Vaal Ground Slam: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
(→‎top: drop restricted)
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
Line 6: Line 6:
|size_y                                  = 1
|size_y                                  = 1
|drop_level                              = 1
|drop_level                              = 1
|tags                                    = up_to_level_8_gem, gem, default
|tags                                    = up_to_level_8_gem, vaal_gem, gem, default
|metadata_id                            = Metadata/Items/Gems/SkillGemVaalGroundSlam
|metadata_id                            = Metadata/Items/Gems/SkillGemVaalGroundSlam
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|strength_percent                        = 100
|strength_percent                        = 100
|gem_tags                                = Vaal, Attack, AoE, Slam, Melee
|gem_tags                                = Vaal, Attack, AoE, Slam, Melee
|gem_description                        = Slams the ground in front of you, creating a wave that travels in all directions that damages and stuns enemies. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
|gem_description                        = Slams the ground in front of you, creating a wave that travels in all directions that damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
|active_skill_name                      = Vaal Ground Slam
|active_skill_name                      = Vaal Ground Slam
|item_class_id_restriction              = One Hand Mace, Sceptre, Staff, Two Hand Mace, One Hand Axe, Two Hand Axe, Unarmed, Warstaff
|item_class_id_restriction              = One Hand Mace, Sceptre, Staff, Two Hand Mace, One Hand Axe, Two Hand Axe, Unarmed, Warstaff
Line 25: Line 25:
|static_vaal_souls_requirement          = 15
|static_vaal_souls_requirement          = 15
|static_vaal_stored_uses                = 4
|static_vaal_stored_uses                = 4
|static_vaal_soul_gain_prevention_time  = 1
|static_attack_speed_multiplier          = 90
|static_attack_speed_multiplier          = 90
|static_stat1_id                        = base_stun_duration_+%
|static_stat1_id                        = base_stun_duration_+%
|static_stat1_value                      = 200
|static_stat1_value                      = 200
|static_stat2_id                        = always_stun
|static_stat2_id                        = base_stun_threshold_reduction_+%
|static_stat2_value                      = 1
|static_stat2_value                      = 25
|static_stat3_id                        = global_always_hit
|static_stat3_id                        = global_always_hit
|static_stat3_value                      = 1
|static_stat3_value                      = 1
|static_stat4_id                        = is_area_damage
|static_stat4_id                        = vaal_skill_exertable
|static_stat4_value                      = 1
|static_stat4_value                      = 1
|static_stat5_id                        = cannot_cancel_skill_before_contact_point
|static_stat5_id                        = is_area_damage
|static_stat5_value                      = 1
|static_stat5_value                      = 1
|stat_text                              = Deals (250-400)% of Base Attack Damage<br>200% increased Stun Duration on enemies<br>Deals up to (40-49)% more Damage to closer targets<br>Stuns Enemies<br>Can't be Evaded<br>+(0-9) to radius
|static_stat6_id                        = cannot_cancel_skill_before_contact_point
|static_stat6_value                      = 1
|stat_text                              = 200% increased Stun Duration on enemies<br>Deals up to (40-49)% more Damage to closer targets<br>25% reduced Enemy Stun Threshold<br>Can't be Evaded<br>This Attack can be Exerted as though it was not a Vaal Skill<br>+(0-9) to radius
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 1
Line 46: Line 49:
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 2
|level2_level_requirement                = 2
|level2_damage_effectiveness            = 196
|level2_damage_effectiveness            = 200
|level2_damage_multiplier                = 195.8
|level2_damage_multiplier                = 199.7
|level2_stat_text                        = Deals up to 40% more Damage to closer targets
|level2_stat_text                        = Deals up to 40% more Damage to closer targets
|level2_stat1_id                        = groundslam_damage_to_close_targets_+%_final
|level2_stat1_id                        = groundslam_damage_to_close_targets_+%_final
Line 53: Line 56:
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 4
|level3_level_requirement                = 4
|level3_damage_effectiveness            = 202
|level3_damage_effectiveness            = 209
|level3_damage_multiplier                = 201.6
|level3_damage_multiplier                = 209.5
|level3_stat_text                        = Deals up to 41% more Damage to closer targets<br>+1 to radius
|level3_stat_text                        = Deals up to 41% more Damage to closer targets<br>+1 to radius
|level3_stat1_id                        = groundslam_damage_to_close_targets_+%_final
|level3_stat1_id                        = groundslam_damage_to_close_targets_+%_final
Line 62: Line 65:
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 7
|level4_level_requirement                = 7
|level4_damage_effectiveness            = 207
|level4_damage_effectiveness            = 219
