Blind
Blind is a debuff that lessens the chance to hit of the affected target by 50% and lowers the light radius to the minimum value.
Mechanics
The base duration of Blind is 4 seconds. Attacking with Resolute Technique or attacking a target which has Unwavering Stance will nullify the miss chance. Blinding a target will also reduce its effective critical strike chance by reducing its chance to succeed confirmation rolls of critical strikes.[1] Blind is not an elemental status ailment and is not affected by the Crystal Skin notable passive skill.
Calculations
Attacker's chance to hit while not blinded = 1 - [Defender's chance to evade] Attacker's chance to hit while blinded = 0.5 * [Attacker's chance to hit while not blinded] or equivalent: Defender's chance to evade not-blinded enemy = 1 - [Attacker's chance to hit] Defender's chance to evade blinded enemy = 1 - 0.5 * (1 - [Defender's chance to evade not-blinded enemy])
For example, if you would normally have a 35% chance to evade attacks made by a particular enemy, you would have the following chance to evade against blinded enemies:
- Defender's chance to evade blinded enemy = 1 - 0.5 * (1 - 0.35) = 67.5%
In addition, the attacker's effective critical strike chance is also reduced:
Attacker's effective critical strike chance = [Attacker's critical strike chance] * [Attacker's chance to hit]
Using the values from the previous example, if the attacker has a 20% critical strike chance then its effective critical strike chance can be calculated as follows
While not blinded:
- 20% * (1 - 35%) = 13% effective critical strike chance
While blinded:
- 20% * (1 - 67.5%) = 6.5% effective critical strike chance
Sources
Blindness can be caused by:
- The Eclipse SolarisEclipse Solaris
Engraved WandWand
Physical Damage: 21-38
Elemental Damage: (30-45) to (60-80)
Critical Strike Chance: 7.00%
Attacks per Second: (1.59-1.65)Requires Level 40, 131 Int(22-26)% increased Spell DamageAdds (30-45) to (60-80) Fire Damage
(6-10)% increased Attack Speed
+(27-33)% to Global Critical Strike Multiplier
20% increased Light Radius
Nearby Enemies are Blinded
(120-140)% increased Critical Strike Chance against Blinded EnemiesEvery decade, Lunaris devours Solaris
Each time, Solaris emerges from Lunaris, born anew. item. - Attacks or spells using the Module Error: No skills found with q_where = skill.active_skill_name="Blind" support gem.
- Skills socketed to The Bringer of RainThe Bringer of Rain
Nightmare BascinetArmour: (486-748)
Evasion: (699-1072)Requires Level 67, 62 Str, 85 DexSocketed Gems are Supported by Level 30 Melee Physical Damage
Socketed Gems are Supported by Level 30 Faster Attacks
Socketed Gems are supported by Level 30 Blind
6% Chance to Block Attack Damage
Adds 20 to 30 Physical Damage to Attacks
(200-300)% increased Armour and Evasion
+(200-300) to maximum Life
20% chance to gain an Endurance Charge when you Block
Can't use Chest armour
Extra gore"What lies beneath your feet?!"
"Sacred ground, watered with tears of blood!", MoonsorrowMoonsorrow
Imbued WandWand
Physical Damage: (101.5-108.75) to (185.5-198.75)
Critical Strike Chance: 7.00%
Attacks per Second: 1.50Requires Level 59, 188 Int(33-37)% increased Spell DamageSocketed Gems are supported by Level 20 Blind
+10 to Intelligence
(30-40)% increased Spell Damage
(250-275)% increased Physical Damage
(20-30)% increased Lightning Damage
10% increased Cast Speed
10% chance to Blind Enemies on hitCast into darkness
And trapped for a thousand years,
The lonely moon weeps, and Night's HoldNight's Hold
Black Maw TalismanTalisman Tier: 1
Requires Level 12Has 1 Socket+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Added Chaos Damage
Socketed Gems are supported by Level 10 Blind
Socketed Gems are supported by Level 10 Cast when StunnedCorruptedIn the light of Solaris, the shadows cower and hide.
