Area of effect
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Area of effect (often referred to as AoE) refers to mechanics -- things like skills, auras, and monster abilities -- that apply to an area of the ground (rather than targeting a particular character, monster, etc.).
Many AoE mechanics deal damage; but AoE mechanics can have other effects. For example, auras produce positive effects on allies within the area, and AoE curses like Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds
+(0-1) metre to radius
50% less Effect of Curse against Players
Cursed Normal and Magic Enemies have (15-29)% less Action Speed
Other effects on Cursed enemies expire 25% slower
Cursed Rare and Unique Enemies have (9-18)% less Action Speed
Additional Effects From 1-20% Quality:
(1-20)% increased Curse DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. produce negative effects on enemies.
AoE mechanics can affect multiple characters or monsters within the area. But mechanics that can affect multiple characters or monsters aren't necessarily AoE mechanics. For example, Ice SpearIce SpearCritical, Spell, Projectile, Cold
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 130%
Projectile Speed: 1000Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Deals (22-568) to (33-852) Cold Damage
Fires 2 Projectiles
Second form has 600% increased Critical Strike Chance
Second form has +(30-49)% to Critical Strike Multiplier
Second form has 300% more Projectile Speed
Additional Effects From 1-20% Quality:
Second form has +(2-40)% to Critical Strike MultiplierPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. targets a single monster rather than an area, so it is not an AoE skill, even though it creates piercing projectiles that can hit other nearby monsters as well.
Usage
The term "area of effect" or "AoE" is used in several different ways:
- It can describe the mechanic itself. ("Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-185)% of base
Effectiveness of Added Damage: (110-185)%
Projectile Speed: 750Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage
Fires 4 Projectiles
60% of Physical Damage Converted to Fire Damage
+(0.2-0.6) metres to Melee Strike Range
Projectiles deal 50% less Damage with Hits and Ailments
Additional Effects From 1-20% Quality:
Projectiles deal (0.5-10)% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. is an AoE skill.") - It can describe the area affected by the mechanic. ("VengeanceVengeanceTrigger, Attack, AoE, Physical, Melee
Level: (1-20)
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Attack Damage: (170-255)% of base
Effectiveness of Added Damage: (170-255)%Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.(8-56) to (12-85) Added Attack Physical Damage
30% chance to Trigger this Skill when Hit
Additional Effects From 1-20% Quality:
(1-20)% chance to Trigger this Skill when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. has a circular area of effect around the character.") - It can describe what the mechanic does to the characters or monsters within the area. ("Gruthkul's slam attack does AoE physical damage.")
Examples
The simplest examples of AoE mechanics are skills like Shock NovaShock NovaSpell, AoE, Lightning, Nova
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
AoE Radius: 26 / 14Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals (34-537) to (101-1610) Lightning Damage
+10% to Maximum Effect of Shock
Ring always Shocks
Additional Effects From 1-20% Quality:
+(0.5-10)% to Maximum Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Ice NovaIce NovaSpell, AoE, Cold, Nova
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 230%
AoE Radius: 30Requires Level 12A circle of ice expands from the caster.Deals (23-988) to (34-1481) Cold Damage
Base radius is (2.6-3) metres
Additional Effects From 1-20% Quality:
Base radius is (0.015-0.3) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and SweepSweepAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (170-281)% of base
Effectiveness of Added Damage: (170-281)%
AoE Radius: 26Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Knocks Enemies Back on Hit
(5-75) to (8-113) Added Attack Physical Damage
+(0-0.4) metres to radius
Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., which create circular areas of effect. Other AoE skills like CleaveCleaveAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (125-237)% of base
Effectiveness of Added Damage: (125-237)%
AoE Radius: 20The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
(2-75) to (3-113) Added Attack Physical Damage
+(0-1) metre to radius
Additional Effects From 1-20% Quality:
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metrePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Ground SlamGround SlamAttack, AoE, Slam, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 90% of base
Attack Damage: (115-188)% of base
Effectiveness of Added Damage: (115-188)%
AoE Radius: 35Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold
+(0-1) metre to radius
Deals up to (40-49)% more Damage with Hits to closer targets
Additional Effects From 1-20% Quality:
Deals up to +(1-20)% more Damage with Hits to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. create cone-shaped areas of effect. And others like Flame SurgeFlame SurgeSpell, AoE, Fire, Duration
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
AoE Radius: 30Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.Base duration is 4.00 seconds
Deals (26-832) to (40-1247) Fire Damage
(50-88)% more Damage with Hits against Burning enemies
Cannot Ignite
+(0-9) to Area of Effect length
Hits on Ignited Enemies create Burning Ground, no more than once every 2 seconds
Burning Ground deals 25% of Fire Damage per second of Ignite affecting Enemy
Additional Effects From 1-20% Quality:
+(1-20)% more Damage with Hits against Burning enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or Glacial CascadeGlacial CascadeSpell, AoE, Cold, Physical
Level: (1-20)
Cost: (10-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 65%Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Deals (21-300) to (32-450) Physical Damage
Knocks Enemies Back on Hit
100% of Physical Damage Converted to Cold Damage
Cannot Knockback Unique Enemies more than once per second
Final Burst Deals 200% more Damage
Final Burst has 100% more Area of Effect
Final Burst cannot Knockback
Causes 4 Bursts
Additional Effects From 1-20% Quality:
Final Burst Deals +(2.5-50)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. have more complicated areas of effect.
