Damage over time: Difference between revisions

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"Damage Over Time" redirects here. For the passive skill, see Damage Over Time (passive skill).

Damage over time (often refered to as DoT) is a damage inflicted continuously over a period of time. Unlike the other three damage sources, damage over time does not hit.[1]

Mechanics

All damage over time effects are a kind of debuff. A creature can have multiple applications of these debuffs of the same type but usually only the one with the highest damage per second works at any given time (except for poison where all applications stack cumulatively); this is true even in the case of effects applied by different players or sources.

For example, if two players each apply the ignite status ailment to the same target, only the higher damage per second of the two ignites will affect the target, at least until the higher fades and leaves the second ignite to become the new highest. In this context, two damage over time effects are to be considered the same only if they have the same name; a target may be affected by multiple effects that deal burning damage (such as Module Error: Too many skills found with q_where = skill.active_skill_name="Righteous Fire". Please choose only one of the following ids:
MonsterRighteousFireDemonBoss - Deals (1.9-647.8) Base Fire Damage per second, Base radius is 1.8 metres (page)
WickerManRighteousFireBlight - Deals 1.3 Base Fire Damage per second, Base radius is 1.8 metres (page)
, ignite and burning ground).

In case of an enemy being killed by damage over time while being affected by multiple DoT effects, the kill is attributed to the owner of the effect that was inflicted first.[2]

Damage scaling

The following modifiers will directly affect the damage over time;[3] note that some of these modifiers apply only to the DoTs whereas some may also apply to the skill that triggered it:

  • Damage over Time
  • Damage
  • [Damage Type] Damage (e.g. Physical Damage or Cold Damage)
  • [Effect] Damage (e.g. Poison Damage or Ignite Damage)
  • Area Damage if applied by an area skill
  • Projectile Damage if applied by a projectile
  • Trap Damage if applied by a trap (but not the multiplier from Module Error: No skills found with q_where = skill.active_skill_name="Trap Support")
  • Mine Damage if applied by a mine (but not the multiplier from Module Error: No skills found with q_where = skill.active_skill_name="Remote Mine Support")
  • Totem Damage if applied by a totem
  • Minion Damage if applied by a minion

Natively modifiers to attack damage (i.e. weapon damage, melee damage, etc.) and spell damage do not apply to damage over time effects unless specifically stated so, as observed on skills like Module Error: Too many skills found with q_where = skill.active_skill_name="Contagion". Please choose only one of the following ids:
ExileContagion - Deals (2.5-149.8) Base Chaos Damage per second, Base duration is 5.00 seconds, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Base radius is 2 metres (page)
Contagion - Deals (3.5-235.9) Base Chaos Damage per second, Base duration is 5.00 seconds, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Base radius is 1.7 metres, Spreads when affected Enemy dies (page)
, Module Error: Too many skills found with q_where = skill.active_skill_name="Essence Drain". Please choose only one of the following ids:
ExileShadowEssenceDrain - Deals (3-696) to (4-1093) Chaos Damage, Deals (2.6-662.4) Base Chaos Damage per second, Base duration is 2.50 seconds, (0-15)% increased Projectile Speed, Fires 2 additional Projectiles (page)
EssenceDrainRoyale - Deals (6-82) to (9-124) Chaos Damage, Deals (20.8-285.9) Base Chaos Damage per second, Base duration is 2.00 seconds, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Regenerate +0.30% of Debuff Damage as Life (page)
or Module Error: Too many skills found with q_where = skill.active_skill_name="Vortex". Please choose only one of the following ids:
WaterElementalVortexOnDeath - Deals (14-833) to (21-1250) Cold Damage, Base duration is 7.00 seconds, Deals (6.1-1447) Base Cold Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, 100% chance to Trigger this Spell on Death, Base radius is 2 metres, Base secondary radius is 2 metres (page)
FrostBoltNovaRoyale - Deals (3-51) to (5-76) Cold Damage, Base duration is 2.00 seconds, Deals (14.8-228.6) Base Cold Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, 20% less Area of Effect when Cast on Frostbolt, Base radius is 2 metres, Base secondary radius is 2 metres, (0-36)% increased Cooldown Recovery Rate, Can explode from up to 5 Frostbolt Projectiles (page)
.

Damage conversion does not apply to damage over time.[4]

Modifiers that increase damage over time will not affect the damage a character deals to himself with skills like Blood Rage or Module Error: Too many skills found with q_where = skill.active_skill_name="Righteous Fire". Please choose only one of the following ids:
MonsterRighteousFireDemonBoss - Deals (1.9-647.8) Base Fire Damage per second, Base radius is 1.8 metres (page)
WickerManRighteousFireBlight - Deals 1.3 Base Fire Damage per second, Base radius is 1.8 metres (page)
, as that particular effect is considered a part of the buff and not a part of player's damage output. However, modifiers that increase/reduce damage taken will affect it.

