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{{Ascendancy Class
{{Ascendancy Class
| name       = Ascendant
|name = Ascendant
| base_class = Scion
|flavour_text = ''You are the sculptor, crafting your destiny with the clay of mind, body, and purpose.''
| class_id  = 1
| flavour_text =  
}}
}}
 
The '''Ascendant''' is the [[Ascendancy class]] for [[Scion]]s.
The '''Ascendant''' is an [[Ascendancy class]] for [[Scion]]s.


==Overview==
==Overview==
The Ascendant offers flexibility more than any other class by allowing the player to take passives based on other Ascendancy classes. These passives offer similar benefits representing the class's overall tree, but with mitigated effects. Only one Ascendancy class passive can be taken from each base class.
The Ascendant offers more flexibility than any other class by allowing the player to take passives based on other Ascendancy classes. These passives offer similar benefits representing the class's overall tree, but with mitigated effects. Only one Ascendancy class passive can be taken from each base class.


The Ascendant can either take two Ascendancy Class passives or further invest onto one class's path to gain a second starting point in the Skill Tree of that class.
The Ascendant can allocate up to two Ascendancy class passives and can further invest onto one class's path to gain the ability to use that class's starting point on the [[passive skill tree]] as a second starting point.


==Skills==
==Skills==
The class has the following notable passive skills:
[[Image:Ascendancy skill tree Ascendant.png|500px|thumb|right|Ascendant skill tree]]
===Minor skills===
This class has the following minor passive skills:
{{Query ascendancy passive skills
|ascendancy=0
|where=
  passive_skills.ascendancy_class = "{{PAGENAME}}"
  AND passive_skills.is_notable=0
  AND (
    passive_skills.name LIKE "%Int%"
    OR passive_skills.name LIKE "%Dex%"
    OR passive_skills.name LIKE "%Str%"
  )
}}
 
===Notable skills===
This class has the following notable passive skills:


