|gem_description = Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.
|active_skill_name = Phase Run
|skill_id = NewPhaseRun
|cast_time = 0.0
|required_level = 34
|quality_type1_weight = 1
|quality_type1_stat_text = (0.5-10)% increased Movement Speed
|stat_text = Base duration is 1.80 seconds<br>Base secondary duration is 0.20 seconds<br>(30-39)% increased Movement Speed<br>(20-30)% more Melee Physical Damage<br>100% increased Skill Duration per Frenzy Charge removed<br>Grants Phasing<br>100% increased Stealth
|level1 = True
|level1_level_requirement = 34
|level1_cost_amounts = 8
|level1_stat_text = 30% increased Movement Speed<br>20% more Melee Physical Damage
''In battle, the best offense is sometimes the best defense. Those who live to survive for a later battle recognize that there is no shame in flight, when flight is the only option. When haste is needed, there is no better tool than Phase Run. With a cry, the skill imbues the caster with incredible speed, allowing them to sprint past hapless enemies to safety. The enchantment also causes their form to blur, making them less likely to receive attack. If the phased runner chooses to melee an enemy, they will lose their speed burst but deliver a devastating blow to their target.''
'''Phase Run''' is a [[skill gem]] that applies a [[buff]] to the character that grants increased [[movement speed]], increased [[stealth]], and [[Phasing]]. Using any skill while Phase Run is active will replace the primary buff with a secondary buff that grants more [[physical]] [[melee damage]] for a shorter duration. Phase Run consumes [[Frenzy Charge]]s to increase its duration.
Makes you hard to see, and you move faster. Lasts for a short time or until you make an attack or cast a spell. If that attack is with a melee weapon, it deals extra damage.
==Skill functions and interactions==
__TOC__
'''Duration''': Modifiers to skill effect [[duration]] or [[Buff#Buff duration|buff duration]] affect the duration of both the primary and secondary buffs.
==Skill Functions and Interactions==
[[Skill Duration|Duration]]: Skill duration and buff/debuff duration will both increase the duration of Phase Run.
Monster Response time: Phase Run causes monsters to fail to respond to your presence for slightly longer than normal.
'''Trigger Gems''': Because skills that [[trigger]] don't count as performed, they do not cause Phase Run's primary buff to be replaced.
'''Damage''' - The {{c|mod|more melee physical damage}} modifier will apply for a base duration of .2 seconds after the character uses a skill other than phase run. As hit damage is not [[snapshot|snapshotted]], the buff may expire before hit damage is calculated, though strike skills targeting nearby enemies will usually benefit from the buff regardless of attack time.<ref>https://www.pathofexile.com/forum/view-thread/3123794 - Question and answer game mechanics thread - author GGG staff. Release date 5/18/2021 - access date 5/19/2021 </ref> Despite the skill's description suggesting otherwise, testing shows that the Melee Damage buff from Phase Run is present during both the primary and secondary buffs, thus casting phase run after a melee skill with a duration, such as {{il|Rage Vortex}} or {{il|Earthquake}} will buff the skill's damage for the entire duration of Phase Run.<ref>https://www.pathofexile.com/forum/view-thread/3357454</ref>
'''NOTE: AS 0.10.0 this skill gem in no longer in game, and was replaced by Quicksilver Flask'''
==Gem level progression==
{{Skill progression
|c1_abbr = Increased<br>Movement<br>Speed
|c1_header = x% increased Movement Speed
|c1_pattern_extract = (%d+)%% increased Movement Speed
|c1_pattern_value = %d%%
|c2_abbr = More<br>Melee<br>Physical<br>Damage
|c2_header = x% more Melee Physical Damage
|c2_pattern_extract = (%d+)%% more Melee Physical Damage
|c2_pattern_value = %d%%
}}
{{Item acquisition}}
==Ruthless mode==
This item cannot be obtained in leagues with [[Ruthless mode]] enabled.
