Double damage

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Revision as of 05:59, 28 January 2021 by >B ddy (→‎Mechanics: interaction with triple damage)
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Double damage is an effect that causes a hit to deal double its damage.

Mechanics

  • Chance to deal double damage is additive.
  • Additional % chance exceeding 100% has no effect. For example, FrostbreathFrostbreath
    Ornate Mace
    One Handed Mace
    Physical Damage: (79-85) to (103-109)
    Elemental Damage: (26-32) to (36-42)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.30-1.37)
    Weapon Range: 1.1 metres
    Requires Level 50, 161 Str15% reduced Enemy Stun ThresholdAdds (26-32) to (36-42) Physical Damage
    Adds (26-32) to (36-42) Cold Damage
    (8-14)% increased Attack Speed
    +(40-50)% to Fire Resistance
    (35-50)% increased Chill Duration on Enemies
    Attacks with this Weapon deal Double Damage to Chilled Enemies
    A merciful murderer swept through the streets of Sarn
    Robbing breath from the weak and worthless.
    with any additional source of double damage when attacking chilled enemies with the weapon will have no effect.
  • The damage increase is applied after all other modifiers.[1]
  • Double damage is currently hit-only and does not apply to ailments.[2]
  • Triple damage overrides double damage[3]

Related skills

Active skill gems

The following active skill gems are related to double damage:

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement

Item skills

Support skill gems

The following support skill gems are related to double damage:

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement

Related unique items

The following unique items are related to double damage:

ItemBase ItemRequired levelStats
Malachai's SimulaMalachai's Simula
Iron Mask
Evasion: (48-60)
Energy Shield: (11-14)
Requires Level 17, 21 Dex, 21 Int+20 to Strength
+(20-30)% to Lightning Resistance
Spells have a 20% chance to deal Double Damage
Blood Magic
It was a sliver of Malachai's soul
that animated the first Eternal Guardian.
Iron Mask17+20 to Strength
+(20-30)% to Lightning Resistance
Spells have a 20% chance to deal Double Damage
Blood Magic
FrostbreathFrostbreath
Ornate Mace
One Handed Mace
Physical Damage: (79-85) to (103-109)
Elemental Damage: (26-32) to (36-42)
Critical Strike Chance: 5.00%
Attacks per Second: (1.30-1.37)
Weapon Range: 1.1 metres
Requires Level 50, 161 Str15% reduced Enemy Stun ThresholdAdds (26-32) to (36-42) Physical Damage
Adds (26-32) to (36-42) Cold Damage
(8-14)% increased Attack Speed
+(40-50)% to Fire Resistance
(35-50)% increased Chill Duration on Enemies
Attacks with this Weapon deal Double Damage to Chilled Enemies
A merciful murderer swept through the streets of Sarn
Robbing breath from the weak and worthless.
Ornate Mace5015% reduced Enemy Stun ThresholdAdds (26-32) to (36-42) Physical Damage
Adds (26-32) to (36-42) Cold Damage
(8-14)% increased Attack Speed
+(40-50)% to Fire Resistance
(35-50)% increased Chill Duration on Enemies
Attacks with this Weapon deal Double Damage to Chilled Enemies
Crest of DesireCrest of Desire
Fluted Bascinet
Armour: (320-472)
Evasion: (320-472)
Requires Level 58, 64 Str, 64 DexHas 1 Socket
+(5-8) to Level of Socketed Gems
+(30-50)% to Quality of Socketed Gems
Socketed Skills deal Double Damage
(100-150)% increased Armour and Evasion
Expand one single ambition to crystal clarity... and beyond.
Fluted Bascinet58Has 1 Socket
+(5-8) to Level of Socketed Gems
+(30-50)% to Quality of Socketed Gems
Socketed Skills deal Double Damage
(100-150)% increased Armour and Evasion
Brain RattlerBrain Rattler
Meatgrinder
Two Hand Mace
Physical Damage: (134-154) to (408-458)
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 63, 212 Str5% chance to deal Double DamageAdds (60-80) to (270-320) Physical Damage
50% of Physical Damage Converted to Lightning Damage
50% chance to Shock
Hits with this Weapon Shock Enemies as though dealing 300% more Damage
Damage Penetrates 20% Lightning Resistance
Enemies you Shock have 30% reduced Cast Speed
Enemies you Shock have 20% reduced Movement Speed
The mind may have no limits, but the skull sure does.
Meatgrinder635% chance to deal Double DamageAdds (60-80) to (270-320) Physical Damage
50% of Physical Damage Converted to Lightning Damage
50% chance to Shock
Hits with this Weapon Shock Enemies as though dealing 300% more Damage
Damage Penetrates 20% Lightning Resistance
Enemies you Shock have 30% reduced Cast Speed
Enemies you Shock have 20% reduced Movement Speed
ParadoxicaParadoxica
Vaal Rapier
One Handed Sword
Physical Damage: 22-87
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 1.4 metres
Requires Level 66, 212 Dex+25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage
Veiled Prefix
Veiled Suffix
<veiled mod pool>
What has no siblings but is always a twin?Take this item to Jun Ortoi to have her Unveil it.
Vaal Rapier66+25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage
Veiled Prefix
Veiled Suffix
<veiled mod pool>
(12-15)% increased Attack Speed while a Rare or Unique Enemy is Nearby
(18-22)% increased Cast Speed
15% chance to gain Arcane Surge when you Kill an Enemy
(18-20)% chance to deal Double Damage while Focused
(60-69)% increased Chaos Damage
Chaos Skills have (13-15)% increased Skill Effect Duration
+(24-28)% to Chaos Damage over Time Multiplier
Attacks with this Weapon Penetrate (14-16)% Chaos Resistance
(70-79)% increased Cold Damage
(21-23)% chance to Freeze
+(24-28)% to Cold Damage over Time Multiplier
+(36-40)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby
(5-6)% increased Damage per Endurance Charge
(5-6)% increased Damage per Frenzy Charge
(5-6)% increased Damage per Power Charge
(6-7)% chance to deal Double Damage
Attacks with this Weapon Penetrate (14-16)% Elemental Resistances
(70-79)% increased Fire Damage
(21-23)% chance to Ignite
+(24-28)% to Fire Damage over Time Multiplier
(70-79)% increased Lightning Damage
(21-23)% chance to Shock
+(311-350) to Accuracy Rating
+(25-28) to Strength and Dexterity
(18-22)% increased Attack Speed
15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
(18-22)% increased Attack Speed
