Spectral Shield Throw: Difference between revisions
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|size_x = 1 | |size_x = 1 | ||
|size_y = 1 | |size_y = 1 | ||
|drop_level = | |drop_level = 28 | ||
|tags = gem, default | |tags = gem, default | ||
|metadata_id = Metadata/Items/Gems/SkillGemThrownShieldProjectile | |metadata_id = Metadata/Items/Gems/SkillGemThrownShieldProjectile | ||
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
|strength_percent = 40 | |strength_percent = 40 | ||
|dexterity_percent = 60 | |dexterity_percent = 60 | ||
Line 19: | Line 17: | ||
|skill_id = ThrownShield | |skill_id = ThrownShield | ||
|cast_time = 1.0 | |cast_time = 1.0 | ||
|required_level = | |required_level = 28 | ||
|quality_type1_weight = | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = 2 | |quality_type1_stat_text = Fires (0.1-2) additional Projectiles | ||
|quality_type1_breakpoints = 10.0 | |||
| | |quality_type1_stat1_id = number_of_additional_projectiles | ||
|quality_type1_stat1_value = 100 | |||
|static_cost_types = Mana | |||
|static_critical_strike_chance = 5 | |||
| | |||
| | |||
| | |||
| | |||
|static_damage_effectiveness = 100 | |static_damage_effectiveness = 100 | ||
|static_damage_multiplier = 100 | |static_damage_multiplier = 100 | ||
|static_attack_speed_multiplier = 100 | |static_attack_speed_multiplier = 100 | ||
|static_stat1_id = | |static_attack_time = 0.65 | ||
|static_stat1_value = | |static_stat1_id = base_is_projectile | ||
|static_stat2_id = | |static_stat1_value = 1 | ||
|static_stat2_value = | |static_stat2_id = thrown_shield_projectile_fire_random_directions | ||
|static_stat2_value = 1 | |||
|static_stat3_id = thrown_shield_secondary_projectile_damage_+%_final | |static_stat3_id = thrown_shield_secondary_projectile_damage_+%_final | ||
|static_stat3_value = - | |static_stat3_value = -50 | ||
|static_stat4_id = | |static_stat4_id = number_of_additional_projectiles | ||
|static_stat4_value = | |static_stat4_value = 3 | ||
|static_stat5_id = | |static_stat5_id = primary_projectile_chains_+ | ||
|static_stat5_value = | |static_stat5_value = 3 | ||
|stat_text = Shard Projectiles Deal 50% less Damage<br>(47-203) to (70-304) Base Off Hand Physical Damage<br>(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>Fires 3 additional Projectiles<br>Primary Projectile Chains +3 Times | |||
|stat_text = ( | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = | |level1_level_requirement = 28 | ||
| | |level1_cost_amounts = 7 | ||
|level1_stat_text = | |level1_stat_text = 47 to 70 Base Off Hand Physical Damage<br>3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|level1_stat1_id = off_hand_local_minimum_added_physical_damage | |level1_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level1_stat1_value = | |level1_stat1_value = 47 | ||
|level1_stat2_id = off_hand_local_maximum_added_physical_damage | |level1_stat2_id = off_hand_local_maximum_added_physical_damage | ||
|level1_stat2_value = | |level1_stat2_value = 70 | ||
|level1_stat3_id = | |level1_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level1_stat3_value = | |level1_stat3_value = 3 | ||
|level1_stat4_id = | |level1_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level1_stat4_value = | |level1_stat4_value = 4 | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = | |level2_level_requirement = 31 | ||
| | |level2_cost_amounts = 7 | ||
|level2_stat_text = | |level2_stat_text = 53 to 80 Base Off Hand Physical Damage<br>3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|level2_stat1_id = off_hand_local_minimum_added_physical_damage | |level2_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level2_stat1_value = | |level2_stat1_value = 53 | ||
|level2_stat2_id = off_hand_local_maximum_added_physical_damage | |level2_stat2_id = off_hand_local_maximum_added_physical_damage | ||
|level2_stat2_value = | |level2_stat2_value = 80 | ||
|level2_stat3_id = | |level2_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level2_stat3_value = | |level2_stat3_value = 3 | ||
|level2_stat4_id = | |level2_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level2_stat4_value = | |level2_stat4_value = 4 | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = | |level3_level_requirement = 34 | ||
| | |level3_cost_amounts = 7 | ||
|level3_stat_text = | |level3_stat_text = 60 to 90 Base Off Hand Physical Damage<br>3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|level3_stat1_id = off_hand_local_minimum_added_physical_damage | |level3_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level3_stat1_value = | |level3_stat1_value = 60 | ||
|level3_stat2_id = off_hand_local_maximum_added_physical_damage | |level3_stat2_id = off_hand_local_maximum_added_physical_damage | ||
|level3_stat2_value = | |level3_stat2_value = 90 | ||
|level3_stat3_id = | |level3_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level3_stat3_value = | |level3_stat3_value = 3 | ||
|level3_stat4_id = | |level3_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level3_stat4_value = | |level3_stat4_value = 4 | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = | |level4_level_requirement = 37 | ||
| | |level4_cost_amounts = 7 | ||
|level4_stat_text = | |level4_stat_text = 67 to 101 Base Off Hand Physical Damage<br>3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|level4_stat1_id = off_hand_local_minimum_added_physical_damage | |level4_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level4_stat1_value = | |level4_stat1_value = 67 | ||
|level4_stat2_id = off_hand_local_maximum_added_physical_damage | |level4_stat2_id = off_hand_local_maximum_added_physical_damage | ||
|level4_stat2_value = | |level4_stat2_value = 101 | ||
|level4_stat3_id = | |level4_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level4_stat3_value = | |level4_stat3_value = 3 | ||
|level4_stat4_id = | |level4_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level4_stat4_value = | |level4_stat4_value = 4 | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = | |level5_level_requirement = 40 | ||
| | |level5_cost_amounts = 7 | ||
|level5_stat_text = | |level5_stat_text = 76 to 113 Base Off Hand Physical Damage<br>3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|level5_stat1_id = off_hand_local_minimum_added_physical_damage | |level5_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level5_stat1_value = | |level5_stat1_value = 76 | ||
|level5_stat2_id = off_hand_local_maximum_added_physical_damage | |level5_stat2_id = off_hand_local_maximum_added_physical_damage | ||
|level5_stat2_value = | |level5_stat2_value = 113 | ||
|level5_stat3_id = | |level5_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level5_stat3_value = | |level5_stat3_value = 3 | ||
|level5_stat4_id = | |level5_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level5_stat4_value = | |level5_stat4_value = 4 | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = | |level6_level_requirement = 42 | ||
| | |level6_cost_amounts = 7 | ||
|level6_stat_text = | |level6_stat_text = 81 to 122 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|level6_stat1_id = off_hand_local_minimum_added_physical_damage | |level6_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level6_stat1_value = | |level6_stat1_value = 81 | ||
|level6_stat2_id = off_hand_local_maximum_added_physical_damage | |level6_stat2_id = off_hand_local_maximum_added_physical_damage | ||
|level6_stat2_value = | |level6_stat2_value = 122 | ||
|level6_stat3_id = | |level6_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level6_stat3_value = | |level6_stat3_value = 4 | ||
|level6_stat4_id = | |level6_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level6_stat4_value = | |level6_stat4_value = 5 | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = | |level7_level_requirement = 44 | ||
| | |level7_cost_amounts = 8 | ||
