Shade Form: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
Shade Form increases [[stealth]] by 100%, effectively reducing enemy aggro radius by 50%. It also grants immunity to [[physical damage]], negating it completely. | |||
By default, the skill has a [[cooldown]] of 40 seconds and is affected by modifiers to [[Cooldown Recovery Rate]]. This skill begins on cooldown when entering a new area. | |||
The buff lasts for 3 seconds by default. Modifiers to [[duration]] like {{il|Increased Duration Support}} and {{il|Efficacy Support}} affect the uptime of the buff, as well as {{il|Temporal Chains}}. With sufficient investment, it is possible to permanently keep the buff up, making it useful to mitigate the Trauma mechanic of {{il|Boneshatter}}, or the physical damage over time from {{il|Disintegrator}} or {{il|Hand of the Fervent}}. | |||
==Version history== | ==Version history== |
Revision as of 15:50, 19 March 2023
Name | Shade Form |
---|---|
Skill Id | ShadeForm |
Icon | |
Cast Time | 1.00 sec |
Level Req. | 1 |
Attack Speed | 100% of base |
Attack Damage | 100% of base |
Effectiveness of Added Damage | 100% |
Stored Uses | 1 |
Cooldown | 40.00 sec |
Base duration | 3.00 sec |
Makes you immune to physical damage, and harder for enemies to detect, for a duration. | |
Base duration is 3.00 seconds 20% chance to Trigger this Spell when you Use a Skill Socketed in Equipped Body Armour This Skill's Cooldown does not recover during its effect 100% increased Stealth |
Name | Shade Form |
---|---|
Skill Id | ShadeFormWhenHit |
Icon | |
Cast Time | 1.00 sec |
Level Req. | 1 |
Attack Speed | 100% of base |
Attack Damage | 100% of base |
Effectiveness of Added Damage | 100% |
Stored Uses | 1 |
Cooldown | 40.00 sec |
Base duration | 3.00 sec |
Makes you immune to physical damage, and harder for enemies to detect, for a duration. | |
Base duration is 3.00 seconds Trigger this Spell when you're Hit This Skill's Cooldown does not recover during its effect 100% increased Stealth |
Shade Form is a skill granted by Shroud of the Lightless (skill id: ShadeForm), or a Replica Eternity ShroudReplica Eternity Shroud
Blood RaimentEvasion: (872-1252)
Energy Shield: (146-210)
Movement Speed: -3%Requires Level 65, 107 Dex, 90 IntTrigger Level 20 Shade Form when Hit
(100-150)% increased Evasion and Energy Shield
+(70-100) to maximum Life
+(17-23)% to Chaos Resistance
Gain (3-5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items"The form of this replica came to me in a troubled dream.
I do not believe we should ever allow it to be used."
- Researcher Arn (skill id: ShadeFormWhenHit).
Mechanics
Shade Form increases stealth by 100%, effectively reducing enemy aggro radius by 50%. It also grants immunity to physical damage, negating it completely.
By default, the skill has a cooldown of 40 seconds and is affected by modifiers to Cooldown Recovery Rate. This skill begins on cooldown when entering a new area.
The buff lasts for 3 seconds by default. Modifiers to duration like Increased Duration SupportIncreased Duration SupportSupport, Duration
Icon: D
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill with a duration.Supported Skills have (45-64)% increased Skill Effect Duration
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Skill Effect DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. and Efficacy SupportEfficacy SupportSupport, Duration
Icon: a
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 8Supports any skill that deals damage or has a duration.Supported Skills deal (15-24)% more Damage over Time
Supported Skills have (15-24)% increased Skill Effect Duration
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Damage over TimeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. affect the uptime of the buff, as well as Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds
+(0-1) metre to radius
50% less Effect of Curse against Players
Cursed Normal and Magic Enemies have (15-29)% less Action Speed
Other effects on Cursed enemies expire 25% slower
Cursed Rare and Unique Enemies have (9-18)% less Action Speed
Additional Effects From 1-20% Quality:
(1-20)% increased Curse DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. With sufficient investment, it is possible to permanently keep the buff up, making it useful to mitigate the Trauma mechanic of BoneshatterBoneshatterAttack, Melee, Strike, AoE, Duration, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 85% of base
Attack Damage: (200-250)% of base
Effectiveness of Added Damage: (200-250)%Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage
+0.2 metres to Melee Strike Range
Gain 1 Trauma the first time this Attack Hits an Enemy
Take (6-194) Physical Damage per Trauma when you gain Trauma
Trauma lasts 6.0 seconds
(2-4)% more Damage per Trauma
Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%
Additional Effects From 1-20% Quality:
+(0.05-1)% more Damage per TraumaPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., or the physical damage over time from DisintegratorDisintegrator
Maelström StaffWarstaff
Physical Damage: (291-311) to (417-447)
Critical Strike Chance: 6.80%
Attacks per Second: 1.25
Weapon Range: 1.3 metresRequires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a StaffAdds (220-240) to (270-300) Physical Damage
+1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
25% chance to gain a Siphoning Charge when you use a Skill
Adds (12-14) to (15-16) Physical Damage to Attacks and Spells per Siphoning Charge
Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
1% additional Physical Damage Reduction from Hits per Siphoning Charge
0.2% of Damage Leeched as Life per Siphoning Charge
Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
BattlemageBlurred is the boundary
between creator and destroyer. or Hand of the FerventHand of the Fervent
Zealot GlovesArmour: (132-211)
Energy Shield: (27-43)Requires Level 43, 34 Str, 34 Int(70-130)% increased Armour and Energy Shield
+(50-70) to maximum Life
Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second
Hits Overwhelm (10-15)% of Physical Damage Reduction while you have Sacrificial ZealA sacrifice of blood calls forth His vengeance.
Let the righteous become the Hand of God..
Version history
Version | Changes |
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3.17.0 |
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3.12.0 |
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3.1.0 |
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