Vaal Animate Weapon: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Item exporter)
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|size_x                                  = 1
|size_x                                  = 1
|size_y                                  = 1
|size_y                                  = 1
|drop_level                              = 4
|drop_level                              = 5
|tags                                    = vaal_gem, gem, default
|tags                                    = vaal_gem, up_to_level_8_gem, gem, default
|metadata_id                            = Metadata/Items/Gems/SkillGemVaalAnimateWeapon
|metadata_id                            = Metadata/Items/Gems/SkillGemVaalAnimateWeapon
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Line 24: Line 24:
|static_vaal_stored_uses                = 1
|static_vaal_stored_uses                = 1
|static_vaal_soul_gain_prevention_time  = 40
|static_vaal_soul_gain_prevention_time  = 40
|static_cost_types                      = Mana
|static_damage_effectiveness            = 100
|static_damage_effectiveness            = 100
|static_damage_multiplier                = 100
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_duration                        = 40
|static_duration                        = 15
|static_stat1_id                        = display_minion_monster_type
|static_stat1_id                        = display_minion_monster_type
|static_stat1_value                      = 22
|static_stat1_value                      = 22
|static_stat2_id                        = base_skill_effect_duration
|static_stat2_id                         = cannot_cancel_skill_before_contact_point
|static_stat2_value                     = 15000
|static_stat2_value                      = 1
|stat_text                              = Base duration is 15 seconds<br>Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention<br>Can use Items requiring up to Level (9–100)<br>Can use Items requiring up to Level<br>Animated Weapons are transformed into random Unique Weapons with Level Requirement between (1–40) and Animates up to (5–10) Weapons<br>Minions deal (50–107)% more Damage<br>Maximum (5–10) Animated Weapons<br>Minions have (0–38)% more Attack Speed
|static_stat3_id                         = base_skill_effect_duration
|static_stat3_value                     = 15000
|static_stat4_id                        = modifiers_to_skill_effect_duration_also_affect_soul_prevention_duration
|static_stat4_value                      = 1
|stat_text                              = Base duration is 15 seconds<br>Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention<br>Can use Items requiring up to Level (9-100)<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between (1-40) and (9-100)<br>Minions deal (50-107)% more Damage<br>Maximum (5-10) Animated Weapons<br>Minions have (0-38)% more Attack Speed<br>Animates up to (5-10) Weapons
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 4
|level1_level_requirement                = 4
|level1_stat_text                        = Can use Items requiring up to Level 9<br>Minions' Attacks deal 5 to 8 additional Physical Damage<br>Animated Lingering Blades deal 1 to 2 Added Attack Physical Damage<br>Minions deal 10% more Damage<br>Maximum 5 Animated Weapons<br>Minions have 10% more Attack Speed
|level1_stat_text                        = Can use Items requiring up to Level 9<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 1 and 9<br>Minions deal 50% more Damage<br>Maximum 5 Animated Weapons<br>Animates up to 5 Weapons
|level1_stat1_id                        = display_minion_monster_level
|level1_stat1_value                      = 4
|level1_stat2_id                        = vaal_animate_weapon_minimum_level_requirement
|level1_stat2_value                      = 1
|level1_stat3_id                        = animate_item_maximum_level_requirement
|level1_stat3_value                      = 9
|level1_stat4_id                        = active_skill_minion_damage_+%_final
|level1_stat4_value                      = 50
|level1_stat5_id                        = number_of_animated_weapons_allowed
|level1_stat5_value                      = 5
|level1_stat6_id                        = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques
|level1_stat6_value                      = 5
|level2                                  = True
|level2_level_requirement                = 6
|level2_stat_text                        = Can use Items requiring up to Level 11<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 1 and 11<br>Minions deal 53% more Damage<br>Maximum 5 Animated Weapons<br>Minions have 2% more Attack Speed<br>Animates up to 5 Weapons
|level2_stat1_id                        = display_minion_monster_level
|level2_stat1_value                      = 6
|level2_stat2_id                        = vaal_animate_weapon_minimum_level_requirement
|level2_stat2_value                      = 1
|level2_stat3_id                        = animate_item_maximum_level_requirement
|level2_stat3_value                      = 11
|level2_stat4_id                        = active_skill_minion_damage_+%_final
|level2_stat4_value                      = 53
|level2_stat5_id                        = number_of_animated_weapons_allowed
|level2_stat5_value                      = 5
|level2_stat6_id                        = active_skill_minion_attack_speed_+%_final
|level2_stat6_value                      = 2
|level2_stat7_id                        = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques
|level2_stat7_value                      = 5
|level3                                  = True
|level3_level_requirement                = 9
|level3_stat_text                        = Can use Items requiring up to Level 14<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 1 and 14<br>Minions deal 56% more Damage<br>Maximum 6 Animated Weapons<br>Minions have 4% more Attack Speed<br>Animates up to 6 Weapons
|level3_stat1_id                        = display_minion_monster_level
|level3_stat1_value                      = 9
|level3_stat2_id                        = vaal_animate_weapon_minimum_level_requirement
|level3_stat2_value                      = 1
|level3_stat3_id                        = animate_item_maximum_level_requirement
|level3_stat3_value                      = 14
|level3_stat4_id                        = active_skill_minion_damage_+%_final
|level3_stat4_value                      = 56
|level3_stat5_id                        = number_of_animated_weapons_allowed
|level3_stat5_value                      = 6
|level3_stat6_id                        = active_skill_minion_attack_speed_+%_final
|level3_stat6_value                      = 4
|level3_stat7_id                        = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques
|level3_stat7_value                      = 6
|level4                                  = True
|level4_level_requirement                = 12
|level4_stat_text                        = Can use Items requiring up to Level 18<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 1 and 18<br>Minions deal 59% more Damage<br>Maximum 6 Animated Weapons<br>Minions have 6% more Attack Speed<br>Animates up to 6 Weapons
|level4_stat1_id                        = display_minion_monster_level
|level4_stat1_value                      = 12
|level4_stat2_id                        = vaal_animate_weapon_minimum_level_requirement
|level4_stat2_value                      = 1
|level4_stat3_id                        = animate_item_maximum_level_requirement
|level4_stat3_value                      = 18
|level4_stat4_id                        = active_skill_minion_damage_+%_final
|level4_stat4_value                      = 59
|level4_stat5_id                        = number_of_animated_weapons_allowed
|level4_stat5_value                      = 6
|level4_stat6_id                        = active_skill_minion_attack_speed_+%_final
|level4_stat6_value                      = 6
|level4_stat7_id                        = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques
|level4_stat7_value                      = 6
|level5                                  = True
|level5_level_requirement                = 16
|level5_stat_text                        = Can use Items requiring up to Level 22<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 1 and 22<br>Minions deal 62% more Damage<br>Maximum 6 Animated Weapons<br>Minions have 8% more Attack Speed<br>Animates up to 6 Weapons
|level5_stat1_id                        = display_minion_monster_level
|level5_stat1_value                      = 16
|level5_stat2_id                        = vaal_animate_weapon_minimum_level_requirement
|level5_stat2_value                      = 1
|level5_stat3_id                        = animate_item_maximum_level_requirement
|level5_stat3_value                      = 22
|level5_stat4_id                        = active_skill_minion_damage_+%_final
|level5_stat4_value                      = 62
|level5_stat5_id                        = number_of_animated_weapons_allowed
|level5_stat5_value                      = 6
|level5_stat6_id                        = active_skill_minion_attack_speed_+%_final
|level5_stat6_value                      = 8
|level5_stat7_id                        = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques
|level5_stat7_value                      = 6
|level6                                  = True
|level6_level_requirement                = 20
|level6_stat_text                        = Can use Items requiring up to Level 26<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 1 and 26<br>Minions deal 65% more Damage<br>Maximum 7 Animated Weapons<br>Minions have 10% more Attack Speed<br>Animates up to 7 Weapons
|level6_stat1_id                        = display_minion_monster_level
|level6_stat1_value                      = 20
|level6_stat2_id                        = vaal_animate_weapon_minimum_level_requirement
|level6_stat2_value                      = 1
|level6_stat3_id                        = animate_item_maximum_level_requirement
|level6_stat3_value                      = 26
|level6_stat4_id                        = active_skill_minion_damage_+%_final
|level6_stat4_value                      = 65
|level6_stat5_id                        = number_of_animated_weapons_allowed
|level6_stat5_value                      = 7
|level6_stat6_id                        = active_skill_minion_attack_speed_+%_final
|level6_stat6_value                      = 10
|level6_stat7_id                        = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques
|level6_stat7_value                      = 7
|level7                                  = True
|level7_level_requirement                = 24
|level7_stat_text                        = Can use Items requiring up to Level 31<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 1 and 31<br>Minions deal 68% more Damage<br>Maximum 7 Animated Weapons<br>Minions have 12% more Attack Speed<br>Animates up to 7 Weapons
|level7_stat1_id                        = display_minion_monster_level
|level7_stat1_value                      = 24
|level7_stat2_id                        = vaal_animate_weapon_minimum_level_requirement
|level7_stat2_value                      = 1
|level7_stat3_id                        = animate_item_maximum_level_requirement
|level7_stat3_value                      = 31
|level7_stat4_id                        = active_skill_minion_damage_+%_final
|level7_stat4_value                      = 68
|level7_stat5_id                        = number_of_animated_weapons_allowed
|level7_stat5_value                      = 7
|level7_stat6_id                        = active_skill_minion_attack_speed_+%_final
|level7_stat6_value                      = 12
|level7_stat7_id                        = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques
|level7_stat7_value                      = 7
|level8                                  = True
|level8_level_requirement                = 28
|level8_stat_text                        = Can use Items requiring up to Level 35<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 1 and 35<br>Minions deal 71% more Damage<br>Maximum 7 Animated Weapons<br>Minions have 14% more Attack Speed<br>Animates up to 7 Weapons
|level8_stat1_id                        = display_minion_monster_level
|level8_stat1_value                      = 28
|level8_stat2_id                        = vaal_animate_weapon_minimum_level_requirement
|level8_stat2_value                      = 1
|level8_stat3_id                        = animate_item_maximum_level_requirement
|level8_stat3_value                      = 35
|level8_stat4_id                        = active_skill_minion_damage_+%_final
|level8_stat4_value                      = 71
|level8_stat5_id                        = number_of_animated_weapons_allowed
|level8_stat5_value                      = 7
|level8_stat6_id                        = active_skill_minion_attack_speed_+%_final
|level8_stat6_value                      = 14
|level8_stat7_id                        = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques
|level8_stat7_value                      = 7
|level9                                  = True
|level9_level_requirement                = 32
|level9_stat_text                        = Can use Items requiring up to Level 40<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 2 and 40<br>Minions deal 74% more Damage<br>Maximum 7 Animated Weapons<br>Minions have 16% more Attack Speed<br>Animates up to 7 Weapons
|level9_stat1_id                        = display_minion_monster_level
|level9_stat1_value                      = 32
|level9_stat2_id                        = vaal_animate_weapon_minimum_level_requirement
|level9_stat2_value                      = 2
|level9_stat3_id                        = animate_item_maximum_level_requirement
|level9_stat3_value                      = 40
|level9_stat4_id                        = active_skill_minion_damage_+%_final
|level9_stat4_value                      = 74
|level9_stat5_id                        = number_of_animated_weapons_allowed
|level9_stat5_value                      = 7
|level9_stat6_id                        = active_skill_minion_attack_speed_+%_final
|level9_stat6_value                      = 16
|level9_stat7_id                        = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques
|level9_stat7_value                      = 7
|level10                                = True
|level10_level_requirement              = 36
|level10_stat_text                      = Can use Items requiring up to Level 44<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 6 and 44<br>Minions deal 77% more Damage<br>Maximum 8 Animated Weapons<br>Minions have 18% more Attack Speed<br>Animates up to 8 Weapons
|level10_stat1_id                        = display_minion_monster_level
|level10_stat1_value                    = 36
|level10_stat2_id                        = vaal_animate_weapon_minimum_level_requirement
|level10_stat2_value                    = 6
|level10_stat3_id                        = animate_item_maximum_level_requirement
|level10_stat3_value                    = 44
|level10_stat4_id                        = active_skill_minion_damage_+%_final
|level10_stat4_value                    = 77
|level10_stat5_id                        = number_of_animated_weapons_allowed
|level10_stat5_value                    = 8
|level10_stat6_id                        = active_skill_minion_attack_speed_+%_final
|level10_stat6_value                    = 18
|level10_stat7_id                        = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques
|level10_stat7_value                    = 8
|level11                                = True
|level11_level_requirement              = 40
|level11_stat_text                      = Can use Items requiring up to Level 49<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 10 and 49<br>Minions deal 80% more Damage<br>Maximum 8 Animated Weapons<br>Minions have 20% more Attack Speed<br>Animates up to 8 Weapons
