Splitting Steel: Difference between revisions
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Line 12: | Line 12: | ||
|dexterity_percent = 60 | |dexterity_percent = 60 | ||
|gem_tags = Attack, Projectile, AoE, Physical | |gem_tags = Attack, Projectile, AoE, Physical | ||
|gem_description = | |gem_description = Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. | ||
|active_skill_name = Splitting Steel | |active_skill_name = Splitting Steel | ||
|item_class_id_restriction = One Hand Sword, Thrusting One Hand Sword, Two Hand Sword, One Hand Axe, Two Hand Axe | |item_class_id_restriction = One Hand Sword, Thrusting One Hand Sword, Two Hand Sword, One Hand Axe, Two Hand Axe | ||
Line 18: | Line 18: | ||
|cast_time = 1.0 | |cast_time = 1.0 | ||
|required_level = 1 | |required_level = 1 | ||
|quality_type1_weight = | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = | |quality_type1_stat_text = (2-40)% increased Impale Effect | ||
|quality_type1_stat1_id = impale_debuff_effect_+% | |quality_type1_stat1_id = impale_debuff_effect_+% | ||
|quality_type1_stat1_value | |quality_type1_stat1_value = 2000 | ||
|static_cost_types = Mana | |static_cost_types = Mana | ||
|static_attack_speed_multiplier = | |static_attack_speed_multiplier = 90 | ||
|static_stat1_id = base_is_projectile | |static_stat1_id = base_is_projectile | ||
|static_stat1_value = 1 | |static_stat1_value = 1 | ||
Line 54: | Line 30: | ||
|static_stat3_id = modifiers_to_number_of_projectiles_instead_apply_to_splitting | |static_stat3_id = modifiers_to_number_of_projectiles_instead_apply_to_splitting | ||
|static_stat3_value = 1 | |static_stat3_value = 1 | ||
|static_stat4_id | |static_stat4_id = attacks_impale_on_hit_%_chance | ||
|static_stat4_value = 40 | |||
|static_stat5_id = projectiles_can_split_at_end_of_range | |||
| | |static_stat5_value = 1 | ||
| | |static_stat6_id = projectiles_can_split_from_terrain | ||
|static_stat6_value = 1 | |||
|stat_text = (1-101) to (2-151) Added Attack Physical Damage<br>Modifiers to number of Projectiles instead apply to<br>the number of targets Projectile Splits towards<br>Projectiles Split towards (2-5) targets<br>Base radius is (0.6-1) metre<br>40% chance to Impale Enemies on Hit<br>Projectiles can Split without hitting a target | |||
| | |||
| | |||
| | |||
|stat_text = (1-101) to (2-151) Added Attack Physical Damage | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 1 | |level1_level_requirement = 1 | ||
Line 72: | Line 42: | ||
|level1_damage_effectiveness = 70 | |level1_damage_effectiveness = 70 | ||
|level1_damage_multiplier = 70 | |level1_damage_multiplier = 70 | ||
|level1_stat_text = 1 to 2 Added Attack Physical Damage<br>Projectiles Split towards 2 targets | |level1_stat_text = 1 to 2 Added Attack Physical Damage<br>Projectiles Split towards 2 targets<br>Base radius is 0.6 metres | ||
|level1_stat1_id = attack_minimum_added_physical_damage | |level1_stat1_id = attack_minimum_added_physical_damage | ||
|level1_stat1_value = 1 | |level1_stat1_value = 1 | ||
Line 79: | Line 49: | ||
|level1_stat3_id = projectile_number_to_split | |level1_stat3_id = projectile_number_to_split | ||
|level1_stat3_value = 2 | |level1_stat3_value = 2 | ||
|level1_stat4_id = active_skill_base_area_of_effect_radius | |||
|level1_stat4_value = 6 | |||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 2 | |level2_level_requirement = 2 | ||
Line 84: | Line 56: | ||
|level2_damage_effectiveness = 74 | |level2_damage_effectiveness = 74 | ||
|level2_damage_multiplier = 74.1 | |level2_damage_multiplier = 74.1 | ||
|level2_stat_text = 1 to 2 Added Attack Physical Damage<br>Projectiles Split towards 2 targets | |level2_stat_text = 1 to 2 Added Attack Physical Damage<br>Projectiles Split towards 2 targets<br>Base radius is 0.6 metres | ||
|level2_stat1_id = attack_minimum_added_physical_damage | |level2_stat1_id = attack_minimum_added_physical_damage | ||
|level2_stat1_value = 1 | |level2_stat1_value = 1 | ||
Line 91: | Line 63: | ||
|level2_stat3_id = projectile_number_to_split | |level2_stat3_id = projectile_number_to_split | ||
|level2_stat3_value = 2 | |level2_stat3_value = 2 | ||
|level2_stat4_id = active_skill_base_area_of_effect_radius | |||
|level2_stat4_value = 6 | |||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 4 | |level3_level_requirement = 4 | ||
Line 96: | Line 70: | ||
|level3_damage_effectiveness = 78 | |level3_damage_effectiveness = 78 | ||
|level3_damage_multiplier = 78.1 | |level3_damage_multiplier = 78.1 | ||
|level3_stat_text = 2 to 3 Added Attack Physical Damage<br>Projectiles Split towards 2 targets | |level3_stat_text = 2 to 3 Added Attack Physical Damage<br>Projectiles Split towards 2 targets<br>Base radius is 0.6 metres | ||
|level3_stat1_id = attack_minimum_added_physical_damage | |level3_stat1_id = attack_minimum_added_physical_damage | ||
|level3_stat1_value = 2 | |level3_stat1_value = 2 | ||
Line 103: | Line 77: | ||
|level3_stat3_id = projectile_number_to_split | |level3_stat3_id = projectile_number_to_split | ||
|level3_stat3_value = 2 | |level3_stat3_value = 2 | ||
|level3_stat4_id = active_skill_base_area_of_effect_radius | |||
|level3_stat4_value = 6 | |||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 7 | |level4_level_requirement = 7 | ||
Line 108: | Line 84: | ||
|level4_damage_effectiveness = 84 | |level4_damage_effectiveness = 84 | ||
|level4_damage_multiplier = 84.2 | |level4_damage_multiplier = 84.2 | ||
|level4_stat_text = 2 to 4 Added Attack Physical Damage<br>Projectiles Split towards 2 targets | |level4_stat_text = 2 to 4 Added Attack Physical Damage<br>Projectiles Split towards 2 targets<br>Base radius is 0.6 metres | ||
|level4_stat1_id = attack_minimum_added_physical_damage | |level4_stat1_id = attack_minimum_added_physical_damage | ||
|level4_stat1_value = 2 | |level4_stat1_value = 2 | ||
Line 115: | Line 91: | ||
|level4_stat3_id = projectile_number_to_split | |level4_stat3_id = projectile_number_to_split | ||
|level4_stat3_value = 2 | |level4_stat3_value = 2 | ||
|level4_stat4_id = active_skill_base_area_of_effect_radius | |||
|level4_stat4_value = 6 | |||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 11 | |level5_level_requirement = 11 | ||
Line 120: | Line 98: | ||
|level5_damage_effectiveness = 92 | |level5_damage_effectiveness = 92 | ||
|level5_damage_multiplier = 92.2 | |level5_damage_multiplier = 92.2 | ||
|level5_stat_text = 3 to 5 Added Attack Physical Damage | |level5_stat_text = 3 to 5 Added Attack Physical Damage<br>Projectiles Split towards 2 targets<br>Base radius is 0.7 metres | ||
|level5_stat1_id = attack_minimum_added_physical_damage | |level5_stat1_id = attack_minimum_added_physical_damage | ||
|level5_stat1_value = 3 | |level5_stat1_value = 3 | ||
