Movement speed: Difference between revisions

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Movement speed is a modifier to the base speed a character can run.
Movement speed is a modifier to the base speed a character can run.


[[Chest Armour|Chest armour]] and [[shields]] induce movement speed penalties when equipped. The exact penalty can differ depending on the base item type, but in general [[strength]] [[Equipment#Armour|armour]] has greater penalties than [[dexterity]] and [[intelligence]] armour.
[[Body Armour]]s and [[Shield]]s induce movement speed penalties when equipped. The exact penalty can differ depending on the base item type, but in general [[Strength]] [[Equipment#Armour|armour]] has greater penalties than [[Dexterity]] and [[Intelligence]] armour.


There is no cap on movement speed.
There is no cap on movement speed.


Movement speed is beneficial for characters that employ [[evasion]] as the primary form of damage reduction, since it requires a play style where physically avoiding enemy spells and attacks is often necessary.  
Movement speed is beneficial for characters that employ [[Evasion]] as the primary form of damage reduction, since it requires a play style where physically avoiding enemy spells and attacks is often necessary.  


==Passives==
==Passives==
There are [[Passive_Skills|passive skill]] nodes that grant increased movement speed or a combination of bonuses including movement speed.
There are [[Passive_Skills|passive skill]] nodes that grant increased movement speed or a combination of bonuses including movement speed.


These [[Passive_Skills|passives]] increase movement speed by a percentage.
These [[Passive_Skills|passives]] increase movement speed by a percentage and are all additive with each other.


In the case of Armour Master, the movement penalties from equipped [[Equipment#Armour|armour]] are reduced to zero. The effects from this passive are most noticeable with [[strength]] armour equipped.
In the case of Leather and Steel, the movement penalties from an equipped body armour and/or shield are reduced to zero. The effects from this passive are most noticeable with [[Strength]] armour equipped.


{| class="wikitable" style="width: 800px; text-align: center;"
{| class="wikitable" style="text-align: center;"
! style="width: 118px;" | Icon
! style="width: 118px;" | Icon
! Name
! Name
Line 39: Line 39:
* 2% increased [[Movement Speed]]
* 2% increased [[Movement Speed]]
|-
|-
| [[Image:Passive-armourmaster.png]]
| [[Image:Passive-leatherandsteel.png]]
| Armour Master
| Leather and Steel
|
|
* Ignore all movement penalties from [[Equipment#Armour|Armour]]
* 24% increased [[Evasion]] Rating and [[Armour]]
* Ignore all Movement Penalties from [[Equipment#Armour|Armour]]
|}
|}
==Flasks==
There is one [[flask]] specifically designed to increase movement speed.
{{item table header|format=level flask effects}}
{{:Quicksilver Flask|View=row|Format=}}
|}
==Item Modifiers==
'''Prefix''' (Boots only)
{| class="wikitable sortable" style="text-align: center"
! Name
! Level
! class="unsortable" | Stat
! Value
|-
| Runner's||1||{{mod|x% increased Movement Speed}}||10
|-
| Sprinter's||15||{{mod|x% increased Movement Speed}}||15
|-
| Stallion's||30||{{mod|x% increased Movement Speed}}||20
|-
| Gazelle's||40||{{mod|x% increased Movement Speed}}||25
|-
| Cheetah's||55||{{mod|x% increased Movement Speed}}||30
|}
'''Suffix''' (Flasks only)
{|class="wikitable" style="width:text-align: center;"
|-
! Name
! Level
! Stat
! Value
|-
| …of Adrenaline || 5 || {{mod|x% increased Movement Speed during flask effect}} || 20 to 30
|}
==Unique Items==
There are several [[Unique Items]] that affect movement speed.
* [[Asenath's Mark]]
* [[Aurseize]]
* [[Bloodseeker]]
* [[Bones of Ullr]]
* [[Bronn's Lithe]]
* [[Darkray Vectors]]
* [[Foxshade]]
* [[Goldwyrm]]
* [[Infractem]]
* [[Karui Ward]]
* [[Lioneye's Paws]]
* [[Lioneye's Remorse]]
* [[Marohi Erqi]]
* [[Midnight Bargain]] (Minions only)
* [[Ondar's Clasp]]
* [[Ondar's Flight]]
* [[Rainbowstride]]
* [[Reaper's Pursuit]]
* [[Rigvald's Charge]]
* [[Rise of the Phoenix]]
* [[Sidhebreath]] (Minions only)
* [[Sin Trek]]
* [[Sundance]]
* [[Terminus Est]]
* [[The Peregrine]]
* [[Tipua Kaikohuru]]
* [[Wanderlust]]
* [[Windscream]]
* [[Wondertrap]]

Revision as of 18:05, 18 April 2013

Movement speed is a modifier to the base speed a character can run.