|level11_stat1_id                        = display_minion_monster_level
|level11_stat1_value                    = 40
|level11_stat2_id                        = vaal_animate_weapon_minimum_level_requirement
|level11_stat2_value                    = 10
|level11_stat3_id                        = animate_item_maximum_level_requirement
|level11_stat3_value                    = 49
|level11_stat4_id                        = active_skill_minion_damage_+%_final
|level11_stat4_value                    = 80
|level11_stat5_id                        = number_of_animated_weapons_allowed
|level11_stat5_value                    = 8
|level11_stat6_id                        = active_skill_minion_attack_speed_+%_final
|level11_stat6_value                    = 20
|level11_stat7_id                        = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques
|level11_stat7_value                    = 8
|level12                                = True
|level12_level_requirement              = 44
|level12_stat_text                      = Can use Items requiring up to Level 53<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 14 and 53<br>Minions deal 83% more Damage<br>Maximum 8 Animated Weapons<br>Minions have 22% more Attack Speed<br>Animates up to 8 Weapons
|level12_stat1_id                        = display_minion_monster_level
|level12_stat1_value                    = 44
|level12_stat2_id                        = vaal_animate_weapon_minimum_level_requirement
|level12_stat2_value                    = 14
|level12_stat3_id                        = animate_item_maximum_level_requirement
|level12_stat3_value                    = 53
|level12_stat4_id                        = active_skill_minion_damage_+%_final
|level12_stat4_value                    = 83
|level12_stat5_id                        = number_of_animated_weapons_allowed
|level12_stat5_value                    = 8
|level12_stat6_id                        = active_skill_minion_attack_speed_+%_final
|level12_stat6_value                    = 22
|level12_stat7_id                        = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques
|level12_stat7_value                    = 8
|level13                                = True
|level13_level_requirement              = 48
|level13_stat_text                      = Can use Items requiring up to Level 58<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 18 and 58<br>Minions deal 86% more Damage<br>Maximum 8 Animated Weapons<br>Minions have 24% more Attack Speed<br>Animates up to 8 Weapons
|level13_stat1_id                        = display_minion_monster_level
|level13_stat1_value                    = 48
|level13_stat2_id                        = vaal_animate_weapon_minimum_level_requirement
|level13_stat2_value                    = 18
|level13_stat3_id                        = animate_item_maximum_level_requirement
|level13_stat3_value                    = 58
|level13_stat4_id                        = active_skill_minion_damage_+%_final
|level13_stat4_value                    = 86
|level13_stat5_id                        = number_of_animated_weapons_allowed
|level13_stat5_value                    = 8
|level13_stat6_id                        = active_skill_minion_attack_speed_+%_final
|level13_stat6_value                    = 24
|level13_stat7_id                        = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques
|level13_stat7_value                    = 8
|level14                                = True
|level14_level_requirement              = 52
|level14_stat_text                      = Can use Items requiring up to Level 62<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 22 and 62<br>Minions deal 89% more Damage<br>Maximum 9 Animated Weapons<br>Minions have 26% more Attack Speed<br>Animates up to 9 Weapons
|level14_stat1_id                        = display_minion_monster_level
|level14_stat1_value                    = 52
|level14_stat2_id                        = vaal_animate_weapon_minimum_level_requirement
|level14_stat2_value                    = 22
|level14_stat3_id                        = animate_item_maximum_level_requirement
|level14_stat3_value                    = 62
|level14_stat4_id                        = active_skill_minion_damage_+%_final
|level14_stat4_value                    = 89
|level14_stat5_id                        = number_of_animated_weapons_allowed
|level14_stat5_value                    = 9
|level14_stat6_id                        = active_skill_minion_attack_speed_+%_final
|level14_stat6_value                    = 26
|level14_stat7_id                        = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques
|level14_stat7_value                    = 9
|level15                                = True
|level15_level_requirement              = 55
|level15_stat_text                      = Can use Items requiring up to Level 66<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 25 and 66<br>Minions deal 92% more Damage<br>Maximum 9 Animated Weapons<br>Minions have 28% more Attack Speed<br>Animates up to 9 Weapons
|level15_stat1_id                        = display_minion_monster_level
|level15_stat1_value                    = 55
|level15_stat2_id                        = vaal_animate_weapon_minimum_level_requirement
|level15_stat2_value                    = 25
|level15_stat3_id                        = animate_item_maximum_level_requirement
|level15_stat3_value                    = 66
|level15_stat4_id                        = active_skill_minion_damage_+%_final
|level15_stat4_value                    = 92
|level15_stat5_id                        = number_of_animated_weapons_allowed
|level15_stat5_value                    = 9
|level15_stat6_id                        = active_skill_minion_attack_speed_+%_final
|level15_stat6_value                    = 28
|level15_stat7_id                        = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques
|level15_stat7_value                    = 9
|level16                                = True
|level16_level_requirement              = 58
|level16_stat_text                      = Can use Items requiring up to Level 70<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 28 and 70<br>Minions deal 95% more Damage<br>Maximum 9 Animated Weapons<br>Minions have 30% more Attack Speed<br>Animates up to 9 Weapons
|level16_stat1_id                        = display_minion_monster_level
|level16_stat1_value                    = 58
|level16_stat2_id                        = vaal_animate_weapon_minimum_level_requirement
|level16_stat2_value                    = 28
|level16_stat3_id                        = animate_item_maximum_level_requirement
|level16_stat3_value                    = 70
|level16_stat4_id                        = active_skill_minion_damage_+%_final
|level16_stat4_value                    = 95
|level16_stat5_id                        = number_of_animated_weapons_allowed
|level16_stat5_value                    = 9
|level16_stat6_id                        = active_skill_minion_attack_speed_+%_final
|level16_stat6_value                    = 30
|level16_stat7_id                        = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques
|level16_stat7_value                    = 9
|level17                                = True
|level17_level_requirement              = 61
|level17_stat_text                      = Can use Items requiring up to Level 74<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 31 and 74<br>Minions deal 98% more Damage<br>Maximum 9 Animated Weapons<br>Minions have 32% more Attack Speed<br>Animates up to 9 Weapons
|level17_stat1_id                        = display_minion_monster_level
|level17_stat1_value                    = 61
|level17_stat2_id                        = vaal_animate_weapon_minimum_level_requirement
|level17_stat2_value                    = 31
|level17_stat3_id                        = animate_item_maximum_level_requirement
|level17_stat3_value                    = 74
|level17_stat4_id                        = active_skill_minion_damage_+%_final
|level17_stat4_value                    = 98