|level7_stat_text = | |level7_stat_text = 87 to 131 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|level7_stat1_id = off_hand_local_minimum_added_physical_damage | |level7_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level7_stat1_value = | |level7_stat1_value = 87 | ||
|level7_stat2_id = off_hand_local_maximum_added_physical_damage | |level7_stat2_id = off_hand_local_maximum_added_physical_damage | ||
|level7_stat2_value = | |level7_stat2_value = 131 | ||
|level7_stat3_id = | |level7_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level7_stat3_value = | |level7_stat3_value = 4 | ||
|level7_stat4_id = | |level7_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level7_stat4_value = | |level7_stat4_value = 5 | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = | |level8_level_requirement = 46 | ||
| | |level8_cost_amounts = 8 | ||
|level8_stat_text = | |level8_stat_text = 94 to 141 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|level8_stat1_id = off_hand_local_minimum_added_physical_damage | |level8_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level8_stat1_value = | |level8_stat1_value = 94 | ||
|level8_stat2_id = off_hand_local_maximum_added_physical_damage | |level8_stat2_id = off_hand_local_maximum_added_physical_damage | ||
|level8_stat2_value = | |level8_stat2_value = 141 | ||
|level8_stat3_id = | |level8_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level8_stat3_value = | |level8_stat3_value = 4 | ||
|level8_stat4_id = | |level8_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level8_stat4_value = | |level8_stat4_value = 5 | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = | |level9_level_requirement = 48 | ||
| | |level9_cost_amounts = 8 | ||
|level9_stat_text = | |level9_stat_text = 101 to 151 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|level9_stat1_id = off_hand_local_minimum_added_physical_damage | |level9_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level9_stat1_value = | |level9_stat1_value = 101 | ||
|level9_stat2_id = off_hand_local_maximum_added_physical_damage | |level9_stat2_id = off_hand_local_maximum_added_physical_damage | ||
|level9_stat2_value = | |level9_stat2_value = 151 | ||
|level9_stat3_id = | |level9_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level9_stat3_value = | |level9_stat3_value = 4 | ||
|level9_stat4_id = | |level9_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level9_stat4_value = | |level9_stat4_value = 5 | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = | |level10_level_requirement = 50 | ||
| | |level10_cost_amounts = 8 | ||
|level10_stat_text = | |level10_stat_text = 108 to 162 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|level10_stat1_id = off_hand_local_minimum_added_physical_damage | |level10_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level10_stat1_value = | |level10_stat1_value = 108 | ||
|level10_stat2_id = off_hand_local_maximum_added_physical_damage | |level10_stat2_id = off_hand_local_maximum_added_physical_damage | ||
|level10_stat2_value = | |level10_stat2_value = 162 | ||
|level10_stat3_id = | |level10_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level10_stat3_value = | |level10_stat3_value = 4 | ||
|level10_stat4_id = | |level10_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level10_stat4_value = | |level10_stat4_value = 5 | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = | |level11_level_requirement = 52 | ||
| | |level11_cost_amounts = 8 | ||
|level11_stat_text = | |level11_stat_text = 115 to 173 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|level11_stat1_id = off_hand_local_minimum_added_physical_damage | |level11_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level11_stat1_value = | |level11_stat1_value = 115 | ||
|level11_stat2_id = off_hand_local_maximum_added_physical_damage | |level11_stat2_id = off_hand_local_maximum_added_physical_damage | ||
|level11_stat2_value = | |level11_stat2_value = 173 | ||
|level11_stat3_id = | |level11_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level11_stat3_value = | |level11_stat3_value = 4 | ||
|level11_stat4_id = | |level11_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level11_stat4_value = | |level11_stat4_value = 5 | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = | |level12_level_requirement = 54 | ||
| | |level12_cost_amounts = 8 | ||
|level12_stat_text = | |level12_stat_text = 123 to 185 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|level12_stat1_id = off_hand_local_minimum_added_physical_damage | |level12_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level12_stat1_value = | |level12_stat1_value = 123 | ||
|level12_stat2_id = off_hand_local_maximum_added_physical_damage | |level12_stat2_id = off_hand_local_maximum_added_physical_damage | ||
|level12_stat2_value = | |level12_stat2_value = 185 | ||
|level12_stat3_id = | |level12_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level12_stat3_value = | |level12_stat3_value = 4 | ||
|level12_stat4_id = | |level12_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level12_stat4_value = | |level12_stat4_value = 6 | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = | |level13_level_requirement = 56 | ||
| | |level13_cost_amounts = 9 | ||
|level13_stat_text = | |level13_stat_text = 131 to 197 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|level13_stat1_id = off_hand_local_minimum_added_physical_damage | |level13_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level13_stat1_value = | |level13_stat1_value = 131 | ||
|level13_stat2_id = off_hand_local_maximum_added_physical_damage | |level13_stat2_id = off_hand_local_maximum_added_physical_damage | ||
|level13_stat2_value = | |level13_stat2_value = 197 | ||
|level13_stat3_id = | |level13_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level13_stat3_value = | |level13_stat3_value = 4 | ||
|level13_stat4_id = | |level13_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level13_stat4_value = | |level13_stat4_value = 6 | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = | |level14_level_requirement = 58 | ||
| | |level14_cost_amounts = 9 | ||
|level14_stat_text = | |level14_stat_text = 140 to 210 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|level14_stat1_id = off_hand_local_minimum_added_physical_damage | |level14_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level14_stat1_value = | |level14_stat1_value = 140 | ||
|level14_stat2_id = off_hand_local_maximum_added_physical_damage | |level14_stat2_id = off_hand_local_maximum_added_physical_damage | ||
|level14_stat2_value = | |level14_stat2_value = 210 | ||
|level14_stat3_id = | |level14_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level14_stat3_value = | |level14_stat3_value = 4 | ||
|level14_stat4_id = | |level14_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level14_stat4_value = | |level14_stat4_value = 6 | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = | |level15_level_requirement = 60 | ||
| | |level15_cost_amounts = 9 | ||
|level15_stat_text = | |level15_stat_text = 149 to 224 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|level15_stat1_id = off_hand_local_minimum_added_physical_damage | |level15_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level15_stat1_value = | |level15_stat1_value = 149 | ||
|level15_stat2_id = off_hand_local_maximum_added_physical_damage | |level15_stat2_id = off_hand_local_maximum_added_physical_damage | ||
|level15_stat2_value = | |level15_stat2_value = 224 | ||
|level15_stat3_id = | |level15_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level15_stat3_value = | |level15_stat3_value = 4 | ||
|level15_stat4_id = | |level15_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level15_stat4_value = | |level15_stat4_value = 6 | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 62 | |level16_level_requirement = 62 | ||
| | |level16_cost_amounts = 9 | ||
