Shrapnel Ballista: Difference between revisions
>BotK2 (PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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|metadata_id = Metadata/Items/Gems/SkillGemShrapnelBallista | |metadata_id = Metadata/Items/Gems/SkillGemShrapnelBallista | ||
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
|dexterity_percent = 100 | |dexterity_percent = 100 | ||
|gem_tags = Attack, Projectile, Totem, Physical, Bow | |gem_tags = Attack, Projectile, Totem, Physical, Bow | ||
|gem_description = Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. | |gem_description = Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. | ||
|active_skill_name = Shrapnel Ballista | |active_skill_name = Shrapnel Ballista | ||
|item_class_id_restriction = Bow | |item_class_id_restriction = Bow | ||
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|cast_time = 1.0 | |cast_time = 1.0 | ||
|required_level = 4 | |required_level = 4 | ||
|quality_type1_weight = | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = | |quality_type1_stat_text = (2-40)% increased Projectile Speed | ||
|quality_type1_stat1_id = base_projectile_speed_+% | |quality_type1_stat1_id = base_projectile_speed_+% | ||
|quality_type1_stat1_value = | |quality_type1_stat1_value = 2000 | ||
| | |static_cost_types = Mana | ||
|static_attack_speed_multiplier = 50 | |static_attack_speed_multiplier = 50 | ||
|static_stat1_id = | |static_stat1_id = base_is_projectile | ||
|static_stat1_value = | |static_stat1_value = 1 | ||
|static_stat2_id = | |static_stat2_id = base_skill_is_totemified | ||
|static_stat2_value = | |static_stat2_value = 1 | ||
|static_stat3_id = | |static_stat3_id = base_totem_range | ||
|static_stat3_value = | |static_stat3_value = 40 | ||
|static_stat4_id = | |static_stat4_id = projectiles_can_shotgun | ||
|static_stat4_value = 1 | |static_stat4_value = 1 | ||
|static_stat5_id = | |static_stat5_id = skill_can_fire_arrows | ||
|static_stat5_value = 1 | |static_stat5_value = 1 | ||
|static_stat6_id = | |static_stat6_id = base_totem_duration | ||
|static_stat6_value = | |static_stat6_value = 8000 | ||
|static_stat7_id = | |static_stat7_id = base_number_of_arrows | ||
|static_stat7_value = | |static_stat7_value = 3 | ||
|static_stat8_id = | |static_stat8_id = quality_display_base_additional_arrows_is_gem | ||
|static_stat8_value = 1 | |static_stat8_value = 1 | ||
|static_stat9_id = | |static_stat9_id = is_totem | ||
|static_stat9_value = 1 | |static_stat9_value = 1 | ||
|static_stat10_id = | |static_stat10_id = is_ranged_attack_totem | ||
|static_stat10_value = 1 | |static_stat10_value = 1 | ||
|stat_text = | |stat_text = Totem lasts 8 seconds<br>+(2-3) to maximum number of Summoned Ballista Totems<br>(2-56) to (3-85) Added Attack Physical Damage<br>Fires 3 Arrows<br>Summons a Ballista Totem which uses this Skill | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 4 | |level1_level_requirement = 4 | ||
| | |level1_cost_amounts = 5 | ||
|level1_damage_effectiveness = 38 | |level1_damage_effectiveness = 38 | ||
|level1_damage_multiplier = 38 | |level1_damage_multiplier = 38 | ||
|level1_stat_text = 2 to 3 Added Attack Physical Damage | |level1_stat_text = +2 to maximum number of Summoned Ballista Totems<br>2 to 3 Added Attack Physical Damage | ||
|level1_stat1_id = | |level1_stat1_id = attack_skills_additional_ballista_totems_allowed | ||
|level1_stat1_value = 2 | |level1_stat1_value = 2 | ||
|level1_stat2_id = attack_maximum_added_physical_damage | |level1_stat2_id = attack_minimum_added_physical_damage | ||
| | |level1_stat2_value = 2 | ||
|level1_stat3_id = attack_maximum_added_physical_damage | |||
|level1_stat3_value = 3 | |||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 6 | |level2_level_requirement = 6 | ||
| | |level2_cost_amounts = 5 | ||
|level2_damage_effectiveness = 38 | |level2_damage_effectiveness = 38 | ||
|level2_damage_multiplier = 38.3 | |level2_damage_multiplier = 38.3 | ||
|level2_stat_text = 3 to 4 Added Attack Physical Damage | |level2_stat_text = +2 to maximum number of Summoned Ballista Totems<br>3 to 4 Added Attack Physical Damage | ||
|level2_stat1_id = attack_minimum_added_physical_damage | |level2_stat1_id = attack_skills_additional_ballista_totems_allowed | ||
| | |level2_stat1_value = 2 | ||
| | |level2_stat2_id = attack_minimum_added_physical_damage | ||
| | |level2_stat2_value = 3 | ||
|level2_stat3_id = attack_maximum_added_physical_damage | |||
|level2_stat3_value = 4 | |||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 9 | |level3_level_requirement = 9 | ||
| | |level3_cost_amounts = 6 | ||
|level3_damage_effectiveness = 39 | |level3_damage_effectiveness = 39 | ||
|level3_damage_multiplier = 38.6 | |level3_damage_multiplier = 38.6 | ||
|level3_stat_text = 3 to 5 Added Attack Physical Damage | |level3_stat_text = +2 to maximum number of Summoned Ballista Totems<br>3 to 5 Added Attack Physical Damage | ||
|level3_stat1_id = attack_minimum_added_physical_damage | |level3_stat1_id = attack_skills_additional_ballista_totems_allowed | ||
| | |level3_stat1_value = 2 | ||
| | |level3_stat2_id = attack_minimum_added_physical_damage | ||
| | |level3_stat2_value = 3 | ||
|level3_stat3_id = attack_maximum_added_physical_damage | |||
|level3_stat3_value = 5 | |||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 12 | |level4_level_requirement = 12 | ||
| | |level4_cost_amounts = 6 | ||
|level4_damage_effectiveness = 39 | |level4_damage_effectiveness = 39 | ||
|level4_damage_multiplier = 38.9 | |level4_damage_multiplier = 38.9 | ||
|level4_stat_text = 4 to 6 Added Attack Physical Damage | |level4_stat_text = +2 to maximum number of Summoned Ballista Totems<br>4 to 6 Added Attack Physical Damage | ||
|level4_stat1_id = attack_minimum_added_physical_damage | |level4_stat1_id = attack_skills_additional_ballista_totems_allowed | ||
| | |level4_stat1_value = 2 | ||
| | |level4_stat2_id = attack_minimum_added_physical_damage | ||
| | |level4_stat2_value = 4 | ||
|level4_stat3_id = attack_maximum_added_physical_damage | |||
|level4_stat3_value = 6 | |||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 16 | |level5_level_requirement = 16 | ||
