Sweep: Difference between revisions
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>OmegaK2 m (Reverted edits by Cattle Prodigy (talk) to last revision by ThemJohns) |
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(51 intermediate revisions by 10 users not shown) | |||
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{{ | {{Item | ||
|rarity_id = normal | |rarity_id = normal | ||
|name = Sweep | |name = Sweep | ||
Line 9: | Line 9: | ||
|metadata_id = Metadata/Items/Gems/SkillGemSweep | |metadata_id = Metadata/Items/Gems/SkillGemSweep | ||
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
|strength_percent = 100 | |strength_percent = 100 | ||
|gem_tags = Attack, AoE, Physical, Melee | |gem_tags = Attack, AoE, Physical, Melee | ||
|gem_description = Swings a two handed melee weapon in a circle, knocking back | |gem_description = Swings a two handed melee weapon in a circle, knocking back monsters around the character. | ||
|active_skill_name = Sweep | |active_skill_name = Sweep | ||
|item_class_id_restriction = Staff, Two Hand Axe, Two Hand Mace, Two Hand Sword | |item_class_id_restriction = Staff, Two Hand Axe, Two Hand Mace, Two Hand Sword, Warstaff | ||
|skill_id = Sweep | |skill_id = Sweep | ||
|cast_time = 1.15 | |cast_time = 1.15 | ||
|required_level = 12 | |required_level = 12 | ||
| | |quality_type1_weight = 1 | ||
|static_stat1_id = | |quality_type1_stat_text = +(0.02-0.4) metres to radius | ||
|quality_type1_breakpoints = 5.0 | |||
|quality_type1_stat1_id = active_skill_base_radius_+ | |||
|quality_type1_stat1_value = 200 | |||
|static_cost_amounts = 8 | |||
|static_cost_types = Mana | |||
|static_attack_speed_multiplier = 70 | |||
|static_stat1_id = console_skill_dont_chase | |||
|static_stat1_value = 1 | |static_stat1_value = 1 | ||
|static_stat2_id = is_area_damage | |static_stat2_id = is_area_damage | ||
|static_stat2_value = 1 | |static_stat2_value = 1 | ||
|static_stat3_id = | |static_stat3_id = global_knockback | ||
|static_stat3_value = 1 | |static_stat3_value = 1 | ||
|stat_text = | |stat_text = Knocks Enemies Back on Hit<br>(5-75) to (8-113) Added Attack Physical Damage<br>+(0-0.4) metres to radius | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 12 | |level1_level_requirement = 12 | ||
Line 41: | Line 43: | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 15 | |level2_level_requirement = 15 | ||
|level2_damage_effectiveness = | |level2_damage_effectiveness = 176 | ||
|level2_damage_multiplier = | |level2_damage_multiplier = 175.8 | ||
|level2_stat_text = 7 to 10 Added Attack Physical Damage | |level2_stat_text = 7 to 10 Added Attack Physical Damage | ||
|level2_stat1_id = attack_minimum_added_physical_damage | |level2_stat1_id = attack_minimum_added_physical_damage | ||
Line 50: | Line 52: | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 19 | |level3_level_requirement = 19 | ||
|level3_damage_effectiveness = | |level3_damage_effectiveness = 182 | ||
|level3_damage_multiplier = | |level3_damage_multiplier = 181.7 | ||
|level3_stat_text = 8 to 13 Added Attack Physical Damage | |level3_stat_text = 8 to 13 Added Attack Physical Damage | ||
|level3_stat1_id = attack_minimum_added_physical_damage | |level3_stat1_id = attack_minimum_added_physical_damage | ||
Line 59: | Line 61: | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 23 | |level4_level_requirement = 23 | ||
|level4_damage_effectiveness = | |level4_damage_effectiveness = 188 | ||
|level4_damage_multiplier = | |level4_damage_multiplier = 187.5 | ||
|level4_stat_text = 11 to 16 Added Attack Physical Damage | |level4_stat_text = 11 to 16 Added Attack Physical Damage | ||
|level4_stat1_id = attack_minimum_added_physical_damage | |level4_stat1_id = attack_minimum_added_physical_damage | ||
Line 68: | Line 70: | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 27 | |level5_level_requirement = 27 | ||
|level5_damage_effectiveness = | |level5_damage_effectiveness = 193 | ||
|level5_damage_multiplier = | |level5_damage_multiplier = 193.4 | ||
|level5_stat_text = 13 to 19 Added Attack Physical Damage<br>+1 to radius | |level5_stat_text = 13 to 19 Added Attack Physical Damage<br>+0.1 metres to radius | ||
|level5_stat1_id = attack_minimum_added_physical_damage | |level5_stat1_id = attack_minimum_added_physical_damage | ||
|level5_stat1_value = 13 | |level5_stat1_value = 13 | ||
Line 79: | Line 81: | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 31 | |level6_level_requirement = 31 | ||
|level6_damage_effectiveness = | |level6_damage_effectiveness = 199 | ||
|level6_damage_multiplier = | |level6_damage_multiplier = 199.2 | ||
|level6_stat_text = 16 to 24 Added Attack Physical Damage<br>+1 to radius | |level6_stat_text = 16 to 24 Added Attack Physical Damage<br>+0.1 metres to radius | ||
