Block Attack Damage while Dual Wielding
(250-270)% increased Physical Damage
10% reduced Attack Speed
+(6-10)% to all Elemental Resistances
50% chance to Cause Bleeding on Critical Strike
50% chance to Cause Poison on Critical Strike
Nothing is pure.
Slice open the Innocent
And spill a thousand Sins.
6450% increased Global Critical Strike Chance+5% Chance to Block Attack Damage while Dual Wielding
(250-270)% increased Physical Damage
10% reduced Attack Speed
+(6-10)% to all Elemental Resistances
50% chance to Cause Bleeding on Critical Strike
50% chance to Cause Poison on Critical Strike
Essentia SanguisEssentia Sanguis
Vaal Claw
Claw
Physical Damage: 29-76
Elemental Damage: 1 to (600-700)
Critical Strike Chance: 6.50%
Attacks per Second: (1.56-1.69)
Weapon Range: 1.1 metres
Requires Level 66, 95 Dex, 131 Int2% of Physical Attack Damage Leeched as Life+8% Chance to Block Attack Damage while Dual Wielding Claws
Adds 1 to (600-700) Lightning Damage
(20-30)% increased Attack Speed
+(30-40) to maximum Energy Shield
Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield
Ghost Reaver
The darkest clouds clashed and coupled,
giving birth to four lightning children of hate.
662% of Physical Attack Damage Leeched as Life+8% Chance to Block Attack Damage while Dual Wielding Claws
Adds 1 to (600-700) Lightning Damage
(20-30)% increased Attack Speed
+(30-40) to maximum Energy Shield
Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield
Ghost Reaver
Rigwald's SavageryRigwald's Savagery
Royal Axe
One Handed Axe
Physical Damage: (104-124) to (235-265)
Critical Strike Chance: 5.00%
Attacks per Second: (1.32-1.38)
Weapon Range: 1.1 metres
Requires Level 67, 167 Str, 57 DexAdds (50-70) to (135-165) Physical Damage
40% increased Physical Attack Damage while Dual Wielding
(10-15)% increased Attack Speed
+25 to Maximum Rage while wielding a Sword
Tear the flesh from the bone.
Turn the bone to dust.
Scatter the dust to the wind.
67Adds (50-70) to (135-165) Physical Damage
40% increased Physical Attack Damage while Dual Wielding
(10-15)% increased Attack Speed
+25 to Maximum Rage while wielding a Sword
Rigwald's CommandRigwald's Command
Midnight Blade
One Handed Sword
Physical Damage: (95-115) to (249-279)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 68, 113 Str, 113 Dex40% increased Global Accuracy Rating+10% Chance to Block Attack Damage while Dual Wielding
Adds (60-80) to (150-180) Physical Damage
+(350-400) to Accuracy Rating
+1% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe
Fear not death. Turn to him, face him.
And smile as he sinks his teeth
into the throats of our oppressors.
6840% increased Global Accuracy Rating+10% Chance to Block Attack Damage while Dual Wielding
Adds (60-80) to (150-180) Physical Damage
+(350-400) to Accuracy Rating
+1% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe

Passive skills

There are passive skills that grant dual wielding bonuses.

Physical damage while dual wielding

These passive skills grant increased physical damage with weapons while dual wielding.

No results found for the given query.

Damage with aliments while dual wielding

These passive skills grant increased aliment damage while dual wielding.

NameStats
Dual Wield Damage and Attack Speed
3% increased Attack Speed while Dual Wielding
Attack Skills deal 10% increased Damage while Dual Wielding
Attack Skills deal 10% increased Damage with Ailments while Dual Wielding [1] [2]

Accuracy while dual wielding

These passive skills grant increased accuracy rating while dual wielding.

NameStats
Dual Wield Accuracy
12% increased Accuracy Rating while Dual Wielding [1]
Dual Wield Critical Strike Multiplier and Accuracy
8% increased Accuracy Rating while Dual Wielding
+10% to Attack Critical Strike Multiplier while Dual Wielding [1] [2]

Attack speed while dual wielding

These passive skills grant increased attack speed while dual wielding.

NameStats
Dual Wield Attack and Cast Speed
4% increased Attack Speed while Dual Wielding
4% increased Cast Speed while Dual Wielding [1]
Dual Wield Attack and Cast Speed and Block
4% increased Attack Speed while Dual Wielding
4% increased Cast Speed while Dual Wielding
+3% Chance to Block Attack Damage while Dual Wielding [1] [2]
Dual Wield Attack Speed
4% increased Attack Speed while Dual Wielding [1]
Dual Wield Block and Attack Speed
+3% Chance to Block Attack Damage while Dual Wielding
4% increased Attack Speed while Dual Wielding [1]
Dual Wield Damage and Attack Speed
3% increased Attack Speed while Dual Wielding
Attack Skills deal 10% increased Damage while Dual Wielding
Attack Skills deal 10% increased Damage with Ailments while Dual Wielding [1] [2]
Dark Arts
+5% Chance to Block Attack Damage while Dual Wielding
+5% Chance to Block Spell Damage while Dual Wielding
10% increased Attack Speed while Dual Wielding
10% increased Cast Speed while Dual Wielding [1]
Dervish
+3% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 24% increased Damage while Dual Wielding
6% increased Attack Speed while Dual Wielding [1]

Cast speed while dual wielding

These passive skills grant increased cast speed while dual wielding.