Duration

Tampering with the duration of a damage over time effect will affect the total amount of damage dealt by it but not its damage per second. The exception to this is the Ignited Enemies Burn faster modifier (as seen on Dyadian DawnDyadian Dawn
Heavy Belt
Requires Level 52+(25-35) to Strength+(70-85) to maximum Life
+(20-40)% to Fire Resistance
+(20-40)% to Cold Resistance
1% of Attack Damage Leeched as Life against Chilled Enemies
Ignites you inflict with Attacks deal Damage 35% faster
Deal no Physical Damage
With her cold resolve
And burning sacrifice
The Eternal twins arose.
and The Goddess ScornedThe Goddess Scorned
Elegant Sword
One Handed Sword
Physical Damage: (70-80) to (115.5-132)
Critical Strike Chance: (9.50-10.50)%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingUses both hand slots
(250-300)% increased Physical Damage
(90-110)% increased Critical Strike Chance
+(20-30)% to Global Critical Strike Multiplier
+(40-50)% to Fire Resistance
Cannot be Ignited
100% of Physical Damage Converted to Fire Damage
Ignites you inflict deal Damage 50% faster
You can only deal Damage with this Weapon or Ignite
Her purpose seems done; the oath is fulfilled.
Rust dulls her smirk with the last demon killed.
The embers grow dim and yet hope burns her lips:
"An old flame renewed can define our eclipse!"
), which will 'speed up' ignites inflicted by the player, increasing their damage per second at the cost of duration, leaving the total amount of damage unchanged.

Conditional modifiers

There are modifiers that can apply their effects only when a certain condition is met. Modifiers that are conditional on properties of the target do not affect damage over time because only hits are able to check someone else properties.[5][6]

Some examples:

  • more Damage against Chilled Enemies from Module Error: No skills found with q_where = skill.active_skill_name="Hypothermia Support"
  • increased Damage against Hindered Enemies from SingularitySingularity
    Platinum Sceptre
    Sceptre
    Physical Damage: 51-76
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.25
    Weapon Range: 1.1 metres
    Requires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (1-10) to (150-200) Lightning Damage to Spells
    (14-18)% increased Cast Speed
    (6-8)% reduced Mana Cost of Skills
    Nearby Enemies are Hindered, with 25% reduced Movement Speed
    100% increased Damage with Hits and Ailments against Hindered Enemies
    In time, all becomes nothing.
    We just expedite the process.

Skill gems

Active skill gems

{{#ask:

Has item class::Active Skill Gems
|~*bleed*||~*ignite*||~*poison*
|?Has name
|?Has infobox HTML
|?Has support gem letter HTML
|?Has level requirement
|?Has strength percentage
|?Has intelligence percentage
|?Has dexterity percentage
|intro=A list of active skill gems that a have a direct damage over time component or have a chance to cause bleed, ignite or poison.
|limit=1000
|link=none
|format=template
|introtemplate=SMW item table/skill gem/intro
|template=SMW item table/skill gem
|outrotemplate=SMW item table/skill gem/outro
|named args=yes
|userparam=level=yes, int=yes, dex=yes, str=yes
|sort=Has primary attribute, Has name

}}

In addition, many skills are capable of igniting enemies either via a critical hit or an explicit chance to ignite and thus dealing damage over time. This includes most fire spells; attacks that have fire damage added to them; and any skill with added or converted damage to fire from the Avatar of Fire keystone, Module Error: No skills found with q_where = skill.active_skill_name="Cold to Fire", Module Error: No skills found with q_where = skill.active_skill_name="Added Fire Damage", or other sources.

Support skill gems

{{#ask:

Has item class::Support Skill Gems
|~*burn_damage*||~*bleed*||~*ignite*||~*poison*
|?Has name
|?Has infobox HTML
|?Has support gem letter HTML
|?Has level requirement
|?Has strength percentage
|?Has intelligence percentage
|?Has dexterity percentage
|?Has mana multiplier
|intro=A list of support skill gems that a have a direct damage over time component or have a chance to cause bleed, ignite or poison.
|limit=1000
|link=none
|format=template
|introtemplate=SMW item table/skill gem/intro
|template=SMW item table/skill gem
|outrotemplate=SMW item table/skill gem/outro
|named args=yes
|userparam=level=yes, int=yes, dex=yes, str=yes, mcm=yes
|sort=Has primary attribute, Has name

}}

Passive skills

Damage over Time

Template:Passive table

Physical Damage over Time

Template:Passive table

References

  1. Mark_GGG (February 21, 2016). "GGG, can we get some answers on Conversion please?". Path of Exile Forums. Retrieved February 21, 2016.
  2. Mark_GGG (February 18, 2014). "Multiple DoTs and IIR/IIQ gems". Official Path of Exile Forums. Retrieved December 27, 2015.
  3. Mark_GGG (August 4, 2014). "Minion damage + ignite double scale?". Official Path of Exile Forums. Retrieved December 27, 2015.
  4. Qarl (November 29, 2013). "1.0.2 Patch Notes". Official Path of Exile Forums. Retrieved December 27, 2015.
  5. Mark_GGG (October 9, 2015). "Poison Arrow's DoT + AA + Hypothermia works?". Official Path of Exile Forums. Retrieved January 15, 2017.
  6. Mark_GGG (June 9, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved July 05, 2016.