Winterweave (fated): Difference between revisions
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{{For|the current version|Winterweave}} | |||
{{Item | {{Item | ||
|rarity_id = unique | |rarity_id = unique | ||
|name = Winterweave | |name = Winterweave | ||
|inventory_icon = | |inventory_icon = Winterweave | ||
|class_id = Ring | |class_id = Ring | ||
|base_item = Coral Ring | |base_item = Coral Ring | ||
Line 13: | Line 14: | ||
|explicit6 = EffectOfChillIsReversedUnique__1 | |explicit6 = EffectOfChillIsReversedUnique__1 | ||
|flavour_text = Fury fuels defiance. | |flavour_text = Fury fuels defiance. | ||
|release_version = 3.2.0 | |release_version = 3.2.0 | ||
| | |removal_version = 3.17.0 | ||
| | |drop_enabled = false | ||
}} | }} | ||
'''Winterweave''' is a [[unique]] {{il|Coral Ring | '''Winterweave''' is a [[unique]] {{il|Coral Ring}}. | ||
==Modifiers== | ==Modifiers== | ||
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* A weapon with {{c|mod|Triggers Level 20 Spectral Spirits when Equipped weapon}} created by an {{il|Essence of Insanity}}. | * A weapon with {{c|mod|Triggers Level 20 Spectral Spirits when Equipped weapon}} created by an {{il|Essence of Insanity}}. | ||
Spectral spirits will be summoned when weapon swapping into the Spectral Spirits weapon and when weapon swapping back again they will die triggering the Heartbound Loop. Then by converting some of the physical damage to cold you can chill yourself. | Spectral spirits will be summoned when weapon swapping into the Spectral Spirits weapon and when weapon swapping back again they will die triggering the Heartbound Loop. Then by converting some of the physical damage to cold you can chill yourself. | ||
Other ways to [[Chill]] yourself include: | |||
* {{il|Venopuncture}} | |||
* {{il|Icefang Orbit}} | |||
* {{il|The Fulcrum}} | |||
{{il|Venopuncture}} and {{il|Icefang Orbit}} will require you to be bleeding or poisoned, respectively. {{il|The Golden Rule}} can help with both. | |||
To increase the effectiveness of the chill having less cold resistance or using {{il|Auxium}} with a small amount of energy shield can help. | To increase the effectiveness of the chill having less cold resistance or using {{il|Auxium}} with a small amount of energy shield can help. | ||
{{Item acquisition}} | {{Item acquisition}} | ||
==Legacy variants== | |||
Winterweave (fated) has a [[Legacy item|legacy variant]]. Since Bloodboil has a legacy variant, the legacy mod was able to carry over as well. | |||
{{legacy variant table header}} | |||
{{legacy variant table row|2.6.0| +(20-30) to maximum Life| | |||
* {{c|mod|Adds (7-10) to (15-20) Fire Damage to Attacks}} | |||
* Adds (12-15) to (25-30) Cold Damage to Attacks | |||
* +(20-40) to maximum Life | |||
* +(25-30)% to Cold Resistance | |||
* {{c|mod|100% increased Ignite Duration on You}} | |||
* The Effect of Chill on you is reversed | |||
}} | |||
{{Legacy variant table end}} | |||
==Version history== | ==Version history== | ||
{{ | Before the removal of the [[prophecy]] system in [[version 3.17.0]], Winterweave was the [[fated]] version of {{il|page=Winterweave|name=Bloodboil}} (afterward renamed "Winterweave"). It could be obtained by fulfilling the prophecy, {{il|Cold Blooded Fury}}. | ||
{{ | |||
* | {{Version history table header}} | ||
{{Version history table row|3.17.0| | |||
* Removed the [[Prophecy]] mechanic from the game, and moved many of its rewards to other content. | |||
* {{il|page=Winterweave|name=Bloodboil}} has been renamed to Winterweave. It no longer has "75% reduced Effect of Chill on you". It now has "Adds 12-15 to 25-30 Cold Damage to Attacks" and "The Effect of Chill on you is reversed". It also now provides 25-30% Cold Resistance (previously 10-15%). Existing items are unaffected by these changes. The old, fated version of Winterweave can no longer be acquired. | |||
}} | |||
{{Version history table row|3.2.0| | |||
* Winterweave is introduced to the game. | |||
}} | |||
{{Version history table end}} | |||
{{Navbox Unique Items}} | {{Navbox Unique Items}} | ||
[[ru:Зимний узор]] | [[ru:Зимний узор]] |
Latest revision as of 16:52, 29 May 2024
Coral RingRequires Level 24+(20-30) to maximum LifeAdds (12-15) to (25-30) Fire Damage to Attacks
Adds (12-15) to (25-30) Cold Damage to Attacks
+(20-40) to maximum Life
+(25-30)% to Cold Resistance
10% increased Movement Speed while Ignited
The Effect of Chill on you is reversedFury fuels defiance.
Drop disabledVendor Offer
6x Alchemy Shard
6x Alteration ShardMetadata
Item class: Ring
Winterweave is a unique Coral RingCoral Ring+(20-30) to maximum Life.
Modifiers
Normally Chill will slow down the character but with The Effect of Chill on you is reversed the effects of chill becomes a positive. One way to chill yourself is by using:
- Any source of physical damage taken as cold.
