Splitting Steel: Difference between revisions

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|dexterity_percent                      = 60
|dexterity_percent                      = 60
|gem_tags                                = Attack, Projectile, AoE, Physical
|gem_tags                                = Attack, Projectile, AoE, Physical
|gem_description                        = Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.
|gem_description                        = Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.
|active_skill_name                      = Splitting Steel
|active_skill_name                      = Splitting Steel
|item_class_id_restriction              = One Hand Sword, Thrusting One Hand Sword, Two Hand Sword, One Hand Axe, Two Hand Axe
|item_class_id_restriction              = One Hand Sword, Thrusting One Hand Sword, Two Hand Sword, One Hand Axe, Two Hand Axe
Line 18: Line 18:
|cast_time                              = 1.0
|cast_time                              = 1.0
|required_level                          = 1
|required_level                          = 1
|quality_type1_weight                    = 50
|quality_type1_weight                    = 1
|quality_type1_stat_text                = 1% increased Impale Effect
|quality_type1_stat_text                = (2-40)% increased Impale Effect
|quality_type1_stat1_id                  = impale_debuff_effect_+%
|quality_type1_stat1_id                  = impale_debuff_effect_+%
|quality_type1_stat1_value               = 1000
|quality_type1_stat1_value              = 2000
|quality_type2_weight                    = 20
|quality_type2_stat_text                = 0.5% chance to inflict an additional Impale when this Skill inflicts Impale
|quality_type2_stat1_id                  = chance_to_inflict_additional_impale_%
|quality_type2_stat1_value              = 500
|quality_type3_weight                    = 100
|quality_type3_stat_text                = 0.5% increased Area of Effect<br>1% increased Projectile Speed
|quality_type3_stat1_id                  = base_skill_area_of_effect_+%
|quality_type3_stat1_value              = 500
|quality_type3_stat2_id                  = base_projectile_speed_+%
|quality_type3_stat2_value              = 1000
|quality_type4_weight                    = 50
|quality_type4_stat_text                = -2% chance to Impale Enemies on Hit<br>2% increased Damage
|quality_type4_stat1_id                  = attacks_impale_on_hit_%_chance
|quality_type4_stat1_value              = -2000
|quality_type4_stat2_id                  = damage_+%
|quality_type4_stat2_value               = 2000
|static_cost_types                      = Mana
|static_cost_types                      = Mana
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 90
|static_stat1_id                        = base_is_projectile
|static_stat1_id                        = base_is_projectile
|static_stat1_value                      = 1
|static_stat1_value                      = 1
|static_stat2_id                        = modifiers_to_number_of_projectiles_instead_apply_to_splitting
|static_stat2_id                        = console_skill_dont_chase
|static_stat2_value                      = 1
|static_stat2_value                      = 1
|static_stat3_id                        = already_split_if_no_steel_shards
|static_stat3_id                        = modifiers_to_number_of_projectiles_instead_apply_to_splitting
|static_stat3_value                      = 1
|static_stat3_value                      = 1
|static_stat4_id                        = attacks_impale_on_hit_%_chance
|static_stat4_id                        = attacks_impale_on_hit_%_chance
|static_stat4_value                      = 60
|static_stat4_value                      = 40
|static_stat5_id                        = impacting_steel_secondary_projectile_damage_+%_final
|static_stat5_id                        = projectiles_can_split_at_end_of_range
|static_stat5_value                      = -35
|static_stat5_value                      = 1
|static_stat6_id                        = projectiles_can_split_at_end_of_range
|static_stat6_id                        = projectiles_can_split_from_terrain
|static_stat6_value                      = 1
|static_stat6_value                      = 1
|static_stat7_id                        = projectiles_can_split_from_terrain
|stat_text                              = (1-101) to (2-151) Added Attack Physical Damage<br>Modifiers to number of Projectiles instead apply to<br>the number of targets Projectile Splits towards<br>Projectiles Split towards (2-5) targets<br>Base radius is (0.6-1) metre<br>40% chance to Impale Enemies on Hit<br>Projectiles can Split without hitting a target
|static_stat7_value                      = 1
|static_stat8_id                        = splitting_steel_area_+%_final_after_splitting
|static_stat8_value                      = -50
|static_stat9_id                        = steel_ammo_consumed_per_use
|static_stat9_value                      = 1
|stat_text                              = (2-75) to (3-113) Added Attack Physical Damage<br>+(0-4) to radius<br>Modifiers to number of Projectiles instead apply to<br>the number of targets Projectile Splits towards<br>Projectiles Split towards (2-4) targets<br>If you have no Steel Shards, Projectile counts as already having Split<br>60% chance to Impale Enemies on Hit<br>Projectiles which have Split deal 35% less Damage<br>Projectiles can Split without hitting a target<br>50% less Area of Effect after Splitting<br>Consumes up to 1 Steel Shard
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 1
|level1_cost_amounts                    = 5
|level1_cost_amounts                    = 5
|level1_damage_effectiveness            = 100
|level1_damage_effectiveness            = 70
|level1_damage_multiplier                = 100
|level1_damage_multiplier                = 70
|level1_stat_text                        = 2 to 3 Added Attack Physical Damage<br>Projectiles Split towards 2 targets
|level1_stat_text                        = 1 to 2 Added Attack Physical Damage<br>Projectiles Split towards 2 targets<br>Base radius is 0.6 metres
|level1_stat1_id                        = attack_minimum_added_physical_damage
|level1_stat1_id                        = attack_minimum_added_physical_damage
|level1_stat1_value                      = 2
|level1_stat1_value                      = 1
|level1_stat2_id                        = attack_maximum_added_physical_damage
|level1_stat2_id                        = attack_maximum_added_physical_damage
|level1_stat2_value                      = 3
|level1_stat2_value                      = 2
|level1_stat3_id                        = projectile_number_to_split
|level1_stat3_id                        = projectile_number_to_split
|level1_stat3_value                      = 2
|level1_stat3_value                      = 2
|level1_stat4_id                        = active_skill_base_area_of_effect_radius
|level1_stat4_value                      = 6
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 2
|level2_level_requirement                = 2
|level2_cost_amounts                    = 5
|level2_cost_amounts                    = 5
|level2_damage_effectiveness            = 106
|level2_damage_effectiveness            = 74
|level2_damage_multiplier                = 105.8
|level2_damage_multiplier                = 74.1
|level2_stat_text                        = 2 to 3 Added Attack Physical Damage<br>Projectiles Split towards 2 targets
|level2_stat_text                        = 1 to 2 Added Attack Physical Damage<br>Projectiles Split towards 2 targets<br>Base radius is 0.6 metres
|level2_stat1_id                        = attack_minimum_added_physical_damage
|level2_stat1_id                        = attack_minimum_added_physical_damage
|level2_stat1_value                      = 2
|level2_stat1_value                      = 1
|level2_stat2_id                        = attack_maximum_added_physical_damage
|level2_stat2_id                        = attack_maximum_added_physical_damage
|level2_stat2_value                      = 3
|level2_stat2_value                      = 2
|level2_stat3_id                        = projectile_number_to_split
|level2_stat3_id                        = projectile_number_to_split
|level2_stat3_value                      = 2
|level2_stat3_value                      = 2
|level2_stat4_id                        = active_skill_base_area_of_effect_radius
|level2_stat4_value                      = 6
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 4
|level3_level_requirement                = 4
|level3_cost_amounts                    = 5
|level3_cost_amounts                    = 5
|level3_damage_effectiveness            = 112
|level3_damage_effectiveness            = 78
|level3_damage_multiplier                = 111.6
|level3_damage_multiplier                = 78.1
|level3_stat_text                        = 3 to 4 Added Attack Physical Damage<br>Projectiles Split towards 2 targets
|level3_stat_text                        = 2 to 3 Added Attack Physical Damage<br>Projectiles Split towards 2 targets<br>Base radius is 0.6 metres
|level3_stat1_id                        = attack_minimum_added_physical_damage
|level3_stat1_id                        = attack_minimum_added_physical_damage
|level3_stat1_value                      = 3
|level3_stat1_value                      = 2
|level3_stat2_id                        = attack_maximum_added_physical_damage
|level3_stat2_id                        = attack_maximum_added_physical_damage
|level3_stat2_value                      = 4
|level3_stat2_value                      = 3
|level3_stat3_id                        = projectile_number_to_split
|level3_stat3_id                        = projectile_number_to_split
|level3_stat3_value                      = 2
|level3_stat3_value                      = 2
|level3_stat4_id                        = active_skill_base_area_of_effect_radius
|level3_stat4_value                      = 6
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 7
|level4_level_requirement                = 7
|level4_cost_amounts                    = 5
|level4_cost_amounts                    = 5
|level4_damage_effectiveness            = 117
|level4_damage_effectiveness            = 84
|level4_damage_multiplier                = 117.4
|level4_damage_multiplier                = 84.2
|level4_stat_text                        = 4 to 6 Added Attack Physical Damage<br>Projectiles Split towards 2 targets
|level4_stat_text                        = 2 to 4 Added Attack Physical Damage<br>Projectiles Split towards 2 targets<br>Base radius is 0.6 metres
|level4_stat1_id                        = attack_minimum_added_physical_damage
|level4_stat1_id                        = attack_minimum_added_physical_damage
|level4_stat1_value                      = 4
|level4_stat1_value                      = 2
|level4_stat2_id                        = attack_maximum_added_physical_damage
|level4_stat2_id                        = attack_maximum_added_physical_damage
|level4_stat2_value                      = 6
|level4_stat2_value                      = 4
|level4_stat3_id                        = projectile_number_to_split
|level4_stat3_id                        = projectile_number_to_split
|level4_stat3_value                      = 2
|level4_stat3_value                      = 2
|level4_stat4_id                        = active_skill_base_area_of_effect_radius
|level4_stat4_value                      = 6
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 11
|level5_level_requirement                = 11