|level16_stat_text = | |level16_stat_text = 159 to 238 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|level16_stat1_id = off_hand_local_minimum_added_physical_damage | |level16_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level16_stat1_value = | |level16_stat1_value = 159 | ||
|level16_stat2_id = off_hand_local_maximum_added_physical_damage | |level16_stat2_id = off_hand_local_maximum_added_physical_damage | ||
|level16_stat2_value = | |level16_stat2_value = 238 | ||
|level16_stat3_id = | |level16_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level16_stat3_value = | |level16_stat3_value = 4 | ||
|level16_stat4_id = | |level16_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level16_stat4_value = | |level16_stat4_value = 6 | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 64 | |level17_level_requirement = 64 | ||
| | |level17_cost_amounts = 9 | ||
|level17_stat_text = | |level17_stat_text = 169 to 254 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|level17_stat1_id = off_hand_local_minimum_added_physical_damage | |level17_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level17_stat1_value = | |level17_stat1_value = 169 | ||
|level17_stat2_id = off_hand_local_maximum_added_physical_damage | |level17_stat2_id = off_hand_local_maximum_added_physical_damage | ||
|level17_stat2_value = | |level17_stat2_value = 254 | ||
|level17_stat3_id = | |level17_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level17_stat3_value = | |level17_stat3_value = 4 | ||
|level17_stat4_id = | |level17_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level17_stat4_value = | |level17_stat4_value = 6 | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 66 | |level18_level_requirement = 66 | ||
| | |level18_cost_amounts = 9 | ||
|level18_stat_text = | |level18_stat_text = 180 to 270 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|level18_stat1_id = off_hand_local_minimum_added_physical_damage | |level18_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level18_stat1_value = | |level18_stat1_value = 180 | ||
|level18_stat2_id = off_hand_local_maximum_added_physical_damage | |level18_stat2_id = off_hand_local_maximum_added_physical_damage | ||
|level18_stat2_value = | |level18_stat2_value = 270 | ||
|level18_stat3_id = | |level18_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level18_stat3_value = | |level18_stat3_value = 5 | ||
|level18_stat4_id = | |level18_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level18_stat4_value = | |level18_stat4_value = 7 | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 68 | |level19_level_requirement = 68 | ||
| | |level19_cost_amounts = 10 | ||
|level19_stat_text = | |level19_stat_text = 191 to 286 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|level19_stat1_id = off_hand_local_minimum_added_physical_damage | |level19_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level19_stat1_value = | |level19_stat1_value = 191 | ||
|level19_stat2_id = off_hand_local_maximum_added_physical_damage | |level19_stat2_id = off_hand_local_maximum_added_physical_damage | ||
|level19_stat2_value = | |level19_stat2_value = 286 | ||
|level19_stat3_id = | |level19_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level19_stat3_value = | |level19_stat3_value = 5 | ||
|level19_stat4_id = | |level19_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level19_stat4_value = | |level19_stat4_value = 7 | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
| | |level20_cost_amounts = 10 | ||
|level20_stat_text = | |level20_stat_text = 203 to 304 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|level20_stat1_id = off_hand_local_minimum_added_physical_damage | |level20_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level20_stat1_value = | |level20_stat1_value = 203 | ||
|level20_stat2_id = off_hand_local_maximum_added_physical_damage | |level20_stat2_id = off_hand_local_maximum_added_physical_damage | ||
|level20_stat2_value = | |level20_stat2_value = 304 | ||
|level20_stat3_id = | |level20_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level20_stat3_value = | |level20_stat3_value = 5 | ||
|level20_stat4_id = | |level20_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level20_stat4_value = | |level20_stat4_value = 7 | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
| | |level21_cost_amounts = 10 | ||
|level21_stat_text = | |level21_stat_text = 215 to 322 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|level21_stat1_id = off_hand_local_minimum_added_physical_damage | |level21_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level21_stat1_value = | |level21_stat1_value = 215 | ||
|level21_stat2_id = off_hand_local_maximum_added_physical_damage | |level21_stat2_id = off_hand_local_maximum_added_physical_damage | ||
|level21_stat2_value = | |level21_stat2_value = 322 | ||
|level21_stat3_id = | |level21_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level21_stat3_value = | |level21_stat3_value = 5 | ||
|level21_stat4_id = | |level21_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level21_stat4_value = | |level21_stat4_value = 7 | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
| | |level22_cost_amounts = 10 | ||
|level22_stat_text = | |level22_stat_text = 228 to 342 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|level22_stat1_id = off_hand_local_minimum_added_physical_damage | |level22_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level22_stat1_value = | |level22_stat1_value = 228 | ||
|level22_stat2_id = off_hand_local_maximum_added_physical_damage | |level22_stat2_id = off_hand_local_maximum_added_physical_damage | ||
|level22_stat2_value = | |level22_stat2_value = 342 | ||
|level22_stat3_id = | |level22_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level22_stat3_value = | |level22_stat3_value = 5 | ||
|level22_stat4_id = | |level22_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level22_stat4_value = | |level22_stat4_value = 7 | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
| | |level23_cost_amounts = 10 | ||
|level23_stat_text = | |level23_stat_text = 241 to 362 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|level23_stat1_id = off_hand_local_minimum_added_physical_damage | |level23_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level23_stat1_value = | |level23_stat1_value = 241 | ||
|level23_stat2_id = off_hand_local_maximum_added_physical_damage | |level23_stat2_id = off_hand_local_maximum_added_physical_damage | ||
|level23_stat2_value = | |level23_stat2_value = 362 | ||
|level23_stat3_id = | |level23_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level23_stat3_value = | |level23_stat3_value = 5 | ||
|level23_stat4_id = | |level23_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level23_stat4_value = | |level23_stat4_value = 7 | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
| | |level24_cost_amounts = 10 | ||
|level24_stat_text = | |level24_stat_text = 256 to 384 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|level24_stat1_id = off_hand_local_minimum_added_physical_damage | |level24_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level24_stat1_value = | |level24_stat1_value = 256 | ||
|level24_stat2_id = off_hand_local_maximum_added_physical_damage | |level24_stat2_id = off_hand_local_maximum_added_physical_damage | ||
|level24_stat2_value = | |level24_stat2_value = 384 | ||
|level24_stat3_id = | |level24_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level24_stat3_value = | |level24_stat3_value = 6 | ||
|level24_stat4_id = | |level24_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level24_stat4_value = | |level24_stat4_value = 8 | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
| | |level25_cost_amounts = 11 | ||
|level25_stat_text = | |level25_stat_text = 271 to 406 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|level25_stat1_id = off_hand_local_minimum_added_physical_damage | |level25_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level25_stat1_value = | |level25_stat1_value = 271 | ||
