|gem_description = Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
|description=Teleports the character to a nearby monster and attacks it with a melee weapon. If no specific monster is chosen, one is picked at random. The cooldown can be bypassed by expending a Frenzy Charge.
|active_skill_name = Flicker Strike
|modifier1=x% increased Physical Damage
|item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace, Warstaff, Rune Dagger
|modifier2=x% increased Attack Speed per Frenzy Charge
|skill_id = FlickerStrike
|modifier3=Deals 125% of Base Damage
|cast_time = 1.0
|modifier4=x% increased Attack Speed
|required_level = 10
|modifier5=
|quality_type1_weight = 1
|modifier6=
|quality_type1_stat_text = (0.5-10)% chance to gain a Frenzy Charge on Hit
|stat_text = Base duration is 3.00 seconds<br>10% increased Attack Speed per Frenzy Charge<br>15% chance to gain a Frenzy Charge on Hit<br>Buff grants 20% increased Movement Speed
''They should have known the rule: never corner a Duelist. He was surrounded by four hulking brutes, each one uglier than the one before. They had come for the fine mail tunic he wore, but he had given them nothing but insults and injury. As the Duelist fought, his speed grew more frenetic, until he was a blur of whirling steel. After a time though, superior numbers took their toll, and the attackers began to find openings. With blood oozing from a dozen wounds, the Duelist gathered himself for one final assault. He waited until just the right moment, right as his foes rushed in for the kill.''
''There was a flash, and in the blink of an eye, he suddenly appeared behind the first assailant, plunging his sword to the hilt in the exposed neck. Then he was beheading the second in one quick swipe. Then the third fell with a shriek, his bowels spilling onto the cobblestones. The fourth turned to run, and found himself facing the Duelist, who met his momentum with a stab through the heart. Spent, panting on the ground, the victor wiped his blade clean, and recorded four more kills with Flicker Strike.''
'''Flicker Strike''' is a [[melee]] [[attack]] skill that teleports the character to a nearby enemy and strikes it with their weapon and grants increased movement speed for a short time. If no specific monster is chosen, one is picked at random. The skill has a cooldown that can be bypassed by expending a [[Frenzy Charge]] and has a chance to generate a Frenzy Charge when used.
'''Flicker Strike''' is an [[attack]] that teleports the character to a nearby enemy and strikes it with his weapon. If no specific monster is chosen, one is picked at random. The skill has a cooldown that can be bypassed by expanding a [[Frenzy Charge]].
==Skill Functions and Interactions==
The character is considered to be stationary while flickering for the purpose of receiving buffs such as the [[Inexorable]] notable passive skill, and that they have moved each time they flickered. For this reason the character never benefits from "while moving" buffs, and the timers for scaling stationary buffs are continuously reset.<ref>https://www.pathofexile.com/forum/view-thread/1952961</ref>
==Skill Functions and Interactions==
Minimum [[Frenzy Charges]] cannot be consumed to bypass the cooldown.
Additional Increased Attack Speed from Frenzy Charges: This attack gets an additional 10% increased attack speed from each [[Frenzy Charge|frenzy charge]], on top of the +5% automatically granted to all attacks from each frenzy charge. Essentially, each frenzy charge will grant attacks made with Flicker Strike a +15% attack speed bonus.
[[Dual Wielding]] while using Flicker Strike will cause the player to alternate weapons each attack.
[[Dual Wielding]]: Dual Wielding while using flicker strike will cause the player to alternate weapons each attack.
Flicker Strike can target an enemy within a [[distance]] of 4 meters by default. This is unaffected by modifiers to [[area of effect]]. Modifiers to Melee Strike [[Range#Attack Range and Area of Effect Radius|Range]] have no special interaction with teleports: you will neither "land" farther from the target when you flicker, nor will you be able to initiate an attack from farther away.
