Raise Zombie

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Raise ZombieSpell, Minion
Level: (1-20)
Cost: (10-38) Mana
Cast Time: 0.85 sec
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.Maximum (3-6) Raised Zombies
Raised Zombies' Slam Attack has (0-76)% increased Cooldown Recovery Rate
Raised Zombies' Slam Attack has (0-76)% increased Area of Effect

Additional Effects From 1-20% Quality:
1% increased Minion Maximum Life
1% increased Minion Movement Speed
Raised Zombies' Slam Attack has 2% increased Cooldown Recovery RateMinions Regenerate 0.1% of Life per secondMinions take Chaos Damage equal to 1% of their Life over one second when Raised
Minions gain 0.5% of Physical Damage as Extra Chaos Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 5
Vendor Prices
Normal1x Scroll of Wisdom
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemRaiseZombie


Raise Zombie is a spell that consumes a corpse to summon an allied zombie minion. Zombies attack using melee attacks and an area of effect slam.

Skill functions and interactions

  • Support Gems: Any support gem that would work on a melee attack will be used by the player's zombies' attacks when linked to this gem. In addition to their melee attacks, zombies occasionally use an area of effect slam attack which can be scaled with support gems, area of effect passive skills, and the threshold jewel.
  • Corpse Targeting: Holding down the corpse targeting toggle (defaults to the "a" button) makes it easier to choose a corpse to raise.
  • Zombie Limit: The maximum amount of raised zombies can be increased by passive skills and unique items (see below for more information).
  • Zombie Attack: Despite the tooltip claims the zombie attack is a Slam skill (internal id: ZombieSlam), it cannot be supported by Module Error: No results found for item using search term "item_name = Fist of War Support", but can be supported by Module Error: No results found for item using search term "item_name = Melee Splash Support", although Melee Splash can only support melee strike skill according to its gem text. However, since the "ZombieSlam" already has its own AOE, Melee Splash Support may not be the desired choice of support gem. This support gem is included in some Zombie build guide, before the intro of slam and strike gem tags.

Gem level progression

LevelRequired LevelRequired IntelligenceMana
Cost
Maximum
Zombies
Slam CDRSlam AoEExp.Total Exp.
11093N/AN/A00
220103N/AN/A7070
3416113N/AN/A308378
4722123N/AN/A15541932
51131134N/AN/A66678599
61641144N/AN/A2604734646
72050154N/AN/A4972584371
82458164N/AN/A95714180085
92867174N/AN/A169595349680
103275184N/AN/A283759633439
113683194N/AN/A4539961087435
124092205N/AN/A7031281790563
1344100215N/AN/A10612232851786
1448109225N/AN/A20658704917656
1552117235N/AN/A25071107424766
1656125245N/AN/A579893613223702
1760134255N/AN/A1508391928307621
1864142266N/AN/A2779273556100356
1967148276N/AN/A4386973999970095
2070155286N/AN/A242081556342051651
2172159296N/AN/AN/AN/A
2274N/A306N/AN/AN/AN/A
2376N/A316N/AN/AN/AN/A
2478N/A326N/AN/AN/AN/A
2580N/A337N/AN/AN/AN/A
2682N/A347N/AN/AN/AN/A
2784N/A357N/AN/AN/AN/A
2886N/A367N/AN/AN/AN/A
2988N/A377N/AN/AN/AN/A
3090N/A387N/AN/AN/AN/A
3191N/A387N/AN/AN/AN/A
3292N/A397N/AN/AN/AN/A
3393N/A397N/AN/AN/AN/A
3494N/A408N/AN/AN/AN/A
3595N/A408N/AN/AN/AN/A
3696N/A418N/AN/AN/AN/A
3797N/A418N/AN/AN/AN/A
3898N/A428N/AN/AN/AN/A
3999N/A428N/AN/AN/AN/A
40100N/A438N/AN/AN/AN/A

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Base items

The following base items are related to Zombies:

ItemRequired levelStats

Unique items

The following unique items are related to Zombies:

ItemBase ItemRequired levelStats

Related mods

The following non-unique item mods are related to Zombie: No results found

Delve Drop-only modifiers

The following mods are related to Zombie and only able to drop from specific Delve node:

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
SubterraneanPrefix60+1 to maximum number of Raised Zombies
SubterraneanPrefix60+1 to maximum number of Raised Zombies

Related helmet enchantments

The following helmet enchantments affect Raise Zombie.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Raise Zombie Damage 166Merciless LabyrinthRaised Zombies deal 25% increased Damagehelmet 100
Enchantment Raise Zombie Damage 275Eternal LabyrinthRaised Zombies deal 40% increased Damagehelmet 100
Enchantment Zombie Attack Speed 166Merciless LabyrinthRaised Zombies have 10% increased Attack Speedhelmet 100
Enchantment Zombie Attack Speed 275Eternal LabyrinthRaised Zombies have 15% increased Attack Speedhelmet 100
Enchantment Zombie Elemental Resistances 166Merciless LabyrinthRaised Zombies have +24% to Elemental Resistanceshelmet 100
Enchantment Zombie Elemental Resistances 275Eternal LabyrinthRaised Zombies have +36% to Elemental Resistanceshelmet 100

Monster stats

Fetching data...

Zombie limit

By default, the player can summon up to six zombies at a given time with a level 20 gem. This limit can be increased with certain passive skills or items.

Passive skills

The following passive skills increase the player's zombie limit:

NameStats
Death Attunement
+1 to Maximum number of Spectres
+1 to Maximum number of Raised Zombies
+1 to Maximum number of Skeletons [1]
Lord of the Dead
+1 to Maximum number of Skeletons
+1 to Maximum number of Raised Zombies
Minions have 15% increased maximum Life
Minions deal 20% increased Damage [1]

Unique items

The following unique items affect the player's zombie limit:

ItemBase ItemRequired levelStats

Mods

Amulets can have an influence mod The Elder'sThe Elder's
Prefix
+1 to maximum number of Raised Zombies
to have +1 to maximum number of Raised Zombies. Alternatively, similar mod SubterraneanSubterranean
Prefix
+1 to maximum number of Raised Zombies
can be found on non-influenced amulets that drop in specific Delve node. Lastly, Module Error: No results found for item using search term "item_name = Undying Flesh Talisman" has the implicit +1 to maximum number of Raised Zombies. It is possible to create talisman that have both the implicit and the drop-only Delve explicit, by using Jorgin's crafting bench. But since the game has more than one T1 talisman basetype, it is not guaranteed to do so.

In addition, another Delve drop-only mod SubterraneanSubterranean
Prefix
+1 to maximum number of Raised Zombies
can be found on certain body armour. There are other mod (ChosenChosen
Prefix
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
) on legacy body armour, but they can only be obtained from trading with other players in the permanent leagues. They are in the same mod group "MaximumMinionCount" thus no such +2 Zombie body armour existed.

Jun, Veiled Master can unveil a crafting mod for Helmets: Chosen - +1 to maximum number of Raised Zombies, +1 to maximum number of Skeletons (Prefix)

Total

Players can have a maximum of 18 (19 if using talisman ) zombies at once:

  • 6 from the level 20 skill gem (up to 8 zombies from level 34 gems, but not practical to reach such gem level)
  • 2 from passive skills
  • 1 from a body armour
  • 1 from Jun's veiled mod on helmet
  • 1 from amulet (2 from Module Error: No results found for item using search term "item_name = Eyes of the Greatwolf" that has the correct implicit +1 to maximum number of Raised Zombies, which would be doubled due to Eyes of the Greatwolf's explicit mod; or specially crafted talisman listed above)
  • 7 from unique items:
    • 2 from dual wielding Module Error: No results found for item using search term "item_name = Midnight Bargain"
    • 5 from Module Error: No results found for item using search term "item_name = The Baron" with 2500 Strength (1 zombie for 500 Strength unless using legacy item; 3000 Strength may be reached by some build)

Achievements

If you manage to raise the appropriate number of Zombies, you will be rewarded the following achievement:

Name Description
Zombie Horde
Have 9 Raised Zombies at the same time.