+(25-28) to Dexterity and Intelligence
(28-32)% increased Critical Strike Chance
+(25-28) to Strength and Intelligence
(120-139)% increased Physical Damage
(21-25)% chance to cause Bleeding on Hit
(120-139)% increased Physical Damage
(21-25)% chance to Blind Enemies on hit
(120-139)% increased Physical Damage
(21-25)% chance to Impale Enemies on Hit with Attacks
(120-139)% increased Physical Damage
(21-25)% chance to Poison on Hit
Minions have (18-20)% increased Attack Speed
Minions have (18-20)% increased Cast Speed
Minions deal (34-38)% increased Damage
Minions have (34-38)% increased maximum Life
+(24-28)% to Physical Damage over Time Multiplier
(70-79)% increased Spell Damage
(18-20)% increased Mana Regeneration Rate
(60-69)% increased Spell Damage
Gain 5% of Non-Chaos Damage as extra Chaos Damage
Trigger a Socketed Spell on Using a Skill, with a 4 second Cooldown
Spells Triggered this way have 150% more Cost
Cane of KulemakCane of Kulemak
Serpentine Staff
Warstaff
Physical Damage: 56-117
Critical Strike Chance: 6.30%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 68, 85 Str, 85 Int+20% Chance to Block Attack Damage while wielding a Staff(60-90)% increased Unveiled Modifier magnitudes
Veiled Prefix
Veiled Suffix
<Veiled Prefix or Veiled Suffix>
<veiled mod pool>
Stolen power is still power.Take this item to Jun Ortoi to have her Unveil it.
Serpentine Staff68+20% Chance to Block Attack Damage while wielding a Staff(60-90)% increased Unveiled Modifier magnitudes
Veiled Prefix
Veiled Suffix
<Veiled Prefix or Veiled Suffix>
<veiled mod pool>
(27-30)% increased Attack Speed while a Rare or Unique Enemy is Nearby
(26-31)% increased Cast Speed
15% chance to gain Arcane Surge when you Kill an Enemy
(36-40)% chance to deal Double Damage while Focused
(90-99)% increased Chaos Damage
Chaos Skills have (26-30)% increased Skill Effect Duration
+(44-48)% to Chaos Damage over Time Multiplier
Attacks with this Weapon Penetrate (14-16)% Chaos Resistance
(100-109)% increased Cold Damage
(35-40)% chance to Freeze
+(44-48)% to Cold Damage over Time Multiplier
+(54-60)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby
(7-8)% increased Damage per Endurance Charge
(7-8)% increased Damage per Frenzy Charge
(7-8)% increased Damage per Power Charge
(12-14)% chance to deal Double Damage
Attacks with this Weapon Penetrate (14-16)% Elemental Resistances
(100-109)% increased Fire Damage
(35-40)% chance to Ignite
+(44-48)% to Fire Damage over Time Multiplier
(100-109)% increased Lightning Damage
(35-40)% chance to Shock
+(311-350) to Accuracy Rating
+(25-28) to Strength and Dexterity
(18-22)% increased Attack Speed
15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
(18-22)% increased Attack Speed
+(25-28) to Dexterity and Intelligence
(28-32)% increased Critical Strike Chance
+(25-28) to Strength and Intelligence
(120-139)% increased Physical Damage
(21-25)% chance to cause Bleeding on Hit
(120-139)% increased Physical Damage
(21-25)% chance to Blind Enemies on hit
(120-139)% increased Physical Damage
(21-25)% chance to Impale Enemies on Hit with Attacks
(120-139)% increased Physical Damage
(21-25)% chance to Poison on Hit
+2 to Level of Socketed Support Gems
+(5-8)% to Quality of Socketed Support Gems
Minions have (34-38)% increased Attack Speed
Minions have (34-38)% increased Cast Speed
Minions deal (50-59)% increased Damage
Minions have (50-59)% increased maximum Life
+(44-48)% to Physical Damage over Time Multiplier
(100-109)% increased Spell Damage
(36-40)% increased Mana Regeneration Rate
(90-99)% increased Spell Damage
Gain (9-10)% of Non-Chaos Damage as extra Chaos Damage
Trigger a Socketed Spell on Using a Skill, with a 4 second Cooldown
Spells Triggered this way have 150% more Cost
Beacon of MadnessBeacon of Madness
Two-Toned Boots
Armour: (315-580)
Evasion: (315-580)
Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold ResistancesGrants Level 1 Embrace Madness Skill
(150-300)% increased Armour and Evasion
30% increased Movement Speed
20% chance to deal Double Damage while affected by Glorious Madness
+15 to maximum Fortification while affected by Glorious Madness
Nothing spreads as quickly as an idea.
Two-Toned Boots70+(8-12)% to Fire and Cold ResistancesGrants Level 1 Embrace Madness Skill
(150-300)% increased Armour and Evasion
30% increased Movement Speed
20% chance to deal Double Damage while affected by Glorious Madness
+15 to maximum Fortification while affected by Glorious Madness

