|stat_text = Base duration is 1.8 seconds<br>Base secondary duration is 0.2 seconds<br>(30-39)% increased Movement Speed<br>(20-30)% more Melee Physical Damage<br>100% increased Skill Duration per Frenzy Charge removed<br>Grants Phasing<br>100% increased Stealth
|stat_text = Base duration is 1.80 seconds<br>Base secondary duration is 0.20 seconds<br>(30-39)% increased Movement Speed<br>(20-30)% more Melee Physical Damage<br>100% increased Skill Duration per Frenzy Charge removed<br>Grants Phasing<br>100% increased Stealth
|level1 = True
|level1 = True
|level1_level_requirement = 34
|level1_level_requirement = 34
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}}
}}
'''Phase Run''' is a [[skill gem]] that applies a [[buff]] to the character that grants increased [[movement speed]], increased [[stealth]], and [[Phasing]]. Using any skill while Phase Run is active will replace the primary buff with a secondary buff that grants more [[physical]] [[melee damage]] for a shorter duration. Phase Run consumes [[Frenzy Charge]]s to increase its duration.
'''Phase Run''' is a [[skill gem]] that applies a [[buff]] to the character that grants increased [[movement speed]], increased [[stealth]], and [[Phasing]]. Using any skill while Phase Run is active will replace the primary buff with a secondary buff that grants more [[melee damage]] for a shorter duration. Phase Run consumes [[Frenzy Charge]]s to increase its duration.
==Skill functions and interactions==
==Skill functions and interactions==
Despite the skill's tooltip suggesting otherwise, the Melee Damage buff from Phase Run is present during both the primary and secondary buffs.
'''Duration''': Modifiers to skill effect [[duration]] or [[Buff#Buff duration|buff duration]] affect the duration of both the primary and secondary buffs.
'''Duration''': [[Skill Duration]], [[Buff#Buff duration|Buff/Debuff Duration]], the {{il|Increased Duration Support}} gem and [[Frenzy charge]]s will increase/decrease the duration of both the primary and secondary buffs.
'''Monster Response time''': Phase Run causes monsters to respond to the character's presence slightly slower than usual.
'''Trigger Gems''': When linked to a [[Trigger gem|Trigger Support gem]], Phase Run should be placed as the last skill gem to be triggered, because otherwise the primary buff (movement speed) will be cancelled by any intervening skills and be replaced by the secondary buff (melee damage).
'''Trigger Gems''': Because skills that [[trigger]] don't count as performed, they do not cause Phase Run's primary buff to be replaced.
'''Damage''' - The {{c|mod|more melee physical damage}} modifier will apply for a base duration of .2 seconds after the character uses a skill other than phase run. For most attacks this doesn't matter, because most attacks calculate their damage the moment you use them, however {{il|flicker strike}} does not calculate the damage until you teleport.<ref>https://www.pathofexile.com/forum/view-thread/3123794 - Question and answer game mechancs thread - author GGG staff. Release date 5/18/2021 - access date 5/19/2021 </ref> When using an attack that [[snapshot]]s the damage bonus will apply to the entire duration of the attack.
'''Damage''' - The {{c|mod|more melee physical damage}} modifier will apply for a base duration of .2 seconds after the character uses a skill other than phase run. As hit damage is not [[snapshot|snapshotted]], the buff may expire before hit damage is calculated, though strike skills targeting nearby enemies will usually benefit from the buff regardless of attack time.<ref>https://www.pathofexile.com/forum/view-thread/3123794 - Question and answer game mechanics thread - author GGG staff. Release date 5/18/2021 - access date 5/19/2021 </ref> Despite the skill's description suggesting otherwise, testing shows that the Melee Damage buff from Phase Run is present during both the primary and secondary buffs, thus casting phase run after a melee skill with a duration, such as {{il|Rage Vortex}} or {{il|Earthquake}} will buff the skill's damage for the entire duration of Phase Run.<ref>https://www.pathofexile.com/forum/view-thread/3357454</ref>
==Gem level progression==
==Gem level progression==
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}}
==Gem quality==
{{Item acquisition}}
{{Skill quality}}
{{Item acquisition}}
==Ruthless mode==
This item cannot be obtained in leagues with [[Ruthless mode]] enabled.
{{Skill enchantment modifier list}}
{{Skill enchantment modifier list}}
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{{Version history table row|0.9.2|
{{Version history table row|0.9.2|
* Increased Phase Run's melee damage bonus.
* Increased Phase Run's melee damage bonus.
* Reduced the cast time.
* Reduced the cast time.
}}
}}
{{Version history table row|0.8.7|
{{Version history table row|0.8.7|
* Phase Run added to the game.
* Added new [[skill]] prototype - {{il|Phase Run}}: Makes you hard to see, and you move faster. Lasts for a short time or until you make an [[attack]]. If that attack is with a [[melee weapon]], it deals extra damage. }}
}}
{{Version history table end}}
{{Version history table end}}
Latest revision as of 05:08, 9 June 2024
Phase RunSpell, Duration, Movement, Physical, Travel Level: (1-20) Cost: (8-13) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Base duration is 1.80 seconds Base secondary duration is 0.20 seconds (30-39)% increased Movement Speed (20-30)% more Melee Physical Damage 100% increased Skill Duration per Frenzy Charge removed Grants Phasing 100% increased Stealth
Additional Effects From 1-20% Quality: (0.5-10)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Phase Run is a skill gem that applies a buff to the character that grants increased movement speed, increased stealth, and Phasing. Using any skill while Phase Run is active will replace the primary buff with a secondary buff that grants more physicalmelee damage for a shorter duration. Phase Run consumes Frenzy Charges to increase its duration.