|level4_damage_multiplier                = 207.4
|level4_damage_multiplier                = 219.2
|level4_stat_text                        = Deals up to 41% more Damage to closer targets<br>+1 to radius
|level4_stat_text                        = Deals up to 41% more Damage to closer targets<br>+1 to radius
|level4_stat1_id                        = groundslam_damage_to_close_targets_+%_final
|level4_stat1_id                        = groundslam_damage_to_close_targets_+%_final
Line 71: Line 74:
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 11
|level5_level_requirement                = 11
|level5_damage_effectiveness            = 213
|level5_damage_effectiveness            = 229
|level5_damage_multiplier                = 213.2
|level5_damage_multiplier                = 228.9
|level5_stat_text                        = Deals up to 42% more Damage to closer targets<br>+2 to radius
|level5_stat_text                        = Deals up to 42% more Damage to closer targets<br>+2 to radius
|level5_stat1_id                        = groundslam_damage_to_close_targets_+%_final
|level5_stat1_id                        = groundslam_damage_to_close_targets_+%_final
Line 80: Line 83:
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 16
|level6_level_requirement                = 16
|level6_damage_effectiveness            = 219
|level6_damage_effectiveness            = 239
|level6_damage_multiplier                = 218.9
|level6_damage_multiplier                = 238.7
|level6_stat_text                        = Deals up to 42% more Damage to closer targets<br>+2 to radius
|level6_stat_text                        = Deals up to 42% more Damage to closer targets<br>+2 to radius
|level6_stat1_id                        = groundslam_damage_to_close_targets_+%_final
|level6_stat1_id                        = groundslam_damage_to_close_targets_+%_final
Line 89: Line 92:
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 20
|level7_level_requirement                = 20
|level7_damage_effectiveness            = 225
|level7_damage_effectiveness            = 248
|level7_damage_multiplier                = 224.7
|level7_damage_multiplier                = 248.4
|level7_stat_text                        = Deals up to 43% more Damage to closer targets<br>+3 to radius
|level7_stat_text                        = Deals up to 43% more Damage to closer targets<br>+3 to radius
|level7_stat1_id                        = groundslam_damage_to_close_targets_+%_final
|level7_stat1_id                        = groundslam_damage_to_close_targets_+%_final
Line 98: Line 101:
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 24
|level8_level_requirement                = 24
|level8_damage_effectiveness            = 231
|level8_damage_effectiveness            = 258
|level8_damage_multiplier                = 230.5
|level8_damage_multiplier                = 258.2
|level8_stat_text                        = Deals up to 43% more Damage to closer targets<br>+3 to radius
|level8_stat_text                        = Deals up to 43% more Damage to closer targets<br>+3 to radius
|level8_stat1_id                        = groundslam_damage_to_close_targets_+%_final
|level8_stat1_id                        = groundslam_damage_to_close_targets_+%_final
Line 107: Line 110:
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 28
|level9_level_requirement                = 28
|level9_damage_effectiveness            = 236
|level9_damage_effectiveness            = 268
|level9_damage_multiplier                = 236.3
|level9_damage_multiplier                = 267.9
|level9_stat_text                        = Deals up to 44% more Damage to closer targets<br>+4 to radius
|level9_stat_text                        = Deals up to 44% more Damage to closer targets<br>+4 to radius
|level9_stat1_id                        = groundslam_damage_to_close_targets_+%_final
|level9_stat1_id                        = groundslam_damage_to_close_targets_+%_final
Line 116: Line 119:
|level10                                = True
|level10                                = True
|level10_level_requirement              = 32
|level10_level_requirement              = 32
|level10_damage_effectiveness            = 242
|level10_damage_effectiveness            = 278
|level10_damage_multiplier              = 242.1
|level10_damage_multiplier              = 277.6
|level10_stat_text                      = Deals up to 44% more Damage to closer targets<br>+4 to radius
|level10_stat_text                      = Deals up to 44% more Damage to closer targets<br>+4 to radius
|level10_stat1_id                        = groundslam_damage_to_close_targets_+%_final
|level10_stat1_id                        = groundslam_damage_to_close_targets_+%_final
Line 125: Line 128:
|level11                                = True
|level11                                = True
|level11_level_requirement              = 36
|level11_level_requirement              = 36
|level11_damage_effectiveness            = 248
|level11_damage_effectiveness            = 287
|level11_damage_multiplier              = 247.9
|level11_damage_multiplier              = 287.4
|level11_stat_text                      = Deals up to 45% more Damage to closer targets<br>+5 to radius
|level11_stat_text                      = Deals up to 45% more Damage to closer targets<br>+5 to radius
|level11_stat1_id                        = groundslam_damage_to_close_targets_+%_final
|level11_stat1_id                        = groundslam_damage_to_close_targets_+%_final