{| class = "wikitable"
{| class="wikitable sortable" style="text-align: center;"
! Skill !! Modifiers !! Prerequisite
! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passives
|-
|-
| Juggernaut ||
{{psl|id=AscendancyAscendant32|format=tablerow}}
* 30% increased Armour
* Cannot be Chilled
* 10% chance to gain an Endurance Charge when you are Hit
* You can't be Stunned while you're at maximum Endurance Charges
|  
|  
| [[Strength]]<br> [[Passive Point]]
|-
|-
| Berserker ||
{{psl|id=AscendancyAscendant33_|format=tablerow}}
* 1.5% of Damage Leeched as Life
* 5% increased Damage taken
* 25% increased Attack and Cast Speed if you've taken a Savage Hit Recently
* 10% more Damage
|  
|  
| [[Strength]]<br> [[Passive Point]]
|-
|-
| Chieftain ||
{{psl|q_where=passive_skills.name="Juggernaut" AND ascendancy_class="Ascendant" |format=tablerow}}
* 15% chance to Ignite
* 30% increased Damage while you have a Totem
* Gain 15% of Physical Damage as Extra Fire Damage if you've Killed Recently
* Regenerate 2% of Maximum Life per second while you have a Totem
|  
|  
| [[Strength]]<br> [[Passive Point]]
|-
|-
| Path of the Marauder ||
{{psl|id=AscendancyAscendant3|format=tablerow}}
* Can Allocate Passives from the Marauder's starting point
| Marauder Ascendancy
| Marauder Ascendancy
| [[Passive Point]]
|-
|-
| Deadeye ||
{{psl|id=AscendancyAscendant45 |format=tablerow}}
* 50% chance of Projectiles Piercing
|  
* 20% increased Projectile Speed
| [[Strength and Intelligence]]<br> [[Passive Point]]
* Projectiles gain Damage as they travel further, dealing up to 30% increased Damage to targets
* Skills fire an additional Projectile
|
|-
|-
| Raider ||
{{psl|id=AscendancyAscendant44|format=tablerow}}
* 25% chance to Avoid Elemental Status Ailments
|  
* 2% chance to Dodge Attacks
| [[Strength and Intelligence]]<br> [[Passive Point]]
* 10% chance to gain a Frenzy Charge on Kill
* You have Phasing and Onslaught while on full Frenzy Charges
|
|-
|-
| Pathfinder ||
{{psl|id=AscendancyAscendant43 |format=tablerow}}
* 50% increased Flask Charges gained
* 25% increased Damage during Flask effect
* 50% chance to avoid Freeze, Shock, Ignite and Bleed during Flask effect
* 4% reduced Elemental Damage taken during Flask effect
|
|
| [[Strength and Intelligence]]<br> [[Passive Point]]
|-
|-
| Path of the Ranger ||
{{psl|id=AscendancyAscendant6|format=tablerow}}
* Can Allocate Passives from the Ranger's starting point
| Templar Ascendancy
| Ranger Ascendancy
| [[Passive Point]]
|-
|-
| Necromancer ||
{{psl|q_where=passive_skills.name="Elementalist" AND ascendancy_class="Ascendant" |format=tablerow}}
* You and your Minions have 4% Physical Damage Reduction
|  
* 15% increased effect of Offering spells
| [[Intelligence]]<br> [[Passive Point]]
* You and Allies deal 15% increased Damage while affected by Auras you Cast
* You and your Minions have 8% increased Attack and Cast Speed if you've Consumed or Destroyed a Corpse Recently
|
|-
|-
| Elementalist ||
{{psl|id=AscendancyAscendant39 |format=tablerow}}
* 4% reduced Elemental Damage Taken
|  
* Damage Penetrates 5% of Enemy Elemental Resistances
| [[Intelligence]]<br> [[Passive Point]]
* Gain Elemental Conflux for 4 seconds when you kill a Rare or Unique Enemy
* 30% increased Damage of each Damage Type for which you have a matching Golem
|
|-
|-
| Occultist ||
{{psl|id=AscendancyAscendant37 |format=tablerow}}
* 20% increased maximum Energy Shield
|  
* 1% of Energy Shield Regenerated per second
| [[Intelligence]]<br> [[Passive Point]]
* Enemies you Curse have -15% Chaos Resistance
* 20% increased Damage if you've Killed a Cursed Enemy Recently
|
|-
|-
| Path of the Witch ||
{{psl|id=AscendancyAscendant2|format=tablerow}}
* Can Allocate Passives from the Witch's starting point
| Witch Ascendancy
| Witch Ascendancy
| [[Passive Point]]
|-
|-
| Slayer ||
{{psl|id=AscendancyAscendant46 |format=tablerow}}
* 30% increased Damage against Rare and Unique Enemies
|  