| | |level5_cost_amounts = 6 | ||
|level5_damage_effectiveness = 39 | |level5_damage_effectiveness = 39 | ||
|level5_damage_multiplier = 39.3 | |level5_damage_multiplier = 39.3 | ||
|level5_stat_text = 5 to 8 Added Attack Physical Damage | |level5_stat_text = +2 to maximum number of Summoned Ballista Totems<br>5 to 8 Added Attack Physical Damage | ||
|level5_stat1_id = attack_minimum_added_physical_damage | |level5_stat1_id = attack_skills_additional_ballista_totems_allowed | ||
| | |level5_stat1_value = 2 | ||
| | |level5_stat2_id = attack_minimum_added_physical_damage | ||
| | |level5_stat2_value = 5 | ||
|level5_stat3_id = attack_maximum_added_physical_damage | |||
|level5_stat3_value = 8 | |||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 20 | |level6_level_requirement = 20 | ||
| | |level6_cost_amounts = 7 | ||
|level6_damage_effectiveness = 40 | |level6_damage_effectiveness = 40 | ||
|level6_damage_multiplier = 39.6 | |level6_damage_multiplier = 39.6 | ||
|level6_stat_text = 7 to 10 Added Attack Physical Damage | |level6_stat_text = +2 to maximum number of Summoned Ballista Totems<br>7 to 10 Added Attack Physical Damage | ||
|level6_stat1_id = attack_minimum_added_physical_damage | |level6_stat1_id = attack_skills_additional_ballista_totems_allowed | ||
| | |level6_stat1_value = 2 | ||
| | |level6_stat2_id = attack_minimum_added_physical_damage | ||
| | |level6_stat2_value = 7 | ||
|level6_stat3_id = attack_maximum_added_physical_damage | |||
|level6_stat3_value = 10 | |||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 24 | |level7_level_requirement = 24 | ||
| | |level7_cost_amounts = 7 | ||
|level7_damage_effectiveness = 40 | |level7_damage_effectiveness = 40 | ||
|level7_damage_multiplier = 39.9 | |level7_damage_multiplier = 39.9 | ||
|level7_stat_text = 8 to 12 Added Attack Physical Damage | |level7_stat_text = +2 to maximum number of Summoned Ballista Totems<br>8 to 12 Added Attack Physical Damage | ||
|level7_stat1_id = attack_minimum_added_physical_damage | |level7_stat1_id = attack_skills_additional_ballista_totems_allowed | ||
| | |level7_stat1_value = 2 | ||
| | |level7_stat2_id = attack_minimum_added_physical_damage | ||
| | |level7_stat2_value = 8 | ||
|level7_stat3_id = attack_maximum_added_physical_damage | |||
|level7_stat3_value = 12 | |||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 28 | |level8_level_requirement = 28 | ||
| | |level8_cost_amounts = 7 | ||
|level8_damage_effectiveness = 40 | |level8_damage_effectiveness = 40 | ||
|level8_damage_multiplier = 40.2 | |level8_damage_multiplier = 40.2 | ||
|level8_stat_text = 10 to 15 Added Attack Physical Damage | |level8_stat_text = +2 to maximum number of Summoned Ballista Totems<br>10 to 15 Added Attack Physical Damage | ||
|level8_stat1_id = attack_minimum_added_physical_damage | |level8_stat1_id = attack_skills_additional_ballista_totems_allowed | ||
| | |level8_stat1_value = 2 | ||
| | |level8_stat2_id = attack_minimum_added_physical_damage | ||
| | |level8_stat2_value = 10 | ||
|level8_stat3_id = attack_maximum_added_physical_damage | |||
|level8_stat3_value = 15 | |||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 32 | |level9_level_requirement = 32 | ||
| | |level9_cost_amounts = 8 | ||
|level9_damage_effectiveness = 41 | |level9_damage_effectiveness = 41 | ||
|level9_damage_multiplier = 40.5 | |level9_damage_multiplier = 40.5 | ||
|level9_stat_text = 12 to 18 Added Attack Physical Damage | |level9_stat_text = +2 to maximum number of Summoned Ballista Totems<br>12 to 18 Added Attack Physical Damage | ||
|level9_stat1_id = attack_minimum_added_physical_damage | |level9_stat1_id = attack_skills_additional_ballista_totems_allowed | ||
| | |level9_stat1_value = 2 | ||
| | |level9_stat2_id = attack_minimum_added_physical_damage | ||
| | |level9_stat2_value = 12 | ||
|level9_stat3_id = attack_maximum_added_physical_damage | |||
|level9_stat3_value = 18 | |||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 36 | |level10_level_requirement = 36 | ||
| | |level10_cost_amounts = 8 | ||
|level10_damage_effectiveness = 41 | |level10_damage_effectiveness = 41 | ||
|level10_damage_multiplier = 40.8 | |level10_damage_multiplier = 40.8 | ||
|level10_stat_text = 15 to 22 Added Attack Physical Damage | |level10_stat_text = +2 to maximum number of Summoned Ballista Totems<br>15 to 22 Added Attack Physical Damage | ||
|level10_stat1_id = attack_minimum_added_physical_damage | |level10_stat1_id = attack_skills_additional_ballista_totems_allowed | ||
| | |level10_stat1_value = 2 | ||
| | |level10_stat2_id = attack_minimum_added_physical_damage | ||
| | |level10_stat2_value = 15 | ||
|level10_stat3_id = attack_maximum_added_physical_damage | |||
|level10_stat3_value = 22 | |||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 40 | |level11_level_requirement = 40 | ||
| | |level11_cost_amounts = 8 | ||
|level11_damage_effectiveness = 41 | |level11_damage_effectiveness = 41 | ||
|level11_damage_multiplier = 41.2 | |level11_damage_multiplier = 41.2 | ||
|level11_stat_text = 18 to 26 Added Attack Physical Damage | |level11_stat_text = +3 to maximum number of Summoned Ballista Totems<br>18 to 26 Added Attack Physical Damage | ||
|level11_stat1_id = attack_minimum_added_physical_damage | |level11_stat1_id = attack_skills_additional_ballista_totems_allowed | ||
| | |level11_stat1_value = 3 | ||
| | |level11_stat2_id = attack_minimum_added_physical_damage | ||
| | |level11_stat2_value = 18 | ||
|level11_stat3_id = attack_maximum_added_physical_damage | |||
|level11_stat3_value = 26 | |||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 44 | |level12_level_requirement = 44 | ||
| | |level12_cost_amounts = 8 | ||
|level12_damage_effectiveness = 41 | |level12_damage_effectiveness = 41 | ||
|level12_damage_multiplier = 41.5 | |level12_damage_multiplier = 41.5 | ||
|level12_stat_text = 21 to 31 Added Attack Physical Damage | |level12_stat_text = +3 to maximum number of Summoned Ballista Totems<br>21 to 31 Added Attack Physical Damage | ||
|level12_stat1_id = attack_minimum_added_physical_damage | |level12_stat1_id = attack_skills_additional_ballista_totems_allowed | ||
