Harvest crafting: Difference between revisions

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===Modifier groups===
===Modifier groups===
{{Tip|To learn which group a given modifier falls under, roll-over an item while pressing the Alt key. You will see the modifier groups above the modifier.<br>Eg. ''"Adds # to # Cold Damage"'' falls under the groups of ''Attack, Cold, Elemental and Damage''.}}
Modifiers that fall within the modifier groups are given as follows:
Modifiers that fall within the modifier groups are given as follows:



Revision as of 12:43, 2 March 2021

Infographic showing the process of Horticrafting an item, using the "Reforge an item keeping all prefixes" craft

Horticrafting refers to creating or improving items by adding harvested modifiers.

Players can explore maps to find entrances to the The Sacred Grove which offer pre-created Horticrafting gardens. Slaying the monsters will generate Horticrafting mods. These mods can be captured and stored in the Horticrafting Station which can be used from a player's hideout. A maximum of 10 mods can be stored, and mods can be freely added, removed or used at any time.

Every Horticrafting mod has a certain level. The level of item you use for crafting can be at most 10 levels higher than the level of Horticrafting mod. Any items with an ilvl higher than 83 are treated as being at ilvl 83.

Mechanics

Horticrafting mods can be applied normal, magic and rare items. Unique items cannot be modified but a few enchants can be applied to them, if applicable.

Crafts such as the following are available:

Icon Craft Name Similar To
Augment an item with a new modifier of a certain group Exalted OrbExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.
Add a random Influence to the armour/weapon
(adds either Warlord, Hunter, Crusader, Redeemer, Shaper or Elder influence)
Warlord's Exalted OrbWarlord's Exalted OrbStack Size: 20Adds Warlord influence and a new Warlord modifier to a rare itemRight click this item then left click a high-level rare item with no influence to apply it. Rare items can have up to six random modifiers./
Hunter's Exalted OrbHunter's Exalted OrbStack Size: 20Adds Hunter influence and a new Hunter modifier to a rare itemRight click this item then left click a high-level rare item with no influence to apply it. Rare items can have up to six random modifiers./
Crusader's Exalted OrbCrusader's Exalted OrbStack Size: 20Adds Crusader influence and a new Crusader modifier to a rare itemRight click this item then left click a high-level rare item with no influence to apply it. Rare items can have up to six random modifiers./
Redeemer's Exalted OrbRedeemer's Exalted OrbStack Size: 20Adds Redeemer influence and a new Redeemer modifier to a rare itemRight click this item then left click a high-level rare item with no influence to apply it. Rare items can have up to six random modifiers.
Reroll the numeric values of a certain group of mods Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
Remove/add - Remove a mod of a certain group and add a mod within the same group (less risky) Orb of AnnulmentOrb of AnnulmentStack Size: 20Removes a random modifier from an itemRight click this item then left click on a magic or rare item to apply it. &
Exalted OrbExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.
Remove non/add - Remove a mod that is not of a certain group, and add a mod of a certain group (very risky) Orb of AnnulmentOrb of AnnulmentStack Size: 20Removes a random modifier from an itemRight click this item then left click on a magic or rare item to apply it. &
Exalted OrbExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.
Remove a random Influenced mod from an item Orb of AnnulmentOrb of AnnulmentStack Size: 20Removes a random modifier from an itemRight click this item then left click on a magic or rare item to apply it.
Re-forge a normal or magic item as a rare item, destroying all mods but guaranteeing one or two mods in a certain group Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Upgrade a magic item into a rare item, destroying all mods but guaranteeing 1/2/3 random high-tier modifiers Regal OrbRegal OrbStack Size: 20Upgrades a magic item to a rare itemRight click this item then left click a magic item to apply it. Current modifiers are retained and a new one is added.
Re-forge a rare item destroying all mods but guaranteeing one or two mods in a certain group Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Re-forge a rare item keeping all prefix/suffix mods Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Re-forge a rare item being much more/less likely to receive the same mods Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Craft a specific number of sockets/links on an item Jeweller's OrbJeweller's OrbStack Size: 20Reforges the number of sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more sockets./
Orb of FusingOrb of FusingStack Size: 20Reforges the links between sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links.
Change a modifier that grants Fire/Cold/Lightning Resistance into a similar tier modifier that grants Fire/Cold/Lightning Resistance
Enchant flasks with a temporary mod that lasts for X uses (longer duration, greater flask effect, etc)
Enchant armour to have different effects of item quality, but item quality does not improve defensive stats
(eg. Every 2% quality adds +1 Maximum Life/Mana, or Every 2% quality adds 1% Fire/Cold/Lightning resistance)
Tailoring OrbTailoring OrbStack Size: 20Adds or replaces an enchantment on a body armour
This may reforge the body armour's sockets
Right click this item then left click on the item you wish to modify.
Enchant weapons to have different effects of item quality (eg. Every 2% quality adds 1% increased area of effect) Tempering OrbTempering OrbStack Size: 20Adds or replaces an enchantment on a weapon
This may reforge the weapon's sockets
Right click this item then left click on the item you wish to modify.
Sacrifice a map to gain Zana Atlas missions based on the map color
Sacrifice a stack of Fossils/Essences/Catalysts to gain the same number of any other type of Fossils/Essences/Catalysts
Sacrifice upto half a stack of Divination Cards to receive between 0 and twice the amount of the same Card
Change a unique item into a random unique armour/weapon/jewel Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Change a unique item into a random unique of the same type Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Change a Sacrifice/Mortal/Shaper/Elder fragment into another random fragment in the same series
Add an implicit mod on a Jewel replacing the current implicit, without corrupting the Jewel
(Works on Cobalt JewelCobalt JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.s, Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.s, Viridian JewelViridian JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.s or Prismatic JewelPrismatic JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.s and Watcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
s)
Vaal OrbVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.