How modifiers to AoE sizes work
Support gems and other mechanics can increase or decrease the size of an area of effect. Almost all of these mechanics will add or subtract a percentage -- for example, "+50% area of effect". These percentages refer to the total amount of ground covered by the area of effect, not to the area of effect's radius or length or other dimensions. For example, a "+100% area of effect" modifier applied to Shock NovaShock NovaSpell, AoE, Lightning, Nova
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
AoE Radius: 26 / 14Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals (34-537) to (101-1610) Lightning Damage
+10% to Maximum Effect of Shock
Ring always Shocks
Additional Effects From 1-20% Quality:
+(0.5-10)% to Maximum Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s circular area of effect will double the area of ground covered by the circle. The mathematics of that mean that the circle's radius and diameter will increase by around 40%. If multiple percentage-based modifiers apply to the same area of effect, they add together. For example, if a "+40% area of effect", "+20% area of effect", and "-30% area of effect" modifier all apply to the same area of effect, the area of effect's size will increase by a total of 30% (40+20-30).
A few mechanics apply a specific increase (usually expressed as an integer) to a dimension of the area of effect. For example, the skill gem level bonus for Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (55-64)% of base
Effectiveness of Added Damage: (55-64)%
Projectile Speed: 3260
AoE Radius: 20Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per second
Base duration is 2.00 seconds
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
+(0-0.6) metres to radius
60% of Physical Damage Converted to Chaos Damage
Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. specifically grants a +0 to +6 increase to the Caustic Arrow area of effect's radius. These types of specific modifiers always apply before percentage-based modifiers are applied to the total area of effect. [confirmation needed] This means that dimension-specific modifiers tend to have a greater impact on the area of effect's final size.
Mechanics with both AoE and non-AoE aspects
Some mechanics' effects may have both AoE and non-AoE aspects. Any modifiers that apply to "area of effect" will only apply to the AoE aspect of these mechanics' effects.
- A good example is a Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 260%
AoE Radius: 15Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Trap lasts 4 seconds
Deals (32.5-3018.8) Base Fire Damage per second
Base duration is 1.75 seconds
Deals (10-915) to (15-1373) Fire Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
+(0-0.8) metres to radius
(3-286) to (5-429) added Fire Damage against Burning Enemies
Additional Effects From 1-20% Quality:
(4-80)% increased Trap Trigger Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. skill gem supported by an Increased Area of Effect SupportIncreased Area of Effect SupportSupport, AoE
Icon: E
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 38Supports any skill with an area of effect.Supported Skills have (30-49)% increased Area of Effect
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Area DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. gem. The trap has a trigger radius; this means that the trap will trigger if an enemy moves into a circular area of ground surrounding the trap. But this circular area does not create any effects on the enemy itself -- or on anything else within the area -- so it is not considered to be an "area of effect". The support gem will not increase the size of the trigger area. But when the trap triggers, it produces a circular area of flame that damages enemies within it. That is an "area of effect", and its size will be increased by the support gem. - Another good example is Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Speed: 90% of base
Attack Damage: (110-166)% of base
Effectiveness of Added Damage: (110-166)%Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
Summons a Totem which uses this Skill
(8-18)% more Melee Damage while Totem is Active
50% increased Totem Placement speed
+1 metre to Melee Strike Range
Additional Effects From 1-20% Quality:
(1.5-30)% increased Activation rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. The totem is only active when the character is standing within a given radius of it. Standing in this circle of ground makes the totem work, but it doesn't directly affect anything else in the circle, so the circle is not an area of effect. Adding an Increased Area of Effect SupportIncreased Area of Effect SupportSupport, AoE
Icon: E
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 38Supports any skill with an area of effect.Supported Skills have (30-49)% increased Area of Effect
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Area DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. gem will not let the character stand farther away. But when the totem is active, it deals melee splash damage in an area around it; any enemy in that area takes damage. This damaging area is an area of effect, and the support gem will increase its size.