| | |level12_stat1_value = 3 | ||
| | |level12_stat2_id = attack_minimum_added_physical_damage | ||
| | |level12_stat2_value = 21 | ||
|level12_stat3_id = attack_maximum_added_physical_damage | |||
|level12_stat3_value = 31 | |||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 48 | |level13_level_requirement = 48 | ||
| | |level13_cost_amounts = 9 | ||
|level13_damage_effectiveness = 42 | |level13_damage_effectiveness = 42 | ||
|level13_damage_multiplier = 41.8 | |level13_damage_multiplier = 41.8 | ||
|level13_stat_text = 25 to 37 Added Attack Physical Damage | |level13_stat_text = +3 to maximum number of Summoned Ballista Totems<br>25 to 37 Added Attack Physical Damage | ||
|level13_stat1_id = attack_minimum_added_physical_damage | |level13_stat1_id = attack_skills_additional_ballista_totems_allowed | ||
| | |level13_stat1_value = 3 | ||
| | |level13_stat2_id = attack_minimum_added_physical_damage | ||
| | |level13_stat2_value = 25 | ||
|level13_stat3_id = attack_maximum_added_physical_damage | |||
|level13_stat3_value = 37 | |||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 52 | |level14_level_requirement = 52 | ||
| | |level14_cost_amounts = 9 | ||
|level14_damage_effectiveness = 42 | |level14_damage_effectiveness = 42 | ||
|level14_damage_multiplier = 42.1 | |level14_damage_multiplier = 42.1 | ||
|level14_stat_text = 29 to 43 Added Attack Physical Damage | |level14_stat_text = +3 to maximum number of Summoned Ballista Totems<br>29 to 43 Added Attack Physical Damage | ||
|level14_stat1_id = attack_minimum_added_physical_damage | |level14_stat1_id = attack_skills_additional_ballista_totems_allowed | ||
| | |level14_stat1_value = 3 | ||
| | |level14_stat2_id = attack_minimum_added_physical_damage | ||
| | |level14_stat2_value = 29 | ||
|level14_stat3_id = attack_maximum_added_physical_damage | |||
|level14_stat3_value = 43 | |||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 55 | |level15_level_requirement = 55 | ||
| | |level15_cost_amounts = 9 | ||
|level15_damage_effectiveness = 42 | |level15_damage_effectiveness = 42 | ||
|level15_damage_multiplier = 42.4 | |level15_damage_multiplier = 42.4 | ||
|level15_stat_text = 32 to 49 Added Attack Physical Damage | |level15_stat_text = +3 to maximum number of Summoned Ballista Totems<br>32 to 49 Added Attack Physical Damage | ||
|level15_stat1_id = attack_minimum_added_physical_damage | |level15_stat1_id = attack_skills_additional_ballista_totems_allowed | ||
| | |level15_stat1_value = 3 | ||
| | |level15_stat2_id = attack_minimum_added_physical_damage | ||
| | |level15_stat2_value = 32 | ||
|level15_stat3_id = attack_maximum_added_physical_damage | |||
|level15_stat3_value = 49 | |||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 58 | |level16_level_requirement = 58 | ||
| | |level16_cost_amounts = 10 | ||
|level16_damage_effectiveness = 43 | |level16_damage_effectiveness = 43 | ||
|level16_damage_multiplier = 42.7 | |level16_damage_multiplier = 42.7 | ||
|level16_stat_text = 36 to 54 Added Attack Physical Damage | |level16_stat_text = +3 to maximum number of Summoned Ballista Totems<br>36 to 54 Added Attack Physical Damage | ||
|level16_stat1_id = attack_minimum_added_physical_damage | |level16_stat1_id = attack_skills_additional_ballista_totems_allowed | ||
| | |level16_stat1_value = 3 | ||
| | |level16_stat2_id = attack_minimum_added_physical_damage | ||
| | |level16_stat2_value = 36 | ||
|level16_stat3_id = attack_maximum_added_physical_damage | |||
|level16_stat3_value = 54 | |||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 61 | |level17_level_requirement = 61 | ||
| | |level17_cost_amounts = 10 | ||
|level17_damage_effectiveness = 43 | |level17_damage_effectiveness = 43 | ||
|level17_damage_multiplier = 43.1 | |level17_damage_multiplier = 43.1 | ||
|level17_stat_text = 41 to 61 Added Attack Physical Damage | |level17_stat_text = +3 to maximum number of Summoned Ballista Totems<br>41 to 61 Added Attack Physical Damage | ||
|level17_stat1_id = attack_minimum_added_physical_damage | |level17_stat1_id = attack_skills_additional_ballista_totems_allowed | ||
| | |level17_stat1_value = 3 | ||
| | |level17_stat2_id = attack_minimum_added_physical_damage | ||
| | |level17_stat2_value = 41 | ||
|level17_stat3_id = attack_maximum_added_physical_damage | |||
|level17_stat3_value = 61 | |||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 64 | |level18_level_requirement = 64 | ||
| | |level18_cost_amounts = 10 | ||
|level18_damage_effectiveness = 43 | |level18_damage_effectiveness = 43 | ||
|level18_damage_multiplier = 43.4 | |level18_damage_multiplier = 43.4 | ||
|level18_stat_text = 45 to 68 Added Attack Physical Damage | |level18_stat_text = +3 to maximum number of Summoned Ballista Totems<br>45 to 68 Added Attack Physical Damage | ||
|level18_stat1_id = attack_minimum_added_physical_damage | |level18_stat1_id = attack_skills_additional_ballista_totems_allowed | ||
| | |level18_stat1_value = 3 | ||
| | |level18_stat2_id = attack_minimum_added_physical_damage | ||
| | |level18_stat2_value = 45 | ||
|level18_stat3_id = attack_maximum_added_physical_damage | |||
|level18_stat3_value = 68 | |||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 67 | |level19_level_requirement = 67 | ||
| | |level19_cost_amounts = 11 | ||
|level19_damage_effectiveness = 44 | |level19_damage_effectiveness = 44 | ||
|level19_damage_multiplier = 43.7 | |level19_damage_multiplier = 43.7 | ||
|level19_stat_text = 51 to 76 Added Attack Physical Damage | |level19_stat_text = +3 to maximum number of Summoned Ballista Totems<br>51 to 76 Added Attack Physical Damage | ||
|level19_stat1_id = attack_minimum_added_physical_damage | |level19_stat1_id = attack_skills_additional_ballista_totems_allowed | ||
| | |level19_stat1_value = 3 | ||
| | |level19_stat2_id = attack_minimum_added_physical_damage | ||
| | |level19_stat2_value = 51 | ||
|level19_stat3_id = attack_maximum_added_physical_damage | |||
|level19_stat3_value = 76 | |||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
| | |level20_cost_amounts = 11 | ||