|level25_stat2_id = off_hand_local_maximum_added_physical_damage | |level25_stat2_id = off_hand_local_maximum_added_physical_damage | ||
|level25_stat2_value = | |level25_stat2_value = 406 | ||
|level25_stat3_id = | |level25_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level25_stat3_value = | |level25_stat3_value = 6 | ||
|level25_stat4_id = | |level25_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level25_stat4_value = | |level25_stat4_value = 8 | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
| | |level26_cost_amounts = 11 | ||
|level26_stat_text = | |level26_stat_text = 286 to 430 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|level26_stat1_id = off_hand_local_minimum_added_physical_damage | |level26_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level26_stat1_value = | |level26_stat1_value = 286 | ||
|level26_stat2_id = off_hand_local_maximum_added_physical_damage | |level26_stat2_id = off_hand_local_maximum_added_physical_damage | ||
|level26_stat2_value = | |level26_stat2_value = 430 | ||
|level26_stat3_id = | |level26_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level26_stat3_value = | |level26_stat3_value = 6 | ||
|level26_stat4_id = | |level26_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level26_stat4_value = | |level26_stat4_value = 8 | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
| | |level27_cost_amounts = 11 | ||
|level27_stat_text = | |level27_stat_text = 303 to 454 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|level27_stat1_id = off_hand_local_minimum_added_physical_damage | |level27_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level27_stat1_value = | |level27_stat1_value = 303 | ||
|level27_stat2_id = off_hand_local_maximum_added_physical_damage | |level27_stat2_id = off_hand_local_maximum_added_physical_damage | ||
|level27_stat2_value = | |level27_stat2_value = 454 | ||
|level27_stat3_id = | |level27_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level27_stat3_value = | |level27_stat3_value = 6 | ||
|level27_stat4_id = | |level27_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level27_stat4_value = | |level27_stat4_value = 8 | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
| | |level28_cost_amounts = 11 | ||
|level28_stat_text = | |level28_stat_text = 320 to 480 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|level28_stat1_id = off_hand_local_minimum_added_physical_damage | |level28_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level28_stat1_value = | |level28_stat1_value = 320 | ||
|level28_stat2_id = off_hand_local_maximum_added_physical_damage | |level28_stat2_id = off_hand_local_maximum_added_physical_damage | ||
|level28_stat2_value = | |level28_stat2_value = 480 | ||
|level28_stat3_id = | |level28_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level28_stat3_value = | |level28_stat3_value = 6 | ||
|level28_stat4_id = | |level28_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level28_stat4_value = | |level28_stat4_value = 8 | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
| | |level29_cost_amounts = 11 | ||
|level29_stat_text = | |level29_stat_text = 338 to 507 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|level29_stat1_id = off_hand_local_minimum_added_physical_damage | |level29_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level29_stat1_value = | |level29_stat1_value = 338 | ||
|level29_stat2_id = off_hand_local_maximum_added_physical_damage | |level29_stat2_id = off_hand_local_maximum_added_physical_damage | ||
|level29_stat2_value = | |level29_stat2_value = 507 | ||
|level29_stat3_id = | |level29_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level29_stat3_value = | |level29_stat3_value = 6 | ||
|level29_stat4_id = | |level29_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level29_stat4_value = | |level29_stat4_value = 8 | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
| | |level30_cost_amounts = 11 | ||
|level30_stat_text = | |level30_stat_text = 357 to 536 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|level30_stat1_id = off_hand_local_minimum_added_physical_damage | |level30_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level30_stat1_value = | |level30_stat1_value = 357 | ||
|level30_stat2_id = off_hand_local_maximum_added_physical_damage | |level30_stat2_id = off_hand_local_maximum_added_physical_damage | ||
|level30_stat2_value = | |level30_stat2_value = 536 | ||
|level30_stat3_id = | |level30_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level30_stat3_value = | |level30_stat3_value = 6 | ||
|level30_stat4_id = | |level30_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level30_stat4_value = | |level30_stat4_value = 8 | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
| | |level31_cost_amounts = 11 | ||
|level31_stat_text = | |level31_stat_text = 367 to 550 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|level31_stat1_id = off_hand_local_minimum_added_physical_damage | |level31_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level31_stat1_value = | |level31_stat1_value = 367 | ||
|level31_stat2_id = off_hand_local_maximum_added_physical_damage | |level31_stat2_id = off_hand_local_maximum_added_physical_damage | ||
|level31_stat2_value = | |level31_stat2_value = 550 | ||
|level31_stat3_id = | |level31_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level31_stat3_value = | |level31_stat3_value = 6 | ||
|level31_stat4_id = | |level31_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level31_stat4_value = | |level31_stat4_value = 8 | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
| | |level32_cost_amounts = 12 | ||
|level32_stat_text = | |level32_stat_text = 377 to 565 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|level32_stat1_id = off_hand_local_minimum_added_physical_damage | |level32_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level32_stat1_value = | |level32_stat1_value = 377 | ||
|level32_stat2_id = off_hand_local_maximum_added_physical_damage | |level32_stat2_id = off_hand_local_maximum_added_physical_damage | ||
|level32_stat2_value = | |level32_stat2_value = 565 | ||
|level32_stat3_id = | |level32_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level32_stat3_value = | |level32_stat3_value = 6 | ||
|level32_stat4_id = | |level32_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level32_stat4_value = | |level32_stat4_value = 8 | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
| | |level33_cost_amounts = 12 | ||
|level33_stat_text = | |level33_stat_text = 387 to 581 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|level33_stat1_id = off_hand_local_minimum_added_physical_damage | |level33_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level33_stat1_value = | |level33_stat1_value = 387 | ||
|level33_stat2_id = off_hand_local_maximum_added_physical_damage | |level33_stat2_id = off_hand_local_maximum_added_physical_damage | ||
|level33_stat2_value = | |level33_stat2_value = 581 | ||
|level33_stat3_id = | |level33_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level33_stat3_value = | |level33_stat3_value = 6 | ||
|level33_stat4_id = | |level33_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level33_stat4_value = | |level33_stat4_value = 8 | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
| | |level34_cost_amounts = 12 | ||
|level34_stat_text = | |level34_stat_text = 398 to 597 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|level34_stat1_id = off_hand_local_minimum_added_physical_damage | |level34_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level34_stat1_value = | |level34_stat1_value = 398 | ||
|level34_stat2_id = off_hand_local_maximum_added_physical_damage | |level34_stat2_id = off_hand_local_maximum_added_physical_damage | ||
|level34_stat2_value = | |level34_stat2_value = 597 | ||
|level34_stat3_id = | |level34_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level34_stat3_value = | |level34_stat3_value = 7 | ||