|level17_stat5_id                        = number_of_animated_weapons_allowed
|level17_stat5_value                    = 9
|level17_stat6_id                        = active_skill_minion_attack_speed_+%_final
|level17_stat6_value                    = 32
|level17_stat7_id                        = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques
|level17_stat7_value                    = 9
|level18                                = True
|level18_level_requirement              = 64
|level18_stat_text                      = Can use Items requiring up to Level 78<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 34 and 78<br>Minions deal 101% more Damage<br>Maximum 10 Animated Weapons<br>Minions have 34% more Attack Speed<br>Animates up to 10 Weapons
|level18_stat1_id                        = display_minion_monster_level
|level18_stat1_value                    = 64
|level18_stat2_id                        = vaal_animate_weapon_minimum_level_requirement
|level18_stat2_value                    = 34
|level18_stat3_id                        = animate_item_maximum_level_requirement
|level18_stat3_value                    = 78
|level18_stat4_id                        = active_skill_minion_damage_+%_final
|level18_stat4_value                    = 101
|level18_stat5_id                        = number_of_animated_weapons_allowed
|level18_stat5_value                    = 10
|level18_stat6_id                        = active_skill_minion_attack_speed_+%_final
|level18_stat6_value                    = 34
|level18_stat7_id                        = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques
|level18_stat7_value                    = 10
|level19                                = True
|level19_level_requirement              = 67
|level19_stat_text                      = Can use Items requiring up to Level 82<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 37 and 82<br>Minions deal 104% more Damage<br>Maximum 10 Animated Weapons<br>Minions have 36% more Attack Speed<br>Animates up to 10 Weapons
|level19_stat1_id                        = display_minion_monster_level
|level19_stat1_value                    = 67
|level19_stat2_id                        = vaal_animate_weapon_minimum_level_requirement
|level19_stat2_value                    = 37
|level19_stat3_id                        = animate_item_maximum_level_requirement
|level19_stat3_value                    = 82
|level19_stat4_id                        = active_skill_minion_damage_+%_final
|level19_stat4_value                    = 104
|level19_stat5_id                        = number_of_animated_weapons_allowed
|level19_stat5_value                    = 10
|level19_stat6_id                        = active_skill_minion_attack_speed_+%_final
|level19_stat6_value                    = 36
|level19_stat7_id                        = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques
|level19_stat7_value                    = 10
|level20                                = True
|level20_level_requirement              = 70
|level20_stat_text                      = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 40 and 100<br>Minions deal 107% more Damage<br>Maximum 10 Animated Weapons<br>Minions have 38% more Attack Speed<br>Animates up to 10 Weapons
|level20_stat1_id                        = display_minion_monster_level
|level20_stat1_value                    = 70
|level20_stat2_id                        = vaal_animate_weapon_minimum_level_requirement
|level20_stat2_value                    = 40
|level20_stat3_id                        = animate_item_maximum_level_requirement
|level20_stat3_value                    = 100
|level20_stat4_id                        = active_skill_minion_damage_+%_final
|level20_stat4_value                    = 107
|level20_stat5_id                        = number_of_animated_weapons_allowed
|level20_stat5_value                    = 10
|level20_stat6_id                        = active_skill_minion_attack_speed_+%_final
|level20_stat6_value                    = 38
|level20_stat7_id                        = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques
|level20_stat7_value                    = 10
|level21                                = True
|level21_level_requirement              = 72
|level21_stat_text                      = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 42 and 100<br>Minions deal 109% more Damage<br>Maximum 10 Animated Weapons<br>Minions have 39% more Attack Speed<br>Animates up to 10 Weapons
|level21_stat1_id                        = display_minion_monster_level
|level21_stat1_value                    = 72
|level21_stat2_id                        = vaal_animate_weapon_minimum_level_requirement
|level21_stat2_value                    = 42
|level21_stat3_id                        = animate_item_maximum_level_requirement
|level21_stat3_value                    = 100
|level21_stat4_id                        = active_skill_minion_damage_+%_final
|level21_stat4_value                    = 109
|level21_stat5_id                        = number_of_animated_weapons_allowed
|level21_stat5_value                    = 10
|level21_stat6_id                        = active_skill_minion_attack_speed_+%_final
|level21_stat6_value                    = 39
|level21_stat7_id                        = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques
|level21_stat7_value                    = 10
|level22                                = True
|level22_level_requirement              = 74
|level22_stat_text                      = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 44 and 100<br>Minions deal 110% more Damage<br>Maximum 11 Animated Weapons<br>Minions have 40% more Attack Speed<br>Animates up to 11 Weapons
|level22_stat1_id                        = display_minion_monster_level
|level22_stat1_value                    = 74
|level22_stat2_id                        = vaal_animate_weapon_minimum_level_requirement
|level22_stat2_value                    = 44
|level22_stat3_id                        = animate_item_maximum_level_requirement
|level22_stat3_value                    = 100
|level22_stat4_id                        = active_skill_minion_damage_+%_final
|level22_stat4_value                    = 110
|level22_stat5_id                        = number_of_animated_weapons_allowed
|level22_stat5_value                    = 11
|level22_stat6_id                        = active_skill_minion_attack_speed_+%_final
|level22_stat6_value                    = 40
|level22_stat7_id                        = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques
|level22_stat7_value                    = 11
|level23                                = True
|level23_level_requirement              = 76
|level23_stat_text                      = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 46 and 100<br>Minions deal 112% more Damage<br>Maximum 11 Animated Weapons<br>Minions have 41% more Attack Speed<br>Animates up to 11 Weapons
|level23_stat1_id                        = display_minion_monster_level
|level23_stat1_value                    = 76
|level23_stat2_id                        = vaal_animate_weapon_minimum_level_requirement
|level23_stat2_value                    = 46
|level23_stat3_id                        = animate_item_maximum_level_requirement
|level23_stat3_value                    = 100
|level23_stat4_id                        = active_skill_minion_damage_+%_final
|level23_stat4_value                    = 112
|level23_stat5_id                        = number_of_animated_weapons_allowed
|level23_stat5_value                    = 11
|level23_stat6_id                        = active_skill_minion_attack_speed_+%_final
|level23_stat6_value                    = 41
|level23_stat7_id                        = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques
|level23_stat7_value                    = 11
|level24                                = True
|level24_level_requirement              = 78
