Power Siphon: Difference between revisions
Hueftsteak (talk | contribs) |
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|metadata_id = Metadata/Items/Gems/SkillGemPowerSiphon | |metadata_id = Metadata/Items/Gems/SkillGemPowerSiphon | ||
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
|vaal_variant_id = Metadata/Items/Gems/SkillGemVaalPowerSiphon | |||
|intelligence_percent = 100 | |intelligence_percent = 100 | ||
|gem_tags = Critical, Attack, Projectile | |gem_tags = Critical, Attack, Projectile | ||
|gem_description = Fires your wand to | |gem_description = Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit. | ||
|active_skill_name = Power Siphon | |active_skill_name = Power Siphon | ||
|item_class_id_restriction = Wand | |item_class_id_restriction = Wand | ||
Line 17: | Line 18: | ||
|cast_time = 1.0 | |cast_time = 1.0 | ||
|required_level = 12 | |required_level = 12 | ||
|quality_type1_weight = | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = | |quality_type1_stat_text = +(0.5-10)% to Critical Strike Multiplier per Power Charge | ||
|quality_type1_breakpoints = 2.0 | |||
|quality_type1_stat1_id = critical_strike_multiplier_+_per_power_charge | |||
|quality_type1_stat1_value = 500 | |||
| | |||
| | |||
| | |||
|static_cost_types = Mana | |static_cost_types = Mana | ||
|static_attack_speed_multiplier = 100 | |static_attack_speed_multiplier = 100 | ||
|static_stat1_id = | |static_stat1_id = number_of_projectiles_override | ||
|static_stat1_value = 1 | |static_stat1_value = 1 | ||
|static_stat2_id = | |static_stat2_id = projectiles_are_not_fired | ||
|static_stat2_value = 1 | |static_stat2_value = 1 | ||
|static_stat3_id = chance_to_gain_power_charge_on_rare_or_unique_enemy_hit_% | |static_stat3_id = skill_can_add_multiple_charges_per_action | ||
| | |static_stat3_value = 1 | ||
| | |static_stat4_id = skill_can_fire_wand_projectiles | ||
| | |static_stat4_value = 1 | ||
| | |static_stat5_id = kill_enemy_on_hit_if_under_10%_life | ||
| | |static_stat5_value = 1 | ||
|stat_text = Fires (4-7) | |static_stat6_id = chance_to_gain_power_charge_on_rare_or_unique_enemy_hit_% | ||
|static_stat6_value = 20 | |||
|static_stat7_id = critical_strike_chance_+%_final_per_power_charge_from_power_siphon | |||
|static_stat7_value = 10 | |||
|static_stat8_id = critical_strike_multiplier_+_per_power_charge | |||
|static_stat8_value = 20 | |||
|stat_text = Fires a Projectile at up to (4-7) targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at<br>Culling Strike<br>20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy<br>10% more Critical Strike Chance per Power Charge<br>+20% to Critical Strike Multiplier per Power Charge | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 12 | |level1_level_requirement = 12 | ||
Line 53: | Line 47: | ||
|level1_damage_effectiveness = 140 | |level1_damage_effectiveness = 140 | ||
|level1_damage_multiplier = 140 | |level1_damage_multiplier = 140 | ||
|level1_stat_text = Fires 4 | |level1_stat_text = Fires a Projectile at up to 4 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at | ||
|level1_stat1_id = | |level1_stat1_id = power_siphon_base_fire_at_x_targets | ||
|level1_stat1_value = 4 | |level1_stat1_value = 4 | ||
|level2 = True | |level2 = True | ||
Line 61: | Line 55: | ||
|level2_damage_effectiveness = 141 | |level2_damage_effectiveness = 141 | ||
|level2_damage_multiplier = 141 | |level2_damage_multiplier = 141 | ||
|level2_stat_text = Fires 4 | |level2_stat_text = Fires a Projectile at up to 4 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at | ||
|level2_stat1_id = | |level2_stat1_id = power_siphon_base_fire_at_x_targets | ||
|level2_stat1_value = 4 | |level2_stat1_value = 4 | ||
|level3 = True | |level3 = True | ||
Line 69: | Line 63: | ||
|level3_damage_effectiveness = 142 | |level3_damage_effectiveness = 142 | ||
|level3_damage_multiplier = 142 | |level3_damage_multiplier = 142 | ||
|level3_stat_text = Fires 4 | |level3_stat_text = Fires a Projectile at up to 4 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at | ||
|level3_stat1_id = | |level3_stat1_id = power_siphon_base_fire_at_x_targets | ||