Line 134: Line 137:
|level12                                = True
|level12                                = True
|level12_level_requirement              = 40
|level12_level_requirement              = 40
|level12_damage_effectiveness            = 254
|level12_damage_effectiveness            = 297
|level12_damage_multiplier              = 253.7
|level12_damage_multiplier              = 297.1
|level12_stat_text                      = Deals up to 45% more Damage to closer targets<br>+5 to radius
|level12_stat_text                      = Deals up to 45% more Damage to closer targets<br>+5 to radius
|level12_stat1_id                        = groundslam_damage_to_close_targets_+%_final
|level12_stat1_id                        = groundslam_damage_to_close_targets_+%_final
Line 143: Line 146:
|level13                                = True
|level13                                = True
|level13_level_requirement              = 44
|level13_level_requirement              = 44
|level13_damage_effectiveness            = 259
|level13_damage_effectiveness            = 307
|level13_damage_multiplier              = 259.5
|level13_damage_multiplier              = 306.8
|level13_stat_text                      = Deals up to 46% more Damage to closer targets<br>+6 to radius
|level13_stat_text                      = Deals up to 46% more Damage to closer targets<br>+6 to radius
|level13_stat1_id                        = groundslam_damage_to_close_targets_+%_final
|level13_stat1_id                        = groundslam_damage_to_close_targets_+%_final
Line 152: Line 155:
|level14                                = True
|level14                                = True
|level14_level_requirement              = 48
|level14_level_requirement              = 48
|level14_damage_effectiveness            = 265
|level14_damage_effectiveness            = 317
|level14_damage_multiplier              = 265.3
|level14_damage_multiplier              = 316.6
|level14_stat_text                      = Deals up to 46% more Damage to closer targets<br>+6 to radius
|level14_stat_text                      = Deals up to 46% more Damage to closer targets<br>+6 to radius
|level14_stat1_id                        = groundslam_damage_to_close_targets_+%_final
|level14_stat1_id                        = groundslam_damage_to_close_targets_+%_final
Line 161: Line 164:
|level15                                = True
|level15                                = True
|level15_level_requirement              = 52
|level15_level_requirement              = 52
|level15_damage_effectiveness            = 271
|level15_damage_effectiveness            = 326
|level15_damage_multiplier              = 271.1
|level15_damage_multiplier              = 326.3
|level15_stat_text                      = Deals up to 47% more Damage to closer targets<br>+7 to radius
|level15_stat_text                      = Deals up to 47% more Damage to closer targets<br>+7 to radius
|level15_stat1_id                        = groundslam_damage_to_close_targets_+%_final
|level15_stat1_id                        = groundslam_damage_to_close_targets_+%_final
Line 170: Line 173:
|level16                                = True
|level16                                = True
|level16_level_requirement              = 56
|level16_level_requirement              = 56
|level16_damage_effectiveness            = 277
|level16_damage_effectiveness            = 336
|level16_damage_multiplier              = 276.8
|level16_damage_multiplier              = 336.1
|level16_stat_text                      = Deals up to 47% more Damage to closer targets<br>+7 to radius
|level16_stat_text                      = Deals up to 47% more Damage to closer targets<br>+7 to radius
|level16_stat1_id                        = groundslam_damage_to_close_targets_+%_final
|level16_stat1_id                        = groundslam_damage_to_close_targets_+%_final
Line 179: Line 182:
|level17                                = True
|level17                                = True
|level17_level_requirement              = 60
|level17_level_requirement              = 60
|level17_damage_effectiveness            = 283
|level17_damage_effectiveness            = 346
|level17_damage_multiplier              = 282.6
|level17_damage_multiplier              = 345.8
|level17_stat_text                      = Deals up to 48% more Damage to closer targets<br>+8 to radius
|level17_stat_text                      = Deals up to 48% more Damage to closer targets<br>+8 to radius
|level17_stat1_id                        = groundslam_damage_to_close_targets_+%_final
|level17_stat1_id                        = groundslam_damage_to_close_targets_+%_final
Line 188: Line 191:
|level18                                = True
|level18                                = True
|level18_level_requirement              = 64
|level18_level_requirement              = 64
|level18_damage_effectiveness            = 288
|level18_damage_effectiveness            = 356
|level18_damage_multiplier              = 288.4
|level18_damage_multiplier              = 355.5
|level18_stat_text                      = Deals up to 48% more Damage to closer targets<br>+8 to radius
|level18_stat_text                      = Deals up to 48% more Damage to closer targets<br>+8 to radius
|level18_stat1_id                        = groundslam_damage_to_close_targets_+%_final
|level18_stat1_id                        = groundslam_damage_to_close_targets_+%_final