Body Armours and Shields induce movement speed penalties when equipped. The exact penalty can differ depending on the base item type, but in general Strength armour has greater penalties than Dexterity and Intelligence armour.

There is no cap on movement speed.

Movement speed is beneficial for characters that employ Evasion as the primary form of damage reduction, since it requires a play style where physically avoiding enemy spells and attacks is often necessary.

Passives

There are passive skill nodes that grant increased movement speed or a combination of bonuses including movement speed.

These passives increase movement speed by a percentage and are all additive with each other.

In the case of Leather and Steel, the movement penalties from an equipped body armour and/or shield are reduced to zero. The effects from this passive are most noticeable with Strength armour equipped.

Icon Name Bonuses
File:Passive-movementspeed.png Movement Speed

File:Passive-celerity.png Celerity
File:Passive-armourmastery.png Armour Mastery
File:Passive-leatherandsteel.png Leather and Steel

Flasks

There is one flask specifically designed to increase movement speed. Template:Item table header Lua error in Module:Item2/core at line 814: Duplicate metadata id "Metadata/Items/Flasks/FlaskUtility6" on page "Quicksilver Flask".

Quicksilver Flask
Flask Effect
Quicksilver Flask status icon.png
You have increased Movement Speed

Quicksilver Flask is a utility flask base type. It can have utility flask modifiers (one prefix and one suffix at most).

Modifiers

Unique versions

There are currently no unique items for this base item type.

Usage

Quicksilver Flasks are used in some vendor recipes for increased movement speed on boots:


1. For Crafting Magic Boots with 10% increased Movement Speed:

  • Combine Normal Boots, Quicksilver FlaskQuicksilver FlaskLasts 6.00 Seconds
    Consumes 30 of 60 Charges on use
    40% increased Movement Speed
    Requires Level 4Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    , and Orb of AugmentationOrb of AugmentationStack Size: 30Augments a magic item with a new random modifierRight click this item then left click a magic item to apply it. Magic items can have up to two random modifiers. at a vendor.

2. For Crafting Magic Boots with higher values of movement speed:

  • Combine Magic Boots or Rare with x% increased Movement Speed, Quicksilver FlaskQuicksilver FlaskLasts 6.00 Seconds
    Consumes 30 of 60 Charges on use
    40% increased Movement Speed
    Requires Level 4Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    , and Orb of AugmentationOrb of AugmentationStack Size: 30Augments a magic item with a new random modifierRight click this item then left click a magic item to apply it. Magic items can have up to two random modifiers..
  • This recipe outputs Magic Boots with 5% higher movement speed (and no other modifiers), up to a maximum of 30% (Cheetah'sCheetah's
    Prefix
    30% increased Movement Speed
    ).

Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.

Item skins

The following item skins apply only to Movement speed:

ItemEffect(s)

Ruthless mode

Utility Flasks cannot gain charges while active in Ruthless mode. This flask also has a base flask duration of 2.00 seconds instead.

Gallery

Version history

Version Changes
3.16.0
  • Now last 6 seconds (previously 4).
3.15.0
3.0.0
2.2.0
  • Quicksilver Flasks now last for 4 seconds (down from 5 seconds).
0.10.0
  • Introduced to the game.

ru:Ртутный флакон |}

Item Modifiers

Prefix (Boots only)

Name Level Stat Value
Runner's 1 Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). 10
Sprinter's 15 Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). 15
Stallion's 30 Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). 20
Gazelle's 40 Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). 25
Cheetah's 55 Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). 30

Suffix (Flasks only)

Name Level Stat Value
…of Adrenaline 5 Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). 20 to 30

Unique Items

There are several Unique Items that affect movement speed.