|level34_stat4_id = | |level34_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level34_stat4_value = | |level34_stat4_value = 9 | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
| | |level35_cost_amounts = 12 | ||
|level35_stat_text = | |level35_stat_text = 409 to 613 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|level35_stat1_id = off_hand_local_minimum_added_physical_damage | |level35_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level35_stat1_value = | |level35_stat1_value = 409 | ||
|level35_stat2_id = off_hand_local_maximum_added_physical_damage | |level35_stat2_id = off_hand_local_maximum_added_physical_damage | ||
|level35_stat2_value = | |level35_stat2_value = 613 | ||
|level35_stat3_id = | |level35_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level35_stat3_value = | |level35_stat3_value = 7 | ||
|level35_stat4_id = | |level35_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level35_stat4_value = | |level35_stat4_value = 9 | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
| | |level36_cost_amounts = 12 | ||
|level36_stat_text = | |level36_stat_text = 420 to 629 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|level36_stat1_id = off_hand_local_minimum_added_physical_damage | |level36_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level36_stat1_value = | |level36_stat1_value = 420 | ||
|level36_stat2_id = off_hand_local_maximum_added_physical_damage | |level36_stat2_id = off_hand_local_maximum_added_physical_damage | ||
|level36_stat2_value = | |level36_stat2_value = 629 | ||
|level36_stat3_id = | |level36_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level36_stat3_value = | |level36_stat3_value = 7 | ||
|level36_stat4_id = | |level36_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level36_stat4_value = | |level36_stat4_value = 9 | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
| | |level37_cost_amounts = 12 | ||
|level37_stat_text = | |level37_stat_text = 431 to 646 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|level37_stat1_id = off_hand_local_minimum_added_physical_damage | |level37_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level37_stat1_value = | |level37_stat1_value = 431 | ||
|level37_stat2_id = off_hand_local_maximum_added_physical_damage | |level37_stat2_id = off_hand_local_maximum_added_physical_damage | ||
|level37_stat2_value = | |level37_stat2_value = 646 | ||
|level37_stat3_id = | |level37_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level37_stat3_value = | |level37_stat3_value = 7 | ||
|level37_stat4_id = | |level37_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level37_stat4_value = | |level37_stat4_value = 9 | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
| | |level38_cost_amounts = 13 | ||
|level38_stat_text = | |level38_stat_text = 442 to 664 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|level38_stat1_id = off_hand_local_minimum_added_physical_damage | |level38_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level38_stat1_value = | |level38_stat1_value = 442 | ||
|level38_stat2_id = off_hand_local_maximum_added_physical_damage | |level38_stat2_id = off_hand_local_maximum_added_physical_damage | ||
|level38_stat2_value = | |level38_stat2_value = 664 | ||
|level38_stat3_id = | |level38_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level38_stat3_value = | |level38_stat3_value = 7 | ||
|level38_stat4_id = | |level38_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level38_stat4_value = | |level38_stat4_value = 9 | ||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
| | |level39_cost_amounts = 13 | ||
|level39_stat_text = | |level39_stat_text = 454 to 681 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|level39_stat1_id = off_hand_local_minimum_added_physical_damage | |level39_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level39_stat1_value = | |level39_stat1_value = 454 | ||
|level39_stat2_id = off_hand_local_maximum_added_physical_damage | |level39_stat2_id = off_hand_local_maximum_added_physical_damage | ||
|level39_stat2_value = | |level39_stat2_value = 681 | ||
|level39_stat3_id = | |level39_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level39_stat3_value = | |level39_stat3_value = 7 | ||
|level39_stat4_id = | |level39_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level39_stat4_value = | |level39_stat4_value = 9 | ||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
| | |level40_cost_amounts = 13 | ||
|level40_stat_text = | |level40_stat_text = 466 to 700 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|level40_stat1_id = off_hand_local_minimum_added_physical_damage | |level40_stat1_id = off_hand_local_minimum_added_physical_damage | ||
|level40_stat1_value = | |level40_stat1_value = 466 | ||
|level40_stat2_id = off_hand_local_maximum_added_physical_damage | |level40_stat2_id = off_hand_local_maximum_added_physical_damage | ||
|level40_stat2_value = | |level40_stat2_value = 700 | ||
|level40_stat3_id = | |level40_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level40_stat3_value = | |level40_stat3_value = 7 | ||
|level40_stat4_id = | |level40_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|level40_stat4_value = | |level40_stat4_value = 9 | ||
|level1_strength_requirement = | |level1_strength_requirement = 29 | ||
|level1_dexterity_requirement = | |level1_dexterity_requirement = 42 | ||
|level1_experience = 0 | |level1_experience = 0 | ||
|level2_strength_requirement = | |level2_strength_requirement = 32 | ||
|level2_dexterity_requirement = | |level2_dexterity_requirement = 46 | ||
|level2_experience = | |level2_experience = 199345 | ||
|level3_strength_requirement = | |level3_strength_requirement = 35 | ||
|level3_dexterity_requirement = | |level3_dexterity_requirement = 50 | ||
|level3_experience = | |level3_experience = 485160 | ||
|level4_strength_requirement = | |level4_strength_requirement = 37 | ||
|level4_dexterity_requirement = | |level4_dexterity_requirement = 54 | ||
|level4_experience = | |level4_experience = 886504 | ||
|level5_strength_requirement = | |level5_strength_requirement = 40 | ||
|level5_dexterity_requirement = | |level5_dexterity_requirement = 58 | ||
|level5_experience = | |level5_experience = 1440883 | ||
|level6_strength_requirement = | |level6_strength_requirement = 42 | ||
|level6_dexterity_requirement = | |level6_dexterity_requirement = 60 | ||
|level6_experience = | |level6_experience = 1918320 | ||
|level7_strength_requirement = | |level7_strength_requirement = 44 | ||
|level7_dexterity_requirement = | |level7_dexterity_requirement = 63 | ||
|level7_experience = | |level7_experience = 2502106 | ||
|level8_strength_requirement = | |level8_strength_requirement = 46 | ||
|level8_dexterity_requirement = | |level8_dexterity_requirement = 66 | ||
|level8_experience = | |level8_experience = 3212465 | ||
|level9_strength_requirement = | |level9_strength_requirement = 48 | ||
|level9_dexterity_requirement = | |level9_dexterity_requirement = 68 | ||
|level9_experience = | |level9_experience = 4567976 | ||
|level10_strength_requirement = | |level10_strength_requirement = 49 | ||
|level10_dexterity_requirement = | |level10_dexterity_requirement = 71 | ||
|level10_experience = | |level10_experience = 5706853 | ||
|level11_strength_requirement = | |level11_strength_requirement = 51 | ||
|level11_dexterity_requirement = | |level11_dexterity_requirement = 74 | ||
|level11_experience = | |level11_experience = 7075086 | ||
|level12_strength_requirement = | |level12_strength_requirement = 53 | ||
|level12_dexterity_requirement = | |level12_dexterity_requirement = 76 | ||
|level12_experience = | |level12_experience = 8713424 | ||
|level13_strength_requirement = | |level13_strength_requirement = 55 | ||
|level13_dexterity_requirement = | |level13_dexterity_requirement = 79 | ||
|level13_experience = | |level13_experience = 10670072 | ||
|level14_strength_requirement = | |level14_strength_requirement = 57 | ||
