Scold's Bridle

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Revision as of 04:54, 26 October 2018 by >0xF (The item has no 3d art yet (patch 3.4.3))
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Scold's Bridle is a unique Mind CageMind CageEnergy Shield: (73-84)Requires Level 65, 138 Int.

Mechanics

Scold's Bridle's unique modifier causes the player to take physical damage whenever mana is spent. This includes mana spent at every stage of a channelled skill. The damage is secondary damage[1], and as such it cannot be evaded, blocked, spell blocked, dodged, or spell dodged. The amount of damage taken from this effect is affected by physical damage reduction, such as from armour or endurance charges, as well as modifiers to damage taken, such as from Fortify or Oro's SacrificeOro's Sacrifice
Infernal Sword
Two Hand Sword
Elemental Damage: (425-475) to (550-600)
Critical Strike Chance: 5.00%
Attacks per Second: (1.49-1.55)
Weapon Range: 1.3 metres
Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack SkillsNo Physical Damage
Adds (425-475) to (550-600) Fire Damage
(10-15)% increased Attack Speed
20% chance to Ignite
10% increased Physical Damage taken
10% increased Fire Damage taken
Culling Strike against Burning Enemies
Gain a Frenzy Charge if an Attack Ignites an Enemy
Give yourself to the flames and your name
will burn in the minds of men forever.
.

Blood Magic: Life spent instead of mana by skills with Blood Magic does not count toward Scold's Bridle's damage effect.[2]

Eldritch Battery: When the Eldritch Battery keystone is allocated, any Energy Shield spent instead of mana does not count towards Scold's Bridle's damage effect.

On hit effects: The damage taken is considered a hit, and triggers "on hit" effects, including from Vaal Molten ShellVaal Molten ShellSpell, AoE, Duration, Fire, Physical, Vaal, Guard
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 14 sec
Cast Time: Instant
Requires Level 4Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Base duration is 9.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Buff grants +(50-858) to Armour
(35-39)% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
Reflects (300-9000)% of Damage taken from Buff as Fire Damage each second,
or when Buff expires or is depleted

Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect Duration
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, the Juggernaut passive Unflinching, or VengeanceVengeanceTrigger, Attack, AoE, Physical, Melee
Level: (1-20)
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Attack Damage: (170-255)% of base
Effectiveness of Added Damage: (170-255)%
Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.(8-56) to (12-85) Added Attack Physical Damage
30% chance to Trigger this Skill when Hit

Additional Effects From 1-20% Quality:
(1-20)% chance to Trigger this Skill when Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, even if the damage is reduced to 0, such as while under the effect of Immortal CallImmortal CallSpell, Duration, Guard
Level: (1-20)
Cost: (21-36) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Base duration is 1.00 seconds
20% increased Buff Duration per Endurance Charge removed
This Skill's Cooldown does not recover during its effect
(25-34)% less Elemental Damage taken
(25-35)% less Physical Damage taken
15% less Physical Damage taken per Endurance Charge removed

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
. Damage from Scold's Bridle can also trigger spells linked to Cast when Damage Taken SupportCast when Damage Taken SupportSupport, Spell, Trigger
Icon: !
Level: (1-20)
Cost & Reservation Multiplier: 250%
Cooldown Time: 0.25 sec
Can Store 1 Use(s)
Requires Level 38Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.This Gem can only Support Skill Gems requiring Level (38-70) or lower
Supported Skills deal (65-27)% less Damage
Trigger Supported Spells when you take (528-3272) total Damage from Hits

Additional Effects From 1-20% Quality:
Supported Skills require (0.5-10)% reduced amount of Damage taken to Trigger
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
. However, using a skill that costs no mana will neither deal damage nor trigger on hit effects.

