Splitting Steel: Difference between revisions
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(PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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(5 intermediate revisions by 3 users not shown) | |||
Line 19: | Line 19: | ||
|required_level = 1 | |required_level = 1 | ||
|quality_type1_weight = 1 | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = 2 | |quality_type1_stat_text = (2-40)% increased Impale Effect | ||
|quality_type1_stat1_id = impale_debuff_effect_+% | |quality_type1_stat1_id = impale_debuff_effect_+% | ||
|quality_type1_stat1_value = 2000 | |quality_type1_stat1_value = 2000 | ||
Line 32: | Line 30: | ||
|static_stat3_id = modifiers_to_number_of_projectiles_instead_apply_to_splitting | |static_stat3_id = modifiers_to_number_of_projectiles_instead_apply_to_splitting | ||
|static_stat3_value = 1 | |static_stat3_value = 1 | ||
|static_stat4_id = | |static_stat4_id = attacks_impale_on_hit_%_chance | ||
|static_stat4_value = | |static_stat4_value = 40 | ||
|static_stat5_id = | |static_stat5_id = projectiles_can_split_at_end_of_range | ||
|static_stat5_value = | |static_stat5_value = 1 | ||
|static_stat6_id = | |static_stat6_id = projectiles_can_split_from_terrain | ||
|static_stat6_value = 1 | |static_stat6_value = 1 | ||
|stat_text = (1-101) to (2-151) Added Attack Physical Damage<br>Modifiers to number of Projectiles instead apply to<br>the number of targets Projectile Splits towards<br>Projectiles Split towards (2-5) targets<br>Base radius is (0.6-1) metre<br>40% chance to Impale Enemies on Hit<br>Projectiles can Split without hitting a target | |||
|stat_text = (1-101) to (2-151) Added Attack Physical Damage<br>Modifiers to number of Projectiles instead apply to<br>the number of targets Projectile Splits towards<br>Projectiles Split towards (2-5) targets<br>40% chance to Impale Enemies on Hit<br>Projectiles can Split without hitting a target | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 1 | |level1_level_requirement = 1 | ||
Line 53: | Line 49: | ||
|level1_stat3_id = projectile_number_to_split | |level1_stat3_id = projectile_number_to_split | ||
|level1_stat3_value = 2 | |level1_stat3_value = 2 | ||
|level1_stat4_id = active_skill_base_area_of_effect_radius | |||
|level1_stat4_value = 6 | |||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 2 | |level2_level_requirement = 2 | ||
Line 58: | Line 56: | ||
|level2_damage_effectiveness = 74 | |level2_damage_effectiveness = 74 | ||
|level2_damage_multiplier = 74.1 | |level2_damage_multiplier = 74.1 | ||
|level2_stat_text = 1 to 2 Added Attack Physical Damage<br>Projectiles Split towards 2 targets | |level2_stat_text = 1 to 2 Added Attack Physical Damage<br>Projectiles Split towards 2 targets<br>Base radius is 0.6 metres | ||
|level2_stat1_id = attack_minimum_added_physical_damage | |level2_stat1_id = attack_minimum_added_physical_damage | ||
|level2_stat1_value = 1 | |level2_stat1_value = 1 | ||
Line 65: | Line 63: | ||
|level2_stat3_id = projectile_number_to_split | |level2_stat3_id = projectile_number_to_split | ||
|level2_stat3_value = 2 | |level2_stat3_value = 2 | ||
|level2_stat4_id = active_skill_base_area_of_effect_radius | |||
|level2_stat4_value = 6 | |||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 4 | |level3_level_requirement = 4 | ||
Line 70: | Line 70: | ||
|level3_damage_effectiveness = 78 | |level3_damage_effectiveness = 78 | ||
|level3_damage_multiplier = 78.1 | |level3_damage_multiplier = 78.1 | ||
|level3_stat_text = 2 to 3 Added Attack Physical Damage<br>Projectiles Split towards 2 targets | |level3_stat_text = 2 to 3 Added Attack Physical Damage<br>Projectiles Split towards 2 targets<br>Base radius is 0.6 metres | ||
|level3_stat1_id = attack_minimum_added_physical_damage | |level3_stat1_id = attack_minimum_added_physical_damage | ||
|level3_stat1_value = 2 | |level3_stat1_value = 2 | ||
Line 77: | Line 77: | ||
|level3_stat3_id = projectile_number_to_split | |level3_stat3_id = projectile_number_to_split | ||
|level3_stat3_value = 2 | |level3_stat3_value = 2 | ||
|level3_stat4_id = active_skill_base_area_of_effect_radius | |||
|level3_stat4_value = 6 | |||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 7 | |level4_level_requirement = 7 | ||
Line 82: | Line 84: | ||
|level4_damage_effectiveness = 84 | |level4_damage_effectiveness = 84 | ||
|level4_damage_multiplier = 84.2 | |level4_damage_multiplier = 84.2 | ||
|level4_stat_text = 2 to 4 Added Attack Physical Damage<br>Projectiles Split towards 2 targets | |level4_stat_text = 2 to 4 Added Attack Physical Damage<br>Projectiles Split towards 2 targets<br>Base radius is 0.6 metres | ||
|level4_stat1_id = attack_minimum_added_physical_damage | |level4_stat1_id = attack_minimum_added_physical_damage | ||
|level4_stat1_value = 2 | |level4_stat1_value = 2 | ||
Line 89: | Line 91: | ||
|level4_stat3_id = projectile_number_to_split | |level4_stat3_id = projectile_number_to_split | ||
|level4_stat3_value = 2 | |level4_stat3_value = 2 | ||
|level4_stat4_id = active_skill_base_area_of_effect_radius | |||
|level4_stat4_value = 6 | |||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 11 | |level5_level_requirement = 11 | ||
Line 94: | Line 98: | ||
|level5_damage_effectiveness = 92 | |level5_damage_effectiveness = 92 | ||
|level5_damage_multiplier = 92.2 | |level5_damage_multiplier = 92.2 | ||
|level5_stat_text = 3 to 5 Added Attack Physical Damage<br>Projectiles Split towards 2 targets<br>Base radius is 0. | |level5_stat_text = 3 to 5 Added Attack Physical Damage<br>Projectiles Split towards 2 targets<br>Base radius is 0.7 metres | ||
|level5_stat1_id = attack_minimum_added_physical_damage | |level5_stat1_id = attack_minimum_added_physical_damage | ||
|level5_stat1_value = 3 | |level5_stat1_value = 3 | ||
Line 101: | Line 105: | ||
|level5_stat3_id = projectile_number_to_split | |level5_stat3_id = projectile_number_to_split | ||
