One-handed sword: Difference between revisions
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{{see also|sword|Thrusting one-handed sword}} | {{see also|sword|Thrusting one-handed sword}} | ||
'''One Hand Swords''' is an [[item class]] of one-handed [[melee]] [[weapons]] that require [[strength]] and [[dexterity]] and have a {{c|mod|x% increased increased Accuracy Rating}} [[implicit]] [[modifier]]. | '''One Hand Swords''' is an [[item class]] of one-handed [[melee]] [[weapons]] that require [[strength]] and [[dexterity]] and have a {{c|mod|x% increased increased Accuracy Rating}} [[implicit]] [[modifier]]. | ||
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{{:List of skill gems usable with one hand swords}} | {{:List of skill gems usable with one hand swords}} | ||
[[Category:One-handed swords| ]] | |||
[[Category:Item classes]] | |||
[[ru:Одноручные мечи]] | [[ru:Одноручные мечи]] |
Revision as of 20:30, 3 June 2022
See also: sword and Thrusting one-handed sword
One Hand Swords is an item class of one-handed melee weapons that require strength and dexterity and have a x% increased increased Accuracy Rating implicit modifier.
Maraketh weapons with this item class have a x% chance to Dodge Attacks implicit instead.
List of One Hand Swords
Main page: List of one hand swords
Item | Damage | APS | Crit | DPS | Stats | |||
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Charan's SwordCharan's SwordOne Handed Sword Physical Damage: 5-11 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1.1 metres40% increased Global Accuracy Rating | 1 | 9 | 9 | 5-11 | 1.45 | 5.00% | 11.6 | 40% increased Global Accuracy Rating |
Rusted SwordRusted SwordOne Handed Sword Physical Damage: 4-9 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.1 metres40% increased Global Accuracy Rating | 1 | 8 | 8 | 4-9 | 1.55 | 5.00% | 10.1 | 40% increased Global Accuracy Rating |
Copper SwordCopper SwordOne Handed Sword Physical Damage: 6-14 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 5+45 to Accuracy Rating | 5 | 14 | 14 | 6-14 | 1.50 | 5.00% | 15.0 | +45 to Accuracy Rating |
SabreSabreOne Handed Sword Physical Damage: 5-22 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.1 metresRequires Level 10, 18 Str, 26 Dex40% increased Global Accuracy Rating | 10 | 18 | 26 | 5-22 | 1.55 | 5.00% | 20.9 | 40% increased Global Accuracy Rating |
Broad SwordBroad SwordOne Handed Sword Physical Damage: 15-21 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 15, 30 Str, 30 Dex40% increased Global Accuracy Rating | 15 | 30 | 30 | 15-21 | 1.45 | 5.00% | 26.1 | 40% increased Global Accuracy Rating |
Ancient SwordAncient SwordOne Handed Sword Physical Damage: 18-33 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 24, 44 Str, 44 Dex+165 to Accuracy Rating | 24 | 44 | 44 | 18-33 | 1.45 | 5.00% | 37.0 | +165 to Accuracy Rating |
Elegant SwordElegant SwordOne Handed Sword Physical Damage: 20-33 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 28, 46 Str, 55 Dex+190 to Accuracy Rating | 28 | 46 | 55 | 20-33 | 1.50 | 5.00% | 39.8 | +190 to Accuracy Rating |
Dusk BladeDusk BladeOne Handed Sword Physical Damage: 19-54 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.1 metresRequires Level 32, 57 Str, 57 Dex40% increased Global Accuracy Rating | 32 | 57 | 57 | 19-54 | 1.30 | 5.00% | 47.5 | 40% increased Global Accuracy Rating |
Hook SwordHook SwordOne Handed Sword Physical Damage: 28-60 Critical Strike Chance: 5.00% Attacks per Second: 1.15 Weapon Range: 1.1 metresRequires Level 34, 64 Str, 64 Dex15% chance to Maim on Hit | 34 | 64 | 64 | 28-60 | 1.15 | 5.00% | 50.6 | 15% chance to Maim on Hit |
CutlassCutlassOne Handed Sword Physical Damage: 13-53 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.1 metresRequires Level 38, 55 Str, 79 Dex40% increased Global Accuracy Rating | 38 | 55 | 79 | 13-53 | 1.55 | 5.00% | 51.1 | 40% increased Global Accuracy Rating |
Battle SwordBattle SwordOne Handed Sword Physical Damage: 38-70 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 1.1 metresRequires Level 44, 83 Str, 70 Dex40% increased Global Accuracy Rating | 44 | 83 | 70 | 38-70 | 1.20 | 5.00% | 64.8 | 40% increased Global Accuracy Rating |
Elder SwordElder SwordOne Handed Sword Physical Damage: 36-66 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.1 metresRequires Level 47, 81 Str, 81 Dex+330 to Accuracy Rating | 47 | 81 | 81 | 36-66 | 1.30 | 5.00% | 66.3 | +330 to Accuracy Rating |
