Phase Run: Difference between revisions
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{{ | {{Item | ||
|name = Phase Run | |rarity_id = normal | ||
| | |name = Phase Run | ||
| | |class_id = Active Skill Gem | ||
| | |size_x = 1 | ||
| | |size_y = 1 | ||
| | |drop_level = 34 | ||
|tags = gem, default | |||
| | |metadata_id = Metadata/Items/Gems/SkillGemPhaseRun | ||
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | |||
|dexterity_percent = 100 | |||
|gem_tags = Spell, Duration, Movement, Physical, Travel | |||
|gem_description = Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration. | |||
|active_skill_name = Phase Run | |||
|skill_id = NewPhaseRun | |||
|cast_time = 0.0 | |||
|required_level = 34 | |||
|quality_type1_weight = 1 | |||
|quality_type1_stat_text = (0.5-10)% increased Movement Speed | |||
|quality_type1_breakpoints = 2.0 | |||
|quality_type1_stat1_id = base_movement_velocity_+% | |||
|quality_type1_stat1_value = 500 | |||
|static_cost_types = Mana | |||
|static_stored_uses = 1 | |||
|static_cooldown = 4 | |||
|static_damage_effectiveness = 100 | |||
|static_damage_multiplier = 100 | |||
|static_attack_speed_multiplier = 100 | |||
|static_duration = 1.8 | |||
|static_stat1_id = base_deal_no_damage | |||
|static_stat1_value = 1 | |||
|static_stat2_id = base_skill_effect_duration | |||
|static_stat2_value = 1800 | |||
|static_stat3_id = base_secondary_skill_effect_duration | |||
|static_stat3_value = 200 | |||
|static_stat4_id = skill_effect_duration_+%_per_removable_frenzy_charge | |||
|static_stat4_value = 100 | |||
|static_stat5_id = phase_through_objects | |||
|static_stat5_value = 1 | |||
|static_stat6_id = stealth_+% | |||
|static_stat6_value = 100 | |||
|stat_text = Base duration is 1.80 seconds<br>Base secondary duration is 0.20 seconds<br>(30-39)% increased Movement Speed<br>(20-30)% more Melee Physical Damage<br>100% increased Skill Duration per Frenzy Charge removed<br>Grants Phasing<br>100% increased Stealth | |||
|level1 = True | |||
|level1_level_requirement = 34 | |||
|level1_cost_amounts = 8 | |||
|level1_stat_text = 30% increased Movement Speed<br>20% more Melee Physical Damage | |||
|level1_stat1_id = base_movement_velocity_+% | |||
|level1_stat1_value = 30 | |||
|level1_stat2_id = phase_run_melee_physical_damage_+%_final | |||
|level1_stat2_value = 20 | |||
|level2 = True | |||
|level2_level_requirement = 36 | |||
|level2_cost_amounts = 8 | |||
|level2_stat_text = 30% increased Movement Speed<br>21% more Melee Physical Damage | |||
|level2_stat1_id = base_movement_velocity_+% | |||
|level2_stat1_value = 30 | |||
|level2_stat2_id = phase_run_melee_physical_damage_+%_final | |||
|level2_stat2_value = 21 | |||
|level3 = True | |||
|level3_level_requirement = 38 | |||
|level3_cost_amounts = 9 | |||
|level3_stat_text = 31% increased Movement Speed<br>21% more Melee Physical Damage | |||
|level3_stat1_id = base_movement_velocity_+% | |||
|level3_stat1_value = 31 | |||
|level3_stat2_id = phase_run_melee_physical_damage_+%_final | |||
|level3_stat2_value = 21 | |||
|level4 = True | |||
|level4_level_requirement = 40 | |||
|level4_cost_amounts = 9 | |||
|level4_stat_text = 31% increased Movement Speed<br>22% more Melee Physical Damage | |||
|level4_stat1_id = base_movement_velocity_+% | |||
|level4_stat1_value = 31 | |||
|level4_stat2_id = phase_run_melee_physical_damage_+%_final | |||
|level4_stat2_value = 22 | |||
|level5 = True | |||
|level5_level_requirement = 42 | |||
|level5_cost_amounts = 9 | |||
|level5_stat_text = 32% increased Movement Speed<br>22% more Melee Physical Damage | |||
|level5_stat1_id = base_movement_velocity_+% | |||
|level5_stat1_value = 32 | |||
|level5_stat2_id = phase_run_melee_physical_damage_+%_final | |||
|level5_stat2_value = 22 | |||
|level6 = True | |||
|level6_level_requirement = 44 | |||
|level6_cost_amounts = 9 | |||
|level6_stat_text = 32% increased Movement Speed<br>23% more Melee Physical Damage | |||
|level6_stat1_id = base_movement_velocity_+% | |||
|level6_stat1_value = 32 | |||
|level6_stat2_id = phase_run_melee_physical_damage_+%_final | |||