Line 197: Line 200:
|level19                                = True
|level19                                = True
|level19_level_requirement              = 67
|level19_level_requirement              = 67
|level19_damage_effectiveness            = 294
|level19_damage_effectiveness            = 365
|level19_damage_multiplier              = 294.2
|level19_damage_multiplier              = 365.3
|level19_stat_text                      = Deals up to 49% more Damage to closer targets<br>+9 to radius
|level19_stat_text                      = Deals up to 49% more Damage to closer targets<br>+9 to radius
|level19_stat1_id                        = groundslam_damage_to_close_targets_+%_final
|level19_stat1_id                        = groundslam_damage_to_close_targets_+%_final
Line 206: Line 209:
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
|level20_damage_effectiveness            = 300
|level20_damage_effectiveness            = 375
|level20_damage_multiplier              = 300
|level20_damage_multiplier              = 375
|level20_stat_text                      = Deals up to 49% more Damage to closer targets<br>+9 to radius
|level20_stat_text                      = Deals up to 49% more Damage to closer targets<br>+9 to radius
|level20_stat1_id                        = groundslam_damage_to_close_targets_+%_final
|level20_stat1_id                        = groundslam_damage_to_close_targets_+%_final
Line 215: Line 218:
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
|level21_damage_effectiveness            = 306
|level21_damage_effectiveness            = 385
|level21_damage_multiplier              = 305.8
|level21_damage_multiplier              = 384.7
|level21_stat_text                      = Deals up to 50% more Damage to closer targets<br>+10 to radius
|level21_stat_text                      = Deals up to 50% more Damage to closer targets<br>+10 to radius
|level21_stat1_id                        = groundslam_damage_to_close_targets_+%_final
|level21_stat1_id                        = groundslam_damage_to_close_targets_+%_final
Line 224: Line 227:
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
|level22_damage_effectiveness            = 312
|level22_damage_effectiveness            = 394
|level22_damage_multiplier              = 311.6
|level22_damage_multiplier              = 394.5
|level22_stat_text                      = Deals up to 50% more Damage to closer targets<br>+10 to radius
|level22_stat_text                      = Deals up to 50% more Damage to closer targets<br>+10 to radius
|level22_stat1_id                        = groundslam_damage_to_close_targets_+%_final
|level22_stat1_id                        = groundslam_damage_to_close_targets_+%_final
Line 233: Line 236:
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
|level23_damage_effectiveness            = 317
|level23_damage_effectiveness            = 404
|level23_damage_multiplier              = 317.4
|level23_damage_multiplier              = 404.2
|level23_stat_text                      = Deals up to 51% more Damage to closer targets<br>+11 to radius
|level23_stat_text                      = Deals up to 51% more Damage to closer targets<br>+11 to radius
|level23_stat1_id                        = groundslam_damage_to_close_targets_+%_final
|level23_stat1_id                        = groundslam_damage_to_close_targets_+%_final
Line 242: Line 245:
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
|level24_damage_effectiveness            = 323
|level24_damage_effectiveness            = 414
|level24_damage_multiplier              = 323.2
|level24_damage_multiplier              = 413.9
|level24_stat_text                      = Deals up to 51% more Damage to closer targets<br>+11 to radius
|level24_stat_text                      = Deals up to 51% more Damage to closer targets<br>+11 to radius
|level24_stat1_id                        = groundslam_damage_to_close_targets_+%_final
|level24_stat1_id                        = groundslam_damage_to_close_targets_+%_final
Line 251: Line 254:
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
|level25_damage_effectiveness            = 329
|level25_damage_effectiveness            = 424
|level25_damage_multiplier              = 328.9
|level25_damage_multiplier              = 423.7
|level25_stat_text                      = Deals up to 52% more Damage to closer targets<br>+12 to radius
|level25_stat_text                      = Deals up to 52% more Damage to closer targets<br>+12 to radius
|level25_stat1_id                        = groundslam_damage_to_close_targets_+%_final
|level25_stat1_id                        = groundslam_damage_to_close_targets_+%_final
Line 260: Line 263:
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
|level26_damage_effectiveness            = 335
|level26_damage_effectiveness            = 433
|level26_damage_multiplier              = 334.7
|level26_damage_multiplier              = 433.4
|level26_stat_text                      = Deals up to 52% more Damage to closer targets<br>+12 to radius
|level26_stat_text                      = Deals up to 52% more Damage to closer targets<br>+12 to radius
|level26_stat1_id                        = groundslam_damage_to_close_targets_+%_final
|level26_stat1_id                        = groundslam_damage_to_close_targets_+%_final
Line 269: Line 272:
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
|level27_damage_effectiveness            = 341