|level3_stat1_value = 4 | |level3_stat1_value = 4 | ||
|level4 = True | |level4 = True | ||
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|level4_damage_effectiveness = 143 | |level4_damage_effectiveness = 143 | ||
|level4_damage_multiplier = 143 | |level4_damage_multiplier = 143 | ||
|level4_stat_text = Fires 4 | |level4_stat_text = Fires a Projectile at up to 4 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at | ||
|level4_stat1_id = | |level4_stat1_id = power_siphon_base_fire_at_x_targets | ||
|level4_stat1_value = 4 | |level4_stat1_value = 4 | ||
|level5 = True | |level5 = True | ||
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|level5_damage_effectiveness = 144 | |level5_damage_effectiveness = 144 | ||
|level5_damage_multiplier = 144 | |level5_damage_multiplier = 144 | ||
|level5_stat_text = Fires 4 | |level5_stat_text = Fires a Projectile at up to 4 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at | ||
|level5_stat1_id = | |level5_stat1_id = power_siphon_base_fire_at_x_targets | ||
|level5_stat1_value = 4 | |level5_stat1_value = 4 | ||
|level6 = True | |level6 = True | ||
Line 93: | Line 87: | ||
|level6_damage_effectiveness = 145 | |level6_damage_effectiveness = 145 | ||
|level6_damage_multiplier = 145 | |level6_damage_multiplier = 145 | ||
|level6_stat_text = Fires 5 | |level6_stat_text = Fires a Projectile at up to 5 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at | ||
|level6_stat1_id = | |level6_stat1_id = power_siphon_base_fire_at_x_targets | ||
|level6_stat1_value = 5 | |level6_stat1_value = 5 | ||
|level7 = True | |level7 = True | ||
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|level7_damage_effectiveness = 146 | |level7_damage_effectiveness = 146 | ||
|level7_damage_multiplier = 146 | |level7_damage_multiplier = 146 | ||
|level7_stat_text = Fires 5 | |level7_stat_text = Fires a Projectile at up to 5 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at | ||
|level7_stat1_id = | |level7_stat1_id = power_siphon_base_fire_at_x_targets | ||
|level7_stat1_value = 5 | |level7_stat1_value = 5 | ||
|level8 = True | |level8 = True | ||
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|level8_damage_effectiveness = 147 | |level8_damage_effectiveness = 147 | ||
|level8_damage_multiplier = 147 | |level8_damage_multiplier = 147 | ||
|level8_stat_text = Fires 5 | |level8_stat_text = Fires a Projectile at up to 5 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at | ||
|level8_stat1_id = | |level8_stat1_id = power_siphon_base_fire_at_x_targets | ||
|level8_stat1_value = 5 | |level8_stat1_value = 5 | ||
|level9 = True | |level9 = True | ||
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|level9_damage_effectiveness = 148 | |level9_damage_effectiveness = 148 | ||
|level9_damage_multiplier = 148 | |level9_damage_multiplier = 148 | ||
|level9_stat_text = Fires 5 | |level9_stat_text = Fires a Projectile at up to 5 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at | ||
|level9_stat1_id = | |level9_stat1_id = power_siphon_base_fire_at_x_targets | ||
|level9_stat1_value = 5 | |level9_stat1_value = 5 | ||
|level10 = True | |level10 = True | ||
Line 125: | Line 119: | ||
|level10_damage_effectiveness = 149 | |level10_damage_effectiveness = 149 | ||
|level10_damage_multiplier = 149 | |level10_damage_multiplier = 149 | ||
|level10_stat_text = Fires 5 | |level10_stat_text = Fires a Projectile at up to 5 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at | ||
|level10_stat1_id = | |level10_stat1_id = power_siphon_base_fire_at_x_targets | ||
|level10_stat1_value = 5 | |level10_stat1_value = 5 | ||
|level11 = True | |level11 = True | ||
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|level11_damage_effectiveness = 150 | |level11_damage_effectiveness = 150 | ||
|level11_damage_multiplier = 150 | |level11_damage_multiplier = 150 | ||
|level11_stat_text = Fires 6 | |level11_stat_text = Fires a Projectile at up to 6 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at | ||
|level11_stat1_id = | |level11_stat1_id = power_siphon_base_fire_at_x_targets | ||