|level14_dexterity_requirement = | |level14_dexterity_requirement = 82 | ||
|level14_experience = | |level14_experience = 14325256 | ||
|level15_strength_requirement = | |level15_strength_requirement = 59 | ||
|level15_dexterity_requirement = | |level15_dexterity_requirement = 84 | ||
|level15_experience = | |level15_experience = 17342583 | ||
|level16_strength_requirement = 60 | |level16_strength_requirement = 60 | ||
|level16_dexterity_requirement = 87 | |level16_dexterity_requirement = 87 | ||
|level16_experience = | |level16_experience = 25102578 | ||
|level17_strength_requirement = 62 | |level17_strength_requirement = 62 | ||
|level17_dexterity_requirement = 90 | |level17_dexterity_requirement = 90 | ||
|level17_experience = | |level17_experience = 40240771 | ||
|level18_strength_requirement = 64 | |level18_strength_requirement = 64 | ||
|level18_dexterity_requirement = 92 | |level18_dexterity_requirement = 92 | ||
|level18_experience = | |level18_experience = 66324596 | ||
|level19_strength_requirement = 66 | |level19_strength_requirement = 66 | ||
|level19_dexterity_requirement = 95 | |level19_dexterity_requirement = 95 | ||
|level19_experience = | |level19_experience = 128944843 | ||
|level20_strength_requirement = 68 | |level20_strength_requirement = 68 | ||
|level20_dexterity_requirement = 98 | |level20_dexterity_requirement = 98 | ||
|level20_experience = | |level20_experience = 340652931 | ||
|level21_strength_requirement = 70 | |level21_strength_requirement = 70 | ||
|level21_dexterity_requirement = 100 | |level21_dexterity_requirement = 100 | ||
|inventory_icon = Spectral Shield Throw | |||
|release_version = 3.2.0 | |release_version = 3.2.0 | ||
|quest_reward1_type = quest | |quest_reward1_type = quest | ||
|quest_reward1_quest = | |quest_reward1_quest = Sever the Right Hand | ||
|quest_reward1_quest_id = | |quest_reward1_quest_id = a3q8 | ||
|quest_reward1_act = | |quest_reward1_act = 3 | ||
|quest_reward1_class_ids = | |quest_reward1_class_ids = Duelist | ||
|quest_reward2_type = vendor | |quest_reward2_type = vendor | ||
|quest_reward2_quest = | |quest_reward2_quest = Sever the Right Hand | ||
|quest_reward2_quest_id = | |quest_reward2_quest_id = a3q8 | ||
|quest_reward2_act = | |quest_reward2_act = 3 | ||
|quest_reward2_class_ids = Duelist,Marauder,Ranger,Scion | |quest_reward2_class_ids = Duelist,Marauder,Ranger,Scion,Templar | ||
|quest_reward2_npc = | |quest_reward2_npc = Maramoa | ||
|quest_reward3_type = vendor | |quest_reward3_type = vendor | ||
|quest_reward3_quest = A Fixture of Fate | |quest_reward3_quest = A Fixture of Fate | ||
Line 619: | Line 606: | ||
|quest_reward4_npc = Lilly Roth | |quest_reward4_npc = Lilly Roth | ||
}} | }} | ||
'''Spectral Shield Throw''' is an [[attack]] [[skill]] performed with a [[shield]]. The user throws a single shield [[projectile]] forward, which releases secondary shard projectiles in random directions when it hits an enemy or terrain. Unlike most attack skills, Spectral Shield Throw deals offhand damage with a shield. | |||
==Mechanics and interactions== | |||
Spectral Shield Throw has two types of projectiles: shields and shards. Using the skill causes the player to throw one shield projectile forward. Every time it collides with an enemy or terrain, it produces a set of secondary shard projectiles. '''Note:''' secondary shard projectiles created by colliding with terrain do not appear to deal damage, likely due to a bug (3.23).<ref>https://www.pathofexile.com/forum/view-thread/3492673</ref> | |||
===Projectile modifiers=== | |||
* Additional projectiles do not apply to the shield projectile, only to shard projectiles. | |||
* Projectile speed modifiers will apply to both shield and shard projectiles. Because the shards have a limited lifetime, increasing projectile speed will allow them to travel farther, similar to {{il|Ethereal Knives}}. | |||
* The shield projectile can [[Split]], [[Fork]], [[Chain]], and [[Return]], but not [[Pierce]]. | |||
** Per standard [[Projectile#'Shotgunning'|projectile behavior]], each enemy can only be hit by a maximum of one outgoing and one returning shield projectile per attack. | |||
* Secondary shard projectiles can Pierce or Chain, but cannot Split, Fork, or Return. | |||
** Each enemy can be hit once by each set of secondary projectiles, similar to {{il|Tornado Shot}}. Shards do not hit the target they are created from. | |||
*** To create more sets of shard projectiles, additional targets can be created with {{il|Hydrosphere}} or {{il|Tornado}}. | |||
== | ===Damage modifiers=== | ||
Spectral Shield Throw gains base damage from the skill gem, and additional added damage depending on stats on the equipped shield. The {{c|mod|Added Physical Damage per 15 Armour or Evasion Rating on Shield}} modifier checks local values on the shield; it is unaffected by {{c|mod|#% increased Defences from Equipped Shield}}. | |||
The skill does not use local stats on the main hand weapon, and it is not an [[unarmed]] attack if the main hand is empty.<ref>{{cite web|author=Mark_GGG|date=16 February 2018|title=Spectral Shield Throw - what there is to know|url=https://www.reddit.com/r/pathofexile/comments/7xzz06/spectral_shield_throw_what_there_is_to_know/duiib6n/|publisher=Reddit|accessdate=11 April 2018}}</ref> It only deals offhand damage, which is favorable for e.g. {{il|Sinistral Gloves}}. | |||
==Gem level progression== | ==Gem level progression== | ||
Line 640: | Line 631: | ||
|c1_pattern_extract = (%d+) to (%d+) Base Off Hand Physical Damage | |c1_pattern_extract = (%d+) to (%d+) Base Off Hand Physical Damage | ||
|c1_pattern_value = %d to %d | |c1_pattern_value = %d to %d | ||
|c2_abbr = | |c2_abbr = Added<br>Physical<br>Damage | ||
|c2_header = | |c2_header = x to y Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|c2_pattern_extract = | |c2_pattern_extract = (%d+) to (%d+) Added Physical Damage per 15 Armour or Evasion Rating on Shield | ||
|c2_pattern_value = %d to %d | |||
| | |||
}} | }} | ||
==Gem quality== | |||
{{Skill quality}} | |||
{{Item acquisition}} | {{Item acquisition}} | ||
{{Transfigurations}} | |||
{{ | |||
{{Skill enchantment modifier list}} | {{Skill enchantment modifier list}} | ||
{{ | {{Alternate skill effect list}} | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.7.0}} | {{Version history table row|3.23.0| | ||
* Quality now causes the skill to Fire 0-2 additional Projectiles, instead of providing 0-40% increased Projectile Speed. | |||
}} | |||
{{Version history table row|3.16.0| | |||
* Spectral Shield Throw now has a base Attack Time of 0.65 seconds at all gem levels (previously 0.7-0.6 seconds). | |||
* Now has 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1 (previously 4 to 5), up to 5 to 7 at gem level 20 (previously 6 to 8). | |||
* Now deals 47 to 70 Base Off Hand Physical Damage at gem level 1 (previously 58 to 86), up to 203 to 304 at gem level 20 (previously 399 to 599). | |||
* The Merciless Labyrinth Enchantment for Spectral Shield Throw now grants “Spectral Shield Throw Fires 2 additional projectiles” (previously 3). Existing items with this Enchantment are unaffected. | |||
* The Eternal Labyrinth Enchantment for Spectral Shield Throw now grants “Spectral Shield Throw Fires 3 additional projectiles” (previously 5). Existing items with this Enchantment are unaffected. | |||
}} | |||
{{Version history table row|3.15.0| | |||
* Spectral Shield Throw's default behaviour has been reworked to be more similar to the Divide and Conquer threshold jewel (which has also been reworked). | |||
* No longer "double-hits" against single targets in general. | |||
* Now requires character level 28 to use at gem level 1 (previously character level 12). | |||
* Now fires 3 additional Projectiles (previously 13). | |||
* Primary Projectile now Chains +3 times. | |||
* Additional Chains now apply to both the Primary and Secondary Projectiles. | |||