|level24_stat_text                      = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 48 and 100<br>Minions deal 113% more Damage<br>Maximum 11 Animated Weapons<br>Minions have 42% more Attack Speed<br>Animates up to 11 Weapons
|level24_stat1_id                        = display_minion_monster_level
|level24_stat1_value                    = 78
|level24_stat2_id                        = vaal_animate_weapon_minimum_level_requirement
|level24_stat2_value                    = 48
|level24_stat3_id                        = animate_item_maximum_level_requirement
|level24_stat3_value                    = 100
|level24_stat4_id                        = active_skill_minion_damage_+%_final
|level24_stat4_value                    = 113
|level24_stat5_id                        = number_of_animated_weapons_allowed
|level24_stat5_value                    = 11
|level24_stat6_id                        = active_skill_minion_attack_speed_+%_final
|level24_stat6_value                    = 42
|level24_stat7_id                        = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques
|level24_stat7_value                    = 11
|level25                                = True
|level25_level_requirement              = 80
|level25_stat_text                      = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 50 and 100<br>Minions deal 115% more Damage<br>Maximum 11 Animated Weapons<br>Minions have 43% more Attack Speed<br>Animates up to 11 Weapons
|level25_stat1_id                        = display_minion_monster_level
|level25_stat1_value                    = 80
|level25_stat2_id                        = vaal_animate_weapon_minimum_level_requirement
|level25_stat2_value                    = 50
|level25_stat3_id                        = animate_item_maximum_level_requirement
|level25_stat3_value                    = 100
|level25_stat4_id                        = active_skill_minion_damage_+%_final
|level25_stat4_value                    = 115
|level25_stat5_id                        = number_of_animated_weapons_allowed
|level25_stat5_value                    = 11
|level25_stat6_id                        = active_skill_minion_attack_speed_+%_final
|level25_stat6_value                    = 43
|level25_stat7_id                        = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques
|level25_stat7_value                    = 11
|level26                                = True
|level26_level_requirement              = 82
|level26_stat_text                      = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 50 and 100<br>Minions deal 116% more Damage<br>Maximum 11 Animated Weapons<br>Minions have 44% more Attack Speed<br>Animates up to 11 Weapons
|level26_stat1_id                        = display_minion_monster_level
|level26_stat1_value                    = 82
|level26_stat2_id                        = vaal_animate_weapon_minimum_level_requirement
|level26_stat2_value                    = 50
|level26_stat3_id                        = animate_item_maximum_level_requirement
|level26_stat3_value                    = 100
|level26_stat4_id                        = active_skill_minion_damage_+%_final
|level26_stat4_value                    = 116
|level26_stat5_id                        = number_of_animated_weapons_allowed
|level26_stat5_value                    = 11
|level26_stat6_id                        = active_skill_minion_attack_speed_+%_final
|level26_stat6_value                    = 44
|level26_stat7_id                        = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques
|level26_stat7_value                    = 11
|level27                                = True
|level27_level_requirement              = 84
|level27_stat_text                      = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 50 and 100<br>Minions deal 118% more Damage<br>Maximum 11 Animated Weapons<br>Minions have 45% more Attack Speed<br>Animates up to 11 Weapons
|level27_stat1_id                        = display_minion_monster_level
|level27_stat1_value                    = 84
|level27_stat2_id                        = vaal_animate_weapon_minimum_level_requirement
|level27_stat2_value                    = 50
|level27_stat3_id                        = animate_item_maximum_level_requirement
|level27_stat3_value                    = 100
|level27_stat4_id                        = active_skill_minion_damage_+%_final
|level27_stat4_value                    = 118
|level27_stat5_id                        = number_of_animated_weapons_allowed
|level27_stat5_value                    = 11
|level27_stat6_id                        = active_skill_minion_attack_speed_+%_final
|level27_stat6_value                    = 45
|level27_stat7_id                        = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques
|level27_stat7_value                    = 11
|level28                                = True
|level28_level_requirement              = 86
|level28_stat_text                      = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 50 and 100<br>Minions deal 119% more Damage<br>Maximum 11 Animated Weapons<br>Minions have 46% more Attack Speed<br>Animates up to 11 Weapons
|level28_stat1_id                        = display_minion_monster_level
|level28_stat1_value                    = 86
|level28_stat2_id                        = vaal_animate_weapon_minimum_level_requirement
|level28_stat2_value                    = 50
|level28_stat3_id                        = animate_item_maximum_level_requirement
|level28_stat3_value                    = 100
|level28_stat4_id                        = active_skill_minion_damage_+%_final
|level28_stat4_value                    = 119
|level28_stat5_id                        = number_of_animated_weapons_allowed
|level28_stat5_value                    = 11
|level28_stat6_id                        = active_skill_minion_attack_speed_+%_final
|level28_stat6_value                    = 46
|level28_stat7_id                        = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques
|level28_stat7_value                    = 11
|level29                                = True
|level29_level_requirement              = 88
|level29_stat_text                      = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 50 and 100<br>Minions deal 121% more Damage<br>Maximum 12 Animated Weapons<br>Minions have 47% more Attack Speed<br>Animates up to 12 Weapons
|level29_stat1_id                        = display_minion_monster_level
|level29_stat1_value                    = 88
|level29_stat2_id                        = vaal_animate_weapon_minimum_level_requirement
|level29_stat2_value                    = 50
|level29_stat3_id                        = animate_item_maximum_level_requirement
|level29_stat3_value                    = 100
|level29_stat4_id                        = active_skill_minion_damage_+%_final
|level29_stat4_value                    = 121
|level29_stat5_id                        = number_of_animated_weapons_allowed
|level29_stat5_value                    = 12
|level29_stat6_id                        = active_skill_minion_attack_speed_+%_final
|level29_stat6_value                    = 47
|level29_stat7_id                        = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques
|level29_stat7_value                    = 12
|level30                                = True
|level30_level_requirement              = 90
|level30_stat_text                      = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 50 and 100<br>Minions deal 122% more Damage<br>Maximum 12 Animated Weapons<br>Minions have 48% more Attack Speed<br>Animates up to 12 Weapons
|level30_stat1_id                        = display_minion_monster_level
|level30_stat1_value                    = 90
|level30_stat2_id                        = vaal_animate_weapon_minimum_level_requirement
|level30_stat2_value                    = 50
|level30_stat3_id                        = animate_item_maximum_level_requirement
|level30_stat3_value                    = 100
|level30_stat4_id                        = active_skill_minion_damage_+%_final
|level30_stat4_value                    = 122