|level6_stat2_value = 23 | |||
|level7 = True | |||
|level7_level_requirement = 46 | |||
|level7_cost_amounts = 10 | |||
|level7_stat_text = 33% increased Movement Speed<br>23% more Melee Physical Damage | |||
|level7_stat1_id = base_movement_velocity_+% | |||
|level7_stat1_value = 33 | |||
|level7_stat2_id = phase_run_melee_physical_damage_+%_final | |||
|level7_stat2_value = 23 | |||
|level8 = True | |||
|level8_level_requirement = 48 | |||
|level8_cost_amounts = 10 | |||
|level8_stat_text = 33% increased Movement Speed<br>24% more Melee Physical Damage | |||
|level8_stat1_id = base_movement_velocity_+% | |||
|level8_stat1_value = 33 | |||
|level8_stat2_id = phase_run_melee_physical_damage_+%_final | |||
|level8_stat2_value = 24 | |||
|level9 = True | |||
|level9_level_requirement = 50 | |||
|level9_cost_amounts = 10 | |||
|level9_stat_text = 34% increased Movement Speed<br>24% more Melee Physical Damage | |||
|level9_stat1_id = base_movement_velocity_+% | |||
|level9_stat1_value = 34 | |||
|level9_stat2_id = phase_run_melee_physical_damage_+%_final | |||
|level9_stat2_value = 24 | |||
|level10 = True | |||
|level10_level_requirement = 52 | |||
|level10_cost_amounts = 11 | |||
|level10_stat_text = 34% increased Movement Speed<br>25% more Melee Physical Damage | |||
|level10_stat1_id = base_movement_velocity_+% | |||
|level10_stat1_value = 34 | |||
|level10_stat2_id = phase_run_melee_physical_damage_+%_final | |||
|level10_stat2_value = 25 | |||
|level11 = True | |||
|level11_level_requirement = 54 | |||
|level11_cost_amounts = 11 | |||
|level11_stat_text = 35% increased Movement Speed<br>25% more Melee Physical Damage | |||
|level11_stat1_id = base_movement_velocity_+% | |||
|level11_stat1_value = 35 | |||
|level11_stat2_id = phase_run_melee_physical_damage_+%_final | |||
|level11_stat2_value = 25 | |||
|level12 = True | |||
|level12_level_requirement = 56 | |||
|level12_cost_amounts = 11 | |||
|level12_stat_text = 35% increased Movement Speed<br>26% more Melee Physical Damage | |||
|level12_stat1_id = base_movement_velocity_+% | |||
|level12_stat1_value = 35 | |||
|level12_stat2_id = phase_run_melee_physical_damage_+%_final | |||
|level12_stat2_value = 26 | |||
|level13 = True | |||
|level13_level_requirement = 58 | |||
|level13_cost_amounts = 11 | |||
|level13_stat_text = 36% increased Movement Speed<br>26% more Melee Physical Damage | |||
|level13_stat1_id = base_movement_velocity_+% | |||
|level13_stat1_value = 36 | |||
|level13_stat2_id = phase_run_melee_physical_damage_+%_final | |||
|level13_stat2_value = 26 | |||
|level14 = True | |||
|level14_level_requirement = 60 | |||
|level14_cost_amounts = 12 | |||
|level14_stat_text = 36% increased Movement Speed<br>27% more Melee Physical Damage | |||
|level14_stat1_id = base_movement_velocity_+% | |||
|level14_stat1_value = 36 | |||
|level14_stat2_id = phase_run_melee_physical_damage_+%_final | |||
|level14_stat2_value = 27 | |||
|level15 = True | |||
|level15_level_requirement = 62 | |||
|level15_cost_amounts = 12 | |||
|level15_stat_text = 37% increased Movement Speed<br>27% more Melee Physical Damage | |||
|level15_stat1_id = base_movement_velocity_+% | |||
|level15_stat1_value = 37 | |||
|level15_stat2_id = phase_run_melee_physical_damage_+%_final | |||
|level15_stat2_value = 27 | |||
|level16 = True | |||
|level16_level_requirement = 64 | |||
|level16_cost_amounts = 12 | |||
|level16_stat_text = 37% increased Movement Speed<br>28% more Melee Physical Damage | |||
|level16_stat1_id = base_movement_velocity_+% | |||
|level16_stat1_value = 37 | |||
|level16_stat2_id = phase_run_melee_physical_damage_+%_final | |||
|level16_stat2_value = 28 | |||
|level17 = True | |||
|level17_level_requirement = 66 | |||
|level17_cost_amounts = 13 | |||
|level17_stat_text = 38% increased Movement Speed<br>28% more Melee Physical Damage | |||
|level17_stat1_id = base_movement_velocity_+% | |||
|level17_stat1_value = 38 | |||
|level17_stat2_id = phase_run_melee_physical_damage_+%_final | |||
|level17_stat2_value = 28 | |||
|level18 = True | |||