* Shard Projectiles now deal 50% less Damage (previously 75%). | |||
* Now deals 58 to 86 Base Off Hand Physical Damage at gem level 1 (previously 20 to 30), up to 399 to 599 at gem level 20 (previously 200 to 301). | |||
* Now deals 4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1, up to 6 to 8 at gem level 20 (previously 3 to 4 at all levels). | |||
* No longer has +0.2% to Critical Strike Chance per 10 Maximum Energy Shield on Shield. | |||
}} | |||
{{Version history table row|3.13.0| | |||
* Now deals 20 to 30 base off hand physical damage at gem level 1 (from 18 to 27), up to 200 to 301 at gem level 20 (from 182 to 272). | |||
* Now has +0.2% base critical strike chance per 10 maximum energy shield on your shield (from 0.1% per 10). | |||
* Now deals 3 to 4 added physical damage per 15 armour or evasion rating on shield (from 2 to 3 added physical damage per 15 armour or evasion rating). | |||
}} | |||
{{Version history table row|3.12.0| | |||
* Now has alternative gem quality. | |||
}} | |||
{{Version history table row|3.7.0| | |||
* Now deals 18 to 27 base off hand physical damage at gem level 1 (from 13 to 19), up to 182 to 272 at gem level 20 (from 132 to 198). | * Now deals 18 to 27 base off hand physical damage at gem level 1 (from 13 to 19), up to 182 to 272 at gem level 20 (from 132 to 198). | ||
* Now fires more projectiles on shield impact as the skill levels up, up to 13 at gem level 20 (from 8 at all levels). | * Now fires more projectiles on shield impact as the skill levels up, up to 13 at gem level 20 (from 8 at all levels). | ||
* Now has a base off hand attack time of 0.7 seconds at gem level 1 (from 0.65), down to 0.6 seconds at gem level 20 (from 0.56). | * Now has a base off hand attack time of 0.7 seconds at gem level 1 (from 0.65), down to 0.6 seconds at gem level 20 (from 0.56). | ||
{{Version history table row|3.6.0 | }} | ||
{{Version history table row|3.6.0| | |||
* Base Off Hand Attack Time is now 0.65 seconds at gem level 1 (from 0.7 seconds) and 0.56 seconds at gem level 20 (from 0.61 seconds). | * Base Off Hand Attack Time is now 0.65 seconds at gem level 1 (from 0.7 seconds) and 0.56 seconds at gem level 20 (from 0.61 seconds). | ||
* Base projectile speed is now slightly faster. | * Base projectile speed is now slightly faster. | ||
{{Version history table row|3.2.0 | }} | ||
{{Version history table row|3.2.0| | |||
* Added a new Dexterity/Strength Skill Gem - Spectral Shield Throw: Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield. | * Added a new Dexterity/Strength Skill Gem - Spectral Shield Throw: Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield. | ||
}} | |||
{{Version history table end}} | |||
==References== | ==References== |
Revision as of 14:52, 22 March 2024
Level: (1-20)
Cost: (7-10) Mana
Attack Time: 0.65 sec
Critical Strike Chance: 5.00%Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 50% less Damage
(47-203) to (70-304) Base Off Hand Physical Damage
(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires 3 additional Projectiles
Primary Projectile Chains +3 Times
Additional Effects From 1-20% Quality:
Fires (0.1-2) additional ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 28Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemThrownShieldProjectile
Spectral Shield Throw is an attack skill performed with a shield. The user throws a single shield projectile forward, which releases secondary shard projectiles in random directions when it hits an enemy or terrain. Unlike most attack skills, Spectral Shield Throw deals offhand damage with a shield.
Mechanics and interactions
Spectral Shield Throw has two types of projectiles: shields and shards. Using the skill causes the player to throw one shield projectile forward. Every time it collides with an enemy or terrain, it produces a set of secondary shard projectiles. Note: secondary shard projectiles created by colliding with terrain do not appear to deal damage, likely due to a bug (3.23).[1]
Projectile modifiers
- Additional projectiles do not apply to the shield projectile, only to shard projectiles.
- Projectile speed modifiers will apply to both shield and shard projectiles. Because the shards have a limited lifetime, increasing projectile speed will allow them to travel farther, similar to Ethereal KnivesEthereal KnivesSpell, Projectile, Physical
Level: (1-20)
Cost: (5-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 220%
Projectile Speed: 1300Fires an arc of knives outwards in front of the caster which deal physical damage.Deals (7-949) to (10-1423) Physical Damage
Fires (10-13) Projectiles
Additional Effects From 1-20% Quality:
Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. - The shield projectile can Split, Fork, Chain, and Return, but not Pierce.
- Per standard projectile behavior, each enemy can only be hit by a maximum of one outgoing and one returning shield projectile per attack.
- Secondary shard projectiles can Pierce or Chain, but cannot Split, Fork, or Return.
- Each enemy can be hit once by each set of secondary projectiles, similar to Tornado ShotTornado ShotAttack, Projectile, Bow
Level: (1-20)
Cost: (10-12) Mana
Attack Speed: 80% of base
Attack Damage: (100-120)% of base
Effectiveness of Added Damage: (100-120)%Requires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.Fires 3 secondary Projectiles
Additional Effects From 1-20% Quality:
(2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. Shards do not hit the target they are created from.- To create more sets of shard projectiles, additional targets can be created with HydrosphereHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical
Level: (1-20)
Cost: (12-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 110%Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical Damage
Base duration is 8.00 seconds
Base secondary duration is 4.00 seconds
Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped
Can only be Hit once every 1 second
Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances
100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments
100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped
100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle
Additional Effects From 1-20% Quality:
+(0.5-10)% increased Pulse FrequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or TornadoTornadoSpell, Duration, Physical, AoE, Orb
Level: (1-20)
Cost: (15-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 95%Requires Level 34Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.Deals (31-414) to (46-620) Physical Damage
Base duration is 1.50 seconds
Base secondary duration is 4.00 seconds
During initial Duration, can be hit by your Projectiles up to 20 times
Deals Damage every 0.25 seconds
Reflects 10% of Damage Taken to Enemies
Enemies in range are Hindered
Tornado has (0-57)% increased Movement Speed
Maximum 1 Tornado
Additional Effects From 1-20% Quality:
Tornado has (1-20)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
- To create more sets of shard projectiles, additional targets can be created with HydrosphereHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical
- Each enemy can be hit once by each set of secondary projectiles, similar to Tornado ShotTornado ShotAttack, Projectile, Bow
Damage modifiers
Spectral Shield Throw gains base damage from the skill gem, and additional added damage depending on stats on the equipped shield. The Added Physical Damage per 15 Armour or Evasion Rating on Shield modifier checks local values on the shield; it is unaffected by #% increased Defences from Equipped Shield.
The skill does not use local stats on the main hand weapon, and it is not an unarmed attack if the main hand is empty.[2] It only deals offhand damage, which is favorable for e.g. Sinistral GlovesSinistral GlovesEvasion: (236-271)Requires Level 70, 101 Dex25% reduced Attack Damage with Main Hand
(40-50)% increased Attack Damage with Off Hand.
