Ignite
![](/images/5/50/Ignite_status_ailment_screenshot.jpg)
Ignite is an elemental ailment associated with fire that causes the affected target to take burning damage (fire damage over time).
Mechanics
A hit of damage that has a chance to ignite is capable of inflicting ignite. Critical strikes inherently have a 100% chance to ignite. By default, only fire damage is able to inflict ignite, but certain equipment such as The Three DragonsThe Three Dragons
Golden MaskEvasion: (96-103)
Energy Shield: (20-22)Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn,
HrimburnHrimburn
Goathide GlovesEvasion: (72-92)Requires Level 24, 17 Dex+(20-30) to Strength
Adds (5-7) to (13-15) Cold Damage to Spells and Attacks
+(40-50) to Evasion Rating
+(20-30)% to Cold Resistance
100% of Physical Damage Converted to Cold Damage
Reflects 100 Cold Damage to Melee Attackers
Your Cold Damage can IgniteGiant's blood you cannot tame,
as wild as an unwatched flame. or the Elemental Conflux buff can change which damage types are able to inflict ignite. Damage over time effects, such as Module Error: Too many skills found with q_where = skill.active_skill_name="Searing Bond". Please choose only one of the following ids:
SearingBondRoyale - +1 to maximum number of Summoned Totems, Totem lasts 8 seconds, Deals (21.4-399.6) Base Fire Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Summons a Totem which uses this Skill (page)
SearingBond - +1 to maximum number of Summoned Totems, Totem lasts 8 seconds, Deals (32.1-3899.6) Base Fire Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Summons a Totem which uses this Skill (page), do not hit and therefore cannot inflict ignite.
Resistance modifiers like penetration does not affect the chance to ignite.
The base duration of ignite is 4 seconds. The burning damage over time is 40% of the base damage of the hit of fire damage, per second[1]. Therefore, over the base duration the target will take 160% of the base damage dealt[1]. Increasing the duration of the Ignite, either via Module Error: Too many skills found with q_where = skill.active_skill_name="Temporal Chains". Please choose only one of the following ids:
IzaroTemporalChains - Base duration is (5.00-6.45) seconds, 40% reduced Effect of Curse against Players, Cursed Normal and Magic Enemies have (15-25)% less Action Speed, Other effects on Cursed enemies expire 25% slower, Cursed Rare and Unique Enemies have 7% less Action Speed (page)
TemporalChains - Base duration is (5.00-8.80) seconds, +(0-1) metre to radius, 50% less Effect of Curse against Players, Cursed Normal and Magic Enemies have (15-29)% less Action Speed, Other effects on Cursed enemies expire 25% slower, Cursed Rare and Unique Enemies have (9-18)% less Action Speed (page) or the % increased Ignite duration modifier, causes the ignite to deal the same damage per second for a greater period of time. Linking a skill that applies an ignite with Module Error: No skills found with q_where = skill.active_skill_name="Increased Duration Support" will not increase the duration of the ignite[2].
Separate applications of ignite do not stack cumulatively. Each ignite effect remains present on the target until it runs its course, but only the one with the highest damage per second will cause damage at any given moment.[3] For example, assume an enemy is inflicted with ignite for 100 damage per second, then after 2 seconds it is inflicted with ignite for 50 damage per second. The outcome will be 400 damage over 4 seconds followed by 100 damage over 2 seconds.
An exception to ignite stacking, does, however exist. If Sudden IgnitionSudden Ignition
Viridian JewelLimited to: 1(10-15)% increased Fire Damage
Ignited Enemies Killed by your Hits are destroyedAfter years of subterfuge, sabotage, and sacrifice,
Sarn had become a powder keg just waiting to explode.
Finally, Victario lit the match.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. is used in conjunction with
Burning Arrow it is possible to apply an additional ignite.
EmberwakeEmberwake
Ruby RingRequires Level 16+(20-30)% to Fire Resistance(30-40)% increased Fire Damage
(5-10)% increased Cast Speed
10% chance to Ignite
40% less Burning Damage
You can inflict an additional Ignite on an EnemyLeave the world in flames behind you. also grants an additional ignite, equipping it in addition would result in three ignite stacks.
