Range

The range of a skill or effect is the maximum Distance it can influence anything from its point of origin.
Mechanics
Melee attacks have a relatively short range determined by adding weapon range to the radius of a character's hitbox (which is 2), though it can be greatly extended by utilizing certain passives and items. Maximum travel distance for projectiles is 150 units[1], although many projectiles in the game dissipate before reaching it, which limits their effective range.
Range of melee attacks can be improved with various passive skills and items. Range bonuses provided by passive tree, jewels and non-weapon equipment are global, meaning they will apply to both weapons if dual-wielding. However, range bonuses on weapons, including corrupted implicits, crafted bonuses or ones on uniques like WideswingWideswing
PoleaxeTwo Handed Axe
Physical Damage: (63.8-75.4) to (94.6-111.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 15.0 metresRequires Level 18, 44 Str, 25 DexSocketed Gems are Supported by Level 20 Increased Area of Effect
+10 to Strength
(120-160)% increased Physical Damage
Gain 10 Mana per Enemy Killed
+(120-150) to Accuracy Rating
+2 to Weapon RangeBargg Wurmkin once severed the heads
of seven men in a single cleave. or
Atziri's DisfavourAtziri's Disfavour
Vaal AxeTwo Handed Axe
Physical Damage: (414-434) to (544-564)
Critical Strike Chance: 5.00%
Attacks per Second: (1.29-1.33)
Weapon Range: 11.3 metresRequires Level 64, 158 Str, 76 Dex25% chance to Maim on Hit+30% to Quality of Socketed Support Gems
Adds (310-330) to (370-390) Physical Damage
(12-16)% increased Attack Speed
25% chance to cause Bleeding on Hit
+1 metres to Weapon Range"I do not believe in disguising my disappointment."
- Atziri, Queen of the Vaal are local and will extend the range only for the weapon they are located on, with the notable exception of
Prismatic EclipsePrismatic Eclipse
Twilight BladeOne Handed Sword
Physical Damage: (90-100) to (157-166)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11.0 metresRequires Level 53, 91 Str, 91 Dex40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding
Adds (60-70) to (71-80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+2 to Melee Strike Range per White Socket"A raging Solaris seared and contorted the orb's surface.
A despairing Lunaris filled the scars with her tears.
Yet Viridi remained, trapped within, forever more."
- Azmerian Creation Myth, which offers a global bonus.
Dual Wielding
When dual-wielding weapons with different range, all attacks will use the lower value.
Attack Range and Area of Effect Radius
Attack skills that create an AoE anchored on your character, like CleaveCleaveAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (125-237)% of base
Effectiveness of Added Damage: (125-237)%
AoE Radius: 20The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
(2-75) to (3-113) Added Attack Physical Damage
+(0-1) metre to radius
Additional Effects per 1% Quality:
0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
SweepSweepAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (170-281)% of base
Effectiveness of Added Damage: (170-281)%
AoE Radius: 26Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Knocks Enemies Back on Hit
(5-75) to (8-113) Added Attack Physical Damage
+(0-0.4) metres to radius
Additional Effects per 1% Quality:
0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or
Ground SlamGround SlamAttack, AoE, Slam, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 90% of base
Attack Damage: (115-188)% of base
Effectiveness of Added Damage: (115-188)%
AoE Radius: 35Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold
+(0-1) metre to radius
Deals up to (40-49)% more Damage with Hits to closer targets
Additional Effects per 1% Quality:
1% increased Stun Duration on enemies
0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. are completely unaffected by attack range, except for a few skills specifically basing their AoE radius on it, namely
VengeanceVengeanceTrigger, Attack, AoE, Physical, Melee
Level: (1-20)
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Attack Damage: (170-255)% of base
Effectiveness of Added Damage: (170-255)%Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.(8-56) to (12-85) Added Attack Physical Damage
30% chance to Trigger this Skill when Hit
You cannot use this Attack directly
Additional Effects per 1% Quality:
0.5% chance to Trigger this Skill when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
Level: (1-20)
Cost: 2 Mana
Attack Speed: 300% of base
Attack Damage: (44-59)% of base
Effectiveness of Added Damage: (44-59)%Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.(5-28) to (8-42) Added Attack Physical Damage
8% increased Area of Effect per 0.1 metre additional Melee Strike Range
30% less Movement Speed
First Hit deals 50% less Damage
Gains 1 Stage every (0.33-0.17) seconds while Channelling
Maximum (3-6) Stages
+0.1 metres to radius per Stage
Lose 1 Stage every 0.33 seconds while not Channelling
Additional Effects per 1% Quality:
0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. receives increased area of effect from additional Melee Strike Range and additional Weapon Range (none from base Weapon Range). Radius of skills that create an area of effect on the point of impact, like
Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-185)% of base
Effectiveness of Added Damage: (110-185)%
Projectile Speed: 750Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage
Fires 3 additional Projectiles
60% of Physical Damage Converted to Fire Damage
+(0.2-0.6) metres to Melee Strike Range
Projectiles deal 50% less Damage with Hits and Ailments
Additional Effects per 1% Quality:
1% increased Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or single target skills supported by
Melee Splash SupportMelee Splash SupportSupport, Melee, Attack, Strike, AoE
Icon: S
Level: (1-20)
Cost & Reservation Multiplier: 130%
AoE Radius: 14Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets
Supported Skills deal 40% less Damage to surrounding targets
Supported Skills have (0-57)% more Melee Splash Area of Effect
Additional Effects per 1% Quality:
Supported Skills have 0.5% increased Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. is also unaffected by attack range, however it does allow you to attack from a greater distance, pushing the AoE further from you, potentially affecting more enemies.