Gem level progression
Level | Mana Cost | Physical Damage | Added Physical Damage | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|
1 | 28 | 42 | 29 | 7 | 47 to 70 | 3 to 4 | 0 | 0 |
2 | 31 | 46 | 32 | 7 | 53 to 80 | 3 to 4 | 199345 | 199345 |
3 | 34 | 50 | 35 | 7 | 60 to 90 | 3 to 4 | 285815 | 485160 |
4 | 37 | 54 | 37 | 7 | 67 to 101 | 3 to 4 | 401344 | 886504 |
5 | 40 | 58 | 40 | 7 | 76 to 113 | 3 to 4 | 554379 | 1440883 |
6 | 42 | 60 | 42 | 7 | 81 to 122 | 4 to 5 | 477437 | 1918320 |
7 | 44 | 63 | 44 | 8 | 87 to 131 | 4 to 5 | 583786 | 2502106 |
8 | 46 | 66 | 46 | 8 | 94 to 141 | 4 to 5 | 710359 | 3212465 |
9 | 48 | 68 | 48 | 8 | 101 to 151 | 4 to 5 | 1355511 | 4567976 |
10 | 50 | 71 | 49 | 8 | 108 to 162 | 4 to 5 | 1138877 | 5706853 |
11 | 52 | 74 | 51 | 8 | 115 to 173 | 4 to 5 | 1368233 | 7075086 |
12 | 54 | 76 | 53 | 8 | 123 to 185 | 4 to 6 | 1638338 | 8713424 |
13 | 56 | 79 | 55 | 9 | 131 to 197 | 4 to 6 | 1956648 | 10670072 |
14 | 58 | 82 | 57 | 9 | 140 to 210 | 4 to 6 | 3655184 | 14325256 |
15 | 60 | 84 | 59 | 9 | 149 to 224 | 4 to 6 | 3017327 | 17342583 |
16 | 62 | 87 | 60 | 9 | 159 to 238 | 4 to 6 | 7759995 | 25102578 |
17 | 64 | 90 | 62 | 9 | 169 to 254 | 4 to 6 | 15138193 | 40240771 |
18 | 66 | 92 | 64 | 9 | 180 to 270 | 5 to 7 | 26083825 | 66324596 |
19 | 68 | 95 | 66 | 10 | 191 to 286 | 5 to 7 | 62620247 | 128944843 |
20 | 70 | 98 | 68 | 10 | 203 to 304 | 5 to 7 | 211708088 | 340652931 |
21 | 72 | 100 | 70 | 10 | 215 to 322 | 5 to 7 | N/A | N/A |
22 | 74 | N/A | N/A | 10 | 228 to 342 | 5 to 7 | N/A | N/A |
23 | 76 | N/A | N/A | 10 | 241 to 362 | 5 to 7 | N/A | N/A |
24 | 78 | N/A | N/A | 10 | 256 to 384 | 6 to 8 | N/A | N/A |
25 | 80 | N/A | N/A | 11 | 271 to 406 | 6 to 8 | N/A | N/A |
26 | 82 | N/A | N/A | 11 | 286 to 430 | 6 to 8 | N/A | N/A |
27 | 84 | N/A | N/A | 11 | 303 to 454 | 6 to 8 | N/A | N/A |
28 | 86 | N/A | N/A | 11 | 320 to 480 | 6 to 8 | N/A | N/A |
29 | 88 | N/A | N/A | 11 | 338 to 507 | 6 to 8 | N/A | N/A |
30 | 90 | N/A | N/A | 11 | 357 to 536 | 6 to 8 | N/A | N/A |
31 | 91 | N/A | N/A | 11 | 367 to 550 | 6 to 8 | N/A | N/A |
32 | 92 | N/A | N/A | 12 | 377 to 565 | 6 to 8 | N/A | N/A |
33 | 93 | N/A | N/A | 12 | 387 to 581 | 6 to 8 | N/A | N/A |
34 | 94 | N/A | N/A | 12 | 398 to 597 | 7 to 9 | N/A | N/A |
35 | 95 | N/A | N/A | 12 | 409 to 613 | 7 to 9 | N/A | N/A |
36 | 96 | N/A | N/A | 12 | 420 to 629 | 7 to 9 | N/A | N/A |
37 | 97 | N/A | N/A | 12 | 431 to 646 | 7 to 9 | N/A | N/A |
38 | 98 | N/A | N/A | 13 | 442 to 664 | 7 to 9 | N/A | N/A |
39 | 99 | N/A | N/A | 13 | 454 to 681 | 7 to 9 | N/A | N/A |
40 | 100 | N/A | N/A | 13 | 466 to 700 | 7 to 9 | N/A | N/A |
Gem quality
Type | Additional Effects per 1-20% Quality | Weight |
---|---|---|
Superior | Fires (0.1-2) additional Projectiles | 1 |
Item acquisition
Spectral Shield Throw can drop anywhere.
Recipes
Spectral Shield Throw can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Sever the Right Hand Act 3 | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Sever the Right Hand Act 3 Maramoa | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ |
Fallen from Grace Act 6 Lilly Roth | ✓ |
Transfigured versions
The following gems are transfigured versions of Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical
Level: (1-20)
Cost: (7-10) Mana
Attack Time: 0.65 sec
Critical Strike Chance: 5.00%Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 50% less Damage
(47-203) to (70-304) Base Off Hand Physical Damage
(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires 3 additional Projectiles
Primary Projectile Chains +3 Times
Additional Effects From 1-20% Quality:
Fires (0.1-2) additional ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.:
- Spectral Shield Throw of ShatteringSpectral Shield Throw of ShatteringAttack, Projectile, Cold
Level: (1-20)
Cost: (8-12) Mana
Attack Time: 0.75 sec
Critical Strike Chance: 5.00%Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the evasion of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 25% less Damage
(57-248) to (86-372) Base Off Hand Cold Damage
(4-7) to (5-9) Added Cold Damage per 15 Evasion Rating on Shield
Fires (6-12) additional Projectiles
Additional Effects From 1-20% Quality:
(1-20)% more Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Unlike the original skill, this transfigured version deals cold damage instead of physical at a greater value and gains added cold damage based on the shield's evasion rating (but not armour rating). The skill does not inherently chain, but the projectile fires more shards and the shards deal more damage.
Related helmet enchantments
The following helmet enchantments affect Spectral Shield Throw.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Spectral Shield Throw Damage 1 | 66 | Merciless Labyrinth | 25% increased Spectral Shield Throw Damage | helmet 100 |
Enchantment Spectral Shield Throw Damage 2 | 75 | Eternal Labyrinth | 40% increased Spectral Shield Throw Damage | helmet 100 |
Enchantment Spectral Shield Throw Num Of Additional Projectiles 1 | 66 | Merciless Labyrinth | Spectral Shield Throw fires 2 additional Shard Projectiles | helmet 100 |
Enchantment Spectral Shield Throw Num Of Additional Projectiles 2 | 75 | Eternal Labyrinth | Spectral Shield Throw fires 3 additional Shard Projectiles | helmet 100 |
Enchantment Spectral Shield Throw Projectile Speed 1 | 66 | Merciless Labyrinth | 20% increased Spectral Shield Throw Projectile Speed | helmet 100 |
Enchantment Spectral Shield Throw Projectile Speed 2 | 75 | Eternal Labyrinth | 30% increased Spectral Shield Throw Projectile Speed | helmet 100 |
Alternate skill effects
Spectral Shield Throw has the following alternate skill effects:
Item | Effect(s) |
---|---|
Stygian Spectral Shield ThrowStygian Spectral Shield ThrowSkill Gem EffectYour Spectral Shield Throw becomes a Stygian Effect. | Your Spectral Shield Throw becomes a Stygian Effect. |
Version history
Version | Changes |
---|---|
3.23.0 |
|
3.16.0 |
|
3.15.0 |
|
3.13.0 |
|
3.12.0 |
|
3.7.0 |
|
3.6.0 |
|
3.2.0 |
|
References
- ↑ https://www.pathofexile.com/forum/view-thread/3492673
- ↑ Mark_GGG (16 February 2018). "Spectral Shield Throw - what there is to know". Reddit. Retrieved 11 April 2018.