Kingmaker: Difference between revisions
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|explicit7 = DisplayNearbyAlliesHaveCriticalStrikeMultiplierTwoHandAxe9 | |explicit7 = DisplayNearbyAlliesHaveCriticalStrikeMultiplierTwoHandAxe9 | ||
|explicit8 = DisplayNearbyAlliesHaveFortifyTwoHandAxe9 | |explicit8 = DisplayNearbyAlliesHaveFortifyTwoHandAxe9 | ||
|explicit9 = NearbyAlliesHaveFortifyUnique__1__ | |||
|explicit10 = NearbyAlliesHaveCriticalStrikeMultiplierUnique__1 | |||
|explicit11 = NearbyAlliesHaveCullingStrikeUnique__1 | |||
|explicit12 = NearbyAlliesHaveIncreasedItemRarityUnique__1 | |||
|flavour_text = A King and his people are linked together<br />like a soul and a beating heart.<br />Both can be severed by a same edge,<br />then forged anew. | |flavour_text = A King and his people are linked together<br />like a soul and a beating heart.<br />Both can be severed by a same edge,<br />then forged anew. | ||
|flavour_text_id = UniqueTwoHandAxe9 | |flavour_text_id = UniqueTwoHandAxe9 | ||
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|recipe1_part3_item_name = Orb of Fusing | |recipe1_part3_item_name = Orb of Fusing | ||
|recipe1_part3_amount = 1 | |recipe1_part3_amount = 1 | ||
|sell_price1_name = Regal Orb | |||
|sell_price1_amount = 1 | |||
}} | }} | ||
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==Mechanics== | ==Mechanics== | ||
Equipping this item grants the ''Kingmaker's Presence'' [[buff]] to nearby [[Ally|allies]]. It does not affect the user. | {{status | ||
|name=Kingmaker's Presence | |||
|type=Buff | |||
|description=You have Culling Strike, increased item rarity, and additional critical strike multiplier and fortification while near allies using Kingmaker | |||
|bonuses=30% increased Rarity of Items found<br/>Culling Strike<br/>+50% to Critical Strike Multiplier<br/>+10 Fortification}} | |||
Equipping this item grants the ''Kingmaker's Presence'' [[buff]] to nearby [[Ally|allies]]. It does not affect the user. The effects of the buff depends on the version of the Kingmaker, which the pre-3.6.0 legacy item only grant Culling Strike and increased Item Rarity (IIR). | |||
Note that the "nearby" range is very small; it is measured to be a 3 metre radius. Using the [[Meat Shield Support|Meat Shield support]] will keep an [[Animate Guardian]] equipped with the Kingmaker from wandering outside of the player character's range while standing still. When the character walks around however, the Animate Guardian will fall in and out of range to apply Kingmaker's Presence. | |||
Note that the "nearby" range is very small; it is measured to be a | |||
{{Item acquisition}} | {{Item acquisition}} | ||
* Note that when crafting new modifiers will be rolled and values from source items will not stay, unlike in case of [[fated item]]s. | * Note that when crafting new modifiers will be rolled and values from source items will not stay, unlike in case of [[fated item]]s. | ||
* Kingmaker will be a [[Shaper item]] or [[Elder item]] if all inputs are [[Shaper item]]s or [[Elder item]]s respectively. | * Kingmaker will be a [[Shaper item]] or [[Elder item]] if all inputs are [[Shaper item]]s or [[Elder item]]s respectively. [[Conquerors]]-influence should behave the same. | ||
==Legacy variants== | ==Legacy variants== | ||
Line 49: | Line 52: | ||
{{legacy variant table header}} | {{legacy variant table header}} | ||
{{legacy variant table row|3.20.0 | |||
| | |||
* {{c|mod|(190-240)% increased Physical Damage}} | |||
* (7-12)% increased Attack Speed | |||
* (30-40)% increased Critical Strike Chance | |||
* Nearby Allies have 30% increased Item Rarity | |||
* Nearby Allies have Culling Strike | |||
* Insufficient Mana doesn't prevent your Melee Attacks | |||
* Nearby Allies have +50% to Critical Strike Multiplier | |||
* Nearby Allies have +10 Fortification | |||
}} | |||
{{legacy variant table row|3.16.0 | {{legacy variant table row|3.16.0 | ||
| | | | ||
Line 58: | Line 72: | ||
* Insufficient Mana doesn't prevent your Melee Attacks | * Insufficient Mana doesn't prevent your Melee Attacks | ||
