List of monster suffix mods: Difference between revisions
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| of Congealment || Life Cannot Be Leeched || 34|| Enemies Cannot Leech Life From you || | | of Congealment || Life Cannot Be Leeched || 34|| Enemies Cannot Leech Life From you || | ||
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| of Cycling||Cycling Damage Reduction|| 46|| Every four seconds gain a new affinity cycling between Fire, Cold, Lightning, Physical and Chaos <br> While you have an affinity you have | | of Cycling||Cycling Damage Reduction|| 46|| Every four seconds gain a new affinity cycling between Fire, Cold, Lightning, Physical and Chaos <br> While you have an affinity you have 80% reduced Damage Taken from all other damage types and 50% increased Damage taken of the affinity damage type || | ||
|- | |- | ||
| of Damaging ||Extra Physical Damage Aura|| 6|| Nearby Allies have 40% increased Global Physical Damage || | | of Damaging ||Extra Physical Damage Aura|| 6|| Nearby Allies have 40% increased Global Physical Damage || |
Revision as of 23:55, 3 May 2023
List of suffix modifiers that can appear on Monsters.
Curated list
Suffix | Modifier Name | Lvl. | Effect(s) | |
---|---|---|---|---|
of Arcane Energy | Energy Shield Explodes | 6 | When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players) Gain 40% of Maximum Life as Extra Maximum Energy Shield |
|
of Blinding | Blinds | 24 | Blind on Hit 100% increased Blind Effect |
|
of Bloodletting | Bleeds | 34 | Attacks cause Bleeding | |
of Bombardment | Fires Mortars | 34 | Periodically Fires a Nova of Fire Mortars (6 second cooldown) | |
of Chilling Death | Minions Cold Explode on Death | 13 | Rare Minions create Frost Beacons on Death | |
of Clones | Mirror Images | 24 | Periodically creates several clones (8 second cooldown) Clones disappear after 5 seconds and do not drop items or grant experience Clones do not inherit mods from the original monster |
|
of Congealment | Life Cannot Be Leeched | 34 | Enemies Cannot Leech Life From you | |
of Cycling | Cycling Damage Reduction | 46 | Every four seconds gain a new affinity cycling between Fire, Cold, Lightning, Physical and Chaos While you have an affinity you have 80% reduced Damage Taken from all other damage types and 50% increased Damage taken of the affinity damage type |
|
of Damaging | Extra Physical Damage Aura | 6 | Nearby Allies have 40% increased Global Physical Damage | |
of Deadliness | Always Crits | 24 | All hits are Critical Strikes | |
of Detonation | Explodes Corpses | 34 | Creates Corpses nearby (10 second cooldown) Ignites nearby Corpses (green effect), detonating them after a short duration |
|
of Discipline | Energy Shield Aura | 6 | Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield | |
of Drought | Siphons Flask Charges | 46 | Flasks lose 6 Charges every 3 seconds | |
of Effigies | Creates Voodoo Doll | 46 | Summons an Effigy of a targeted player at the player's location (10 second cooldown) Effigy links to the target player Effigy is immune to damage for 2 seconds after linking to a player While linked 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage Effigy can taunt other Enemies to attack it 2 seconds after linking to the player Running away from the Effigy will sever the link between itself and the player |
|
of Electricity | Extra Lightning Damage and Exposure | 1 | Gain 50% of Physical Damage as Extra Lightning Damage Inflict Lightning Exposure on Hit, applying -25% to Lightning Resistance |
|
of Endurance | Endurance Charge when Hit | 24 | Gain 1 Endurance Charge every second if you've been Hit Recently | |
of Enervation | Charge Removal | 34 | Removes a Power, Frenzy or Endurance charges on Hit | |
of Exile | Chaos and Wither Resistant | 15 | +60% to Chaos Resistance 80% reduced Wither Duration on Self |
|
of Far Shot | Far Shot | 34 | Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets | |
of Flames | Extra Fire Damage and Exposure | 1 | Gain 50% of Physical Damage as Extra Fire Damage Inflict Fire Exposure on Hit, applying -25% to Fire Resistance |
|
of Flaming Death | Minions Fire Explode on Death | 13 | Minions create Flame Beacons on Death | |
of Fleeing | Creates Frost Walls and Flees | 68 | Every 8 seconds Flee for 4 seconds While fleeing avoid 75% of Damage from Hits, gain 200% increased Movement Speed and 1000% increased Evasion Rating While fleeing cast Frost Walls targeting players (1.5 second cooldown, 1.5 second global cooldown) While not fleeing take 50% less damage over time |