|level30_stat5_id                        = number_of_animated_weapons_allowed
|level30_stat5_value                    = 12
|level30_stat6_id                        = active_skill_minion_attack_speed_+%_final
|level30_stat6_value                    = 48
|level30_stat7_id                        = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques
|level30_stat7_value                    = 12
|level31                                = True
|level31_level_requirement              = 91
|level31_stat_text                      = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 50 and 100<br>Minions deal 124% more Damage<br>Maximum 12 Animated Weapons<br>Minions have 49% more Attack Speed<br>Animates up to 12 Weapons
|level31_stat1_id                        = display_minion_monster_level
|level31_stat1_value                    = 91
|level31_stat2_id                        = vaal_animate_weapon_minimum_level_requirement
|level31_stat2_value                    = 50
|level31_stat3_id                        = animate_item_maximum_level_requirement
|level31_stat3_value                    = 100
|level31_stat4_id                        = active_skill_minion_damage_+%_final
|level31_stat4_value                    = 124
|level31_stat5_id                        = number_of_animated_weapons_allowed
|level31_stat5_value                    = 12
|level31_stat6_id                        = active_skill_minion_attack_speed_+%_final
|level31_stat6_value                    = 49
|level31_stat7_id                        = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques
|level31_stat7_value                    = 12
|level32                                = True
|level32_level_requirement              = 92
|level32_stat_text                      = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 50 and 100<br>Minions deal 125% more Damage<br>Maximum 12 Animated Weapons<br>Minions have 50% more Attack Speed<br>Animates up to 12 Weapons
|level32_stat1_id                        = display_minion_monster_level
|level32_stat1_value                    = 92
|level32_stat2_id                        = vaal_animate_weapon_minimum_level_requirement
|level32_stat2_value                    = 50
|level32_stat3_id                        = animate_item_maximum_level_requirement
|level32_stat3_value                    = 100
|level32_stat4_id                        = active_skill_minion_damage_+%_final
|level32_stat4_value                    = 125
|level32_stat5_id                        = number_of_animated_weapons_allowed
|level32_stat5_value                    = 12
|level32_stat6_id                        = active_skill_minion_attack_speed_+%_final
|level32_stat6_value                    = 50
|level32_stat7_id                        = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques
|level32_stat7_value                    = 12
|level33                                = True
|level33_level_requirement              = 93
|level33_stat_text                      = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 50 and 100<br>Minions deal 127% more Damage<br>Maximum 12 Animated Weapons<br>Minions have 51% more Attack Speed<br>Animates up to 12 Weapons
|level33_stat1_id                        = display_minion_monster_level
|level33_stat1_value                    = 93
|level33_stat2_id                        = vaal_animate_weapon_minimum_level_requirement
|level33_stat2_value                    = 50
|level33_stat3_id                        = animate_item_maximum_level_requirement
|level33_stat3_value                    = 100
|level33_stat4_id                        = active_skill_minion_damage_+%_final
|level33_stat4_value                    = 127
|level33_stat5_id                        = number_of_animated_weapons_allowed
|level33_stat5_value                    = 12
|level33_stat6_id                        = active_skill_minion_attack_speed_+%_final
|level33_stat6_value                    = 51
|level33_stat7_id                        = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques
|level33_stat7_value                    = 12
|level34                                = True
|level34_level_requirement              = 94
|level34_stat_text                      = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 50 and 100<br>Minions deal 128% more Damage<br>Maximum 12 Animated Weapons<br>Minions have 52% more Attack Speed<br>Animates up to 12 Weapons
|level34_stat1_id                        = display_minion_monster_level
|level34_stat1_value                    = 94
|level34_stat2_id                        = vaal_animate_weapon_minimum_level_requirement
|level34_stat2_value                    = 50
|level34_stat3_id                        = animate_item_maximum_level_requirement
|level34_stat3_value                    = 100
|level34_stat4_id                        = active_skill_minion_damage_+%_final
|level34_stat4_value                    = 128
|level34_stat5_id                        = number_of_animated_weapons_allowed
|level34_stat5_value                    = 12
|level34_stat6_id                        = active_skill_minion_attack_speed_+%_final
|level34_stat6_value                    = 52
|level34_stat7_id                        = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques
|level34_stat7_value                    = 12
|level35                                = True
|level35_level_requirement              = 95
|level35_stat_text                      = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 50 and 100<br>Minions deal 130% more Damage<br>Maximum 12 Animated Weapons<br>Minions have 53% more Attack Speed<br>Animates up to 12 Weapons
|level35_stat1_id                        = display_minion_monster_level
|level35_stat1_value                    = 95
|level35_stat2_id                        = vaal_animate_weapon_minimum_level_requirement
|level35_stat2_value                    = 50
|level35_stat3_id                        = animate_item_maximum_level_requirement
|level35_stat3_value                    = 100
|level35_stat4_id                        = active_skill_minion_damage_+%_final
|level35_stat4_value                    = 130
|level35_stat5_id                        = number_of_animated_weapons_allowed
|level35_stat5_value                    = 12
|level35_stat6_id                        = active_skill_minion_attack_speed_+%_final
|level35_stat6_value                    = 53
|level35_stat7_id                        = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques
|level35_stat7_value                    = 12
|level36                                = True
|level36_level_requirement              = 96
|level36_stat_text                      = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 50 and 100<br>Minions deal 131% more Damage<br>Maximum 12 Animated Weapons<br>Minions have 54% more Attack Speed<br>Animates up to 12 Weapons
|level36_stat1_id                        = display_minion_monster_level
|level36_stat1_value                    = 96
|level36_stat2_id                        = vaal_animate_weapon_minimum_level_requirement
|level36_stat2_value                    = 50
|level36_stat3_id                        = animate_item_maximum_level_requirement
|level36_stat3_value                    = 100
|level36_stat4_id                        = active_skill_minion_damage_+%_final
|level36_stat4_value                    = 131
|level36_stat5_id                        = number_of_animated_weapons_allowed
|level36_stat5_value                    = 12
|level36_stat6_id                        = active_skill_minion_attack_speed_+%_final
|level36_stat6_value                    = 54
|level36_stat7_id                        = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques
|level36_stat7_value                    = 12
|level37                                = True
|level37_level_requirement              = 97
|level37_stat_text                      = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 50 and 100<br>Minions deal 133% more Damage<br>Maximum 12 Animated Weapons<br>Minions have 55% more Attack Speed<br>Animates up to 12 Weapons