|level18_level_requirement = 68 | |||
|level18_cost_amounts = 13 | |||
|level18_stat_text = 38% increased Movement Speed<br>29% more Melee Physical Damage | |||
|level18_stat1_id = base_movement_velocity_+% | |||
|level18_stat1_value = 38 | |||
|level18_stat2_id = phase_run_melee_physical_damage_+%_final | |||
|level18_stat2_value = 29 | |||
|level19 = True | |||
|level19_level_requirement = 69 | |||
|level19_cost_amounts = 13 | |||
|level19_stat_text = 39% increased Movement Speed<br>29% more Melee Physical Damage | |||
|level19_stat1_id = base_movement_velocity_+% | |||
|level19_stat1_value = 39 | |||
|level19_stat2_id = phase_run_melee_physical_damage_+%_final | |||
|level19_stat2_value = 29 | |||
|level20 = True | |||
|level20_level_requirement = 70 | |||
|level20_cost_amounts = 13 | |||
|level20_stat_text = 39% increased Movement Speed<br>30% more Melee Physical Damage | |||
|level20_stat1_id = base_movement_velocity_+% | |||
|level20_stat1_value = 39 | |||
|level20_stat2_id = phase_run_melee_physical_damage_+%_final | |||
|level20_stat2_value = 30 | |||
|level21 = True | |||
|level21_level_requirement = 72 | |||
|level21_cost_amounts = 13 | |||
|level21_stat_text = 40% increased Movement Speed<br>30% more Melee Physical Damage | |||
|level21_stat1_id = base_movement_velocity_+% | |||
|level21_stat1_value = 40 | |||
|level21_stat2_id = phase_run_melee_physical_damage_+%_final | |||
|level21_stat2_value = 30 | |||
|level22 = True | |||
|level22_level_requirement = 74 | |||
|level22_cost_amounts = 14 | |||
|level22_stat_text = 40% increased Movement Speed<br>31% more Melee Physical Damage | |||
|level22_stat1_id = base_movement_velocity_+% | |||
|level22_stat1_value = 40 | |||
|level22_stat2_id = phase_run_melee_physical_damage_+%_final | |||
|level22_stat2_value = 31 | |||
|level23 = True | |||
|level23_level_requirement = 76 | |||
|level23_cost_amounts = 14 | |||
|level23_stat_text = 41% increased Movement Speed<br>31% more Melee Physical Damage | |||
|level23_stat1_id = base_movement_velocity_+% | |||
|level23_stat1_value = 41 | |||
|level23_stat2_id = phase_run_melee_physical_damage_+%_final | |||
|level23_stat2_value = 31 | |||
|level24 = True | |||
|level24_level_requirement = 78 | |||
|level24_cost_amounts = 14 | |||
|level24_stat_text = 41% increased Movement Speed<br>32% more Melee Physical Damage | |||
|level24_stat1_id = base_movement_velocity_+% | |||
|level24_stat1_value = 41 | |||
|level24_stat2_id = phase_run_melee_physical_damage_+%_final | |||
|level24_stat2_value = 32 | |||
|level25 = True | |||
|level25_level_requirement = 80 | |||
|level25_cost_amounts = 15 | |||
|level25_stat_text = 42% increased Movement Speed<br>32% more Melee Physical Damage | |||
|level25_stat1_id = base_movement_velocity_+% | |||
|level25_stat1_value = 42 | |||
|level25_stat2_id = phase_run_melee_physical_damage_+%_final | |||
|level25_stat2_value = 32 | |||
|level26 = True | |||
|level26_level_requirement = 82 | |||
|level26_cost_amounts = 15 | |||
|level26_stat_text = 42% increased Movement Speed<br>33% more Melee Physical Damage | |||
|level26_stat1_id = base_movement_velocity_+% | |||
|level26_stat1_value = 42 | |||
|level26_stat2_id = phase_run_melee_physical_damage_+%_final | |||
|level26_stat2_value = 33 | |||
|level27 = True | |||
|level27_level_requirement = 84 | |||
|level27_cost_amounts = 15 | |||
|level27_stat_text = 43% increased Movement Speed<br>33% more Melee Physical Damage | |||
|level27_stat1_id = base_movement_velocity_+% | |||
|level27_stat1_value = 43 | |||
|level27_stat2_id = phase_run_melee_physical_damage_+%_final | |||
|level27_stat2_value = 33 | |||
|level28 = True | |||
|level28_level_requirement = 86 | |||
|level28_cost_amounts = 15 | |||
|level28_stat_text = 43% increased Movement Speed<br>34% more Melee Physical Damage | |||
|level28_stat1_id = base_movement_velocity_+% | |||
|level28_stat1_value = 43 | |||
|level28_stat2_id = phase_run_melee_physical_damage_+%_final | |||
|level28_stat2_value = 34 | |||
|level29 = True | |||
|level29_level_requirement = 88 | |||
|level29_cost_amounts = 16 | |||