|level5_cost_amounts                    = 5
|level5_cost_amounts                    = 5
|level5_damage_effectiveness            = 123
|level5_damage_effectiveness            = 92
|level5_damage_multiplier                = 123.2
|level5_damage_multiplier                = 92.2
|level5_stat_text                        = 5 to 8 Added Attack Physical Damage<br>+1 to radius<br>Projectiles Split towards 2 targets
|level5_stat_text                        = 3 to 5 Added Attack Physical Damage<br>Projectiles Split towards 2 targets<br>Base radius is 0.7 metres
|level5_stat1_id                        = attack_minimum_added_physical_damage
|level5_stat1_id                        = attack_minimum_added_physical_damage
|level5_stat1_value                      = 5
|level5_stat1_value                      = 3
|level5_stat2_id                        = attack_maximum_added_physical_damage
|level5_stat2_id                        = attack_maximum_added_physical_damage
|level5_stat2_value                      = 8
|level5_stat2_value                      = 5
|level5_stat3_id                        = active_skill_base_radius_+
|level5_stat3_id                        = projectile_number_to_split
|level5_stat3_value                      = 1
|level5_stat3_value                      = 2
|level5_stat4_id                        = projectile_number_to_split
|level5_stat4_id                        = active_skill_base_area_of_effect_radius
|level5_stat4_value                      = 2
|level5_stat4_value                      = 7
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 16
|level6_level_requirement                = 16
|level6_cost_amounts                    = 6
|level6_cost_amounts                    = 6
|level6_damage_effectiveness            = 129
|level6_damage_effectiveness            = 96
|level6_damage_multiplier                = 128.9
|level6_damage_multiplier                = 96.3
|level6_stat_text                        = 7 to 11 Added Attack Physical Damage<br>+1 to radius<br>Projectiles Split towards 2 targets
|level6_stat_text                        = 5 to 7 Added Attack Physical Damage<br>Projectiles Split towards 2 targets<br>Base radius is 0.7 metres
|level6_stat1_id                        = attack_minimum_added_physical_damage
|level6_stat1_id                        = attack_minimum_added_physical_damage
|level6_stat1_value                      = 7
|level6_stat1_value                      = 5
|level6_stat2_id                        = attack_maximum_added_physical_damage
|level6_stat2_id                        = attack_maximum_added_physical_damage
|level6_stat2_value                      = 11
|level6_stat2_value                      = 7
|level6_stat3_id                        = active_skill_base_radius_+
|level6_stat3_id                        = projectile_number_to_split
|level6_stat3_value                      = 1
|level6_stat3_value                      = 2
|level6_stat4_id                        = projectile_number_to_split
|level6_stat4_id                        = active_skill_base_area_of_effect_radius
|level6_stat4_value                      = 2
|level6_stat4_value                      = 7
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 20
|level7_level_requirement                = 20
|level7_cost_amounts                    = 6
|level7_cost_amounts                    = 6
|level7_damage_effectiveness            = 135
|level7_damage_effectiveness            = 100
|level7_damage_multiplier                = 134.7
|level7_damage_multiplier                = 100
|level7_stat_text                        = 9 to 13 Added Attack Physical Damage<br>+1 to radius<br>Projectiles Split towards 2 targets
|level7_stat_text                        = 7 to 10 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0.7 metres
|level7_stat1_id                        = attack_minimum_added_physical_damage
|level7_stat1_id                        = attack_minimum_added_physical_damage
|level7_stat1_value                      = 9
|level7_stat1_value                      = 7
|level7_stat2_id                        = attack_maximum_added_physical_damage
|level7_stat2_id                        = attack_maximum_added_physical_damage
|level7_stat2_value                      = 13
|level7_stat2_value                      = 10
|level7_stat3_id                        = active_skill_base_radius_+
|level7_stat3_id                        = projectile_number_to_split
|level7_stat3_value                      = 1
|level7_stat3_value                      = 3
|level7_stat4_id                        = projectile_number_to_split
|level7_stat4_id                        = active_skill_base_area_of_effect_radius
|level7_stat4_value                      = 2
|level7_stat4_value                      = 7
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 24
|level8_level_requirement                = 24
|level8_cost_amounts                    = 6
|level8_cost_amounts                    = 6
|level8_damage_effectiveness            = 141
|level8_damage_effectiveness            = 104
|level8_damage_multiplier                = 140.5
|level8_damage_multiplier                = 104.4
|level8_stat_text                        = 11 to 17 Added Attack Physical Damage<br>+1 to radius<br>Projectiles Split towards 3 targets
|level8_stat_text                        = 9 to 13 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0.7 metres
|level8_stat1_id                        = attack_minimum_added_physical_damage
|level8_stat1_id                        = attack_minimum_added_physical_damage
|level8_stat1_value                      = 11
|level8_stat1_value                      = 9
|level8_stat2_id                        = attack_maximum_added_physical_damage
|level8_stat2_id                        = attack_maximum_added_physical_damage
|level8_stat2_value                      = 17
|level8_stat2_value                      = 13
|level8_stat3_id                        = active_skill_base_radius_+
|level8_stat3_id                        = projectile_number_to_split
|level8_stat3_value                      = 1
|level8_stat3_value                      = 3
|level8_stat4_id                        = projectile_number_to_split
|level8_stat4_id                        = active_skill_base_area_of_effect_radius
|level8_stat4_value                      = 3
|level8_stat4_value                      = 7
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 28
|level9_level_requirement                = 28
|level9_cost_amounts                    = 6
|level9_cost_amounts                    = 6
|level9_damage_effectiveness            = 146
|level9_damage_effectiveness            = 106
|level9_damage_multiplier                = 146.3
|level9_damage_multiplier                = 106.4
|level9_stat_text                        = 14 to 20 Added Attack Physical Damage<br>+2 to radius<br>Projectiles Split towards 3 targets
|level9_stat_text                        = 11 to 17 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0.8 metres
|level9_stat1_id                        = attack_minimum_added_physical_damage
|level9_stat1_id                        = attack_minimum_added_physical_damage
|level9_stat1_value                      = 14
|level9_stat1_value                      = 11
|level9_stat2_id                        = attack_maximum_added_physical_damage
|level9_stat2_id                        = attack_maximum_added_physical_damage
|level9_stat2_value                      = 20
|level9_stat2_value                      = 17
|level9_stat3_id                        = active_skill_base_radius_+
|level9_stat3_id                        = projectile_number_to_split
|level9_stat3_value                      = 2
|level9_stat3_value                      = 3
|level9_stat4_id                        = projectile_number_to_split
|level9_stat4_id                        = active_skill_base_area_of_effect_radius
|level9_stat4_value                      = 3
|level9_stat4_value                      = 8
|level10                                = True
|level10                                = True
|level10_level_requirement              = 32
|level10_level_requirement              = 32
|level10_cost_amounts                    = 6
|level10_cost_amounts                    = 6
|level10_damage_effectiveness            = 152
|level10_damage_effectiveness            = 115
|level10_damage_multiplier              = 152.1
|level10_damage_multiplier              = 115.4
|level10_stat_text                      = 16 to 25 Added Attack Physical Damage<br>+2 to radius<br>Projectiles Split towards 3 targets
|level10_stat_text                      = 14 to 21 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0.8 metres
|level10_stat1_id                        = attack_minimum_added_physical_damage
|level10_stat1_id                        = attack_minimum_added_physical_damage
|level10_stat1_value                    = 16
|level10_stat1_value                    = 14
|level10_stat2_id                        = attack_maximum_added_physical_damage
|level10_stat2_id                        = attack_maximum_added_physical_damage
|level10_stat2_value                    = 25
|level10_stat2_value                    = 21
|level10_stat3_id                        = active_skill_base_radius_+
|level10_stat3_id                        = projectile_number_to_split
|level10_stat3_value                    = 2
|level10_stat3_value                    = 3
|level10_stat4_id                        = projectile_number_to_split
|level10_stat4_id                        = active_skill_base_area_of_effect_radius
|level10_stat4_value                    = 3
|level10_stat4_value                    = 8
|level11                                = True
|level11                                = True
|level11_level_requirement              = 36
|level11_level_requirement              = 36
|level11_cost_amounts                    = 7
|level11_cost_amounts                    = 7
|level11_damage_effectiveness            = 158
|level11_damage_effectiveness            = 124
|level11_damage_multiplier              = 157.9
|level11_damage_multiplier              = 124.4
|level11_stat_text                      = 20 to 30 Added Attack Physical Damage<br>+2 to radius<br>Projectiles Split towards 3 targets
|level11_stat_text                      = 18 to 27 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0.8 metres
|level11_stat1_id                        = attack_minimum_added_physical_damage
|level11_stat1_id                        = attack_minimum_added_physical_damage
|level11_stat1_value                    = 20
|level11_stat1_value                    = 18
|level11_stat2_id                        = attack_maximum_added_physical_damage
|level11_stat2_id                        = attack_maximum_added_physical_damage
|level11_stat2_value                    = 30
|level11_stat2_value                    = 27
|level11_stat3_id                        = active_skill_base_radius_+
|level11_stat3_id                        = projectile_number_to_split
|level11_stat3_value                    = 2
|level11_stat3_value                    = 3
|level11_stat4_id                        = projectile_number_to_split
|level11_stat4_id                        = active_skill_base_area_of_effect_radius
|level11_stat4_value                    = 3
|level11_stat4_value                    = 8
|level12                                = True
|level12                                = True
|level12_level_requirement              = 40
|level12_level_requirement              = 40
|level12_cost_amounts                    = 7
