Glacial Hammer: Difference between revisions

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* Chance to freeze is now 25% across all levels.
* Chance to freeze is now 25% across all levels.
{{VersionHistoryRow|1.3.0}}
{{VersionHistoryRow|1.3.0}}
* The mana costs of {{sl|Elemental Hit}}, {{sl|Glacial Hammer}}, {{sl|Infernal Blow}} and {{sl|Lightning Strike}} have been reduced.
* The mana costs of {{il|Elemental Hit}}, {{il|Glacial Hammer}}, {{il|Infernal Blow}} and {{il|Lightning Strike}} have been reduced.
{{VersionHistoryRow|1.2.0}}
{{VersionHistoryRow|1.2.0}}
* Damage effectiveness increased from 125% to 130%.
* Damage effectiveness increased from 125% to 130%.

Revision as of 08:36, 31 March 2018

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For the Vaal-themed counterpart, see Vaal Glacial Hammer.

Where Infernal Blow burns hot, Glacial Hammer freezes to the bone. The spell infuses a Mace or Staff with the essence of pure ice, making a weapon so cold it can barely be handled. A successful hit from Glacial Hammer deals grievous damage, and if the target is already frozen and near death, it will shatter into thousands of shards. The more skilled one becomes at inscribing the runes for Glacial Hammer, the greater the frostbite becomes, eventually leaving most foes frozen solid.

Description on the official Path of Exile website [1]

Glacial Hammer is a melee attack that hits the enemy, converting half of physical damage to cold damage. If the enemy is frozen and is on less than one third life, they will shatter when hit with Glacial Hammer. Requires a mace or staff.

Skill functions and interactions

  • Damage conversion: Like all converted damage, the cold damage component of Glacial Hammer's damage will be modified by Cold Damage, Elemental Damage and Physical Damage.
  • Dual Wielding: Dual Wielding attacks will alternate weapons unless one of the weapons is not a mace. In this case, the mace will be used for all attacks.
  • Unique Enemies: Unique enemies that are frozen will not shatter at one third of maximum life.

Gem level progression

LevelRequired LevelRequired StrengthDamage
Effectiveness
Attack
Damage
Exp.Total Exp.
110165%165%00
220170%170.5%7070
3416176%175.9%308378
4722181%181.4%15541932
51131187%186.9%66678599
61641192%192.4%2604734646
72050198%197.8%4972584371
82458203%203.3%95714180085
92867209%208.8%169595349680
103275214%214.3%283759633439
113683220%219.7%4539961087435
124092225%225.2%7031281790563
1344100231%230.7%10612232851786
1448109236%236.2%20658704917656
1552117242%241.6%25071107424766
1656125247%247.1%579893613223702
1760134253%252.6%1508391928307621
1864142258%258.1%2779273556100356
1967148264%263.5%4386973999970095
2070155269%269%242081556342051651
2172159274%274.5%N/AN/A
2274N/A280%279.9%N/AN/A
2376N/A285%285.4%N/AN/A
2478N/A291%290.9%N/AN/A
2580N/A296%296.4%N/AN/A
2682N/A302%301.8%N/AN/A
2784N/A307%307.3%N/AN/A
2886N/A313%312.8%N/AN/A
2988N/A318%318.3%N/AN/A
3090N/A324%323.7%N/AN/A
3191N/A326%326.5%N/AN/A
3292N/A329%329.2%N/AN/A
3393N/A332%331.9%N/AN/A
3494N/A335%334.7%N/AN/A
3595N/A337%337.4%N/AN/A
3696N/A340%340.2%N/AN/A
3797N/A343%342.9%N/AN/A
3898N/A346%345.6%N/AN/A
3999N/A348%348.4%N/AN/A
40100N/A351%351.1%N/AN/A

Quest reward

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Vendor reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Threshold jewels

The following threshold jewels augment Glacial Hammer:

Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.

ItemLimitRadiusStatsDrop
Enabled
Shattered ChainsShattered Chains
Crimson Jewel
Radius: Medium(10-15)% increased Cold Damage
With at least 40 Strength in Radius, 20% increased
Rarity of Items dropped by Enemies Shattered by Glacial Hammer
The prisoners of the empire raised their shackled hands.
Begging to be delivered from Corruption.
The rebellion smote their chains,
And gave them the freedom to choose corruption for themselves.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
N/AMedium(10-15)% increased Cold Damage
With at least 40 Strength in Radius, 20% increased
Rarity of Items dropped by Enemies Shattered by Glacial Hammer
0
Winter BurialWinter Burial
Crimson Jewel
Limited to: 2
Radius: Medium
(10-15)% increased Cold Damage
With at least 40 Strength in Radius, Glacial Hammer deals
Cold-only Splash Damage to surrounding targets
With at least 40 Strength in Radius, 25% of Glacial
Hammer Physical Damage Converted to Cold Damage
Exposure led to the deaths of many slaves.
And it was the duty of slaves to bury the dead in the frozen ground.
A growing circle of misery and death
that the elite were all to happy to sustain.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
2Medium(10-15)% increased Cold Damage
With at least 40 Strength in Radius, Glacial Hammer deals
Cold-only Splash Damage to surrounding targets
With at least 40 Strength in Radius, 25% of Glacial
Hammer Physical Damage Converted to Cold Damage
0