|level37_stat1_id                        = display_minion_monster_level
|level37_stat1_value                    = 97
|level37_stat2_id                        = vaal_animate_weapon_minimum_level_requirement
|level37_stat2_value                    = 50
|level37_stat3_id                        = animate_item_maximum_level_requirement
|level37_stat3_value                    = 100
|level37_stat4_id                        = active_skill_minion_damage_+%_final
|level37_stat4_value                    = 133
|level37_stat5_id                        = number_of_animated_weapons_allowed
|level37_stat5_value                    = 12
|level37_stat6_id                        = active_skill_minion_attack_speed_+%_final
|level37_stat6_value                    = 55
|level37_stat7_id                        = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques
|level37_stat7_value                    = 12
|level38                                = True
|level38_level_requirement              = 98
|level38_stat_text                      = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 50 and 100<br>Minions deal 134% more Damage<br>Maximum 12 Animated Weapons<br>Minions have 56% more Attack Speed<br>Animates up to 12 Weapons
|level38_stat1_id                        = display_minion_monster_level
|level38_stat1_value                    = 98
|level38_stat2_id                        = vaal_animate_weapon_minimum_level_requirement
|level38_stat2_value                    = 50
|level38_stat3_id                        = animate_item_maximum_level_requirement
|level38_stat3_value                    = 100
|level38_stat4_id                        = active_skill_minion_damage_+%_final
|level38_stat4_value                    = 134
|level38_stat5_id                        = number_of_animated_weapons_allowed
|level38_stat5_value                    = 12
|level38_stat6_id                        = active_skill_minion_attack_speed_+%_final
|level38_stat6_value                    = 56
|level38_stat7_id                        = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques
|level38_stat7_value                    = 12
|level39                                = True
|level39_level_requirement              = 99
|level39_stat_text                      = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 50 and 100<br>Minions deal 136% more Damage<br>Maximum 12 Animated Weapons<br>Minions have 57% more Attack Speed<br>Animates up to 12 Weapons
|level39_stat1_id                        = display_minion_monster_level
|level39_stat1_value                    = 99
|level39_stat2_id                        = vaal_animate_weapon_minimum_level_requirement
|level39_stat2_value                    = 50
|level39_stat3_id                        = animate_item_maximum_level_requirement
|level39_stat3_value                    = 100
|level39_stat4_id                        = active_skill_minion_damage_+%_final
|level39_stat4_value                    = 136
|level39_stat5_id                        = number_of_animated_weapons_allowed
|level39_stat5_value                    = 12
|level39_stat6_id                        = active_skill_minion_attack_speed_+%_final
|level39_stat6_value                    = 57
|level39_stat7_id                        = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques
|level39_stat7_value                    = 12
|level40                                = True
|level40_level_requirement              = 100
|level40_stat_text                      = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 50 and 100<br>Minions deal 137% more Damage<br>Maximum 13 Animated Weapons<br>Minions have 58% more Attack Speed<br>Animates up to 13 Weapons
|level40_stat1_id                        = display_minion_monster_level
|level40_stat1_value                    = 100
|level40_stat2_id                        = vaal_animate_weapon_minimum_level_requirement
|level40_stat2_value                    = 50
|level40_stat3_id                        = animate_item_maximum_level_requirement
|level40_stat3_value                    = 100
|level40_stat4_id                        = active_skill_minion_damage_+%_final
|level40_stat4_value                    = 137
|level40_stat5_id                        = number_of_animated_weapons_allowed
|level40_stat5_value                    = 13
|level40_stat6_id                        = active_skill_minion_attack_speed_+%_final
|level40_stat6_value                    = 58
|level40_stat7_id                        = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques
|level40_stat7_value                    = 13
|level1_dexterity_requirement            = 0
|level1_intelligence_requirement        = 0
|level1_experience                      = 0
|level1_experience                      = 0
|level2_dexterity_requirement            = 0
|level2_intelligence_requirement        = 0
|level2_experience                      = 841
|level3_dexterity_requirement            = 17
|level3_intelligence_requirement        = 0
|level3_experience                      = 3940
|level4_dexterity_requirement            = 21
|level4_intelligence_requirement        = 14
|level4_experience                      = 11373
|level5_dexterity_requirement            = 26
|level5_intelligence_requirement        = 18
|level5_experience                      = 34268
|level6_dexterity_requirement            = 31
|level6_intelligence_requirement        = 22
|level6_experience                      = 83993
|level7_dexterity_requirement            = 37
|level7_intelligence_requirement        = 25
|level7_experience                      = 179707
|level8_dexterity_requirement            = 42
|level8_intelligence_requirement        = 29
|level8_experience                      = 349302
|level9_dexterity_requirement            = 47
|level9_intelligence_requirement        = 33
|level9_experience                      = 633061
|level10_dexterity_requirement          = 52
|level10_intelligence_requirement        = 36
|level10_experience                      = 1087057
|level11_dexterity_requirement          = 58
|level11_intelligence_requirement        = 40
|level11_experience                      = 1790185
|level12_dexterity_requirement          = 63
|level12_intelligence_requirement        = 44
|level12_experience                      = 2851408
|level13_dexterity_requirement          = 68
|level13_intelligence_requirement        = 48
|level13_experience                      = 4917278
|level14_dexterity_requirement          = 74
|level14_intelligence_requirement        = 51
|level14_experience                      = 7424388
|level15_dexterity_requirement          = 78
|level15_intelligence_requirement        = 54
|level15_experience                      = 9998119
|level16_dexterity_requirement          = 82
|level16_intelligence_requirement        = 57
|level16_experience                      = 17609470
|level17_dexterity_requirement          = 86
|level17_intelligence_requirement        = 60
|level17_experience                      = 31047378
|level18_dexterity_requirement          = 90
|level18_intelligence_requirement        = 62
|level18_experience                      = 56099525
|level19_dexterity_requirement          = 94
|level19_intelligence_requirement        = 65
|level19_experience                      = 99968961
|level20_dexterity_requirement          = 98
|level20_intelligence_requirement        = 68
|level20_experience                      = 342050139
|level21_dexterity_requirement          = 100
|level21_intelligence_requirement        = 70
|drop_text                              = Vaal Animate Weapon can drop from the Vaal Vessels found in [[Vaal side area]]s, or by [[corrupt]]ing {{il|Animate Weapon}}.
|drop_text                              = Vaal Animate Weapon can drop from the Vaal Vessels found in [[Vaal side area]]s, or by [[corrupt]]ing {{il|Animate Weapon}}.
|is_drop_restricted                      = true
|is_drop_restricted                      = true