|level6_stat1_id = attack_minimum_added_physical_damage | |level6_stat1_id = attack_minimum_added_physical_damage | ||
|level6_stat1_value = 16 | |level6_stat1_value = 16 | ||
Line 90: | Line 92: | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 35 | |level7_level_requirement = 35 | ||
|level7_damage_effectiveness = | |level7_damage_effectiveness = 205 | ||
|level7_damage_multiplier = | |level7_damage_multiplier = 205.1 | ||
|level7_stat_text = 19 to 28 Added Attack Physical Damage<br>+1 to radius | |level7_stat_text = 19 to 28 Added Attack Physical Damage<br>+0.1 metres to radius | ||
|level7_stat1_id = attack_minimum_added_physical_damage | |level7_stat1_id = attack_minimum_added_physical_damage | ||
|level7_stat1_value = 19 | |level7_stat1_value = 19 | ||
Line 101: | Line 103: | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 38 | |level8_level_requirement = 38 | ||
|level8_damage_effectiveness = | |level8_damage_effectiveness = 211 | ||
|level8_damage_multiplier = | |level8_damage_multiplier = 210.9 | ||
|level8_stat_text = 22 to 32 Added Attack Physical Damage<br>+1 to radius | |level8_stat_text = 22 to 32 Added Attack Physical Damage<br>+0.1 metres to radius | ||
|level8_stat1_id = attack_minimum_added_physical_damage | |level8_stat1_id = attack_minimum_added_physical_damage | ||
|level8_stat1_value = 22 | |level8_stat1_value = 22 | ||
Line 112: | Line 114: | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 41 | |level9_level_requirement = 41 | ||
|level9_damage_effectiveness = | |level9_damage_effectiveness = 217 | ||
|level9_damage_multiplier = | |level9_damage_multiplier = 216.7 | ||
|level9_stat_text = 25 to 37 Added Attack Physical Damage<br>+1 to radius | |level9_stat_text = 25 to 37 Added Attack Physical Damage<br>+0.1 metres to radius | ||
|level9_stat1_id = attack_minimum_added_physical_damage | |level9_stat1_id = attack_minimum_added_physical_damage | ||
|level9_stat1_value = 25 | |level9_stat1_value = 25 | ||
Line 123: | Line 125: | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 44 | |level10_level_requirement = 44 | ||
|level10_damage_effectiveness = | |level10_damage_effectiveness = 223 | ||
|level10_damage_multiplier = | |level10_damage_multiplier = 222.6 | ||
|level10_stat_text = 28 to 42 Added Attack Physical Damage<br>+2 to radius | |level10_stat_text = 28 to 42 Added Attack Physical Damage<br>+0.2 metres to radius | ||
|level10_stat1_id = attack_minimum_added_physical_damage | |level10_stat1_id = attack_minimum_added_physical_damage | ||
|level10_stat1_value = 28 | |level10_stat1_value = 28 | ||
Line 134: | Line 136: | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 47 | |level11_level_requirement = 47 | ||
|level11_damage_effectiveness = | |level11_damage_effectiveness = 228 | ||
|level11_damage_multiplier = | |level11_damage_multiplier = 228.4 | ||
|level11_stat_text = 32 to 47 Added Attack Physical Damage<br>+2 to radius | |level11_stat_text = 32 to 47 Added Attack Physical Damage<br>+0.2 metres to radius | ||
|level11_stat1_id = attack_minimum_added_physical_damage | |level11_stat1_id = attack_minimum_added_physical_damage | ||
|level11_stat1_value = 32 | |level11_stat1_value = 32 | ||
Line 145: | Line 147: | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 50 | |level12_level_requirement = 50 | ||
|level12_damage_effectiveness = | |level12_damage_effectiveness = 234 | ||
|level12_damage_multiplier = | |level12_damage_multiplier = 234.3 | ||
|level12_stat_text = 36 to 54 Added Attack Physical Damage<br>+2 to radius | |level12_stat_text = 36 to 54 Added Attack Physical Damage<br>+0.2 metres to radius | ||
|level12_stat1_id = attack_minimum_added_physical_damage | |level12_stat1_id = attack_minimum_added_physical_damage | ||
|level12_stat1_value = 36 | |level12_stat1_value = 36 | ||
Line 156: | Line 158: | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 53 | |level13_level_requirement = 53 | ||
|level13_damage_effectiveness = | |level13_damage_effectiveness = 240 | ||
|level13_damage_multiplier = | |level13_damage_multiplier = 240.1 | ||
|level13_stat_text = 40 to 60 Added Attack Physical Damage<br>+2 to radius | |level13_stat_text = 40 to 60 Added Attack Physical Damage<br>+0.2 metres to radius | ||
|level13_stat1_id = attack_minimum_added_physical_damage | |level13_stat1_id = attack_minimum_added_physical_damage | ||
|level13_stat1_value = 40 | |level13_stat1_value = 40 | ||
Line 167: | Line 169: | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 56 | |level14_level_requirement = 56 | ||
|level14_damage_effectiveness = | |level14_damage_effectiveness = 246 | ||
