Gladiator
Gladiator
This page is about the Ascendancy class. For the divination card, see The Gladiator. For the Ascendant passive skill, see Gladiator (Ascendant passive).
The Gladiator is an Ascendancy class for Duelists.
Overview
The Gladiator takes the hybrid nature of the Duelist a step further, with a combination of speed, power, and protection. The Gladiator works well with dual wielding or using one-handed weapon[s] (including wands[1]) and shield combinations. The class offers opportunities to build around applying bleed, improving the player's blocking, and enhancing Endurance and Frenzy Charges.
Passive skills
Minor skills
This class has the following minor passive skills:
Name | Stats |
---|---|
Attack Speed and One Handed Damage | 4% increased Attack Speed 15% increased Damage with One Handed Weapons [1] |
Attack Speed, Block Chance | +2% Chance to Block Attack Damage 4% increased Attack Speed [1] [2] [3] |
Attack Speed, Movement Speed | 4% increased Attack Speed 4% increased Movement Speed [1] |
Attack Speed, Physical Damage | 10% increased Physical Damage 4% increased Attack Speed [1] [2] |
Notable skills
The class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
Painforged | +10% Chance to Block Attack Damage Cannot be Stunned by Hits you Block Your Counterattacks deal Double Damage |
One Handed Speed, Block Chance | |
Reigning Veteran | +10% to maximum Chance to Block Attack Damage +10 to Armour and Evasion Rating per 1% Chance to Block Attack Damage |
Painforged | One Handed Speed, Block Chance |
Violent Retaliation | Attack Damage is Lucky if you've Blocked in the past 20 seconds Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds |
Painforged | One Handed Speed, Block Chance |
Outmatch and Outlast | 25% chance to gain a Frenzy Charge on Kill with Main Hand 25% chance to gain an Endurance Charge on Kill with Off Hand 10% more Physical Damage while at maximum Frenzy Charges 10% reduced Physical Damage taken while at maximum Endurance Charges |
One Handed Speed and Damage | |
Blood in the Eyes | 25% chance to Blind with Hits against Bleeding Enemies Attacks Maim on Hit against Bleeding Enemies Enemies Maimed by you take 10% increased Physical Damage Attacks have 50% chance to cause Bleeding |
One Handed Speed, Physical Damage | |
Gratuitous Violence | Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage 20% more Physical Damage over Time |
Blood in the Eyes | One Handed Speed, Physical Damage |
Version history
Version | Changes |
---|---|
3.2.0 |
|
References
- ↑ Mark_GGG (November 22, 2015). "Album of all Currently Released Ascendancy Class Skill Trees". Path of Exile subreddit. Retrieved November 22, 2015.