|level5_stat2_id = attack_maximum_added_physical_damage | |level5_stat2_id = attack_maximum_added_physical_damage | ||
|level5_stat2_value = 5 | |level5_stat2_value = 5 | ||
|level5_stat3_id = | |level5_stat3_id = projectile_number_to_split | ||
|level5_stat3_value = | |level5_stat3_value = 2 | ||
|level5_stat4_id = | |level5_stat4_id = active_skill_base_area_of_effect_radius | ||
|level5_stat4_value = | |level5_stat4_value = 7 | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 16 | |level6_level_requirement = 16 | ||
Line 134: | Line 112: | ||
|level6_damage_effectiveness = 96 | |level6_damage_effectiveness = 96 | ||
|level6_damage_multiplier = 96.3 | |level6_damage_multiplier = 96.3 | ||
|level6_stat_text = 5 to 7 Added Attack Physical Damage | |level6_stat_text = 5 to 7 Added Attack Physical Damage<br>Projectiles Split towards 2 targets<br>Base radius is 0.7 metres | ||
|level6_stat1_id = attack_minimum_added_physical_damage | |level6_stat1_id = attack_minimum_added_physical_damage | ||
|level6_stat1_value = 5 | |level6_stat1_value = 5 | ||
|level6_stat2_id = attack_maximum_added_physical_damage | |level6_stat2_id = attack_maximum_added_physical_damage | ||
|level6_stat2_value = 7 | |level6_stat2_value = 7 | ||
|level6_stat3_id = | |level6_stat3_id = projectile_number_to_split | ||
|level6_stat3_value = | |level6_stat3_value = 2 | ||
|level6_stat4_id = | |level6_stat4_id = active_skill_base_area_of_effect_radius | ||
|level6_stat4_value = | |level6_stat4_value = 7 | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 20 | |level7_level_requirement = 20 | ||
Line 148: | Line 126: | ||
|level7_damage_effectiveness = 100 | |level7_damage_effectiveness = 100 | ||
|level7_damage_multiplier = 100 | |level7_damage_multiplier = 100 | ||
|level7_stat_text = 7 to 10 Added Attack Physical Damage | |level7_stat_text = 7 to 10 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0.7 metres | ||
|level7_stat1_id = attack_minimum_added_physical_damage | |level7_stat1_id = attack_minimum_added_physical_damage | ||
|level7_stat1_value = 7 | |level7_stat1_value = 7 | ||
|level7_stat2_id = attack_maximum_added_physical_damage | |level7_stat2_id = attack_maximum_added_physical_damage | ||
|level7_stat2_value = 10 | |level7_stat2_value = 10 | ||
|level7_stat3_id = | |level7_stat3_id = projectile_number_to_split | ||
|level7_stat3_value = | |level7_stat3_value = 3 | ||
|level7_stat4_id = | |level7_stat4_id = active_skill_base_area_of_effect_radius | ||
|level7_stat4_value = | |level7_stat4_value = 7 | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 24 | |level8_level_requirement = 24 | ||
Line 162: | Line 140: | ||
|level8_damage_effectiveness = 104 | |level8_damage_effectiveness = 104 | ||
|level8_damage_multiplier = 104.4 | |level8_damage_multiplier = 104.4 | ||
|level8_stat_text = 9 to 13 Added Attack Physical Damage | |level8_stat_text = 9 to 13 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0.7 metres | ||
|level8_stat1_id = attack_minimum_added_physical_damage | |level8_stat1_id = attack_minimum_added_physical_damage | ||
|level8_stat1_value = 9 | |level8_stat1_value = 9 | ||
|level8_stat2_id = attack_maximum_added_physical_damage | |level8_stat2_id = attack_maximum_added_physical_damage | ||
|level8_stat2_value = 13 | |level8_stat2_value = 13 | ||
|level8_stat3_id = | |level8_stat3_id = projectile_number_to_split | ||
|level8_stat3_value = | |level8_stat3_value = 3 | ||
|level8_stat4_id = | |level8_stat4_id = active_skill_base_area_of_effect_radius | ||
|level8_stat4_value = | |level8_stat4_value = 7 | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 28 | |level9_level_requirement = 28 | ||
Line 176: | Line 154: | ||
|level9_damage_effectiveness = 106 | |level9_damage_effectiveness = 106 | ||
|level9_damage_multiplier = 106.4 | |level9_damage_multiplier = 106.4 | ||
|level9_stat_text = 11 to 17 Added Attack Physical Damage | |level9_stat_text = 11 to 17 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0.8 metres | ||
|level9_stat1_id = attack_minimum_added_physical_damage | |level9_stat1_id = attack_minimum_added_physical_damage | ||
|level9_stat1_value = 11 | |level9_stat1_value = 11 | ||
|level9_stat2_id = attack_maximum_added_physical_damage | |level9_stat2_id = attack_maximum_added_physical_damage | ||
|level9_stat2_value = 17 | |level9_stat2_value = 17 | ||
|level9_stat3_id = | |level9_stat3_id = projectile_number_to_split | ||
|level9_stat3_value = | |level9_stat3_value = 3 | ||
|level9_stat4_id = | |level9_stat4_id = active_skill_base_area_of_effect_radius | ||
|level9_stat4_value = | |level9_stat4_value = 8 | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 32 | |level10_level_requirement = 32 | ||
Line 190: | Line 168: | ||
|level10_damage_effectiveness = 115 | |level10_damage_effectiveness = 115 | ||
|level10_damage_multiplier = 115.4 | |level10_damage_multiplier = 115.4 | ||
|level10_stat_text = 14 to 21 Added Attack Physical Damage | |level10_stat_text = 14 to 21 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0.8 metres | ||
|level10_stat1_id = attack_minimum_added_physical_damage | |level10_stat1_id = attack_minimum_added_physical_damage | ||
|level10_stat1_value = 14 | |level10_stat1_value = 14 | ||
|level10_stat2_id = attack_maximum_added_physical_damage | |level10_stat2_id = attack_maximum_added_physical_damage | ||
|level10_stat2_value = 21 | |level10_stat2_value = 21 | ||
|level10_stat3_id = | |level10_stat3_id = projectile_number_to_split | ||
|level10_stat3_value = | |level10_stat3_value = 3 | ||
|level10_stat4_id = | |level10_stat4_id = active_skill_base_area_of_effect_radius | ||
|level10_stat4_value = | |level10_stat4_value = 8 | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 36 | |level11_level_requirement = 36 | ||
Line 204: | Line 182: | ||
|level11_damage_effectiveness = 124 | |level11_damage_effectiveness = 124 | ||
|level11_damage_multiplier = 124.4 | |level11_damage_multiplier = 124.4 | ||
|level11_stat_text = 18 to 27 Added Attack Physical Damage | |level11_stat_text = 18 to 27 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0.8 metres | ||
|level11_stat1_id = attack_minimum_added_physical_damage | |level11_stat1_id = attack_minimum_added_physical_damage | ||
|level11_stat1_value = 18 | |level11_stat1_value = 18 | ||
|level11_stat2_id = attack_maximum_added_physical_damage | |level11_stat2_id = attack_maximum_added_physical_damage | ||
|level11_stat2_value = 27 | |level11_stat2_value = 27 | ||
|level11_stat3_id = | |level11_stat3_id = projectile_number_to_split | ||
|level11_stat3_value = | |level11_stat3_value = 3 | ||
|level11_stat4_id = | |level11_stat4_id = active_skill_base_area_of_effect_radius | ||
|level11_stat4_value = | |level11_stat4_value = 8 | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 40 | |level12_level_requirement = 40 | ||
