Raise Spectre: Difference between revisions

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>Beyeswhite
>KLIKS
(cleaned up the list of Spectre monsters)
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:— Description on the official Path of Exile website<ref>{{cite web|author=Path of Exile|date=|title=Intelligence skills|url=https://www.pathofexile.com/skills/intelligence|publisher=Official Path of Exile website|accessdate=}}</ref>
:— Description on the official Path of Exile website<ref>{{cite web|author=Path of Exile|date=|title=Intelligence skills|url=https://www.pathofexile.com/skills/intelligence|publisher=Official Path of Exile website|accessdate=}}</ref>


'''Raise Spectre''' summons a defeated enemy as an allied [[minion]].
'''Raise Spectre''' is a [[spell]] that summons a defeated enemy as an allied [[minion]].


==Skill Functions and Interactions==
==Skill Functions and Interactions==
Monster Types: Unlike minions created with the skill [[Raise Zombie]], raised Spectres retain the basic abilities they had in life. Although magic and rare enemy corpses can be used to create Spectres, the Spectres will be the normal version of that monster type, not magic or rare, and totally lacking any unique mods they may have had. However, intrinsic mods for the normal monsters will be maintained except some minion-spawning abilities, so necromancers will curse but not raise more undead. They will also maintain their original mob-level, regardless of where you go.
'''Monster Types''' - Unlike minions created with the skill [[Raise Zombie]], raised Spectres retain the basic abilities they had in life. Although magic and rare enemy corpses can be used to create Spectres, the Spectres will be the normal version of that monster type, not magic or rare, and totally lacking any unique mods they may have had. However, intrinsic mods for the normal monsters will be maintained except some minion-spawning abilities, so necromancers will curse but not raise more undead.  


Support Gems: Raise Spectre can gain the benefits of many different types of supports, but not all of them may be beneficial depending on the type of Spectres you raise. Supports that increase Attack Speed or modify physical damage won't be useful on caster monsters. Supports that modify projectiles or spells won't have any benefit for melee Spectres. Minion Specific Support gems will work on every type of Spectre to varying degrees of success.
'''Support Gems''' - Raise Spectre can gain the benefits of many different types of [[support gem]]s, but not all of them may be beneficial depending on the type of Spectres raised. Support gems that increase Attack Speed or modify physical damage won't be useful on caster monsters. Support gems that modify projectiles or spells won't have any benefit for melee Spectres. Minion-specific support gems will work on every type of Spectre to varying degrees of success.


Corpse Targeting: You can hold down the corpse targeting toggle (defaults to "a" button) to more easily choose a corpse to raise.
'''Corpse Targeting''' - Holding down the corpse targeting toggle (defaults to the "a" button) makes it easier to choose a corpse to raise.


Spectres are downscaled with zone level. So level 70 Spectre in a level 25 zone will be level 25. However a level 25 Spectre will still be level 25 in a level 50 zone.
'''Monster Level''' - Spectres are downscaled with zone level. So level 70 Spectre in a level 25 zone will be level 25. However a level 25 Spectre will still be level 25 in a level 50 zone.


==Gem level progression==
==Gem level progression==
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| {{n/a}}
| {{n/a}}
|}
|}
==Spectre limit==
By default, the player can summon only one Spectre at a given time. This limit can be increased with certain passive skills or items.
===Passive skills===
The following [[passive skill]] increase the player's Spectre limit:
{{passive table|width=500px
|Death Attunement
}}
===Unique items===
The following [[unique items]] affect the player's Spectre limit:
{{item table|format=mods
|Bones of Ullr
|Midnight Bargain
|Queen's Decree
|Vis Mortis
}}
===Total===
Players can have a maximum of six Spectres at once:
* 1 from the skill gem
* 1 from the passive skill
* 4 from unique equipment (wearing {{il|Bones of Ullr}}, {{il|Vis Mortis}} while dual wielding {{il|Midnight Bargain}})


