|gem_description = Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.
|active_skill_name = Power Siphon
|item_class_id_restriction = Wand
|skill_id = PowerSiphon
|cast_time = 1.0
|required_level = 12
|quality_type1_weight = 1
|quality_type1_stat_text = +(0.5-10)% to Critical Strike Multiplier per Power Charge
|stat_text = Fires a Projectile at up to (4-7) targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at<br>Culling Strike<br>20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy<br>10% more Critical Strike Chance per Power Charge<br>+20% to Critical Strike Multiplier per Power Charge
|level1 = True
|level1_level_requirement = 12
|level1_cost_amounts = 7
|level1_damage_effectiveness = 140
|level1_damage_multiplier = 140
|level1_stat_text = Fires a Projectile at up to 4 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at
Fires your [[Wand|wand]] at a target, dealing increased damage and granting a [[Power Charge|power charge]] if the target is killed by, or soon after, the hit.
==Gem Levelling==
'''Power Siphon''' is a [[Wands|wand]] [[attack]] [[skill]] that fires multiple projectiles which generate and have extra bonuses from [[Power charge|Power charges]]. The projectiles have [[Culling Strike]].
The skill doesn't follow typical ranged attack rules; instead of physically firing projectiles out of player's wand in a cone, they are fired from within the player at nearby targets within a circle. If there are no nearby enemies, the character will play a casting animation but no projectiles will be fired. Because of that, it acts more like a spell than an attack. It is impossible to "pre-fire" at enemies if no targets are within targeting range.
'''Power Charges generation:''' The text "{{c|gem|...granting you a power charge if an enemy is killed by, or soon after, the hit.}}" means enemies killed within 0.5 seconds of taking damage from a Power Siphon's hit will grant a power charge, even if killed by a minion or ally. This duration is inherent to the skill and is not modifiable in any way. <ref>https://www.reddit.com/r/pathofexile/comments/y7zzzv/comment/it5eyo9/</ref>
'''{{il|Locus Mine Support}}''': When supported by Locus Mine, Power Siphon overrides the aim-at-player behaviour, continuing to fire at each nearby enemy. Because each mine can hit the same enemy, this provides a significant increase in single-target damage.
==Gem level progression==
{{Skill progression
|c1_abbr = # Projectile
|c1_header = Fires a Projectile at up to x targets
|c1_pattern_extract = Fires a Projectile at up to (%d+) targets
|c1_pattern_value = %d
}}
{{Item acquisition}}
{{Skill enchantment modifier list}}
{{Alternate skill effect list}}
==Version history==
{{Version history table header}}
{{Version history table row|3.23.0|
* Now Fires Projectiles at 4-7 nearby Enemies, instead of firing 4-7 additional Projectiles.
* It now has 10% more Critical Strike Chance per Power Charge (previously 20% increased), and +20% to Critical Strike Multiplier per Power Charge (previously 10%).
* Quality now provides +0-10% to Critical Strike Multiplier per Power Charge, instead of 0-20% increased Damage.
}}
{{Version history table row|3.10.0|
* Now deals base damage and has an added damage effectiveness of 140% at gem level 1 (from 125%), up to 159% at gem level 20 (from 150%).
}}
{{Version history table row|3.3.0|
* Now has an added damage effectiveness and base damage of 125% at gem level 1 (down from 130%), up to 150.7% at gem level 20 (down from 160.4%).
* Now has a mana cost of 7 at gem level 1 (down from 13), up to 11 at gem level 20 (down from 15).
* "Now has 20% increased critical strike chance per power charge. "
* "Now has +10% to critical strike multiplier per power charge. "
* Now has 20% chance to gain a power charge when you hit a rare or unique enemy.
* Now fires 4 additional projectiles at gem level 1, up to 7 at gem level 20.
* Now automatically targets enemies in front of you. Each projectile will target a different enemy.
}}
{{Version history table row|2.1.0|
* Power Siphon has had its base damage increased by a flat 5% at all levels.
}}
{{Version history table row|2.0.0|
* Now grants 1% increased damage per 1% quality (was 0.75% per 1%).
}}
{{Version history table row|1.2.0|
* Mana cost has been reduced
}}
{{Version history table row|1.1.0b|
* Fixed a bug where the Templar's Power Siphon was not working correctly.
}}
{{Version history table row|0.9.13h|
* Fixed a bug with the graphical effect.
}}
{{Version history table row|0.9.12qq|
* Damage modifiers factored into Damage Effectiveness rather than being listed as separate stats.
}}
{{Version history table row|0.9.12e|
* Fixed a client and server crash related to Power Siphon.
}}
{{Version history table row|0.9.12|
* Fixed a bug where you could get two [[Power Charge]]s from one monster if your [[Attack Speed]] <br>was fast enough.
}}
{{Version history table row|0.9.9|
* Fixed a bug where Power Siphon could not break barrels.
}}
{{Version history table row|0.9.7d|
* Power Siphon now works on shattered enemies correctly.
}}
{{Version history table row|0.9.7|
* Power Siphon now acts like [[Infernal Blow]] in that it counts kills that occur a short time after <br>the skill is used (so that it's useful in party situations).
* It also now has the [[Culling Strike]] effect.
* Power Siphon now works correctly with the [[Multiple Projectiles]] support gem.
}}
{{Version history table row|0.9.6|
* Power Siphon has been added to the game.