Line 218: | Line 196: | ||
|level12_damage_effectiveness = 130 | |level12_damage_effectiveness = 130 | ||
|level12_damage_multiplier = 129.8 | |level12_damage_multiplier = 129.8 | ||
|level12_stat_text = 22 to 33 Added Attack Physical Damage | |level12_stat_text = 22 to 33 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0.8 metres | ||
|level12_stat1_id = attack_minimum_added_physical_damage | |level12_stat1_id = attack_minimum_added_physical_damage | ||
|level12_stat1_value = 22 | |level12_stat1_value = 22 | ||
|level12_stat2_id = attack_maximum_added_physical_damage | |level12_stat2_id = attack_maximum_added_physical_damage | ||
|level12_stat2_value = 33 | |level12_stat2_value = 33 | ||
|level12_stat3_id = | |level12_stat3_id = projectile_number_to_split | ||
|level12_stat3_value = | |level12_stat3_value = 3 | ||
|level12_stat4_id = | |level12_stat4_id = active_skill_base_area_of_effect_radius | ||
|level12_stat4_value = | |level12_stat4_value = 8 | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 44 | |level13_level_requirement = 44 | ||
Line 232: | Line 210: | ||
|level13_damage_effectiveness = 140 | |level13_damage_effectiveness = 140 | ||
|level13_damage_multiplier = 140.1 | |level13_damage_multiplier = 140.1 | ||
|level13_stat_text = 27 to 41 Added Attack Physical Damage | |level13_stat_text = 27 to 41 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0.9 metres | ||
|level13_stat1_id = attack_minimum_added_physical_damage | |level13_stat1_id = attack_minimum_added_physical_damage | ||
|level13_stat1_value = 27 | |level13_stat1_value = 27 | ||
|level13_stat2_id = attack_maximum_added_physical_damage | |level13_stat2_id = attack_maximum_added_physical_damage | ||
|level13_stat2_value = 41 | |level13_stat2_value = 41 | ||
|level13_stat3_id = | |level13_stat3_id = projectile_number_to_split | ||
|level13_stat3_value = 3 | |level13_stat3_value = 3 | ||
|level13_stat4_id = | |level13_stat4_id = active_skill_base_area_of_effect_radius | ||
|level13_stat4_value = | |level13_stat4_value = 9 | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 48 | |level14_level_requirement = 48 | ||
Line 246: | Line 224: | ||
|level14_damage_effectiveness = 156 | |level14_damage_effectiveness = 156 | ||
|level14_damage_multiplier = 155.8 | |level14_damage_multiplier = 155.8 | ||
|level14_stat_text = 34 to 51 Added Attack Physical Damage | |level14_stat_text = 34 to 51 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0.9 metres | ||
|level14_stat1_id = attack_minimum_added_physical_damage | |level14_stat1_id = attack_minimum_added_physical_damage | ||
|level14_stat1_value = 34 | |level14_stat1_value = 34 | ||
|level14_stat2_id = attack_maximum_added_physical_damage | |level14_stat2_id = attack_maximum_added_physical_damage | ||
|level14_stat2_value = 51 | |level14_stat2_value = 51 | ||
|level14_stat3_id = | |level14_stat3_id = projectile_number_to_split | ||
|level14_stat3_value = 3 | |level14_stat3_value = 3 | ||
|level14_stat4_id = | |level14_stat4_id = active_skill_base_area_of_effect_radius | ||
|level14_stat4_value = | |level14_stat4_value = 9 | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 52 | |level15_level_requirement = 52 | ||
Line 260: | Line 238: | ||
|level15_damage_effectiveness = 163 | |level15_damage_effectiveness = 163 | ||
|level15_damage_multiplier = 163 | |level15_damage_multiplier = 163 | ||
|level15_stat_text = 42 to 63 Added Attack Physical Damage | |level15_stat_text = 42 to 63 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is 0.9 metres | ||
|level15_stat1_id = attack_minimum_added_physical_damage | |level15_stat1_id = attack_minimum_added_physical_damage | ||
|level15_stat1_value = 42 | |level15_stat1_value = 42 | ||
|level15_stat2_id = attack_maximum_added_physical_damage | |level15_stat2_id = attack_maximum_added_physical_damage | ||
|level15_stat2_value = 63 | |level15_stat2_value = 63 | ||
|level15_stat3_id = | |level15_stat3_id = projectile_number_to_split | ||
|level15_stat3_value = | |level15_stat3_value = 4 | ||
|level15_stat4_id = | |level15_stat4_id = active_skill_base_area_of_effect_radius | ||
|level15_stat4_value = | |level15_stat4_value = 9 | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 56 | |level16_level_requirement = 56 | ||
Line 274: | Line 252: | ||
|level16_damage_effectiveness = 168 | |level16_damage_effectiveness = 168 | ||
|level16_damage_multiplier = 168.1 | |level16_damage_multiplier = 168.1 | ||
|level16_stat_text = 51 to 77 Added Attack Physical Damage | |level16_stat_text = 51 to 77 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is 0.9 metres | ||
|level16_stat1_id = attack_minimum_added_physical_damage | |level16_stat1_id = attack_minimum_added_physical_damage | ||
|level16_stat1_value = 51 | |level16_stat1_value = 51 | ||
|level16_stat2_id = attack_maximum_added_physical_damage | |level16_stat2_id = attack_maximum_added_physical_damage | ||
|level16_stat2_value = 77 | |level16_stat2_value = 77 | ||
|level16_stat3_id = | |level16_stat3_id = projectile_number_to_split | ||
|level16_stat3_value = | |level16_stat3_value = 4 | ||
|level16_stat4_id = | |level16_stat4_id = active_skill_base_area_of_effect_radius | ||
|level16_stat4_value = | |level16_stat4_value = 9 | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 60 | |level17_level_requirement = 60 | ||
Line 288: | Line 266: | ||
|level17_damage_effectiveness = 173 | |level17_damage_effectiveness = 173 | ||
|level17_damage_multiplier = 173.3 | |level17_damage_multiplier = 173.3 | ||
|level17_stat_text = 62 to 93 Added Attack Physical Damage | |level17_stat_text = 62 to 93 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is 1 metre | ||
|level17_stat1_id = attack_minimum_added_physical_damage | |level17_stat1_id = attack_minimum_added_physical_damage | ||
|level17_stat1_value = 62 | |level17_stat1_value = 62 | ||
|level17_stat2_id = attack_maximum_added_physical_damage | |level17_stat2_id = attack_maximum_added_physical_damage | ||
|level17_stat2_value = 93 | |level17_stat2_value = 93 | ||
|level17_stat3_id = | |level17_stat3_id = projectile_number_to_split | ||
|level17_stat3_value = 4 | |level17_stat3_value = 4 | ||
|level17_stat4_id = | |level17_stat4_id = active_skill_base_area_of_effect_radius | ||
|level17_stat4_value = | |level17_stat4_value = 10 | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 64 | |level18_level_requirement = 64 | ||
Line 302: | Line 280: | ||
|level18_damage_effectiveness = 184 | |level18_damage_effectiveness = 184 | ||
|level18_damage_multiplier = 183.8 | |level18_damage_multiplier = 183.8 | ||
|level18_stat_text = 76 to 113 Added Attack Physical Damage | |level18_stat_text = 76 to 113 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is 1 metre | ||