|level29_stat_text = 44% increased Movement Speed<br>34% more Melee Physical Damage | |||
|level29_stat1_id = base_movement_velocity_+% | |||
|level29_stat1_value = 44 | |||
|level29_stat2_id = phase_run_melee_physical_damage_+%_final | |||
|level29_stat2_value = 34 | |||
|level30 = True | |||
|level30_level_requirement = 90 | |||
|level30_cost_amounts = 16 | |||
|level30_stat_text = 44% increased Movement Speed<br>35% more Melee Physical Damage | |||
|level30_stat1_id = base_movement_velocity_+% | |||
|level30_stat1_value = 44 | |||
|level30_stat2_id = phase_run_melee_physical_damage_+%_final | |||
|level30_stat2_value = 35 | |||
|level31 = True | |||
|level31_level_requirement = 91 | |||
|level31_cost_amounts = 16 | |||
|level31_stat_text = 44% increased Movement Speed<br>35% more Melee Physical Damage | |||
|level31_stat1_id = base_movement_velocity_+% | |||
|level31_stat1_value = 44 | |||
|level31_stat2_id = phase_run_melee_physical_damage_+%_final | |||
|level31_stat2_value = 35 | |||
|level32 = True | |||
|level32_level_requirement = 92 | |||
|level32_cost_amounts = 16 | |||
|level32_stat_text = 45% increased Movement Speed<br>35% more Melee Physical Damage | |||
|level32_stat1_id = base_movement_velocity_+% | |||
|level32_stat1_value = 45 | |||
|level32_stat2_id = phase_run_melee_physical_damage_+%_final | |||
|level32_stat2_value = 35 | |||
|level33 = True | |||
|level33_level_requirement = 93 | |||
|level33_cost_amounts = 16 | |||
|level33_stat_text = 45% increased Movement Speed<br>35% more Melee Physical Damage | |||
|level33_stat1_id = base_movement_velocity_+% | |||
|level33_stat1_value = 45 | |||
|level33_stat2_id = phase_run_melee_physical_damage_+%_final | |||
|level33_stat2_value = 35 | |||
|level34 = True | |||
|level34_level_requirement = 94 | |||
|level34_cost_amounts = 17 | |||
|level34_stat_text = 45% increased Movement Speed<br>36% more Melee Physical Damage | |||
|level34_stat1_id = base_movement_velocity_+% | |||
|level34_stat1_value = 45 | |||
|level34_stat2_id = phase_run_melee_physical_damage_+%_final | |||
|level34_stat2_value = 36 | |||
|level35 = True | |||
|level35_level_requirement = 95 | |||
|level35_cost_amounts = 17 | |||
|level35_stat_text = 45% increased Movement Speed<br>36% more Melee Physical Damage | |||
|level35_stat1_id = base_movement_velocity_+% | |||
|level35_stat1_value = 45 | |||
|level35_stat2_id = phase_run_melee_physical_damage_+%_final | |||
|level35_stat2_value = 36 | |||
|level36 = True | |||
|level36_level_requirement = 96 | |||
|level36_cost_amounts = 17 | |||
|level36_stat_text = 46% increased Movement Speed<br>36% more Melee Physical Damage | |||
|level36_stat1_id = base_movement_velocity_+% | |||
|level36_stat1_value = 46 | |||
|level36_stat2_id = phase_run_melee_physical_damage_+%_final | |||
|level36_stat2_value = 36 | |||
|level37 = True | |||
|level37_level_requirement = 97 | |||
|level37_cost_amounts = 17 | |||
|level37_stat_text = 46% increased Movement Speed<br>36% more Melee Physical Damage | |||
|level37_stat1_id = base_movement_velocity_+% | |||
|level37_stat1_value = 46 | |||
|level37_stat2_id = phase_run_melee_physical_damage_+%_final | |||
|level37_stat2_value = 36 | |||
|level38 = True | |||
|level38_level_requirement = 98 | |||
|level38_cost_amounts = 17 | |||
|level38_stat_text = 46% increased Movement Speed<br>37% more Melee Physical Damage | |||
|level38_stat1_id = base_movement_velocity_+% | |||
|level38_stat1_value = 46 | |||
|level38_stat2_id = phase_run_melee_physical_damage_+%_final | |||
|level38_stat2_value = 37 | |||
|level39 = True | |||
|level39_level_requirement = 99 | |||
|level39_cost_amounts = 17 | |||
|level39_stat_text = 46% increased Movement Speed<br>37% more Melee Physical Damage | |||
|level39_stat1_id = base_movement_velocity_+% | |||
|level39_stat1_value = 46 | |||
|level39_stat2_id = phase_run_melee_physical_damage_+%_final | |||
|level39_stat2_value = 37 | |||
|level40 = True | |||
|level40_level_requirement = 100 | |||
|level40_cost_amounts = 17 | |||
|level40_stat_text = 47% increased Movement Speed<br>37% more Melee Physical Damage | |||