|level11_stat1_value = 6 | |level11_stat1_value = 6 | ||
|level12 = True | |level12 = True | ||
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|level12_damage_effectiveness = 151 | |level12_damage_effectiveness = 151 | ||
|level12_damage_multiplier = 151 | |level12_damage_multiplier = 151 | ||
|level12_stat_text = Fires 6 | |level12_stat_text = Fires a Projectile at up to 6 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at | ||
|level12_stat1_id = | |level12_stat1_id = power_siphon_base_fire_at_x_targets | ||
|level12_stat1_value = 6 | |level12_stat1_value = 6 | ||
|level13 = True | |level13 = True | ||
Line 149: | Line 143: | ||
|level13_damage_effectiveness = 152 | |level13_damage_effectiveness = 152 | ||
|level13_damage_multiplier = 152 | |level13_damage_multiplier = 152 | ||
|level13_stat_text = Fires 6 | |level13_stat_text = Fires a Projectile at up to 6 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at | ||
|level13_stat1_id = | |level13_stat1_id = power_siphon_base_fire_at_x_targets | ||
|level13_stat1_value = 6 | |level13_stat1_value = 6 | ||
|level14 = True | |level14 = True | ||
Line 157: | Line 151: | ||
|level14_damage_effectiveness = 153 | |level14_damage_effectiveness = 153 | ||
|level14_damage_multiplier = 153 | |level14_damage_multiplier = 153 | ||
|level14_stat_text = Fires 6 | |level14_stat_text = Fires a Projectile at up to 6 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at | ||
|level14_stat1_id = | |level14_stat1_id = power_siphon_base_fire_at_x_targets | ||
|level14_stat1_value = 6 | |level14_stat1_value = 6 | ||
|level15 = True | |level15 = True | ||
Line 165: | Line 159: | ||
|level15_damage_effectiveness = 154 | |level15_damage_effectiveness = 154 | ||
|level15_damage_multiplier = 154 | |level15_damage_multiplier = 154 | ||
|level15_stat_text = Fires 6 | |level15_stat_text = Fires a Projectile at up to 6 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at | ||
|level15_stat1_id = | |level15_stat1_id = power_siphon_base_fire_at_x_targets | ||
|level15_stat1_value = 6 | |level15_stat1_value = 6 | ||
|level16 = True | |level16 = True | ||
Line 173: | Line 167: | ||
|level16_damage_effectiveness = 155 | |level16_damage_effectiveness = 155 | ||
|level16_damage_multiplier = 155 | |level16_damage_multiplier = 155 | ||
|level16_stat_text = Fires 7 | |level16_stat_text = Fires a Projectile at up to 7 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at | ||
|level16_stat1_id = | |level16_stat1_id = power_siphon_base_fire_at_x_targets | ||
|level16_stat1_value = 7 | |level16_stat1_value = 7 | ||
|level17 = True | |level17 = True | ||
Line 181: | Line 175: | ||
|level17_damage_effectiveness = 156 | |level17_damage_effectiveness = 156 | ||
|level17_damage_multiplier = 156 | |level17_damage_multiplier = 156 | ||
|level17_stat_text = Fires 7 | |level17_stat_text = Fires a Projectile at up to 7 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at | ||
|level17_stat1_id = | |level17_stat1_id = power_siphon_base_fire_at_x_targets | ||
|level17_stat1_value = 7 | |level17_stat1_value = 7 | ||
|level18 = True | |level18 = True | ||
Line 189: | Line 183: | ||
|level18_damage_effectiveness = 157 | |level18_damage_effectiveness = 157 | ||
|level18_damage_multiplier = 157 | |level18_damage_multiplier = 157 | ||
|level18_stat_text = Fires 7 | |level18_stat_text = Fires a Projectile at up to 7 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at | ||
|level18_stat1_id = | |level18_stat1_id = power_siphon_base_fire_at_x_targets | ||
|level18_stat1_value = 7 | |level18_stat1_value = 7 | ||
|level19 = True | |level19 = True | ||
Line 197: | Line 191: | ||
|level19_damage_effectiveness = 158 | |level19_damage_effectiveness = 158 | ||
|level19_damage_multiplier = 158 | |level19_damage_multiplier = 158 | ||
|level19_stat_text = Fires 7 | |level19_stat_text = Fires a Projectile at up to 7 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at | ||
|level19_stat1_id = | |level19_stat1_id = power_siphon_base_fire_at_x_targets | ||
|level19_stat1_value = 7 | |level19_stat1_value = 7 | ||