|level5_stat3_value = 2 | |level5_stat3_value = 2 | ||
|level5_stat4_id = active_skill_base_area_of_effect_radius | |||
|level5_stat4_value = 7 | |||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 16 | |level6_level_requirement = 16 | ||
Line 106: | Line 112: | ||
|level6_damage_effectiveness = 96 | |level6_damage_effectiveness = 96 | ||
|level6_damage_multiplier = 96.3 | |level6_damage_multiplier = 96.3 | ||
|level6_stat_text = 5 to 7 Added Attack Physical Damage<br>Projectiles Split towards 2 targets<br>Base radius is 0. | |level6_stat_text = 5 to 7 Added Attack Physical Damage<br>Projectiles Split towards 2 targets<br>Base radius is 0.7 metres | ||
|level6_stat1_id = attack_minimum_added_physical_damage | |level6_stat1_id = attack_minimum_added_physical_damage | ||
|level6_stat1_value = 5 | |level6_stat1_value = 5 | ||
Line 113: | Line 119: | ||
|level6_stat3_id = projectile_number_to_split | |level6_stat3_id = projectile_number_to_split | ||
|level6_stat3_value = 2 | |level6_stat3_value = 2 | ||
|level6_stat4_id = active_skill_base_area_of_effect_radius | |||
|level6_stat4_value = 7 | |||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 20 | |level7_level_requirement = 20 | ||
Line 118: | Line 126: | ||
|level7_damage_effectiveness = 100 | |level7_damage_effectiveness = 100 | ||
|level7_damage_multiplier = 100 | |level7_damage_multiplier = 100 | ||
|level7_stat_text = 7 to 10 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0. | |level7_stat_text = 7 to 10 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0.7 metres | ||
|level7_stat1_id = attack_minimum_added_physical_damage | |level7_stat1_id = attack_minimum_added_physical_damage | ||
|level7_stat1_value = 7 | |level7_stat1_value = 7 | ||
Line 125: | Line 133: | ||
|level7_stat3_id = projectile_number_to_split | |level7_stat3_id = projectile_number_to_split | ||
|level7_stat3_value = 3 | |level7_stat3_value = 3 | ||
|level7_stat4_id = active_skill_base_area_of_effect_radius | |||
|level7_stat4_value = 7 | |||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 24 | |level8_level_requirement = 24 | ||
Line 130: | Line 140: | ||
|level8_damage_effectiveness = 104 | |level8_damage_effectiveness = 104 | ||
|level8_damage_multiplier = 104.4 | |level8_damage_multiplier = 104.4 | ||
|level8_stat_text = 9 to 13 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0. | |level8_stat_text = 9 to 13 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0.7 metres | ||
|level8_stat1_id = attack_minimum_added_physical_damage | |level8_stat1_id = attack_minimum_added_physical_damage | ||
|level8_stat1_value = 9 | |level8_stat1_value = 9 | ||
Line 137: | Line 147: | ||
|level8_stat3_id = projectile_number_to_split | |level8_stat3_id = projectile_number_to_split | ||
|level8_stat3_value = 3 | |level8_stat3_value = 3 | ||
|level8_stat4_id = active_skill_base_area_of_effect_radius | |||
|level8_stat4_value = 7 | |||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 28 | |level9_level_requirement = 28 | ||
Line 142: | Line 154: | ||
|level9_damage_effectiveness = 106 | |level9_damage_effectiveness = 106 | ||
|level9_damage_multiplier = 106.4 | |level9_damage_multiplier = 106.4 | ||
|level9_stat_text = 11 to 17 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0. | |level9_stat_text = 11 to 17 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0.8 metres | ||
|level9_stat1_id = attack_minimum_added_physical_damage | |level9_stat1_id = attack_minimum_added_physical_damage | ||
|level9_stat1_value = 11 | |level9_stat1_value = 11 | ||
Line 149: | Line 161: | ||
|level9_stat3_id = projectile_number_to_split | |level9_stat3_id = projectile_number_to_split | ||
|level9_stat3_value = 3 | |level9_stat3_value = 3 | ||
|level9_stat4_id = active_skill_base_area_of_effect_radius | |||
|level9_stat4_value = 8 | |||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 32 | |level10_level_requirement = 32 | ||
Line 154: | Line 168: | ||
|level10_damage_effectiveness = 115 | |level10_damage_effectiveness = 115 | ||
|level10_damage_multiplier = 115.4 | |level10_damage_multiplier = 115.4 | ||
|level10_stat_text = 14 to 21 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0. | |level10_stat_text = 14 to 21 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0.8 metres | ||
|level10_stat1_id = attack_minimum_added_physical_damage | |level10_stat1_id = attack_minimum_added_physical_damage | ||
|level10_stat1_value = 14 | |level10_stat1_value = 14 | ||
Line 161: | Line 175: | ||
|level10_stat3_id = projectile_number_to_split | |level10_stat3_id = projectile_number_to_split | ||
|level10_stat3_value = 3 | |level10_stat3_value = 3 | ||
|level10_stat4_id = active_skill_base_area_of_effect_radius | |||
|level10_stat4_value = 8 | |||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 36 | |level11_level_requirement = 36 | ||
Line 166: | Line 182: | ||
|level11_damage_effectiveness = 124 | |level11_damage_effectiveness = 124 | ||
|level11_damage_multiplier = 124.4 | |level11_damage_multiplier = 124.4 | ||
|level11_stat_text = 18 to 27 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0. | |level11_stat_text = 18 to 27 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0.8 metres | ||
|level11_stat1_id = attack_minimum_added_physical_damage | |level11_stat1_id = attack_minimum_added_physical_damage | ||
|level11_stat1_value = 18 | |level11_stat1_value = 18 | ||
Line 173: | Line 189: | ||
|level11_stat3_id = projectile_number_to_split | |level11_stat3_id = projectile_number_to_split | ||
|level11_stat3_value = 3 | |level11_stat3_value = 3 | ||
|level11_stat4_id = active_skill_base_area_of_effect_radius | |||
|level11_stat4_value = 8 | |||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 40 | |level12_level_requirement = 40 | ||
Line 178: | Line 196: | ||
|level12_damage_effectiveness = 130 | |level12_damage_effectiveness = 130 | ||