|level14_damage_multiplier = | |level14_damage_multiplier = 245.9 | ||
|level14_stat_text = 45 to 68 Added Attack Physical Damage<br>+2 to radius | |level14_stat_text = 45 to 68 Added Attack Physical Damage<br>+0.2 metres to radius | ||
|level14_stat1_id = attack_minimum_added_physical_damage | |level14_stat1_id = attack_minimum_added_physical_damage | ||
|level14_stat1_value = 45 | |level14_stat1_value = 45 | ||
Line 178: | Line 180: | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 59 | |level15_level_requirement = 59 | ||
|level15_damage_effectiveness = | |level15_damage_effectiveness = 252 | ||
|level15_damage_multiplier = | |level15_damage_multiplier = 251.8 | ||
|level15_stat_text = 51 to 76 Added Attack Physical Damage<br>+3 to radius | |level15_stat_text = 51 to 76 Added Attack Physical Damage<br>+0.3 metres to radius | ||
|level15_stat1_id = attack_minimum_added_physical_damage | |level15_stat1_id = attack_minimum_added_physical_damage | ||
|level15_stat1_value = 51 | |level15_stat1_value = 51 | ||
Line 189: | Line 191: | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 62 | |level16_level_requirement = 62 | ||
|level16_damage_effectiveness = | |level16_damage_effectiveness = 258 | ||
|level16_damage_multiplier = | |level16_damage_multiplier = 257.6 | ||
|level16_stat_text = 56 to 85 Added Attack Physical Damage<br>+3 to radius | |level16_stat_text = 56 to 85 Added Attack Physical Damage<br>+0.3 metres to radius | ||
|level16_stat1_id = attack_minimum_added_physical_damage | |level16_stat1_id = attack_minimum_added_physical_damage | ||
|level16_stat1_value = 56 | |level16_stat1_value = 56 | ||
Line 200: | Line 202: | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 64 | |level17_level_requirement = 64 | ||
|level17_damage_effectiveness = | |level17_damage_effectiveness = 263 | ||
|level17_damage_multiplier = | |level17_damage_multiplier = 263.5 | ||
|level17_stat_text = 61 to 91 Added Attack Physical Damage<br>+3 to radius | |level17_stat_text = 61 to 91 Added Attack Physical Damage<br>+0.3 metres to radius | ||
|level17_stat1_id = attack_minimum_added_physical_damage | |level17_stat1_id = attack_minimum_added_physical_damage | ||
|level17_stat1_value = 61 | |level17_stat1_value = 61 | ||
Line 211: | Line 213: | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 66 | |level18_level_requirement = 66 | ||
|level18_damage_effectiveness = | |level18_damage_effectiveness = 269 | ||
|level18_damage_multiplier = | |level18_damage_multiplier = 269.3 | ||
|level18_stat_text = 65 to 98 Added Attack Physical Damage<br>+3 to radius | |level18_stat_text = 65 to 98 Added Attack Physical Damage<br>+0.3 metres to radius | ||
|level18_stat1_id = attack_minimum_added_physical_damage | |level18_stat1_id = attack_minimum_added_physical_damage | ||
|level18_stat1_value = 65 | |level18_stat1_value = 65 | ||
Line 222: | Line 224: | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 68 | |level19_level_requirement = 68 | ||
|level19_damage_effectiveness = | |level19_damage_effectiveness = 275 | ||
|level19_damage_multiplier = | |level19_damage_multiplier = 275.2 | ||
|level19_stat_text = 70 to 105 Added Attack Physical Damage<br>+3 to radius | |level19_stat_text = 70 to 105 Added Attack Physical Damage<br>+0.3 metres to radius | ||
|level19_stat1_id = attack_minimum_added_physical_damage | |level19_stat1_id = attack_minimum_added_physical_damage | ||
|level19_stat1_value = 70 | |level19_stat1_value = 70 | ||
Line 233: | Line 235: | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
|level20_damage_effectiveness = | |level20_damage_effectiveness = 281 | ||
|level20_damage_multiplier = | |level20_damage_multiplier = 281 | ||
|level20_stat_text = 75 to 113 Added Attack Physical Damage<br>+4 to radius | |level20_stat_text = 75 to 113 Added Attack Physical Damage<br>+0.4 metres to radius | ||
|level20_stat1_id = attack_minimum_added_physical_damage | |level20_stat1_id = attack_minimum_added_physical_damage | ||
|level20_stat1_value = 75 | |level20_stat1_value = 75 | ||
Line 244: | Line 246: | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
|level21_damage_effectiveness = | |level21_damage_effectiveness = 287 | ||
|level21_damage_multiplier = | |level21_damage_multiplier = 286.8 | ||
|level21_stat_text = 81 to 122 Added Attack Physical Damage<br>+4 to radius | |level21_stat_text = 81 to 122 Added Attack Physical Damage<br>+0.4 metres to radius | ||
|level21_stat1_id = attack_minimum_added_physical_damage | |level21_stat1_id = attack_minimum_added_physical_damage | ||
|level21_stat1_value = 81 | |level21_stat1_value = 81 | ||
Line 255: | Line 257: | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
