Pathfinder: Difference between revisions
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==Overview== | ==Overview== | ||
The | The Pathfinder's focal point is her [[flask]]s, which she uses with increased effectiveness. She possesses the ability to not consume flask charges on use and flask charge recovery without needing to kill enemies through [[Nature's Boon]]. With [[Nature's Reprisal]] and [[Master Toxicist]] she gains enhancements to [[chaos damage]], especially towards [[poison]]. [[Veteran Bowyer]] allows for increased flask charges gained and [[elemental damage]] bonuses. Her remaining skills enhance her offensive and defensive capabilities in various ways while under the effect of flasks, such as elemental [[ailment]] immunity with [[Master Alchemist]], [[Attack speed|attack]] and [[movement speed]] through [[Nature's Adrenaline]] and flask generation on [[critical strike]]s via [[Master Surgeon]]. The Pathfinder is a flexible class that benefits both [[spell]] and [[attack]] builds effectively. | ||
==Passive skills== | ==Passive skills== |
Revision as of 01:57, 10 March 2020
Pathfinder is an Ascendancy class for Rangers.
Overview
The Pathfinder's focal point is her flasks, which she uses with increased effectiveness. She possesses the ability to not consume flask charges on use and flask charge recovery without needing to kill enemies through Nature's Boon. With Nature's Reprisal and Master Toxicist she gains enhancements to chaos damage, especially towards poison. Veteran Bowyer allows for increased flask charges gained and elemental damage bonuses. Her remaining skills enhance her offensive and defensive capabilities in various ways while under the effect of flasks, such as elemental ailment immunity with Master Alchemist, attack and movement speed through Nature's Adrenaline and flask generation on critical strikes via Master Surgeon. The Pathfinder is a flexible class that benefits both spell and attack builds effectively.
Passive skills
Minor skills
This class has the following minor passive skills:
Name | Stats |
---|---|
Flask Effect and Charges Gained | Flasks applied to you have 5% increased Effect 10% increased Flask Charges gained [1] [2] [3] |
Flask Effect and Duration | Flasks applied to you have 5% increased Effect 8% increased Flask Effect Duration [1] [2] |
Flask Effect, Chaos Damage | Flasks applied to you have 5% increased Effect 15% increased Chaos Damage [1] |
Flask Effect, Poison Duration | Flasks applied to you have 5% increased Effect 10% increased Poison Duration [1] |
Notable skills
The class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
Master Distiller | Grant bonuses to Non-Channelling Skills you use by consuming 3 Charges from a Flask of each of the following types, if possible: If Bismuth Flask Charges are consumed, Penetrate 20% Elemental Resistances If Diamond Flask Charges are consumed, 150% increased Critical Strike Chance If Amethyst Flask Charges are consumed, 25% of Physical Damage as Extra Chaos Damage |
Flask Effect, Attack Damage | |
Nature's Boon | Magic Utility Flasks applied to you have 30% increased Effect | Flask Effect and Charges Gained | |
Master Alchemist | 50% chance for Flasks you use to not consume Charges Removes Elemental Ailments when you use a Flask |
Nature's Boon | Flask Effect and Charges Gained |
Nature's Adrenaline | Flasks gain 3 Charges every 3 seconds | Flask Effect and Duration | |
Master Surgeon | Life Flask Effects are not removed when Unreserved Life is Filled Life Flask Effects do not Queue 50% less Life Recovery from Flasks |
Nature's Adrenaline | Flask Effect and Duration |
Nature's Reprisal | 50% increased Effect of Withered 25% chance to inflict Withered for 2 seconds on Hit |
Flask Effect, Chaos Damage | |
Master Toxicist | Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned |
Nature's Reprisal | Flask Effect, Chaos Damage |
Version history
Version | Changes |
---|---|
3.4.0 |
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