|stat_text = Base duration is 1 seconds<br>+2 to Explosion Radius per Explosive Arrow on Target, up to +12<br>Explosion will have (47-522) to (71-783) added Fire Damage<br>Explosion deals 50% less Base Damage<br>Explosion deals 3% more Damage with Hits and Ailments per Explosive Arrow on Target<br>Maximum 20 Explosive Arrows stuck in an Enemy
|stat_text = +4294967296 seconds to Base duration<br>+2 to Explosion Radius per Explosive Arrow on Target, up to +12<br>Explosion will have (47-522) to (71-783) added Fire Damage<br>Explosion deals 50% less Base Damage<br>Explosion deals 3% more Damage with Hits and Ailments per Explosive Arrow on Target<br>Maximum 20 Explosive Arrows stuck in an Enemy
Explosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow Level: (1-20) Projectile Speed: 3260 AoE Radius: 15Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.+4294967296 seconds to Base duration +2 to Explosion Radius per Explosive Arrow on Target, up to +12 Explosion will have (47-522) to (71-783) added Fire Damage Explosion deals 50% less Base Damage Explosion deals 3% more Damage with Hits and Ailments per Explosive Arrow on Target Maximum 20 Explosive Arrows stuck in an Enemy
Additional Effects From 1-20% Quality: 1% chance to Ignite enemies 1% increased Skill Effect Duration3% increased Critical Strike ChanceMaximum 0.2 Explosive Arrows stuck in an Enemy 2% less Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Explosive Arrow is a bowattackskill that fires an arrow which sticks to an enemy or wall and detonates after a duration, dealing firearea of effect damage. Any additional arrows stuck to the enemy after the first one will add its damage to the explosion. Additional arrows on an enemy increases the hit damage, ignite damage, and area of effect of the explosion.
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Explosive Arrow has two separate damaging effects: an attack and an explosion.
Attack: The Explosive Arrow attack is an arrow which deals weapon damage based on the bow equipped. This component of the skill is affected by any modifiers to bow attacks. At the final destination of the arrow, one of three effects will occur:
If the arrow gets stuck on the terrain or on an obstacle, it will leave a single fuse charge that will explode after a duration.
If the arrow gets stuck on a target that does not yet have the debuffHit by Explosive Arrow, it will apply that debuff with a single fuse charge, which creates an explosion when it expires after a duration.
If the arrow gets stuck on a target that already has the debuff Hit by Explosive Arrow, the arrow's intended explosion damage will get added to the final explosion. However, the debuff duration will NOT be refreshed.
If the arrow pierces or is evaded by a target, it will not leave a fuse charge on the target, but can still leave a fuse charge on the terrain behind it.
Chaining this projectile will only leave a Fuse Charge on the last target struck, and due to the speed of the initial projectile, can sometimes miss the intended target and collide with an object or terrain, placing a Fuse Charge on the location it hit.
Explosion: When the debuff Hit by Explosive Arrow, or a fuse stuck on terrain expires, it causes an explosion based on the number of fuse charges. This damage is area projectile fire damage, which is also considered bow damage and will scale with sources of weapon damage, bow damage, etc.
If the arrow that applied the Hit by Explosive Arrow debuff is a crit, the explosion will also crit. While subsequent arrows which have crit will apply its total damage to the explosion after critical strike modifiers, the explosion itself will not crit.
Duration: Modifiers to duration, such as from Less Duration SupportLess Duration SupportSupport, Duration Icon: d Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill that has a duration.Supported Skills deal (10-19)% more Damage Supported Skills have (40-49)% less Skill Effect Duration
Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% less Skill Effect DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., will affect the duration of the debuff when it is applied, as well as the duration of the fuse charge if it hits the terrain or an obstacle.
Totem:Ballista Totems will execute this attack until the targeted enemy dies, instantly triggering the explosion, or until the totem is destroyed, causing the applied Fuse Charges to last their remaining duration before exploding.
Gem level progression
Level
Mana Cost
Added Fire Damage to Explosion
Exp.
Total Exp.