As an ailment, modifiers to attack, spell, melee, and ranged damage will not apply to ignite, nor will damage modifiers that are only applicable to the skill itself.
The following modifiers will directly affect the damage of ignite:
- Damage
- Damage over Time
- Elemental Damage
- Fire Damage
- Burning Damage
- Ignite Damage
Active skill gems
Related base stats
The following skill gems have stats related to ignite:
Gem | ![]() | ![]() | ![]() | ![]() |
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![]() Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 24Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.Base duration is 4.00 seconds Burning Ground deals (20-26)% of the Fire Damage per Second of strongest Ignite on Enemy Caustic Ground deals (60-79)% of the Chaos Damage per Second of strongest Poison on Enemy Can create each Ground effect no more than once each second Gain 1 Flask Charge when you Hit a Cursed Enemy, no more than once every 3 seconds Additional Effects From 1-20% Quality: (0.5-10)% increased Effect of MarkPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 24 | N/A | ![]() | N/A |
![]() Level: (1-20) Cost: (7-12) Mana Attack Speed: 70% of base Attack Damage: (200-300)% of base Effectiveness of Added Damage: (200-300)% Projectile Speed: 3260Fires a burning arrow that deals fire damage and has a chance to ignite.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies 25% chance to Ignite enemies 100% of Physical Damage Converted to Fire Damage Additional Effects From 1-20% Quality: (1-20)% more Damage with IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | N/A | ![]() | N/A |
![]() Level: (1-20) Cost: (7-12) Mana Attack Speed: 70% of baseFires a burning arrow that deals fire damage and has a chance to ignite.Deals Added Fire Damage equal to (15-24)% of Maximum Life 25% chance to Ignite enemies 100% of Physical Damage Converted to Fire Damage Additional Effects From 1-20% Quality: (1-20)% more Damage with IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | N/A | ![]() | N/A |
![]() Level: (1-20) Cost: (7-11) Mana AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite Base radius is 1 metre 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage per Elemental Ailment on the Enemy Additional Effects From 1-20% Quality: +(0.25-5)% more Damage per Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | N/A | ![]() | N/A |
![]() Level: (1-20) Cost: (7-11) ManaRequires Level 12Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.(6-136) to (11-252) Added Cold Damage (8-166) to (14-309) Added Fire Damage (1-26) to (23-509) Added Lightning Damage (30-49)% chance to Freeze, Shock and Ignite Base radius is 1.5 metres Deals no Non-Elemental Damage 10% more Damage per Elemental Ailment on the Enemy Additional Effects From 1-20% Quality: +(0.25-5)% more Damage per Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | N/A | ![]() | N/A |
![]() Level: (1-20) Cost: (7-9) Mana Attack Speed: 115% of baseRequires Level 28Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.(96-1003) to (145-1505) Added Fire Damage +6% to Critical Strike Chance Base radius is 1.8 metres Can consume Charges from Ruby, Sapphire, and Topaz Flasks Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible Deals (37-389) to (57-589) Added Cold Damage if Charges were consumed from a Sapphire Flask Deals (8-88) to (87-903) Added Lightning Damage if Charges were consumed from a Topaz Flask +(60-98)% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask Additional Effects From 1-20% Quality: (0.75-15)% reduced Flask Charges usedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | N/A | ![]() | N/A |
![]() Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 2 sec Attack Speed: 70% of base Attack Damage: (280-400)% of base Effectiveness of Added Damage: (280-400)% Projectile Speed: 3260Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies 50% chance to Ignite enemies Projectiles Pierce 3 additional Targets 100% of Physical Damage Converted to Fire Damage Can't be Evaded Additional Effects From 1-20% Quality: (1-20)% more Damage with IgniteCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | N/A | ![]() | N/A |
![]() Level: (1-20) Cost: (6-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 370% Projectile Speed: 1040 AoE Radius: 9Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage 25% chance to Ignite enemies Base radius is (0.9-1.4) metres Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | N/A | N/A | ![]() |
