Map:Maze Map (War for the Atlas)

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Lua error in Module:Item2/core at line 500: The "class_id" parameter is required.. Maze Map (War for the Atlas) is a map area based on the tileset from The Vaal Ruins.

Layout

Like the name suggests, the map is a large maze of interconnected rooms and corridors frequently leading to dead ends. The map boss has no separate arena, but is found in a large room filled with swirls of black smoke.

Encounters

Boss

Shadow of the Vaal based on Vaal Oversoul. He uses the same skills, without significant differences - they are similarly slow and well-telegraphed, but deal quite heavy damage on hit.

He does not have a separate arena, being located in the corner of the main map.

If killed with a Divine Vessel active on the map, his soul upgrades the Soul of Solaris pantheon power.

Boss video

Items found in this area

The following drop-restricted items can drop in this area.

ItemDrop
Level
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring
Corrupted
The others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
68
Lingering RemnantsLingering Remnants16Module Error: No results found for item using search term "item_name = Vaal Temple Map"
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
78

Item acquisition

Maze Map is drop disabled.

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.