}}
{{Version history table end}}
==References==
{{reflist}}
{{Navbox Skills}}
[[ru:Перелив энергии]]
Revision as of 17:25, 22 May 2024
Power SiphonCritical, Attack, Projectile Level: (1-20) Cost: (7-11) Mana Attack Damage: (140-159)% of base Effectiveness of Added Damage: (140-159)%Requires Level 12Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.Fires a Projectile at up to (4-7) targets Modifiers to number of Projectiles instead apply to number of targets fired at Culling Strike 20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy 10% more Critical Strike Chance per Power Charge +20% to Critical Strike Multiplier per Power Charge
Additional Effects From 1-20% Quality: +(0.5-10)% to Critical Strike Multiplier per Power ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
The skill doesn't follow typical ranged attack rules; instead of physically firing projectiles out of player's wand in a cone, they are fired from within the player at nearby targets within a circle. If there are no nearby enemies, the character will play a casting animation but no projectiles will be fired. Because of that, it acts more like a spell than an attack. It is impossible to "pre-fire" at enemies if no targets are within targeting range.
Power Charges generation: The text "...granting you a power charge if an enemy is killed by, or soon after, the hit." means enemies killed within 0.5 seconds of taking damage from a Power Siphon's hit will grant a power charge, even if killed by a minion or ally. This duration is inherent to the skill and is not modifiable in any way. [1]
Locus Mine SupportLocus Mine SupportBow, Attack, Support, Projectile, Mine Icon: * Level: (1-20) Cost & Reservation Multiplier: 50%Requires Level 8Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.Supported Attack Skills cannot be used with Melee Weapons Supported Skills always fire at least 1 Projectile Supported Skills throw up to 2 additional Mines Supported Skills fire 30% less Projectiles Supported Skills gain a Base Reservation equal to Base Mana and Life Cost Mine lasts 5 seconds Mines from Supported Skills can't be Detonated while within 3 metres of you Supported Skills deal (30-11)% less Damage Mines using Supported Skills always target your location Supported Skills throw Mines in an Arc Supported Skills have a Base Mine Detonation Time of 0.25 seconds
Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% increased Mine Throwing SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.: When supported by Locus Mine, Power Siphon overrides the aim-at-player behaviour, continuing to fire at each nearby enemy. Because each mine can hit the same enemy, this provides a significant increase in single-target damage.
Gem level progression
Level
Mana Cost
Damage Effectiveness
Attack Damage
# Projectile
Exp.
Total Exp.
1
12
33
7
140%
140%
4
0
0
2
15
39
7
141%
141%
4
15249
15249
3
19
48
7
142%
142%
4
41517
56766
4
23
56
8
143%
143%
4
81983
138749
5
27
64
8
144%
144%
4
147968
286717
6
31
73
8
145%
145%
5
250557
537274
7
35
81
8
146%
146%
5
405086
942360
8
38
88
8
147%
147%
5
447718
1390078
9
41
94
9
148%
148%
5
615318
2005396
10
44
100
9
149%
149%
5
834639
2840035
11
47
106
9
150%
150%
6
1570760
4410795
12
50
113
9
151%
151%
6
1633987
6044782
13
53
119
9
152%
152%
6
2151030
8195812
14
56
125
10
153%
153%
6
2812189
11008001
15
59
132
10
154%
154%
6
5099360
16107361
16
62
138
10
155%
155%
7
9400731
25508092
17
64
142
10
156%
156%
7
15273366
40781458
18
66
146
10
157%
157%
7
26286582
67068040
19
68
151
11
158%
158%
7
62890590
129958630
20
70
155
11
159%
159%
7
212046017
342004647
21
72
159
11
160%
160%
8
N/A
N/A
22
74
N/A
11
161%
161%
8
N/A
N/A
23
76
N/A
11
162%
162%
8
N/A
N/A
24
78
N/A
11
163%
163%
8
N/A
N/A
25
80
N/A
11
164%
164%
8
N/A
N/A
26
82
N/A
12
165%
165%
9
N/A
N/A
27
84
N/A
12
166%
166%
9
N/A
N/A
28
86
N/A
12
167%
167%
9
N/A
N/A
29
88
N/A
12
168%
168%
9
N/A
N/A
30
90
N/A
12
169%
169%
9
N/A
N/A
31
91
N/A
12
170%
169.5%
10
N/A
N/A
32
92
N/A
13
170%
170%
10
N/A
N/A
33
93
N/A
13
171%
170.5%
10
N/A
N/A
34
94
N/A
13
171%
171%
10
N/A
N/A
35
95
N/A
13
172%
171.5%
10
N/A
N/A
36
96
N/A
13
172%
172%
11
N/A
N/A
37
97
N/A
13
173%
172.5%
11
N/A
N/A
38
98
N/A
13
173%
173%
11
N/A
N/A
39
99
N/A
13
174%
173.5%
11
N/A
N/A
40
100
N/A
13
174%
174%
11
N/A
N/A
Item acquisition
Power Siphon can drop anywhere.
Recipes
Power Siphon can be created from the following recipes:
Amount
Part
Description
Meta
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Now Fires Projectiles at 4-7 nearby Enemies, instead of firing 4-7 additional Projectiles.
It now has 10% more Critical Strike Chance per Power Charge (previously 20% increased), and +20% to Critical Strike Multiplier per Power Charge (previously 10%).
Quality now provides +0-10% to Critical Strike Multiplier per Power Charge, instead of 0-20% increased Damage.
Power Siphon now acts like Infernal Blow in that it counts kills that occur a short time after the skill is used (so that it's useful in party situations).