|level22_damage_effectiveness = | |level22_damage_effectiveness = 293 | ||
|level22_damage_multiplier = | |level22_damage_multiplier = 292.7 | ||
|level22_stat_text = 87 to 130 Added Attack Physical Damage<br>+4 to radius | |level22_stat_text = 87 to 130 Added Attack Physical Damage<br>+0.4 metres to radius | ||
|level22_stat1_id = attack_minimum_added_physical_damage | |level22_stat1_id = attack_minimum_added_physical_damage | ||
|level22_stat1_value = 87 | |level22_stat1_value = 87 | ||
Line 266: | Line 268: | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
|level23_damage_effectiveness = | |level23_damage_effectiveness = 299 | ||
|level23_damage_multiplier = | |level23_damage_multiplier = 298.5 | ||
|level23_stat_text = 93 to 140 Added Attack Physical Damage<br>+4 to radius | |level23_stat_text = 93 to 140 Added Attack Physical Damage<br>+0.4 metres to radius | ||
|level23_stat1_id = attack_minimum_added_physical_damage | |level23_stat1_id = attack_minimum_added_physical_damage | ||
|level23_stat1_value = 93 | |level23_stat1_value = 93 | ||
Line 277: | Line 279: | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
|level24_damage_effectiveness = | |level24_damage_effectiveness = 304 | ||
|level24_damage_multiplier = | |level24_damage_multiplier = 304.4 | ||
|level24_stat_text = 100 to 150 Added Attack Physical Damage<br>+4 to radius | |level24_stat_text = 100 to 150 Added Attack Physical Damage<br>+0.4 metres to radius | ||
|level24_stat1_id = attack_minimum_added_physical_damage | |level24_stat1_id = attack_minimum_added_physical_damage | ||
|level24_stat1_value = 100 | |level24_stat1_value = 100 | ||
Line 288: | Line 290: | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
|level25_damage_effectiveness = | |level25_damage_effectiveness = 310 | ||
|level25_damage_multiplier = | |level25_damage_multiplier = 310.2 | ||
|level25_stat_text = 107 to 160 Added Attack Physical Damage<br>+5 to radius | |level25_stat_text = 107 to 160 Added Attack Physical Damage<br>+0.5 metres to radius | ||
|level25_stat1_id = attack_minimum_added_physical_damage | |level25_stat1_id = attack_minimum_added_physical_damage | ||
|level25_stat1_value = 107 | |level25_stat1_value = 107 | ||
Line 299: | Line 301: | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
|level26_damage_effectiveness = | |level26_damage_effectiveness = 316 | ||
|level26_damage_multiplier = | |level26_damage_multiplier = 316.1 | ||
|level26_stat_text = 114 to 172 Added Attack Physical Damage<br>+5 to radius | |level26_stat_text = 114 to 172 Added Attack Physical Damage<br>+0.5 metres to radius | ||
|level26_stat1_id = attack_minimum_added_physical_damage | |level26_stat1_id = attack_minimum_added_physical_damage | ||
|level26_stat1_value = 114 | |level26_stat1_value = 114 | ||
Line 310: | Line 312: | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
|level27_damage_effectiveness = | |level27_damage_effectiveness = 322 | ||
|level27_damage_multiplier = | |level27_damage_multiplier = 321.9 | ||
|level27_stat_text = 123 to 184 Added Attack Physical Damage<br>+5 to radius | |level27_stat_text = 123 to 184 Added Attack Physical Damage<br>+0.5 metres to radius | ||
|level27_stat1_id = attack_minimum_added_physical_damage | |level27_stat1_id = attack_minimum_added_physical_damage | ||
|level27_stat1_value = 123 | |level27_stat1_value = 123 | ||
Line 321: | Line 323: | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
|level28_damage_effectiveness = | |level28_damage_effectiveness = 328 | ||
|level28_damage_multiplier = | |level28_damage_multiplier = 327.7 | ||
|level28_stat_text = 131 to 197 Added Attack Physical Damage<br>+5 to radius | |level28_stat_text = 131 to 197 Added Attack Physical Damage<br>+0.5 metres to radius | ||
|level28_stat1_id = attack_minimum_added_physical_damage | |level28_stat1_id = attack_minimum_added_physical_damage | ||
|level28_stat1_value = 131 | |level28_stat1_value = 131 | ||
Line 332: | Line 334: | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
|level29_damage_effectiveness = | |level29_damage_effectiveness = 334 | ||
|level29_damage_multiplier = | |level29_damage_multiplier = 333.6 | ||
|level29_stat_text = 140 to 210 Added Attack Physical Damage<br>+5 to radius | |level29_stat_text = 140 to 210 Added Attack Physical Damage<br>+0.5 metres to radius | ||
|level29_stat1_id = attack_minimum_added_physical_damage | |level29_stat1_id = attack_minimum_added_physical_damage | ||
|level29_stat1_value = 140 | |level29_stat1_value = 140 | ||
Line 343: | Line 345: | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
|level30_damage_effectiveness = | |level30_damage_effectiveness = 339 | ||
|level30_damage_multiplier = | |level30_damage_multiplier = 339.4 | ||