|level20 = True | |level20 = True | ||
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|level20_damage_effectiveness = 159 | |level20_damage_effectiveness = 159 | ||
|level20_damage_multiplier = 159 | |level20_damage_multiplier = 159 | ||
|level20_stat_text = Fires 7 | |level20_stat_text = Fires a Projectile at up to 7 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at | ||
|level20_stat1_id = | |level20_stat1_id = power_siphon_base_fire_at_x_targets | ||
|level20_stat1_value = 7 | |level20_stat1_value = 7 | ||
|level21 = True | |level21 = True | ||
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|level21_damage_effectiveness = 160 | |level21_damage_effectiveness = 160 | ||
|level21_damage_multiplier = 160 | |level21_damage_multiplier = 160 | ||
|level21_stat_text = Fires 8 | |level21_stat_text = Fires a Projectile at up to 8 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at | ||
|level21_stat1_id = | |level21_stat1_id = power_siphon_base_fire_at_x_targets | ||
|level21_stat1_value = 8 | |level21_stat1_value = 8 | ||
|level22 = True | |level22 = True | ||
Line 221: | Line 215: | ||
|level22_damage_effectiveness = 161 | |level22_damage_effectiveness = 161 | ||
|level22_damage_multiplier = 161 | |level22_damage_multiplier = 161 | ||
|level22_stat_text = Fires 8 | |level22_stat_text = Fires a Projectile at up to 8 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at | ||
|level22_stat1_id = | |level22_stat1_id = power_siphon_base_fire_at_x_targets | ||
|level22_stat1_value = 8 | |level22_stat1_value = 8 | ||
|level23 = True | |level23 = True | ||
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|level23_damage_effectiveness = 162 | |level23_damage_effectiveness = 162 | ||
|level23_damage_multiplier = 162 | |level23_damage_multiplier = 162 | ||
|level23_stat_text = Fires 8 | |level23_stat_text = Fires a Projectile at up to 8 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at | ||
|level23_stat1_id = | |level23_stat1_id = power_siphon_base_fire_at_x_targets | ||
|level23_stat1_value = 8 | |level23_stat1_value = 8 | ||
|level24 = True | |level24 = True | ||
Line 237: | Line 231: | ||
|level24_damage_effectiveness = 163 | |level24_damage_effectiveness = 163 | ||
|level24_damage_multiplier = 163 | |level24_damage_multiplier = 163 | ||
|level24_stat_text = Fires 8 | |level24_stat_text = Fires a Projectile at up to 8 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at | ||
|level24_stat1_id = | |level24_stat1_id = power_siphon_base_fire_at_x_targets | ||
|level24_stat1_value = 8 | |level24_stat1_value = 8 | ||
|level25 = True | |level25 = True | ||
Line 245: | Line 239: | ||
|level25_damage_effectiveness = 164 | |level25_damage_effectiveness = 164 | ||
|level25_damage_multiplier = 164 | |level25_damage_multiplier = 164 | ||
|level25_stat_text = Fires 8 | |level25_stat_text = Fires a Projectile at up to 8 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at | ||
|level25_stat1_id = | |level25_stat1_id = power_siphon_base_fire_at_x_targets | ||
|level25_stat1_value = 8 | |level25_stat1_value = 8 | ||
|level26 = True | |level26 = True | ||
Line 253: | Line 247: | ||
|level26_damage_effectiveness = 165 | |level26_damage_effectiveness = 165 | ||
|level26_damage_multiplier = 165 | |level26_damage_multiplier = 165 | ||
|level26_stat_text = Fires 9 | |level26_stat_text = Fires a Projectile at up to 9 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at | ||
|level26_stat1_id = | |level26_stat1_id = power_siphon_base_fire_at_x_targets | ||
|level26_stat1_value = 9 | |level26_stat1_value = 9 | ||
|level27 = True | |level27 = True | ||
Line 261: | Line 255: | ||
|level27_damage_effectiveness = 166 | |level27_damage_effectiveness = 166 | ||
|level27_damage_multiplier = 166 | |level27_damage_multiplier = 166 | ||
|level27_stat_text = Fires 9 | |level27_stat_text = Fires a Projectile at up to 9 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at | ||
|level27_stat1_id = | |level27_stat1_id = power_siphon_base_fire_at_x_targets | ||
|level27_stat1_value = 9 | |level27_stat1_value = 9 | ||
|level28 = True | |level28 = True | ||