* Nearby Allies have +50% to Critical Strike Multiplier | * Nearby Allies have +50% to Critical Strike Multiplier | ||
* {{c|mod|Nearby Allies have +1 | * {{c|mod|Nearby Allies have +1 Fortification}} | ||
}} | }} | ||
{{legacy variant table row|3.11.0 | {{legacy variant table row|3.11.0 | ||
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* Insufficient Mana doesn't prevent your Melee Attacks | * Insufficient Mana doesn't prevent your Melee Attacks | ||
* Nearby Allies have +50% to Critical Strike Multiplier | * Nearby Allies have +50% to Critical Strike Multiplier | ||
* {{c|mod|Nearby Allies have +1 | * {{c|mod|Nearby Allies have +1 Fortification}} | ||
}} | }} | ||
{{legacy variant table row|3.6.0 | {{legacy variant table row|3.6.0 | ||
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* Nearby Allies have Culling Strike | * Nearby Allies have Culling Strike | ||
* Insufficient Mana doesn't prevent your Melee Attacks | * Insufficient Mana doesn't prevent your Melee Attacks | ||
}} | }} | ||
{{legacy variant table row|2.6.0 | {{legacy variant table row|2.6.0 | ||
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* {{c|mod|(200-250)% increased Physical Damage}} | * {{c|mod|(200-250)% increased Physical Damage}} | ||
* (7-12)% increased Attack Speed | * (7-12)% increased Attack Speed | ||
* {{c|mod|+(100-150) to maximum Mana}} | * {{c|mod|+(100-150) to maximum Mana}} | ||
* Nearby Allies have 30% increased Item Rarity | * Nearby Allies have 30% increased Item Rarity | ||
* Nearby Allies have Culling Strike | * Nearby Allies have Culling Strike | ||
}} | }} | ||
{{Legacy variant table end}} | |||
== | The legacy mod {{c|mod|Nearby Allies have +1 Fortification}} is a mod that act as a description of the unique item aura but actually does nothing (the aura is granted by a [[Modifier:NearbyAlliesHaveFortifyUnique~~1~~|sperate hidden mod]]), the item's aura still grant +10 Fortification regardless it is current variant or legacy, unless it is pre-3.6 variants that does not even have the {{c|mod|Nearby Allies have +1 Fortification}} mod. | ||
According to datamined data, the pre-3.6 legacy Kingmaker, actually has a larger aura radius (5 metre verse 3 metre) for granting Culling Strike and IIR to allies,{{efn|name=legacymod}} which match the measurement done by redditor.<ref>{{cite web|url=https://www.reddit.com/r/pathofexile/comments/b34qtq/psa_kingmakers_aura_radius_was_nerfed_to_about/|title=PSA: Kingmaker's aura radius was nerfed to about half the value that it used to have.|date=March 19, 2019|accessdate=May 21, 2023|publisher=Reddit}}</ref> Despite it use the same status icon for current and pre-3.6 legacy variant, the status icon is came from a buff with internal id: "increased_item_rarity_aura", which the fortification (id: kingmaker_fortify_aura), crit multi (id: critical_strike_multiplier_aura) and culling strike (id: culling_strike_aura) are actually coded as separate hidden buffs but without status icons. In other words, it is not a bug that using a pre-3.6 legacy Kingmaker, the aura does not grant crit multi and fortification despite the status icon say so. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Kingmaker 3D.png | File:Kingmaker 3D.png|3d art | ||
File:Kingmaker 3D 2.png | File:Kingmaker 3D 2.png|the visual effect of Kingmaker's aura (not associated with the actual aura radius) | ||
</gallery> | </gallery> | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3. | {{Version history table row|3.20.0| | ||
* The Kingmaker Unique Axe now has 300-360% increased Physical Damage (previously 190-240%). Existing versions of this unique can be updated using a Divine Orb. | |||
}} | |||
{{Version history table row|3.16.0| | |||
* {{Il|Kingmaker}} now grants {{c|mod|nearby allies 10 Fortification}} (instead of {{c|mod|Fortifying nearby Allies}}). {{efn|name=Kingmakertypo}} | * {{Il|Kingmaker}} now grants {{c|mod|nearby allies 10 Fortification}} (instead of {{c|mod|Fortifying nearby Allies}}). {{efn|name=Kingmakertypo}} | ||