|level30_stat_text = 150 to 224 Added Attack Physical Damage<br>+6 to radius | |level30_stat_text = 150 to 224 Added Attack Physical Damage<br>+0.6 metres to radius | ||
|level30_stat1_id = attack_minimum_added_physical_damage | |level30_stat1_id = attack_minimum_added_physical_damage | ||
|level30_stat1_value = 150 | |level30_stat1_value = 150 | ||
Line 354: | Line 356: | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
|level31_damage_effectiveness = | |level31_damage_effectiveness = 342 | ||
|level31_damage_multiplier = | |level31_damage_multiplier = 342.3 | ||
|level31_stat_text = 155 to 232 Added Attack Physical Damage<br>+6 to radius | |level31_stat_text = 155 to 232 Added Attack Physical Damage<br>+0.6 metres to radius | ||
|level31_stat1_id = attack_minimum_added_physical_damage | |level31_stat1_id = attack_minimum_added_physical_damage | ||
|level31_stat1_value = 155 | |level31_stat1_value = 155 | ||
Line 365: | Line 367: | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
|level32_damage_effectiveness = | |level32_damage_effectiveness = 345 | ||
|level32_damage_multiplier = | |level32_damage_multiplier = 345.3 | ||
|level32_stat_text = 160 to 240 Added Attack Physical Damage<br>+6 to radius | |level32_stat_text = 160 to 240 Added Attack Physical Damage<br>+0.6 metres to radius | ||
|level32_stat1_id = attack_minimum_added_physical_damage | |level32_stat1_id = attack_minimum_added_physical_damage | ||
|level32_stat1_value = 160 | |level32_stat1_value = 160 | ||
Line 376: | Line 378: | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
|level33_damage_effectiveness = | |level33_damage_effectiveness = 348 | ||
|level33_damage_multiplier = | |level33_damage_multiplier = 348.2 | ||
|level33_stat_text = 165 to 248 Added Attack Physical Damage<br>+6 to radius | |level33_stat_text = 165 to 248 Added Attack Physical Damage<br>+0.6 metres to radius | ||
|level33_stat1_id = attack_minimum_added_physical_damage | |level33_stat1_id = attack_minimum_added_physical_damage | ||
|level33_stat1_value = 165 | |level33_stat1_value = 165 | ||
Line 387: | Line 389: | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
|level34_damage_effectiveness = | |level34_damage_effectiveness = 351 | ||
|level34_damage_multiplier = | |level34_damage_multiplier = 351.1 | ||
|level34_stat_text = 171 to 256 Added Attack Physical Damage<br>+6 to radius | |level34_stat_text = 171 to 256 Added Attack Physical Damage<br>+0.6 metres to radius | ||
|level34_stat1_id = attack_minimum_added_physical_damage | |level34_stat1_id = attack_minimum_added_physical_damage | ||
|level34_stat1_value = 171 | |level34_stat1_value = 171 | ||
Line 398: | Line 400: | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
|level35_damage_effectiveness = | |level35_damage_effectiveness = 354 | ||
|level35_damage_multiplier = | |level35_damage_multiplier = 354 | ||
|level35_stat_text = 176 to 265 Added Attack Physical Damage<br>+6 to radius | |level35_stat_text = 176 to 265 Added Attack Physical Damage<br>+0.6 metres to radius | ||
|level35_stat1_id = attack_minimum_added_physical_damage | |level35_stat1_id = attack_minimum_added_physical_damage | ||
|level35_stat1_value = 176 | |level35_stat1_value = 176 | ||
Line 409: | Line 411: | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
|level36_damage_effectiveness = | |level36_damage_effectiveness = 357 | ||
|level36_damage_multiplier = | |level36_damage_multiplier = 356.9 | ||
|level36_stat_text = 182 to 273 Added Attack Physical Damage<br>+6 to radius | |level36_stat_text = 182 to 273 Added Attack Physical Damage<br>+0.6 metres to radius | ||
|level36_stat1_id = attack_minimum_added_physical_damage | |level36_stat1_id = attack_minimum_added_physical_damage | ||
|level36_stat1_value = 182 | |level36_stat1_value = 182 | ||
Line 420: | Line 422: | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
|level37_damage_effectiveness = | |level37_damage_effectiveness = 360 | ||
|level37_damage_multiplier = | |level37_damage_multiplier = 359.9 | ||
|level37_stat_text = 188 to 282 Added Attack Physical Damage<br>+6 to radius | |level37_stat_text = 188 to 282 Added Attack Physical Damage<br>+0.6 metres to radius | ||
|level37_stat1_id = attack_minimum_added_physical_damage | |level37_stat1_id = attack_minimum_added_physical_damage | ||
|level37_stat1_value = 188 | |level37_stat1_value = 188 | ||
Line 431: | Line 433: | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
|level38_damage_effectiveness = | |level38_damage_effectiveness = 363 | ||
|level38_damage_multiplier = | |level38_damage_multiplier = 362.8 | ||
|level38_stat_text = 194 to 292 Added Attack Physical Damage<br>+6 to radius | |level38_stat_text = 194 to 292 Added Attack Physical Damage<br>+0.6 metres to radius | ||