Damage shift: The physical damage from Scold's Bridle can be taken as another damage type by using x% of Physical Damage taken as modifiers, such as from Lightning CoilLightning Coil
Desert Brigandine
Armour: (714-992)
Evasion: (714-992)
Movement Speed: -3%
Requires Level 60, 96 Str, 96 DexAdds 1 to (20-30) Lightning Damage to Attacks
(90-120)% increased Armour and Evasion
+(60-80) to maximum Life
-60% to Lightning Resistance
50% of Physical Damage from Hits taken as Lightning Damage
"There's nothing like imminent death
to galvanize one's purpose in life."
- Malachai the Soulless.
or Cloak of FlameCloak of Flame
Scholar's Robe
Energy Shield: (43-53)
Movement Speed: -3%
Requires Level 18, 55 Int+(50-75)% to Fire Resistance
(40-75)% increased Ignite Duration on Enemies
Reflects 100 Fire Damage to Melee Attackers
40% of Physical Damage taken as Fire Damage
He who sows an ember shall reap an inferno.
. If the player also has +x% chance to be Ignited/Frozen/Shocked, such as from being cursed by FrostbiteFrostbiteSpell, AoE, Duration, Cold, Curse, Hex
Level: (1-20)
Cost: (24-50) Mana
Cast Time: 0.50 sec
AoE Radius: 22
Requires Level 24Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.Base duration is (8.00-11.80) seconds
+(0-1) metre to radius
Cursed enemies have -(17-36)% to Cold Resistance
Hits against Cursed Enemies have +25% chance to Freeze

Additional Effects From 1-20% Quality:
Freezes on Cursed enemies have (1-20)% increased Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
or equipping items like Mokou's EmbraceMokou's Embrace
Ruby Ring
Requires Level 16+(20-30)% to Fire Resistance+(25-40)% to Cold Resistance
(25-40)% increased Attack Speed while Ignited
(25-40)% increased Cast Speed while Ignited
+25% chance to be Ignited
All Damage Taken from Hits can Ignite you
Fire makes the perfect blossom in the endless night.
, shifting the damage in this manner allows the effect of Scold's Bridle to apply status ailments on the character. Damage Conversion modifiers, which can be found on HrimsorrowHrimsorrow
Goathide Gloves
Evasion: (72-92)Requires Level 9, 17 Dex+(20-30) to Strength
+(40-50) to Evasion Rating
+(20-30)% to Cold Resistance
100% of Physical Damage Converted to Cold Damage
Reflects 100 Cold Damage to Melee Attackers
Of ancient giants, none remain,
Their only trace is timeless pain.
, for example, do not affect Scold's Bridle's damage.

Critical hits: Damage from Scold's Bridle cannot roll a critical hit, even when using the Assassin's MarkAssassin's MarkCritical, Spell, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Requires Level 16Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Power Charge when slain
Hits against Cursed Enemies have +1.5% to Critical Strike Chance
Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier
Cursed enemies grant (65-600) Life when Killed
Cursed enemies grant (25-80) Mana when Killed

Additional Effects From 1-20% Quality:
Cursed Enemies have a (0.25-5)% chance to grant a Power Charge when Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
curse or Reckless DefenceReckless Defence
Cobalt Jewel
+(2-4)% Chance to Block Spell Damage
+(2-4)% Chance to Block Attack Damage
Hits have (140-200)% increased Critical Strike Chance against you
CorruptedThere's no motivation for genius
quite like desperation.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
jewel.

Drop restrictions

This item was exclusive to the Torment league. It is currently only obtainable by trading or through Zana's map device.

Divination cards

  • A set of 4 Jack in the BoxJack in the Box4ItemTurn the crank,
    close your eyes,
    and pray to the gods
    for a pleasant surprise.
    can be exchanged for a random unique item.
  • A set of 10 Time-Lost RelicTime-Lost Relic10League-Specific ItemTime cannot wash away that which cannot be forgotten. can be exchanged for a random unique league-specific item.

Version history

Version Changes
2.6.0
  • The Mod on Scolds has changed to care about the amount of Mana spent, not the Mana Cost of the skill.
1.3.1
  • No longer damages totems, traps or mines.
  • Fixed a bug where Doedre's Elixir and Scold's Bridle could stun the player.
1.3.0
  • Introduced to the game.

References

  1. Mark_GGG (June 09, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved June 09, 2016.
  2. Mark_GGG (March 04, 2017). "Not a bug, Blood magic not triggering scolds anymore?". Official Path of Exile Forums. Retrieved April 07, 2017.