|level20_damage_effectiveness = 44 | |level20_damage_effectiveness = 44 | ||
|level20_damage_multiplier = 44 | |level20_damage_multiplier = 44 | ||
|level20_stat_text = 56 to 85 Added Attack Physical Damage | |level20_stat_text = +3 to maximum number of Summoned Ballista Totems<br>56 to 85 Added Attack Physical Damage | ||
|level20_stat1_id = attack_minimum_added_physical_damage | |level20_stat1_id = attack_skills_additional_ballista_totems_allowed | ||
| | |level20_stat1_value = 3 | ||
| | |level20_stat2_id = attack_minimum_added_physical_damage | ||
| | |level20_stat2_value = 56 | ||
|level20_stat3_id = attack_maximum_added_physical_damage | |||
|level20_stat3_value = 85 | |||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
| | |level21_cost_amounts = 11 | ||
|level21_damage_effectiveness = 44 | |level21_damage_effectiveness = 44 | ||
|level21_damage_multiplier = 44.3 | |level21_damage_multiplier = 44.3 | ||
|level21_stat_text = 60 to 91 Added Attack Physical Damage | |level21_stat_text = +3 to maximum number of Summoned Ballista Totems<br>60 to 91 Added Attack Physical Damage | ||
|level21_stat1_id = attack_minimum_added_physical_damage | |level21_stat1_id = attack_skills_additional_ballista_totems_allowed | ||
| | |level21_stat1_value = 3 | ||
| | |level21_stat2_id = attack_minimum_added_physical_damage | ||
| | |level21_stat2_value = 60 | ||
|level21_stat3_id = attack_maximum_added_physical_damage | |||
|level21_stat3_value = 91 | |||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
| | |level22_cost_amounts = 12 | ||
|level22_damage_effectiveness = 45 | |level22_damage_effectiveness = 45 | ||
|level22_damage_multiplier = 44.6 | |level22_damage_multiplier = 44.6 | ||
|level22_stat_text = 65 to 97 Added Attack Physical Damage | |level22_stat_text = +4 to maximum number of Summoned Ballista Totems<br>65 to 97 Added Attack Physical Damage | ||
|level22_stat1_id = attack_minimum_added_physical_damage | |level22_stat1_id = attack_skills_additional_ballista_totems_allowed | ||
| | |level22_stat1_value = 4 | ||
| | |level22_stat2_id = attack_minimum_added_physical_damage | ||
| | |level22_stat2_value = 65 | ||
|level22_stat3_id = attack_maximum_added_physical_damage | |||
|level22_stat3_value = 97 | |||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
| | |level23_cost_amounts = 12 | ||
|level23_damage_effectiveness = 45 | |level23_damage_effectiveness = 45 | ||
|level23_damage_multiplier = 44.9 | |level23_damage_multiplier = 44.9 | ||
|level23_stat_text = 70 to 104 Added Attack Physical Damage | |level23_stat_text = +4 to maximum number of Summoned Ballista Totems<br>70 to 104 Added Attack Physical Damage | ||
|level23_stat1_id = attack_minimum_added_physical_damage | |level23_stat1_id = attack_skills_additional_ballista_totems_allowed | ||
| | |level23_stat1_value = 4 | ||
| | |level23_stat2_id = attack_minimum_added_physical_damage | ||
| | |level23_stat2_value = 70 | ||
|level23_stat3_id = attack_maximum_added_physical_damage | |||
|level23_stat3_value = 104 | |||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
| | |level24_cost_amounts = 12 | ||
|level24_damage_effectiveness = 45 | |level24_damage_effectiveness = 45 | ||
|level24_damage_multiplier = 45.3 | |level24_damage_multiplier = 45.3 | ||
|level24_stat_text = 75 to 112 Added Attack Physical Damage | |level24_stat_text = +4 to maximum number of Summoned Ballista Totems<br>75 to 112 Added Attack Physical Damage | ||
|level24_stat1_id = attack_minimum_added_physical_damage | |level24_stat1_id = attack_skills_additional_ballista_totems_allowed | ||
| | |level24_stat1_value = 4 | ||
| | |level24_stat2_id = attack_minimum_added_physical_damage | ||
| | |level24_stat2_value = 75 | ||
|level24_stat3_id = attack_maximum_added_physical_damage | |||
|level24_stat3_value = 112 | |||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
| | |level25_cost_amounts = 13 | ||
|level25_damage_effectiveness = 46 | |level25_damage_effectiveness = 46 | ||
|level25_damage_multiplier = 45.6 | |level25_damage_multiplier = 45.6 | ||
|level25_stat_text = 80 to 120 Added Attack Physical Damage | |level25_stat_text = +4 to maximum number of Summoned Ballista Totems<br>80 to 120 Added Attack Physical Damage | ||
|level25_stat1_id = attack_minimum_added_physical_damage | |level25_stat1_id = attack_skills_additional_ballista_totems_allowed | ||
| | |level25_stat1_value = 4 | ||
| | |level25_stat2_id = attack_minimum_added_physical_damage | ||
| | |level25_stat2_value = 80 | ||
|level25_stat3_id = attack_maximum_added_physical_damage | |||
|level25_stat3_value = 120 | |||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
| | |level26_cost_amounts = 13 | ||
|level26_damage_effectiveness = 46 | |level26_damage_effectiveness = 46 | ||
|level26_damage_multiplier = 45.9 | |level26_damage_multiplier = 45.9 | ||
|level26_stat_text = 85 to 128 Added Attack Physical Damage | |level26_stat_text = +4 to maximum number of Summoned Ballista Totems<br>85 to 128 Added Attack Physical Damage | ||
|level26_stat1_id = attack_minimum_added_physical_damage | |level26_stat1_id = attack_skills_additional_ballista_totems_allowed | ||
| | |level26_stat1_value = 4 | ||
| | |level26_stat2_id = attack_minimum_added_physical_damage | ||
| | |level26_stat2_value = 85 | ||
|level26_stat3_id = attack_maximum_added_physical_damage | |||
|level26_stat3_value = 128 | |||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
| | |level27_cost_amounts = 13 | ||
|level27_damage_effectiveness = 46 | |level27_damage_effectiveness = 46 | ||
|level27_damage_multiplier = 46.2 | |level27_damage_multiplier = 46.2 | ||
|level27_stat_text = 91 to 137 Added Attack Physical Damage | |level27_stat_text = +4 to maximum number of Summoned Ballista Totems<br>91 to 137 Added Attack Physical Damage | ||
|level27_stat1_id = attack_minimum_added_physical_damage | |level27_stat1_id = attack_skills_additional_ballista_totems_allowed | ||
| | |level27_stat1_value = 4 | ||
| | |level27_stat2_id = attack_minimum_added_physical_damage | ||
| | |level27_stat2_value = 91 | ||
|level27_stat3_id = attack_maximum_added_physical_damage | |||
|level27_stat3_value = 137 | |||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