|level38_stat1_id = attack_minimum_added_physical_damage | |level38_stat1_id = attack_minimum_added_physical_damage | ||
|level38_stat1_value = 194 | |level38_stat1_value = 194 | ||
Line 442: | Line 444: | ||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
|level39_damage_effectiveness = | |level39_damage_effectiveness = 366 | ||
|level39_damage_multiplier = | |level39_damage_multiplier = 365.7 | ||
|level39_stat_text = 201 to 301 Added Attack Physical Damage<br>+6 to radius | |level39_stat_text = 201 to 301 Added Attack Physical Damage<br>+0.6 metres to radius | ||
|level39_stat1_id = attack_minimum_added_physical_damage | |level39_stat1_id = attack_minimum_added_physical_damage | ||
|level39_stat1_value = 201 | |level39_stat1_value = 201 | ||
Line 453: | Line 455: | ||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
|level40_damage_effectiveness = | |level40_damage_effectiveness = 369 | ||
|level40_damage_multiplier = | |level40_damage_multiplier = 368.6 | ||
|level40_stat_text = 207 to 311 Added Attack Physical Damage<br>+7 to radius | |level40_stat_text = 207 to 311 Added Attack Physical Damage<br>+0.7 metres to radius | ||
|level40_stat1_id = attack_minimum_added_physical_damage | |level40_stat1_id = attack_minimum_added_physical_damage | ||
|level40_stat1_value = 207 | |level40_stat1_value = 207 | ||
Line 504: | Line 506: | ||
|level21_strength_requirement = 159 | |level21_strength_requirement = 159 | ||
|radius = 26 | |radius = 26 | ||
|inventory_icon = Sweep | |||
|release_version = 0.8.0 | |release_version = 0.8.0 | ||
|quest_reward1_type = quest | |||
|quest_reward1_quest = The Siren's Cadence | |||
|quest_reward1_quest_id = a1q3 | |||
|quest_reward1_act = 1 | |||
|quest_reward1_class_ids = Marauder,Duelist | |||
|quest_reward2_type = vendor | |||
|quest_reward2_quest = The Siren's Cadence | |||
|quest_reward2_quest_id = a1q3 | |||
|quest_reward2_act = 1 | |||
|quest_reward2_class_ids = Duelist,Marauder,Templar | |||
|quest_reward2_npc = Nessa | |||
|quest_reward3_type = vendor | |||
|quest_reward3_quest = A Fixture of Fate | |||
|quest_reward3_quest_id = a3q12 | |||
|quest_reward3_act = 3 | |||
|quest_reward3_npc = Siosa | |||
|quest_reward4_type = vendor | |||
|quest_reward4_quest = Fallen from Grace | |||
|quest_reward4_quest_id = a6q4 | |||
|quest_reward4_act = 6 | |||
|quest_reward4_npc = Lilly Roth | |||
}} | }} | ||
'''Sweep''' is | '''Sweep''' is a [[melee]] [[attack]] that deals [[damage]] to enemies in a full 360-degree circle [[Area of effect|area]] around the player, and [[Knockback|knocks]] them back. Requires a [[two-handed melee weapon]]. | ||
==Gem level progression== | ==Gem level progression== | ||
Line 514: | Line 538: | ||
|c1_abbr = Physical Damage | |c1_abbr = Physical Damage | ||
|c1_pattern_extract = (%d+) to (%d+) Added Attack Physical Damage | |c1_pattern_extract = (%d+) to (%d+) Added Attack Physical Damage | ||
|c1_pattern_value = %d to %d | |c1_pattern_value = %d to %d | ||
|c2_header = +x to radius | |c2_header = +x metres to radius | ||
|c2_abbr = Radius | |c2_abbr = Radius | ||
|c2_pattern_extract = %+(%d+) to radius | |c2_pattern_extract = %+(%d+%.*%d*) metres? to radius | ||
|c2_pattern_value = % | |c2_pattern_value = +%sm | ||
}} | }} | ||
Line 526: | Line 550: | ||
==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|3.23.0| | ||
* Quality now provides +0-0.4 metres to radius, instead of 0-10% increased Area of Effect. | |||
}} | |||
{{Version history table row|3.15.0| | |||
* Now deals 281% of Base Damage, and has 281% Effectiveness of Added Damage at gem level 20 (previously 225%). | |||
* The number of targets that Sweep can hit has been increased to 100 (previously 30). | |||
}} | |||
{{Version history table row|3.7.0| | |||
* Now deals base damage equal to, and has an added damage effectiveness of, 170% at gem level 1 (from 100%), up to 225% at gem level 20 (from 138%). | * Now deals base damage equal to, and has an added damage effectiveness of, 170% at gem level 1 (from 100%), up to 225% at gem level 20 (from 138%). | ||
* Now adds 5 to 8 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20. | * Now adds 5 to 8 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20. | ||
* Now always knocks enemies back on hit (from 30% chance). | * Now always knocks enemies back on hit (from 30% chance). | ||
* Now has an attack speed multiplier of 70% (previously had 10% less attack speed). | * Now has an attack speed multiplier of 70% (previously had 10% less attack speed). | ||
{{ | }} | ||
{{Version history table row|2.6.0| | |||
* Sweep gains 1 additional unit of radius every 5 levels. | * Sweep gains 1 additional unit of radius every 5 levels. | ||