Items that have AoE mechanics
Modifiers
The following modifiers are related to area of effect:
Regular modifiers
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Corrupted modifiers
Name | Stats | Spawn Weighting | |
---|---|---|---|
V2AdditionalAOERangeCorrupted | 1 | (8-10)% increased Area of Effect | belt 1000 |
V2IncreasedAreaOfEffect2hCorrupted_ | 1 | (25-30)% increased Area of Effect | bow 0 two_hand_weapon 1000 |
V2IncreasedAreaOfEffect1hCorrupted | 1 | (15-20)% increased Area of Effect | dagger 0 claw 0 rapier 0 one_hand_weapon 1000 |
V2SocketedAoEGemCorrupted | 20 | +2 to Level of Socketed AoE Gems | armour 1000 |
V2ReducedDamageFromAreaOfEffectCorrupted | 20 | (6-4)% reduced Area Damage taken from Hits | shield 1000 |
V2IncreasedAreaOfEffectCorrupted | 1 | (4-5)% increased Area of Effect | jewel 1000 |
Shaper modifiers
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Elder modifiers
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Passive skills
There are passive skills that grant bonuses to skills with an area of effect.
Increased size of skill areas of effect
These passive skills grant increased area of effect for skills.
Name | Stats |
---|---|
Area of Effect | 10% increased Area of Effect [1] [2] [3] [4] [5] 12% increased Area of Effect [3] [4] |
Fire Damage and Area of Effect | 8% increased Fire Damage 8% increased Area of Effect [1] |
Mace Damage and Area of Effect | Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments 5% increased Area of Effect [1] [2] 14% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 14% increased Damage with Ailments 8% increased Area of Effect [3] [4] |
Two Handed Melee Damage and Area of Effect | 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments 5% increased Area of Effect [1] [2] |
Amplify | 10% increased Area of Effect 20% increased Area Damage [1] |
Blast Radius | 10% increased Area of Effect 20% increased Area Damage [1] |
Bone Breaker | 30% increased Physical Damage with Maces or Sceptres 12% increased Area of Effect Mace or Sceptre Attacks deal 30% increased Damage with Ailments [1] |
Explosive Impact | 30% increased Fire Damage 12% increased Area of Effect [1] |
Unstable Munitions | 30% increased Trap Damage 12% increased Area of Effect 50% increased Trap Trigger Area of Effect [1] |
Increased size of aura areas of effect
These passive skills grant increased area of effect for auras.
Name | Stats |
---|---|
Aura Area of Effect | 12% increased Area of Effect of Aura Skills [1] [2] [3] [4] |
Mana and Aura Area of Effect | 8% increased maximum Mana 10% increased Area of Effect of Aura Skills [1] [2] |
Champion of the Cause | 6% increased effect of Non-Curse Auras from your Skills 8% increased Reservation Efficiency of Skills 12% increased Area of Effect of Aura Skills [1] |
Leadership | 30% increased Area of Effect of Aura Skills 6% increased effect of Non-Curse Auras from your Skills [1] |
Increased size of curse areas of effect
These passive skills grant increased area of effect for curses.
Name | Stats |
---|---|
Hex Area of Effect | 15% increased Area of Effect of Hex Skills [1] [2] [3] |
Skittering Runes | 50% increased Area of Effect of Hex Skills 20% increased Mana Reservation Efficiency of Curse Aura Skills 20% reduced Mana Cost of Curse Skills [1] |
Increased area of effect damage
These passive skills grant increased damage to area of effect skills.