![]() Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 190% AoE Radius: 30Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.Base duration is 4.00 seconds Deals (26-832) to (40-1247) Fire Damage (50-88)% more Damage with Hits against Burning enemies Cannot Ignite +(0-9) to Area of Effect length Hits on Ignited Enemies create Burning Ground, no more than once every 2 seconds Burning Ground deals 25% of Fire Damage per second of Ignite affecting Enemy Additional Effects From 1-20% Quality: +(1-20)% more Damage with Hits against Burning enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | N/A | N/A | ![]() |
![]() Level: (1-20) Cost: (10-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 280%Requires Level 12Strikes enemies in front of you with a surge of flame. If this ignites an enemy a large area of burning ground will be created under them. Your damage modifiers don't apply to this burning ground.Base duration is 4.00 seconds Deals (40-1249) to (59-1874) Fire Damage 25% chance to Ignite enemies +(0-9) to Area of Effect length Igniting Enemies creates Burning Ground, no more than once per second Burning Ground deals 35% of Fire Damage per second of inflicted Ignite Additional Effects From 1-20% Quality: Burning ground deals +(0.5-10)% of Fire Damage per second of inflicted IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | N/A | N/A | ![]() |
![]() Level: (1-20) Cost: (4-7) Mana Cast Time: 0.20 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 90%Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.Deals (31-405) to (46-608) Fire Damage 50% chance to Ignite enemies 165% more Spell Damage for each stage 60% more Damage with Ailments for each stage 10 maximum Stages +0.3 metres to radius per Stage Additional Effects From 1-20% Quality: +(0.05-1) to maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | N/A | N/A | ![]() |
![]() Level: (1-20) Cost: (4-7) Mana Cast Time: 0.20 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 30%Requires Level 28Channels to concentrate an explosion, which is released when you stop using the skill. The longer you channel, the larger the damage of the explosion, but the smaller the area.Deals (11-140) to (16-210) Fire Damage 50% chance to Ignite enemies 600% more Spell Damage for each stage 250% more Damage with Ailments for each stage Base radius is 2.6 metres 10 maximum Stages -0.2 metres to radius per Stage Additional Effects From 1-20% Quality: +(0.05-1) to maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | N/A | N/A | ![]() |
![]() Level: (1-20) Cost: (24-50) Mana Cast Time: 0.50 sec AoE Radius: 22Requires Level 24Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.Base duration is (8.00-11.80) seconds +(0-1) metre to radius Cursed enemies have -(17-36)% to Fire Resistance Hits against Cursed Enemies have +25% chance to Ignite Additional Effects From 1-20% Quality: Ignite on Cursed enemies has (1-20)% increased DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 24 | ![]() | N/A | ![]() |
![]() Level: (1-20) Cost: (16-30) Mana Cast Time: 1.00 sec Critical Strike Chance: 4.00% Effectiveness of Added Damage: 340%Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals (111-1514) to (166-2271) Chaos Damage This Spell's Cast Time is added to its Cooldown if Triggered Base radius is 2.8 metres All Damage can Ignite, Freeze, and Shock Chaos Damage with Hits is Resisted by lowest Resistance instead 40% more Damage with Ailments if Enemy is Hexed 100% more Damage with Hits if Enemy is Hexed 100% chance to remove a Hex after Damaging Additional Effects From 1-20% Quality: -(0.5-10)% chance to remove a Hex after DamagingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | N/A | N/A | ![]() |
![]() Level: (1-20) Cost: (16-30) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 340%Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals (111-1514) to (166-2271) Chaos Damage This Spell's Cast Time is added to its Cooldown if Triggered Base radius is 2.8 metres All Damage can Ignite, Freeze, and Shock Chaos Damage with Hits is Resisted by highest Resistance instead 40% more Damage with Ailments if Enemy is Hexed 150% more Damage with Hits if Enemy is Hexed 100% chance to remove a Hex after Damaging Additional Effects From 1-20% Quality: -(0.5-10)% chance to remove a Hex after DamagingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | N/A | N/A | ![]() |
![]() Level: (1-20) Cost: (2-4) Mana Cast Time: 0.20 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 50%Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Deals (3-207) to (5-311) Fire Damage 25% more Damage with Hits and Ailments for each stage 100% increased angle per stage, up to 300% Final wave always Ignites 8 maximum Stages +(0.4-0.5) metres to radius per stage, up to a maximum of +(1.5-1.9) metres Final wave deals 500% more Damage with Hits Final wave deals 250% more Damage with Ignite Additional Effects From 1-20% Quality: +(0.1-2) to maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | N/A | N/A | ![]() |