* No longer gain increased area of effect radius. | * No longer gain increased area of effect radius. | ||
{{ | }} | ||
{{Version history table row|2.4.0| | |||
* 15% more damage at gem level 20. | * 15% more damage at gem level 20. | ||
{{ | }} | ||
{{Version history table row|2.1.0| | |||
* Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards. | * Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards. | ||
* Sweep's radius has been reduced by 8%. | * Sweep's radius has been reduced by 8%. | ||
{{ | }} | ||
{{Version history table row|2.0.0| | |||
* Area of effect increased by 30% (from 20 to 26), and no longer knocks enemies back beyond the max radius. | * Area of effect increased by 30% (from 20 to 26), and no longer knocks enemies back beyond the max radius. | ||
* Sweep is now affected by weapon speed, but has a Less Attack Speed modifier. | * Sweep is now affected by weapon speed, but has a Less Attack Speed modifier. | ||
Line 546: | Line 581: | ||
* Base Damage has been increased from 85% to 100%. | * Base Damage has been increased from 85% to 100%. | ||
* Now works with all two-handed melee weapons. | * Now works with all two-handed melee weapons. | ||
{{ | }} | ||
{{Version history table row|1.2.0| | |||
* Damage effectiveness increased from 75% to 85%. | * Damage effectiveness increased from 75% to 85%. | ||
{{ | }} | ||
{{Version history table row|0.9.12qq| | |||
* Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats. | * Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats. | ||
{{ | }} | ||
{{Version history table row|0.9.12f| | |||
* Fixed a newly introduced bug where Sweep would always get [[critical strike]]s. | * Fixed a newly introduced bug where Sweep would always get [[critical strike]]s. | ||
{{ | }} | ||
{{Version history table row|0.9.10| | |||
* Removed [[knockback]] distance increase. Changed quality bonus to [[Attack Speed|attack speed]]. | * Removed [[knockback]] distance increase. Changed quality bonus to [[Attack Speed|attack speed]]. | ||
{{ | }} | ||
{{Version history table row|0.9.9| | |||
* Reduced mana cost. | * Reduced mana cost. | ||
{{ | }} | ||
{{Version history table row|0.9.7| | |||
* Normalised the balance so that there isn't such a large disparity. | * Normalised the balance so that there isn't such a large disparity. | ||
* Sweep now hits in a full circle again (rather than a 300 degree arc). | * Sweep now hits in a full circle again (rather than a 300 degree arc). | ||
{{ | }} | ||
{{Version history table row|0.9.2| | |||
* Increased the damage of Sweep. | * Increased the damage of Sweep. | ||
* Changed Sweep's quality bonus from knockback distance to increased attack speed. | * Changed Sweep's quality bonus from knockback distance to increased attack speed. | ||
* Sweep is now affected by increased [[area of effect]] stats. | * Sweep is now affected by increased [[area of effect]] stats. | ||
{{ | }} | ||
{{Version history table row|0.9.1| | |||
* Reduced damage of Sweep at lower levels. | * Reduced damage of Sweep at lower levels. | ||
{{ | }} | ||
{{Version history table row|0.8.6| | |||
* Nerfed Sweep some more - it now does even less damage and only has a 30% chance to [[knockback]]. | |||
}} | |||
{{Version history table row|0.8.5| | |||
* Reduced Sweep damage substantially. Reduced its [[knockback]] distance. Set it to knockback only 50% of affected enemies. Changed its arc angle to 300 degrees (there's a blind spot behind the player now). | |||
}} | |||
{{Version history table row|0.8.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | |||
{{Navbox Skills}} | {{Navbox Skills}} | ||
[[ru:Круговой взмах]] | [[ru:Круговой взмах]] |
Latest revision as of 21:35, 30 May 2024
SweepAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (170-281)% of base
Effectiveness of Added Damage: (170-281)%
AoE Radius: 26Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Knocks Enemies Back on Hit
(5-75) to (8-113) Added Attack Physical Damage
+(0-0.4) metres to radius
Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level: (1-20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (170-281)% of base
Effectiveness of Added Damage: (170-281)%
AoE Radius: 26Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Knocks Enemies Back on Hit
(5-75) to (8-113) Added Attack Physical Damage
+(0-0.4) metres to radius
Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 12Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemSweep
Drop level: 12Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemSweep
Sweep is a melee attack that deals damage to enemies in a full 360-degree circle area around the player, and knocks them back. Requires a two-handed melee weapon.