|
of Freezing | Chance to Freeze | 34 | 1% chance to Freeze | |
of Frenzy | Frenzy Charge on Hit | 24 | 100% chance to gain a Frenzy Charge on Hit | |
of Giants | Increased Area of Effect | 12 | 80% increased Area of Effect | |
of Haste | Haste Aura | 6 | Nearby Allies have 30% increased Attack and Cast Speed (![]() Nearby Allies have 40% increased Movement Speed ( ![]() |
|
of Hindering | Hinder Aura | 6 | Nearby Enemies are Hindered with 30% reduced Movement Speed | |
of Ignition | Ignites | 34 | Hits always Ignite | |
of Impact | Stuns | 34 | Always Stuns Enemies on Hit | |
of Incision | Extra Crits | 12 | 300% increased Global Critical Strike Chance | |
of Power | Power Charge on Cast | 24 | Gain a Power Charge on casting a Spell | |
of Precision | Precision Aura | 6 | Nearby Allies have 100% increased Accuracy Rating and 100% increased Critical Strike Chance (![]() |
|
of Recovery | Heals Allies and Suppresses Foe Recovery | 34 | Periodically casts a Healing Nova that causes nearby allies to regenerate 10% of life over 2 seconds Healing Nova applies a Verdant Spores debuff causing 60% reduced Recovery Rate of Life and Energy Shield for a duration (8 second cooldown, 5 second global cooldown) Healing Nova does not affect itself Healing Nova cannot be used if the Monster with this modifier is on full life (note: Verdant Spores do not affect Player minions) |
|
of Revival | Temporarily Revives | 34 | Summons an immortal ghost of the Rare monster on death that lasts for 5 seconds Corpse cannot be destroyed Cannot be Dominated |
|
of Rime | Extra Cold Damage and Exposure | 1 | Gain 50% of Physical Damage as Extra Cold Damage Inflict Cold Exposure on Hit, applying -25% to Cold Resistance |
|
of Shocking | Shocks | 34 | Hits always Shock | |
of Shocking Death | Minions Lightning Explode on Death | 13 | Minions create Lightning Beacons on Death | |
of Splintering | Extra Projectiles | 1 | Skills fire 4 additional Projectiles | |
of the Barrier | Molten Shell | 34 | Surrounded by a Magma Barrier that takes 90% of Damage from Hits up to a fixed amount When the Magma Barrier is depleted it explodes for massive Fire Damage Barrier returns 10 seconds after exploding |
|
of the Cold Walker | Chilled Ground on Death | 13 | Creates areas of chilled ground on death | |
of the Equilibrium | Elemental Equilibrium and Random Elemental Damage | 46 | Gain 60% of Physical Damage as Extra Damage of a random Element Elemental Equilibrium (25% exposure) |
|
of the Executioner | Prevents Recovery above 50% | 34 | Nearby Enemies cannot Recover Life or Energy Shield to above 50% (note: Executioner aura does not affect Player minions) |
|
of the Fire Walker | Burning Ground on Death | 13 | Creates areas of burning ground on death | |
of the Hydra | Life Regen | 24 | Regenerate 3% of Life per second | |
of the Ice | Cold, Chill and Freeze Resistant | 1 | +75% to Cold Resistance 80% reduced Effect of Chill on you 80% increased Freeze Duration on you |
|
of the Lightning Walker | Shocked Ground on Death | 13 | Creates areas of shocked ground on death | |
of the Magma | Fire and Ignite Resistant | 1 | +75% to Fire Resistance 80% reduced Ignite Duration on you |
|
of the Marksman | Accurate | 6 | 100% increased Global Accuracy Rating | |
of the Tempest | Lightning and Shock Resistant | 1 | +75% to Lightning Resistance 80% reduced Effect of Shock on you |
|
of the Undead | Summons Undead | 24 | Summons Skeletons and Zombies | |
of the Void | Extra Chaos Damage | 6 | Gain 15% of Non-Chaos Damage as extra Chaos Damage | |
of Toughness | Crit Resistant | 24 | Take no Extra Damage from Critical Strikes | |
of Venom | Poisons | 34 | Poison on Hit |
Datamined list
Name | ![]() | Stats | Spawn Weighting |
---|---|---|---|
of Arcane Energy | 6 | Gain 40% of Maximum Life as Extra Maximum Energy Shield (Hidden) | not_int 0 ward_armour 0 magic 0 default 1500 |
of Blinding | 24 | 100% Global chance to Blind Enemies on hit (Hidden) 100% increased Blind Effect (Hidden) | default 1500 |
of Bloodletting | 34 | Attacks cause Bleeding (Hidden) | caster 0 default 2500 |
of Bombardment | 34 | N/A | magic 0 ranged 1500 |
of Chilling Death | 13 | N/A | not_part_of_pack 0 magic 0 default 2500 |