|level18_stat1_id = attack_minimum_added_physical_damage | |level18_stat1_id = attack_minimum_added_physical_damage | ||
|level18_stat1_value = 76 | |level18_stat1_value = 76 | ||
|level18_stat2_id = attack_maximum_added_physical_damage | |level18_stat2_id = attack_maximum_added_physical_damage | ||
|level18_stat2_value = 113 | |level18_stat2_value = 113 | ||
|level18_stat3_id = | |level18_stat3_id = projectile_number_to_split | ||
|level18_stat3_value = 4 | |level18_stat3_value = 4 | ||
|level18_stat4_id = | |level18_stat4_id = active_skill_base_area_of_effect_radius | ||
|level18_stat4_value = | |level18_stat4_value = 10 | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 67 | |level19_level_requirement = 67 | ||
Line 316: | Line 294: | ||
|level19_damage_effectiveness = 199 | |level19_damage_effectiveness = 199 | ||
|level19_damage_multiplier = 199.4 | |level19_damage_multiplier = 199.4 | ||
|level19_stat_text = 87 to 131 Added Attack Physical Damage | |level19_stat_text = 87 to 131 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is 1 metre | ||
|level19_stat1_id = attack_minimum_added_physical_damage | |level19_stat1_id = attack_minimum_added_physical_damage | ||
|level19_stat1_value = 87 | |level19_stat1_value = 87 | ||
|level19_stat2_id = attack_maximum_added_physical_damage | |level19_stat2_id = attack_maximum_added_physical_damage | ||
|level19_stat2_value = 131 | |level19_stat2_value = 131 | ||
|level19_stat3_id = | |level19_stat3_id = projectile_number_to_split | ||
|level19_stat3_value = 4 | |level19_stat3_value = 4 | ||
|level19_stat4_id = | |level19_stat4_id = active_skill_base_area_of_effect_radius | ||
|level19_stat4_value = | |level19_stat4_value = 10 | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
Line 330: | Line 308: | ||
|level20_damage_effectiveness = 210 | |level20_damage_effectiveness = 210 | ||
|level20_damage_multiplier = 210 | |level20_damage_multiplier = 210 | ||
|level20_stat_text = 101 to 151 Added Attack Physical Damage | |level20_stat_text = 101 to 151 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1 metre | ||
|level20_stat1_id = attack_minimum_added_physical_damage | |level20_stat1_id = attack_minimum_added_physical_damage | ||
|level20_stat1_value = 101 | |level20_stat1_value = 101 | ||
|level20_stat2_id = attack_maximum_added_physical_damage | |level20_stat2_id = attack_maximum_added_physical_damage | ||
|level20_stat2_value = 151 | |level20_stat2_value = 151 | ||
|level20_stat3_id = | |level20_stat3_id = projectile_number_to_split | ||
|level20_stat3_value = | |level20_stat3_value = 5 | ||
|level20_stat4_id = | |level20_stat4_id = active_skill_base_area_of_effect_radius | ||
|level20_stat4_value = | |level20_stat4_value = 10 | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
Line 344: | Line 322: | ||
|level21_damage_effectiveness = 216 | |level21_damage_effectiveness = 216 | ||
|level21_damage_multiplier = 215.8 | |level21_damage_multiplier = 215.8 | ||
|level21_stat_text = 111 to 166 Added Attack Physical Damage | |level21_stat_text = 111 to 166 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.1 metres | ||
|level21_stat1_id = attack_minimum_added_physical_damage | |level21_stat1_id = attack_minimum_added_physical_damage | ||
|level21_stat1_value = 111 | |level21_stat1_value = 111 | ||
|level21_stat2_id = attack_maximum_added_physical_damage | |level21_stat2_id = attack_maximum_added_physical_damage | ||
|level21_stat2_value = 166 | |level21_stat2_value = 166 | ||
|level21_stat3_id = | |level21_stat3_id = projectile_number_to_split | ||
|level21_stat3_value = 5 | |level21_stat3_value = 5 | ||
|level21_stat4_id = | |level21_stat4_id = active_skill_base_area_of_effect_radius | ||
|level21_stat4_value = | |level21_stat4_value = 11 | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
Line 358: | Line 336: | ||
|level22_damage_effectiveness = 222 | |level22_damage_effectiveness = 222 | ||
|level22_damage_multiplier = 221.6 | |level22_damage_multiplier = 221.6 | ||
|level22_stat_text = 122 to 182 Added Attack Physical Damage | |level22_stat_text = 122 to 182 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.1 metres | ||
|level22_stat1_id = attack_minimum_added_physical_damage | |level22_stat1_id = attack_minimum_added_physical_damage | ||
|level22_stat1_value = 122 | |level22_stat1_value = 122 | ||
|level22_stat2_id = attack_maximum_added_physical_damage | |level22_stat2_id = attack_maximum_added_physical_damage | ||
|level22_stat2_value = 182 | |level22_stat2_value = 182 | ||
|level22_stat3_id = | |level22_stat3_id = projectile_number_to_split | ||
|level22_stat3_value = 5 | |level22_stat3_value = 5 | ||
|level22_stat4_id = | |level22_stat4_id = active_skill_base_area_of_effect_radius | ||
|level22_stat4_value = | |level22_stat4_value = 11 | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
Line 372: | Line 350: | ||
|level23_damage_effectiveness = 227 | |level23_damage_effectiveness = 227 | ||
|level23_damage_multiplier = 227.4 | |level23_damage_multiplier = 227.4 | ||
|level23_stat_text = 133 to 200 Added Attack Physical Damage | |level23_stat_text = 133 to 200 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.1 metres | ||
|level23_stat1_id = attack_minimum_added_physical_damage | |level23_stat1_id = attack_minimum_added_physical_damage | ||
|level23_stat1_value = 133 | |level23_stat1_value = 133 | ||
|level23_stat2_id = attack_maximum_added_physical_damage | |level23_stat2_id = attack_maximum_added_physical_damage | ||
|level23_stat2_value = 200 | |level23_stat2_value = 200 | ||
|level23_stat3_id = | |level23_stat3_id = projectile_number_to_split | ||
|level23_stat3_value = 5 | |level23_stat3_value = 5 | ||
|level23_stat4_id = | |level23_stat4_id = active_skill_base_area_of_effect_radius | ||
|level23_stat4_value = | |level23_stat4_value = 11 | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
Line 386: | Line 364: | ||
|level24_damage_effectiveness = 233 | |level24_damage_effectiveness = 233 | ||
|level24_damage_multiplier = 233.2 | |level24_damage_multiplier = 233.2 | ||
|level24_stat_text = 146 to 220 Added Attack Physical Damage | |level24_stat_text = 146 to 220 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.1 metres | ||
|level24_stat1_id = attack_minimum_added_physical_damage | |level24_stat1_id = attack_minimum_added_physical_damage | ||
|level24_stat1_value = 146 | |level24_stat1_value = 146 | ||
|level24_stat2_id = attack_maximum_added_physical_damage | |level24_stat2_id = attack_maximum_added_physical_damage | ||
|level24_stat2_value = 220 | |level24_stat2_value = 220 | ||
|level24_stat3_id = | |level24_stat3_id = projectile_number_to_split | ||
|level24_stat3_value = 5 | |level24_stat3_value = 5 | ||
|level24_stat4_id = | |level24_stat4_id = active_skill_base_area_of_effect_radius | ||