Capricious SpiritbladeCapricious SpiritbladeOne Handed Sword Physical Damage: 27-51 Critical Strike Chance: 6.50% Attacks per Second: 1.60 Weapon Range: 1.1 metresRequires Level 50, 94 Str, 94 Dex100% of Physical Damage from Hits with this Weapon is Converted to a random Element | 50 | 94 | 94 | 27-51 | 1.60 | 6.50% | 62.4 | 100% of Physical Damage from Hits with this Weapon is Converted to a random Element |
Graceful SwordGraceful SwordOne Handed Sword Physical Damage: 34-55 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 50, 78 Str, 94 Dex+350 to Accuracy Rating | 50 | 78 | 94 | 34-55 | 1.50 | 5.00% | 66.8 | +350 to Accuracy Rating |
GrapplerGrapplerOne Handed Sword Physical Damage: 44-94 Critical Strike Chance: 5.00% Attacks per Second: 1.15 Weapon Range: 1.1 metresRequires Level 55, 99 Str, 99 Dex15% chance to Maim on Hit | 55 | 99 | 99 | 44-94 | 1.15 | 5.00% | 79.3 | 15% chance to Maim on Hit |
Gemstone SwordGemstone SwordOne Handed Sword Physical Damage: 39-83 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.1 metresRequires Level 56, 96 Str, 96 Dex+400 to Accuracy Rating | 56 | 96 | 96 | 39-83 | 1.30 | 5.00% | 79.3 | +400 to Accuracy Rating |
Corsair SwordCorsair SwordOne Handed Sword Physical Damage: 20-80 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.1 metresRequires Level 58, 81 Str, 117 Dex40% increased Global Accuracy Rating | 58 | 81 | 117 | 20-80 | 1.55 | 5.00% | 77.5 | 40% increased Global Accuracy Rating |
GladiusGladiusOne Handed Sword Physical Damage: 54-78 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.1 metresRequires Level 60, 113 Str, 113 Dex40% increased Global Accuracy Rating | 60 | 113 | 113 | 54-78 | 1.30 | 5.00% | 85.8 | 40% increased Global Accuracy Rating |
Legion SwordLegion SwordOne Handed Sword Physical Damage: 53-98 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 1.1 metresRequires Level 62, 122 Str, 104 Dex40% increased Global Accuracy Rating | 62 | 122 | 104 | 53-98 | 1.20 | 5.00% | 90.6 | 40% increased Global Accuracy Rating |
Eternal SwordEternal SwordOne Handed Sword Physical Damage: 41-68 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating | 66 | 104 | 122 | 41-68 | 1.50 | 5.00% | 81.8 | +475 to Accuracy Rating |
Midnight BladeMidnight BladeOne Handed Sword Physical Damage: 35-99 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.1 metresRequires Level 68, 113 Str, 113 Dex40% increased Global Accuracy Rating | 68 | 113 | 113 | 35-99 | 1.30 | 5.00% | 87.1 | 40% increased Global Accuracy Rating |
Anarchic SpiritbladeAnarchic SpiritbladeOne Handed Sword Physical Damage: 34-63 Critical Strike Chance: 6.50% Attacks per Second: 1.60 Weapon Range: 1.1 metresRequires Level 70, 121 Str, 121 Dex100% of Physical Damage from Hits with this Weapon is Converted to a random Element | 70 | 121 | 121 | 34-63 | 1.60 | 6.50% | 77.6 | 100% of Physical Damage from Hits with this Weapon is Converted to a random Element |
Drop-disabled
Item | Damage | APS | Crit | pDPS | eDPS | DPS | Stats | |||
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Fickle SpiritbladeFickle SpiritbladeOne Handed Sword Physical Damage: 18-33 Critical Strike Chance: 6.50% Attacks per Second: 1.60 Weapon Range: 1.1 metresRequires Level 30, 54 Str, 54 Dex100% of Physical Damage from Hits with this Weapon is Converted to a random Element | 30 | 54 | 54 | 18-33 | 1.60 | 6.50% | 40.8 | N/A | 40.8 | 100% of Physical Damage from Hits with this Weapon is Converted to a random Element |
Golden BladeGolden BladeOne Handed Sword Physical Damage: 3-23 Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 1.1 metres+(16-24) to all Attributes | 1 | 8 | 8 | 3-23 | 1.10 | 5.00% | 14.3 | N/A | 14.3 | +(16-24) to all Attributes |
Energy BladeEnergy BladeOne Handed Sword Critical Strike Chance: 7.00% Attacks per Second: 1.70 Weapon Range: 1.1 metres | 1 | 0 | 0 | N/A | 1.70 | 7.00% | N/A | N/A | N/A | N/A |
List of Unique One Hand Swords
Main page: List of unique one hand swords
Item | Damage | APS | Crit | pDPS | eDPS | DPS | Stats | |||
---|---|---|---|---|---|---|---|---|---|---|