Duration: Modifiers to skill effect duration or buff duration affect the duration of both the primary and secondary buffs.
Trigger Gems: Because skills that trigger don't count as performed, they do not cause Phase Run's primary buff to be replaced.
Damage - The more melee physical damage modifier will apply for a base duration of .2 seconds after the character uses a skill other than phase run. As hit damage is not snapshotted, the buff may expire before hit damage is calculated, though strike skills targeting nearby enemies will usually benefit from the buff regardless of attack time.[1] Despite the skill's description suggesting otherwise, testing shows that the Melee Damage buff from Phase Run is present during both the primary and secondary buffs, thus casting phase run after a melee skill with a duration, such as Rage VortexRage VortexAttack, AoE, Duration, Melee Level: (1-20) Cost: (25-46) Life Attack Speed: 70% of base Attack Damage: (40-62)% of base Effectiveness of Added Damage: (40-62)%Requires Level 28Spin with a sword or axe to deal damage in an area around you. Sacrifices some rage to send a ragestorm forward. While enemies are inside it, the ragestorm will slow its movement and repeatedly deal attack damage based on your attack speed.Base duration is 3.00 seconds Base radius is 1.8 metres Sacrifices 20% of Rage to create a Ragestorm, if you have at least 10 Rage Ragestorm deals 5% more Damage per 1 Rage Sacrificed Ragestorm has +0.1 metres to radius per 2 Rage sacrificed Ragestorm Hits 250% more Frequently Maximum 1 Ragestorm
Additional Effects From 1-20% Quality: Sacrifices +(0.25-5)% of Rage when creating a RagestormPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Speed: 75% of base Attack Damage: (85-150)% of base Effectiveness of Added Damage: (85-150)% AoE Radius: 18 / 28Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1.00 seconds Aftershock deals 150% more Damage with Hits and Ailments
Additional Effects From 1-20% Quality: Aftershock deals +(1.5-30)% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. will buff the skill's damage for the entire duration of Phase Run.[2]
Gem level progression
Level
Mana Cost
Increased Movement Speed
More Melee Physical Damage
Exp.
Total Exp.
1
34
79
8
30%
20%
0
0
2
36
83
8
30%
21%
252595
252595
3
38
88
9
31%
21%
314394
566989
4
40
92
9
31%
22%
388734
955723
5
42
96
9
32%
22%
477437
1433160
6
44
100
9
32%
23%
583786
2016946
7
46
104
10
33%
23%
710359
2727305
8
48
109
10
33%
24%
1355511
4082816
9
50
113
10
34%
24%
1138877
5221693
10
52
117
11
34%
25%
1368233
6589926
11
54
121
11
35%
25%
1638338
8228264
12
56
125
11
35%
26%
1956648
10184912
13
58
130
11
36%
26%
3655184
13840096
14
60
134
12
36%
27%
3017327
16857423
15
62
138
12
37%
27%
3576232
20433655
16
64
142
12
37%
28%
9164731
29598386
17
66
146
13
38%
28%
17861428
47459814
18
68
151
13
38%
29%
46032386
93492200
19
69
153
13
39%
29%
87248039
180740239
20
70
155
13
39%
30%
157972052
338712291
21
72
159
13
40%
30%
N/A
N/A
22
74
N/A
14
40%
31%
N/A
N/A
23
76
N/A
14
41%
31%
N/A
N/A
24
78
N/A
14
41%
32%
N/A
N/A
25
80
N/A
15
42%
32%
N/A
N/A
26
82
N/A
15
42%
33%
N/A
N/A
27
84
N/A
15
43%
33%
N/A
N/A
28
86
N/A
15
43%
34%
N/A
N/A
29
88
N/A
16
44%
34%
N/A
N/A
30
90
N/A
16
44%
35%
N/A
N/A
31
91
N/A
16
44%
35%
N/A
N/A
32
92
N/A
16
45%
35%
N/A
N/A
33
93
N/A
16
45%
35%
N/A
N/A
34
94
N/A
17
45%
36%
N/A
N/A
35
95
N/A
17
45%
36%
N/A
N/A
36
96
N/A
17
46%
36%
N/A
N/A
37
97
N/A
17
46%
36%
N/A
N/A
38
98
N/A
17
46%
37%
N/A
N/A
39
99
N/A
17
46%
37%
N/A
N/A
40
100
N/A
17
47%
37%
N/A
N/A
Item acquisition
Phase Run can drop anywhere.
Recipes
Phase Run can be created from the following recipes:
Amount
Part
Description
Meta
13
The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corruptedlevel 21 Spell gem
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Invisible Buff EffectInvisible Buff EffectSkill Gem EffectRemoves the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
Madcap Phase Run EffectMadcap Phase Run EffectSkill Gem EffectYour Phase Run becomes a Madcap Effect.
Added new skill prototype - Phase RunPhase RunSpell, Duration, Movement, Physical, Travel Level: (1-20) Cost: (8-13) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Base duration is 1.80 seconds Base secondary duration is 0.20 seconds (30-39)% increased Movement Speed (20-30)% more Melee Physical Damage 100% increased Skill Duration per Frenzy Charge removed Grants Phasing 100% increased Stealth
Additional Effects From 1-20% Quality: (0.5-10)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Makes you hard to see, and you move faster. Lasts for a short time or until you make an attack. If that attack is with a melee weapon, it deals extra damage.