|level24_stat4_value = | |level24_stat4_value = 11 | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
Line 400: | Line 378: | ||
|level25_damage_effectiveness = 239 | |level25_damage_effectiveness = 239 | ||
|level25_damage_multiplier = 238.9 | |level25_damage_multiplier = 238.9 | ||
|level25_stat_text = 161 to 241 Added Attack Physical Damage | |level25_stat_text = 161 to 241 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.2 metres | ||
|level25_stat1_id = attack_minimum_added_physical_damage | |level25_stat1_id = attack_minimum_added_physical_damage | ||
|level25_stat1_value = 161 | |level25_stat1_value = 161 | ||
|level25_stat2_id = attack_maximum_added_physical_damage | |level25_stat2_id = attack_maximum_added_physical_damage | ||
|level25_stat2_value = 241 | |level25_stat2_value = 241 | ||
|level25_stat3_id = | |level25_stat3_id = projectile_number_to_split | ||
|level25_stat3_value = | |level25_stat3_value = 5 | ||
|level25_stat4_id = | |level25_stat4_id = active_skill_base_area_of_effect_radius | ||
|level25_stat4_value = | |level25_stat4_value = 12 | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
Line 414: | Line 392: | ||
|level26_damage_effectiveness = 245 | |level26_damage_effectiveness = 245 | ||
|level26_damage_multiplier = 244.7 | |level26_damage_multiplier = 244.7 | ||
|level26_stat_text = 176 to 264 Added Attack Physical Damage | |level26_stat_text = 176 to 264 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.2 metres | ||
|level26_stat1_id = attack_minimum_added_physical_damage | |level26_stat1_id = attack_minimum_added_physical_damage | ||
|level26_stat1_value = 176 | |level26_stat1_value = 176 | ||
|level26_stat2_id = attack_maximum_added_physical_damage | |level26_stat2_id = attack_maximum_added_physical_damage | ||
|level26_stat2_value = 264 | |level26_stat2_value = 264 | ||
|level26_stat3_id = | |level26_stat3_id = projectile_number_to_split | ||
|level26_stat3_value = | |level26_stat3_value = 5 | ||
|level26_stat4_id = | |level26_stat4_id = active_skill_base_area_of_effect_radius | ||
|level26_stat4_value = | |level26_stat4_value = 12 | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
Line 428: | Line 406: | ||
|level27_damage_effectiveness = 251 | |level27_damage_effectiveness = 251 | ||
|level27_damage_multiplier = 250.5 | |level27_damage_multiplier = 250.5 | ||
|level27_stat_text = 193 to 289 Added Attack Physical Damage | |level27_stat_text = 193 to 289 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.2 metres | ||
|level27_stat1_id = attack_minimum_added_physical_damage | |level27_stat1_id = attack_minimum_added_physical_damage | ||
|level27_stat1_value = 193 | |level27_stat1_value = 193 | ||
|level27_stat2_id = attack_maximum_added_physical_damage | |level27_stat2_id = attack_maximum_added_physical_damage | ||
|level27_stat2_value = 289 | |level27_stat2_value = 289 | ||
|level27_stat3_id = | |level27_stat3_id = projectile_number_to_split | ||
|level27_stat3_value = | |level27_stat3_value = 5 | ||
|level27_stat4_id = | |level27_stat4_id = active_skill_base_area_of_effect_radius | ||
|level27_stat4_value = | |level27_stat4_value = 12 | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
Line 442: | Line 420: | ||
|level28_damage_effectiveness = 256 | |level28_damage_effectiveness = 256 | ||
|level28_damage_multiplier = 256.3 | |level28_damage_multiplier = 256.3 | ||
|level28_stat_text = 211 to 317 Added Attack Physical Damage | |level28_stat_text = 211 to 317 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is 1.2 metres | ||
|level28_stat1_id = attack_minimum_added_physical_damage | |level28_stat1_id = attack_minimum_added_physical_damage | ||
|level28_stat1_value = 211 | |level28_stat1_value = 211 | ||
|level28_stat2_id = attack_maximum_added_physical_damage | |level28_stat2_id = attack_maximum_added_physical_damage | ||
|level28_stat2_value = 317 | |level28_stat2_value = 317 | ||
|level28_stat3_id = | |level28_stat3_id = projectile_number_to_split | ||
|level28_stat3_value = 6 | |level28_stat3_value = 6 | ||
|level28_stat4_id = | |level28_stat4_id = active_skill_base_area_of_effect_radius | ||
|level28_stat4_value = | |level28_stat4_value = 12 | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
Line 456: | Line 434: | ||
|level29_damage_effectiveness = 262 | |level29_damage_effectiveness = 262 | ||
|level29_damage_multiplier = 262.1 | |level29_damage_multiplier = 262.1 | ||
|level29_stat_text = 231 to 346 Added Attack Physical Damage | |level29_stat_text = 231 to 346 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is 1.3 metres | ||
|level29_stat1_id = attack_minimum_added_physical_damage | |level29_stat1_id = attack_minimum_added_physical_damage | ||
|level29_stat1_value = 231 | |level29_stat1_value = 231 | ||
|level29_stat2_id = attack_maximum_added_physical_damage | |level29_stat2_id = attack_maximum_added_physical_damage | ||
|level29_stat2_value = 346 | |level29_stat2_value = 346 | ||
|level29_stat3_id = | |level29_stat3_id = projectile_number_to_split | ||
|level29_stat3_value = | |level29_stat3_value = 6 | ||
|level29_stat4_id = | |level29_stat4_id = active_skill_base_area_of_effect_radius | ||
|level29_stat4_value = | |level29_stat4_value = 13 | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
Line 470: | Line 448: | ||
|level30_damage_effectiveness = 268 | |level30_damage_effectiveness = 268 | ||
|level30_damage_multiplier = 267.9 | |level30_damage_multiplier = 267.9 | ||
|level30_stat_text = 253 to 379 Added Attack Physical Damage | |level30_stat_text = 253 to 379 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is 1.3 metres | ||
|level30_stat1_id = attack_minimum_added_physical_damage | |level30_stat1_id = attack_minimum_added_physical_damage | ||
|level30_stat1_value = 253 | |level30_stat1_value = 253 | ||
|level30_stat2_id = attack_maximum_added_physical_damage | |level30_stat2_id = attack_maximum_added_physical_damage | ||
|level30_stat2_value = 379 | |level30_stat2_value = 379 | ||
|level30_stat3_id = | |level30_stat3_id = projectile_number_to_split | ||
|level30_stat3_value = | |level30_stat3_value = 6 | ||
|level30_stat4_id = | |level30_stat4_id = active_skill_base_area_of_effect_radius | ||
|level30_stat4_value = | |level30_stat4_value = 13 | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
Line 484: | Line 462: | ||
|level31_damage_effectiveness = 271 | |level31_damage_effectiveness = 271 | ||
|level31_damage_multiplier = 270.8 | |level31_damage_multiplier = 270.8 | ||
|level31_stat_text = 264 to 396 Added Attack Physical Damage | |level31_stat_text = 264 to 396 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is 1.3 metres | ||
|level31_stat1_id = attack_minimum_added_physical_damage | |level31_stat1_id = attack_minimum_added_physical_damage | ||