|level12_cost_amounts                    = 7
|level12_damage_effectiveness            = 164
|level12_damage_effectiveness            = 130
|level12_damage_multiplier              = 163.7
|level12_damage_multiplier              = 129.8
|level12_stat_text                      = 24 to 35 Added Attack Physical Damage<br>+2 to radius<br>Projectiles Split towards 3 targets
|level12_stat_text                      = 22 to 33 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0.8 metres
|level12_stat1_id                        = attack_minimum_added_physical_damage
|level12_stat1_id                        = attack_minimum_added_physical_damage
|level12_stat1_value                    = 24
|level12_stat1_value                    = 22
|level12_stat2_id                        = attack_maximum_added_physical_damage
|level12_stat2_id                        = attack_maximum_added_physical_damage
|level12_stat2_value                    = 35
|level12_stat2_value                    = 33
|level12_stat3_id                        = active_skill_base_radius_+
|level12_stat3_id                        = projectile_number_to_split
|level12_stat3_value                    = 2
|level12_stat3_value                    = 3
|level12_stat4_id                        = projectile_number_to_split
|level12_stat4_id                        = active_skill_base_area_of_effect_radius
|level12_stat4_value                    = 3
|level12_stat4_value                    = 8
|level13                                = True
|level13                                = True
|level13_level_requirement              = 44
|level13_level_requirement              = 44
|level13_cost_amounts                    = 7
|level13_cost_amounts                    = 7
|level13_damage_effectiveness            = 169
|level13_damage_effectiveness            = 140
|level13_damage_multiplier              = 169.5
|level13_damage_multiplier              = 140.1
|level13_stat_text                      = 28 to 42 Added Attack Physical Damage<br>+3 to radius<br>Projectiles Split towards 3 targets
|level13_stat_text                      = 27 to 41 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0.9 metres
|level13_stat1_id                        = attack_minimum_added_physical_damage
|level13_stat1_id                        = attack_minimum_added_physical_damage
|level13_stat1_value                    = 28
|level13_stat1_value                    = 27
|level13_stat2_id                        = attack_maximum_added_physical_damage
|level13_stat2_id                        = attack_maximum_added_physical_damage
|level13_stat2_value                    = 42
|level13_stat2_value                    = 41
|level13_stat3_id                        = active_skill_base_radius_+
|level13_stat3_id                        = projectile_number_to_split
|level13_stat3_value                    = 3
|level13_stat3_value                    = 3
|level13_stat4_id                        = projectile_number_to_split
|level13_stat4_id                        = active_skill_base_area_of_effect_radius
|level13_stat4_value                    = 3
|level13_stat4_value                    = 9
|level14                                = True
|level14                                = True
|level14_level_requirement              = 48
|level14_level_requirement              = 48
|level14_cost_amounts                    = 7
|level14_cost_amounts                    = 7
|level14_damage_effectiveness            = 175
|level14_damage_effectiveness            = 156
|level14_damage_multiplier              = 175.3
|level14_damage_multiplier              = 155.8
|level14_stat_text                      = 33 to 49 Added Attack Physical Damage<br>+3 to radius<br>Projectiles Split towards 3 targets
|level14_stat_text                      = 34 to 51 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0.9 metres
|level14_stat1_id                        = attack_minimum_added_physical_damage
|level14_stat1_id                        = attack_minimum_added_physical_damage
|level14_stat1_value                    = 33
|level14_stat1_value                    = 34
|level14_stat2_id                        = attack_maximum_added_physical_damage
|level14_stat2_id                        = attack_maximum_added_physical_damage
|level14_stat2_value                    = 49
|level14_stat2_value                    = 51
|level14_stat3_id                        = active_skill_base_radius_+
|level14_stat3_id                        = projectile_number_to_split
|level14_stat3_value                    = 3
|level14_stat3_value                    = 3
|level14_stat4_id                        = projectile_number_to_split
|level14_stat4_id                        = active_skill_base_area_of_effect_radius
|level14_stat4_value                    = 3
|level14_stat4_value                    = 9
|level15                                = True
|level15                                = True
|level15_level_requirement              = 52
|level15_level_requirement              = 52
|level15_cost_amounts                    = 7
|level15_cost_amounts                    = 7
|level15_damage_effectiveness            = 181
|level15_damage_effectiveness            = 163
|level15_damage_multiplier              = 181.1
|level15_damage_multiplier              = 163
|level15_stat_text                      = 39 to 58 Added Attack Physical Damage<br>+3 to radius<br>Projectiles Split towards 3 targets
|level15_stat_text                      = 42 to 63 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is 0.9 metres
|level15_stat1_id                        = attack_minimum_added_physical_damage
|level15_stat1_id                        = attack_minimum_added_physical_damage
|level15_stat1_value                    = 39
|level15_stat1_value                    = 42
|level15_stat2_id                        = attack_maximum_added_physical_damage
|level15_stat2_id                        = attack_maximum_added_physical_damage
|level15_stat2_value                    = 58
|level15_stat2_value                    = 63
|level15_stat3_id                        = active_skill_base_radius_+
|level15_stat3_id                        = projectile_number_to_split
|level15_stat3_value                    = 3
|level15_stat3_value                    = 4
|level15_stat4_id                        = projectile_number_to_split
|level15_stat4_id                        = active_skill_base_area_of_effect_radius
|level15_stat4_value                    = 3
|level15_stat4_value                    = 9
|level16                                = True
|level16                                = True
|level16_level_requirement              = 56
|level16_level_requirement              = 56
|level16_cost_amounts                    = 8
|level16_cost_amounts                    = 8
|level16_damage_effectiveness            = 187
|level16_damage_effectiveness            = 168
|level16_damage_multiplier              = 186.8
|level16_damage_multiplier              = 168.1
|level16_stat_text                      = 45 to 68 Added Attack Physical Damage<br>+3 to radius<br>Projectiles Split towards 3 targets
|level16_stat_text                      = 51 to 77 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is 0.9 metres
|level16_stat1_id                        = attack_minimum_added_physical_damage
|level16_stat1_id                        = attack_minimum_added_physical_damage
|level16_stat1_value                    = 45
|level16_stat1_value                    = 51
|level16_stat2_id                        = attack_maximum_added_physical_damage
|level16_stat2_id                        = attack_maximum_added_physical_damage
|level16_stat2_value                    = 68
|level16_stat2_value                    = 77
|level16_stat3_id                        = active_skill_base_radius_+
|level16_stat3_id                        = projectile_number_to_split
|level16_stat3_value                    = 3
|level16_stat3_value                    = 4
|level16_stat4_id                        = projectile_number_to_split
|level16_stat4_id                        = active_skill_base_area_of_effect_radius
|level16_stat4_value                    = 3
|level16_stat4_value                    = 9
|level17                                = True
|level17                                = True
|level17_level_requirement              = 60
|level17_level_requirement              = 60
|level17_cost_amounts                    = 8
|level17_cost_amounts                    = 8
|level17_damage_effectiveness            = 193
|level17_damage_effectiveness            = 173
|level17_damage_multiplier              = 192.6
|level17_damage_multiplier              = 173.3
|level17_stat_text                      = 52 to 79 Added Attack Physical Damage<br>+4 to radius<br>Projectiles Split towards 3 targets
|level17_stat_text                      = 62 to 93 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is 1 metre
|level17_stat1_id                        = attack_minimum_added_physical_damage
|level17_stat1_id                        = attack_minimum_added_physical_damage
|level17_stat1_value                    = 52
|level17_stat1_value                    = 62
|level17_stat2_id                        = attack_maximum_added_physical_damage
|level17_stat2_id                        = attack_maximum_added_physical_damage
|level17_stat2_value                    = 79
|level17_stat2_value                    = 93
|level17_stat3_id                        = active_skill_base_radius_+
|level17_stat3_id                        = projectile_number_to_split
|level17_stat3_value                    = 4
|level17_stat3_value                    = 4
|level17_stat4_id                        = projectile_number_to_split
|level17_stat4_id                        = active_skill_base_area_of_effect_radius
|level17_stat4_value                    = 3
|level17_stat4_value                    = 10
|level18                                = True
|level18                                = True
|level18_level_requirement              = 64
|level18_level_requirement              = 64
|level18_cost_amounts                    = 8
|level18_cost_amounts                    = 8
|level18_damage_effectiveness            = 198
|level18_damage_effectiveness            = 184
|level18_damage_multiplier              = 198.4
|level18_damage_multiplier              = 183.8
|level18_stat_text                      = 61 to 91 Added Attack Physical Damage<br>+4 to radius<br>Projectiles Split towards 4 targets
|level18_stat_text                      = 76 to 113 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is 1 metre
|level18_stat1_id                        = attack_minimum_added_physical_damage
|level18_stat1_id                        = attack_minimum_added_physical_damage
|level18_stat1_value                    = 61
|level18_stat1_value                    = 76
|level18_stat2_id                        = attack_maximum_added_physical_damage
|level18_stat2_id                        = attack_maximum_added_physical_damage
|level18_stat2_value                    = 91
|level18_stat2_value                    = 113
|level18_stat3_id                        = active_skill_base_radius_+
|level18_stat3_id                        = projectile_number_to_split
|level18_stat3_value                    = 4
|level18_stat3_value                    = 4
|level18_stat4_id                        = projectile_number_to_split
|level18_stat4_id                        = active_skill_base_area_of_effect_radius
|level18_stat4_value                    = 4
|level18_stat4_value                    = 10