![]() Level: (1-20) Cost: (3-6) Mana Cast Time: 0.30 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 50%Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a slow-moving wave of fire damage over a very large area that will apply a powerful Ignite.Deals (3-207) to (5-311) Fire Damage 25% more Damage with Hits and Ailments for each stage 100% increased angle per stage, up to 300% Final wave always Ignites 4 maximum Stages +(0.4-0.5) metres to radius per stage, up to a maximum of +(1.5-1.9) metres Final wave deals 700% more Damage with Hits Final wave deals 400% more Damage with Ignite Additional Effects From 1-20% Quality: Final wave deals +(5-100)% more Damage with Hits Final wave deals +(2.5-50)% more Damage with IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | N/A | N/A | ![]() |
![]() Level: (1-20) Cost: (6-25) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.50% Effectiveness of Added Damage: 300%A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.Deals (8-1324) to (11-1986) Physical Damage Base duration is 4.00 seconds +(0-0.2) metres to radius +(0-0.6) metres to radius of Consecrated Ground 50% of Physical Damage Converted to Fire Damage Shockwave deals 25% less Damage Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radius +(0.015-0.3) metres to radius of Consecrated GroundPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | N/A | ![]() |
![]() Level: (1-20) Cost: (6-25) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.50% Effectiveness of Added Damage: 200%A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.Deals (5-860) to (7-1291) Physical Damage Base duration is 4.00 seconds +(0-0.2) metres to radius +(0-0.6) metres to radius of Consecrated Ground 50% of Physical Damage Converted to Fire Damage Shockwave deals 90% more Damage Additional Effects From 1-20% Quality: Shockwave deals +(1-20)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | N/A | ![]() |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 4 sec Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 240%Launches a series of fireballs in a spiral around the caster.Deals (9-1095) to (14-1643) Fire Damage Fires 32 Projectiles in a spiral 25% chance to Ignite enemies Base radius is (0.9-1.4) metres Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | N/A | N/A | ![]() |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 3 sec Cast Time: 0.50 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 60%Requires Level 28Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.Deals (31-280) to (46-419) Fire Damage 50% chance to Ignite enemies 200% more Spell Damage for each stage 110% more Damage with Ailments for each stage -0.2 metres to radius per Stage Additional Effects From 1-20% Quality: (1-20)% increased DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | N/A | N/A | ![]() |
![]() Level: (1-20) Cost: (9-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 330%Requires Level 16An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timeDeals (35-1476) to (52-2214) Physical Damage 25% of Physical Damage Converted to Lightning Damage Base duration is (0.50-0.69) seconds Base secondary duration is 4.00 seconds 25% of Physical Damage Converted to Fire Damage Exposure applies -15% to Elemental Resistance matching highest Damage taken Additional Effects From 1-20% Quality: Damage Penetrates (0.75-15)% of Enemy Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 16 | ![]() | N/A | ![]() |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (150-230)% of base Effectiveness of Added Damage: (150-230)%Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 4.00 seconds 50% of Physical Damage Converted to Fire Damage Deals up to 20% more Damage with Hits to closer targets Additional Effects From 1-20% Quality: Deals up to +(0.5-10)% more Damage with Hits to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | N/A | ![]() |
![]() Level: (1-20) Cost: 8 Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Attack Speed: 80% of base Attack Damage: (110-180)% of base Effectiveness of Added Damage: (110-180)%Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. The cooldown can be bypassed by expending an Endurance Charge. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 4.00 seconds 50% of Physical Damage Converted to Fire Damage Deals up to 20% more Damage with Hits to closer targets 10% more Area of Effect per Endurance Charge 10% more Attack Damage per Endurance Charge Additional Effects From 1-20% Quality: Deals up to +(0.5-10)% more Damage with Hits to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | N/A | ![]() |