Alternate skill effects

Raise Zombie has the following alternate skill effects:

ItemEffect(s)
Celestial Raise Zombie SkinCelestial Raise Zombie SkinSkill Gem EffectYour Raised Zombies become Celestial.Your Raised Zombies become Celestial.
Demonic Raise Zombie SkinDemonic Raise Zombie SkinSkill Gem EffectYour Raised Zombies become Demonic.Your Raised Zombies become Demonic.

Version history

Version Changes
3.10.0
  • The number of maximum raised zombies you can have at gem level 20 is now 6 (from 7).
  • Zombie behaviour while idle and near the player is now less chaotic.
  • The Veiled modifier that grants +1 to you maximum number of Summoned Skeletons and Raised Zombies can now only be unveiled/crafted on the helmet slot. It can no longer be unveiled/crafted on body armours.
3.9.0
  • The Zombie Slam ability now has a 6 second cooldown (from 4) and has a base radius of 17 units (from 28). The slam is now slower and has 30% less base damage effectiveness at gem level 1, rising to the previous damage effectiveness around gem level 17. Note that these changes are not visible on the skill gem.
  • Base Zombie damage has been reduced by approximately 25% at all gem levels.
  • No longer grants Zombies more life as the gem levels (but the Zombies themselves do gain base life with each gem level, like other minions).
  • Now increases Zombie Slam Area of Effect as the gem levels, up to 76% at gem level 20.
3.8.0
  • Now grants your minions more Life as the gem levels, up to 38% more at gem level 20 (previously none).
  • Now grants increased cooldown recovery speed for your Zombie's Slam Attack as the gem levels, up to 76% at gem level 20 (previously none).
  • Now allows you to raise additional Zombies as the gem levels, up to 7 maximum raised Zombies at gem level 20 (previously set to 3 at all gem levels).
  • Raise Zombie's threshold jewel, Module Error: No results found for item using search term "item_name = Violent Dead", Can no longer drop or be obtained from quests..
3.2.0
  • The Slam skill used by Raised Zombies can no longer be evaded.
3.0.0
  • Raised Zombies have had their damage increased, up to 45% more damage at level 20 than previously.
2.6.0
  • Now have a melee attack range of 9 on their basic attack (up from 4).
  • Zombies' slam ability base radius has been increased to 18 units (from 10), deals 20% more damage, and will be used more readily.
2.5.0
  • Totems and all other minions now have 40% elemental resistance and 20% chaos resistance. This also includes minions that didn't have resistances previously, like wolves.[1]
2.1.0
  • Zombies now attack faster. They also now have an area of effect slam skill and 30% greater stun threshold.
1.2.4
  • Minion and totem resistances have been standardised. Raised Zombies now have 35% and all other minions and player-summoned totems have 25% Fire, Cold and Lightning resistance in all difficulties.
1.2.0
  • Raised zombies now have 13% more life.
1.0.6
  • The life progression of all player summoned minions and totems has been changed. Minions and totems now have more life at lower levels (+50% at level one) and around the same life by approximately gem level 21.
  • The damage of Raise Zombie has been increased by around 50%. The additional damage bonuses at higher levels of the gem have been removed.
0.9.12
  • The skill gem now allows three zombies to be raised, regardless of level.
    The passive tree allows up to five additional zombies.
  • Their life has been reduced by 30% and they now have Armour.
  • The damage bonus for zombies now only applies for skill level 15 and up (level 54 zombies).
0.9.1
  • Changed Raised Zombies to not decay over time automatically.
0.7.1
  • Reduced number of raised zombies per level
  • Rebalanced raised zombies to be a lot more powerful
0.6.11
  • Added skills: Raise Zombie, Detonate Dead, Cold Snap

References

  1. "2.5.0 notes". Official Path of Exile website.

ru:Поднятие зомби