|level12_damage_multiplier = 129.8 | |level12_damage_multiplier = 129.8 | ||
|level12_stat_text = 22 to 33 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0. | |level12_stat_text = 22 to 33 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0.8 metres | ||
|level12_stat1_id = attack_minimum_added_physical_damage | |level12_stat1_id = attack_minimum_added_physical_damage | ||
|level12_stat1_value = 22 | |level12_stat1_value = 22 | ||
Line 185: | Line 203: | ||
|level12_stat3_id = projectile_number_to_split | |level12_stat3_id = projectile_number_to_split | ||
|level12_stat3_value = 3 | |level12_stat3_value = 3 | ||
|level12_stat4_id = active_skill_base_area_of_effect_radius | |||
|level12_stat4_value = 8 | |||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 44 | |level13_level_requirement = 44 | ||
Line 190: | Line 210: | ||
|level13_damage_effectiveness = 140 | |level13_damage_effectiveness = 140 | ||
|level13_damage_multiplier = 140.1 | |level13_damage_multiplier = 140.1 | ||
|level13_stat_text = 27 to 41 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0. | |level13_stat_text = 27 to 41 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0.9 metres | ||
|level13_stat1_id = attack_minimum_added_physical_damage | |level13_stat1_id = attack_minimum_added_physical_damage | ||
|level13_stat1_value = 27 | |level13_stat1_value = 27 | ||
Line 197: | Line 217: | ||
|level13_stat3_id = projectile_number_to_split | |level13_stat3_id = projectile_number_to_split | ||
|level13_stat3_value = 3 | |level13_stat3_value = 3 | ||
|level13_stat4_id = active_skill_base_area_of_effect_radius | |||
|level13_stat4_value = 9 | |||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 48 | |level14_level_requirement = 48 | ||
Line 202: | Line 224: | ||
|level14_damage_effectiveness = 156 | |level14_damage_effectiveness = 156 | ||
|level14_damage_multiplier = 155.8 | |level14_damage_multiplier = 155.8 | ||
|level14_stat_text = 34 to 51 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0. | |level14_stat_text = 34 to 51 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0.9 metres | ||
|level14_stat1_id = attack_minimum_added_physical_damage | |level14_stat1_id = attack_minimum_added_physical_damage | ||
|level14_stat1_value = 34 | |level14_stat1_value = 34 | ||
Line 209: | Line 231: | ||
|level14_stat3_id = projectile_number_to_split | |level14_stat3_id = projectile_number_to_split | ||
|level14_stat3_value = 3 | |level14_stat3_value = 3 | ||
|level14_stat4_id = active_skill_base_area_of_effect_radius | |||
|level14_stat4_value = 9 | |||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 52 | |level15_level_requirement = 52 | ||
Line 214: | Line 238: | ||
|level15_damage_effectiveness = 163 | |level15_damage_effectiveness = 163 | ||
|level15_damage_multiplier = 163 | |level15_damage_multiplier = 163 | ||
|level15_stat_text = 42 to 63 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is 0. | |level15_stat_text = 42 to 63 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is 0.9 metres | ||
|level15_stat1_id = attack_minimum_added_physical_damage | |level15_stat1_id = attack_minimum_added_physical_damage | ||
|level15_stat1_value = 42 | |level15_stat1_value = 42 | ||
Line 221: | Line 245: | ||
|level15_stat3_id = projectile_number_to_split | |level15_stat3_id = projectile_number_to_split | ||
|level15_stat3_value = 4 | |level15_stat3_value = 4 | ||
|level15_stat4_id = active_skill_base_area_of_effect_radius | |||
|level15_stat4_value = 9 | |||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 56 | |level16_level_requirement = 56 | ||
Line 226: | Line 252: | ||
|level16_damage_effectiveness = 168 | |level16_damage_effectiveness = 168 | ||
|level16_damage_multiplier = 168.1 | |level16_damage_multiplier = 168.1 | ||
|level16_stat_text = 51 to 77 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is 0. | |level16_stat_text = 51 to 77 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is 0.9 metres | ||
|level16_stat1_id = attack_minimum_added_physical_damage | |level16_stat1_id = attack_minimum_added_physical_damage | ||
|level16_stat1_value = 51 | |level16_stat1_value = 51 | ||
Line 233: | Line 259: | ||
|level16_stat3_id = projectile_number_to_split | |level16_stat3_id = projectile_number_to_split | ||
|level16_stat3_value = 4 | |level16_stat3_value = 4 | ||
|level16_stat4_id = active_skill_base_area_of_effect_radius | |||
|level16_stat4_value = 9 | |||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 60 | |level17_level_requirement = 60 | ||
Line 238: | Line 266: | ||
|level17_damage_effectiveness = 173 | |level17_damage_effectiveness = 173 | ||
|level17_damage_multiplier = 173.3 | |level17_damage_multiplier = 173.3 | ||
|level17_stat_text = 62 to 93 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is | |level17_stat_text = 62 to 93 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is 1 metre | ||
|level17_stat1_id = attack_minimum_added_physical_damage | |level17_stat1_id = attack_minimum_added_physical_damage | ||
|level17_stat1_value = 62 | |level17_stat1_value = 62 | ||
Line 245: | Line 273: | ||
|level17_stat3_id = projectile_number_to_split | |level17_stat3_id = projectile_number_to_split | ||
|level17_stat3_value = 4 | |level17_stat3_value = 4 | ||
|level17_stat4_id = active_skill_base_area_of_effect_radius | |||
|level17_stat4_value = 10 | |||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 64 | |level18_level_requirement = 64 | ||
Line 250: | Line 280: | ||
|level18_damage_effectiveness = 184 | |level18_damage_effectiveness = 184 | ||
|level18_damage_multiplier = 183.8 | |level18_damage_multiplier = 183.8 | ||
|level18_stat_text = 76 to 113 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is | |level18_stat_text = 76 to 113 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is 1 metre | ||
|level18_stat1_id = attack_minimum_added_physical_damage | |level18_stat1_id = attack_minimum_added_physical_damage | ||