Line 269: | Line 263: | ||
|level28_damage_effectiveness = 167 | |level28_damage_effectiveness = 167 | ||
|level28_damage_multiplier = 167 | |level28_damage_multiplier = 167 | ||
|level28_stat_text = Fires 9 | |level28_stat_text = Fires a Projectile at up to 9 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at | ||
|level28_stat1_id = | |level28_stat1_id = power_siphon_base_fire_at_x_targets | ||
|level28_stat1_value = 9 | |level28_stat1_value = 9 | ||
|level29 = True | |level29 = True | ||
Line 277: | Line 271: | ||
|level29_damage_effectiveness = 168 | |level29_damage_effectiveness = 168 | ||
|level29_damage_multiplier = 168 | |level29_damage_multiplier = 168 | ||
|level29_stat_text = Fires 9 | |level29_stat_text = Fires a Projectile at up to 9 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at | ||
|level29_stat1_id = | |level29_stat1_id = power_siphon_base_fire_at_x_targets | ||
|level29_stat1_value = 9 | |level29_stat1_value = 9 | ||
|level30 = True | |level30 = True | ||
Line 285: | Line 279: | ||
|level30_damage_effectiveness = 169 | |level30_damage_effectiveness = 169 | ||
|level30_damage_multiplier = 169 | |level30_damage_multiplier = 169 | ||
|level30_stat_text = Fires 9 | |level30_stat_text = Fires a Projectile at up to 9 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at | ||
|level30_stat1_id = | |level30_stat1_id = power_siphon_base_fire_at_x_targets | ||
|level30_stat1_value = 9 | |level30_stat1_value = 9 | ||
|level31 = True | |level31 = True | ||
Line 293: | Line 287: | ||
|level31_damage_effectiveness = 170 | |level31_damage_effectiveness = 170 | ||
|level31_damage_multiplier = 169.5 | |level31_damage_multiplier = 169.5 | ||
|level31_stat_text = Fires 10 | |level31_stat_text = Fires a Projectile at up to 10 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at | ||
|level31_stat1_id = | |level31_stat1_id = power_siphon_base_fire_at_x_targets | ||
|level31_stat1_value = 10 | |level31_stat1_value = 10 | ||
|level32 = True | |level32 = True | ||
Line 301: | Line 295: | ||
|level32_damage_effectiveness = 170 | |level32_damage_effectiveness = 170 | ||
|level32_damage_multiplier = 170 | |level32_damage_multiplier = 170 | ||
|level32_stat_text = Fires 10 | |level32_stat_text = Fires a Projectile at up to 10 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at | ||
|level32_stat1_id = | |level32_stat1_id = power_siphon_base_fire_at_x_targets | ||
|level32_stat1_value = 10 | |level32_stat1_value = 10 | ||
|level33 = True | |level33 = True | ||
Line 309: | Line 303: | ||
|level33_damage_effectiveness = 171 | |level33_damage_effectiveness = 171 | ||
|level33_damage_multiplier = 170.5 | |level33_damage_multiplier = 170.5 | ||
|level33_stat_text = Fires 10 | |level33_stat_text = Fires a Projectile at up to 10 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at | ||
|level33_stat1_id = | |level33_stat1_id = power_siphon_base_fire_at_x_targets | ||
|level33_stat1_value = 10 | |level33_stat1_value = 10 | ||
|level34 = True | |level34 = True | ||
Line 317: | Line 311: | ||
|level34_damage_effectiveness = 171 | |level34_damage_effectiveness = 171 | ||
|level34_damage_multiplier = 171 | |level34_damage_multiplier = 171 | ||
|level34_stat_text = Fires 10 | |level34_stat_text = Fires a Projectile at up to 10 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at | ||
|level34_stat1_id = | |level34_stat1_id = power_siphon_base_fire_at_x_targets | ||
|level34_stat1_value = 10 | |level34_stat1_value = 10 | ||
|level35 = True | |level35 = True | ||
Line 325: | Line 319: | ||
|level35_damage_effectiveness = 172 | |level35_damage_effectiveness = 172 | ||
|level35_damage_multiplier = 171.5 | |level35_damage_multiplier = 171.5 | ||
|level35_stat_text = Fires 10 | |level35_stat_text = Fires a Projectile at up to 10 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at | ||
|level35_stat1_id = | |level35_stat1_id = power_siphon_base_fire_at_x_targets | ||
|level35_stat1_value = 10 | |level35_stat1_value = 10 | ||
|level36 = True | |level36 = True | ||
Line 333: | Line 327: | ||
|level36_damage_effectiveness = 172 | |level36_damage_effectiveness = 172 | ||
