|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|purchase_cost_normal1_name = Orb of Chance
|purchase_cost_normal1_amount = 1
|strength_percent = 100
|strength_percent = 100
|gem_tags = Fire, Attack, AoE, Melee
|gem_tags = Fire, Attack, AoE, Slam, Melee
|gem_description = Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and releasing a random number of smaller fissures branching off from it. Can consume an Endurance Charge to perform a Charged Slam, covering a greater area with more branching fissures. Requires a Mace, Sword, Axe, Staff, or Unarmed.
|gem_description = Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.
|active_skill_name = Tectonic Slam
|active_skill_name = Tectonic Slam
|item_class_id_restriction = One Hand Mace, Sceptre, Staff, Two Hand Mace, One Hand Axe, Two Hand Axe, One Hand Sword, Thrusting One Hand Sword, Two Hand Sword, Unarmed
|item_class_id_restriction = One Hand Mace, Sceptre, Staff, Two Hand Mace, One Hand Axe, Two Hand Axe, One Hand Sword, Thrusting One Hand Sword, Two Hand Sword, Unarmed, Warstaff
|stat_text = Deals (130-160.4)% of Base Damage<br>Charged Slam Deals 60% more Damage<br>60% of Physical Damage Converted to Fire Damage<br>35% chance to consume an Endurance Charge to create a Charged Slam
|static_stat2_id = is_area_damage
|quality_stat_text = 0.5% increased Area of Effect
|stat_text = 60% of Physical Damage Converted to Fire Damage<br>5% more Area of Effect per Endurance Charge<br>30% fissure branching chance<br>+5% fissure branching chance per Endurance Charge
'''Tectonic Slam''' is an [[attack]] [[skill]] that slams the ground in front of the player, doing [[area of effect]] damage.
'''Tectonic Slam''' is an [[attack]] [[skill]] that slams the ground in front of the player, dealing [[area of effect]] damage in a cone, with the area scaling with your [[Endurance charge]]s.
==Skill functions and interactions==
==Skill functions and interactions==
'''Endurance charge consumption effect''': When you have an [[Endurance charge]], using the skill has a 35% chance of consuming it, adding 60% more damage to this use of the skill. Below is a visual comparison of the skill effect first without and then with consumption of an Endurance charge. Using [[Multistrike Support]] with this skill tries to consume an endurance charge on each of the three strikes for a total of three charges consumed per activation of the skill.
'''Endurance charge consumption effect''': When you have a number of [[Endurance charge]]s greater than your minimum endurance charges, every third slam will consume one. If your attack repeats, such as by using {{il|Multistrike Support}}, every slam counts towards the counter.<ref name="ConsumptionPerSlam"/>
The conditional modifiers per endurance charge, i.e., {{c|mod|fissure branching chance per Endurance Charge}} and {{c|mod|more Area of Effect per Endurance Charge}}, affect each slam and are independent of whether or not a charge is consumed or can be consumed.<ref name="ChargeConsumption"/>
* Quality now provides +0-30% Fissure branching chance, instead of 0-10% increased Area of Effect.
}}
{{Version history table row|3.15.0|
* Now deals 275% of Base Damage, and has 275% Effectiveness of Added Damage at gem level 20 (previously 220%).
}}
{{Version history table row|3.11.0|
* The visual effects have been improved.
* No longer has a chance to consume endurance charges per attack to create a Charged Slam.
* Now consumes an endurance charge every third time you create a fissure, and gains 5% more area of effect and +5% branching fissure chance per endurance charge.
* The spread of fissures has been partially-normalised, ensuring both sides of the main fissure will get at least one branching fissure.
* Now deals base damage and has an added Damage effectiveness of 180% at gem level 1 (from 170%), up to 220% at gem level 20 (from 200%).
* The [[Labyrinth]] helmet enchantments Charged Slam chance for Tectonic Slam can no longer be obtained. Existing versions of this enchantment now grant extra chance for branching fissures.
}}
{{Version history table row|3.7.0|
* Now deals base damage equal to, and has an added damage effectiveness of, 170% at gem level 1 (from 130%), up to 200% at gem level 20 (from 160%).
* The length of the primary fissure is now 36 (from 32).
* The length of the secondary fissures is now 15 (from 22).
* The width of the first secondary fissures is now 7 (from 8).
* Now has an attack speed multiplier of 80%.
}}
{{Version history table row|3.5.0|
* Charged Slam (which typically consumes an Endurance Charge) now deal 60% more damage (up from 18%).
* Charged Slam (which typically consumes an Endurance Charge) now deal 60% more damage (up from 18%).
* Now has a 35% chance to consume an Endurance Charge to create a Charged Slam (down from 100%)
* Now has a 35% chance to consume an Endurance Charge to create a Charged Slam (down from 100%)
{{VersionHistoryRow|3.2.0}}
}}
* Added a new Strength Skill Gem - [[Tectonic Slam]]: Slam the ground with your weapon, unleashing a fiery fissure in front of you, dealing area damage and releasing a random number of smaller fissures branching off from it. If you have [[Endurance Charge]]s, one will be consumed, maximising the number of fissures. Requires a [[Mace]], [[Sword]], [[Axe]], [[Staff]], or [[Unarmed]].