But every night they gather and grow,
and all but the strong and the stupid
seek shelter from their grasp until daybreak. (gems are supported by Module Error: No skills found with q_where = skill.active_skill_name="Blind").
- Skills socketed to The Bringer of RainThe Bringer of Rain
- Standing in a smoke cloud, which is created by the following:
- Detonating a Module Error: Too many skills found with q_where = skill.active_skill_name="Smoke Mine". Please choose only one of the following ids:
WbSmokeMine - N/A (page)
MonsterSmokeMineSnakeDexMission - Base duration is (3.00-7.00) seconds, Buff grants (20-50)% increased Movement Speed (page) - Enemies with the Nemesis mod Shroud Walker
- The area around a Shrouded Shrine, as well as clouds left in the players path with the Shrouded Shrine buff.
- Triggering a trap socketed to Kongming's StratagemKongming's Stratagem
Ancient Spirit ShieldEnergy Shield: (133-180)
Movement Speed: -3%Requires Level 45, 110 Int(5-10)% increased Spell DamageTrigger Level 20 Fog of War when your Trap is triggered
+(20-30) to Intelligence
(250-300)% increased Energy Shield
(30-50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Chance to BlockThose who are skilled in combat do not become angered.
Those who are skilled at winning do not become afraid.
Thus the wise win before they fight,
while the ignorant fight to win. - Gaining rampage while having Shadows and DustShadows and Dust
Clasped MittsEvasion: (114-149)
Energy Shield: (24-32)Requires Level 31, 25 Dex, 25 Int(20-30)% increased Global Critical Strike Chance
+(20-30)% to Global Critical Strike Multiplier
(100-130)% increased Evasion and Energy Shield
0.2% of Attack Damage Leeched as Mana
Creates a Smoke Cloud on Rampage
Gain Unholy Might for 3 seconds on Rampage
RampageWhat is fear but a snuffed torch
and death in the wind? equipped. - Getting hit while having Maloney's NightfallMaloney's Nightfall
Vile Arrow QuiverRequires Level 55Gain (10-15)% of Physical Damage as Extra Chaos Damage10% increased Attack Speed
+(50-70) to maximum Life
+(12-16)% to Chaos Resistance
(8-10) to (14-16) Added Physical Damage with Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40-60)% increased Damage with Hits and Ailments against Blinded EnemiesFear not the dark, the song of night,
Hear not the arch, the falling cry.
My giving sun, fight no more,
Rest alone, my grand nightfall. equipped.
- Detonating a Module Error: Too many skills found with q_where = skill.active_skill_name="Smoke Mine". Please choose only one of the following ids:
- Being hit by the blinding attack of a Watcher.
- Hits dealt with MoonsorrowMoonsorrow
Imbued WandWand
Physical Damage: (101.5-108.75) to (185.5-198.75)
Critical Strike Chance: 7.00%
Attacks per Second: 1.50Requires Level 59, 188 Int(33-37)% increased Spell DamageSocketed Gems are supported by Level 20 Blind
+10 to Intelligence
(30-40)% increased Spell Damage
(250-275)% increased Physical Damage
(20-30)% increased Lightning Damage
10% increased Cast Speed
10% chance to Blind Enemies on hitCast into darkness
And trapped for a thousand years,
The lonely moon weeps. - All hits dealt while wielding Module Error: More than one result found for item using search term "item_name = The Dark Seer". Try using the page parameter instead.
Blind Immunity
- You are immune to Blind while wielding Module Error: More than one result found for item using search term "item_name = The Dark Seer". Try using the page parameter instead.
- Ascendancy class - Shadow can choice Saboteur class that have notable passive "Blinding Assault".
Version history
Version | Changes |
---|---|
1.2.0 |
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1.0.0 |
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References
- ↑ Mark_GGG (November 5, 2012). "Mechanics thread". Official Path of Exile Forums. Retrieved September 2, 2014.