|level19                                = True
|level19                                = True
|level19_level_requirement              = 67
|level19_level_requirement              = 67
|level19_cost_amounts                    = 8
|level19_cost_amounts                    = 8
|level19_damage_effectiveness            = 204
|level19_damage_effectiveness            = 199
|level19_damage_multiplier              = 204.2
|level19_damage_multiplier              = 199.4
|level19_stat_text                      = 68 to 102 Added Attack Physical Damage<br>+4 to radius<br>Projectiles Split towards 4 targets
|level19_stat_text                      = 87 to 131 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is 1 metre
|level19_stat1_id                        = attack_minimum_added_physical_damage
|level19_stat1_id                        = attack_minimum_added_physical_damage
|level19_stat1_value                    = 68
|level19_stat1_value                    = 87
|level19_stat2_id                        = attack_maximum_added_physical_damage
|level19_stat2_id                        = attack_maximum_added_physical_damage
|level19_stat2_value                    = 102
|level19_stat2_value                    = 131
|level19_stat3_id                        = active_skill_base_radius_+
|level19_stat3_id                        = projectile_number_to_split
|level19_stat3_value                    = 4
|level19_stat3_value                    = 4
|level19_stat4_id                        = projectile_number_to_split
|level19_stat4_id                        = active_skill_base_area_of_effect_radius
|level19_stat4_value                    = 4
|level19_stat4_value                    = 10
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
Line 322: Line 308:
|level20_damage_effectiveness            = 210
|level20_damage_effectiveness            = 210
|level20_damage_multiplier              = 210
|level20_damage_multiplier              = 210
|level20_stat_text                      = 75 to 113 Added Attack Physical Damage<br>+4 to radius<br>Projectiles Split towards 4 targets
|level20_stat_text                      = 101 to 151 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1 metre
|level20_stat1_id                        = attack_minimum_added_physical_damage
|level20_stat1_id                        = attack_minimum_added_physical_damage
|level20_stat1_value                    = 75
|level20_stat1_value                    = 101
|level20_stat2_id                        = attack_maximum_added_physical_damage
|level20_stat2_id                        = attack_maximum_added_physical_damage
|level20_stat2_value                    = 113
|level20_stat2_value                    = 151
|level20_stat3_id                        = active_skill_base_radius_+
|level20_stat3_id                        = projectile_number_to_split
|level20_stat3_value                    = 4
|level20_stat3_value                    = 5
|level20_stat4_id                        = projectile_number_to_split
|level20_stat4_id                        = active_skill_base_area_of_effect_radius
|level20_stat4_value                    = 4
|level20_stat4_value                    = 10
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
Line 336: Line 322:
|level21_damage_effectiveness            = 216
|level21_damage_effectiveness            = 216
|level21_damage_multiplier              = 215.8
|level21_damage_multiplier              = 215.8
|level21_stat_text                      = 81 to 122 Added Attack Physical Damage<br>+5 to radius<br>Projectiles Split towards 4 targets
|level21_stat_text                      = 111 to 166 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.1 metres
|level21_stat1_id                        = attack_minimum_added_physical_damage
|level21_stat1_id                        = attack_minimum_added_physical_damage
|level21_stat1_value                    = 81
|level21_stat1_value                    = 111
|level21_stat2_id                        = attack_maximum_added_physical_damage
|level21_stat2_id                        = attack_maximum_added_physical_damage
|level21_stat2_value                    = 122
|level21_stat2_value                    = 166
|level21_stat3_id                        = active_skill_base_radius_+
|level21_stat3_id                        = projectile_number_to_split
|level21_stat3_value                    = 5
|level21_stat3_value                    = 5
|level21_stat4_id                        = projectile_number_to_split
|level21_stat4_id                        = active_skill_base_area_of_effect_radius
|level21_stat4_value                    = 4
|level21_stat4_value                    = 11
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
Line 350: Line 336:
|level22_damage_effectiveness            = 222
|level22_damage_effectiveness            = 222
|level22_damage_multiplier              = 221.6
|level22_damage_multiplier              = 221.6
|level22_stat_text                      = 87 to 130 Added Attack Physical Damage<br>+5 to radius<br>Projectiles Split towards 4 targets
|level22_stat_text                      = 122 to 182 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.1 metres
|level22_stat1_id                        = attack_minimum_added_physical_damage
|level22_stat1_id                        = attack_minimum_added_physical_damage
|level22_stat1_value                    = 87
|level22_stat1_value                    = 122
|level22_stat2_id                        = attack_maximum_added_physical_damage
|level22_stat2_id                        = attack_maximum_added_physical_damage
|level22_stat2_value                    = 130
|level22_stat2_value                    = 182
|level22_stat3_id                        = active_skill_base_radius_+
|level22_stat3_id                        = projectile_number_to_split
|level22_stat3_value                    = 5
|level22_stat3_value                    = 5
|level22_stat4_id                        = projectile_number_to_split
|level22_stat4_id                        = active_skill_base_area_of_effect_radius
|level22_stat4_value                    = 4
|level22_stat4_value                    = 11
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
Line 364: Line 350:
|level23_damage_effectiveness            = 227
|level23_damage_effectiveness            = 227
|level23_damage_multiplier              = 227.4
|level23_damage_multiplier              = 227.4
|level23_stat_text                      = 93 to 140 Added Attack Physical Damage<br>+5 to radius<br>Projectiles Split towards 4 targets
|level23_stat_text                      = 133 to 200 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.1 metres
|level23_stat1_id                        = attack_minimum_added_physical_damage
|level23_stat1_id                        = attack_minimum_added_physical_damage
|level23_stat1_value                    = 93
|level23_stat1_value                    = 133
|level23_stat2_id                        = attack_maximum_added_physical_damage
|level23_stat2_id                        = attack_maximum_added_physical_damage
|level23_stat2_value                    = 140
|level23_stat2_value                    = 200
|level23_stat3_id                        = active_skill_base_radius_+
|level23_stat3_id                        = projectile_number_to_split
|level23_stat3_value                    = 5
|level23_stat3_value                    = 5
|level23_stat4_id                        = projectile_number_to_split
|level23_stat4_id                        = active_skill_base_area_of_effect_radius
|level23_stat4_value                    = 4
|level23_stat4_value                    = 11
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
Line 378: Line 364:
|level24_damage_effectiveness            = 233
|level24_damage_effectiveness            = 233
|level24_damage_multiplier              = 233.2
|level24_damage_multiplier              = 233.2
|level24_stat_text                      = 100 to 150 Added Attack Physical Damage<br>+5 to radius<br>Projectiles Split towards 4 targets
|level24_stat_text                      = 146 to 220 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.1 metres
|level24_stat1_id                        = attack_minimum_added_physical_damage
|level24_stat1_id                        = attack_minimum_added_physical_damage
|level24_stat1_value                    = 100
|level24_stat1_value                    = 146
|level24_stat2_id                        = attack_maximum_added_physical_damage
|level24_stat2_id                        = attack_maximum_added_physical_damage
|level24_stat2_value                    = 150
|level24_stat2_value                    = 220
|level24_stat3_id                        = active_skill_base_radius_+
|level24_stat3_id                        = projectile_number_to_split
|level24_stat3_value                    = 5
|level24_stat3_value                    = 5
|level24_stat4_id                        = projectile_number_to_split
|level24_stat4_id                        = active_skill_base_area_of_effect_radius
|level24_stat4_value                    = 4
|level24_stat4_value                    = 11
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
Line 392: Line 378:
|level25_damage_effectiveness            = 239
|level25_damage_effectiveness            = 239
|level25_damage_multiplier              = 238.9
|level25_damage_multiplier              = 238.9
|level25_stat_text                      = 107 to 160 Added Attack Physical Damage<br>+6 to radius<br>Projectiles Split towards 4 targets
|level25_stat_text                      = 161 to 241 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.2 metres
|level25_stat1_id                        = attack_minimum_added_physical_damage
|level25_stat1_id                        = attack_minimum_added_physical_damage
|level25_stat1_value                    = 107
|level25_stat1_value                    = 161
|level25_stat2_id                        = attack_maximum_added_physical_damage
|level25_stat2_id                        = attack_maximum_added_physical_damage
|level25_stat2_value                    = 160
|level25_stat2_value                    = 241
|level25_stat3_id                        = active_skill_base_radius_+
|level25_stat3_id                        = projectile_number_to_split
|level25_stat3_value                    = 6
|level25_stat3_value                    = 5
|level25_stat4_id                        = projectile_number_to_split
|level25_stat4_id                        = active_skill_base_area_of_effect_radius
|level25_stat4_value                    = 4
|level25_stat4_value                    = 12
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
Line 406: Line 392:
|level26_damage_effectiveness            = 245
|level26_damage_effectiveness            = 245
|level26_damage_multiplier              = 244.7
|level26_damage_multiplier              = 244.7
|level26_stat_text                      = 114 to 172 Added Attack Physical Damage<br>+6 to radius<br>Projectiles Split towards 4 targets
|level26_stat_text                      = 176 to 264 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.2 metres
|level26_stat1_id                        = attack_minimum_added_physical_damage
|level26_stat1_id                        = attack_minimum_added_physical_damage
|level26_stat1_value                    = 114
|level26_stat1_value                    = 176
|level26_stat2_id                        = attack_maximum_added_physical_damage
|level26_stat2_id                        = attack_maximum_added_physical_damage