- Heartbound LoopHeartbound Loop
Moonstone RingRequires Level 20+(15-25) to maximum Energy ShieldRegenerate (10-15) Life per second
(20-40)% increased Mana Regeneration Rate
Minions have 15% increased maximum Life
Minions have 10% increased Area of Effect
350 Physical Damage taken on Minion DeathWhen the axe finally fell, Seryl shared his pain,
and the last thought that flickered through his
fading mind was her broken, shattered scream.. - A weapon with Triggers Level 20 Spectral Spirits when Equipped weapon created by an Essence of InsanityEssence of InsanityStack Size: 9
Essence Tier: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Weapon: Triggers Level 20 Spectral Spirits when Equipped
+3 to maximum number of Spectral Spirits
Gloves: Socketed Gems have 16% more Attack and Cast Speed
Boots: 70% increased Mana Regeneration Rate while Shocked
Body Armour: You gain Onslaught for 6 seconds when Hit
Helmet: Socketed Gems gain 50% of Physical Damage as extra Lightning Damage
Shield: 25% chance to gain a Power Charge when you Block
Quiver: Projectiles Pierce 2 additional Targets
Amulet: 10% chance to Recover 10% of Mana when you use a Skill
Ring: You and your Minions take 40% reduced Reflected Damage
Belt: 10% increased Movement Speed during any Flask EffectRight click this item then left click a normal or rare item to apply it..
Spectral spirits will be summoned when weapon swapping into the Spectral Spirits weapon and when weapon swapping back again they will die triggering the Heartbound Loop. Then by converting some of the physical damage to cold you can chill yourself.
Other ways to Chill yourself include:
- VenopunctureVenopuncture
Iron RingRequires Level 49Adds 1 to 4 Physical Damage to Attacks+(20-30) to Strength
Attacks have 25% chance to cause Bleeding
(40-60)% increased Damage with Bleeding
You are Chilled while you are Bleeding
Non-Chilled Enemies you inflict Bleeding on are Chilled
Bleeding Enemies you Kill with Hits ShatterThere is a way to survive the bite of an ice snake,
but few have the resolve to attempt it. - Icefang OrbitIcefang Orbit
Iron RingRequires Level 49Adds 1 to 4 Physical Damage to Attacks+(20-30) to Dexterity
25% chance to Poison on Hit
(40-60)% increased Damage with Poison
You are Chilled when you are Poisoned
Non-Chilled Enemies you Poison are Chilled
Poisoned Enemies you Kill with Hits ShatterThose members of the Brotherhood who employ the venom of Trarthan ice snakes must take great care with the volatile substance. - The FulcrumThe Fulcrum
Ezomyte StaffWarstaff
Physical Damage: (127.2-148.4) to (384-448)
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 1.3 metresRequires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage
(0-50)% of Physical Damage Converted to Fire Damage
(0-50)% of Physical Damage Converted to Cold Damage
(0-50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are IgnitedTo stand at the confluence of the elements,
the master must achieve perfect balance.
VenopunctureVenopuncture
Iron RingRequires Level 49Adds 1 to 4 Physical Damage to Attacks+(20-30) to Strength
Attacks have 25% chance to cause Bleeding
(40-60)% increased Damage with Bleeding
You are Chilled while you are Bleeding
Non-Chilled Enemies you inflict Bleeding on are Chilled
Bleeding Enemies you Kill with Hits ShatterThere is a way to survive the bite of an ice snake,
but few have the resolve to attempt it. and Icefang OrbitIcefang Orbit
Iron RingRequires Level 49Adds 1 to 4 Physical Damage to Attacks+(20-30) to Dexterity
25% chance to Poison on Hit
(40-60)% increased Damage with Poison
You are Chilled when you are Poisoned
Non-Chilled Enemies you Poison are Chilled
Poisoned Enemies you Kill with Hits ShatterThose members of the Brotherhood who employ the venom of Trarthan ice snakes must take great care with the volatile substance. will require you to be bleeding or poisoned, respectively. The Golden RuleThe Golden Rule
Viridian JewelLimited to: 1(30-40)% increased Armour while Bleeding
Bleeding you inflict is Reflected to you
+1% to Chaos Resistance per Poison on you
Poison you inflict is Reflected to you if you have fewer than 100 Poisons on youCorruptedHurt as you would be hurt.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. can help with both.
To increase the effectiveness of the chill having less cold resistance or using AuxiumAuxium
Crystal BeltRequires Level 79+(60-80) to maximum Energy Shield+(60-70) to maximum Energy Shield
+(45-55) to maximum Mana
Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
(20-25)% increased Elemental Damage with Attack Skills per Power Charge
0.2% of Attack Damage Leeched as Mana per Power ChargeAs long as the soul is unfettered, so is the body. with a small amount of energy shield can help.
Item acquisition
Winterweave is drop disabled.
Legacy variants
Winterweave (fated) has a legacy variant. Since Bloodboil has a legacy variant, the legacy mod was able to carry over as well.
Version discontinued | Stats Compare each legacy variant to the current variant.
|
---|---|
2.6.0 | +(20-30) to maximum Life
|
Version history
Before the removal of the prophecy system in version 3.17.0, Winterweave was the fated version of BloodboilWinterweave
Coral RingRequires Level 24+(20-30) to maximum LifeAdds (12-15) to (25-30) Fire Damage to Attacks
Adds (12-15) to (25-30) Cold Damage to Attacks
+(20-40) to maximum Life
+(25-30)% to Cold Resistance
10% increased Movement Speed while Ignited
The Effect of Chill on you is reversedFury fuels defiance. (afterward renamed "Winterweave"). It could be obtained by fulfilling the prophecy, Cold Blooded FuryCold Blooded FuryWinter weaves the cannibal's cold fury until his blood boils over.You will defeat Glace or Hailrake while holding Bloodboil.Right-click to add this prophecy to your character..
Version | Changes |
---|---|
3.17.0 |
|
3.2.0 |
|