Lure

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Revision as of 09:53, 29 January 2022 by KLIKKER (talk | contribs) (cleanup)
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A lure is a type of map fragment. Like scarabs, lures can be placed alongside a map in the map device to augment it.

Each lure adds four red beasts from their respective families into the map instance: The Deep (Craicic), The Wilds (Farric), The Caverns (Fenumal), and The Sands (Saqawine). It cannot be used alongside with any Bestiary Scarabs (Module Error: No results found for item using search term "item_name = Rusted Bestiary Scarab", Module Error: No results found for item using search term "item_name = Polished Bestiary Scarab", Module Error: No results found for item using search term "item_name = Gilded Bestiary Scarab", and Module Error: No results found for item using search term "item_name = Winged Bestiary Scarab").

List of lures

ItemStats

Item acquisition

  • Lures can be dropped from Heist reward chests.
  • Lures can be Horticrafted:
    • Primal Crushclaw - Change a Unique Bestiary item or item with an Aspect into Lures of the same beast family

Version history

Version Changes
3.11.0
  • Introduced to the game. At that time acquire from Primal Crushclaw BulbPrimal Crushclaw BulbStack Size: 100
    Seed Tier: 3
    Spawns a level ? Monster when Harvested
    Provides ? Units of Raw Primal Lifeforce when Harvested
    Can be Harvested after 9 Growth Cycles
    Consumes (50%) Wild Units of Condensed Lifeforce per Growth Cycle
    Consumes (50%) Vivid Units of Condensed Lifeforce per Growth Cycle
    Requires 4 Adjacent Primal Seeds of at least Tier 2 to Grow
    Allows you to exchange a Unique, Bestiary or Harbinger item for a related item when HarvestedShift click to unstack.
    's random crafting outcome

ru:Приманка