Harvest crafting
![](/images/thumb/d/d1/Horticrafting_steps.png/300px-Horticrafting_steps.png)
Horticrafting refers to creating or improving items by adding harvested modifiers.
Players can explore maps to find entrances to the The Sacred Grove which offer pre-created Horticrafting gardens. Slaying the monsters will generate Horticrafting mods. These mods can be captured and stored in the Horticrafting Station which can be used from a player's hideout. A maximum of 10 mods can be stored, and mods can be freely added, removed or used at any time.
Every Horticrafting mod has a certain level. The level of item you use for crafting can be at most 10 levels higher than the level of Horticrafting mod. Any items with an ilvl higher than 83 are treated as being at ilvl 83.
Mechanics
Horticrafting mods can be applied normal, magic and rare items. Unique items cannot be modified but a few enchants can be applied to them, if applicable.
Crafts such as the following are available:
Icon | Craft Name | Similar To |
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Augment an item with a new modifier of a certain group | ![]() ![]() |
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Add a random Influence to the armour/weapon (adds either Warlord, Hunter, Crusader, Redeemer, Shaper or Elder influence) |
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Reroll the numeric values of a certain group of mods | ![]() ![]() |
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Remove/add - Remove a mod of a certain group and add a mod within the same group (less risky) | ![]() ![]() ![]() ![]() |
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Remove non/add - Remove a mod that is not of a certain group, and add a mod of a certain group (very risky) | ![]() ![]() ![]() ![]() |
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Remove a random Influenced mod from an item | ![]() ![]() |
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Re-forge a normal or magic item as a rare item, destroying all mods but guaranteeing one or two mods in a certain group | ![]() ![]() |
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Upgrade a magic item into a rare item, destroying all mods but guaranteeing 1/2/3 random high-tier modifiers | ![]() ![]() |
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Re-forge a rare item destroying all mods but guaranteeing one or two mods in a certain group | ![]() ![]() |
Re-forge a rare item keeping all prefix/suffix mods | ![]() ![]() | |
Re-forge a rare item being much more/less likely to receive the same mods | ![]() ![]() | |
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Craft a specific number of sockets/links on an item | ![]() ![]() ![]() ![]() |
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Change a modifier that grants Fire/Cold/Lightning Resistance into a similar tier modifier that grants Fire/Cold/Lightning Resistance | |
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Enchant flasks with a temporary mod that lasts for X uses (longer duration, greater flask effect, etc) | |
Enchant armour to have different effects of item quality, but item quality does not improve defensive stats (eg. Every 2% quality adds +1 Maximum Life/Mana, or Every 2% quality adds 1% Fire/Cold/Lightning resistance) |
![]() This may reforge the body armour's socketsRight click this item then left click on the item you wish to modify. ![]() | |
Enchant weapons to have different effects of item quality (eg. Every 2% quality adds 1% increased area of effect) | ![]() This may reforge the weapon's socketsRight click this item then left click on the item you wish to modify. ![]() | |
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Sacrifice a map to gain Zana Atlas missions based on the map color | |
Sacrifice a stack of Fossils/Essences/Catalysts to gain the same number of any other type of Fossils/Essences/Catalysts | ||
Sacrifice upto half a stack of Divination Cards to receive between 0 and twice the amount of the same Card | ||
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Change a unique item into a random unique armour/weapon/jewel | ![]() ![]() |
Change a unique item into a random unique of the same type | ![]() ![]() | |
Change a Sacrifice/Mortal/Shaper/Elder fragment into another random fragment in the same series | ||
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Add an implicit mod on a Jewel replacing the current implicit, without corrupting the Jewel (Works on ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers>One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() |
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Modifier groups
Tip: To learn which group a given modifier falls under, roll-over an item while pressing the Alt key. You will see the modifier groups above the modifier.
Eg. "Adds # to # Cold Damage" falls under the groups of Attack, Cold, Elemental and Damage.
Modifiers that fall within the modifier groups are given as follows:
- Life - # to Maximum Life, % Increased Maximum Life, Regenerate # Life per Second, Attack Damage Leeched as Life, # Life Gained on Kill
- Mana - # to Maximum Mana, % Increased Maximum Mana, Regenerate # Mana per Second, Attack Damage Leeched as Mana, # Mana Gained on Kill
- Attack - Adds # to # Physical/Cold/Fire/Lightning Damage to Attacks, Attack Speed, Attacks Penetrate % Elemental Resistance (Influenced only)
- Defense - # to Evasion Rating/Armour/Energy Shield, Stun and Block Recovery, Evasion Rating/Armour/Energy Shield
- Caster - % Increased Spell Damage, % Increased Cast Speed, Adds # to # Physical/Cold/Fire/Lightning Damage to Spells, Critical Strike Chance/Multiplier for Spells
- Critical - Critical Strike Chance/Multiplier, Critical Strike Chance/Multiplier for Spells
- Physical - Adds # to # Physical Damage to spells/attacks, % Increased Physical Damage, % Physical Damage leeched as Life/Mana
- Fire - Fire Resistance, Adds # to # Fire Damage to spells/attacks, % Increased Fire Damage, % Fire Damage leeched as Life/Mana
- Lightning - Lightning Resistance, Adds # to # Lightning Damage to spells/attacks, % Increased Lightning Damage, % LightningDamage leeched as Life/Mana
- Cold - Cold Resistance, Adds # to # Cold Damage to spells/attacks, % Increased Cold Damage, % Cold Damage leeched as Life/Mana
- Chaos - Chaos Resistance, Adds # to # Chaos Damage to spells/attacks, % Increased Chaos Damage, % Chaos Damage leeched as Life/Mana
- Speed - Increased Movement Speed (Boots only), Increased Attack/Cast Speed
Walkthrough
Tip: You can directly craft items from within your Stash when you are in the Sacred Grove, by using the Stash button on the bottom of the Horticrafting interface.
Step | Image | Name |
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1 | ![]() |
Players can explore maps to randomly find entrances to the The Sacred Grove.
They are more common in Haewark Hamlet maps if the appropriate Atlas skill tree passives are selected. |
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Once players enter the Sacred Grove, they will be presented with options of pre-created gardens.
Players can then select a garden which begins the combat phase. |
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After players defeat the harvested monsters, their essences are captured and players are presented with an item extracter.
Clicking the item extracter opens the Horticrafting interface. |
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The Horticrafting interface allows players to:
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Players can then add a Horticrafting Station to their hideout. |
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Players can use the stored mods at a later time using the Horticrafting Station in their hideout, on any item of their choice. |
Version history
Version | Changes |
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3.13.0 |
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3.11.2b |
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3.11.0 |
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