Ahn's MightAhn's Might Midnight BladeOne Handed Sword Physical Damage: (115-150) to (249-304) Critical Strike Chance: (5.75-6.25)% Attacks per Second: 1.30 Weapon Range: 1.1 metresRequires Level 68, 213 Str, 113 Dex40% increased Global Accuracy RatingAdds (80-115) to (150-205) Physical Damage (15-25)% increased Critical Strike Chance -1 to Maximum Frenzy Charges 10% increased Area of Effect +100 Strength Requirement +50% Global Critical Strike Multiplier while you have no Frenzy Charges +(400-500) to Accuracy Rating while at Maximum Frenzy Charges"Impossibly heavy, yet the ancient edge is keen as any modern blade. A reminder that, in the end, when we lie in the bellies of worms, it is what we make that makes us." - Icius Perandus, Antiquities Collection, Item 47 | 68 | 213 | 113 | (115-150) to (249-304) | 1.30 | (5.75-6.25)% | (236.6-295.1) | N/A | (236.6-295.1) | 40% increased Global Accuracy RatingAdds (80-115) to (150-205) Physical Damage (15-25)% increased Critical Strike Chance -1 to Maximum Frenzy Charges 10% increased Area of Effect +100 Strength Requirement +50% Global Critical Strike Multiplier while you have no Frenzy Charges +(400-500) to Accuracy Rating while at Maximum Frenzy Charges |
Drop-disabled
Item | Damage | APS | Crit | pDPS | eDPS | DPS | Stats |
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List of skill gems usable with one hand swords
Gem | ||||
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Blade FlurryBlade FlurryAttack, AoE, Channelling, Physical, Melee Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (32-49)% of base Effectiveness of Added Damage: (32-49)% AoE Radius: 14 / 17 / 19Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.(14-75) to (20-113) Added Attack Physical Damage 20% more Damage with Hits and Ailments for each stage Maximum 6 Stages Additional Effects From 1-20% Quality: +(0.25-5)% more Damage with Hits and Ailments for each stagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Blade TrapBlade TrapTrap, Attack, AoE Level: (1-20) Cost: (8-20) Mana Attack Damage: (76-96)% of base Effectiveness of Added Damage: (76-96)%Requires Level 12Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.Trap lasts 4 seconds Rotates 4 times 25% increased rotation speed if Dual Wielding Rotates +1 times if Dual Wielding Base radius is (1.6-2.2) metres Additional Effects From 1-20% Quality: Trap lasts +(0.05-1) seconds Rotates +(0.05-1) timesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (95-121)% of base Effectiveness of Added Damage: (95-121)%Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.50% of Physical Damage Converted to Lightning Damage Deals 150% more Damage while Channelling if Illusion has finished moving Hits from Final wave deal 75% of Damage per stage Illusion moves at 130% of your Movement Speed Additional Effects From 1-20% Quality: Illusion moves at an additional +(1-20)% of your Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-59)% of base Effectiveness of Added Damage: (44-59)% AoE Radius: 1.6Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.(5-28) to (8-42) Added Attack Physical Damage 10% increased Area of Effect per 0.1 metre additional Melee Strike Range 30% less Movement Speed Additional Effects From 1-20% Quality: (0.5-10)% more Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Double StrikeDouble StrikeAttack, Melee, Strike, Physical Level: (1-20) Cost: 5 Mana Attack Speed: 80% of base Attack Damage: (91-140)% of base Effectiveness of Added Damage: (91-140)%Performs two fast strikes with a melee weapon.25% chance to cause Bleeding Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies Additional Effects From 1-20% Quality: (1-20)% chance to deal Double Damage to Bleeding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Dual StrikeDual StrikeCritical, Attack, Melee, Strike Level: (1-20) Cost: 5 Mana Attack Speed: 70% of base Attack Damage: (125-244)% of base Effectiveness of Added Damage: (125-244)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.100% more Critical Strike Chance against Enemies that are on Full Life 60% more Damage with Hits and Ailments against Enemies that are on Full Life Additional Effects From 1-20% Quality: +(1.5-30)% more Damage with Hits and Ailments against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | ||
Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow Level: (1-20) Cost: (7-11) Mana AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite Base radius is 1 metre 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage per Elemental Ailment on the Enemy Additional Effects From 1-20% Quality: +(0.25-5)% more Damage per Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration Level: (1-20) Cost: 10 Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Attack Speed: 120% of base Attack Damage: (142-210)% of base Effectiveness of Added Damage: (142-210)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds 10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy Charge on Hit Buff grants 20% increased Movement Speed Additional Effects From 1-20% Quality: (0.5-10)% chance to gain a Frenzy Charge on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 10 | N/A | N/A | |
FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow Level: (1-20) Cost: 10 Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional Effects From 1-20% Quality: +(0.1-2)% more Attack Damage per Frenzy Charge +(0.1-2)% more Attack Speed per Frenzy ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | N/A | |
Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold Level: (1-20) Cost: 6 Mana Attack Damage: (110-225)% of base Effectiveness of Added Damage: (110-225)% Projectile Speed: 2250Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.(2-75) to (3-113) Added Cold Damage Fires (5-8) Projectiles 60% of Physical Damage Converted to Cold Damage +(1.8-2.1) metres to Melee Strike Range Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
LacerateLacerateAttack, AoE, Physical, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 60% of base Attack Damage: (100-154)% of base Effectiveness of Added Damage: (100-154)% AoE Radius: 38Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.(5-75) to (8-113) Added Attack Physical Damage +(0-0.9) metres to radius (50-88)% more Damage with Bleeding while in Blood Stance 25% chance to cause Bleeding while in Blood Stance 50% increased angle while in Sand Stance Additional Effects From 1-20% Quality: (1-20)% increased Attack Speed if you've changed Stance RecentlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | ||
Lancing SteelLancing SteelAttack, Projectile, Physical Level: (1-20) Cost: (8-10) Mana Attack Speed: 80% of base Attack Damage: (63-106)% of base Effectiveness of Added Damage: (63-106)%Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.(20-113) to (30-169) Added Attack Physical Damage Fires 4 Projectiles Fires 50% more Projectiles per Steel Shard consumed 20% chance to Impale Enemies on Hit Hits after the first on each Enemy deal 60% less Damage Consumes up to 4 Steel Shards Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning Level: (1-20) Cost: 6 Mana Attack Damage: (135-225)% of base Effectiveness of Added Damage: (135-225)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Fires 3 Projectiles Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | ||
PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)%Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8.00 seconds (3-75) to (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | ||
ReaveReaveAttack, AoE, Melee Level: (1-20) Cost: 6 Mana Attack Damage: (170-250)% of base Effectiveness of Added Damage: (170-250)% AoE Radius: 20Requires Level 12Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.4 Maximum Stages +(0-0.2) metres to radius 50% more Area of Effect for each stage Additional Effects From 1-20% Quality: +(0.1-2) to maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | ||
RiposteRiposteTrigger, Attack, Melee, Strike, Physical Level: (1-20) Cooldown Time: 0.80 sec Can Store 1 Use(s) Attack Damage: (160-230)% of base Effectiveness of Added Damage: (160-230)%Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.(2-56) to (3-85) Added Attack Physical Damage Trigger this Skill when you Block Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | N/A | |
Energy BladeEnergy BladeSpell, Lightning Level: (1-20) Cost: (136-624) Energy Shield Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: 1.00 secRequires Level 24Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.Energy Blades have minimum Lightning Damage equal to 2% of Energy Shield, plus (2-12) Energy Blades have maximum Lightning Damage equal to 40% of Energy Shield, plus (40-235) Two Handed Energy Blades have 70% more Lightning Damage Buff grants 50% less Maximum Energy Shield Additional Effects From 1-20% Quality: Buff grants (0.25-5)% more Maximum Energy ShieldPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | N/A | N/A | |