|level18_stat1_value = 76 | |level18_stat1_value = 76 | ||
Line 257: | Line 287: | ||
|level18_stat3_id = projectile_number_to_split | |level18_stat3_id = projectile_number_to_split | ||
|level18_stat3_value = 4 | |level18_stat3_value = 4 | ||
|level18_stat4_id = active_skill_base_area_of_effect_radius | |||
|level18_stat4_value = 10 | |||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 67 | |level19_level_requirement = 67 | ||
Line 262: | Line 294: | ||
|level19_damage_effectiveness = 199 | |level19_damage_effectiveness = 199 | ||
|level19_damage_multiplier = 199.4 | |level19_damage_multiplier = 199.4 | ||
|level19_stat_text = 87 to 131 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is | |level19_stat_text = 87 to 131 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is 1 metre | ||
|level19_stat1_id = attack_minimum_added_physical_damage | |level19_stat1_id = attack_minimum_added_physical_damage | ||
|level19_stat1_value = 87 | |level19_stat1_value = 87 | ||
Line 269: | Line 301: | ||
|level19_stat3_id = projectile_number_to_split | |level19_stat3_id = projectile_number_to_split | ||
|level19_stat3_value = 4 | |level19_stat3_value = 4 | ||
|level19_stat4_id = active_skill_base_area_of_effect_radius | |||
|level19_stat4_value = 10 | |||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
Line 274: | Line 308: | ||
|level20_damage_effectiveness = 210 | |level20_damage_effectiveness = 210 | ||
|level20_damage_multiplier = 210 | |level20_damage_multiplier = 210 | ||
|level20_stat_text = 101 to 151 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is | |level20_stat_text = 101 to 151 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1 metre | ||
|level20_stat1_id = attack_minimum_added_physical_damage | |level20_stat1_id = attack_minimum_added_physical_damage | ||
|level20_stat1_value = 101 | |level20_stat1_value = 101 | ||
Line 281: | Line 315: | ||
|level20_stat3_id = projectile_number_to_split | |level20_stat3_id = projectile_number_to_split | ||
|level20_stat3_value = 5 | |level20_stat3_value = 5 | ||
|level20_stat4_id = active_skill_base_area_of_effect_radius | |||
|level20_stat4_value = 10 | |||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
Line 286: | Line 322: | ||
|level21_damage_effectiveness = 216 | |level21_damage_effectiveness = 216 | ||
|level21_damage_multiplier = 215.8 | |level21_damage_multiplier = 215.8 | ||
|level21_stat_text = 111 to 166 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is | |level21_stat_text = 111 to 166 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.1 metres | ||
|level21_stat1_id = attack_minimum_added_physical_damage | |level21_stat1_id = attack_minimum_added_physical_damage | ||
|level21_stat1_value = 111 | |level21_stat1_value = 111 | ||
Line 293: | Line 329: | ||
|level21_stat3_id = projectile_number_to_split | |level21_stat3_id = projectile_number_to_split | ||
|level21_stat3_value = 5 | |level21_stat3_value = 5 | ||
|level21_stat4_id = active_skill_base_area_of_effect_radius | |||
|level21_stat4_value = 11 | |||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
Line 298: | Line 336: | ||
|level22_damage_effectiveness = 222 | |level22_damage_effectiveness = 222 | ||
|level22_damage_multiplier = 221.6 | |level22_damage_multiplier = 221.6 | ||
|level22_stat_text = 122 to 182 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is | |level22_stat_text = 122 to 182 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.1 metres | ||
|level22_stat1_id = attack_minimum_added_physical_damage | |level22_stat1_id = attack_minimum_added_physical_damage | ||
|level22_stat1_value = 122 | |level22_stat1_value = 122 | ||
Line 305: | Line 343: | ||
|level22_stat3_id = projectile_number_to_split | |level22_stat3_id = projectile_number_to_split | ||
|level22_stat3_value = 5 | |level22_stat3_value = 5 | ||
|level22_stat4_id = active_skill_base_area_of_effect_radius | |||
|level22_stat4_value = 11 | |||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
Line 310: | Line 350: | ||
|level23_damage_effectiveness = 227 | |level23_damage_effectiveness = 227 | ||
|level23_damage_multiplier = 227.4 | |level23_damage_multiplier = 227.4 | ||
|level23_stat_text = 133 to 200 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is | |level23_stat_text = 133 to 200 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.1 metres | ||
|level23_stat1_id = attack_minimum_added_physical_damage | |level23_stat1_id = attack_minimum_added_physical_damage | ||
|level23_stat1_value = 133 | |level23_stat1_value = 133 | ||
Line 317: | Line 357: | ||
|level23_stat3_id = projectile_number_to_split | |level23_stat3_id = projectile_number_to_split | ||
|level23_stat3_value = 5 | |level23_stat3_value = 5 | ||
|level23_stat4_id = active_skill_base_area_of_effect_radius | |||
|level23_stat4_value = 11 | |||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
Line 322: | Line 364: | ||
|level24_damage_effectiveness = 233 | |level24_damage_effectiveness = 233 | ||
|level24_damage_multiplier = 233.2 | |level24_damage_multiplier = 233.2 | ||
|level24_stat_text = 146 to 220 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is | |level24_stat_text = 146 to 220 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.1 metres | ||
|level24_stat1_id = attack_minimum_added_physical_damage | |level24_stat1_id = attack_minimum_added_physical_damage | ||
|level24_stat1_value = 146 | |level24_stat1_value = 146 | ||
Line 329: | Line 371: | ||
|level24_stat3_id = projectile_number_to_split | |level24_stat3_id = projectile_number_to_split | ||
|level24_stat3_value = 5 | |level24_stat3_value = 5 | ||
|level24_stat4_id = active_skill_base_area_of_effect_radius | |||
|level24_stat4_value = 11 | |||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
Line 334: | Line 378: | ||
|level25_damage_effectiveness = 239 | |level25_damage_effectiveness = 239 | ||
|level25_damage_multiplier = 238.9 | |level25_damage_multiplier = 238.9 | ||