==Quest reward==
==Quest reward==
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==Strategy==
==Strategy==
As players progress through the game, there are several monsters that present interesting choices to supplement summoner and hybrid-summon builds alike. Even for a non-summoner build, a single curse-casting spectre whose AI helps them stay away can be quite useful. In practice, it's not that easy to keep a sole spectre alive without having other bodies around to shield it - this means parties and hybrid/full-summon builds.  
As players progress through the game, there are several monsters that present interesting choices to supplement summoner and hybrid-summon builds alike. Even for a non-summoner build, a single curse-casting spectre whose AI helps them stay away can be quite useful. In practice, it's not that easy to keep a sole spectre alive without having other bodies around to shield it - this means parties and hybrid/full-summon builds.  
'''NB:''' Spectres keep their original monster-level, so you can't take a normal mob into Merciless and expect it to survive 1-hit.
'''NB:''' Spectres keep their original monster-level, so players can't take a normal monster into Merciless and expect it to survive even one hit.
 
===Party-friendly===
The following list are Spectres that are compatible with parties in general since they are both useful and have a relatively low graphics load for others' sakes:
 
* Enduring Cry - [[Hairy Bonecrusher]]
* Chaos degen aura - [[Shaggy Monstrosity]]
* Grants Frenzy Charges - [[Carnage Chieftain]]
* Curse-specialists (see below)


The following short-list are spectres that are compatible with parties in general since they are both useful and have a relatively low graphics load for others' sakes:
===Ranged multi-shot and AoE===
* Enduring Cry Bears, various  (Act 2)
These spectres have high damage, and are generally compatible with traditional ranged/spell support gems such as [[Lesser Multiple Projectiles]], [[Chain]] and [[Faster Projectiles]].
* Chaos DoT Bears, Waterfall Caves 1 (Act 2)
* Frenzy-inducing Gorillas, Old Fields.
* Curse-specialists


Here is the full-list of potentially useful ones sorted by their abilities + location.
*Arc - [[Blackguard Arcmage]]
*Arc (single-target channel) - [[Galvanic Ribbon]]
*Spark - [[Sparking Mage]]
*Spark and Lightning Thorns - [[Blackguard Mage]]
*Spark and Shock Nova - [[Bearded Shaman]]
*Poison Arrow - [[Plagued Bowman]], [[Alira's Deadeye]]
*Poison Bomb - [[Undying Alchemist]]
*Lightning Arrow - [[Brittle Poacher]], [[Sin Archer]], [[Restless Archer]], [[Flayed Archer]]
*Fire Bomb - [[Undying Incinerator]]
*Fireballs - [[Goatman Shaman]], [[Carrion Queen]]
*Fireballs (LMP/Fork) - [[Flame Sentinel]]
*Elemental projectiles (LMP) - [[Stygian Revenant]], [[Frost Harbinger]], [[Incinerated Mage]]
*Chaos or Physical projectiles (LMP) - [[Barb Serpent]]
*Chaos Bolts (LMP) - [[Ancient Construct]]
*Flamebreath attack - [[Voidbearer]]
*Machinegun fire-bolts - [[Tentacle Miscreation]], [[Plumed Chimeral]]
*Corpse Vomit - [[Avian Retch]], [[Gluttonous Gull]]
*Delayed Blast, AoE Physical spell and Proximity Shield - [[Undying Evangelist]]
*Puncture - [[Brittle Bleeder]], [[Spectral Bowman]], [[Knitted Horror]]
*Siren Screech -  [[Merveil's Attendant]], [[Singing Siren]]