|level27_damage_effectiveness            = 443
|level27_damage_multiplier              = 340.5
|level27_damage_multiplier              = 443.2
|level27_stat_text                      = Deals up to 53% more Damage to closer targets<br>+13 to radius
|level27_stat_text                      = Deals up to 53% more Damage to closer targets<br>+13 to radius
|level27_stat1_id                        = groundslam_damage_to_close_targets_+%_final
|level27_stat1_id                        = groundslam_damage_to_close_targets_+%_final
Line 278: Line 281:
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
|level28_damage_effectiveness            = 346
|level28_damage_effectiveness            = 453
|level28_damage_multiplier              = 346.3
|level28_damage_multiplier              = 452.9
|level28_stat_text                      = Deals up to 53% more Damage to closer targets<br>+13 to radius
|level28_stat_text                      = Deals up to 53% more Damage to closer targets<br>+13 to radius
|level28_stat1_id                        = groundslam_damage_to_close_targets_+%_final
|level28_stat1_id                        = groundslam_damage_to_close_targets_+%_final
Line 287: Line 290:
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
|level29_damage_effectiveness            = 352
|level29_damage_effectiveness            = 463
|level29_damage_multiplier              = 352.1
|level29_damage_multiplier              = 462.6
|level29_stat_text                      = Deals up to 54% more Damage to closer targets<br>+14 to radius
|level29_stat_text                      = Deals up to 54% more Damage to closer targets<br>+14 to radius
|level29_stat1_id                        = groundslam_damage_to_close_targets_+%_final
|level29_stat1_id                        = groundslam_damage_to_close_targets_+%_final
Line 296: Line 299:
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
|level30_damage_effectiveness            = 358
|level30_damage_effectiveness            = 472
|level30_damage_multiplier              = 357.9
|level30_damage_multiplier              = 472.4
|level30_stat_text                      = Deals up to 54% more Damage to closer targets<br>+14 to radius
|level30_stat_text                      = Deals up to 54% more Damage to closer targets<br>+14 to radius
|level30_stat1_id                        = groundslam_damage_to_close_targets_+%_final
|level30_stat1_id                        = groundslam_damage_to_close_targets_+%_final
Line 305: Line 308:
|level31                                = True
|level31                                = True
|level31_level_requirement              = 91
|level31_level_requirement              = 91
|level31_damage_effectiveness            = 361
|level31_damage_effectiveness            = 477
|level31_damage_multiplier              = 360.8
|level31_damage_multiplier              = 477.2
|level31_stat_text                      = Deals up to 54% more Damage to closer targets<br>+14 to radius
|level31_stat_text                      = Deals up to 54% more Damage to closer targets<br>+14 to radius
|level31_stat1_id                        = groundslam_damage_to_close_targets_+%_final
|level31_stat1_id                        = groundslam_damage_to_close_targets_+%_final
Line 314: Line 317:
|level32                                = True
|level32                                = True
|level32_level_requirement              = 92
|level32_level_requirement              = 92
|level32_damage_effectiveness            = 364
|level32_damage_effectiveness            = 482
|level32_damage_multiplier              = 363.7
|level32_damage_multiplier              = 482.1
|level32_stat_text                      = Deals up to 55% more Damage to closer targets<br>+15 to radius
|level32_stat_text                      = Deals up to 55% more Damage to closer targets<br>+15 to radius
|level32_stat1_id                        = groundslam_damage_to_close_targets_+%_final
|level32_stat1_id                        = groundslam_damage_to_close_targets_+%_final
Line 323: Line 326:
|level33                                = True
|level33                                = True
|level33_level_requirement              = 93
|level33_level_requirement              = 93
|level33_damage_effectiveness            = 367
|level33_damage_effectiveness            = 487
|level33_damage_multiplier              = 366.6
|level33_damage_multiplier              = 487
|level33_stat_text                      = Deals up to 55% more Damage to closer targets<br>+15 to radius
|level33_stat_text                      = Deals up to 55% more Damage to closer targets<br>+15 to radius
|level33_stat1_id                        = groundslam_damage_to_close_targets_+%_final
|level33_stat1_id                        = groundslam_damage_to_close_targets_+%_final
Line 332: Line 335:
|level34                                = True
|level34                                = True
|level34_level_requirement              = 94
|level34_level_requirement              = 94
|level34_damage_effectiveness            = 369
|level34_damage_effectiveness            = 492
|level34_damage_multiplier              = 369.5
|level34_damage_multiplier              = 491.8
|level34_stat_text                      = Deals up to 55% more Damage to closer targets<br>+15 to radius
|level34_stat_text                      = Deals up to 55% more Damage to closer targets<br>+15 to radius
|level34_stat1_id                        = groundslam_damage_to_close_targets_+%_final