|level40_stat1_id = base_movement_velocity_+% | |||
|level40_stat1_value = 47 | |||
|level40_stat2_id = phase_run_melee_physical_damage_+%_final | |||
|level40_stat2_value = 37 | |||
|level1_dexterity_requirement = 79 | |||
|level1_experience = 0 | |||
|level2_dexterity_requirement = 83 | |||
|level2_experience = 252595 | |||
|level3_dexterity_requirement = 88 | |||
|level3_experience = 566989 | |||
|level4_dexterity_requirement = 92 | |||
|level4_experience = 955723 | |||
|level5_dexterity_requirement = 96 | |||
|level5_experience = 1433160 | |||
|level6_dexterity_requirement = 100 | |||
|level6_experience = 2016946 | |||
|level7_dexterity_requirement = 104 | |||
|level7_experience = 2727305 | |||
|level8_dexterity_requirement = 109 | |||
|level8_experience = 4082816 | |||
|level9_dexterity_requirement = 113 | |||
|level9_experience = 5221693 | |||
|level10_dexterity_requirement = 117 | |||
|level10_experience = 6589926 | |||
|level11_dexterity_requirement = 121 | |||
|level11_experience = 8228264 | |||
|level12_dexterity_requirement = 125 | |||
|level12_experience = 10184912 | |||
|level13_dexterity_requirement = 130 | |||
|level13_experience = 13840096 | |||
|level14_dexterity_requirement = 134 | |||
|level14_experience = 16857423 | |||
|level15_dexterity_requirement = 138 | |||
|level15_experience = 20433655 | |||
|level16_dexterity_requirement = 142 | |||
|level16_experience = 29598386 | |||
|level17_dexterity_requirement = 146 | |||
|level17_experience = 47459814 | |||
|level18_dexterity_requirement = 151 | |||
|level18_experience = 93492200 | |||
|level19_dexterity_requirement = 153 | |||
|level19_experience = 180740239 | |||
|level20_dexterity_requirement = 155 | |||
|level20_experience = 338712291 | |||
|level21_dexterity_requirement = 159 | |||
|inventory_icon = Phase Run | |||
|release_version = 0.8.7 | |||
|quest_reward1_type = vendor | |||
|quest_reward1_quest = Breaking the Seal | |||
|quest_reward1_quest_id = a4q2 | |||
|quest_reward1_act = 4 | |||
|quest_reward1_class_ids = Duelist,Ranger,Scion,Shadow | |||
|quest_reward1_npc = Petarus and Vanja | |||
|quest_reward2_type = vendor | |||
|quest_reward2_quest = Fallen from Grace | |||
|quest_reward2_quest_id = a6q4 | |||
|quest_reward2_act = 6 | |||
|quest_reward2_npc = Lilly Roth | |||
}} | }} | ||
'' | '''Phase Run''' is a [[skill gem]] that applies a [[buff]] to the character that grants increased [[movement speed]], increased [[stealth]], and [[Phasing]]. Using any skill while Phase Run is active will replace the primary buff with a secondary buff that grants more [[physical]] [[melee damage]] for a shorter duration. Phase Run consumes [[Frenzy Charge]]s to increase its duration. | ||
==Skill functions and interactions== | |||
'''Duration''': Modifiers to skill effect [[duration]] or [[Buff#Buff duration|buff duration]] affect the duration of both the primary and secondary buffs. | |||
==Skill | |||
[[ | |||
'''Trigger Gems''': Because skills that [[trigger]] don't count as performed, they do not cause Phase Run's primary buff to be replaced. | |||
'''Damage''' - The {{c|mod|more melee physical damage}} modifier will apply for a base duration of .2 seconds after the character uses a skill other than phase run. As hit damage is not [[snapshot|snapshotted]], the buff may expire before hit damage is calculated, though strike skills targeting nearby enemies will usually benefit from the buff regardless of attack time.<ref>https://www.pathofexile.com/forum/view-thread/3123794 - Question and answer game mechanics thread - author GGG staff. Release date 5/18/2021 - access date 5/19/2021 </ref> Despite the skill's description suggesting otherwise, testing shows that the Melee Damage buff from Phase Run is present during both the primary and secondary buffs, thus casting phase run after a melee skill with a duration, such as {{il|Rage Vortex}} or {{il|Earthquake}} will buff the skill's damage for the entire duration of Phase Run.<ref>https://www.pathofexile.com/forum/view-thread/3357454</ref> | |||
| | |||