Ranged multi-shot/AoE: ''High DPS, and generally compatible with traditional ranged/spell supports such LMP, Chain, Faster Projectiles, etc.''
===Combat Support and Distraction===
*Arc - [[Barracks]] [[Blackguard Arcmage]].
These Spectres make better tanks and are melee.
*single-target Arc - [[Solaris Temple]] and [[The Battlefront]][[Galvanic Ribbon]]s (slow to cast) .
*Spark - [[Chamber of Sins Level 2]] skeleton mages.
*Spark/Thorns - [[Blackguard Mage]]s in [[Crematorium]] & [[The Battlefront]].
*Spark/Shock nova - [[Goatman]]s in [[Prisoner%27s_Gate|Prisoner’s Gate]].
*Poison Arrow - Archers in [[Upper Prison]], skeleton Archers in [[Chamber of Sins]], [[Western Forest]] archers, etc.
*Poison-Bomb - [[Undying Alchemist]]s in [[Sewer]]s .
*Lightning Arrow - many skeleton archers.
*Fire-bomb - [[Undying Incinerator]] in [[Crematorium]].
*Fireballs - [[The Climb]] [[Goatman]]s, [[The Slums]]/[[Marketplace]] [[Carrion Queen]].
*LMP/Fork fireballs - [[Solaris Temple]] [[Flame Sentinel]]s.
*LMP ele projectiles - [[The Ancient Pyramid|Pyramid]] cold mages (NOT [[Waterfall Cave Level 2]]), [[Crematorium]] fire mages.
*LMP chaos/phys projectiles - [[Warehouses|Warehouse]] [[Snake|Serpent]]s.
*LMP chaos bolts - Pyramid [[Construct]]s.
*Flame totem attack - [[Docks]] and [[The Upper Sceptre of God]] [[Voidbearer_(monster_type)|Voidbearer]]s.
*Machinegun fire-bolts - [[Tentacle Miscreation]] (Lunaris 1/2).
*LMP AoE attacks - [[Birdman]].
*Delayed Blast,AoE Physical spell and ranged invulnerability aura - [[Undying Evangelist]] ([[Sceptre of God]]).
*Puncture - [[Brittle Bleeder]], [[Spectral Bowman]], [[Knitted Horror]].
*Siren Screech -  [[The Ship Graveyard Cave]], [[The Cavern of Anger]] and [[The Cavern of Wrath]] [[Merveil's Attendant]] & [[Singing Siren]]


Combat Support/Distraction: ''Those that make better tanks and are melee.''
*Flicker Strike - [[Cursed Mariner]], [[Leaping Spider]], [[Undying Grappler]]
*Flicker strike - [[The Ship Graveyard]] [[Ghost|pirates]], [[Weaver]] [[spider]]s, [[Sewer]] leaders.
*Frenzy-inducing cry - [[Carnage Chieftain]]
*Frenzy-inducing cry - [[Ape|Chief]]s in the [[Old Fields]].
*Leap Slam - [[Goatman]], [[Bearded Devil]], [[Murk Fiend]], [[Fetid Maw]]
*Leap slam - Melee [[Goatman]]s, [[Sewer]] [[Maw]]s.
*Whirling Blades - [[Undying Outcast]], [[Undying Impaler]]
*Whirling blades - various [[Undying Outcast]]s (use [[Marketplace]] versions, they come with Puncture too).
*Roll-attacks - [[Rock Golem]]s (doesn’t seem to hit many, use [[Crematorium]] versions).
*Roll-attacks - [[Rock Golem]]s (doesn’t seem to hit many, use [[Crematorium]] versions).
*Fire-rolls - [[Crematorium]] [[Rock Golem]]s.
*Fire Rolls - [[Cinder Elementals]]
*Enduring Cry - many [[Beast]]s in Act 2 (attacking decoy totem).
*Enduring Cry - [[Hairy Bonecrusher]]
*Chaos DoT Aura - [[Waterfall Cave Level 1]] [[Beast]]s (the DoT itself is not as impressive since monsters have more life).
*Chaos DoT Aura - [[Shaggy Monstrosity]]
*Unrighteous Fire - [[Burning Miscreation]] ([[Lunaris Temple]] mob).
*Unrighteous Fire - [[Burning Miscreation]]
*Long-melee Vulnerability-on-hit - [[Whipping Miscreation]].
*Long-ranged Vulnerability-on-hit attack - [[Whipping Miscreation]].
*Raise zombie - [[Reanimator]] (maximum of 3 zombies per mage, they don't count to the total shown).
*Raise Zombie - [[Reanimator]]
*Detonate dead - [[Mortality Experimenter]], [[Flesh Sculptor]].
*Detonate Dead - [[Mortality Experimenter]], [[Flesh Sculptor]]
*Puncture - [[Dune Hellion]], [[Gut Flayer]].
*Puncture - [[Dune Hellion]], [[Gut Flayer]]
*Heavy single target attack - [[Colossal Bonestalker]]