![]() Level: (1-20) Cost: (11-39) Mana Cast Time: 0.25 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 35% Projectile Speed: 750Requires Level 4Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Deals (2-153) to (5-230) Physical Damage Projectiles Pierce all Targets Totem lasts 8 seconds Fires 3 Projectiles Summons a Totem which uses this Skill 50% of Physical Damage Converted to Fire Damage Consecrated Ground grants Immunity to Curses to you and Allies Additional Effects From 1-20% Quality: (2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 4 | ![]() | N/A | ![]() |
![]() Level: (1-20) Cost: (11-39) Mana Cast Time: 0.18 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 35%Requires Level 4Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Deals (2-153) to (5-230) Physical Damage Projectiles Pierce all Targets Totem lasts 8 seconds Summons a Totem which uses this Skill Modifiers to number of Projectiles do not apply to this Skill 50% of Physical Damage Converted to Fire Damage (50-88)% more Projectile Speed Consecrated Ground grants Immunity to Curses to you and Allies Additional Effects From 1-20% Quality: (2-40)% more Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 4 | ![]() | N/A | ![]() |
![]() Level: (1-20) Cooldown Time: 0.50 sec Can Store 1 Use(s) Souls Per Use: 50 Can Store 1 Use(s) Soul Gain Prevention: 8 sec Cast Time: InstantRequires Level 24Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance.Base duration is 3.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention +(1.4-2) metres to radius (0-76)% increased effect of Aura You and nearby allies gain 5% additional maximum Fire Resistance You and nearby allies are Immune to Ignite Nearby Enemies' Fire Resistance is Ignored by Hits Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 24 | ![]() | N/A | ![]() |
Related quality stats
The following skill gems have stats from quality related to ignite:
Gem | ![]() | ![]() | ![]() | ![]() |
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![]() Level: (1-20) Cost: (7-12) Mana Attack Speed: 70% of base Attack Damage: (200-300)% of base Effectiveness of Added Damage: (200-300)% Projectile Speed: 3260Fires a burning arrow that deals fire damage and has a chance to ignite.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies 25% chance to Ignite enemies 100% of Physical Damage Converted to Fire Damage Additional Effects From 1-20% Quality: (1-20)% more Damage with IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | N/A | ![]() | N/A |
![]() Level: (1-20) Cost: (7-12) Mana Attack Speed: 70% of baseFires a burning arrow that deals fire damage and has a chance to ignite.Deals Added Fire Damage equal to (15-24)% of Maximum Life 25% chance to Ignite enemies 100% of Physical Damage Converted to Fire Damage Additional Effects From 1-20% Quality: (1-20)% more Damage with IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | N/A | ![]() | N/A |
![]() Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 2 sec Attack Speed: 70% of base Attack Damage: (280-400)% of base Effectiveness of Added Damage: (280-400)% Projectile Speed: 3260Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies 50% chance to Ignite enemies Projectiles Pierce 3 additional Targets 100% of Physical Damage Converted to Fire Damage Can't be Evaded Additional Effects From 1-20% Quality: (1-20)% more Damage with IgniteCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | N/A | ![]() | N/A |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (160-231)% of base Effectiveness of Added Damage: (160-231)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times Fires 3 Projectiles (0-19)% increased Area of Effect 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Additional Effects From 1-20% Quality: (1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | N/A |
![]() Level: (1-20) Cost: (14-28) Energy Shield, (14-28) Life, (14-28) Mana Attack Damage: (130-240)% of base Effectiveness of Added Damage: (130-240)%Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times Fires 3 Projectiles (0-19)% increased Area of Effect 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Hits treat Enemy Monster Elemental Resistance values as inverted Additional Effects From 1-20% Quality: (1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | N/A |
![]() Level: (1-20) Cost: (10-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 280%Requires Level 12Strikes enemies in front of you with a surge of flame. If this ignites an enemy a large area of burning ground will be created under them. Your damage modifiers don't apply to this burning ground.Base duration is 4.00 seconds Deals (40-1249) to (59-1874) Fire Damage 25% chance to Ignite enemies +(0-9) to Area of Effect length Igniting Enemies creates Burning Ground, no more than once per second Burning Ground deals 35% of Fire Damage per second of inflicted Ignite Additional Effects From 1-20% Quality: Burning ground deals +(0.5-10)% of Fire Damage per second of inflicted IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | N/A | N/A | ![]() |