|level26_stat2_value                    = 172
|level26_stat2_value                    = 264
|level26_stat3_id                        = active_skill_base_radius_+
|level26_stat3_id                        = projectile_number_to_split
|level26_stat3_value                    = 6
|level26_stat3_value                    = 5
|level26_stat4_id                        = projectile_number_to_split
|level26_stat4_id                        = active_skill_base_area_of_effect_radius
|level26_stat4_value                    = 4
|level26_stat4_value                    = 12
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
Line 420: Line 406:
|level27_damage_effectiveness            = 251
|level27_damage_effectiveness            = 251
|level27_damage_multiplier              = 250.5
|level27_damage_multiplier              = 250.5
|level27_stat_text                      = 123 to 184 Added Attack Physical Damage<br>+6 to radius<br>Projectiles Split towards 4 targets
|level27_stat_text                      = 193 to 289 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.2 metres
|level27_stat1_id                        = attack_minimum_added_physical_damage
|level27_stat1_id                        = attack_minimum_added_physical_damage
|level27_stat1_value                    = 123
|level27_stat1_value                    = 193
|level27_stat2_id                        = attack_maximum_added_physical_damage
|level27_stat2_id                        = attack_maximum_added_physical_damage
|level27_stat2_value                    = 184
|level27_stat2_value                    = 289
|level27_stat3_id                        = active_skill_base_radius_+
|level27_stat3_id                        = projectile_number_to_split
|level27_stat3_value                    = 6
|level27_stat3_value                    = 5
|level27_stat4_id                        = projectile_number_to_split
|level27_stat4_id                        = active_skill_base_area_of_effect_radius
|level27_stat4_value                    = 4
|level27_stat4_value                    = 12
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
Line 434: Line 420:
|level28_damage_effectiveness            = 256
|level28_damage_effectiveness            = 256
|level28_damage_multiplier              = 256.3
|level28_damage_multiplier              = 256.3
|level28_stat_text                      = 131 to 197 Added Attack Physical Damage<br>+6 to radius<br>Projectiles Split towards 5 targets
|level28_stat_text                      = 211 to 317 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is 1.2 metres
|level28_stat1_id                        = attack_minimum_added_physical_damage
|level28_stat1_id                        = attack_minimum_added_physical_damage
|level28_stat1_value                    = 131
|level28_stat1_value                    = 211
|level28_stat2_id                        = attack_maximum_added_physical_damage
|level28_stat2_id                        = attack_maximum_added_physical_damage
|level28_stat2_value                    = 197
|level28_stat2_value                    = 317
|level28_stat3_id                        = active_skill_base_radius_+
|level28_stat3_id                        = projectile_number_to_split
|level28_stat3_value                    = 6
|level28_stat3_value                    = 6
|level28_stat4_id                        = projectile_number_to_split
|level28_stat4_id                        = active_skill_base_area_of_effect_radius
|level28_stat4_value                    = 5
|level28_stat4_value                    = 12
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
Line 448: Line 434:
|level29_damage_effectiveness            = 262
|level29_damage_effectiveness            = 262
|level29_damage_multiplier              = 262.1
|level29_damage_multiplier              = 262.1
|level29_stat_text                      = 140 to 210 Added Attack Physical Damage<br>+7 to radius<br>Projectiles Split towards 5 targets
|level29_stat_text                      = 231 to 346 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is 1.3 metres
|level29_stat1_id                        = attack_minimum_added_physical_damage
|level29_stat1_id                        = attack_minimum_added_physical_damage
|level29_stat1_value                    = 140
|level29_stat1_value                    = 231
|level29_stat2_id                        = attack_maximum_added_physical_damage
|level29_stat2_id                        = attack_maximum_added_physical_damage
|level29_stat2_value                    = 210
|level29_stat2_value                    = 346
|level29_stat3_id                        = active_skill_base_radius_+
|level29_stat3_id                        = projectile_number_to_split
|level29_stat3_value                    = 7
|level29_stat3_value                    = 6
|level29_stat4_id                        = projectile_number_to_split
|level29_stat4_id                        = active_skill_base_area_of_effect_radius
|level29_stat4_value                    = 5
|level29_stat4_value                    = 13
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
Line 462: Line 448:
|level30_damage_effectiveness            = 268
|level30_damage_effectiveness            = 268
|level30_damage_multiplier              = 267.9
|level30_damage_multiplier              = 267.9
|level30_stat_text                      = 150 to 224 Added Attack Physical Damage<br>+7 to radius<br>Projectiles Split towards 5 targets
|level30_stat_text                      = 253 to 379 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is 1.3 metres
|level30_stat1_id                        = attack_minimum_added_physical_damage
|level30_stat1_id                        = attack_minimum_added_physical_damage
|level30_stat1_value                    = 150
|level30_stat1_value                    = 253
|level30_stat2_id                        = attack_maximum_added_physical_damage
|level30_stat2_id                        = attack_maximum_added_physical_damage
|level30_stat2_value                    = 224
|level30_stat2_value                    = 379
|level30_stat3_id                        = active_skill_base_radius_+
|level30_stat3_id                        = projectile_number_to_split
|level30_stat3_value                    = 7
|level30_stat3_value                    = 6
|level30_stat4_id                        = projectile_number_to_split
|level30_stat4_id                        = active_skill_base_area_of_effect_radius
|level30_stat4_value                    = 5
|level30_stat4_value                    = 13
|level31                                = True
|level31                                = True
|level31_level_requirement              = 91
|level31_level_requirement              = 91
Line 476: Line 462:
|level31_damage_effectiveness            = 271
|level31_damage_effectiveness            = 271
|level31_damage_multiplier              = 270.8
|level31_damage_multiplier              = 270.8
|level31_stat_text                      = 155 to 232 Added Attack Physical Damage<br>+7 to radius<br>Projectiles Split towards 5 targets
|level31_stat_text                      = 264 to 396 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is 1.3 metres
|level31_stat1_id                        = attack_minimum_added_physical_damage
|level31_stat1_id                        = attack_minimum_added_physical_damage
|level31_stat1_value                    = 155
|level31_stat1_value                    = 264
|level31_stat2_id                        = attack_maximum_added_physical_damage
|level31_stat2_id                        = attack_maximum_added_physical_damage
|level31_stat2_value                    = 232
|level31_stat2_value                    = 396
|level31_stat3_id                        = active_skill_base_radius_+
|level31_stat3_id                        = projectile_number_to_split
|level31_stat3_value                    = 7
|level31_stat3_value                    = 6
|level31_stat4_id                        = projectile_number_to_split
|level31_stat4_id                        = active_skill_base_area_of_effect_radius
|level31_stat4_value                    = 5
|level31_stat4_value                    = 13
|level32                                = True
|level32                                = True
|level32_level_requirement              = 92
|level32_level_requirement              = 92
Line 490: Line 476:
|level32_damage_effectiveness            = 274
|level32_damage_effectiveness            = 274
|level32_damage_multiplier              = 273.7
|level32_damage_multiplier              = 273.7
|level32_stat_text                      = 160 to 240 Added Attack Physical Damage<br>+7 to radius<br>Projectiles Split towards 5 targets
|level32_stat_text                      = 276 to 414 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is 1.3 metres
|level32_stat1_id                        = attack_minimum_added_physical_damage
|level32_stat1_id                        = attack_minimum_added_physical_damage
|level32_stat1_value                    = 160
|level32_stat1_value                    = 276
|level32_stat2_id                        = attack_maximum_added_physical_damage
|level32_stat2_id                        = attack_maximum_added_physical_damage
|level32_stat2_value                    = 240
|level32_stat2_value                    = 414
|level32_stat3_id                        = active_skill_base_radius_+
|level32_stat3_id                        = projectile_number_to_split
|level32_stat3_value                    = 7
|level32_stat3_value                    = 6
|level32_stat4_id                        = projectile_number_to_split
|level32_stat4_id                        = active_skill_base_area_of_effect_radius
|level32_stat4_value                    = 5
|level32_stat4_value                    = 13
|level33                                = True
|level33                                = True
|level33_level_requirement              = 93
|level33_level_requirement              = 93
Line 504: Line 490:
|level33_damage_effectiveness            = 277
|level33_damage_effectiveness            = 277
|level33_damage_multiplier              = 276.6
|level33_damage_multiplier              = 276.6
|level33_stat_text                      = 165 to 248 Added Attack Physical Damage<br>+7 to radius<br>Projectiles Split towards 5 targets
|level33_stat_text                      = 289 to 433 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is 1.3 metres
|level33_stat1_id                        = attack_minimum_added_physical_damage
|level33_stat1_id                        = attack_minimum_added_physical_damage
|level33_stat1_value                    = 165
|level33_stat1_value                    = 289
|level33_stat2_id                        = attack_maximum_added_physical_damage
|level33_stat2_id                        = attack_maximum_added_physical_damage
|level33_stat2_value                    = 248
|level33_stat2_value                    = 433
|level33_stat3_id                        = active_skill_base_radius_+
|level33_stat3_id                        = projectile_number_to_split
|level33_stat3_value                    = 7
|level33_stat3_value                    = 6
|level33_stat4_id                        = projectile_number_to_split
|level33_stat4_id                        = active_skill_base_area_of_effect_radius
|level33_stat4_value                    = 5
|level33_stat4_value                    = 13
|level34                                = True
|level34                                = True
|level34_level_requirement              = 94
