Mod ID | MonsterModExtraElementalDamage |
---|
Name | of the Equilibrium |
---|
Groups | MonsterModExtraElementalDamage |
---|
Mod type | MonsterModExtraElementalDamage |
---|
Mod domain | Monster (3) |
---|
Generation type | Suffix (2) |
---|
Req. level | 46 |
---|
Effect | Gain 60% of Physical Damage as Extra Damage of a random Element (Hidden) Elemental Equilibrium (Hidden) |
---|
Granted buff ID | |
---|
Granted buff value | |
---|
Granted skill | |
---|
Tags | |
---|
Tier Text | |
---|
Stats |
---|
# | Stat ID | Minimum | Maximum |
---|
1 | physical_damage_%_to_add_as_random_element | 60 | 60 |
2 | keystone_elemental_equilibrium | 1 | 1 |
Spawn weights |
---|
# | Tag | Weight |
---|
1 | physical_affinity | 1000 |
2 | default | 0 |
Generation weights |
---|
# | Tag | Weight |
---|
MonsterModExtraElementalDamage is the internal ID of modifier of the Equilibrium.