==Gem | ==Gem level progression== | ||
{{Skill progression | |||
|c1_abbr = Increased<br>Movement<br>Speed | |||
|c1_header = x% increased Movement Speed | |||
|c1_pattern_extract = (%d+)%% increased Movement Speed | |||
|c1_pattern_value = %d%% | |||
|c2_abbr = More<br>Melee<br>Physical<br>Damage | |||
|c2_header = x% more Melee Physical Damage | |||
|c2_pattern_extract = (%d+)%% more Melee Physical Damage | |||
|c2_pattern_value = %d%% | |||
}} | |||
{{Item acquisition}} | |||
==Ruthless mode== | |||
This item cannot be obtained in leagues with [[Ruthless mode]] enabled. | |||
{{Skill enchantment modifier list}} | |||
{{Alternate skill effect list|query= | |||
items.class_id="Microtransaction" | |||
AND cosmetic_items.cosmetic_type LIKE "Skill Gem Effect" | |||
AND ( | |||
BINARY items.name LIKE "%Phase Run%" | |||
OR BINARY items.description LIKE "%Phase Run%" | |||
OR BINARY items.name LIKE "Invisible Buff Effect" | |||
) | |||
}} | |||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|3.12.0| | |||
* No longer grants reduced visibility to enemies. | |||
* Now grants 100% increased stealth at all gem levels. | |||
}} | |||
{{Version history table row|3.6.0| | |||
* Mana Cost at gem level 1 is now 8 (was 11). | |||
* Mana Cost at gem level 20 is now 13 (was 14). | |||
}} | |||
{{Version history table row|3.5.0| | |||
* Now grants 50% reduced visibility to enemies (down from 80%). | |||
}} | |||
{{Version history table row|3.4.0| | |||
* Now instant by default and can therefore be used while moving. | |||
* All instant skills now have cooldown 1 second or less. | |||
* Instant skills cannot be supported by Spell Echo and will not be cast a second time by similar effects (such as from the Echoing Shrine). | |||
}} | |||
{{Version history table row|3.3.0| | |||
* Cast time lowered to 0.25 seconds (from 0.5). | |||
}} | |||
{{Version history table row|2.0.0| | |||
* Reintroduced into the game. | |||
}} | |||
{{Version history table row|0.10.0| | |||
* Has been retired to the plane of elemental fire to be reforged anew. | |||
}} | |||
{{Version history table row|0.9.13b| | |||
* Fixed a server crash that could occur when using Phase Run. | |||
}} | |||
{{Version history table row|0.9.12qq| | |||
* From 1% damage per quality point to 0.5%. | |||
}} | |||
{{Version history table row|0.9.12| | |||
* Phase Run is now available from the Medicine Chest quest for every class. | |||
}} | |||
{{Version history table row|0.9.11m| | |||
* Shadow characters now receive the choice of the Phase Run skill gem as a level 4 quest reward. | |||
}} | |||
{{Version history table row|0.9.11g| | |||
* Prevented Phase Run from being used on a Totem. | |||
}} | |||
{{Version history table row|0.9.2| | |||
* Increased Phase Run's melee damage bonus. | |||
* Reduced the cast time. | |||
}} | |||
{{Version history table row|0.8.7| | |||
* Added new [[skill]] prototype - {{il|Phase Run}}: Makes you hard to see, and you move faster. Lasts for a short time or until you make an [[attack]]. If that attack is with a [[melee weapon]], it deals extra damage. }} | |||
{{Version history table end}} | |||
{{Navbox Skills}} | |||
[[Category:Buffs]] | |||
[[ru:Призрачный бег]] | |||
==References== |
Latest revision as of 05:08, 9 June 2024
Level: (1-20)
Cost: (8-13) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Base duration is 1.80 seconds
Base secondary duration is 0.20 seconds
(30-39)% increased Movement Speed
(20-30)% more Melee Physical Damage
100% increased Skill Duration per Frenzy Charge removed
Grants Phasing
100% increased Stealth
Additional Effects From 1-20% Quality:
(0.5-10)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 34Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemPhaseRun
Phase Run is a skill gem that applies a buff to the character that grants increased movement speed, increased stealth, and Phasing. Using any skill while Phase Run is active will replace the primary buff with a secondary buff that grants more physical melee damage for a shorter duration. Phase Run consumes Frenzy Charges to increase its duration.