* 10% of Overkill Damage is Leeched as Life
| [[Dexterity and Intelligence]]<br> [[Passive Point]]
* Always Stun Enemies that are on Full Life
* 15% increased Attack and Cast Speed while Leeching
|
|-
|-
| Gladiator ||
{{psl|q_where=passive_skills.name="Saboteur" AND ascendancy_class="Ascendant" |format=tablerow}}
* 30% of Block Chance applied to Spells
|  
* 3% additional Block Chance
| [[Dexterity and Intelligence]]<br> [[Passive Point]]
* 15% chance to cause Bleeding on Hit with Attacks
* 30% increased Damage if you've killed a Bleeding Enemy Recently
|
|-
|-
| Champion ||
{{psl|id=AscendancyAscendant47 |format=tablerow}}
* 10% chance to Fortify on Melee hit
|  
* 20% chance to Taunt on Hit
| [[Dexterity and Intelligence]]<br> [[Passive Point]]
* You and nearby Allies have 15% increased damage while you have Fortify
* 4% reduced Damage taken from Taunted Enemies
|
|-
|-
| Path of the Duelist ||
{{psl|id=AscendancyAscendant5|format=tablerow}}
* Can Allocate Passives from the Duelist's starting point
| Shadow Ascendancy
| Duelist Ascendancy
| [[Passive Point]]
|-
|-
| Inquisitor ||
{{psl|id=AscendancyAscendant35|format=tablerow}}
* 20% increased Elemental Damage
|  
* Take 8% reduced Elemental Damage while standing on Consecrated Ground
| [[Dexterity]]<br> [[Passive Point]]
* 120% increased Critical Strike Chance against Enemies affected by Elemental Status Ailments
* 20% chance to create Consecrated Ground on Kill, lasting 3 seconds
|
|-
|-
| Hierophant ||
{{psl|id=AscendancyAscendant36|format=tablerow}}
* 25% increased Maximum Mana
|  
* Gain 8% of Maximum Mana as Extra Maximum Energy Shield
| [[Dexterity]]<br> [[Passive Point]]
* Skills in your Helm can have up to 1 additional Totem summoned at a time
* 20% chance to gain a Power Charge when you place a Totem
|
|-
|-
| Guardian ||
{{psl|id=AscendancyAscendant34 |format=tablerow}}
* 3% additional Block Chance
|  
* Every 10 seconds, remove Curses and Elemental Status Ailments from you
| [[Dexterity]]<br> [[Passive Point]]
* You and Allies have 12% increased Attack and Cast Speed while affected by Auras you Cast
* Nearby Party Members have Conduit
|
|-
|-
| Path of the Templar ||
{{psl|id=AscendancyAscendant1|format=tablerow}}
* Can Allocate Passives from the Templar's starting point
| Ranger Ascendancy
| Templar Ascendancy
| [[Passive Point]]
|-
|-
| Assassin ||
{{psl|id=AscendancyAscendant42 |format=tablerow}}
* +1% to Critical Strike Chance
|  
* 40% to Critical Strike Multiplier against Enemies that are on Full Life
| [[Strength and Dexterity]]<br> [[Passive Point]]
* 10% chance to gain a Power Charge on Hit against Enemies that are on Full Life
* Your Critical Strikes with Attacks [[Maim]] Enemies
|
|-
|-
| Saboteur ||
{{psl|id=AscendancyAscendant41 |format=tablerow}}
* 20% increased Cooldown Recovery Speed for throwing Traps
|  
* 20% chance to create a Smoke Cloud when you place a Mine or throw a Trap
| [[Strength and Dexterity]]<br> [[Passive Point]]
* 5% increased Damage for each Trap and Mine you have
* Damage Penetrates 6% Elemental Resistances if you Detonated Mines Recently
|
|-
|-
| Trickster ||
{{psl|id=AscendancyAscendant40 |format=tablerow}}
* 30% increased Recovery of Life, Mana, and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
|  
* 20% more chance to Evade while on full Energy Shield
| [[Strength and Dexterity]]<br> [[Passive Point]]
* 20% increased Damage while not on full Energy Fhield
* 100% increased Mana Regeneration if you've used a Movement Skill Recently
|
|-
|-
| Path of the Shadow ||
{{psl|id=AscendancyAscendant4|format=tablerow}}
* Can Allocate Passives from the Shadow's starting point
| Duelist Ascendancy
| Shadow Ascendancy
| [[Passive Point]]
|}
|}
==Version history==
{{Version history table header}}
{{Version history table row|2.2.2|
* Fixed various bugs related to the passive tree and the Scion Ascendancy "Path of …" skills.
}}
{{Version history table end}}
{{Navbox Characters}}
[[ru:Вознесшаяся]]
[[de:Aszendentin]]