Theoretical Maximum Melee Weapon Range
The maximum default attack range with a melee weapon is 64 units (Ignoring Cluster Jewels, and setting quality to 20%, and gem levels to 21), is achieved as described here:
- 2
Prismatic EclipsePrismatic Eclipse
Twilight BladeOne Handed Sword
Physical Damage: (90-100) to (157-166)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11.0 metresRequires Level 53, 91 Str, 91 Dex40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding
Adds (60-70) to (71-80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+2 to Melee Strike Range per White Socket"A raging Solaris seared and contorted the orb's surface.
A despairing Lunaris filled the scars with her tears.
Yet Viridi remained, trapped within, forever more."
- Azmerian Creation Mythwith three white sockets (+12), with a base range of 11, with a Harvest enchant (+2).
- Master of the Arena (+3), Attack Mastery +3, Tribal Fury Wheel (+2), Bladedancer wheel (+4), Sword Mastery (+3), Warrior Training (+2), Weapon Artistry (+2), Assured Strike wheel +6
- Impact +4
- Elder-influenced Gloves with the +4 elevated melee strike range modifier,
Warlord's ReachWarlord's Reach
Crimson JewelLimited to: 110% increased Attack Damage
+2 to Melee Strike RangeA steady hand can hold back an army.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.(+2),
Replica Pure TalentReplica Pure Talent
Viridian JewelLimited to: 1While your Passive Skill Tree connects to the Marauder's starting location, you gain:
1% of Life Regenerated per second
While your Passive Skill Tree connects to the Duelist's starting location, you gain:
+2 to Melee Strike Range
While your Passive Skill Tree connects to the Ranger's starting location, you gain:
20% increased Flask Charges gained
While your Passive Skill Tree connects to the Shadow's starting location, you gain:
12% increased Attack and Cast Speed
While your Passive Skill Tree connects to the Witch's starting location, you gain:
20% increased Skill Effect Duration
While your Passive Skill Tree connects to the Templar's starting location, you gain:
+4% Chance to Block Attack and Spell Damage
While your Passive Skill Tree connects to the Scion's starting location, you gain:
30% increased Damage"Twelve test subjects were expended in the production of Prototype #800.
Was it worth the expense? Only time will tell."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.(+2), and
Daresso's SaluteDaresso's Salute
Citrine AmuletRequires Level 16+(16-24) to Strength and Dexterity50% reduced maximum Energy Shield
+(30-40)% to Fire Resistance
+(30-40)% to Cold Resistance
10% increased Movement Speed when on Full Life
+2 to Melee Strike Range
60% increased Melee Damage when on Full Life"A bit short in the arm, are you?
Then you'll be short of a head soon enough."
- Daresso the Daring(+2)
- Max Power
Ancestral CryAncestral CryWarcry, AoE, Duration
Level: (1-20)
Cost: (14-19) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
AoE Radius: 60Requires Level 16Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. Grants a buff which gives you bonus armour and melee range.Base duration is (4-4.9) seconds
(0-38)% increased Warcry Speed
Counts total Power of Enemies in Range
Buff grants +(28-257) to Armour per 5 Power, up to a maximum of +(170-1540)
Buff grants +0.2 metres to Melee Strike Range per 5 Power, up to a maximum of +0.6
Exerts the next 8 Melee Strike Attacks you perform
Exerted Strikes target 2 additional Enemies
Additional Effects per 1% Quality:
1% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.(before buff effect scaling) grants +6.
Total: 11 + 12 + 2 + (3 + 3 + 2 + 4 + 3 + 2 + 2 + 6) + 4 + (4 + 2 + 2 + 2) + 6 = 70.
