Proximity Shield

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Proximity Shield
Proximity Shield status icon.png
An Undying Evangelist with proximity shield
A player steals the proximity shield aura from a slain enemy using Headhunter

Proximity Shield is a defensive monster ability, which prevents all damage originating from sources outside its radius.

Monsters inside a proximity shield take no damage from projectile or other ranged attacks unless they are fired from inside the shield. Minions, traps, totems and mines are a good way to get around proximity shields as they count as their own source of damage, allowing a player to damage the monsters without going inside the shield themselves. Proximity shield also does not protect against damage over time, even if the hit that applied it originated from outside the shield. An exception to this is damaging Ailments such as Ignite or Poison, since they deal damage based on the base damage of the hit that inflicts them, and if the hit deals no damage, then the ailment is ignored.

Players can gain the protection of Proximity Shield by raising a monster with this ability as a spectre, or convert the monster as allies temporarily by using Conversion TrapConversion TrapTrap, Spell, Duration
Level: (1-20)
Cost: (6-23) Mana
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Requires Level 4Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.Traps do not Trigger at the end of their Duration
Trap lasts 4 seconds
Base duration is (5.30-10.00) seconds

Additional Effects From 1-20% Quality:
Base duration is (0.2-4) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
or Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
Level: (1-20)
Cost: 8 Mana
Attack Damage: (165-238)% of base
Effectiveness of Added Damage: (165-238)%
Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds
Base secondary duration is 20.00 seconds
Maximum 9 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster

Additional Effects From 1-20% Quality:
Minions have (2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, or steal the monster mod by using item such as HeadhunterHeadhunter
Leather Belt
Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom
or Inspired LearningInspired Learning
Crimson Jewel
Radius: SmallWith 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 secondsIf you do not learn from a won battle
then you have already lost the war.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
. However, the mod Proximity Shield is a legacy mod that can only be found in itemized or captured beasts in the permanent leagues.


Proximity Shield is similar but not the same as archnemesis modifier Temporal Bubble (the prefix TemporalTemporal
Intrinsic
). However, the archnemesis modifier is disabled to spawn in version 3.20.0 and replaced by Temporal Proximity Shield. The color of Temporal Bubble / Temporal Proximity Shield are white.

Monsters

Variants

Monster mod

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Proximity ShieldIntrinsic1N/AN/A
Proximity ShieldNemesis40N/Ano_proximity_shield 0
rare_minion 0
rare 600
Proximity ShieldIntrinsic1N/AN/A
Proximity ShieldIntrinsic1N/AN/A
Proximity ShieldIntrinsic1N/AN/A

Monster skills

The following monsters use skill version of Proximity Shield:

Monster names skill ids
<<HRB29>> MonsterProximityShieldHarbinger
<<HRB29>> MonsterProximityShieldHarbingerLarge
Beacon of Inevitability BlightRelicProximityShieldLarge
Blighted Evangelist Melee BlightDelayedBlast MonsterProximityShield
Blighted Relic BlightRelicProximityShield
Boss Daemon NemesisDaemonProximityShield
Boss Daemon PerandusDaemonProximityShield PerandusRevive PerandusSummonBackup PerandusChestDeleteTarget
Daemon AvatarProximityShield
Daemon MonsterProximityShieldElder
Daemon RepeatedPulseDegen EssenceDaemonProximityShield
Daemon InvasionBeastBossDaemonProximityShield
Daemon PillarsOfVastiriProximityShield
Daemon PillarsOfVastiriProximityShieldLarge
Daemon TalismanT2ProjectileSpiral TalismanT2DaemonProximityShield
Daemon MonsterProximityShieldLarge
Daemon UltimatumRelicProximityShield
Daemon VaultBossProximityShield
Daemon AncestralProximityShieldTrinket
Docere Incarnatis MonsterProximityShieldInvasion MonsterDelayedBlastInvasion ExperimenterStormCallInvasion ExperimenterVaalStormCallInvasion MonsterEnfeeble
Fidelitas, Loyalty Undying RapidSlam AttackVortex MeleeAtAnimationSpeedUnique MaligaroDemonProximityShield
Guraq, Daylight's Blade ExileTemplarVaalThrownWeapon ExileTemplarThrownWeapon ExileTemplarFlameTotem Melee MonsterProximityShield
Heretical Guardian Melee ReligiousTemplarCultistWeaponThrow MonsterProximityShield
Heretical Guardian Melee ReligiousTemplarCultistWeaponThrow MonsterProximityShield
Invisible AncestralProximityShieldTotem
Jodin Dusk, Infected Advocate Melee MonsterProximityShieldLarge BlightUndyingBossProjectile
Levioc, the Volcano MonsterFirestormLegends MonsterFlameRedLegends MonsterRighteousFireLegends MonsterProximityShieldLegends
Lightborne Elite AvariusJudgeFireball MonsterProximityShield
M'uneh RapidSlam AttackVortex MeleeAtAnimationSpeedUnique MaligaroDemonProximityShield
Nemesis Daemon NemesisDaemonProximityShield
Orphaned Guardian Melee ReligiousTemplarCultistWeaponThrow MonsterProximityShield
Saintly Evangelist MeleeAtAnimationSpeed DelayedBlast MonsterProximityShield DelayedBlastSpectre
Storm Guard MeleeAtAnimationSpeed AncestralProximityShield
Storm Guard MeleeAtAnimationSpeed AncestralProximityShield
Student of Brutality MeleeAtAnimationSpeed DelayedBlast MonsterProximityShield DelayedBlastSpectre
Student of Brutality MeleeAtAnimationSpeed DelayedBlast MonsterProximityShield DelayedBlastSpectre
Tempest Daemon TempestDaemonProximityShield
Templar Conscript Melee LegionTemplarWeaponThrow LegionMonsterProximityShield
Templar Conscript Melee LegionTemplarWeaponThrow LegionMonsterProximityShield
Templar Conscript Melee LegionTemplarWeaponThrow LegionMonsterProximityShield
Templar Conscript Melee LegionTemplarWeaponThrow LegionMonsterProximityShield
Temple Guardian Melee ReligiousTemplarWeaponThrow MonsterProximityShield
Temple Guardian Melee ReligiousTemplarWeaponThrow MonsterProximityShield
Trap Daemon NemesisDaemonProximityShield
Trap Daemon PopupProximityShieldMachinarium
Undying Acolyte WalkEmergeSynthesis MeleeAtAnimationSpeed DelayedBlast MonsterProximityShield DelayedBlastSpectre
Undying Evangelist MeleeAtAnimationSpeed DelayedBlast MonsterProximityShield DelayedBlastSpectre
Undying Evangelist MeleeAtAnimationSpeed DelayedBlast MonsterProximityShield DelayedBlastSpectre
Undying Evangelist MeleeAtAnimationSpeed DelayedBlast MonsterProximityShield DelayedBlastSpectre
Undying Evangelist MeleeAtAnimationSpeed DelayedBlast MonsterProximityShield DelayedBlastSpectre

Skills that bypass proximity shield

As described in the intro section, there are some skills that can ignore/bypass proximity shield. Here are some examples:

Version history

Version Changes
3.18.0
  • Archnemesis modifiers have been rebalanced and added to the core game. Existing Magic and Rare monster modifiers have been replaced with Archnemesis modifiers.
  • Bloodlines and Nemesis have been removed from the core game.
    • This includes Proximity Shield. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.16.0b
1.1.2
  • Undying Evangelists' Proximity Shields have a shorter duration, and they use it less often.
1.0.5
  • Added a buff icon for being under the effects of Proximity Shield.
1.0.4
  • Fixed an interaction between the HeadhunterHeadhunter
    Leather Belt
    Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
    +(40-55) to Dexterity
    +(50-60) to maximum Life
    (20-30)% increased Damage with Hits against Rare monsters
    When you Kill a Rare monster, you gain its Modifiers for 60 seconds
    "A man's soul rules from a cavern of bone, learns and
    judges through flesh-born windows. The heart is meat.
    The head is where the Man is."
    - Lavianga, Advisor to Kaom
    unique item and the Proximity Shield Nemesis mod, where the Proximity Shield did not expire.
1.0.3
  • Added a new buff icon for the Proximity Shield effect.
1.0.0
  • Added to the game (Nemesis mod version).

References

ru:Защитный купол