Ancestral ProtectorAncestral ProtectorAttack, Totem, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (90-180)% of base Effectiveness of Added Damage: (90-180)%Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds Summons a Totem which uses this Skill (10-20)% more Attack Speed while Totem is Active 50% increased Totem Placement speed +(1.6-1.8) metres to Melee Strike Range Additional Effects From 1-20% Quality: +(0.02-0.4) metres to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | N/A | |
Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Speed: 90% of base Attack Damage: (110-166)% of base Effectiveness of Added Damage: (110-166)%Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds Summons a Totem which uses this Skill (8-18)% more Melee Damage while Totem is Active 50% increased Totem Placement speed +1 metre to Melee Strike Range Additional Effects From 1-20% Quality: (1.5-30)% increased Activation rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
BladestormBladestormAttack, AoE, Duration, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (105-150)% of base Effectiveness of Added Damage: (105-150)%Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Base duration is 3.00 seconds (70-108)% more Damage with Bleeding while in Blood Stance (10-12)% more Attack Speed while you're in a Blood Bladestorm Maximum of 3 Bladestorms at a time Sand Bladestorms grant (30-38)% increased Movement Speed to you Bladestorm deals 50% less Damage with Hits and Ailments Additional Effects From 1-20% Quality: +(0.05-1) to Maximum number of Bladestorms at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Chain HookChain HookAttack, AoE, Movement, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 120% of base Attack Damage: (115-169)% of base Effectiveness of Added Damage: (115-169)%Requires Level 12When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.+0.1 metres to Radius per 5 Rage Gain 1 Rage if this Skill Hits any Enemies Additional Effects From 1-20% Quality: Gain +(0.05-1) Rage if this Skill Hits any EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
CleaveCleaveAttack, AoE, Physical, Melee Level: (1-20) Cost: 6 Mana Attack Speed: 80% of base Attack Damage: (125-237)% of base Effectiveness of Added Damage: (125-237)% AoE Radius: 20The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined (2-75) to (3-113) Added Attack Physical Damage +(0-1) metre to radius Additional Effects From 1-20% Quality: +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metrePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | ||
Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Slam, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (150-230)% of base Effectiveness of Added Damage: (150-230)%Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 4.00 seconds 50% of Physical Damage Converted to Fire Damage Deals up to 20% more Damage with Hits to closer targets Additional Effects From 1-20% Quality: Deals up to +(0.5-10)% more Damage with Hits to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (165-238)% of base Effectiveness of Added Damage: (165-238)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds Base secondary duration is 20.00 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster Additional Effects From 1-20% Quality: Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Heavy StrikeHeavy StrikeAttack, Melee, Strike Level: (1-20) Cost: 5 Mana Attack Speed: 85% of base Attack Damage: (195-313)% of base Effectiveness of Added Damage: (195-313)%Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.Knocks Enemies Back on Hit 25% reduced Enemy Stun Threshold +0.2 metres to Melee Strike Range (20-39)% chance to deal Double Damage Additional Effects From 1-20% Quality: (1-20)% chance to deal Double DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Ice CrashIce CrashAttack, AoE, Cold, Slam, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (230-350)% of base Effectiveness of Added Damage: (230-350)% AoE Radius: 26Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.100% of Physical Damage Converted to Cold Damage Second Stage deals 15% less Damage Third Stage deals 30% less Damage Base