|level34_stat1_id                        = groundslam_damage_to_close_targets_+%_final
Line 341: Line 344:
|level35                                = True
|level35                                = True
|level35_level_requirement              = 95
|level35_level_requirement              = 95
|level35_damage_effectiveness            = 372
|level35_damage_effectiveness            = 497
|level35_damage_multiplier              = 372.4
|level35_damage_multiplier              = 496.7
|level35_stat_text                      = Deals up to 55% more Damage to closer targets<br>+15 to radius
|level35_stat_text                      = Deals up to 55% more Damage to closer targets<br>+15 to radius
|level35_stat1_id                        = groundslam_damage_to_close_targets_+%_final
|level35_stat1_id                        = groundslam_damage_to_close_targets_+%_final
Line 350: Line 353:
|level36                                = True
|level36                                = True
|level36_level_requirement              = 96
|level36_level_requirement              = 96
|level36_damage_effectiveness            = 375
|level36_damage_effectiveness            = 502
|level36_damage_multiplier              = 375.3
|level36_damage_multiplier              = 501.6
|level36_stat_text                      = Deals up to 56% more Damage to closer targets<br>+16 to radius
|level36_stat_text                      = Deals up to 56% more Damage to closer targets<br>+16 to radius
|level36_stat1_id                        = groundslam_damage_to_close_targets_+%_final
|level36_stat1_id                        = groundslam_damage_to_close_targets_+%_final
Line 359: Line 362:
|level37                                = True
|level37                                = True
|level37_level_requirement              = 97
|level37_level_requirement              = 97
|level37_damage_effectiveness            = 378
|level37_damage_effectiveness            = 506
|level37_damage_multiplier              = 378.2
|level37_damage_multiplier              = 506.4
|level37_stat_text                      = Deals up to 56% more Damage to closer targets<br>+16 to radius
|level37_stat_text                      = Deals up to 56% more Damage to closer targets<br>+16 to radius
|level37_stat1_id                        = groundslam_damage_to_close_targets_+%_final
|level37_stat1_id                        = groundslam_damage_to_close_targets_+%_final
Line 368: Line 371:
|level38                                = True
|level38                                = True
|level38_level_requirement              = 98
|level38_level_requirement              = 98
|level38_damage_effectiveness            = 381
|level38_damage_effectiveness            = 511
|level38_damage_multiplier              = 381.1
|level38_damage_multiplier              = 511.3
|level38_stat_text                      = Deals up to 56% more Damage to closer targets<br>+16 to radius
|level38_stat_text                      = Deals up to 56% more Damage to closer targets<br>+16 to radius
|level38_stat1_id                        = groundslam_damage_to_close_targets_+%_final
|level38_stat1_id                        = groundslam_damage_to_close_targets_+%_final
Line 377: Line 380:
|level39                                = True
|level39                                = True
|level39_level_requirement              = 99
|level39_level_requirement              = 99
|level39_damage_effectiveness            = 384
|level39_damage_effectiveness            = 516
|level39_damage_multiplier              = 383.9
|level39_damage_multiplier              = 516.2
|level39_stat_text                      = Deals up to 56% more Damage to closer targets<br>+16 to radius
|level39_stat_text                      = Deals up to 56% more Damage to closer targets<br>+16 to radius
|level39_stat1_id                        = groundslam_damage_to_close_targets_+%_final
|level39_stat1_id                        = groundslam_damage_to_close_targets_+%_final
Line 386: Line 389:
|level40                                = True
|level40                                = True
|level40_level_requirement              = 100
|level40_level_requirement              = 100
|level40_damage_effectiveness            = 387
|level40_damage_effectiveness            = 521
|level40_damage_multiplier              = 384
|level40_damage_multiplier              = 521.1
|level40_stat_text                      = Deals up to 57% more Damage to closer targets<br>+17 to radius
|level40_stat_text                      = Deals up to 57% more Damage to closer targets<br>+17 to radius
|level40_stat1_id                        = groundslam_damage_to_close_targets_+%_final
|level40_stat1_id                        = groundslam_damage_to_close_targets_+%_final
Line 434: Line 437:
|level20_experience                      = 342051651
|level20_experience                      = 342051651
|level21_strength_requirement            = 159
|level21_strength_requirement            = 159
|drop_text                              = Vaal Ground Slam can drop from the Vaal Vessels found in [[Vaal side area]]s.
|is_drop_restricted                      = true
|release_version                        = 1.1.0
|release_version                        = 1.1.0
|is_drop_restricted                      = true
|drop_text                              = Vaal Ground Slam can drop from the Vaal Vessels found in [[Vaal side area]]s.
}}
}}