{{Version history table row|3.2.0|
|}
* Added a new Strength Skill Gem - Tectonic Slam: Slam the ground with your weapon, unleashing a fiery fissure in front of you, dealing area damage and releasing a random number of smaller fissures branching off from it. If you have [[Endurance Charge]]s, one will be consumed, maximising the number of fissures. Requires a [[Mace]], [[Sword]], [[Axe]], [[Staff]], or [[Unarmed]].
}}
{{Version history table end}}
==References==
==References==
{{reflist}}
{{reflist|refs=
<ref name="ConsumptionPerSlam">{{cite web
| author = Mark_GGG
| date = Jun 11, 2020
| title = New and Changed Slam Skills in Path of Exile: Harvest
Tectonic SlamFire, Attack, AoE, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Speed: 80% of base Attack Damage: (180-275)% of base Effectiveness of Added Damage: (180-275)%Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.60% of Physical Damage Converted to Fire Damage 5% more Area of Effect per Endurance Charge 30% fissure branching chance +5% fissure branching chance per Endurance Charge
Additional Effects From 1-20% Quality: +(1.5-30)% Fissure branching chancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Tectonic Slam is an attackskill that slams the ground in front of the player, dealing area of effect damage in a cone, with the area scaling with your Endurance charges.
Endurance charge consumption effect: When you have a number of Endurance charges greater than your minimum endurance charges, every third slam will consume one. If your attack repeats, such as by using Multistrike SupportMultistrike SupportAttack, Melee, Support Icon: 3 Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.Supported Skills Repeat 2 additional times Supported Skills have (35-44)% more Melee Attack Speed Supported Skills deal (30-20)% less Attack Damage First Repeat of Supported Skills deals 22% more Damage Second Repeat of Supported Skills deals 44% more Damage
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Melee DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., every slam counts towards the counter.[1]
The conditional modifiers per endurance charge, i.e., fissure branching chance per Endurance Charge and more Area of Effect per Endurance Charge, affect each slam and are independent of whether or not a charge is consumed or can be consumed.[2]
Gem level progression
Level
Damage Effectiveness
Attack Damage
Exp.
Total Exp.
1
28
67
180%
180%
0
0
2
31
73
185%
185%
199345
199345
3
34
79
190%
190%
285815
485160
4
37
85
195%
195%
401344
886504
5
40
92
200%
200%
554379
1440883
6
42
96
205%
205%
477437
1918320
7
44
100
210%
210%
583786
2502106
8
46
104
215%
215%
710359
3212465
9
48
109
220%
220%
1355511
4567976
10
50
113
225%
225%
1138877
5706853
11
52
117
230%
230%
1368233
7075086
12
54
121
235%
235%
1638338
8713424
13
56
125
240%
240%
1956648
10670072
14
58
130
245%
245%
3655184
14325256
15
60
134
250%
250%
3017327
17342583
16
62
138
255%
255%
7759995
25102578
17
64
142
260%
260%
15138193
40240771
18
66
146
265%
265%
26083825
66324596
19
68
151
270%
270%
62620247
128944843
20
70
155
275%
275%
211708088
340652931
21
72
159
280%
280%
N/A
N/A
22
74
N/A
285%
285%
N/A
N/A
23
76
N/A
290%
290%
N/A
N/A
24
78
N/A
295%
295%
N/A
N/A
25
80
N/A
300%
300%
N/A
N/A
26
82
N/A
305%
305%
N/A
N/A
27
84
N/A
310%
310%
N/A
N/A
28
86
N/A
315%
315%
N/A
N/A
29
88
N/A
320%
320%
N/A
N/A
30
90
N/A
325%
325%
N/A
N/A
31
91
N/A
328%
327.5%
N/A
N/A
32
92
N/A
330%
330%
N/A
N/A
33
93
N/A
333%
332.5%
N/A
N/A
34
94
N/A
335%
335%
N/A
N/A
35
95
N/A
338%
337.5%
N/A
N/A
36
96
N/A
340%
340%
N/A
N/A
37
97
N/A
343%
342.5%
N/A
N/A
38
98
N/A
345%
345%
N/A
N/A
39
99
N/A
348%
347.5%
N/A
N/A
40
100
N/A
350%
350%
N/A
N/A
Gem quality
Type
Additional Effects per 1-20% Quality
Weight
Superior
+(1.5-30)% Fissure branching chance
1
Item acquisition
Tectonic Slam can drop anywhere.
Recipes
Tectonic Slam can be created from the following recipes:
Amount
Part
Description
Meta
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
No longer has a chance to consume endurance charges per attack to create a Charged Slam.
Now consumes an endurance charge every third time you create a fissure, and gains 5% more area of effect and +5% branching fissure chance per endurance charge.
The spread of fissures has been partially-normalised, ensuring both sides of the main fissure will get at least one branching fissure.
Now deals base damage and has an added Damage effectiveness of 180% at gem level 1 (from 170%), up to 220% at gem level 20 (from 200%).
The Labyrinth helmet enchantments Charged Slam chance for Tectonic Slam can no longer be obtained. Existing versions of this enchantment now grant extra chance for branching fissures.
Added a new Strength Skill Gem - Tectonic Slam: Slam the ground with your weapon, unleashing a fiery fissure in front of you, dealing area damage and releasing a random number of smaller fissures branching off from it. If you have Endurance Charges, one will be consumed, maximising the number of fissures. Requires a Mace, Sword, Axe, Staff, or Unarmed.