|level34_level_requirement              = 94
|level34_cost_amounts                    = 11
|level34_cost_amounts                    = 11
|level34_damage_effectiveness            = 279
|level34_damage_effectiveness            = 280
|level34_damage_multiplier              = 279.5
|level34_damage_multiplier              = 279.5
|level34_stat_text                      = 171 to 256 Added Attack Physical Damage<br>+7 to radius<br>Projectiles Split towards 5 targets
|level34_stat_text                      = 302 to 453 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 1.3 metres
|level34_stat1_id                        = attack_minimum_added_physical_damage
|level34_stat1_id                        = attack_minimum_added_physical_damage
|level34_stat1_value                    = 171
|level34_stat1_value                    = 302
|level34_stat2_id                        = attack_maximum_added_physical_damage
|level34_stat2_id                        = attack_maximum_added_physical_damage
|level34_stat2_value                    = 256
|level34_stat2_value                    = 453
|level34_stat3_id                        = active_skill_base_radius_+
|level34_stat3_id                        = projectile_number_to_split
|level34_stat3_value                    = 7
|level34_stat3_value                    = 7
|level34_stat4_id                        = projectile_number_to_split
|level34_stat4_id                        = active_skill_base_area_of_effect_radius
|level34_stat4_value                    = 5
|level34_stat4_value                    = 13
|level35                                = True
|level35                                = True
|level35_level_requirement              = 95
|level35_level_requirement              = 95
Line 532: Line 518:
|level35_damage_effectiveness            = 282
|level35_damage_effectiveness            = 282
|level35_damage_multiplier              = 282.4
|level35_damage_multiplier              = 282.4
|level35_stat_text                      = 176 to 265 Added Attack Physical Damage<br>+7 to radius<br>Projectiles Split towards 5 targets
|level35_stat_text                      = 316 to 474 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 1.3 metres
|level35_stat1_id                        = attack_minimum_added_physical_damage
|level35_stat1_id                        = attack_minimum_added_physical_damage
|level35_stat1_value                    = 176
|level35_stat1_value                    = 316
|level35_stat2_id                        = attack_maximum_added_physical_damage
|level35_stat2_id                        = attack_maximum_added_physical_damage
|level35_stat2_value                    = 265
|level35_stat2_value                    = 474
|level35_stat3_id                        = active_skill_base_radius_+
|level35_stat3_id                        = projectile_number_to_split
|level35_stat3_value                    = 7
|level35_stat3_value                    = 7
|level35_stat4_id                        = projectile_number_to_split
|level35_stat4_id                        = active_skill_base_area_of_effect_radius
|level35_stat4_value                    = 5
|level35_stat4_value                    = 13
|level36                                = True
|level36                                = True
|level36_level_requirement              = 96
|level36_level_requirement              = 96
Line 546: Line 532:
|level36_damage_effectiveness            = 285
|level36_damage_effectiveness            = 285
|level36_damage_multiplier              = 285.3
|level36_damage_multiplier              = 285.3
|level36_stat_text                      = 182 to 273 Added Attack Physical Damage<br>+8 to radius<br>Projectiles Split towards 5 targets
|level36_stat_text                      = 330 to 495 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 1.4 metres
|level36_stat1_id                        = attack_minimum_added_physical_damage
|level36_stat1_id                        = attack_minimum_added_physical_damage
|level36_stat1_value                    = 182
|level36_stat1_value                    = 330
|level36_stat2_id                        = attack_maximum_added_physical_damage
|level36_stat2_id                        = attack_maximum_added_physical_damage
|level36_stat2_value                    = 273
|level36_stat2_value                    = 495
|level36_stat3_id                        = active_skill_base_radius_+
|level36_stat3_id                        = projectile_number_to_split
|level36_stat3_value                    = 8
|level36_stat3_value                    = 7
|level36_stat4_id                        = projectile_number_to_split
|level36_stat4_id                        = active_skill_base_area_of_effect_radius
|level36_stat4_value                    = 5
|level36_stat4_value                    = 14
|level37                                = True
|level37                                = True
|level37_level_requirement              = 97
|level37_level_requirement              = 97
Line 560: Line 546:
|level37_damage_effectiveness            = 288
|level37_damage_effectiveness            = 288
|level37_damage_multiplier              = 288.2
|level37_damage_multiplier              = 288.2
|level37_stat_text                      = 188 to 282 Added Attack Physical Damage<br>+8 to radius<br>Projectiles Split towards 5 targets
|level37_stat_text                      = 345 to 517 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 1.4 metres
|level37_stat1_id                        = attack_minimum_added_physical_damage
|level37_stat1_id                        = attack_minimum_added_physical_damage
|level37_stat1_value                    = 188
|level37_stat1_value                    = 345
|level37_stat2_id                        = attack_maximum_added_physical_damage
|level37_stat2_id                        = attack_maximum_added_physical_damage
|level37_stat2_value                    = 282
|level37_stat2_value                    = 517
|level37_stat3_id                        = active_skill_base_radius_+
|level37_stat3_id                        = projectile_number_to_split
|level37_stat3_value                    = 8
|level37_stat3_value                    = 7
|level37_stat4_id                        = projectile_number_to_split
|level37_stat4_id                        = active_skill_base_area_of_effect_radius
|level37_stat4_value                    = 5
|level37_stat4_value                    = 14
|level38                                = True
|level38                                = True
|level38_level_requirement              = 98
|level38_level_requirement              = 98
Line 574: Line 560:
|level38_damage_effectiveness            = 291
|level38_damage_effectiveness            = 291
|level38_damage_multiplier              = 291.1
|level38_damage_multiplier              = 291.1
|level38_stat_text                      = 194 to 292 Added Attack Physical Damage<br>+8 to radius<br>Projectiles Split towards 6 targets
|level38_stat_text                      = 360 to 541 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 1.4 metres
|level38_stat1_id                        = attack_minimum_added_physical_damage
|level38_stat1_id                        = attack_minimum_added_physical_damage
|level38_stat1_value                    = 194
|level38_stat1_value                    = 360
|level38_stat2_id                        = attack_maximum_added_physical_damage
|level38_stat2_id                        = attack_maximum_added_physical_damage
|level38_stat2_value                    = 292
|level38_stat2_value                    = 541
|level38_stat3_id                        = active_skill_base_radius_+
|level38_stat3_id                        = projectile_number_to_split
|level38_stat3_value                    = 8
|level38_stat3_value                    = 7
|level38_stat4_id                        = projectile_number_to_split
|level38_stat4_id                        = active_skill_base_area_of_effect_radius
|level38_stat4_value                    = 6
|level38_stat4_value                    = 14
|level39                                = True
|level39                                = True
|level39_level_requirement              = 99
|level39_level_requirement              = 99
Line 588: Line 574:
|level39_damage_effectiveness            = 294
|level39_damage_effectiveness            = 294
|level39_damage_multiplier              = 293.9
|level39_damage_multiplier              = 293.9
|level39_stat_text                      = 201 to 301 Added Attack Physical Damage<br>+8 to radius<br>Projectiles Split towards 6 targets
|level39_stat_text                      = 377 to 565 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 1.4 metres
|level39_stat1_id                        = attack_minimum_added_physical_damage
|level39_stat1_id                        = attack_minimum_added_physical_damage
|level39_stat1_value                    = 201
|level39_stat1_value                    = 377
|level39_stat2_id                        = attack_maximum_added_physical_damage
|level39_stat2_id                        = attack_maximum_added_physical_damage
|level39_stat2_value                    = 301
|level39_stat2_value                    = 565
|level39_stat3_id                        = active_skill_base_radius_+
|level39_stat3_id                        = projectile_number_to_split
|level39_stat3_value                    = 8
|level39_stat3_value                    = 7
|level39_stat4_id                        = projectile_number_to_split
|level39_stat4_id                        = active_skill_base_area_of_effect_radius
|level39_stat4_value                    = 6
|level39_stat4_value                    = 14
|level40                                = True
|level40                                = True
|level40_level_requirement              = 100
|level40_level_requirement              = 100
Line 602: Line 588:
|level40_damage_effectiveness            = 297
|level40_damage_effectiveness            = 297
|level40_damage_multiplier              = 296.8
|level40_damage_multiplier              = 296.8
|level40_stat_text                      = 207 to 311 Added Attack Physical Damage<br>+8 to radius<br>Projectiles Split towards 6 targets
|level40_stat_text                      = 394 to 590 Added Attack Physical Damage<br>Projectiles Split towards 8 targets<br>Base radius is 1.4 metres
|level40_stat1_id                        = attack_minimum_added_physical_damage
|level40_stat1_id                        = attack_minimum_added_physical_damage
|level40_stat1_value                    = 207
|level40_stat1_value                    = 394
|level40_stat2_id                        = attack_maximum_added_physical_damage
|level40_stat2_id                        = attack_maximum_added_physical_damage
|level40_stat2_value                    = 311
|level40_stat2_value                    = 590
|level40_stat3_id                        = active_skill_base_radius_+
|level40_stat3_id                        = projectile_number_to_split
|level40_stat3_value                    = 8
|level40_stat3_value                    = 8
|level40_stat4_id                        = projectile_number_to_split
|level40_stat4_id                        = active_skill_base_area_of_effect_radius
|level40_stat4_value                    = 6
|level40_stat4_value                    = 14
|level1_strength_requirement            = 0
|level1_strength_requirement            = 0
|level1_dexterity_requirement            = 0
|level1_dexterity_requirement            = 0
Line 697: Line 683:
}}
}}