radius is 1.1 metres Base secondary radius is 2.1 metres Base tertiary radius is 3.1 metres Additional Effects From 1-20% Quality: Gain (0.75-15)% of Physical Damage as Extra Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration Level: (1-20) Cost: 6 Mana Attack Damage: (104-166)% of base Effectiveness of Added Damage: (104-166)% AoE Radius: 15Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds (5-75) to (8-113) Added Fire Damage Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Base radius is 2.4 metres Base explosion radius is 1.8 metres Debuff deals 66% of Damage per Charge Additional Effects From 1-20% Quality: Debuff deals +(0.5-10)% of Damage per ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Infernal CryInfernal CryWarcry, AoE, Duration, Fire, Attack, Trigger, Melee Level: (1-20) Cost: (15-19) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 sec AoE Radius: 60Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Covers enemies in ash, causing them to move slower and take increased fire damage. Affected enemies explode when they die, dealing fire damage in an area.Base duration is (5.00-5.90) seconds (0-38)% increased Warcry Speed Damage cannot be Reflected Explosion deals Fire Damage equal to 8% of the Monster's maximum Life Counts total Power of Enemies in Range Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20% Exerts the next 6 Melee Attacks you perform Exerted Attacks Trigger Combust the first time they deal a Melee Hit 60% of Physical Damage Converted to Fire Damage This Skill is Triggered by Attacks Exerted by Infernal Cry Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | N/A | N/A | |
Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)% AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life +0.55 seconds to Attack Time Base radius is 1.5 metres Damaging Hits always Stun Enemies that are on Full Life Additional Effects From 1-20% Quality: (2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 10 | N/A | N/A | |
Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire Level: (1-20) Cost: 6 Mana Attack Damage: (110-185)% of base Effectiveness of Added Damage: (110-185)% Projectile Speed: 750Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage Fires 4 Projectiles 60% of Physical Damage Converted to Fire Damage +(0.2-0.6) metres to Melee Strike Range Projectiles deal 50% less Damage with Hits and Ailments Additional Effects From 1-20% Quality: Projectiles deal (0.5-10)% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
PerforatePerforatePhysical, Attack, AoE, Slam, Melee Level: (1-20) Cost: 6 Mana Attack Speed: 80% of base Attack Damage: (155-265)% of base Effectiveness of Added Damage: (155-265)%Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.(2-75) to (3-113) Added Attack Physical Damage Creates 7 Spikes 75% less Damage while in Blood Stance (0-76)% more Area of Effect while in Sand Stance Additional Effects From 1-20% Quality: Creates +(0.1-2) SpikesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | ||
Rage VortexRage VortexAttack, AoE, Duration, Melee Level: (1-20) Cost: (25-46) Life Attack Speed: 70% of base Attack Damage: (40-62)% of base Effectiveness of Added Damage: (40-62)%Requires Level 28Spin with a sword or axe to deal damage in an area around you. Sacrifices some rage to send a ragestorm forward. While enemies are inside it, the ragestorm will slow its movement and repeatedly deal attack damage based on your attack speed.Base duration is 3.00 seconds Base radius is 1.8 metres Sacrifices 20% of Rage to create a Ragestorm, if you have at least 10 Rage Ragestorm deals 5% more Damage per 1 Rage Sacrificed Ragestorm has +0.1 metres to radius per 2 Rage sacrificed Ragestorm Hits 250% more Frequently Maximum 1 Ragestorm Additional Effects From 1-20% Quality: Sacrifices +(0.25-5)% of Rage when creating a RagestormPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
ReckoningReckoningTrigger, Attack, AoE, Physical, Melee Level: (1-20) Cooldown Time: 0.40 sec Can Store 1 Use(s) Attack Damage: (115-175)% of base Effectiveness of Added Damage: (115-175)%Requires Level 4Perform a swift counter-attack against enemies in a cone shape when you block with your shield.(2-56) to (3-85) Added Attack Physical Damage Trigger this Skill when you Block Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | N/A |