{{Skill enchantment modifier list}}
==Gem Leveling==
{{Alternate skill effect list|query=
{{GemLevelTable
items.class_id="Microtransaction"
| dex = yes
AND cosmetic_items.cosmetic_type LIKE "Skill Gem Effect"
| c1 = Mana<br/>Cost
AND (
| c2 = {{Abbr|Duration|Base Duration in Seconds}}
BINARY items.name LIKE "%Phase Run%"
| c3 = {{Abbr|Run<br/>Speed|Increased Movement Speed}}
Each percentage of [[Quality|quality]] adds +1% Increased melee physical damage.
{{Version history table header}}
{{Version history table row|3.12.0|
* No longer grants reduced visibility to enemies.
* Now grants 100% increased stealth at all gem levels.
}}
{{Version history table row|3.6.0|
* Mana Cost at gem level 1 is now 8 (was 11).
* Mana Cost at gem level 20 is now 13 (was 14).
}}
{{Version history table row|3.5.0|
* Now grants 50% reduced visibility to enemies (down from 80%).
}}
{{Version history table row|3.4.0|
* Now instant by default and can therefore be used while moving.
* All instant skills now have cooldown 1 second or less.
* Instant skills cannot be supported by Spell Echo and will not be cast a second time by similar effects (such as from the Echoing Shrine).
}}
{{Version history table row|3.3.0|
* Cast time lowered to 0.25 seconds (from 0.5).
}}
{{Version history table row|2.0.0|
* Reintroduced into the game.
}}
{{Version history table row|0.10.0|
* Has been retired to the plane of elemental fire to be reforged anew.
}}
{{Version history table row|0.9.13b|
* Fixed a server crash that could occur when using Phase Run.
}}
{{Version history table row|0.9.12qq|
* From 1% damage per quality point to 0.5%.
}}
{{Version history table row|0.9.12|
* Phase Run is now available from the Medicine Chest quest for every class.
}}
{{Version history table row|0.9.11m|
* Shadow characters now receive the choice of the Phase Run skill gem as a level 4 quest reward.
}}
{{Version history table row|0.9.11g|
* Prevented Phase Run from being used on a Totem.
}}
{{Version history table row|0.9.2|
* Increased Phase Run's melee damage bonus.
* Reduced the cast time.
}}
{{Version history table row|0.8.7|
* Added new [[skill]] prototype - {{il|Phase Run}}: Makes you hard to see, and you move faster. Lasts for a short time or until you make an [[attack]]. If that attack is with a [[melee weapon]], it deals extra damage. }}
Phase RunSpell, Duration, Movement, Physical, Travel Level: (1-20) Cost: (8-13) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Base duration is 1.80 seconds Base secondary duration is 0.20 seconds (30-39)% increased Movement Speed (20-30)% more Melee Physical Damage 100% increased Skill Duration per Frenzy Charge removed Grants Phasing 100% increased Stealth
Additional Effects From 1-20% Quality: (0.5-10)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Phase Run is a skill gem that applies a buff to the character that grants increased movement speed, increased stealth, and Phasing. Using any skill while Phase Run is active will replace the primary buff with a secondary buff that grants more physicalmelee damage for a shorter duration. Phase Run consumes Frenzy Charges to increase its duration.
Duration: Modifiers to skill effect duration or buff duration affect the duration of both the primary and secondary buffs.
Trigger Gems: Because skills that trigger don't count as performed, they do not cause Phase Run's primary buff to be replaced.
Damage - The more melee physical damage modifier will apply for a base duration of .2 seconds after the character uses a skill other than phase run. As hit damage is not snapshotted, the buff may expire before hit damage is calculated, though strike skills targeting nearby enemies will usually benefit from the buff regardless of attack time.[1] Despite the skill's description suggesting otherwise, testing shows that the Melee Damage buff from Phase Run is present during both the primary and secondary buffs, thus casting phase run after a melee skill with a duration, such as Rage VortexRage VortexAttack, AoE, Duration, Melee Level: (1-20) Cost: (25-46) Life Attack Speed: 70% of base Attack Damage: (40-62)% of base Effectiveness of Added Damage: (40-62)%Requires Level 28Spin with a sword or axe to deal damage in an area around you. Sacrifices some rage to send a ragestorm forward. While enemies are inside it, the ragestorm will slow its movement and repeatedly deal attack damage based on your attack speed.Base duration is 3.00 seconds Base radius is 1.8 metres Sacrifices 20% of Rage to create a Ragestorm, if you have at least 10 Rage Ragestorm deals 5% more Damage per 1 Rage Sacrificed Ragestorm has +0.1 metres to radius per 2 Rage sacrificed Ragestorm Hits 250% more Frequently Maximum 1 Ragestorm
Additional Effects From 1-20% Quality: Sacrifices +(0.25-5)% of Rage when creating a RagestormPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Speed: 75% of base Attack Damage: (85-150)% of base Effectiveness of Added Damage: (85-150)% AoE Radius: 18 / 28Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1.00 seconds Aftershock deals 150% more Damage with Hits and Ailments
Additional Effects From 1-20% Quality: Aftershock deals +(1.5-30)% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. will buff the skill's damage for the entire duration of Phase Run.[2]
Gem level progression
Level
Mana Cost
Increased Movement Speed
More Melee Physical Damage
Exp.