'''Splitting Steel'''  is an [[attack]] which uses your [[sword]] or [[axe]] to launch a [[projectile]] that [[impale]]s enemies on hit. This skill consumes Steel Shards from [[Call of Steel]] to cause the projectile to split and hit multiple enemies.
'''Splitting Steel'''  is an [[attack]] which uses your [[sword]] or [[axe]] to launch a [[projectile]] that [[impale]]s enemies on hit. The initial projectile explodes on hit or at target location to deal [[area of effect]] damage, then splits towards multiple enemies which also explodes.


==Skill functions and interactions==
==Skill functions and interactions==
* '''Steel Shards''': Equipping this skill grants the [[Call of Steel]] ability, which is used to generate Steel Shards. This skill consumes 1 Steel Shard to have the projectile split to hit additional nearby enemies.


* '''Additional Projectiles:''' If you use the skill without any Steel Shards, it will always launch only one projectile, even if you have additional projectiles from other sources.
* '''Additional Projectiles:''' The skill will only ever fire one initial projectile. Any additional projectiles added will cause the skill to split towards more enemies.


* '''Gem Type''': Splitting Steel is a Green gem, indicating that it is a [[dex]] gem. Splitting Steel is not affected by mods such as {{c|mod|+# to Level of Socketed Strength Gems}}, but is affected by mods such as {{c|mod|+# to Level of Socketed Dexterity/AOE/Projectile Gems}} or {{c|mod|+# to Level of all Physical Skill Gems}}. Splitting Steel is an attack skill thus physical spell mods do not affect this gem.
* '''Melee:''' Splitting Steel is ''not'' considered a [[melee]] attack despite using melee weapons, similar to {{il|Spectral Throw}}. Splitting Steel does not have melee gem tag.
 
* '''Melee:''' Splitting Steel is '''not''' considered a [[melee]] attack despite using melee weapons, similar to {{il|Spectral Throw}}. Splitting Steel does not have melee gem tag.