Revision as of 05:22, 16 October 2021

Vaal Ground SlamVaal, Attack, AoE, Slam, Melee
Level: (1-20)
Souls Per Use: 15
Can Store 4 Use(s)
Soul Gain Prevention: 1 sec
Attack Speed: 90% of base
Attack Damage: (190-375)% of base
Effectiveness of Added Damage: (190-375)%
Slams the ground in front of you, creating a wave that travels in all directions that damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.200% increased Stun Duration on enemies
Deals up to (40-49)% more Damage to closer targets
25% reduced Enemy Stun Threshold
Can't be Evaded
This Attack can be Exerted as though it was not a Vaal Skill
+(0-9) to radius

Additional Effects From 1-20% Quality:
1% increased Stun Duration on enemies
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop restricted
Drop level: 1
Vaal Ground Slam can drop from the Vaal Vessels found in Vaal side areas.
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemVaalGroundSlam

For the non-Vaal counterpart, see Ground Slam.

Vaal Ground Slam is a vaal melee attack that slams the ground, creating a wave that travels in all directions, knocking enemies back and stunning them.

Skill Functions and Interactions

Soul Gain Prevention - Vaal Ground Slam has a 1 second soul gain prevention time. Vaal Ground Slam and Vaal Burning ArrowVaal Burning ArrowAttack, Projectile, AoE, Vaal, Fire, Bow
Level: (1-20)
Souls Per Use: 15
Can Store 3 Use(s)
Soul Gain Prevention: 2 sec
Attack Speed: 70% of base
Attack Damage: (280-400)% of base
Effectiveness of Added Damage: (280-400)%
Projectile Speed: 3260
Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
50% chance to Ignite enemies
Projectiles Pierce 3 additional Targets
100% of Physical Damage Converted to Fire Damage
Can't be Evaded

Additional Effects From 1-20% Quality:
(1-20)% more Damage with Ignite
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
share the lowest soul gain prevention timer for vaal skills.

Exerted - Vaal Ground Slam is currently the only vaal skill that can be exerted by warcries.

Interactions:

SouthboundSouthbound
Soldier Gloves
Armour: (92-103)
Energy Shield: (19-21)
Requires Level 51, 40 Str, 40 IntAdds (60-72) to (88-100) Cold Damage to Attacks
(12-16)% increased maximum Life
+(40-50)% to Cold Resistance
100% increased Freeze Duration on Enemies
Your Hits can only Kill Frozen Enemies
Far south, the winter crawls under the skin.
Below the snow, adrift wanderers sleep.
gloves have the potential to prevent your hits from killing enemies, keeping them alive on 1 life. This allows the character to wait until the soul gain prevention time is over to kill enemies and gain all souls from all kills. The base duration is 1 second and this can be reduced further by Vaal Skills have % reduced Soul Gain Prevention Duration. After the soul gain prevention timer has expired, the enemy can be killed by any non-vaal skill that can do damage over time and the character will gain all souls for all kills if they have room to store those kills. If the kill size outnumbers the souls per use in every situation, this combination can be repeated over and over again. In other words in areas where you regularly kill 15 enemies or more at the same time, vaal ground slam will always have enough souls to be used on every pack of enemies.