{{Microtrans|Vapour Flicker Strike|90|Replaces the standard effect on a {{sl|Flicker Strike}} skill gem with a cloud of vapour. |X9OFKFVerAk}}
{{Microtrans|Ghost Flicker Strike|90|Replaces the standard effect on a {{sl|Flicker Strike}} skill gem with ghostly smoke. |tLlAgNkEv1A}}
|}
==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
| align=center|[[Version 0.9.12qq|0.9.12qq]] ||
{{Version history table row|3.23.0|
* Quality now provides 0-10% chance to gain a Frenzy Charge on Hit (previously 0-5%).
}}
{{Version history table row|3.15.0|
* Now deals 210% of Base Damage, and has 210% Effectiveness of Added Damage at gem level 20 (previously 168%).
}}
{{Version history table row|3.7.0|
* Now deals base damage equal to, and has an added damage effectiveness of, 142%-168% (from 130%-160%)
* Now grants 15% chance to gain a [[Frenzy charge]] on hit at all levels.
* Now grants a buff that provides +20% increased movement speed for 3 seconds.
* Now has a 120% attack speed multiplier, instead of 20% more attack speed. This is functionally equivalent.
* Now grants 0.25% chance to gain a [[Frenzy charge]] on hit per 1% gem quality (previously 1% increased damage per 1% quality).
}}
{{Version history table row|2.4.0|
* Flicker Strike no longer causes you to drop Haku's spirit.
}}
{{Version history table row|2.1.0|
* Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
}}
{{Version history table row|2.0.0|
* Base damage increased to 130% from 125%. The Increased Attack Speed has been removed and instead Flicker Strike grants 20% More Attack Speed. It now increases damage by 1% per 1% quality instead of increasing critical strike chance.
}}
{{Version history table row|0.9.12qq|
* Reduced damage bonus from +40% to +25%. This is now also represented as Damage Effectiveness.
* Reduced damage bonus from +40% to +25%. This is now also represented as Damage Effectiveness.
|-
}}
| align=center|[[Version 0.9.12m|0.9.12m]] ||
{{Version history table row|0.9.12m|
* Fixed a bug where Flicker Strike would not work properly if you click on a monster outside of range.<br> Now it'll run into range and perform the skill.
* Fixed a bug where Flicker Strike would not work properly if you click on a monster outside of range.<br> Now it'll run into range and perform the skill.
|-
}}
| align=center|[[Version 0.9.12|0.9.12]] ||
{{Version history table row|0.9.12|
* Flicker Strike can't be used through walls anymore.
* Flicker Strike can't be used through walls anymore.
|-
}}
| align=center|[[Version 0.9.11|0.9.11]] ||
{{Version history table row|0.9.11|
* Now has a cooldown which can be bypassed by spending a Frenzy Charge.
* Now has a cooldown which can be bypassed by spending a Frenzy Charge.
* Corrected some mistakes in its damage progression.
* Corrected some mistakes in its damage progression.
|-
}}
| align=center|[[Version 0.9.3|0.9.3]] ||
{{Version history table row|0.9.3|
* Flicker Strike now only attacks one target (ignoring Frenzy Charges).
* Flicker Strike now only attacks one target (ignoring Frenzy Charges).
|-
}}
| align=center|[[Version 0.9.2f|0.9.2f]] ||
{{Version history table row|0.9.2f|
* Reclassified Flicker Strike as Melee.
* Reclassified Flicker Strike as Melee.
|-
}}
| align=center|[[Version 0.9.1|0.9.1]] ||
{{Version history table row|0.9.1|
* Fixed a problem so that it'll now teleport each time.
* Fixed a problem so that it'll now teleport each time.
* Reduced damage at lower levels.
* Reduced damage at lower levels.
|}
}}
{{Version history table row|0.8.5|
* Flicker strike now runs into the range of a targeted monster before teleporting to it (rather than failing and performing a melee attack).