| | |level28_cost_amounts = 14 | ||
|level28_damage_effectiveness = 47 | |level28_damage_effectiveness = 47 | ||
|level28_damage_multiplier = 46.5 | |level28_damage_multiplier = 46.5 | ||
|level28_stat_text = 98 to 147 Added Attack Physical Damage | |level28_stat_text = +4 to maximum number of Summoned Ballista Totems<br>98 to 147 Added Attack Physical Damage | ||
|level28_stat1_id = attack_minimum_added_physical_damage | |level28_stat1_id = attack_skills_additional_ballista_totems_allowed | ||
| | |level28_stat1_value = 4 | ||
| | |level28_stat2_id = attack_minimum_added_physical_damage | ||
| | |level28_stat2_value = 98 | ||
|level28_stat3_id = attack_maximum_added_physical_damage | |||
|level28_stat3_value = 147 | |||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
| | |level29_cost_amounts = 14 | ||
|level29_damage_effectiveness = 47 | |level29_damage_effectiveness = 47 | ||
|level29_damage_multiplier = 46.8 | |level29_damage_multiplier = 46.8 | ||
|level29_stat_text = 105 to 157 Added Attack Physical Damage | |level29_stat_text = +4 to maximum number of Summoned Ballista Totems<br>105 to 157 Added Attack Physical Damage | ||
|level29_stat1_id = attack_minimum_added_physical_damage | |level29_stat1_id = attack_skills_additional_ballista_totems_allowed | ||
| | |level29_stat1_value = 4 | ||
| | |level29_stat2_id = attack_minimum_added_physical_damage | ||
| | |level29_stat2_value = 105 | ||
|level29_stat3_id = attack_maximum_added_physical_damage | |||
|level29_stat3_value = 157 | |||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
| | |level30_cost_amounts = 14 | ||
|level30_damage_effectiveness = 47 | |level30_damage_effectiveness = 47 | ||
|level30_damage_multiplier = 47.2 | |level30_damage_multiplier = 47.2 | ||
|level30_stat_text = 112 to 168 Added Attack Physical Damage | |level30_stat_text = +4 to maximum number of Summoned Ballista Totems<br>112 to 168 Added Attack Physical Damage | ||
|level30_stat1_id = attack_minimum_added_physical_damage | |level30_stat1_id = attack_skills_additional_ballista_totems_allowed | ||
| | |level30_stat1_value = 4 | ||
| | |level30_stat2_id = attack_minimum_added_physical_damage | ||
| | |level30_stat2_value = 112 | ||
|level30_stat3_id = attack_maximum_added_physical_damage | |||
|level30_stat3_value = 168 | |||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
| | |level31_cost_amounts = 14 | ||
|level31_damage_effectiveness = 47 | |level31_damage_effectiveness = 47 | ||
|level31_damage_multiplier = 47.3 | |level31_damage_multiplier = 47.3 | ||
|level31_stat_text = 115 to 173 Added Attack Physical Damage | |level31_stat_text = +4 to maximum number of Summoned Ballista Totems<br>115 to 173 Added Attack Physical Damage | ||
|level31_stat1_id = attack_minimum_added_physical_damage | |level31_stat1_id = attack_skills_additional_ballista_totems_allowed | ||
| | |level31_stat1_value = 4 | ||
| | |level31_stat2_id = attack_minimum_added_physical_damage | ||
| | |level31_stat2_value = 115 | ||
|level31_stat3_id = attack_maximum_added_physical_damage | |||
|level31_stat3_value = 173 | |||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
| | |level32_cost_amounts = 15 | ||
|level32_damage_effectiveness = 47 | |level32_damage_effectiveness = 47 | ||
|level32_damage_multiplier = 47.5 | |level32_damage_multiplier = 47.5 | ||
|level32_stat_text = 119 to 179 Added Attack Physical Damage | |level32_stat_text = +4 to maximum number of Summoned Ballista Totems<br>119 to 179 Added Attack Physical Damage | ||
|level32_stat1_id = attack_minimum_added_physical_damage | |level32_stat1_id = attack_skills_additional_ballista_totems_allowed | ||
| | |level32_stat1_value = 4 | ||
| | |level32_stat2_id = attack_minimum_added_physical_damage | ||
| | |level32_stat2_value = 119 | ||
|level32_stat3_id = attack_maximum_added_physical_damage | |||
|level32_stat3_value = 179 | |||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
| | |level33_cost_amounts = 15 | ||
|level33_damage_effectiveness = 48 | |level33_damage_effectiveness = 48 | ||
|level33_damage_multiplier = 47.6 | |level33_damage_multiplier = 47.6 | ||
|level33_stat_text = 123 to 185 Added Attack Physical Damage | |level33_stat_text = +4 to maximum number of Summoned Ballista Totems<br>123 to 185 Added Attack Physical Damage | ||
|level33_stat1_id = attack_minimum_added_physical_damage | |level33_stat1_id = attack_skills_additional_ballista_totems_allowed | ||
| | |level33_stat1_value = 4 | ||
| | |level33_stat2_id = attack_minimum_added_physical_damage | ||
| | |level33_stat2_value = 123 | ||
|level33_stat3_id = attack_maximum_added_physical_damage | |||
|level33_stat3_value = 185 | |||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
| | |level34_cost_amounts = 15 | ||
|level34_damage_effectiveness = 48 | |level34_damage_effectiveness = 48 | ||
|level34_damage_multiplier = 47.8 | |level34_damage_multiplier = 47.8 | ||
|level34_stat_text = 127 to 191 Added Attack Physical Damage | |level34_stat_text = +4 to maximum number of Summoned Ballista Totems<br>127 to 191 Added Attack Physical Damage | ||
|level34_stat1_id = attack_minimum_added_physical_damage | |level34_stat1_id = attack_skills_additional_ballista_totems_allowed | ||
| | |level34_stat1_value = 4 | ||
| | |level34_stat2_id = attack_minimum_added_physical_damage | ||
| | |level34_stat2_value = 127 | ||
|level34_stat3_id = attack_maximum_added_physical_damage | |||
|level34_stat3_value = 191 | |||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
| | |level35_cost_amounts = 16 | ||
|level35_damage_effectiveness = 48 | |level35_damage_effectiveness = 48 | ||
|level35_damage_multiplier = 47.9 | |level35_damage_multiplier = 47.9 | ||
|level35_stat_text = 132 to 197 Added Attack Physical Damage | |level35_stat_text = +4 to maximum number of Summoned Ballista Totems<br>132 to 197 Added Attack Physical Damage | ||
|level35_stat1_id = attack_minimum_added_physical_damage | |level35_stat1_id = attack_skills_additional_ballista_totems_allowed | ||
| | |level35_stat1_value = 4 | ||
| | |level35_stat2_id = attack_minimum_added_physical_damage | ||