Triple damage

The following unique items are related to triple damage:

ItemBase ItemRequired levelStats

Related passives skills

Passives

The following passive skills are related to double damage:

NameStats
Gravepact
30% increased Minion Accuracy Rating
Minions have 6% chance to deal Double Damage [1]
Kinetic Impacts
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% chance to deal Double Damage
10% chance to double Stun Duration [1]

Timeless Jewel passives

The following Timeless JewelTimeless JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. passives are related to double damage:

Jewel Type Icon Name Effect
Vaal Ritual of Might (25-35)% increased Physical Damage
(2-4)% chance to deal Double Damage

Related modifiers

The following modifiers are related to double damage:

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Empowering Tower SpecialBlight Tower1All Towers in range of your Empowering Towers have 50% chance to deal Double DamageN/A
of the UndergroundSuffix6010% chance to deal Double DamageN/A
DoubleDamageChanceImplicitMace1Intrinsic15% chance to deal Double DamageN/A
of RedemptionSuffix75(5-7)% chance to deal Double Damage if you have Stunned an Enemy Recentlyamulet_eyrie 500
of RedemptionSuffix83(8-10)% chance to deal Double Damage if you have Stunned an Enemy Recentlyamulet_eyrie 500
Enchantment Double Strike Double Damage Vs Bleeding 1Enchantment66Double Strike has a 10% chance to deal Double Damage to Bleeding Enemieshelmet 75
Enchantment Double Strike Double Damage Vs Bleeding 2Enchantment75Double Strike has a 15% chance to deal Double Damage to Bleeding Enemieshelmet 75
Enchantment Heavy Strike Double Damage 1Enchantment66Heavy Strike has a 8% chance to deal Double Damagehelmet 100
Enchantment Heavy Strike Double Damage 2Enchantment75Heavy Strike has a 12% chance to deal Double Damagehelmet 100
of the OrderSuffix60(7-9)% chance to deal Double Damage while Focusedone_hand_weapon 0
shield 0
of the OrderSuffix72(10-12)% chance to deal Double Damage while Focusedone_hand_weapon 0
shield 0
of the OrderSuffix81(13-15)% chance to deal Double Damage while Focusedone_hand_weapon 0
shield 0
of the OrderSuffix60(16-20)% chance to deal Double Damage while Focusedtwo_hand_weapon 0
of the OrderSuffix72(21-25)% chance to deal Double Damage while Focusedtwo_hand_weapon 0
of the OrderSuffix81(26-30)% chance to deal Double Damage while Focusedtwo_hand_weapon 0
of the OrderSuffix603% chance to deal Double Damageshield 0
one_hand_weapon 0
of the OrderSuffix72(4-5)% chance to deal Double Damageshield 0
one_hand_weapon 0
of the OrderSuffix60(6-7)% chance to deal Double Damagetwo_hand_weapon 0
of the OrderSuffix72(8-10)% chance to deal Double Damagetwo_hand_weapon 0
of the OrderSuffix1(7-10)% chance to deal Double Damage while Focusedone_hand_weapon 0
shield 0
of the OrderSuffix38(11-14)% chance to deal Double Damage while Focusedone_hand_weapon 0
shield 0
of the OrderSuffix75(15-18)% chance to deal Double Damage while Focusedone_hand_weapon 0
shield 0
of the OrderSuffix1(13-20)% chance to deal Double Damage while Focusedtwo_hand_weapon 0
of the OrderSuffix38(21-28)% chance to deal Double Damage while Focusedtwo_hand_weapon 0
of the OrderSuffix75(29-36)% chance to deal Double Damage while Focusedtwo_hand_weapon 0
of the OrderSuffix1(2-3)% chance to deal Double Damageone_hand_weapon 0
of the OrderSuffix38(4-5)% chance to deal Double Damageone_hand_weapon 0
of the OrderSuffix75(6-7)% chance to deal Double Damageone_hand_weapon 0
of the OrderSuffix1(4-6)% chance to deal Double Damagetwo_hand_weapon 0
of the OrderSuffix38(7-9)% chance to deal Double Damagetwo_hand_weapon 0
of the OrderSuffix75(10-12)% chance to deal Double Damagetwo_hand_weapon 0
of ShapingSuffix68(8-10)% increased Attack Speed
(4-6)% chance to deal Double Damage
bow_shaper 1000
of ShapingSuffix75(11-12)% increased Attack Speed
(4-6)% chance to deal Double Damage
bow_shaper 1000
of ShapingSuffix68(17-19)% increased Attack Speed