Gem level progression
Level | Damage Effectiveness | Attack Damage | Physical Damage | Radius | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|---|
1 | 12 | 33 | 170% | 170% | 5 to 8 | N/A | 0 | 0 |
2 | 15 | 39 | 176% | 175.8% | 7 to 10 | N/A | 15249 | 15249 |
3 | 19 | 48 | 182% | 181.7% | 8 to 13 | N/A | 41517 | 56766 |
4 | 23 | 56 | 188% | 187.5% | 11 to 16 | N/A | 81983 | 138749 |
5 | 27 | 64 | 193% | 193.4% | 13 to 19 | +0.1m | 147968 | 286717 |
6 | 31 | 73 | 199% | 199.2% | 16 to 24 | +0.1m | 250557 | 537274 |
7 | 35 | 81 | 205% | 205.1% | 19 to 28 | +0.1m | 405086 | 942360 |
8 | 38 | 88 | 211% | 210.9% | 22 to 32 | +0.1m | 447718 | 1390078 |
9 | 41 | 94 | 217% | 216.7% | 25 to 37 | +0.1m | 615318 | 2005396 |
10 | 44 | 100 | 223% | 222.6% | 28 to 42 | +0.2m | 834639 | 2840035 |
11 | 47 | 106 | 228% | 228.4% | 32 to 47 | +0.2m | 1570760 | 4410795 |
12 | 50 | 113 | 234% | 234.3% | 36 to 54 | +0.2m | 1633987 | 6044782 |
13 | 53 | 119 | 240% | 240.1% | 40 to 60 | +0.2m | 2151030 | 8195812 |
14 | 56 | 125 | 246% | 245.9% | 45 to 68 | +0.2m | 2812189 | 11008001 |
15 | 59 | 132 | 252% | 251.8% | 51 to 76 | +0.3m | 5099360 | 16107361 |
16 | 62 | 138 | 258% | 257.6% | 56 to 85 | +0.3m | 9400731 | 25508092 |
17 | 64 | 142 | 263% | 263.5% | 61 to 91 | +0.3m | 15273366 | 40781458 |
18 | 66 | 146 | 269% | 269.3% | 65 to 98 | +0.3m | 26286582 | 67068040 |
19 | 68 | 151 | 275% | 275.2% | 70 to 105 | +0.3m | 62890590 | 129958630 |
20 | 70 | 155 | 281% | 281% | 75 to 113 | +0.4m | 212046017 | 342004647 |
21 | 72 | 159 | 287% | 286.8% | 81 to 122 | +0.4m | N/A | N/A |
22 | 74 | N/A | 293% | 292.7% | 87 to 130 | +0.4m | N/A | N/A |
23 | 76 | N/A | 299% | 298.5% | 93 to 140 | +0.4m | N/A | N/A |
24 | 78 | N/A | 304% | 304.4% | 100 to 150 | +0.4m | N/A | N/A |
25 | 80 | N/A | 310% | 310.2% | 107 to 160 | +0.5m | N/A | N/A |
26 | 82 | N/A | 316% | 316.1% | 114 to 172 | +0.5m | N/A | N/A |
27 | 84 | N/A | 322% | 321.9% | 123 to 184 | +0.5m | N/A | N/A |
28 | 86 | N/A | 328% | 327.7% | 131 to 197 | +0.5m | N/A | N/A |
29 | 88 | N/A | 334% | 333.6% | 140 to 210 | +0.5m | N/A | N/A |
30 | 90 | N/A | 339% | 339.4% | 150 to 224 | +0.6m | N/A | N/A |
31 | 91 | N/A | 342% | 342.3% | 155 to 232 | +0.6m | N/A | N/A |
32 | 92 | N/A | 345% | 345.3% | 160 to 240 | +0.6m | N/A | N/A |
33 | 93 | N/A | 348% | 348.2% | 165 to 248 | +0.6m | N/A | N/A |
34 | 94 | N/A | 351% | 351.1% | 171 to 256 | +0.6m | N/A | N/A |
35 | 95 | N/A | 354% | 354% | 176 to 265 | +0.6m | N/A | N/A |
36 | 96 | N/A | 357% | 356.9% | 182 to 273 | +0.6m | N/A | N/A |
37 | 97 | N/A | 360% | 359.9% | 188 to 282 | +0.6m | N/A | N/A |
38 | 98 | N/A | 363% | 362.8% | 194 to 292 | +0.6m | N/A | N/A |
39 | 99 | N/A | 366% | 365.7% | 201 to 301 | +0.6m | N/A | N/A |
40 | 100 | N/A | 369% | 368.6% | 207 to 311 | +0.7m | N/A | N/A |
Item acquisition
Sweep can drop anywhere.
Recipes
Sweep can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Siren's Cadence Act 1 | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Siren's Cadence Act 1 Nessa | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ | ✗ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Sweep.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Frozen Sweep Damage 1 | 66 | Merciless Labyrinth | Frozen Sweep deals 25% increased Damage | helmet 100 |
Enchantment Frozen Sweep Damage 2 | 75 | Eternal Labyrinth | Frozen Sweep deals 40% increased Damage | helmet 100 |
Enchantment Sweep Damage 1 | 66 | Merciless Labyrinth | 25% increased Sweep Damage | helmet 100 |
Enchantment Sweep Damage 2 | 75 | Eternal Labyrinth | 40% increased Sweep Damage | helmet 100 |
Enchantment Sweep Endurance Charge on Hit Chance 1 | 66 | Merciless Labyrinth | Sweep has a 20% chance to grant an Endurance Charge on Hit | helmet 100 |
Enchantment Sweep Endurance Charge on Hit Chance 2 | 75 | Eternal Labyrinth | Sweep has a 30% chance to grant an Endurance Charge on Hit | helmet 100 |
Enchantment Sweep Endurance Charge on Hit Chance 1 | 66 | Merciless Labyrinth | Sweep has a 20% chance to grant an Endurance Charge on Hit | helmet 0 |
Enchantment Sweep Endurance Charge on Hit Chance 2 | 75 | Eternal Labyrinth | Sweep has a 30% chance to grant an Endurance Charge on Hit | helmet 0 |
Enchantment Sweep Area Of Effect 1 | 66 | Merciless Labyrinth | 16% increased Sweep Area of Effect | helmet 100 |
Enchantment Sweep Area Of Effect 2 | 75 | Eternal Labyrinth | 24% increased Sweep Area of Effect | helmet 100 |
Version history
Version | Changes |
---|---|
3.23.0 |
|
3.15.0 |
|
3.7.0 |
|
2.6.0 |
|
2.4.0 |
|
2.1.0 |
|
2.0.0 |
|
1.2.0 |
|
0.9.12qq |
|
0.9.12f |
|
0.9.10 |
|
0.9.9 |
|
0.9.7 |
|
0.9.2 |
|
0.9.1 |
|
0.8.6 |
|
0.8.5 |
|
0.8.0 |
|