Name | Stats |
---|---|
Area of Effect Damage | 10% increased Area Damage [1] [2] |
Amplify | 10% increased Area of Effect 20% increased Area Damage [1] |
Blast Radius | 10% increased Area of Effect 20% increased Area Damage [1] |
Miscellaneous modifications to AoE effects
These passive skills grant more unusual modifications to areas of effect.
Name | Stats |
---|---|
Area of Effect per Endurance Charge | 3% increased Area of Effect per Endurance Charge [1] |
Bow Area of Effect | 12% increased Area of Effect while wielding a Bow [1] |
Melee Area of Effect and Damage | Melee Skills have 5% increased Area of Effect 10% increased Melee Damage [1] [2] |
Mine Area of Effect | Skills used by Mines have 10% increased Area of Effect [1] [2] |
Spell Area of Effect and Damage | Spell Skills have 5% increased Area of Effect 10% increased Spell Damage [1] [2] |
Staff Area of Effect | 12% increased Area of Effect while wielding a Staff [1] [2] |
Warcry Area of Effect | Warcry Skills have 20% increased Area of Effect [1] |
Warcry Cooldown Recovery and Area of Effect | 15% increased Warcry Cooldown Recovery Rate Warcry Skills have 15% increased Area of Effect [1] [2] |
Arcane Expanse | Spell Skills have 20% increased Area of Effect [1] |
Blast Waves | Skills used by Mines deal 30% increased Area Damage if you Detonated a Mine Recently Skills used by Mines have 15% increased Area of Effect if you Detonated a Mine Recently [1] |
Brinkmanship | Melee Skills have 20% increased Area of Effect [1] |
Deep Breaths | 30% increased Warcry Cooldown Recovery Rate Warcry Skills have 30% increased Area of Effect 20% increased total Power counted by Warcries [1] |
Enigmatic Reach | 10% increased Attack Speed with Staves 10% increased Cast Speed while wielding a Staff 3% increased Area of Effect per Power Charge [1] |
Executioner | 60% increased Damage with Hits against Enemies that are on Low Life 15% increased Area of Effect if you've Killed Recently [1] |
Presage | Herald Skills have 25% increased Area of Effect 20% increased Mana Reservation Efficiency of Herald Skills [1] |
Ribcage Crusher | Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments 6% increased Attack Speed with Maces or Sceptres 15% increased Area of Effect if you have Stunned an Enemy Recently [1] |
Warrior Training | +0.2 metres to Melee Strike Range Melee Skills have 12% increased Area of Effect [1] |
Cluster Jewel passive skills
These Cluster Jewel passive skills are related to area of effect:
Name | Stats |
---|---|
Area Damage | 10% increased Area Damage [1] |
Burning Bright | 25% increased Burning Damage 8% increased Area of Effect [1] |
Destructive Aspect | Pride has 50% increased Mana Reservation Efficiency 12% increased Area of Effect of Aura Skills [1] |
Expansive Might | Mace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments 10% increased Area of Effect per second you've been stationary, up to a maximum of 50% [1] |
Fearsome Warrior | Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments 8% increased Area of Effect 25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill [1] |
Forbidden Words | 25% increased Area of Effect of Curse Aura Skills 15% increased Mana Reservation Efficiency of Curse Aura Skills [1] |
Holy Conquest | 25% increased Brand Damage Brands have 25% increased Area of Effect if 50% of Attached Duration expired [1] |
Magnifier | 10% increased Area of Effect +10% to Critical Strike Multiplier [1] |
Set and Forget | 25% increased Trap Damage 40% increased Trap Trigger Area of Effect Skills used by Traps have 15% increased Area of Effect [1] |
Vast Power | 3% increased Area of Effect per Power Charge, up to a maximum of 50% 20% increased Area Damage [1] |
Widespread Destruction | 20% increased Elemental Damage 6% increased Area of Effect [1] |
Assert Dominance | 25% increased Area of Effect if you've Killed at least 5 Enemies Recently [1] |
Battlefield Dominator | 15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments 10% reduced Enemy Stun Threshold [1] |
Broadside | Bow Skills have 25% increased Area of Effect [1] |