NameStats
Dual Wield Attack and Cast Speed
4% increased Attack Speed while Dual Wielding
4% increased Cast Speed while Dual Wielding [1]
Dual Wield Attack and Cast Speed and Block
4% increased Attack Speed while Dual Wielding
4% increased Cast Speed while Dual Wielding
+3% Chance to Block Attack Damage while Dual Wielding [1] [2]
Dual Wield Cast Speed
4% increased Cast Speed while Dual Wielding [1]
Dual Wield Cast Speed and Movement Skill Cooldown Recovery
3% increased Cast Speed while Dual Wielding
15% increased Cooldown Recovery Rate of Movement Skills [1] [2]
Dark Arts
+5% Chance to Block Attack Damage while Dual Wielding
+5% Chance to Block Spell Damage while Dual Wielding
10% increased Attack Speed while Dual Wielding
10% increased Cast Speed while Dual Wielding [1]
Mysticism
6% increased Cast Speed while Dual Wielding
40% increased Mana Regeneration if you've used a Movement Skill Recently
20% increased Spell Damage while Dual Wielding [1]

Critical strike chance while dual wielding

These passive skills grant increased critical strike chance with weapons while dual wielding.

NameStats
Dual Wield Critical Strike Chance
20% increased Attack Critical Strike Chance while Dual Wielding [1]
Twin Terrors
100% increased Attack Critical Strike Chance while Dual Wielding [1]

Chance to block while dual wielding

These passive skills grant additional chance to block while dual wielding.

NameStats
Block
+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield [1] [2] [3]
Block and Block Recovery
+2% Chance to Block Attack Damage while Dual Wielding or holding a Shield
20% increased Block Recovery [1]
Dual Wield Attack and Cast Speed and Block
4% increased Attack Speed while Dual Wielding
4% increased Cast Speed while Dual Wielding
+3% Chance to Block Attack Damage while Dual Wielding [1] [2]
Dual Wield Block and Attack Speed
+3% Chance to Block Attack Damage while Dual Wielding
4% increased Attack Speed while Dual Wielding [1]
Dual Wield Damage and Block
Attack Skills deal 10% increased Damage while Dual Wielding
+3% Chance to Block Attack Damage while Dual Wielding [1] [2]
Sword Damage and Block
Sword Attacks deal 12% increased Damage with Hits and Ailments
+2% Chance to Block Attack Damage while Dual Wielding or holding a Shield [1] [2] [3]
Blade Barrier
+5% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 25% increased Damage while Dual Wielding
50% increased Block Recovery [1]
Brutal Blade
Sword Attacks deal 24% increased Damage with Hits and Ailments
+6% Chance to Block Attack Damage while Dual Wielding or holding a Shield
20% chance to gain a Frenzy Charge when you Block Attack Damage [1]
Dark Arts
+5% Chance to Block Attack Damage while Dual Wielding
+5% Chance to Block Spell Damage while Dual Wielding
10% increased Attack Speed while Dual Wielding
10% increased Cast Speed while Dual Wielding [1]
Dervish
+3% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 24% increased Damage while Dual Wielding
6% increased Attack Speed while Dual Wielding [1]
Swagger
25% chance to gain a Frenzy Charge when you Block
+5% Chance to Block Attack Damage while Dual Wielding [1]
Weapon Artistry
+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
8% increased Attack Speed
+0.2 metres to Melee Strike Range [1]

Miscellaneous

Those passive skills do not fit into the categories above:

NameStats
Dual Wield Critical Strike Multiplier and Accuracy
8% increased Accuracy Rating while Dual Wielding
+10% to Attack Critical Strike Multiplier while Dual Wielding [1] [2]
Dual Wield Damage
Attack Skills deal 12% increased Damage while Dual Wielding [1] [2] [3]
Dual Wield Damage and Attack Speed
3% increased Attack Speed while Dual Wielding
Attack Skills deal 10% increased Damage while Dual Wielding
Attack Skills deal 10% increased Damage with Ailments while Dual Wielding [1] [2]
Dual Wield Damage and Block
Attack Skills deal 10% increased Damage while Dual Wielding
+3% Chance to Block Attack Damage while Dual Wielding [1] [2]
Dual Wield Spell Damage and Movement Speed
10% increased Spell Damage while Dual Wielding
3% increased Movement Speed while Dual Wielding [1] [2]
Dual Wield Spell Damage and Spell Block
10% increased Spell Damage while Dual Wielding
+3% Chance to Block Spell Damage while Dual Wielding [1]
Ambidexterity
60% increased Attack Damage with Main Hand while Dual Wielding
30% increased Attack Speed with Off Hand while Dual Wielding [1]
Blade Barrier
+5% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 25% increased Damage while Dual Wielding
50% increased Block Recovery [1]
Dark Arts
+5% Chance to Block Attack Damage while Dual Wielding
+5% Chance to Block Spell Damage while Dual Wielding
10% increased Attack Speed while Dual Wielding
10% increased Cast Speed while Dual Wielding [1]
Dervish
+3% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 24% increased Damage while Dual Wielding
6% increased Attack Speed while Dual Wielding [1]
Mysticism
6% increased Cast Speed while Dual Wielding
40% increased Mana Regeneration if you've used a Movement Skill Recently
20% increased Spell Damage while Dual Wielding [1]

Ascendancy passive skills

Ascendancy
Class
NameStats
Gladiator
Outmatch and Outlast
25% chance to gain a Frenzy Charge on Kill with Main Hand
25% chance to gain an Endurance Charge on Kill with Off Hand
10% more Physical Damage while at maximum Frenzy Charges
10% reduced Physical Damage taken while at maximum Endurance Charges [1]

Version history

Version Changes
3.5.0
  • You can no longer use skills that require a specific weapon if you are dual-wielding and one of your equipped weapons is unsuitable for that skill. For example, you will no longer be able to use Reave with a dagger and sceptre equipped.
  1. Cite error: Invalid <ref> tag; no text was provided for refs named one