Curse specialists: ''Because it's cheaper to summon a single spectre . Comes with lvl 20 curses in Merciless.''
===Curse Specialists===
*{{sl|Projectile Weakness}} - [[Waterfall Cave Level 1]] [[Skeleton]] Archers (high cast rate), [[Flesh Sculptor]].
These Spectres come with lvl 20 curses in Merciless.
*{{sl|Warlord's Mark}} - [[Oak%27s_Devoted|Oak’s Devoted]] (high cast rate, easy to obtain).
*{{sl|Elemental Weakness}} - [[The Crypt Level 1|The Crypt]] [[Necromancer]].
*{{sl|Flammability}} - [[Crematorium]] [[Necromancer]].
*{{sl|Conductivity}} - [[Chamber of Sins]] [[Necromancer]].
*{{sl|Enfeeble}} - [[Lower Prison]] [[Necromancer]]s, [[Reanimator]].
*{{sl|Vulnerability}} - [[Upper Prison]] [[Necromancer]]s.
*{{sl|Temporal Chains}} - [[Mortality Experimenter]].
*{{sl|Vulnerability}} - many [[Sea Witch|Sirens]] in [[Act 1]] (low cast rate, prefers Freezing Pulse).


==Passive skills==
*Projectile Weakness - [[Vexing Archer]]
The following [[passive skill|Passives]] increase your Spectre limit:
*Warlord's Mark - [[Oak's Devoted]]
{{passive table|width=500px
*Elemental Weakness - [[Defiler]]
|Death Attunement
*Flammability - [[Ash Prophet]]
}}
*Frostbite - [[Death Bishop]]
 
*Conductivity - [[Sin Lord]]
==Unique items==
*Enfeeble - [[Diabolist]], [[Reanimator]]
The following [[unique items|Uniques]] increase your Spectre limit:
*Vulnerability - [[Necromancer]] (The Upper Prison)
{{item table|format=mods
*Temporal Chains - [[Mortality Experimenter]], [[Merveil's Chosen]] (The Ship Graveyard Cave)
|Bones of Ullr
*Vulnerability - [[Merveil's Chosen]] (The Ship Graveyard)
|Midnight Bargain
|Queen's Decree
|Vis Mortis
}}


==Alternate skill effects==
==Alternate skill effects==
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{{Microtrans|Stygian Raise Spectre Effect|80|Replaces the standard effect on a {{sl|Raise Spectre}} skill gem with a shadowy apparition.|wf51yj0ICSU}}
{{Microtrans|Stygian Raise Spectre Effect|80|Replaces the standard effect on a {{sl|Raise Spectre}} skill gem with a shadowy apparition.|wf51yj0ICSU}}
|}
|}
==See Also==
*[[Minion]]


==Version history==
==Version history==
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* Fixed [[Minion]] supports working with raise spectre.
* Fixed [[Minion]] supports working with raise spectre.
|}
|}
==See Also==
*[[Minion]]


==References==
==References==

Revision as of 11:26, 16 February 2016

Template:Gem Infobox

"True masters of the dark arts learn to use their enemy's greatest strengths against them, binding the souls of the fallen to their bidding. With a dark incantation, the caster's words imbue a slain being with dark energy, animating it with sinister strength and purpose. The raised entity possesses all the abilities it had while living, augmented further by the skill of its new master. With practice, many raised specters can be controlled at once, creating an army of undead to lay waste to everything in its path."
— Description on the official Path of Exile website[1]

Raise Spectre is a spell that summons a defeated enemy as an allied minion.

Skill Functions and Interactions

Monster Types - Unlike minions created with the skill Raise Zombie, raised Spectres retain the basic abilities they had in life. Although magic and rare enemy corpses can be used to create Spectres, the Spectres will be the normal version of that monster type, not magic or rare, and totally lacking any unique mods they may have had. However, intrinsic mods for the normal monsters will be maintained except some minion-spawning abilities, so necromancers will curse but not raise more undead.