Using a level 21 Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-225)% of base
Effectiveness of Added Damage: (110-225)%
Projectile Speed: 2250Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.(2-75) to (3-113) Added Cold Damage
Fires (4-7) additional Projectiles
60% of Physical Damage Converted to Cold Damage
+(1.8-2.1) metres to Melee Strike Range
Additional Effects per 1% Quality:
1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. support adds another 22 units for a total of 92.
Linking it with a level 21, 20% quality Behead SupportBehead SupportSupport, Melee, Attack, Strike
Icon: H
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 38Supports strike skills.Supported Skills have +(0.2-0.3) metres to Melee Strike Range
Supported Skills deal (30-49)% more Damage with Hits and Ailments against Enemies on Low Life
Killing Blows from Supported Strike Skills with Melee Weapons against Rare Monsters grant one of their Modifiers for 20 seconds
20% chance to refresh Duration of granted Modifier by up to 5 seconds when you Hit a Rare or Unique Enemy with Supported Skills
Additional Effects per 1% Quality:
Supported Skills have +0.01 metres to Melee Strike RangeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. adds 6. Plus 4 from a 20% Divergent
Ancestral Call SupportAncestral Call SupportSupport, Melee, Attack, Strike
Icon: A
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 4Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.Supported Strike Skills target 2 additional nearby Enemies
Supported Skills deal (19-0)% less Damage
Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Melee DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. Support. And another 2 from 20% Anomalous
Melee Physical Damage SupportMelee Physical Damage SupportMelee, Physical, Support, Attack
Icon: M
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 18Supports melee attack skills.Supported Skills deal (30-49)% more Melee Physical Damage
Supported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee Hits
Supported Skills have 10% less Attack Speed
Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Melee Physical DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. Support.
This gets it to 104.
You can get further by increasing variable numbers on the gems and buffs that continue to scale beyond the limit placed here. Also, you can stack potentially Strike Leader from cluster jewels as many times as you can fit on the tree.
Weapon Range
Weapons have the following base ranges:
Item class | weapon range |
---|---|
Rune Dagger | 1.0 |
Dagger | 1.0 |
One-Handed Sword | 1.1 |
One-Handed Axe | 1.1 |
Sceptre | 1.1 |
Claw | 1.1 |
One-Handed Mace | 1.1 |
Warstaff | 1.3 |
Staff | 1.3 |
Fishing Rod | 1.3 |
Two-Handed Sword | 1.3 |
Two-Handed Mace | 1.3 |
Two-Handed Axe | 1.3 |
Thrusting One-Handed Sword | 1.4 |
Wand | 120.0 |
Bow | 120.0 |
Passives
Melee strike range
Ascendancy Class | Name | Stats |
---|---|---|
N/A | Melee Damage and Strike Range | 10% increased Melee Damage +0.1 metres to Melee Strike Range [1] [2] [3] [4] |
N/A | Sword Damage and Melee Range | Sword Attacks deal 10% increased Damage with Hits and Ailments +0.1 metres to Melee Strike Range with Swords [1] |
N/A | Assured Strike | 24% increased Melee Damage +0.4 metres to Melee Strike Range while at least 5 Enemies are Nearby [1] |
N/A | Bladedancer | Sword Attacks deal 30% increased Damage with Hits and Ailments +0.3 metres to Melee Strike Range with Swords [1] |
N/A | Master of the Arena | +20 to Strength +0.3 metres to Melee Strike Range 10% increased Melee Physical Damage Regenerate 1% of Life per second [1] |
N/A | Warrior Training | +0.2 metres to Melee Strike Range Melee Skills have 12% increased Area of Effect [1] |
N/A | Weapon Artistry | +4% Chance to Block Attack Damage while Dual Wielding or holding a Shield 8% increased Attack Speed +0.2 metres to Melee Strike Range [1] |
Slayer![]() | Impact | 5% increased Area of Effect per Enemy killed recently, up to 50% +0.4 metres to Melee Strike Range 50% increased Global Accuracy Rating Deal up to 15% more Melee Damage to Enemies, based on proximity [1] |
Brand attachment range
Name | Stats |
---|---|
Brand Range and Brand Recall Cooldown Recovery | 10% increased Brand Attachment range Brand Recall has 10% increased Cooldown Recovery Rate [1] [2] |
Explosive Runes | 30% increased Brand Attachment range +30% to Brand Critical Strike Multiplier [1] |
Chaining range
Name | Stats |
---|---|
Chain Distance | 15% increased Chaining range [1] |
Trick Shot | 30% increased Chaining range [1] |