Latest revision as of 19:35, 24 July 2022

Ascendant
You are the sculptor, crafting your destiny with the clay of mind, body, and purpose.

The Ascendant is the Ascendancy class for Scions.

Overview

The Ascendant offers more flexibility than any other class by allowing the player to take passives based on other Ascendancy classes. These passives offer similar benefits representing the class's overall tree, but with mitigated effects. Only one Ascendancy class passive can be taken from each base class.

The Ascendant can allocate up to two Ascendancy class passives and can further invest onto one class's path to gain the ability to use that class's starting point on the passive skill tree as a second starting point.

Skills

Ascendant skill tree

Minor skills

This class has the following minor passive skills:

NameStats
Dexterity
+40 to Dexterity [1]
Dexterity and Intelligence
+20 to Dexterity and Intelligence [1]
Intelligence
+40 to Intelligence [1]
Strength
+40 to Strength [1]
Strength and Dexterity
+20 to Strength and Dexterity [1]
Strength and Intelligence
+20 to Strength and Intelligence [1]

Notable skills

This class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passives
Berserker Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
Cannot be Stunned while you have at least 25 Rage
15% more Damage
5% increased Damage taken
2% of Attack Damage Leeched as Life and Mana if you've Killed Recently
Strength
Passive Point
Chieftain 20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
Unaffected by Ignite
Totems Taunt Enemies around them for 2 seconds when Summoned
10% increased Strength
Strength
Passive Point
Juggernaut Gain 1 Endurance Charge every second if you've been Hit Recently
Cannot be Chilled
5% increased Damage per Endurance Charge
+1000 to Accuracy Rating
Cannot be Stunned
Strength
Passive Point
Path of the Marauder Can Allocate Passives from the Marauder's starting point Marauder Ascendancy Passive Point
Guardian Auras from your Skills grant 3% increased Recovery Rate of Life,
Mana and Energy Shield to you and Allies
Every 4 seconds, Regenerate 50% of Life over one second
If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage
If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage
Strength and Intelligence
Passive Point
Hierophant 8% of Damage is taken from Mana before Life
+1 to maximum number of Summoned Totems
25% increased maximum Mana
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
Arcane Surge grants 10% more Spell Damage to you
Strength and Intelligence
Passive Point
Inquisitor Damage Penetrates 8% of Enemy Elemental Resistances
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Effects of Consecrated Ground you create Linger for 4 seconds
Nearby Enemies take 10% increased Elemental Damage
Strength and Intelligence
Passive Point
Path of the Templar Can Allocate Passives from the Templar's starting point Templar Ascendancy Passive Point
Elementalist Exposure you inflict applies an extra -20% to the affected Resistance
Shocks from your Hits always increase Damage taken by at least 10%
+1 to maximum number of Summoned Golems
Cannot take Reflected Elemental Damage
Intelligence
Passive Point
Necromancer Minions deal 30% increased Damage
Your Offering Skills also affect you
Your Offerings have 50% reduced Effect on you
Auras from your Skills grant 2% increased Attack and Cast
Speed to you and Allies
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
Intelligence
Passive Point
Occultist You can apply an additional Curse
Regenerate 1.5% of Energy Shield per second
10% increased Effect of your Curses
Cannot Be Stunned while you have Energy Shield
Intelligence
Passive Point
Path of the Witch Can Allocate Passives from the Witch's starting point Witch Ascendancy Passive Point
Assassin 10% chance to gain a Power Charge on Critical Strike
+0.75% to Critical Strike Chance
Damage from your Critical Strikes cannot be Reflected
10% chance to gain Elusive on Critical Strike
Dexterity and Intelligence
Passive Point
Saboteur 25% chance to Blind Enemies on Hit
15% increased Cooldown Recovery Rate
30% increased Area of Effect
Hits have 15% chance to deal 50% more Area Damage
Dexterity and Intelligence
Passive Point
Trickster 2% of Damage Leeched as Energy Shield
2% more Damage for each different type of Mastery you have Allocated
Prevent +6% of Suppressed Spell Damage while on Full Energy Shield
Nearby Enemy Monsters' Action Speed is at most 92% of base value
Dexterity and Intelligence
Passive Point
Path of the Shadow Can Allocate Passives from the Shadow's starting point Shadow Ascendancy Passive Point
Deadeye Projectiles gain Damage as they travel farther, dealing up
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
25% increased Effect of your Marks
You and nearby Allies have Tailwind
Dexterity
Passive Point
Pathfinder Removes Bleeding when you use a Flask
10% increased Movement Speed during any Flask Effect
10% increased Attack Speed during any Flask Effect
Flasks gain 3 Charges every 3 seconds
25% chance for Flasks you use to not consume Charges
Dexterity
Passive Point
Raider 10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
You have Onslaught while on full Frenzy Charges
10% increased Movement Speed
+20% chance to Suppress Spell Damage
Phasing
Dexterity
Passive Point
Path of the Ranger Can Allocate Passives from the Ranger's starting point Ranger Ascendancy Passive Point
Champion Your Hits permanently Intimidate Enemies that are on Full Life
100% chance to Taunt on Hit
Enemies Taunted by you take 10% increased Damage
Melee Hits have 50% chance to Fortify
15% increased effect of Non-Curse Auras from your Skills
Strength and Dexterity
Passive Point
Gladiator Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds
+5% to maximum Chance to Block Attack Damage
20% more Physical Damage over Time
25% chance to Blind Enemies on Hit with Attacks
+10% Chance to Block Attack Damage
Strength and Dexterity
Passive Point
Slayer Life Leech effects are not removed when Unreserved Life is Filled
Culling Strike
30% increased Area of Effect if you've Killed Recently
Cannot take Reflected Physical Damage
Strength and Dexterity
Passive Point
Path of the Duelist Can Allocate Passives from the Duelist's starting point Duelist Ascendancy Passive Point

Version history

Version Changes
2.2.2
  • Fixed various bugs related to the passive tree and the Scion Ascendancy "Path of …" skills.

ru:Вознесшаяся

de:Aszendentin