Dark Messenger | Herald Skills deal 20% increased Damage Herald Skills have 25% increased Area of Effect [1] |
Intensity | 10% increased Area Damage Spells which can gain Intensity have +1 to maximum Intensity [1] |
Powerful Assault | 20% increased Area Damage Area Skills have 10% chance to Knock Enemies Back on Hit [1] |
Titanic Swings | 15% increased Area of Effect while wielding a Two Handed Melee Weapon 20% increased Area Damage while wielding a Two Handed Melee Weapon [1] |
Towering Threat | 10% increased Area of Effect 8% increased maximum Life [1] |
Keystone passive skills
These keystone passive skills are related to area of effect:
Name | Stats |
---|---|
Lucid Dreams | Vaal Side Areas in your Maps are no longer Corrupted [1] |
Ascendancy passive skills
These Ascendancy passive skills are related to area of effect:
Ascendancy Class | Name | Stats |
---|---|---|
Ascendant | Necromancer | Minions deal 30% increased Damage Your Offering Skills also affect you Your Offerings have 50% reduced Effect on you Auras from your Skills grant 2% increased Attack and Cast Speed to you and Allies If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect [1] |
Ascendant | Saboteur | 25% chance to Blind Enemies on Hit 15% increased Cooldown Recovery Rate 30% increased Area of Effect Hits have 15% chance to deal 50% more Area Damage [1] |
Ascendant | Slayer | Life Leech effects are not removed when Unreserved Life is Filled Culling Strike 30% increased Area of Effect if you've Killed Recently Cannot take Reflected Physical Damage [1] |
Elementalist | Heart of Destruction | Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds 60% increased Area of Effect while you don't have Convergence [1] |
Hierophant | Illuminated Devotion | 30% increased Area of Effect while you have Arcane Surge 0.5% of Spell Damage Leeched as Life while you have Arcane Surge Non-Damaging Ailments have 50% reduced Effect on you while you have Arcane Surge [1] |
Hierophant | Sanctuary of Thought | Gain 20% of Maximum Mana as Extra Maximum Energy Shield 25% increased Mana Reservation Efficiency of Skills 50% less Mana Cost of Skills 1% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100% [1] |
Juggernaut | Unyielding | 8% increased Damage per Endurance Charge 25% chance to gain an Endurance Charge when you Stun an Enemy 10% increased Stun Duration on Enemies per Endurance Charge 6% increased Area of Effect per Endurance Charge [1] |
Necromancer | Plaguebringer | With at least one nearby corpse, nearby Enemies deal 10% reduced Damage With at least one nearby corpse, you and nearby Allies deal 10% more Damage If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect [1] |
Occultist | Forbidden Power | +1 to Maximum Power Charges 6% increased Area of Effect per Power Charge 6% increased Damage per Power Charge Gain a Power Charge after Spending a total of 200 Mana [1] |
Saboteur | Area of Effect, Area Damage | 8% increased Area of Effect 10% increased Area Damage [1] |
Saboteur | Area of Effect, Blind Effect | 8% increased Area of Effect 15% increased Blind Effect [1] |
Saboteur | Area of Effect, Elemental Resistances | 8% increased Area of Effect +6% to all Elemental Resistances [1] |
Saboteur | Area of Effect, Mine Throwing Speed | 8% increased Area of Effect 5% increased Mine Throwing Speed [1] [2] |
Saboteur | Area of Effect, Movement Speed | 8% increased Area of Effect 4% increased Movement Speed [1] [2] |
Saboteur | Area of Effect, Trap Throwing Speed | 8% increased Area of Effect 5% increased Trap Throwing Speed [1] [2] |
Saboteur | Chain Reaction | When your Traps Trigger, your nearby Traps also Trigger Skills used by Traps have 50% increased Area of Effect [1] |
Slayer | Attack Damage, Area of Effect | 10% increased Area of Effect 10% increased Attack Damage [1] |
Slayer | Impact | 5% increased Area of Effect per Enemy killed recently, up to 50% +0.4 metres to Melee Strike Range 50% increased Global Accuracy Rating Deal up to 15% more Melee Damage to Enemies, based on proximity [1] |
Version history
Version | Changes |
---|---|
2.6.0 |
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