==Gem level progression==
==Gem level progression==
Line 719: Line 702:
   |c2_pattern_value  = %d to %d
   |c2_pattern_value  = %d to %d
|c3_abbr              = Radius
|c3_abbr              = Radius
   |c3_header          = +x to radius
   |c3_header          = +x metres to radius
   |c3_pattern_extract = +(%d+) to radius
   |c3_pattern_extract = Base radius is (%d+%.*%d*) metres?
   |c3_pattern_value  = +%d
   |c3_pattern_value  = %sm
}}
}}


Line 728: Line 711:


{{Item acquisition}}
{{Item acquisition}}
{{Skill enchantment modifier list}}
{{Skill enchantment modifier list}}
{{Skill threshold jewel list}}
==Unique items==
These unique items are related to Splitting Steel or its secondary skill {{sl|Call of Steel}}
{{Query unique items
|tables=item_stats
|join=items._pageID=item_stats._pageID
|where=items.stat_text LIKE "%Splitting Steel%" OR items.stat_text LIKE "%Call of Steel%"
|large=1
|base_item=1
|level=1
|stat=1
}}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.23.0|
* No longer consumes Steel Shards, or grants Call of Steel.
* No longer has "Projectile which have Split deal 35% less Damage."
* It now has 40% chance to Impale Enemies on Hit (previously 60%), and has an Attack Speed multiplier of 90% of Base.
* Quality now provides 0-40% increased Impale Effect (previously 0-20%).
}}
{{Version history table row|3.21.0|
* Splitting Steel now has 70% effectiveness of Added Damage at gem level 1 (previously 100%), scaling up to 210% at gem level 20 (unchanged).
* It now has 1 to 2 Added Attack Physical Damage at gem level 1 (previously 2 to 3), scaling up to 101 to 151 at gem level 20 (previously 75 to 113).
* Projectiles now Split towards 2 targets at gem level 1 (unchanged), and 5 targets at gem level 20 (previously 4).
* It no longer has 50% less Area of Effect after Splitting, however the base radius of the gem has been lowered by 50% as well. This results in a smaller original area of impact and the same size areas for the impacts from split projectiles.
* Splitting Steel projectiles can now only travel 45 units before splitting.
}}
{{Version history table row|3.15.0|
{{Version history table row|3.15.0|
* Now requires 14 Dexterity to use at gem level 4 (previously 14 Strength), up to 68 Strength and 98 Dexterity to use at gem level 20 (previously 98 Strength and 68 Dexterity).
* Now requires 14 Dexterity to use at gem level 4 (previously 14 Strength), up to 68 Strength and 98 Dexterity to use at gem level 20 (previously 98 Strength and 68 Dexterity).

Latest revision as of 15:52, 28 December 2023

Splitting SteelSplitting Steel of Ammunition
Splitting SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 90% of base
Attack Damage: (70-210)% of base
Effectiveness of Added Damage: (70-210)%
Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.(1-101) to (2-151) Added Attack Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards (2-5) targets
Base radius is (0.6-1) metre
40% chance to Impale Enemies on Hit
Projectiles can Split without hitting a target

Additional Effects From 1-20% Quality:
(2-40)% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 5
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemSplittingSteel

Splitting Steel is an attack which uses your sword or axe to launch a projectile that impales enemies on hit. The initial projectile explodes on hit or at target location to deal area of effect damage, then splits towards multiple enemies which also explodes.

Skill functions and interactions

  • Additional Projectiles: The skill will only ever fire one initial projectile. Any additional projectiles added will cause the skill to split towards more enemies.
  • Melee: Splitting Steel is not considered a melee attack despite using melee weapons, similar to Spectral ThrowSpectral ThrowAttack, Projectile
    Level: (1-20)
    Cost: (5-8) Mana
    Attack Speed: 110% of base
    Attack Damage: (80-125)% of base
    Effectiveness of Added Damage: (80-125)%
    Projectile Speed: 1000
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
    Additional Effects From 1-20% Quality:
    Projectiles that have Pierced deal (0.5-10)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    . Splitting Steel does not have melee gem tag.

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthMana
Cost
Damage
Effectiveness
Attack
Damage
Projectile
split
Physical DamageRadiusExp.Total Exp.
1100570%70%21 to 20.6m00
2200574%74.1%21 to 20.6m7070
3400578%78.1%22 to 30.6m308378
47140584%84.2%22 to 40.6m15541932
511190592%92.2%23 to 50.7m66678599
6162618696%96.3%25 to 70.7m2604734646
72031226100%100%37 to 100.7m4972584371
82437256104%104.4%39 to 130.7m95714180085
92842296106%106.4%311 to 170.8m169595349680
103247336115%115.4%314 to 210.8m283759633439
113652367124%124.4%318 to 270.8m4539961087435
124058407130%129.8%322 to 330.8m7031281790563
134463447140%140.1%327 to 410.9m10612232851786
144868487156%155.8%334 to 510.9m20658704917656
155274517163%163%442 to 630.9m25071107424766
165679558168%168.1%451 to 770.9m579893613223702
176084598173%173.3%462 to 931m1508391928307621
186490628184%183.8%476 to 1131m2779273556100356
196794658199%199.4%487 to 1311m4386973999970095
207098688210%210%5101 to 1511m242081556342051651
2172100709216%215.8%5111 to 1661.1mN/AN/A
2274N/AN/A9222%221.6%5122 to 1821.1mN/AN/A
2376N/AN/A9227%227.4%5133 to 2001.1mN/AN/A
2478N/AN/A9233%233.2%5146 to 2201.1mN/AN/A
2580N/AN/A9239%238.9%5161 to 2411.2mN/AN/A
2682N/AN/A10245%244.7%5176 to 2641.2mN/AN/A
2784N/AN/A10251%250.5%5193 to 2891.2mN/AN/A
2886N/AN/A10256%256.3%6211 to 3171.2mN/AN/A
2988N/AN/A10262%262.1%6231 to 3461.3mN/AN/A
3090N/AN/A10268%267.9%6253 to 3791.3mN/AN/A
3191N/AN/A11271%270.8%6264 to 3961.3mN/AN/A
3292N/AN/A11274%273.7%6276 to 4141.3mN/AN/A
3393N/AN/A11277%276.6%6289 to 4331.3mN/AN/A
3494N/AN/A11280%279.5%7302 to 4531.3mN/AN/A
3595N/AN/A11282%282.4%7316 to 4741.3mN/AN/A
3696N/AN/A11285%285.3%7330 to 4951.4mN/AN/A
3797N/AN/A12288%288.2%7345 to 5171.4mN/AN/A
3898N/AN/A12291%291.1%7360 to 5411.4mN/AN/A
3999N/AN/A12294%293.9%7377 to 5651.4mN/AN/A
40100N/AN/A12297%296.8%8394 to 5901.4mN/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
Superior(2-40)% increased Impale Effect1

Item acquisition

Splitting Steel can drop anywhere.

Recipes

Splitting Steel can be created from the following recipes:

AmountPartDescriptionMeta
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Related helmet enchantments

The following helmet enchantments affect Splitting Steel.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Splitting Steel Area 166Merciless LabyrinthSplitting Steel has 16% increased Area of Effecthelmet 100
Enchantment Splitting Steel Area 275Eternal LabyrinthSplitting Steel has 24% increased Area of Effecthelmet 100
Enchantment Splitting Steel Chance to Not Consume Shard 166Merciless LabyrinthSplitting Steel has 20% chance to not consume Steel Shardshelmet 100
Enchantment Splitting Steel Chance to Not Consume Shard 275Eternal LabyrinthSplitting Steel has 30% chance to not consume Steel Shardshelmet 100
Enchantment Splitting Steel 166Merciless LabyrinthSplitting Steel deals 25% increased Damagehelmet 100
Enchantment Splitting Steel 275Eternal LabyrinthSplitting Steel deals 40% increased Damagehelmet 100

Version history

Version Changes
3.23.0
  • No longer consumes Steel Shards, or grants Call of Steel.
  • No longer has "Projectile which have Split deal 35% less Damage."
  • It now has 40% chance to Impale Enemies on Hit (previously 60%), and has an Attack Speed multiplier of 90% of Base.
  • Quality now provides 0-40% increased Impale Effect (previously 0-20%).
3.21.0
  • Splitting Steel now has 70% effectiveness of Added Damage at gem level 1 (previously 100%), scaling up to 210% at gem level 20 (unchanged).
  • It now has 1 to 2 Added Attack Physical Damage at gem level 1 (previously 2 to 3), scaling up to 101 to 151 at gem level 20 (previously 75 to 113).
  • Projectiles now Split towards 2 targets at gem level 1 (unchanged), and 5 targets at gem level 20 (previously 4).
  • It no longer has 50% less Area of Effect after Splitting, however the base radius of the gem has been lowered by 50% as well. This results in a smaller original area of impact and the same size areas for the impacts from split projectiles.
  • Splitting Steel projectiles can now only travel 45 units before splitting.
3.15.0
  • Now requires 14 Dexterity to use at gem level 4 (previously 14 Strength), up to 68 Strength and 98 Dexterity to use at gem level 20 (previously 98 Strength and 68 Dexterity).
  • Now deals 210% of Base Damage, and has 210% Effectiveness of Added Damage at gem level 20 (previously 168%).
3.12.5
  • Fixed an issue where Phantasmal Splitting Steel was missing its "chance to Impale Enemies on Hit" quality effect modifier.
3.12.0
  • Splitting Steel has been added to the game.

References

ru:Раскалывающая сталь