|level36_damage_multiplier = 172 | |level36_damage_multiplier = 172 | ||
|level36_stat_text = Fires 11 | |level36_stat_text = Fires a Projectile at up to 11 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at | ||
|level36_stat1_id = | |level36_stat1_id = power_siphon_base_fire_at_x_targets | ||
|level36_stat1_value = 11 | |level36_stat1_value = 11 | ||
|level37 = True | |level37 = True | ||
Line 341: | Line 335: | ||
|level37_damage_effectiveness = 173 | |level37_damage_effectiveness = 173 | ||
|level37_damage_multiplier = 172.5 | |level37_damage_multiplier = 172.5 | ||
|level37_stat_text = Fires 11 | |level37_stat_text = Fires a Projectile at up to 11 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at | ||
|level37_stat1_id = | |level37_stat1_id = power_siphon_base_fire_at_x_targets | ||
|level37_stat1_value = 11 | |level37_stat1_value = 11 | ||
|level38 = True | |level38 = True | ||
Line 349: | Line 343: | ||
|level38_damage_effectiveness = 173 | |level38_damage_effectiveness = 173 | ||
|level38_damage_multiplier = 173 | |level38_damage_multiplier = 173 | ||
|level38_stat_text = Fires 11 | |level38_stat_text = Fires a Projectile at up to 11 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at | ||
|level38_stat1_id = | |level38_stat1_id = power_siphon_base_fire_at_x_targets | ||
|level38_stat1_value = 11 | |level38_stat1_value = 11 | ||
|level39 = True | |level39 = True | ||
Line 357: | Line 351: | ||
|level39_damage_effectiveness = 174 | |level39_damage_effectiveness = 174 | ||
|level39_damage_multiplier = 173.5 | |level39_damage_multiplier = 173.5 | ||
|level39_stat_text = Fires 11 | |level39_stat_text = Fires a Projectile at up to 11 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at | ||
|level39_stat1_id = | |level39_stat1_id = power_siphon_base_fire_at_x_targets | ||
|level39_stat1_value = 11 | |level39_stat1_value = 11 | ||
|level40 = True | |level40 = True | ||
Line 365: | Line 359: | ||
|level40_damage_effectiveness = 174 | |level40_damage_effectiveness = 174 | ||
|level40_damage_multiplier = 174 | |level40_damage_multiplier = 174 | ||
|level40_stat_text = Fires 11 | |level40_stat_text = Fires a Projectile at up to 11 targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at | ||
|level40_stat1_id = | |level40_stat1_id = power_siphon_base_fire_at_x_targets | ||
|level40_stat1_value = 11 | |level40_stat1_value = 11 | ||
|level1_intelligence_requirement = 33 | |level1_intelligence_requirement = 33 | ||
Line 428: | Line 422: | ||
}} | }} | ||
'''Power Siphon''' is a [[Wands|wand]] [[attack]] [[skill]] that fires multiple projectiles which generate and have extra bonuses from [[Power charge|Power charges]]. The projectiles have [[Culling Strike]]. | '''Power Siphon''' is a [[Wands|wand]] [[attack]] [[skill]] that fires multiple projectiles which generate and have extra bonuses from [[Power charge|Power charges]]. The projectiles have [[Culling Strike]]. | ||
==Skill functions and interactions== | ==Skill functions and interactions== | ||
The skill doesn't follow typical ranged attack rules; instead of physically firing projectiles out of player's wand in a cone, they are fired from within the player at nearby targets within a circle. If there are no nearby enemies, the character will play a casting animation but no projectiles will be fired. Because of that, it acts more like a spell than an attack. It is impossible to "pre-fire" at enemies if no targets are within targeting range. | |||
'' | |||
''' | '''Power Charges generation:''' The text "{{c|gem|...granting you a power charge if an enemy is killed by, or soon after, the hit.}}" means enemies killed within 0.5 seconds of taking damage from a Power Siphon's hit will grant a power charge, even if killed by a minion or ally. This duration is inherent to the skill and is not modifiable in any way. <ref>https://www.reddit.com/r/pathofexile/comments/y7zzzv/comment/it5eyo9/</ref> | ||
''' | '''{{il|Locus Mine Support}}''': When supported by Locus Mine, Power Siphon overrides the aim-at-player behaviour, continuing to fire at each nearby enemy. Because each mine can hit the same enemy, this provides a significant increase in single-target damage. | ||