Skill functions and interactions
Duration: Modifiers to skill effect duration or buff duration affect the duration of both the primary and secondary buffs.
Trigger Gems: Because skills that trigger don't count as performed, they do not cause Phase Run's primary buff to be replaced.
Damage - The more melee physical damage modifier will apply for a base duration of .2 seconds after the character uses a skill other than phase run. As hit damage is not snapshotted, the buff may expire before hit damage is calculated, though strike skills targeting nearby enemies will usually benefit from the buff regardless of attack time.[1] Despite the skill's description suggesting otherwise, testing shows that the Melee Damage buff from Phase Run is present during both the primary and secondary buffs, thus casting phase run after a melee skill with a duration, such as Rage VortexRage VortexAttack, AoE, Duration, Melee
Level: (1-20)
Cost: (25-46) Life
Attack Speed: 70% of base
Attack Damage: (40-62)% of base
Effectiveness of Added Damage: (40-62)%Requires Level 28Spin with a sword or axe to deal damage in an area around you. Sacrifices some rage to send a ragestorm forward. While enemies are inside it, the ragestorm will slow its movement and repeatedly deal attack damage based on your attack speed.Base duration is 3.00 seconds
Base radius is 1.8 metres
Sacrifices 20% of Rage to create a Ragestorm, if you have at least 10 Rage
Ragestorm deals 5% more Damage per 1 Rage Sacrificed
Ragestorm has +0.1 metres to radius per 2 Rage sacrificed
Ragestorm Hits 250% more Frequently
Maximum 1 Ragestorm
Additional Effects From 1-20% Quality:
Sacrifices +(0.25-5)% of Rage when creating a RagestormPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Speed: 75% of base
Attack Damage: (85-150)% of base
Effectiveness of Added Damage: (85-150)%
AoE Radius: 18 / 28Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1.00 seconds
Aftershock deals 150% more Damage with Hits and Ailments
Additional Effects From 1-20% Quality:
Aftershock deals +(1.5-30)% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. will buff the skill's damage for the entire duration of Phase Run.[2]
Gem level progression
Level | Mana Cost | Increased Movement Speed | More Melee Physical Damage | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|
1 | 34 | 79 | 8 | 30% | 20% | 0 | 0 |
2 | 36 | 83 | 8 | 30% | 21% | 252595 | 252595 |
3 | 38 | 88 | 9 | 31% | 21% | 314394 | 566989 |
4 | 40 | 92 | 9 | 31% | 22% | 388734 | 955723 |
5 | 42 | 96 | 9 | 32% | 22% | 477437 | 1433160 |
6 | 44 | 100 | 9 | 32% | 23% | 583786 | 2016946 |
7 | 46 | 104 | 10 | 33% | 23% | 710359 | 2727305 |
8 | 48 | 109 | 10 | 33% | 24% | 1355511 | 4082816 |
9 | 50 | 113 | 10 | 34% | 24% | 1138877 | 5221693 |
10 | 52 | 117 | 11 | 34% | 25% | 1368233 | 6589926 |
11 | 54 | 121 | 11 | 35% | 25% | 1638338 | 8228264 |
12 | 56 | 125 | 11 | 35% | 26% | 1956648 | 10184912 |
13 | 58 | 130 | 11 | 36% | 26% | 3655184 | 13840096 |
14 | 60 | 134 | 12 | 36% | 27% | 3017327 | 16857423 |
15 | 62 | 138 | 12 | 37% | 27% | 3576232 | 20433655 |
16 | 64 | 142 | 12 | 37% | 28% | 9164731 | 29598386 |