(4-6)% chance to deal Double Damage
2h_sword_shaper 1000
2h_axe_shaper 1000
2h_mace_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
of ShapingSuffix75(20-21)% increased Attack Speed
(4-6)% chance to deal Double Damage
2h_sword_shaper 1000
2h_axe_shaper 1000
2h_mace_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
Citaqualotl'sPrefix50Minions deal (85-94)% increased Damage
Minions have 5% chance to deal Double Damage
N/A
Citaqualotl'sPrefix50Minions deal (50-66)% increased Damage
Minions have 5% chance to deal Double Damage
N/A
PrideChanceForDoubleDamageIntrinsic1(8-12)% chance to deal Double Damage while using PrideN/A
of RedemptionSuffix75Spells have a (4-5)% chance to deal Double Damagesceptre_eyrie 500
rune_dagger_eyrie 500
wand_eyrie 500
of RedemptionSuffix80Spells have a (6-7)% chance to deal Double Damagesceptre_eyrie 500
rune_dagger_eyrie 500
wand_eyrie 500
of RedemptionSuffix75Spells have a (10-11)% chance to deal Double Damagestaff_eyrie 500
of RedemptionSuffix80Spells have a (12-14)% chance to deal Double Damagestaff_eyrie 500
SynthesisImplicitDoubleDamageChanceOneHand1Intrinsic362% chance to deal Double DamageN/A
SynthesisImplicitDoubleDamageChanceOneHand2Intrinsic483% chance to deal Double DamageN/A
SynthesisImplicitDoubleDamageChanceTwoHand1Intrinsic364% chance to deal Double DamageN/A
SynthesisImplicitDoubleDamageChanceTwoHand2_Intrinsic485% chance to deal Double DamageN/A
SynthesisImplicitSpellsDoubleDamageChance1__Intrinsic60Spells have a (8-10)% chance to deal Double DamageN/A
SynthesisImplicitSpellsDoubleDamageChance2_Intrinsic65Spells have a (16-18)% chance to deal Double DamageN/A
of the OrderSuffix60(12-14)% chance to deal Double Damagetwo_hand_weapon 1000
of the OrderSuffix60(6-7)% chance to deal Double Damageshield 1000
one_hand_weapon 1000
of the OrderSuffix60(36-40)% chance to deal Double Damage while Focusedtwo_hand_weapon 1000
of the OrderSuffix60(18-20)% chance to deal Double Damage while Focusedone_hand_weapon 1000
shield 1000
SummonArbalistChanceToDealDoubleDamage___Intrinsic1Summoned Arbalists have (25-35)% chance to deal Double DamageN/A
Sentinel'sPrefix68Socketed Triggered Skills deal Double DamageN/A
WeaponTreeLocalAttackSpeedLocalDoubleDamageChance1Crucible Passive Skill Tree125% reduced Attack Speed
Attacks with this Weapon have 20% chance to deal Double Damage
ranged 0
weapon 500
WeaponTreeLocalAttackSpeedLocalDoubleDamageChance2Crucible Passive Skill Tree3025% reduced Attack Speed
Attacks with this Weapon have 25% chance to deal Double Damage
ranged 0
weapon 500
WeaponTreeLocalAttackSpeedLocalDoubleDamageChance3Crucible Passive Skill Tree6025% reduced Attack Speed
Attacks with this Weapon have 30% chance to deal Double Damage
ranged 0
weapon 500
WeaponTreeLocalAttackSpeedRangedLocalDoubleDamageChance1Crucible Passive Skill Tree120% reduced Attack Speed
Attacks with this Weapon have 15% chance to deal Double Damage
ranged 500
WeaponTreeLocalAttackSpeedRangedLocalDoubleDamageChance2Crucible Passive Skill Tree3020% reduced Attack Speed
Attacks with this Weapon have 20% chance to deal Double Damage
ranged 500
WeaponTreeLocalAttackSpeedRangedLocalDoubleDamageChance3Crucible Passive Skill Tree6020% reduced Attack Speed
Attacks with this Weapon have 25% chance to deal Double Damage
ranged 500
WeaponTreeDoubleDamageChanceIfLowStrength1Crucible Passive Skill Tree16% chance to deal Double Damage if Strength is below 100mace 200
one_hand_weapon 500
shield 500
WeaponTreeDoubleDamageChanceIfLowStrength2Crucible Passive Skill Tree110% chance to deal Double Damage if Strength is below 100mace 200
one_hand_weapon 500
shield 500
WeaponTreeDoubleDamageChanceIfLowStrength2h1Crucible Passive Skill Tree112% chance to deal Double Damage if Strength is below 100mace 200
two_hand_weapon 500
WeaponTreeDoubleDamageChanceIfLowStrength2h2Crucible Passive Skill Tree116% chance to deal Double Damage if Strength is below 100mace 200
two_hand_weapon 500

References

ru:Двойной урон