==Gem level progression== | ==Gem level progression== | ||
{{Skill progression | {{Skill progression | ||
| | |c1_abbr = # Projectile | ||
| | |c1_header = Fires a Projectile at up to x targets | ||
|c1_pattern_extract = (%d+) | |c1_pattern_extract = Fires a Projectile at up to (%d+) targets | ||
|c1_pattern_value = %d | |c1_pattern_value = %d | ||
}} | }} | ||
{{Item acquisition}} | {{Item acquisition}} | ||
Line 464: | Line 449: | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.23.0| | {{Version history table row|3.23.0| | ||
* Now Fires Projectiles at 4-7 nearby Enemies, instead of firing 4-7 additional Projectiles. | * Now Fires Projectiles at 4-7 nearby Enemies, instead of firing 4-7 additional Projectiles. | ||
* It now has 10% more Critical Strike Chance per Power Charge (previously 20% increased), and +20% to Critical Strike Multiplier per Power Charge (previously 10%). | |||
* Quality now provides +0-10% to Critical Strike Multiplier per Power Charge, instead of 0-20% increased Damage. | * Quality now provides +0-10% to Critical Strike Multiplier per Power Charge, instead of 0-20% increased Damage. | ||
}} | }} |
Revision as of 17:25, 22 May 2024
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (140-159)% of base
Effectiveness of Added Damage: (140-159)%Requires Level 12Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.Fires a Projectile at up to (4-7) targets
Modifiers to number of Projectiles instead apply to number of targets fired at
Culling Strike
20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
10% more Critical Strike Chance per Power Charge
+20% to Critical Strike Multiplier per Power Charge
Additional Effects From 1-20% Quality:
+(0.5-10)% to Critical Strike Multiplier per Power ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 12Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemPowerSiphon
Power Siphon is a wand attack skill that fires multiple projectiles which generate and have extra bonuses from Power charges. The projectiles have Culling Strike.
Skill functions and interactions
The skill doesn't follow typical ranged attack rules; instead of physically firing projectiles out of player's wand in a cone, they are fired from within the player at nearby targets within a circle. If there are no nearby enemies, the character will play a casting animation but no projectiles will be fired. Because of that, it acts more like a spell than an attack. It is impossible to "pre-fire" at enemies if no targets are within targeting range.
Power Charges generation: The text "...granting you a power charge if an enemy is killed by, or soon after, the hit." means enemies killed within 0.5 seconds of taking damage from a Power Siphon's hit will grant a power charge, even if killed by a minion or ally. This duration is inherent to the skill and is not modifiable in any way. [1]
Locus Mine SupportLocus Mine SupportBow, Attack, Support, Projectile, Mine
Icon: *
Level: (1-20)
Cost & Reservation Multiplier: 50%Requires Level 8Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.Supported Attack Skills cannot be used with Melee Weapons
Supported Skills always fire at least 1 Projectile
Supported Skills throw up to 2 additional Mines
Supported Skills fire 30% less Projectiles
Supported Skills gain a Base Reservation equal to Base Mana and Life Cost
Mine lasts 5 seconds
Mines from Supported Skills can't be Detonated while within 3 metres of you
Supported Skills deal (30-11)% less Damage
Mines using Supported Skills always target your location
Supported Skills throw Mines in an Arc
Supported Skills have a Base Mine Detonation Time of 0.25 seconds
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Mine Throwing SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.: When supported by Locus Mine, Power Siphon overrides the aim-at-player behaviour, continuing to fire at each nearby enemy. Because each mine can hit the same enemy, this provides a significant increase in single-target damage.