![]() Level: (1-20) Cost: (24-50) Mana Cast Time: 0.50 sec AoE Radius: 22Requires Level 24Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.Base duration is (8.00-11.80) seconds +(0-1) metre to radius Cursed enemies have -(17-36)% to Fire Resistance Hits against Cursed Enemies have +25% chance to Ignite Additional Effects From 1-20% Quality: Ignite on Cursed enemies has (1-20)% increased DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 24 | ![]() | N/A | ![]() |
![]() Level: (1-20) Cost: (3-6) Mana Cast Time: 0.30 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 50%Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a slow-moving wave of fire damage over a very large area that will apply a powerful Ignite.Deals (3-207) to (5-311) Fire Damage 25% more Damage with Hits and Ailments for each stage 100% increased angle per stage, up to 300% Final wave always Ignites 4 maximum Stages +(0.4-0.5) metres to radius per stage, up to a maximum of +(1.5-1.9) metres Final wave deals 700% more Damage with Hits Final wave deals 400% more Damage with Ignite Additional Effects From 1-20% Quality: Final wave deals +(5-100)% more Damage with Hits Final wave deals +(2.5-50)% more Damage with IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | N/A | N/A | ![]() |
Support skill gems
Related base stats
The following support gems have stats related to ignite:
Gem | ![]() | ![]() | ![]() | ![]() |
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![]() Icon: i Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 8Supports any skill that hits enemies.Supported Skills deal (10-19)% more Fire Damage Supported Skills have 25% chance to Ignite Enemies Ignited by Supported Skills have -10% to Fire Resistance Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | 8 | ![]() | N/A | ![]() |
![]() Icon: S Level: (1-20) Cost & Reservation Multiplier: 110%Supports any skill that hits enemies, or could otherwise apply elemental ailments.(0-19)% increased Duration of Elemental Ailments on Enemies Elemental Ailments inflicted by Supported Skills spread to other enemies within (1.2-1.5) metres Supported Skills have 20% chance to Freeze, Shock and Ignite Additional Effects From 1-20% Quality: (0.5-10)% increased Duration of Elemental Ailments on EnemiesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | 1 | N/A | N/A | ![]() |
![]() Icon: I Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 38Supports any skill that hits enemies.Ignites caused by Supported Skills spread to other Enemies within (1.4-2) metres Supported Skills deal (15-24)% more Damage with Ignite Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | 38 | ![]() | N/A | ![]() |
![]() Icon: Z Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports melee attack skills.Supported Skills have (10-19)% chance to Ignite Each Supported Skill deals (10-14)% more Damage with Ignite for each Ignite inflicted with it Recently, up to a maximum of (230-364)% Each Supported Skill deals 3% less Damage for each Ignite inflicted with it Recently, up to a maximum of (69-78)% Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% chance to IgniteThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | 31 | ![]() | N/A | N/A |
Related quality stats
The following support gems have stats from quality related to ignite:
Gem | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Icon: Z Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports melee attack skills.Supported Skills have (10-19)% chance to Ignite Each Supported Skill deals (10-14)% more Damage with Ignite for each Ignite inflicted with it Recently, up to a maximum of (230-364)% Each Supported Skill deals 3% less Damage for each Ignite inflicted with it Recently, up to a maximum of (69-78)% Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% chance to IgniteThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | 31 | ![]() | N/A | N/A |
Unique items
Related passive skills
These passive skills are related to Ignite.
Chance to Ignite
Template:Ascendancy passive table
Ignite duration
Chance to avoid being Ignited
Template:Ascendancy passive table
Ignite Immunity
Template:Ascendancy passive table
Miscellaneous
Template:Ascendancy passive table
Version history
Version | Changes |
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3.0.0 |
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1.0.2 |
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References
- ↑ 1.0 1.1 Mark_GGG (August 4, 2017). "the damage of player Ignites, Poisons, and Bleeding has been greatly increased". Official Path of Exile Forums. Retrieved August 9, 2017.
- ↑ https://www.reddit.com/r/pathofexile/comments/5vsnt3/question_increased_skill_duration_applies_to/
- ↑ Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.
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