Flicker StrikeAttack, Melee, Strike, Movement, Duration Level: (1-20) Cost: 10 Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Attack Speed: 120% of base Attack Damage: (142-210)% of base Effectiveness of Added Damage: (142-210)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds 10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy Charge on Hit Buff grants 20% increased Movement Speed
Additional Effects From 1-20% Quality: (0.5-10)% chance to gain a Frenzy Charge on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flicker Strike is a meleeattack skill that teleports the character to a nearby enemy and strikes it with their weapon and grants increased movement speed for a short time. If no specific monster is chosen, one is picked at random. The skill has a cooldown that can be bypassed by expending a Frenzy Charge and has a chance to generate a Frenzy Charge when used.
The character is considered to be stationary while flickering for the purpose of receiving buffs such as the Inexorable notable passive skill, and that they have moved each time they flickered. For this reason the character never benefits from "while moving" buffs, and the timers for scaling stationary buffs are continuously reset.[1]
Minimum Frenzy Charges cannot be consumed to bypass the cooldown.
Dual Wielding while using Flicker Strike will cause the player to alternate weapons each attack.
Flicker Strike can target an enemy within a distance of 4 meters by default. This is unaffected by modifiers to area of effect. Modifiers to Melee Strike Range have no special interaction with teleports: you will neither "land" farther from the target when you flicker, nor will you be able to initiate an attack from farther away.
Gem level progression
Level
Damage Effectiveness
Attack Damage
Exp.
Total Exp.
1
10
29
142%
142%
0
0
2
13
35
146%
145.6%
9569
9569
3
17
43
149%
149.2%
28189
37758
4
21
52
153%
152.7%
59146
96904
5
25
60
156%
156.3%
111192
208096
6
29
69
160%
159.9%
193800
401896
7
33
77
163%
163.5%
320280
722176
8
36
83
167%
167.1%
359090
1081266
9
39
90
171%
170.6%
498508
1579774
10
42
96
174%
174.2%
682057
2261831
11
45
102
178%
177.8%
921777
3183608
12
48
109
181%
181.4%
1727879
4911487
13
51
115
185%
184.9%
1791769
6703256
14
54
121
189%
188.5%
2353679
9056935
15
57
127
192%
192.1%
3070912
12127847
16
60
134
196%
195.7%
9095466
21223313
17
63
140
199%
199.3%
16039890
37263203
18
66
146
203%
202.8%
29817117
67080320
19
68
151
206%
206.4%
62895056
129975376
20
70
155
210%
210%
212051599
342026975
21
72
159
214%
213.6%
N/A
N/A
22
74
N/A
217%
217.2%
N/A
N/A
23
76
N/A
221%
220.7%
N/A
N/A
24
78
N/A
224%
224.3%
N/A
N/A
25
80
N/A
228%
227.9%
N/A
N/A
26
82
N/A
231%
231.5%
N/A
N/A
27
84
N/A
235%
235.1%
N/A
N/A
28
86
N/A
239%
238.6%
N/A
N/A
29
88
N/A
242%
242.2%
N/A
N/A
30
90
N/A
246%
245.8%
N/A
N/A
31
91
N/A
248%
247.6%
N/A
N/A
32
92
N/A
249%
249.4%
N/A
N/A
33
93
N/A
251%
251.2%
N/A
N/A
34
94
N/A
253%
252.9%
N/A
N/A
35
95
N/A
255%
254.7%
N/A
N/A
36
96
N/A
257%
256.5%
N/A
N/A
37
97
N/A
258%
258.3%
N/A
N/A
38
98
N/A
260%
260.1%
N/A
N/A
39
99
N/A
262%
261.9%
N/A
N/A
40
100
N/A
264%
263.7%
N/A
N/A
Item acquisition
Flicker Strike can drop anywhere.
Recipes
Flicker Strike can be created from the following recipes:
Amount
Part
Description
Meta
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Base damage increased to 130% from 125%. The Increased Attack Speed has been removed and instead Flicker Strike grants 20% More Attack Speed. It now increases damage by 1% per 1% quality instead of increasing critical strike chance.