Revision as of 07:40, 24 May 2023

Vaal Animate WeaponDuration, Minion, Spell, Vaal, Physical
Level: (1-20)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 40 sec
Cast Time: 0.60 sec
Requires Level 4Animates multiple Melee Weapon Items and Lingering Blades to fight by your side, and transforms them into different, unique weapons. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 15 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Can use Items requiring up to Level (9-100)
Animated Weapons are transformed into random Unique
Weapons with Level Requirement between (1-40) and (9-100)
Minions deal (50-107)% more Damage
Maximum (5-10) Animated Weapons
Minions have (0-38)% more Attack Speed
Animates up to (5-10) Weapons

Additional Effects From 1-20% Quality:
Minions have 1% increased Movement Speed
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop restricted
Drop level: 5
Vaal Animate Weapon can drop from the Vaal Vessels found in Vaal side areas, or by corrupting Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.60 sec
Requires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds
Can use Items requiring up to Level (9-100)
Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
Minions deal (0-38)% more Damage
Maximum (5-14) Animated Weapons
Minions have (0-38)% more Attack Speed

Additional Effects From 1-20% Quality:
+(0.1-2) to maximum number of Animated Weapons
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemVaalAnimateWeapon
For the non-Vaal counterpart, see Animate Weapon.

Vaal Animate Weapon is a spell that animates several weapons or Lingering Blades on the ground as flying allied minion, transforming them into random attack-focused unique weapons for a duration.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired DexterityRequired Intelligencemax.
Item
Level
More
Damage
More
Attack
Speed
additional
Physical
Damage
Maximum
Animated
Weapons
Exp.Total Exp.
1400950%N/AN/A500
26001153%2%N/A5841841
391701456%4%N/A630993940
41221141859%6%N/A6743311373
51626182262%8%N/A62289534268
62031222665%10%N/A74972583993
72437253168%12%N/A795714179707
82842293571%14%N/A7169595349302
93247334074%16%N/A7283759633061
103652364477%18%N/A84539961087057
114058404980%20%N/A87031281790185
124463445383%22%N/A810612232851408
134868485886%24%N/A820658704917278
145274516289%26%N/A925071107424388
155578546692%28%N/A925737319998119
165882577095%30%N/A9761135117609470
176186607498%32%N/A91343790831047378
1864906278101%34%N/A102505214756099525
1967946582104%36%N/A104386943699968961
20709868100107%38%N/A10242081178342050139
217210070100109%39%N/A10N/AN/A
2274N/AN/A100110%40%N/A11N/AN/A
2376N/AN/A100112%41%N/A11N/AN/A
2478N/AN/A100113%42%N/A11N/AN/A
2580N/AN/A100115%43%N/A11N/AN/A
2682N/AN/A100116%44%N/A11N/AN/A
2784N/AN/A100118%45%N/A11N/AN/A
2886N/AN/A100119%46%N/A11N/AN/A
2988N/AN/A100121%47%N/A12N/AN/A
3090N/AN/A100122%48%N/A12N/AN/A
3191N/AN/A100124%49%N/A12N/AN/A
3292N/AN/A100125%50%N/A12N/AN/A
3393N/AN/A100127%51%N/A12N/AN/A
3494N/AN/A100128%52%N/A12N/AN/A
3595N/AN/A100130%53%N/A12N/AN/A
3696N/AN/A100131%54%N/A12N/AN/A
3797N/AN/A100133%55%N/A12N/AN/A
3898N/AN/A100134%56%N/A12N/AN/A
3999N/AN/A100136%57%N/A12N/AN/A
40100N/AN/A100137%58%N/A13N/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
Superior+(0.1-2) to maximum number of Animated Weapons1

Item acquisition

Vaal Animate Weapon has restrictions on where or how it can drop. Vaal Animate Weapon can drop from the Vaal Vessels found in Vaal side areas, or by corrupting Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.60 sec
Requires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds
Can use Items requiring up to Level (9-100)
Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
Minions deal (0-38)% more Damage
Maximum (5-14) Animated Weapons
Minions have (0-38)% more Attack Speed

Additional Effects From 1-20% Quality:
+(0.1-2) to maximum number of Animated Weapons
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.

Recipes

Vaal Animate Weapon can be created from the following recipes:

AmountPartDescriptionMeta
9Volatile PowerVolatile Power9Vaal Gem
Quality: +20%
Corrupted
Unlimited power is apt to corrupt the minds of those who possess it.
Random corrupted Vaal gem with 20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Threshold jewels

The following threshold jewels augment Vaal Animate Weapon:

Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.

ItemLimitRadiusStatsDrop
Enabled
Spirit GuardsSpirit Guards
Viridian Jewel
Limited to: 1
Radius: Medium
Minions deal (8-12)% increased Damage
With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
Long after the Karui passed through,
the whispers of those who stood their ground
at Lioneye's Watch could be heard amongst the rubble.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1MediumMinions deal (8-12)% increased Damage
With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
0

Related unique items

The following unique items are related to Animate Weapon:

ItemBase ItemRequired levelStats
Jorrhast's BlacksteelJorrhast's Blacksteel
Steelhead
Two Hand Mace
Physical Damage: (135-162) to (202.5-243)
Critical Strike Chance: 5.00%
Attacks per Second: (1.40-1.46)
Weapon Range: 1.3 metres
Requires Level 44, 143 Str45% increased Stun Duration on Enemies25% chance to Trigger Level 20 Animate Weapon on Kill
(150-200)% increased Physical Damage
(8-12)% increased Attack Speed
(8-12)% increased Cast Speed
30% less Animate Weapon Duration
Weapons you Animate create an additional copy
His flesh had long turned to dust,
but his vengeance lived on
in every scrap of iron he touched.
Steelhead4445% increased Stun Duration on Enemies25% chance to Trigger Level 20 Animate Weapon on Kill
(150-200)% increased Physical Damage
(8-12)% increased Attack Speed
(8-12)% increased Cast Speed
30% less Animate Weapon Duration
Weapons you Animate create an additional copy
Chains of CommandChains of Command
Saintly Chainmail
Armour: (1002-1336)
Energy Shield: (240-319)
Movement Speed: -5%
Requires Level 70, 99 Str, 115 IntTrigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
(150-190)% increased Armour and Energy Shield
+(60-90) to maximum Life
Animated Guardian deals 5% increased Damage per Animated Weapon
Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
Animated Minions' Melee Attacks deal 50% less Splash Damage to surrounding targets
You cannot have non-Animated Minions
A general may carry his men to greatness, or be dragged beneath the mire by their burden.
Saintly Chainmail70Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
(150-190)% increased Armour and Energy Shield
+(60-90) to maximum Life
Animated Guardian deals 5% increased Damage per Animated Weapon
Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
Animated Minions' Melee Attacks deal 50% less Splash Damage to surrounding targets
You cannot have non-Animated Minions

Related helmet enchantments

The following helmet enchantments affect Vaal Animate Weapon.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Animate Weapon Chance To Create Additional Copy 166Merciless Labyrinth16% chance to create an additional Animate Weapon copyhelmet 100
Enchantment Animate Weapon Chance To Create Additional Copy 275Eternal Labyrinth24% chance to create an additional Animate Weapon copyhelmet 100
Enchantment Animate Weapon Duration 166Merciless Labyrinth20% increased Animate Weapon Durationhelmet 100
Enchantment Animate Weapon Duration 275Eternal Labyrinth30% increased Animate Weapon Durationhelmet 100

Alternate skill effects

Vaal Animate Weapon has the following alternate skill effects:

ItemEffect(s)
Automaton Animate Weapon EffectAutomaton Animate Weapon EffectSkill Gem EffectYour Animated Weapons have an Automaton Effect.Your Animated Weapons have an Automaton Effect.
Celestial Animated Weapon EffectCelestial Animated Weapon EffectSkill Gem EffectYour Animated Weapons become a Celestial Effect.Your Animated Weapons become a Celestial Effect.
Innocence Animate Weapon EffectInnocence Animate Weapon EffectSkill Gem EffectYour Animated Weapons have an Innocence Effect.Your Animated Weapons have an Innocence Effect.
Polar Animate Weapon EffectPolar Animate Weapon EffectSkill Gem EffectYour Animated Weapons have a Polar Effect.Your Animated Weapons have a Polar Effect.

Version history

Version Changes
3.21.0
  • Introduced to the game.

References