Modifier groups

Tip: To learn which group a given modifier falls under, roll-over an item while pressing the Alt key. You will see the modifier groups above the modifier.
Eg. "Adds # to # Cold Damage" falls under the groups of Attack, Cold, Elemental and Damage.

Modifiers that fall within the modifier groups are given as follows:

  • Life - # to Maximum Life, % Increased Maximum Life, Regenerate # Life per Second, Attack Damage Leeched as Life, # Life Gained on Kill
  • Mana - # to Maximum Mana, % Increased Maximum Mana, Regenerate # Mana per Second, Attack Damage Leeched as Mana, # Mana Gained on Kill
  • Attack - Adds # to # Physical/Cold/Fire/Lightning Damage to Attacks, Attack Speed, Attacks Penetrate % Elemental Resistance (Influenced only)
  • Defense - # to Evasion Rating/Armour/Energy Shield, Stun and Block Recovery, Evasion Rating/Armour/Energy Shield
  • Caster - % Increased Spell Damage, % Increased Cast Speed, Adds # to # Physical/Cold/Fire/Lightning Damage to Spells, Critical Strike Chance/Multiplier for Spells
  • Critical - Critical Strike Chance/Multiplier, Critical Strike Chance/Multiplier for Spells
  • Physical - Adds # to # Physical Damage to spells/attacks, % Increased Physical Damage, % Physical Damage leeched as Life/Mana
  • Fire - Fire Resistance, Adds # to # Fire Damage to spells/attacks, % Increased Fire Damage, % Fire Damage leeched as Life/Mana
  • Lightning - Lightning Resistance, Adds # to # Lightning Damage to spells/attacks, % Increased Lightning Damage, % LightningDamage leeched as Life/Mana
  • Cold - Cold Resistance, Adds # to # Cold Damage to spells/attacks, % Increased Cold Damage, % Cold Damage leeched as Life/Mana
  • Chaos - Chaos Resistance, Adds # to # Chaos Damage to spells/attacks, % Increased Chaos Damage, % Chaos Damage leeched as Life/Mana
  • Speed - Increased Movement Speed (Boots only), Increased Attack/Cast Speed

Walkthrough

Tip: You can directly craft items from within your Stash when you are in the Sacred Grove, by using the Stash button on the bottom of the Horticrafting interface.

Step Image Name
1 Players can explore maps to randomly find entrances to the The Sacred Grove.

They are more common in Haewark Hamlet maps if the appropriate Atlas skill tree passives are selected.

2 Once players enter the Sacred Grove, they will be presented with options of pre-created gardens.

Players can then select a garden which begins the combat phase.

3 After players defeat the harvested monsters, their essences are captured and players are presented with an item extracter.

Clicking the item extracter opens the Horticrafting interface.

4 The Horticrafting interface allows players to:
  • Place an item into a socket for crafting
  • Use Horticrafting mods on the item
  • Store Horticrafting mods into their Horticrafting Station for later use (using the button)
  • Access the player's stash directly to craft items inside the stash (using the button)
5 Players can then add a Horticrafting Station to their hideout.
6 Players can use the stored mods at a later time using the Horticrafting Station in their hideout, on any item of their choice.

Version history

Version Changes
3.13.0
  • Re-introduced to the game. All gardens are pre-created and the Sacred Grove is only found in maps.
3.11.2b
  • The Sacred Grove and its contents have been removed.
3.11.0
  • Introduced to the game. All gardens must be grown by players at their hideouts.