| | |level35_stat2_value = 132 | ||
|level35_stat3_id = attack_maximum_added_physical_damage | |||
|level35_stat3_value = 197 | |||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
| | |level36_cost_amounts = 16 | ||
|level36_damage_effectiveness = 48 | |level36_damage_effectiveness = 48 | ||
|level36_damage_multiplier = 48.1 | |level36_damage_multiplier = 48.1 | ||
|level36_stat_text = 136 to 204 Added Attack Physical Damage | |level36_stat_text = +4 to maximum number of Summoned Ballista Totems<br>136 to 204 Added Attack Physical Damage | ||
|level36_stat1_id = attack_minimum_added_physical_damage | |level36_stat1_id = attack_skills_additional_ballista_totems_allowed | ||
| | |level36_stat1_value = 4 | ||
| | |level36_stat2_id = attack_minimum_added_physical_damage | ||
| | |level36_stat2_value = 136 | ||
|level36_stat3_id = attack_maximum_added_physical_damage | |||
|level36_stat3_value = 204 | |||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
| | |level37_cost_amounts = 16 | ||
|level37_damage_effectiveness = 48 | |level37_damage_effectiveness = 48 | ||
|level37_damage_multiplier = 48.3 | |level37_damage_multiplier = 48.3 | ||
|level37_stat_text = 140 to 211 Added Attack Physical Damage | |level37_stat_text = +4 to maximum number of Summoned Ballista Totems<br>140 to 211 Added Attack Physical Damage | ||
|level37_stat1_id = attack_minimum_added_physical_damage | |level37_stat1_id = attack_skills_additional_ballista_totems_allowed | ||
| | |level37_stat1_value = 4 | ||
| | |level37_stat2_id = attack_minimum_added_physical_damage | ||
| | |level37_stat2_value = 140 | ||
|level37_stat3_id = attack_maximum_added_physical_damage | |||
|level37_stat3_value = 211 | |||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
| | |level38_cost_amounts = 17 | ||
|level38_damage_effectiveness = 48 | |level38_damage_effectiveness = 48 | ||
|level38_damage_multiplier = 48.4 | |level38_damage_multiplier = 48.4 | ||
|level38_stat_text = 145 to 218 Added Attack Physical Damage | |level38_stat_text = +4 to maximum number of Summoned Ballista Totems<br>145 to 218 Added Attack Physical Damage | ||
|level38_stat1_id = attack_minimum_added_physical_damage | |level38_stat1_id = attack_skills_additional_ballista_totems_allowed | ||
| | |level38_stat1_value = 4 | ||
| | |level38_stat2_id = attack_minimum_added_physical_damage | ||
| | |level38_stat2_value = 145 | ||
|level38_stat3_id = attack_maximum_added_physical_damage | |||
|level38_stat3_value = 218 | |||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
| | |level39_cost_amounts = 17 | ||
|level39_damage_effectiveness = 49 | |level39_damage_effectiveness = 49 | ||
|level39_damage_multiplier = 48.6 | |level39_damage_multiplier = 48.6 | ||
|level39_stat_text = 150 to 225 Added Attack Physical Damage | |level39_stat_text = +4 to maximum number of Summoned Ballista Totems<br>150 to 225 Added Attack Physical Damage | ||
|level39_stat1_id = attack_minimum_added_physical_damage | |level39_stat1_id = attack_skills_additional_ballista_totems_allowed | ||
| | |level39_stat1_value = 4 | ||
| | |level39_stat2_id = attack_minimum_added_physical_damage | ||
| | |level39_stat2_value = 150 | ||
|level39_stat3_id = attack_maximum_added_physical_damage | |||
|level39_stat3_value = 225 | |||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
| | |level40_cost_amounts = 17 | ||
|level40_damage_effectiveness = 49 | |level40_damage_effectiveness = 49 | ||
|level40_damage_multiplier = 48.7 | |level40_damage_multiplier = 48.7 | ||
|level40_stat_text = 155 to 232 Added Attack Physical Damage | |level40_stat_text = +4 to maximum number of Summoned Ballista Totems<br>155 to 232 Added Attack Physical Damage | ||
|level40_stat1_id = attack_minimum_added_physical_damage | |level40_stat1_id = attack_skills_additional_ballista_totems_allowed | ||
| | |level40_stat1_value = 4 | ||
| | |level40_stat2_id = attack_minimum_added_physical_damage | ||
| | |level40_stat2_value = 155 | ||
|level40_stat3_id = attack_maximum_added_physical_damage | |||
|level40_stat3_value = 232 | |||
|level1_dexterity_requirement = 16 | |level1_dexterity_requirement = 16 | ||
|level1_experience = 0 | |level1_experience = 0 | ||
Line 499: | Line 566: | ||
|level21_dexterity_requirement = 159 | |level21_dexterity_requirement = 159 | ||
|release_version = 3.9.0 | |release_version = 3.9.0 | ||
|quest_reward1_type = quest | |||
|quest_reward1_quest = Breaking Some Eggs | |||
|quest_reward1_quest_id = a1q4 | |||
|quest_reward1_act = 1 | |||
|quest_reward1_class_ids = Ranger | |||
|quest_reward2_type = vendor | |||
|quest_reward2_quest = Breaking Some Eggs | |||
|quest_reward2_quest_id = a1q4 | |||
|quest_reward2_act = 1 | |||
|quest_reward2_class_ids = Duelist,Marauder,Ranger,Scion,Shadow | |||
|quest_reward2_npc = Nessa | |||
|quest_reward3_type = vendor | |||
|quest_reward3_quest = A Fixture of Fate | |||
|quest_reward3_quest_id = a3q12 | |||
|quest_reward3_act = 3 | |||
|quest_reward3_npc = Siosa | |||
|quest_reward4_type = vendor | |||
|quest_reward4_quest = Fallen from Grace | |||
|quest_reward4_quest_id = a6q4 | |||
|quest_reward4_act = 6 | |||
|quest_reward4_npc = Lilly Roth | |||
}} | }} | ||
'''Shrapnel Ballista''' summons a | '''Shrapnel Ballista''' is a [[bow]] [[attack]] [[active skill|skill]]. It summons a [[ballista totem]] that fires multiple arrows in a cone. Its damage scales on the player's [[bow]] damage. | ||
==Skill functions and interactions== | ==Skill functions and interactions== | ||
'''Ballista:''' | '''Ballista:''' Shrapnel Ballista is part of the [[ballista]] sub-class of [[totem]]s. Ballista totems have an inherent increase to maximum totem limit. They have a much shorter summoning range, spawning much closer to the summoner. | ||
'''"Shotgunning":''' Shrapnel Ballista is capable of hitting a single enemy with more than one projectile from a single skill use. As such, this skill can be used to kill multiple targets or can be used to cause massive damage to a single enemy. If supported with {{il|Arrow Nova Support}}, your Shrapnel Ballista will fire a payload arrow on an enemy's location, which upon landing fires all of its projectiles in a nova that can hit the enemy simultaneously (assuming the target does not move out of the way). | |||