of Clones | 24 | N/A | no_mirror_image 0 bestiary_beast_boss 0 magic 0 default 500 |
of Congealment | 34 | Enemies Cannot Leech Life From you | default 3000 |
of Cycling | 46 | N/A | magic 0 default 1000 |
of Damaging | 6 | N/A | magic 0 default 3000 |
of Deadliness | 24 | All hits are Critical Strikes (Hidden) | default 1500 |
of Detonation | 34 | N/A | magic 0 default 1000 |
of Discipline | 6 | N/A | magic 0 default 3000 |
of Drought | 46 | N/A | magic 0 default 1000 |
of Effigies | 46 | N/A | sanctum_monster 0 immobile 0 magic 0 default 1000 |
of Electricity | 1 | Gain 50% of Physical Damage as Extra Lightning Damage (Hidden) Inflict Lightning Exposure on Hit, applying -25% to Lightning Resistance (Hidden) | fire_affinity 0 cold_affinity 0 default 5000 |
of Endurance | 24 | Gain 1 Endurance Charge every second if you've been Hit Recently (Hidden) | default 2000 |
of Enervation | 34 | Always removes Charges on Hit (Hidden) | default 800 |
of Exile | 15 | +60% to Chaos Resistance (Hidden) | default 3000 |
of Far Shot | 34 | Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets (Hidden) | ranged 1500 |
of Flames | 1 | Gain 50% of Physical Damage as Extra Fire Damage (Hidden) Inflict Fire Exposure on Hit, applying -25% to Fire Resistance (Hidden) | cold_affinity 0 lightning_affinity 0 default 5000 |
of Flaming Death | 13 | N/A | not_part_of_pack 0 magic 0 default 2500 |
of Fleeing | 68 | N/A | no_common_monster_mods 0 legion_monster 0 essence_monster 0 delve_monster 0 abyss_monster 0 breach_commander 0 immobile 0 blight_monster 0 magic 0 default 200 |
of Freezing | 34 | 25% chance to Freeze (Hidden) | cold_affinity 2500 |
of Frenzy | 24 | 100% chance to gain a Frenzy Charge on Hit (Hidden) | default 2000 |
of Giants | 12 | 80% increased Area of Effect (Hidden) | default 3000 |
of Haste | 6 | N/A | magic 0 default 3000 |
of Hindering | 6 | N/A | magic 0 default 3000 |
of Ignition | 34 | Hits always Ignite (Hidden) | fire_affinity 2500 |
of Impact | 34 | Always Stuns Enemies on Hit (Hidden) | magic 0 default 1500 |
of Incision | 12 | 300% increased Global Critical Strike Chance (Hidden) | default 3000 |
of Power | 24 | N/A | caster 2000 |
of Precision | 6 | N/A | magic 0 default 3000 |
of Recovery | 34 | N/A | magic 0 default 1000 |
of Revival | 34 | Corpse can not be destroyed (Hidden) Can not be dominated (Hidden) | sanctum_monster 0 abyssal 0 rare_minion 0 unusable_corpse 0 undeletable_corpse 0 legion_monster 0 no_final_gasp 0 rare 800 |
of Rime | 1 | Gain 50% of Physical Damage as Extra Cold Damage (Hidden) Inflict Cold Exposure on Hit, applying -25% to Cold Resistance (Hidden) | fire_affinity 0 lightning_affinity 0 default 5000 |
of Shocking | 34 | Hits always Shock (Hidden) | lightning_affinity 2500 |
of Shocking Death | 13 | N/A | not_part_of_pack 0 magic 0 default 2500 |
of Splintering | 1 | Skills fire 4 additional Projectiles (Hidden) | ranged 5000 |
of the Barrier | 34 | N/A | magic 0 default 1000 |
of the Cold Walker | 13 | N/A | magic 0 default 2500 |
of the Equilibrium | 46 | Gain 60% of Physical Damage as Extra Damage of a random Element (Hidden) Elemental Equilibrium (Hidden) | physical_affinity 1000 |
of the Executioner | 34 | N/A | magic 0 caster 0 default 1000 |
of the Fire Walker | 13 | N/A | magic 0 sanctum_monster 0 default 2500 |
of the Fire Walker | 13 | N/A | magic 0 sanctum_monster 2500 |
of the Hydra | 24 | Regenerate 3% of Life per second (Hidden) | default 5000 |
of the Ice | 1 | +75% to Cold Resistance (Hidden) 80% reduced Effect of Chill on you (Hidden) 80% increased Freeze Duration on you (Hidden) | default 5000 |
of the Lightning Walker | 13 | N/A | magic 0 default 2500 |
of the Magma | 1 | +75% to Fire Resistance (Hidden) 80% reduced Ignite Duration on you (Hidden) | default 5000 |
of the Marksman | 6 | 100% increased Global Accuracy Rating (Hidden) | caster 0 default 5000 |
of the Taskmaster | 24 | N/A | not_part_of_pack 0 magic 0 default 1000 |
of the Tempest | 1 | +75% to Lightning Resistance (Hidden) 80% reduced Effect of Shock on you (Hidden) | default 5000 |
of the Undead | 24 | N/A | not_part_of_pack 0 magic 0 default 1000 |
of the Void | 6 | Gain 15% of Non-Chaos Damage as extra Chaos Damage (Hidden) | default 3000 |
of Toughness | 24 | Take no Extra Damage from Critical Strikes (Hidden) | default 1500 |
of Venom | 34 | Poison on Hit (Hidden) | physical_affinity 2500 |