|level31_stat1_value = 264 | |level31_stat1_value = 264 | ||
|level31_stat2_id = attack_maximum_added_physical_damage | |level31_stat2_id = attack_maximum_added_physical_damage | ||
|level31_stat2_value = 396 | |level31_stat2_value = 396 | ||
|level31_stat3_id = | |level31_stat3_id = projectile_number_to_split | ||
|level31_stat3_value = | |level31_stat3_value = 6 | ||
|level31_stat4_id = | |level31_stat4_id = active_skill_base_area_of_effect_radius | ||
|level31_stat4_value = | |level31_stat4_value = 13 | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
Line 498: | Line 476: | ||
|level32_damage_effectiveness = 274 | |level32_damage_effectiveness = 274 | ||
|level32_damage_multiplier = 273.7 | |level32_damage_multiplier = 273.7 | ||
|level32_stat_text = 276 to 414 Added Attack Physical Damage | |level32_stat_text = 276 to 414 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is 1.3 metres | ||
|level32_stat1_id = attack_minimum_added_physical_damage | |level32_stat1_id = attack_minimum_added_physical_damage | ||
|level32_stat1_value = 276 | |level32_stat1_value = 276 | ||
|level32_stat2_id = attack_maximum_added_physical_damage | |level32_stat2_id = attack_maximum_added_physical_damage | ||
|level32_stat2_value = 414 | |level32_stat2_value = 414 | ||
|level32_stat3_id = | |level32_stat3_id = projectile_number_to_split | ||
|level32_stat3_value = | |level32_stat3_value = 6 | ||
|level32_stat4_id = | |level32_stat4_id = active_skill_base_area_of_effect_radius | ||
|level32_stat4_value = | |level32_stat4_value = 13 | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
Line 512: | Line 490: | ||
|level33_damage_effectiveness = 277 | |level33_damage_effectiveness = 277 | ||
|level33_damage_multiplier = 276.6 | |level33_damage_multiplier = 276.6 | ||
|level33_stat_text = 289 to 433 Added Attack Physical Damage | |level33_stat_text = 289 to 433 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is 1.3 metres | ||
|level33_stat1_id = attack_minimum_added_physical_damage | |level33_stat1_id = attack_minimum_added_physical_damage | ||
|level33_stat1_value = 289 | |level33_stat1_value = 289 | ||
|level33_stat2_id = attack_maximum_added_physical_damage | |level33_stat2_id = attack_maximum_added_physical_damage | ||
|level33_stat2_value = 433 | |level33_stat2_value = 433 | ||
|level33_stat3_id = | |level33_stat3_id = projectile_number_to_split | ||
|level33_stat3_value = | |level33_stat3_value = 6 | ||
|level33_stat4_id = | |level33_stat4_id = active_skill_base_area_of_effect_radius | ||
|level33_stat4_value = | |level33_stat4_value = 13 | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
Line 526: | Line 504: | ||
|level34_damage_effectiveness = 280 | |level34_damage_effectiveness = 280 | ||
|level34_damage_multiplier = 279.5 | |level34_damage_multiplier = 279.5 | ||
|level34_stat_text = 302 to 453 Added Attack Physical Damage | |level34_stat_text = 302 to 453 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 1.3 metres | ||
|level34_stat1_id = attack_minimum_added_physical_damage | |level34_stat1_id = attack_minimum_added_physical_damage | ||
|level34_stat1_value = 302 | |level34_stat1_value = 302 | ||
|level34_stat2_id = attack_maximum_added_physical_damage | |level34_stat2_id = attack_maximum_added_physical_damage | ||
|level34_stat2_value = 453 | |level34_stat2_value = 453 | ||
|level34_stat3_id = | |level34_stat3_id = projectile_number_to_split | ||
|level34_stat3_value = 7 | |level34_stat3_value = 7 | ||
|level34_stat4_id = | |level34_stat4_id = active_skill_base_area_of_effect_radius | ||
|level34_stat4_value = | |level34_stat4_value = 13 | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
Line 540: | Line 518: | ||
|level35_damage_effectiveness = 282 | |level35_damage_effectiveness = 282 | ||
|level35_damage_multiplier = 282.4 | |level35_damage_multiplier = 282.4 | ||
|level35_stat_text = 316 to 474 Added Attack Physical Damage | |level35_stat_text = 316 to 474 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 1.3 metres | ||
|level35_stat1_id = attack_minimum_added_physical_damage | |level35_stat1_id = attack_minimum_added_physical_damage | ||
|level35_stat1_value = 316 | |level35_stat1_value = 316 | ||
|level35_stat2_id = attack_maximum_added_physical_damage | |level35_stat2_id = attack_maximum_added_physical_damage | ||
|level35_stat2_value = 474 | |level35_stat2_value = 474 | ||
|level35_stat3_id = | |level35_stat3_id = projectile_number_to_split | ||
|level35_stat3_value = 7 | |level35_stat3_value = 7 | ||
|level35_stat4_id = | |level35_stat4_id = active_skill_base_area_of_effect_radius | ||
|level35_stat4_value = | |level35_stat4_value = 13 | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
Line 554: | Line 532: | ||
|level36_damage_effectiveness = 285 | |level36_damage_effectiveness = 285 | ||
|level36_damage_multiplier = 285.3 | |level36_damage_multiplier = 285.3 | ||
|level36_stat_text = 330 to 495 Added Attack Physical Damage | |level36_stat_text = 330 to 495 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 1.4 metres | ||
|level36_stat1_id = attack_minimum_added_physical_damage | |level36_stat1_id = attack_minimum_added_physical_damage | ||
|level36_stat1_value = 330 | |level36_stat1_value = 330 | ||
|level36_stat2_id = attack_maximum_added_physical_damage | |level36_stat2_id = attack_maximum_added_physical_damage | ||
|level36_stat2_value = 495 | |level36_stat2_value = 495 | ||
|level36_stat3_id = | |level36_stat3_id = projectile_number_to_split | ||
|level36_stat3_value = | |level36_stat3_value = 7 | ||
|level36_stat4_id = | |level36_stat4_id = active_skill_base_area_of_effect_radius | ||
|level36_stat4_value = | |level36_stat4_value = 14 | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
Line 568: | Line 546: | ||
|level37_damage_effectiveness = 288 | |level37_damage_effectiveness = 288 | ||
|level37_damage_multiplier = 288.2 | |level37_damage_multiplier = 288.2 | ||
|level37_stat_text = 345 to 517 Added Attack Physical Damage | |level37_stat_text = 345 to 517 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 1.4 metres | ||
|level37_stat1_id = attack_minimum_added_physical_damage | |level37_stat1_id = attack_minimum_added_physical_damage | ||
|level37_stat1_value = 345 | |level37_stat1_value = 345 | ||
|level37_stat2_id = attack_maximum_added_physical_damage | |level37_stat2_id = attack_maximum_added_physical_damage | ||
|level37_stat2_value = 517 | |level37_stat2_value = 517 | ||
|level37_stat3_id = | |level37_stat3_id = projectile_number_to_split | ||
|level37_stat3_value = | |level37_stat3_value = 7 | ||
|level37_stat4_id = | |level37_stat4_id = active_skill_base_area_of_effect_radius | ||
|level37_stat4_value = | |level37_stat4_value = 14 | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