Related helmet enchantments

The following helmet enchantments affect Glacial Hammer.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Glacial Hammer Damage 166Merciless Labyrinth25% increased Glacial Hammer Damagehelmet 100
Enchantment Glacial Hammer Damage 275Eternal Labyrinth40% increased Glacial Hammer Damagehelmet 100
Enchantment Glacial Hammer Freeze Chance 166Merciless LabyrinthGlacial Hammer has +20% chance to Freezehelmet 100
Enchantment Glacial Hammer Freeze Chance 275Eternal LabyrinthGlacial Hammer has +30% chance to Freezehelmet 100
Enchantment Glacial Hammer Physical Damage Percent To Add As Cold Damage 166Merciless Labyrinth10% of Glacial Hammer Physical Damage gained as Extra Cold Damagehelmet 100
Enchantment Glacial Hammer Physical Damage Percent To Add As Cold Damage 275Eternal Labyrinth15% of Glacial Hammer Physical Damage gained as Extra Cold Damagehelmet 100

Version history

Version Changes
2.4.0
  • 6% more damage at gem level 20.
2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
2.0.0
  • Base damage increased by 7.5% (130% of weapon damage to 140% of weapon damage).
  • Chance to freeze is now 25% across all levels.
1.3.0
  • The mana costs of Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    AoE Radius: 10
    Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage
    (22-480) to (40-891) Added Fire Damage
    (3-75) to (67-1467) Added Lightning Damage
    Only Deals Damage of the chosen Element
    Deals no Damage of other Damage Types
    (30-49)% chance to Freeze, Shock and Ignite
    Base radius is 1 metre
    80% more Area Radius against Enemies affected by an Ailment of the chosen Element
    10% more Damage per Elemental Ailment on the Enemy

    Additional Effects From 1-20% Quality:
    +(0.25-5)% more Damage per Elemental Ailment on the Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Glacial HammerGlacial HammerAttack, Melee, Strike, Cold
    Level: (1-20)
    Cost: 5 Mana
    Attack Damage: (165-269)% of base
    Effectiveness of Added Damage: (165-269)%
    Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.25% chance to Freeze enemies
    100% of Physical Damage Converted to Cold Damage
    Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
    +0.2 metres to Melee Strike Range
    35% increased Duration of Cold Ailments
    (10-29)% increased Effect of Cold Ailments
    Adds (2-75) to (3-113) Cold Damage against Chilled Enemies

    Additional Effects From 1-20% Quality:
    Every third successive strike Freezes enemies as though dealing (5-100)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (104-166)% of base
    Effectiveness of Added Damage: (104-166)%
    AoE Radius: 15
    Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds
    (5-75) to (8-113) Added Fire Damage
    Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
    60% of Physical Damage Converted to Fire Damage
    Base radius is 2.4 metres
    Base explosion radius is 1.8 metres
    Debuff deals 66% of Damage per Charge

    Additional Effects From 1-20% Quality:
    Debuff deals +(0.5-10)% of Damage per Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (135-225)% of base
    Effectiveness of Added Damage: (135-225)%
    Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
    (1-9) to (13-179) Added Lightning Damage
    Fires 3 Projectiles

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    have been reduced.
1.2.0
  • Damage effectiveness increased from 125% to 130%.
0.10.2
  • Glacial Hammer's physical damage now increases by 4% per level rather than 3%.
0.9.12qq
  • Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats.
0.9.3g
  • Fixed Glacial Hammer to scale in damage properly as it levels up.
0.9.3
  • The stats which convert damage from one type to another now calculate the damage in a way
    that takes into account your physical damage bonuses.
0.9.2
  • Glacial Hammer does more damage at higher levels than before.
0.9.1
  • Glacial Hammer now doesn't prevent item drops from slain monsters.
  • Increased damage of Glacial Hammer.
0.8.6
  • Added new skill prototype: "Glacial Hammer"

References

  1. "Strength skills". Official Path of Exile website.