Support Gems - Raise Spectre can gain the benefits of many different types of support gems, but not all of them may be beneficial depending on the type of Spectres raised. Support gems that increase Attack Speed or modify physical damage won't be useful on caster monsters. Support gems that modify projectiles or spells won't have any benefit for melee Spectres. Minion-specific support gems will work on every type of Spectre to varying degrees of success.

Corpse Targeting - Holding down the corpse targeting toggle (defaults to the "a" button) makes it easier to choose a corpse to raise.

Monster Level - Spectres are downscaled with zone level. So level 70 Spectre in a level 25 zone will be level 25. However a level 25 Spectre will still be level 25 in a level 50 zone.

Gem level progression

Template:GemLevelTable |- ! 1 | 28 | 67 | 21 | 30% | 40% | 40% | 0 | 0 |- ! 2 | 31 | 73 | 23 | 25% | 35% | 35% | 199,345 | 199,345 |- ! 3 | 34 | 79 | 24 | 21% | 30% | 30% | 285,815 | 485,160 |- ! 4 | 37 | 85 | 26 | 17% | 27% | 27% | 401,344 | 886,504 |- ! 5 | 40 | 92 | 27 | 14% | 24% | 24% | 554,379 | 1,440,883 |- ! 6 | 42 | 96 | 28 | 11% | 21% | 21% | 477,437 | 1,918,320 |- ! 7 | 44 | 100 | 29 | 8% | 18% | 18% | 583,786 | 2,502,106 |- ! 8 | 46 | 104 | 30 | 6% | 16% | 16% | 710,359 | 3,212,465 |- ! 9 | 48 | 109 | 31 | 4% | 14% | 14% | 1,355,511 | 4,567,976 |- ! 10 | 50 | 113 | 32 | 2% | 12% | 12% | 1,138,877 | 5,706,853 |- ! 11 | 52 | 117 | 33 | 0% | 10% | 10% | 1,368,233 | 7,075,086 |- ! 12 | 54 | 121 | 34 | 1% More | 9% | 9% | 1,638,338 | 8,713,424 |- ! 13 | 56 | 125 | 35 | 2% More | 8% | 8% | 1,956,648 | 10,670,072 |- ! 14 | 58 | 130 | 36 | 3% More | 7% | 7% | 3,655,184 | 14,325,256 |- ! 15 | 60 | 134 | 37 | 4% More | 6% | 6% | 3,017,327 | 17,342,583 |- ! 16 | 62 | 138 | 38 | 5% More | 5% | 5% | 7,759,995 | 25,102,578 |- ! 17 | 64 | 142 | 39 | 6% More | 4% | 4% | 15,138,193 | 40,240,771 |- ! 18 | 66 | 146 | 40 | 7% More | 3% | 3% | 26,083,825 | 66,324,596 |- ! 19 | 68 | 151 | 41 | 8% More | 2% | 2% | 62,620,247 | 128,944,843 |- ! 20 | 70 | 155 | 42 | 10% More | 0% | 0% | 211,708,088 | 340,652,931 |- ! 21 | 72 | 159 | 43 | 12% More | 1% More | 1% More | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 22 | 74 | | 44 | 14% More | 2% More | 2% More | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 23 | 76 | | 44 | 16% More | 3% More | 3% More | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 24 | 78 | | 45 | 18% More | 4% More | 4% More | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 25 | 80 | | 46 | 20% More | 5% More | 5% More | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 26 | 82 | | 47 | 22% More | 6% More | 6% More | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 27 | 84 | | 48 | 24% More | 7% More | 7% More | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 28 | 86 | | 49 | 26% More | 8% More | 8% More | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 29 | 88 | | 50 | 28% More | 9% More | 9% More | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 30 | 90 | | 51 | 30% More | 10% More | 10% More | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |}

Spectre limit

By default, the player can summon only one Spectre at a given time. This limit can be increased with certain passive skills or items.

Passive skills

The following passive skill increase the player's Spectre limit: Template:Passive table

Unique items

The following unique items affect the player's Spectre limit: Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).