Line 582: | Line 560: | ||
|level38_damage_effectiveness = 291 | |level38_damage_effectiveness = 291 | ||
|level38_damage_multiplier = 291.1 | |level38_damage_multiplier = 291.1 | ||
|level38_stat_text = 360 to 541 Added Attack Physical Damage | |level38_stat_text = 360 to 541 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 1.4 metres | ||
|level38_stat1_id = attack_minimum_added_physical_damage | |level38_stat1_id = attack_minimum_added_physical_damage | ||
|level38_stat1_value = 360 | |level38_stat1_value = 360 | ||
|level38_stat2_id = attack_maximum_added_physical_damage | |level38_stat2_id = attack_maximum_added_physical_damage | ||
|level38_stat2_value = 541 | |level38_stat2_value = 541 | ||
|level38_stat3_id = | |level38_stat3_id = projectile_number_to_split | ||
|level38_stat3_value = | |level38_stat3_value = 7 | ||
|level38_stat4_id = | |level38_stat4_id = active_skill_base_area_of_effect_radius | ||
|level38_stat4_value = | |level38_stat4_value = 14 | ||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
Line 596: | Line 574: | ||
|level39_damage_effectiveness = 294 | |level39_damage_effectiveness = 294 | ||
|level39_damage_multiplier = 293.9 | |level39_damage_multiplier = 293.9 | ||
|level39_stat_text = 377 to 565 Added Attack Physical Damage | |level39_stat_text = 377 to 565 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 1.4 metres | ||
|level39_stat1_id = attack_minimum_added_physical_damage | |level39_stat1_id = attack_minimum_added_physical_damage | ||
|level39_stat1_value = 377 | |level39_stat1_value = 377 | ||
|level39_stat2_id = attack_maximum_added_physical_damage | |level39_stat2_id = attack_maximum_added_physical_damage | ||
|level39_stat2_value = 565 | |level39_stat2_value = 565 | ||
|level39_stat3_id = | |level39_stat3_id = projectile_number_to_split | ||
|level39_stat3_value = | |level39_stat3_value = 7 | ||
|level39_stat4_id = | |level39_stat4_id = active_skill_base_area_of_effect_radius | ||
|level39_stat4_value = | |level39_stat4_value = 14 | ||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
Line 610: | Line 588: | ||
|level40_damage_effectiveness = 297 | |level40_damage_effectiveness = 297 | ||
|level40_damage_multiplier = 296.8 | |level40_damage_multiplier = 296.8 | ||
|level40_stat_text = 394 to 590 Added Attack Physical Damage | |level40_stat_text = 394 to 590 Added Attack Physical Damage<br>Projectiles Split towards 8 targets<br>Base radius is 1.4 metres | ||
|level40_stat1_id = attack_minimum_added_physical_damage | |level40_stat1_id = attack_minimum_added_physical_damage | ||
|level40_stat1_value = 394 | |level40_stat1_value = 394 | ||
|level40_stat2_id = attack_maximum_added_physical_damage | |level40_stat2_id = attack_maximum_added_physical_damage | ||
|level40_stat2_value = 590 | |level40_stat2_value = 590 | ||
|level40_stat3_id = | |level40_stat3_id = projectile_number_to_split | ||
|level40_stat3_value = 8 | |level40_stat3_value = 8 | ||
|level40_stat4_id = | |level40_stat4_id = active_skill_base_area_of_effect_radius | ||
|level40_stat4_value = | |level40_stat4_value = 14 | ||
|level1_strength_requirement = 0 | |level1_strength_requirement = 0 | ||
|level1_dexterity_requirement = 0 | |level1_dexterity_requirement = 0 | ||
Line 705: | Line 683: | ||
}} | }} | ||
'''Splitting Steel''' is an [[attack]] which uses your [[sword]] or [[axe]] to launch a [[projectile]] that [[impale]]s enemies on hit. | '''Splitting Steel''' is an [[attack]] which uses your [[sword]] or [[axe]] to launch a [[projectile]] that [[impale]]s enemies on hit. The initial projectile explodes on hit or at target location to deal [[area of effect]] damage, then splits towards multiple enemies which also explodes. | ||
==Skill functions and interactions== | ==Skill functions and interactions== | ||
* '''Additional Projectiles:''' | * '''Additional Projectiles:''' The skill will only ever fire one initial projectile. Any additional projectiles added will cause the skill to split towards more enemies. | ||
* '''Melee:''' Splitting Steel is ''not'' considered a [[melee]] attack despite using melee weapons, similar to {{il|Spectral Throw}}. Splitting Steel does not have melee gem tag. | |||
* '''Melee:''' Splitting Steel is | |||
==Gem level progression== | ==Gem level progression== | ||
Line 728: | Line 703: | ||
|c3_abbr = Radius | |c3_abbr = Radius | ||
|c3_header = +x metres to radius | |c3_header = +x metres to radius | ||
|c3_pattern_extract = | |c3_pattern_extract = Base radius is (%d+%.*%d*) metres? | ||
|c3_pattern_value = | |c3_pattern_value = %sm | ||
}} | }} | ||
Line 736: | Line 711: | ||
{{Item acquisition}} | {{Item acquisition}} | ||
{{Skill enchantment modifier list}} | {{Skill enchantment modifier list}} | ||
==Version history== | ==Version history== |
Latest revision as of 15:52, 28 December 2023
Splitting SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 90% of base
Attack Damage: (70-210)% of base
Effectiveness of Added Damage: (70-210)%Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.(1-101) to (2-151) Added Attack Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards (2-5) targets
Base radius is (0.6-1) metre
40% chance to Impale Enemies on Hit
Projectiles can Split without hitting a target
Additional Effects From 1-20% Quality:
(2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 90% of base
Attack Damage: (70-210)% of base
Effectiveness of Added Damage: (70-210)%Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.(1-101) to (2-151) Added Attack Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards (2-5) targets
Base radius is (0.6-1) metre
40% chance to Impale Enemies on Hit
Projectiles can Split without hitting a target
Additional Effects From 1-20% Quality:
(2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 5Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemSplittingSteel
Drop level: 5Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemSplittingSteel
Splitting Steel is an attack which uses your sword or axe to launch a projectile that impales enemies on hit. The initial projectile explodes on hit or at target location to deal area of effect damage, then splits towards multiple enemies which also explodes.
Skill functions and interactions
- Additional Projectiles: The skill will only ever fire one initial projectile. Any additional projectiles added will cause the skill to split towards more enemies.
- Melee: Splitting Steel is not considered a melee attack despite using melee weapons, similar to Spectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 110% of base
Attack Damage: (80-125)% of base
Effectiveness of Added Damage: (80-125)%
Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. Splitting Steel does not have melee gem tag.