'''Returning Projectiles:''' Projectiles fired by shrapnel ballista have a limited duration; to ensure projectiles can [[return]] to hit the initial target, projectile speed will need to be increased by at least 300%.<ref>https://www.youtube.com/watch?v=TZH7IZ_3CPo</ref> | |||
==Gem level progression== | ==Gem level progression== | ||
{{Skill progression | {{Skill progression | ||
|c1_abbr = Physical<br>Damage | |c1_abbr = Extra<br>Totems | ||
| | |c1_header = +x to maximum number of Summoned Ballista Totems | ||
| | |c1_pattern_extract = +(%d+) to maximum number of Summoned Ballista Totems | ||
| | |c1_pattern_value = %d | ||
|c2_abbr = Physical<br>Damage | |||
|c2_header = x to y Added Attack Physical Damage | |||
|c2_pattern_extract = (%d+) to (%d+) Added Attack Physical Damage | |||
|c2_pattern_value = %d to %d | |||
}} | }} | ||
{{Item acquisition}} | {{Item acquisition}} | ||
{{Skill enchantment modifier list}} | |||
{{ | ==Related unique items== | ||
The following [[unique item]]s are related to Shrapnel Ballista: | |||
{{Drop enabled unique item table | |||
|where=items.stat_text LIKE "%Shrapnel_Ballista%" | |||
|large=1 | |||
|base_item=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
{{ | {{Alternate skill effect list|query= | ||
items.class_id="Microtransaction" | items.class_id="Microtransaction" | ||
AND | AND cosmetic_items.cosmetic_type LIKE "Skill Gem Effect" | ||
AND ( | AND ( | ||
BINARY items.description LIKE "% | BINARY items.description LIKE "%Shrapnel Ballista%" | ||
OR items.description LIKE "%ballista%totem%" | OR items.description LIKE "%ballista%totem%" | ||
) | ) | ||
Line 530: | Line 633: | ||
==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|3.23.0| | ||
* Quality now provides 0-40% increased Projectile Speed (previously 0-20%). | |||
}} | |||
{{Version history table row|3.13.0| | |||
* Now allows you to place an additional totem at gem level 11, and again at gem level 22. | |||
}} | |||
{{Version history table row|3.12.0| | |||
* Now has alternative gem quality | |||
}} | |||
{{Version history table row|3.10.0| | |||
* Now deals base damage and has an added damage effectiveness of 38% at gem level 1 (from 33%), up to 44% at gem level 20 (from 38%). | * Now deals base damage and has an added damage effectiveness of 38% at gem level 1 (from 33%), up to 44% at gem level 20 (from 38%). | ||
{{ | }} | ||
{{Version history table row|3.9.0| | |||
* Shrapnel Ballista has been added to the game. | * Shrapnel Ballista has been added to the game. | ||
}} | |||
{{Version history table end}} | |||
==References== | ==References== |
Revision as of 17:27, 22 May 2024
Level: (1-20)
Cost: (5-11) Mana
Attack Speed: 50% of base
Attack Damage: (38-44)% of base
Effectiveness of Added Damage: (38-44)%Requires Level 4Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.Totem lasts 8 seconds
+(2-3) to maximum number of Summoned Ballista Totems
(2-56) to (3-85) Added Attack Physical Damage
Fires 3 Arrows
Summons a Ballista Totem which uses this Skill
Additional Effects From 1-20% Quality:
(2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 5Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemShrapnelBallista
Shrapnel Ballista is a bow attack skill. It summons a ballista totem that fires multiple arrows in a cone. Its damage scales on the player's bow damage.
Skill functions and interactions
Ballista: Shrapnel Ballista is part of the ballista sub-class of totems. Ballista totems have an inherent increase to maximum totem limit. They have a much shorter summoning range, spawning much closer to the summoner.
"Shotgunning": Shrapnel Ballista is capable of hitting a single enemy with more than one projectile from a single skill use. As such, this skill can be used to kill multiple targets or can be used to cause massive damage to a single enemy. If supported with Arrow Nova SupportArrow Nova SupportBow, Attack, Support, Projectile
Icon: G
Level: (1-20)
Cost & Reservation Multiplier: 150%Requires Level 8Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.Supported Skills deal (30-16)% less Projectile Damage
Supported Skills fire a Payload Arrow into the air
Projectiles from the Supported Skill Fire from where the Payload Arrow lands
Supported Skills Fire Projectiles in a circle
Supported Skills fire 4 additional Projectiles
Supported Skills can only be used with Bows
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., your Shrapnel Ballista will fire a payload arrow on an enemy's location, which upon landing fires all of its projectiles in a nova that can hit the enemy simultaneously (assuming the target does not move out of the way).
Returning Projectiles: Projectiles fired by shrapnel ballista have a limited duration; to ensure projectiles can return to hit the initial target, projectile speed will need to be increased by at least 300%.[1]
Gem level progression
Level | Mana Cost | Damage Effectiveness | Attack Damage | Extra Totems | Physical Damage | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|---|---|
1 | 4 | 16 | 5 | 38% | 38% | 2 | 2 to 3 | 0 | 0 |
2 | 6 | 20 | 5 | 38% | 38.3% | 2 | 3 to 4 | 841 | 841 |
3 | 9 | 27 | 6 | 39% | 38.6% | 2 | 3 to 5 | 3099 | 3940 |
4 | 12 | 33 | 6 | 39% | 38.9% | 2 | 4 to 6 | 7433 | 11373 |
5 | 16 | 41 | 6 | 39% | 39.3% | 2 | 5 to 8 | 22895 | 34268 |
6 | 20 | 50 | 7 | 40% | 39.6% | 2 | 7 to 10 | 49725 | 83993 |
7 | 24 | 58 | 7 | 40% | 39.9% | 2 | 8 to 12 | 95714 | 179707 |
8 | 28 | 67 | 7 | 40% | 40.2% | 2 | 10 to 15 | 169595 | 349302 |
9 | 32 | 75 | 8 | 41% | 40.5% | 2 | 12 to 18 | 283759 | 633061 |
10 | 36 | 83 | 8 | 41% | 40.8% | 2 | 15 to 22 | 453996 | 1087057 |
11 | 40 | 92 | 8 | 41% | 41.2% | 3 | 18 to 26 | 703128 | 1790185 |
12 | 44 | 100 | 8 | 41% | 41.5% | 3 | 21 to 31 | 1061223 | 2851408 |
13 | 48 | 109 | 9 | 42% | 41.8% | 3 | 25 to 37 | 2065870 | 4917278 |
14 | 52 | 117 | 9 | 42% | 42.1% | 3 | 29 to 43 | 2507110 | 7424388 |
15 | 55 | 123 | 9 | 42% | 42.4% | 3 | 32 to 49 | 2573731 | 9998119 |
16 | 58 | 130 | 10 | 43% | 42.7% | 3 | 36 to 54 | 7611351 | 17609470 |