|level25_stat_text = 161 to 241 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is | |level25_stat_text = 161 to 241 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.2 metres | ||
|level25_stat1_id = attack_minimum_added_physical_damage | |level25_stat1_id = attack_minimum_added_physical_damage | ||
|level25_stat1_value = 161 | |level25_stat1_value = 161 | ||
Line 341: | Line 385: | ||
|level25_stat3_id = projectile_number_to_split | |level25_stat3_id = projectile_number_to_split | ||
|level25_stat3_value = 5 | |level25_stat3_value = 5 | ||
|level25_stat4_id = active_skill_base_area_of_effect_radius | |||
|level25_stat4_value = 12 | |||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
Line 346: | Line 392: | ||
|level26_damage_effectiveness = 245 | |level26_damage_effectiveness = 245 | ||
|level26_damage_multiplier = 244.7 | |level26_damage_multiplier = 244.7 | ||
|level26_stat_text = 176 to 264 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is | |level26_stat_text = 176 to 264 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.2 metres | ||
|level26_stat1_id = attack_minimum_added_physical_damage | |level26_stat1_id = attack_minimum_added_physical_damage | ||
|level26_stat1_value = 176 | |level26_stat1_value = 176 | ||
Line 353: | Line 399: | ||
|level26_stat3_id = projectile_number_to_split | |level26_stat3_id = projectile_number_to_split | ||
|level26_stat3_value = 5 | |level26_stat3_value = 5 | ||
|level26_stat4_id = active_skill_base_area_of_effect_radius | |||
|level26_stat4_value = 12 | |||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
Line 358: | Line 406: | ||
|level27_damage_effectiveness = 251 | |level27_damage_effectiveness = 251 | ||
|level27_damage_multiplier = 250.5 | |level27_damage_multiplier = 250.5 | ||
|level27_stat_text = 193 to 289 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is | |level27_stat_text = 193 to 289 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.2 metres | ||
|level27_stat1_id = attack_minimum_added_physical_damage | |level27_stat1_id = attack_minimum_added_physical_damage | ||
|level27_stat1_value = 193 | |level27_stat1_value = 193 | ||
Line 365: | Line 413: | ||
|level27_stat3_id = projectile_number_to_split | |level27_stat3_id = projectile_number_to_split | ||
|level27_stat3_value = 5 | |level27_stat3_value = 5 | ||
|level27_stat4_id = active_skill_base_area_of_effect_radius | |||
|level27_stat4_value = 12 | |||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
Line 370: | Line 420: | ||
|level28_damage_effectiveness = 256 | |level28_damage_effectiveness = 256 | ||
|level28_damage_multiplier = 256.3 | |level28_damage_multiplier = 256.3 | ||
|level28_stat_text = 211 to 317 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is | |level28_stat_text = 211 to 317 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is 1.2 metres | ||
|level28_stat1_id = attack_minimum_added_physical_damage | |level28_stat1_id = attack_minimum_added_physical_damage | ||
|level28_stat1_value = 211 | |level28_stat1_value = 211 | ||
Line 377: | Line 427: | ||
|level28_stat3_id = projectile_number_to_split | |level28_stat3_id = projectile_number_to_split | ||
|level28_stat3_value = 6 | |level28_stat3_value = 6 | ||
|level28_stat4_id = active_skill_base_area_of_effect_radius | |||
|level28_stat4_value = 12 | |||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
Line 382: | Line 434: | ||
|level29_damage_effectiveness = 262 | |level29_damage_effectiveness = 262 | ||
|level29_damage_multiplier = 262.1 | |level29_damage_multiplier = 262.1 | ||
|level29_stat_text = 231 to 346 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is | |level29_stat_text = 231 to 346 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is 1.3 metres | ||
|level29_stat1_id = attack_minimum_added_physical_damage | |level29_stat1_id = attack_minimum_added_physical_damage | ||
|level29_stat1_value = 231 | |level29_stat1_value = 231 | ||
Line 389: | Line 441: | ||
|level29_stat3_id = projectile_number_to_split | |level29_stat3_id = projectile_number_to_split | ||
|level29_stat3_value = 6 | |level29_stat3_value = 6 | ||
|level29_stat4_id = active_skill_base_area_of_effect_radius | |||
|level29_stat4_value = 13 | |||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
Line 394: | Line 448: | ||
|level30_damage_effectiveness = 268 | |level30_damage_effectiveness = 268 | ||
|level30_damage_multiplier = 267.9 | |level30_damage_multiplier = 267.9 | ||
|level30_stat_text = 253 to 379 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is | |level30_stat_text = 253 to 379 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is 1.3 metres | ||
|level30_stat1_id = attack_minimum_added_physical_damage | |level30_stat1_id = attack_minimum_added_physical_damage | ||
|level30_stat1_value = 253 | |level30_stat1_value = 253 | ||
Line 401: | Line 455: | ||
|level30_stat3_id = projectile_number_to_split | |level30_stat3_id = projectile_number_to_split | ||
|level30_stat3_value = 6 | |level30_stat3_value = 6 | ||
|level30_stat4_id = active_skill_base_area_of_effect_radius | |||
|level30_stat4_value = 13 | |||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
Line 406: | Line 462: | ||
|level31_damage_effectiveness = 271 | |level31_damage_effectiveness = 271 | ||
|level31_damage_multiplier = 270.8 | |level31_damage_multiplier = 270.8 | ||
|level31_stat_text = 264 to 396 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is | |level31_stat_text = 264 to 396 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is 1.3 metres | ||
|level31_stat1_id = attack_minimum_added_physical_damage | |level31_stat1_id = attack_minimum_added_physical_damage | ||
|level31_stat1_value = 264 | |level31_stat1_value = 264 | ||
Line 413: | Line 469: | ||
|level31_stat3_id = projectile_number_to_split | |level31_stat3_id = projectile_number_to_split | ||
|level31_stat3_value = 6 | |level31_stat3_value = 6 | ||