Gem level progression
Level | Mana Cost | Damage Effectiveness | Attack Damage | # Projectile | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|---|
1 | 12 | 33 | 7 | 140% | 140% | 4 | 0 | 0 |
2 | 15 | 39 | 7 | 141% | 141% | 4 | 15249 | 15249 |
3 | 19 | 48 | 7 | 142% | 142% | 4 | 41517 | 56766 |
4 | 23 | 56 | 8 | 143% | 143% | 4 | 81983 | 138749 |
5 | 27 | 64 | 8 | 144% | 144% | 4 | 147968 | 286717 |
6 | 31 | 73 | 8 | 145% | 145% | 5 | 250557 | 537274 |
7 | 35 | 81 | 8 | 146% | 146% | 5 | 405086 | 942360 |
8 | 38 | 88 | 8 | 147% | 147% | 5 | 447718 | 1390078 |
9 | 41 | 94 | 9 | 148% | 148% | 5 | 615318 | 2005396 |
10 | 44 | 100 | 9 | 149% | 149% | 5 | 834639 | 2840035 |
11 | 47 | 106 | 9 | 150% | 150% | 6 | 1570760 | 4410795 |
12 | 50 | 113 | 9 | 151% | 151% | 6 | 1633987 | 6044782 |
13 | 53 | 119 | 9 | 152% | 152% | 6 | 2151030 | 8195812 |
14 | 56 | 125 | 10 | 153% | 153% | 6 | 2812189 | 11008001 |
15 | 59 | 132 | 10 | 154% | 154% | 6 | 5099360 | 16107361 |
16 | 62 | 138 | 10 | 155% | 155% | 7 | 9400731 | 25508092 |
17 | 64 | 142 | 10 | 156% | 156% | 7 | 15273366 | 40781458 |
18 | 66 | 146 | 10 | 157% | 157% | 7 | 26286582 | 67068040 |
19 | 68 | 151 | 11 | 158% | 158% | 7 | 62890590 | 129958630 |
20 | 70 | 155 | 11 | 159% | 159% | 7 | 212046017 | 342004647 |
21 | 72 | 159 | 11 | 160% | 160% | 8 | N/A | N/A |
22 | 74 | N/A | 11 | 161% | 161% | 8 | N/A | N/A |
23 | 76 | N/A | 11 | 162% | 162% | 8 | N/A | N/A |
24 | 78 | N/A | 11 | 163% | 163% | 8 | N/A | N/A |
25 | 80 | N/A | 11 | 164% | 164% | 8 | N/A | N/A |
26 | 82 | N/A | 12 | 165% | 165% | 9 | N/A | N/A |
27 | 84 | N/A | 12 | 166% | 166% | 9 | N/A | N/A |
28 | 86 | N/A | 12 | 167% | 167% | 9 | N/A | N/A |
29 | 88 | N/A | 12 | 168% | 168% | 9 | N/A | N/A |
30 | 90 | N/A | 12 | 169% | 169% | 9 | N/A | N/A |
31 | 91 | N/A | 12 | 170% | 169.5% | 10 | N/A | N/A |
32 | 92 | N/A | 13 | 170% | 170% | 10 | N/A | N/A |
33 | 93 | N/A | 13 | 171% | 170.5% | 10 | N/A | N/A |
34 | 94 | N/A | 13 | 171% | 171% | 10 | N/A | N/A |
35 | 95 | N/A | 13 | 172% | 171.5% | 10 | N/A | N/A |
36 | 96 | N/A | 13 | 172% | 172% | 11 | N/A | N/A |
37 | 97 | N/A | 13 | 173% | 172.5% | 11 | N/A | N/A |
38 | 98 | N/A | 13 | 173% | 173% | 11 | N/A | N/A |
39 | 99 | N/A | 13 | 174% | 173.5% | 11 | N/A | N/A |
40 | 100 | N/A | 13 | 174% | 174% | 11 | N/A | N/A |
Item acquisition
Power Siphon can drop anywhere.
Recipes
Power Siphon can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Siren's Cadence Act 1 Nessa | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Power Siphon.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Alternate skill effects
Power Siphon has the following alternate skill effects:
Item | Effect(s) |
---|---|
Celestial Power Siphon EffectCelestial Power Siphon EffectSkill Gem EffectYour Power Siphon becomes a Celestial Effect. | Your Power Siphon becomes a Celestial Effect. |
Version history
Version | Changes |
---|---|
3.23.0 |
|
3.10.0 |
|
3.3.0 |
|
2.1.0 |
|
2.0.0 |
|
1.2.0 |
|
1.1.0b |
|
0.9.13h |
|
0.9.12qq |
|
0.9.12e |
|
0.9.12 |
|
0.9.9 |
|
0.9.7d |
|
0.9.7 |
|
0.9.6 |
|