1
28
67
8
47 to 71
0
0
2
31
73
8
57 to 86
199345
199345
3
34
79
8
69 to 104
285815
485160
4
37
85
8
83 to 125
401344
886504
5
40
92
9
100 to 149
554379
1440883
6
42
96
9
112 to 168
477437
1918320
7
44
100
9
126 to 189
583786
2502106
8
46
104
9
141 to 212
710359
3212465
9
48
109
9
158 to 238
1355511
4567976
10
50
113
9
177 to 266
1138877
5706853
11
52
117
9
198 to 298
1368233
7075086
12
54
121
10
222 to 333
1638338
8713424
13
56
125
10
247 to 371
1956648
10670072
14
58
130
10
276 to 414
3655184
14325256
15
60
134
10
307 to 461
3017327
17342583
16
62
138
10
342 to 513
7759995
25102578
17
64
142
10
381 to 571
15138193
40240771
18
66
146
10
423 to 635
26083825
66324596
19
68
151
10
470 to 705
62620247
128944843
20
70
155
10
522 to 783
211708088
340652931
21
72
159
10
579 to 868
N/A
N/A
22
74
N/A
10
642 to 963
N/A
N/A
23
76
N/A
11
711 to 1067
N/A
N/A
24
78
N/A
11
788 to 1181
N/A
N/A
25
80
N/A
11
872 to 1308
N/A
N/A
26
82
N/A
11
964 to 1447
N/A
N/A
27
84
N/A
11
1067 to 1600
N/A
N/A
28
86
N/A
12
1179 to 1768
N/A
N/A
29
88
N/A
12
1302 to 1954
N/A
N/A
30
90
N/A
12
1438 to 2157
N/A
N/A
31
91
N/A
12
1511 to 2267
N/A
N/A
32
92
N/A
12
1588 to 2382
N/A
N/A
33
93
N/A
12
1668 to 2502
N/A
N/A
34
94
N/A
12
1752 to 2628
N/A
N/A
35
95
N/A
12
1840 to 2760
N/A
N/A
36
96
N/A
12
1933 to 2899
N/A
N/A
37
97
N/A
13
2030 to 3044
N/A
N/A
38
98
N/A
13
2131 to 3197
N/A
N/A
39
99
N/A
13
2238 to 3356
N/A
N/A
40
100
N/A
13
2349 to 3524
N/A
N/A
Item acquisition
Explosive Arrow can drop anywhere.
Recipes
Explosive Arrow can be created from the following recipes:
Amount
Part
Description
Meta
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Now gains +2 to Explosion Radius per Explosive Arrow on the target, up to +12 at all gem levels (previously scaled as the gem levelled up, from +10 at gem level 1, to +19 at 20).
You can now stick a maximum of 20 Explosive Arrows to an enemy (previously no limit).
Explosions now deal 3% more damage with Hits and Ailments per explosive arrow on the target (previously, this only applied to ignites).
Now costs 8 mana at gem level 1 (from 18), up to 10 at gem level 20 (from 27).
Arrows stick into the enemy or wall and explode after a duration. The duration no longer refreshes whenever a new arrow is attached (previously they were handled like "charges", which refresh their duration whenever a new one is gained).
If an enemy has multiple arrows stuck in them, the first one to explode will consume all other attached arrows, adding their damage to the first arrow's explosion.
On-hit effects such as Chance to Ignite or Critical Strikes are determined by the exploding arrow, however each arrow's damage is calculated with their independent critical strike chance taken into account. For example, if the exploding arrow did not successfully roll a critical strike or ignite, the explosion will not ignite. If two other arrows were also attached at the point of the explosion and they successfully rolled to critically strike, they will add their critical strike damage to the explosion, but it will not cause an ignite (or trigger any other on-critical-strike effects).
Explosions now deal 50% of base damage (previously weapon damage was not taken into account).
Explosions now also deal added fire damage based on gem level, up to 522 to 783 at gem level 20 (from 586 to 879).
Now inherits its base critical strike chance from your weapon (previously had a 6% base critical strike chance).
Now gains +2 to explosion radius up to a cap determined by gem level, up to +19 at gem level 20. Previously it naturally capped at +10 due to the charge limit.
Explosions now deal 3% more damage with Ignite per explosive arrow on the target.