|level31_stat4_id = active_skill_base_area_of_effect_radius | |||
|level31_stat4_value = 13 | |||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
Line 418: | Line 476: | ||
|level32_damage_effectiveness = 274 | |level32_damage_effectiveness = 274 | ||
|level32_damage_multiplier = 273.7 | |level32_damage_multiplier = 273.7 | ||
|level32_stat_text = 276 to 414 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is | |level32_stat_text = 276 to 414 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is 1.3 metres | ||
|level32_stat1_id = attack_minimum_added_physical_damage | |level32_stat1_id = attack_minimum_added_physical_damage | ||
|level32_stat1_value = 276 | |level32_stat1_value = 276 | ||
Line 425: | Line 483: | ||
|level32_stat3_id = projectile_number_to_split | |level32_stat3_id = projectile_number_to_split | ||
|level32_stat3_value = 6 | |level32_stat3_value = 6 | ||
|level32_stat4_id = active_skill_base_area_of_effect_radius | |||
|level32_stat4_value = 13 | |||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
Line 430: | Line 490: | ||
|level33_damage_effectiveness = 277 | |level33_damage_effectiveness = 277 | ||
|level33_damage_multiplier = 276.6 | |level33_damage_multiplier = 276.6 | ||
|level33_stat_text = 289 to 433 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is | |level33_stat_text = 289 to 433 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is 1.3 metres | ||
|level33_stat1_id = attack_minimum_added_physical_damage | |level33_stat1_id = attack_minimum_added_physical_damage | ||
|level33_stat1_value = 289 | |level33_stat1_value = 289 | ||
Line 437: | Line 497: | ||
|level33_stat3_id = projectile_number_to_split | |level33_stat3_id = projectile_number_to_split | ||
|level33_stat3_value = 6 | |level33_stat3_value = 6 | ||
|level33_stat4_id = active_skill_base_area_of_effect_radius | |||
|level33_stat4_value = 13 | |||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
Line 442: | Line 504: | ||
|level34_damage_effectiveness = 280 | |level34_damage_effectiveness = 280 | ||
|level34_damage_multiplier = 279.5 | |level34_damage_multiplier = 279.5 | ||
|level34_stat_text = 302 to 453 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is | |level34_stat_text = 302 to 453 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 1.3 metres | ||
|level34_stat1_id = attack_minimum_added_physical_damage | |level34_stat1_id = attack_minimum_added_physical_damage | ||
|level34_stat1_value = 302 | |level34_stat1_value = 302 | ||
Line 449: | Line 511: | ||
|level34_stat3_id = projectile_number_to_split | |level34_stat3_id = projectile_number_to_split | ||
|level34_stat3_value = 7 | |level34_stat3_value = 7 | ||
|level34_stat4_id = active_skill_base_area_of_effect_radius | |||
|level34_stat4_value = 13 | |||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
Line 454: | Line 518: | ||
|level35_damage_effectiveness = 282 | |level35_damage_effectiveness = 282 | ||
|level35_damage_multiplier = 282.4 | |level35_damage_multiplier = 282.4 | ||
|level35_stat_text = 316 to 474 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is | |level35_stat_text = 316 to 474 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 1.3 metres | ||
|level35_stat1_id = attack_minimum_added_physical_damage | |level35_stat1_id = attack_minimum_added_physical_damage | ||
|level35_stat1_value = 316 | |level35_stat1_value = 316 | ||
Line 461: | Line 525: | ||
|level35_stat3_id = projectile_number_to_split | |level35_stat3_id = projectile_number_to_split | ||
|level35_stat3_value = 7 | |level35_stat3_value = 7 | ||
|level35_stat4_id = active_skill_base_area_of_effect_radius | |||
|level35_stat4_value = 13 | |||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
Line 466: | Line 532: | ||
|level36_damage_effectiveness = 285 | |level36_damage_effectiveness = 285 | ||
|level36_damage_multiplier = 285.3 | |level36_damage_multiplier = 285.3 | ||
|level36_stat_text = 330 to 495 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is | |level36_stat_text = 330 to 495 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 1.4 metres | ||
|level36_stat1_id = attack_minimum_added_physical_damage | |level36_stat1_id = attack_minimum_added_physical_damage | ||
|level36_stat1_value = 330 | |level36_stat1_value = 330 | ||
Line 473: | Line 539: | ||
|level36_stat3_id = projectile_number_to_split | |level36_stat3_id = projectile_number_to_split | ||
|level36_stat3_value = 7 | |level36_stat3_value = 7 | ||
|level36_stat4_id = active_skill_base_area_of_effect_radius | |||
|level36_stat4_value = 14 | |||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
Line 478: | Line 546: | ||
|level37_damage_effectiveness = 288 | |level37_damage_effectiveness = 288 | ||
|level37_damage_multiplier = 288.2 | |level37_damage_multiplier = 288.2 | ||
|level37_stat_text = 345 to 517 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is | |level37_stat_text = 345 to 517 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 1.4 metres | ||
|level37_stat1_id = attack_minimum_added_physical_damage | |level37_stat1_id = attack_minimum_added_physical_damage | ||
|level37_stat1_value = 345 | |level37_stat1_value = 345 | ||
Line 485: | Line 553: | ||
|level37_stat3_id = projectile_number_to_split | |level37_stat3_id = projectile_number_to_split | ||
|level37_stat3_value = 7 | |level37_stat3_value = 7 | ||
|level37_stat4_id = active_skill_base_area_of_effect_radius | |||
|level37_stat4_value = 14 | |||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
Line 490: | Line 560: | ||
|level38_damage_effectiveness = 291 | |level38_damage_effectiveness = 291 | ||
|level38_damage_multiplier = 291.1 | |level38_damage_multiplier = 291.1 | ||
|level38_stat_text = 360 to 541 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is | |level38_stat_text = 360 to 541 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 1.4 metres | ||