17 | 66 | 146 | 13 | 38% | 28% | 17861428 | 47459814 |
18 | 68 | 151 | 13 | 38% | 29% | 46032386 | 93492200 |
19 | 69 | 153 | 13 | 39% | 29% | 87248039 | 180740239 |
20 | 70 | 155 | 13 | 39% | 30% | 157972052 | 338712291 |
21 | 72 | 159 | 13 | 40% | 30% | N/A | N/A |
22 | 74 | N/A | 14 | 40% | 31% | N/A | N/A |
23 | 76 | N/A | 14 | 41% | 31% | N/A | N/A |
24 | 78 | N/A | 14 | 41% | 32% | N/A | N/A |
25 | 80 | N/A | 15 | 42% | 32% | N/A | N/A |
26 | 82 | N/A | 15 | 42% | 33% | N/A | N/A |
27 | 84 | N/A | 15 | 43% | 33% | N/A | N/A |
28 | 86 | N/A | 15 | 43% | 34% | N/A | N/A |
29 | 88 | N/A | 16 | 44% | 34% | N/A | N/A |
30 | 90 | N/A | 16 | 44% | 35% | N/A | N/A |
31 | 91 | N/A | 16 | 44% | 35% | N/A | N/A |
32 | 92 | N/A | 16 | 45% | 35% | N/A | N/A |
33 | 93 | N/A | 16 | 45% | 35% | N/A | N/A |
34 | 94 | N/A | 17 | 45% | 36% | N/A | N/A |
35 | 95 | N/A | 17 | 45% | 36% | N/A | N/A |
36 | 96 | N/A | 17 | 46% | 36% | N/A | N/A |
37 | 97 | N/A | 17 | 46% | 36% | N/A | N/A |
38 | 98 | N/A | 17 | 46% | 37% | N/A | N/A |
39 | 99 | N/A | 17 | 46% | 37% | N/A | N/A |
40 | 100 | N/A | 17 | 47% | 37% | N/A | N/A |
Item acquisition
Phase Run can drop anywhere.
Recipes
Phase Run can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
13 | The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all. | Random corrupted level 21 Spell gem | A |
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Breaking the Seal Act 4 Petarus and Vanja | ✗ | ✓ | ✓ | ✓ | ✗ | ✗ | ✓ |
Fallen from Grace Act 6 Lilly Roth | ✓ |
Ruthless mode
This item cannot be obtained in leagues with Ruthless mode enabled.
Related helmet enchantments
The following helmet enchantments affect Phase Run.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Phase Run Duration 1 | 66 | Merciless Labyrinth | 24% increased Phase Run Duration | helmet 100 |
Enchantment Phase Run Duration 2 | 75 | Eternal Labyrinth | 36% increased Phase Run Duration | helmet 100 |
Enchantment Phase Run Percent Chance To Not Consume Frenzy Charges 1 | 66 | Merciless Labyrinth | 20% chance for Phase Run to increase Duration without removing Frenzy Charges | helmet 100 |
Enchantment Phase Run Percent Chance To Not Consume Frenzy Charges 2 | 75 | Eternal Labyrinth | 30% chance for Phase Run to increase Duration without removing Frenzy Charges | helmet 100 |
Alternate skill effects
Phase Run has the following alternate skill effects:
Item | Effect(s) |
---|---|
Invisible Buff EffectInvisible Buff EffectSkill Gem EffectRemoves the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem. | Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem. |
Madcap Phase Run EffectMadcap Phase Run EffectSkill Gem EffectYour Phase Run becomes a Madcap Effect. | Your Phase Run becomes a Madcap Effect. |
Version history
Version | Changes |
---|---|
3.12.0 |
|
3.6.0 |
|
3.5.0 |
|
3.4.0 |
|
3.3.0 |
|
2.0.0 |
|
0.10.0 |
|
0.9.13b |
|
0.9.12qq |
|
0.9.12 |
|
0.9.11m |
|
0.9.11g |
|
0.9.2 |
|
0.8.7 |
|
References
- ↑ https://www.pathofexile.com/forum/view-thread/3123794 - Question and answer game mechanics thread - author GGG staff. Release date 5/18/2021 - access date 5/19/2021
- ↑ https://www.pathofexile.com/forum/view-thread/3357454