Gem level progression
Level | Mana Cost | Damage Effectiveness | Attack Damage | Projectile split | Physical Damage | Radius | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 1 | 0 | 0 | 5 | 70% | 70% | 2 | 1 to 2 | 0.6m | 0 | 0 |
2 | 2 | 0 | 0 | 5 | 74% | 74.1% | 2 | 1 to 2 | 0.6m | 70 | 70 |
3 | 4 | 0 | 0 | 5 | 78% | 78.1% | 2 | 2 to 3 | 0.6m | 308 | 378 |
4 | 7 | 14 | 0 | 5 | 84% | 84.2% | 2 | 2 to 4 | 0.6m | 1554 | 1932 |
5 | 11 | 19 | 0 | 5 | 92% | 92.2% | 2 | 3 to 5 | 0.7m | 6667 | 8599 |
6 | 16 | 26 | 18 | 6 | 96% | 96.3% | 2 | 5 to 7 | 0.7m | 26047 | 34646 |
7 | 20 | 31 | 22 | 6 | 100% | 100% | 3 | 7 to 10 | 0.7m | 49725 | 84371 |
8 | 24 | 37 | 25 | 6 | 104% | 104.4% | 3 | 9 to 13 | 0.7m | 95714 | 180085 |
9 | 28 | 42 | 29 | 6 | 106% | 106.4% | 3 | 11 to 17 | 0.8m | 169595 | 349680 |
10 | 32 | 47 | 33 | 6 | 115% | 115.4% | 3 | 14 to 21 | 0.8m | 283759 | 633439 |
11 | 36 | 52 | 36 | 7 | 124% | 124.4% | 3 | 18 to 27 | 0.8m | 453996 | 1087435 |
12 | 40 | 58 | 40 | 7 | 130% | 129.8% | 3 | 22 to 33 | 0.8m | 703128 | 1790563 |
13 | 44 | 63 | 44 | 7 | 140% | 140.1% | 3 | 27 to 41 | 0.9m | 1061223 | 2851786 |
14 | 48 | 68 | 48 | 7 | 156% | 155.8% | 3 | 34 to 51 | 0.9m | 2065870 | 4917656 |
15 | 52 | 74 | 51 | 7 | 163% | 163% | 4 | 42 to 63 | 0.9m | 2507110 | 7424766 |
16 | 56 | 79 | 55 | 8 | 168% | 168.1% | 4 | 51 to 77 | 0.9m | 5798936 | 13223702 |
17 | 60 | 84 | 59 | 8 | 173% | 173.3% | 4 | 62 to 93 | 1m | 15083919 | 28307621 |
18 | 64 | 90 | 62 | 8 | 184% | 183.8% | 4 | 76 to 113 | 1m | 27792735 | 56100356 |
19 | 67 | 94 | 65 | 8 | 199% | 199.4% | 4 | 87 to 131 | 1m | 43869739 | 99970095 |
20 | 70 | 98 | 68 | 8 | 210% | 210% | 5 | 101 to 151 | 1m | 242081556 | 342051651 |
21 | 72 | 100 | 70 | 9 | 216% | 215.8% | 5 | 111 to 166 | 1.1m | N/A | N/A |
22 | 74 | N/A | N/A | 9 | 222% | 221.6% | 5 | 122 to 182 | 1.1m | N/A | N/A |
23 | 76 | N/A | N/A | 9 | 227% | 227.4% | 5 | 133 to 200 | 1.1m | N/A | N/A |
24 | 78 | N/A | N/A | 9 | 233% | 233.2% | 5 | 146 to 220 | 1.1m | N/A | N/A |
25 | 80 | N/A | N/A | 9 | 239% | 238.9% | 5 | 161 to 241 | 1.2m | N/A | N/A |
26 | 82 | N/A | N/A | 10 | 245% | 244.7% | 5 | 176 to 264 | 1.2m | N/A | N/A |
27 | 84 | N/A | N/A | 10 | 251% | 250.5% | 5 | 193 to 289 | 1.2m | N/A | N/A |
28 | 86 | N/A | N/A | 10 | 256% | 256.3% | 6 | 211 to 317 | 1.2m | N/A | N/A |
29 | 88 | N/A | N/A | 10 | 262% | 262.1% | 6 | 231 to 346 | 1.3m | N/A | N/A |
30 | 90 | N/A | N/A | 10 | 268% | 267.9% | 6 | 253 to 379 | 1.3m | N/A | N/A |
31 | 91 | N/A | N/A | 11 | 271% | 270.8% | 6 | 264 to 396 | 1.3m | N/A | N/A |
32 | 92 | N/A | N/A | 11 | 274% | 273.7% | 6 | 276 to 414 | 1.3m | N/A | N/A |
33 | 93 | N/A | N/A | 11 | 277% | 276.6% | 6 | 289 to 433 | 1.3m | N/A | N/A |
34 | 94 | N/A | N/A | 11 | 280% | 279.5% | 7 | 302 to 453 | 1.3m | N/A | N/A |
35 | 95 | N/A | N/A | 11 | 282% | 282.4% | 7 | 316 to 474 | 1.3m | N/A | N/A |
36 | 96 | N/A | N/A | 11 | 285% | 285.3% | 7 | 330 to 495 | 1.4m | N/A | N/A |
37 | 97 | N/A | N/A | 12 | 288% | 288.2% | 7 | 345 to 517 | 1.4m | N/A | N/A |
38 | 98 | N/A | N/A | 12 | 291% | 291.1% | 7 | 360 to 541 | 1.4m | N/A | N/A |
39 | 99 | N/A | N/A | 12 | 294% | 293.9% | 7 | 377 to 565 | 1.4m | N/A | N/A |
40 | 100 | N/A | N/A | 12 | 297% | 296.8% | 8 | 394 to 590 | 1.4m | N/A | N/A |
Gem quality
Type | Additional Effects per 1-20% Quality | Weight |
---|---|---|
Superior | (2-40)% increased Impale Effect | 1 |
Item acquisition
Splitting Steel can drop anywhere.
Recipes
Splitting Steel can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✓ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 Nessa | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Splitting Steel.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Splitting Steel Area 1 | 66 | Merciless Labyrinth | Splitting Steel has 16% increased Area of Effect | helmet 100 |
Enchantment Splitting Steel Area 2 | 75 | Eternal Labyrinth | Splitting Steel has 24% increased Area of Effect | helmet 100 |
Enchantment Splitting Steel Chance to Not Consume Shard 1 | 66 | Merciless Labyrinth | Splitting Steel has 20% chance to not consume Steel Shards | helmet 100 |
Enchantment Splitting Steel Chance to Not Consume Shard 2 | 75 | Eternal Labyrinth | Splitting Steel has 30% chance to not consume Steel Shards | helmet 100 |
Enchantment Splitting Steel 1 | 66 | Merciless Labyrinth | Splitting Steel deals 25% increased Damage | helmet 100 |
Enchantment Splitting Steel 2 | 75 | Eternal Labyrinth | Splitting Steel deals 40% increased Damage | helmet 100 |
Version history
Version | Changes |
---|---|
3.23.0 |
|
3.21.0 |
|
3.15.0 |
|
3.12.5 |
|
3.12.0 |
|