|level38_stat1_id = attack_minimum_added_physical_damage | |level38_stat1_id = attack_minimum_added_physical_damage | ||
|level38_stat1_value = 360 | |level38_stat1_value = 360 | ||
Line 497: | Line 567: | ||
|level38_stat3_id = projectile_number_to_split | |level38_stat3_id = projectile_number_to_split | ||
|level38_stat3_value = 7 | |level38_stat3_value = 7 | ||
|level38_stat4_id = active_skill_base_area_of_effect_radius | |||
|level38_stat4_value = 14 | |||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
Line 502: | Line 574: | ||
|level39_damage_effectiveness = 294 | |level39_damage_effectiveness = 294 | ||
|level39_damage_multiplier = 293.9 | |level39_damage_multiplier = 293.9 | ||
|level39_stat_text = 377 to 565 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is | |level39_stat_text = 377 to 565 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 1.4 metres | ||
|level39_stat1_id = attack_minimum_added_physical_damage | |level39_stat1_id = attack_minimum_added_physical_damage | ||
|level39_stat1_value = 377 | |level39_stat1_value = 377 | ||
Line 509: | Line 581: | ||
|level39_stat3_id = projectile_number_to_split | |level39_stat3_id = projectile_number_to_split | ||
|level39_stat3_value = 7 | |level39_stat3_value = 7 | ||
|level39_stat4_id = active_skill_base_area_of_effect_radius | |||
|level39_stat4_value = 14 | |||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
Line 514: | Line 588: | ||
|level40_damage_effectiveness = 297 | |level40_damage_effectiveness = 297 | ||
|level40_damage_multiplier = 296.8 | |level40_damage_multiplier = 296.8 | ||
|level40_stat_text = 394 to 590 Added Attack Physical Damage<br>Projectiles Split towards 8 targets<br>Base radius is | |level40_stat_text = 394 to 590 Added Attack Physical Damage<br>Projectiles Split towards 8 targets<br>Base radius is 1.4 metres | ||
|level40_stat1_id = attack_minimum_added_physical_damage | |level40_stat1_id = attack_minimum_added_physical_damage | ||
|level40_stat1_value = 394 | |level40_stat1_value = 394 | ||
Line 521: | Line 595: | ||
|level40_stat3_id = projectile_number_to_split | |level40_stat3_id = projectile_number_to_split | ||
|level40_stat3_value = 8 | |level40_stat3_value = 8 | ||
|level40_stat4_id = active_skill_base_area_of_effect_radius | |||
|level40_stat4_value = 14 | |||
|level1_strength_requirement = 0 | |level1_strength_requirement = 0 | ||
|level1_dexterity_requirement = 0 | |level1_dexterity_requirement = 0 | ||
Line 607: | Line 683: | ||
}} | }} | ||
'''Splitting Steel''' is an [[attack]] which uses your [[sword]] or [[axe]] to launch a [[projectile]] that [[impale]]s enemies on hit. | '''Splitting Steel''' is an [[attack]] which uses your [[sword]] or [[axe]] to launch a [[projectile]] that [[impale]]s enemies on hit. The initial projectile explodes on hit or at target location to deal [[area of effect]] damage, then splits towards multiple enemies which also explodes. | ||
==Skill functions and interactions== | ==Skill functions and interactions== | ||
* '''Additional Projectiles:''' | * '''Additional Projectiles:''' The skill will only ever fire one initial projectile. Any additional projectiles added will cause the skill to split towards more enemies. | ||
* '''Melee:''' Splitting Steel is ''not'' considered a [[melee]] attack despite using melee weapons, similar to {{il|Spectral Throw}}. Splitting Steel does not have melee gem tag. | |||
* '''Melee:''' Splitting Steel is | |||
==Gem level progression== | ==Gem level progression== | ||
Line 630: | Line 703: | ||
|c3_abbr = Radius | |c3_abbr = Radius | ||
|c3_header = +x metres to radius | |c3_header = +x metres to radius | ||
|c3_pattern_extract = | |c3_pattern_extract = Base radius is (%d+%.*%d*) metres? | ||
|c3_pattern_value = | |c3_pattern_value = %sm | ||
}} | }} | ||
Line 638: | Line 711: | ||
{{Item acquisition}} | {{Item acquisition}} | ||
{{Skill enchantment modifier list}} | {{Skill enchantment modifier list}} | ||
==Version history== | ==Version history== |
Latest revision as of 15:52, 28 December 2023
Splitting SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 90% of base
Attack Damage: (70-210)% of base
Effectiveness of Added Damage: (70-210)%Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.(1-101) to (2-151) Added Attack Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards (2-5) targets
Base radius is (0.6-1) metre
40% chance to Impale Enemies on Hit
Projectiles can Split without hitting a target
Additional Effects From 1-20% Quality:
(2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 90% of base
Attack Damage: (70-210)% of base
Effectiveness of Added Damage: (70-210)%Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.(1-101) to (2-151) Added Attack Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards (2-5) targets
Base radius is (0.6-1) metre
40% chance to Impale Enemies on Hit
Projectiles can Split without hitting a target
Additional Effects From 1-20% Quality:
(2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 5Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemSplittingSteel
Drop level: 5Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemSplittingSteel
Splitting Steel is an attack which uses your sword or axe to launch a projectile that impales enemies on hit. The initial projectile explodes on hit or at target location to deal area of effect damage, then splits towards multiple enemies which also explodes.
Skill functions and interactions
- Additional Projectiles: The skill will only ever fire one initial projectile. Any additional projectiles added will cause the skill to split towards more enemies.
- Melee: Splitting Steel is not considered a melee attack despite using melee weapons, similar to Spectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 110% of base
Attack Damage: (80-125)% of base
Effectiveness of Added Damage: (80-125)%
Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. Splitting Steel does not have melee gem tag.