17 | 61 | 136 | 10 | 43% | 43.1% | 3 | 41 to 61 | 13437908 | 31047378 |
18 | 64 | 142 | 10 | 43% | 43.4% | 3 | 45 to 68 | 25052147 | 56099525 |
19 | 67 | 148 | 11 | 44% | 43.7% | 3 | 51 to 76 | 43869436 | 99968961 |
20 | 70 | 155 | 11 | 44% | 44% | 3 | 56 to 85 | 242081178 | 342050139 |
21 | 72 | 159 | 11 | 44% | 44.3% | 3 | 60 to 91 | N/A | N/A |
22 | 74 | N/A | 12 | 45% | 44.6% | 4 | 65 to 97 | N/A | N/A |
23 | 76 | N/A | 12 | 45% | 44.9% | 4 | 70 to 104 | N/A | N/A |
24 | 78 | N/A | 12 | 45% | 45.3% | 4 | 75 to 112 | N/A | N/A |
25 | 80 | N/A | 13 | 46% | 45.6% | 4 | 80 to 120 | N/A | N/A |
26 | 82 | N/A | 13 | 46% | 45.9% | 4 | 85 to 128 | N/A | N/A |
27 | 84 | N/A | 13 | 46% | 46.2% | 4 | 91 to 137 | N/A | N/A |
28 | 86 | N/A | 14 | 47% | 46.5% | 4 | 98 to 147 | N/A | N/A |
29 | 88 | N/A | 14 | 47% | 46.8% | 4 | 105 to 157 | N/A | N/A |
30 | 90 | N/A | 14 | 47% | 47.2% | 4 | 112 to 168 | N/A | N/A |
31 | 91 | N/A | 14 | 47% | 47.3% | 4 | 115 to 173 | N/A | N/A |
32 | 92 | N/A | 15 | 47% | 47.5% | 4 | 119 to 179 | N/A | N/A |
33 | 93 | N/A | 15 | 48% | 47.6% | 4 | 123 to 185 | N/A | N/A |
34 | 94 | N/A | 15 | 48% | 47.8% | 4 | 127 to 191 | N/A | N/A |
35 | 95 | N/A | 16 | 48% | 47.9% | 4 | 132 to 197 | N/A | N/A |
36 | 96 | N/A | 16 | 48% | 48.1% | 4 | 136 to 204 | N/A | N/A |
37 | 97 | N/A | 16 | 48% | 48.3% | 4 | 140 to 211 | N/A | N/A |
38 | 98 | N/A | 17 | 48% | 48.4% | 4 | 145 to 218 | N/A | N/A |
39 | 99 | N/A | 17 | 49% | 48.6% | 4 | 150 to 225 | N/A | N/A |
40 | 100 | N/A | 17 | 49% | 48.7% | 4 | 155 to 232 | N/A | N/A |
Item acquisition
Shrapnel Ballista can drop anywhere.
Recipes
Shrapnel Ballista can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Breaking Some Eggs Act 1 | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Breaking Some Eggs Act 1 Nessa | ✗ | ✓ | ✓ | ✓ | ✓ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Shrapnel Ballista.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Shrapnel Ballista Additional Arrows 1 | 75 | Eternal Labyrinth | Shrapnel Ballista fires an additional Arrow | helmet 100 |
Enchantment Shrapnel Ballista Extra Pierces 1 | 66 | Merciless Labyrinth | Shrapnel Ballista Pierces 4 additional Targets | helmet 100 |
Enchantment Shrapnel Ballista Extra Pierces 2 | 75 | Eternal Labyrinth | Shrapnel Ballista Pierces 6 additional Targets | helmet 100 |
Enchantment Shrapnel Ballista Projectile Speed 1 | 66 | Merciless Labyrinth | Shrapnel Ballista has 20% increased Projectile Speed | helmet 100 |
Enchantment Shrapnel Ballista Projectile Speed 2 | 75 | Eternal Labyrinth | Shrapnel Ballista has 30% increased Projectile Speed | helmet 100 |
Related unique items
The following unique items are related to Shrapnel Ballista:
Item | Base Item | Stats | |
---|---|---|---|
Replica Iron CommanderReplica Iron Commander Death BowBow Physical Damage: (36-40) to (89-97) Critical Strike Chance: (6.50-7.50)% Attacks per Second: (1.37-1.44)Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage (14-20)% increased Attack Speed (14-20)% increased Totem Life (14-20)% increased Totem Placement speed Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength Adds 1 to 3 Physical Damage to Attacks per 25 Strength"Admittedly lacking the finesse of the fabled original, Prototype #4 achieved identical results through brute force alone." | Death Bow | 32 | (30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage (14-20)% increased Attack Speed (14-20)% increased Totem Life (14-20)% increased Totem Placement speed Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength Adds 1 to 3 Physical Damage to Attacks per 25 Strength |
Alternate skill effects
Shrapnel Ballista has the following alternate skill effects:
Item | Effect(s) |
---|---|
Arcane Tome Totem SkinArcane Tome Totem SkinSkill Gem EffectYour Spell or Ballista totem becomes an Arcane Tome. | Your Spell or Ballista totem becomes an Arcane Tome. |
Challenger's Ancestral Totem SkinChallenger's Ancestral Totem SkinSkill Gem EffectYour Spell or Ballista totem becomes a Challenger's Ancestral totem. | Your Spell or Ballista totem becomes a Challenger's Ancestral totem. |
Darkshard Totem SkinDarkshard Totem SkinSkill Gem EffectYour Spell or Ballista totem becomes a darkshard totem. | Your Spell or Ballista totem becomes a darkshard totem. |
Defender's Ancestral Totem SkinDefender's Ancestral Totem SkinSkill Gem EffectYour Spell or Ballista totem becomes a Defender's Ancestral totem. | Your Spell or Ballista totem becomes a Defender's Ancestral totem. |
Demonic Arctic Ballista Totem SkinDemonic Arctic Ballista Totem SkinSkill Gem EffectReplaces the default skin on your ballista totems with a Demonic Arctic version. | Replaces the default skin on your ballista totems with a Demonic Arctic version. |
Dragon Totem SkinDragon Totem SkinSkill Gem EffectYour Spell or Ballista totem becomes a golden dragon. | Your Spell or Ballista totem becomes a golden dragon. |
Eagle Guardian Totem SkinEagle Guardian Totem SkinSkill Gem EffectYour Spell or Ballista totem becomes an eagle guardian. | Your Spell or Ballista totem becomes an eagle guardian. |
Olmec Totem SkinOlmec Totem SkinSkill Gem EffectYour Spell or Ballista totem becomes a carved stone totem with two faces. | Your Spell or Ballista totem becomes a carved stone totem with two faces. |
Pylon of Pain Totem SkinPylon of Pain Totem SkinSkill Gem EffectYour Spell or Ballista totem becomes a Pylon of Pain. | Your Spell or Ballista totem becomes a Pylon of Pain. |
Tiki Totem SkinTiki Totem SkinSkill Gem EffectYour Spell or Ballista totem becomes a coloured totem that has carved tiki designs. | Your Spell or Ballista totem becomes a coloured totem that has carved tiki designs. |
Twisted Skull Totem SkinTwisted Skull Totem SkinSkill Gem EffectYour Spell or Ballista totem becomes a twisted skull totem. | Your Spell or Ballista totem becomes a twisted skull totem. |
Ziggurat Totem SkinZiggurat Totem SkinSkill Gem EffectYour Spell or Ballista totem becomes an ancient ziggurat. | Your Spell or Ballista totem becomes an ancient ziggurat. |
Version history
Version | Changes |
---|---|
3.23.0 |
|
3.13.0 |
|
3.12.0 |
|
3.10.0 |
|
3.9.0 |
|