Total

Players can have a maximum of six Spectres at once:

  • 1 from the skill gem
  • 1 from the passive skill
  • 4 from unique equipment (wearing Bones of UllrBones of Ullr
    Silk Slippers
    Energy Shield: (23-33)Requires Level 22, 42 Int(40-60)% increased Energy Shield
    +20 to maximum Life
    +20 to maximum Mana
    (5-15)% increased Movement Speed
    +1 to Level of all Raise Zombie Gems
    +1 to Level of all Raise Spectre Gems
    The dead man walks where
    the living fear to tread.
    , Vis MortisVis Mortis
    Necromancer Silks
    Energy Shield: (369-470)
    Movement Speed: -3%
    Requires Level 59, 160 Int(200-220)% increased Energy Shield
    +(20-30) to maximum Mana
    Minions have 20% reduced maximum Life
    Minions deal 15% increased Damage
    Minions gain (15-20)% of Elemental Damage as Extra Chaos Damage
    Reap what others have sown
    Muster them from their graves
    Parade them for your pleasure
    Zealots in mortis enslaved
    while dual wielding Midnight BargainMidnight Bargain
    Engraved Wand
    Wand
    Physical Damage: 21-38
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.50
    Requires Level 40, 131 Int(22-26)% increased Spell Damage+(10-20) to Intelligence
    Minions have (20-30)% increased Movement Speed
    Minions deal (50-70)% increased Damage
    +1 to maximum number of Raised Zombies
    +1 to maximum number of Skeletons
    +1 to maximum number of Spectres
    Reserves 30% of Life
    Cannot be used with Chaos Inoculation
    A chilling hush, a scraping sound
    Of things no more entombed in ground.
    A shambling horde is on its way
    To crush the very light of day.
    )

Quest reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Vendor reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Strategy

As players progress through the game, there are several monsters that present interesting choices to supplement summoner and hybrid-summon builds alike. Even for a non-summoner build, a single curse-casting spectre whose AI helps them stay away can be quite useful. In practice, it's not that easy to keep a sole spectre alive without having other bodies around to shield it - this means parties and hybrid/full-summon builds. NB: Spectres keep their original monster-level, so players can't take a normal monster into Merciless and expect it to survive even one hit.

Party-friendly

The following list are Spectres that are compatible with parties in general since they are both useful and have a relatively low graphics load for others' sakes:

Ranged multi-shot and AoE

These spectres have high damage, and are generally compatible with traditional ranged/spell support gems such as Lesser Multiple Projectiles, Chain and Faster Projectiles.

Combat Support and Distraction

These Spectres make better tanks and are melee.

Curse Specialists

These Spectres come with lvl 20 curses in Merciless.

Alternate skill effects

Name Cost Description
Stygian Raise Spectre SkinStygian Raise Spectre SkinSkill Gem EffectThe standard skin on your Raised spectres are replaced by a Stygian skin. 80 Replaces the standard effect on a Raise Spectre skill gem with a shadowy apparition.

Preview

Version history

Version Changes
2.1.0
  • The penalties to the life and energy shield of Summoned Spectres have been halved at all levels.
2.0.0
  • Now grants 1% increased Minion movement speed per 1% quality (was 1.5% per 1% quality).
1.2.0
  • The penalties this gives to monster life, damage and Energy Shield have been reduced by a flat 10% at all levels.
1.0.0d
  • Fixed a crash related to Raise Spectre.
0.9.12qq
  • Fixed a server crash that could occur when using a Raise Spectre Totem and certain monsters.
0.9.12
  • Monsters now have a large multiplicative movement speed bonus when raised as spectres
    (capped at the same speed as a raised zombie).
  • The penalty to spectre life and damage has been substantially reduced at all levels.
0.9.5
  • Raise Spectre now raises better Spectres at higher levels.
0.9.4
  • Raise Spectre can now only raise one Spectre by default at all levels.
    Minion passives must be sought to raise this limit.
0.9.3f
  • Fixed Minion supports working with raise spectre.

See Also

References

  1. Path of Exile. "Intelligence skills". Official Path of Exile website.