Gem level progression

LevelRequired LevelRequired StrengthDamage
Effectiveness
Attack
Damage
Close Target DamagePhysical DamageRadiusExp.Total Exp.
110190%190%N/AN/AN/A00
220200%199.7%N/AN/AN/A7070
3416209%209.5%N/AN/AN/A308378
4722219%219.2%N/AN/AN/A15541932
51131229%228.9%N/AN/AN/A66678599
61641239%238.7%N/AN/AN/A2604734646
72050248%248.4%N/AN/AN/A4972584371
82458258%258.2%N/AN/AN/A95714180085
92867268%267.9%N/AN/AN/A169595349680
103275278%277.6%N/AN/AN/A283759633439
113683287%287.4%N/AN/AN/A4539961087435
124092297%297.1%N/AN/AN/A7031281790563
1344100307%306.8%N/AN/AN/A10612232851786
1448109317%316.6%N/AN/AN/A20658704917656
1552117326%326.3%N/AN/AN/A25071107424766
1656125336%336.1%N/AN/AN/A579893613223702
1760134346%345.8%N/AN/AN/A1508391928307621
1864142356%355.5%N/AN/AN/A2779273556100356
1967148365%365.3%N/AN/AN/A4386973999970095
2070155375%375%N/AN/AN/A242081556342051651
2172159385%384.7%N/AN/AN/AN/AN/A
2274N/A394%394.5%N/AN/AN/AN/AN/A
2376N/A404%404.2%N/AN/AN/AN/AN/A
2478N/A414%413.9%N/AN/AN/AN/AN/A
2580N/A424%423.7%N/AN/AN/AN/AN/A
2682N/A433%433.4%N/AN/AN/AN/AN/A
2784N/A443%443.2%N/AN/AN/AN/AN/A
2886N/A453%452.9%N/AN/AN/AN/AN/A
2988N/A463%462.6%N/AN/AN/AN/AN/A
3090N/A472%472.4%N/AN/AN/AN/AN/A
3191N/A477%477.2%N/AN/AN/AN/AN/A
3292N/A482%482.1%N/AN/AN/AN/AN/A
3393N/A487%487%N/AN/AN/AN/AN/A
3494N/A492%491.8%N/AN/AN/AN/AN/A
3595N/A497%496.7%N/AN/AN/AN/AN/A
3696N/A502%501.6%N/AN/AN/AN/AN/A
3797N/A506%506.4%N/AN/AN/AN/AN/A
3898N/A511%511.3%N/AN/AN/AN/AN/A
3999N/A516%516.2%N/AN/AN/AN/AN/A
40100N/A521%521.1%N/AN/AN/AN/AN/A

Item acquisition

Vaal Ground Slam has restrictions on where or how it can drop. Vaal Ground Slam can drop from the Vaal Vessels found in Vaal side areas.

Recipes

Vaal Ground Slam can be created from the following recipes:

AmountPartDescriptionMeta
9Volatile PowerVolatile Power9Vaal Gem
Quality: +20%
Corrupted
Unlimited power is apt to corrupt the minds of those who possess it.
Random corrupted Vaal gem with 20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Video Demonstration

Alternate skill effects

Vaal Ground Slam has the following alternate skill effects:

ItemEffect(s)

Version history

Version Changes
3.15.0
  • Now deals 375% of Base Damage, and has 375% Effectiveness of Added Damage at gem level 20 (previously 400%).
  • No longer always Stuns Enemies.
  • Now has 25% reduced Enemy Stun Threshold.
3.14.0
  • The following changes are applied to Vaal Ground Slam
  • This Attack can now be Exerted as though it was not a Vaal Skill.
  • Now deals 250% of base Attack Damage at gem level 1 (previously 190%) and 400% of base Attack Damage at gem level 20 (previously 300%).
  • Now stores up to 4 uses (previously 3).
  • Now has a Soul Gain Prevention duration of 1 second (previously 2).
  • Vaal Skill Gems can now only be obtained from a set of specific methods such as Corrupting Gems, Vaal Side Areas, Divination Cards (that specifically grant Vaal Skill Gems) and the Lapidary Lens in the Temple of Atzoatl.
3.11.0
  • No longer has added attack physical damage.
  • Now has an added damage effectiveness of 190% at gem level 1 (from 185%), up to 300% at gem level 20 (from 227%).
  • Base attack speed is now 90% to match Ground Slam (from 100%).
3.7.0
  • Now adds 2 to 3 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
  • Now gains 1% increased area of effect per 2% gem quality.
2.1.0
  • Vaal Ground Slam now requires 50% more souls per use, and can only store three uses. The area of effect radius bonus has been reduced from 30% to 20%.
1.1.0d
  • Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
1.1.0
  • Introduced to the game.

ru:Сотрясение ваал