Gem level progression
Level | Mana Cost | Damage Effectiveness | Attack Damage | Projectile split | Physical Damage | Radius | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 1 | 0 | 0 | 5 | 70% | 70% | 2 | 1 to 2 | 0.6m | 0 | 0 |
2 | 2 | 0 | 0 | 5 | 74% | 74.1% | 2 | 1 to 2 | 0.6m | 70 | 70 |
3 | 4 | 0 | 0 | 5 | 78% | 78.1% | 2 | 2 to 3 | 0.6m | 308 | 378 |
4 | 7 | 14 | 0 | 5 | 84% | 84.2% | 2 | 2 to 4 | 0.6m | 1554 | 1932 |
5 | 11 | 19 | 0 | 5 | 92% | 92.2% | 2 | 3 to 5 | 0.7m | 6667 | 8599 |
6 | 16 | 26 | 18 | 6 | 96% | 96.3% | 2 | 5 to 7 | 0.7m | 26047 | 34646 |
7 | 20 | 31 | 22 | 6 | 100% | 100% | 3 | 7 to 10 | 0.7m | 49725 | 84371 |
8 | 24 | 37 | 25 | 6 | 104% | 104.4% | 3 | 9 to 13 | 0.7m | 95714 | 180085 |
9 | 28 | 42 | 29 | 6 | 106% | 106.4% | 3 | 11 to 17 | 0.8m | 169595 | 349680 |
10 | 32 | 47 | 33 | 6 | 115% | 115.4% | 3 | 14 to 21 | 0.8m | 283759 | 633439 |
11 | 36 | 52 | 36 | 7 | 124% | 124.4% | 3 | 18 to 27 | 0.8m | 453996 | 1087435 |
12 | 40 | 58 | 40 | 7 | 130% | 129.8% | 3 | 22 to 33 | 0.8m | 703128 | 1790563 |
13 | 44 | 63 | 44 | 7 | 140% | 140.1% | 3 | 27 to 41 | 0.9m | 1061223 | 2851786 |
14 | 48 | 68 | 48 | 7 | 156% | 155.8% | 3 | 34 to 51 | 0.9m | 2065870 | 4917656 |
15 | 52 | 74 | 51 | 7 | 163% | 163% | 4 | 42 to 63 | 0.9m | 2507110 | 7424766 |
16 | 56 | 79 | 55 | 8 | 168% | 168.1% | 4 | 51 to 77 | 0.9m | 5798936 | 13223702 |
17 | 60 | 84 | 59 | 8 | 173% | 173.3% | 4 | 62 to 93 | 1m | 15083919 | 28307621 |
18 | 64 | 90 | 62 | 8 | 184% | 183.8% | 4 | 76 to 113 | 1m | 27792735 | 56100356 |
19 | 67 | 94 | 65 | 8 | 199% | 199.4% | 4 | 87 to 131 | 1m | 43869739 | 99970095 |
20 | 70 | 98 | 68 | 8 | 210% | 210% | 5 | 101 to 151 | 1m | 242081556 | 342051651 |
21 | 72 | 100 | 70 | 9 | 216% | 215.8% | 5 | 111 to 166 | 1.1m | N/A | N/A |
22 | 74 | N/A | N/A | 9 | 222% | 221.6% | 5 | 122 to 182 | 1.1m | N/A | N/A |
23 | 76 | N/A | N/A | 9 | 227% | 227.4% | 5 | 133 to 200 | 1.1m | N/A | N/A |
24 | 78 | N/A | N/A | 9 | 233% | 233.2% | 5 | 146 to 220 | 1.1m | N/A | N/A |
25 | 80 | N/A | N/A | 9 | 239% | 238.9% | 5 | 161 to 241 | 1.2m | N/A | N/A |
26 | 82 | N/A | N/A | 10 | 245% | 244.7% | 5 | 176 to 264 | 1.2m | N/A | N/A |
27 | 84 | N/A | N/A | 10 | 251% | 250.5% | 5 | 193 to 289 | 1.2m | N/A | N/A |
28 | 86 | N/A | N/A | 10 | 256% | 256.3% | 6 | 211 to 317 | 1.2m | N/A | N/A |
29 | 88 | N/A | N/A | 10 | 262% | 262.1% | 6 | 231 to 346 | 1.3m | N/A | N/A |
30 | 90 | N/A | N/A | 10 | 268% | 267.9% | 6 | 253 to 379 | 1.3m | N/A | N/A |
31 | 91 | N/A | N/A | 11 | 271% | 270.8% | 6 | 264 to 396 | 1.3m | N/A | N/A |
32 | 92 | N/A | N/A | 11 | 274% | 273.7% | 6 | 276 to 414 | 1.3m | N/A | N/A |
33 | 93 | N/A | N/A | 11 | 277% | 276.6% | 6 | 289 to 433 | 1.3m | N/A | N/A |
34 | 94 | N/A | N/A | 11 | 280% | 279.5% | 7 | 302 to 453 | 1.3m | N/A | N/A |
35 | 95 | N/A | N/A | 11 | 282% | 282.4% | 7 | 316 to 474 | 1.3m | N/A | N/A |
36 | 96 | N/A | N/A | 11 | 285% | 285.3% | 7 | 330 to 495 | 1.4m | N/A | N/A |
37 | 97 | N/A | N/A | 12 | 288% | 288.2% | 7 | 345 to 517 | 1.4m | N/A | N/A |
38 | 98 | N/A | N/A | 12 | 291% | 291.1% | 7 | 360 to 541 | 1.4m | N/A | N/A |
39 | 99 | N/A | N/A | 12 | 294% | 293.9% | 7 | 377 to 565 | 1.4m | N/A | N/A |
40 | 100 | N/A | N/A | 12 | 297% | 296.8% | 8 | 394 to 590 | 1.4m | N/A | N/A |
Gem quality
Type | Additional Effects per 1-20% Quality | Weight |
---|---|---|
Superior | (2-40)% increased Impale Effect | 1 |
Item acquisition
Splitting Steel can drop anywhere.
Recipes
Splitting Steel can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✓ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 Nessa | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Splitting Steel.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Splitting Steel Area 1 | 66 | Merciless Labyrinth | Splitting Steel has 16% increased Area of Effect | helmet 100 |
Enchantment Splitting Steel Area 2 | 75 | Eternal Labyrinth | Splitting Steel has 24% increased Area of Effect | helmet 100 |
Enchantment Splitting Steel Chance to Not Consume Shard 1 | 66 | Merciless Labyrinth | Splitting Steel has 20% chance to not consume Steel Shards | helmet 100 |
Enchantment Splitting Steel Chance to Not Consume Shard 2 | 75 | Eternal Labyrinth | Splitting Steel has 30% chance to not consume Steel Shards | helmet 100 |
Enchantment Splitting Steel 1 | 66 | Merciless Labyrinth | Splitting Steel deals 25% increased Damage | helmet 100 |
Enchantment Splitting Steel 2 | 75 | Eternal Labyrinth | Splitting Steel deals 40% increased Damage | helmet 100 |
Version history
Version | Changes |
---|---|
3.23.0 |
|
3.21.0 |
|
3.15.0 |
|
3.12.5 |
|
3.12.0 |
|