Total Exp.
1
34
79
8
30%
20%
0
0
2
36
83
8
30%
21%
252595
252595
3
38
88
9
31%
21%
314394
566989
4
40
92
9
31%
22%
388734
955723
5
42
96
9
32%
22%
477437
1433160
6
44
100
9
32%
23%
583786
2016946
7
46
104
10
33%
23%
710359
2727305
8
48
109
10
33%
24%
1355511
4082816
9
50
113
10
34%
24%
1138877
5221693
10
52
117
11
34%
25%
1368233
6589926
11
54
121
11
35%
25%
1638338
8228264
12
56
125
11
35%
26%
1956648
10184912
13
58
130
11
36%
26%
3655184
13840096
14
60
134
12
36%
27%
3017327
16857423
15
62
138
12
37%
27%
3576232
20433655
16
64
142
12
37%
28%
9164731
29598386
17
66
146
13
38%
28%
17861428
47459814
18
68
151
13
38%
29%
46032386
93492200
19
69
153
13
39%
29%
87248039
180740239
20
70
155
13
39%
30%
157972052
338712291
21
72
159
13
40%
30%
N/A
N/A
22
74
N/A
14
40%
31%
N/A
N/A
23
76
N/A
14
41%
31%
N/A
N/A
24
78
N/A
14
41%
32%
N/A
N/A
25
80
N/A
15
42%
32%
N/A
N/A
26
82
N/A
15
42%
33%
N/A
N/A
27
84
N/A
15
43%
33%
N/A
N/A
28
86
N/A
15
43%
34%
N/A
N/A
29
88
N/A
16
44%
34%
N/A
N/A
30
90
N/A
16
44%
35%
N/A
N/A
31
91
N/A
16
44%
35%
N/A
N/A
32
92
N/A
16
45%
35%
N/A
N/A
33
93
N/A
16
45%
35%
N/A
N/A
34
94
N/A
17
45%
36%
N/A
N/A
35
95
N/A
17
45%
36%
N/A
N/A
36
96
N/A
17
46%
36%
N/A
N/A
37
97
N/A
17
46%
36%
N/A
N/A
38
98
N/A
17
46%
37%
N/A
N/A
39
99
N/A
17
46%
37%
N/A
N/A
40
100
N/A
17
47%
37%
N/A
N/A
Item acquisition
Phase Run can drop anywhere.
Recipes
Phase Run can be created from the following recipes:
Amount
Part
Description
Meta
13
The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corruptedlevel 21 Spell gem
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Invisible Buff EffectInvisible Buff EffectSkill Gem EffectRemoves the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
Madcap Phase Run EffectMadcap Phase Run EffectSkill Gem EffectYour Phase Run becomes a Madcap Effect.
Added new skill prototype - Phase RunPhase RunSpell, Duration, Movement, Physical, Travel Level: (1-20) Cost: (8-13) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Base duration is 1.80 seconds Base secondary duration is 0.20 seconds (30-39)% increased Movement Speed (20-30)% more Melee Physical Damage 100% increased Skill Duration per Frenzy Charge removed Grants Phasing 100% increased Stealth
Additional Effects From 1-20% Quality: (0.5-10)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Makes you hard to see, and you move faster. Lasts for a short time or until you make an attack. If that attack is with a melee weapon, it deals extra damage.