* It now has {{c|mod|190-240% increased Physical Damage}} (previously 170-200%). {{efn|name=Kingmakertypo}} | * It now has {{c|mod|190-240% increased Physical Damage}} (previously 170-200%). {{efn|name=Kingmakertypo}} | ||
* Existing items will be affected by the Fortify change, though a {{il|Divine Orb}} is required to update the Physical Damage values. | * Existing items will be affected by the Fortify change, though a {{il|Divine Orb}} is required to update the Physical Damage values. | ||
{{Version history table row|3.11.0 | }} | ||
{{Version history table row|3.11.0| | |||
* Now has 170-200% increased Physical Damage (from 250-285%). | * Now has 170-200% increased Physical Damage (from 250-285%). | ||
* The basetype has changes in aps and damage. Read {{il|Despot Axe}} for detail. | * The basetype has changes in aps and damage. Read {{il|Despot Axe}} for detail. | ||
{{Version history table row|3.6.0 | }} | ||
{{Version history table row|3.6.0| | |||
* Kingmaker now has "nearby allies have +50% critical strike multiplier", "nearby allies have fortify" and 250-285% increased physical damage. Existing versions are not affected. | * Kingmaker now has "nearby allies have +50% critical strike multiplier", "nearby allies have fortify" and 250-285% increased physical damage. Existing versions are not affected. | ||
{{Version history table row|3.3.0 | * The radius of the crit multi, fortify and culling strike auras for the new versions are 30 units. While the legacy version retained its 50 units radius for the culling strike aura. {{Undocumented}} | ||
}} | |||
{{Version history table row|3.3.0| | |||
* Updated the {{il|Loreweave}}, Kingmaker, and {{il|The Taming}} vendor recipes to give [[Shaper item|Shaper]] and [[Elder item|Elder]] results if all the inputs were Shaper or Elder items. | * Updated the {{il|Loreweave}}, Kingmaker, and {{il|The Taming}} vendor recipes to give [[Shaper item|Shaper]] and [[Elder item|Elder]] results if all the inputs were Shaper or Elder items. | ||
{{Version history table row|2.6.0 | }} | ||
The following changes cannot be obtained by rerolling the item's mods with a Divine Orb: | {{Version history table row|2.6.0| | ||
* No longer has 100-150 to Maximum Mana. Now has the property Insufficient Mana doesn't prevent your Melee Attacks. The aura now provides culling strike to allies, rather than culling strike to spells. | *The following changes cannot be obtained by rerolling the item's mods with a Divine Orb: | ||
{{Version history table row|2.0.2 | ** No longer has 100-150 to Maximum Mana. Now has the property Insufficient Mana doesn't prevent your Melee Attacks. | ||
** Now has 30-40% Increased Critical Strike Chance. | |||
* The aura now provides culling strike to allies, rather than culling strike to spells. | |||
** This change affects all versions. {{Undocumented}} | |||
}} | |||
{{Version history table row|2.0.2| | |||
* Added 3D art for Kingmaker. | * Added 3D art for Kingmaker. | ||
{{Version history table row|2.0.0 | }} | ||
{{Version history table row|2.0.0| | |||
* Introduced to the game. | * Introduced to the game. | ||
}} | |||
{{Version history table end}} | |||
==Notes== | ==Notes== | ||
{{notelist|notes= | {{notelist|notes= | ||
{{efn|name=Kingmakertypo|There are two typos in the original GGG patch notes: " grants nearly allies" (should be "nearby") and "now has 190-200% increased Physical Damage" (should be (190-240)% ) The Version history entries in this wiki article already fixed the typo.}} | {{efn|name=Kingmakertypo|There are two typos in the original GGG patch notes: " grants nearly allies" (should be "nearby") and "now has 190-200% increased Physical Damage" (should be (190-240)% ) The Version history entries in this wiki article already fixed the typo.}} | ||
{{efn|name=legacymod|[[Modifier:NearbyAlliesHaveCullingStrikeUniqueTwoHandAxe9|NearbyAlliesHaveCullingStrikeUniqueTwoHandAxe9]] verse newer [[Modifier:NearbyAlliesHaveCullingStrikeUnique~~1|NearbyAlliesHaveCullingStrikeUnique__1]], as well as [[Modifier:NearbyAlliesHaveIncreasedItemRarityUniqueTwoHandAxe9|NearbyAlliesHaveIncreasedItemRarityUniqueTwoHandAxe9]] verse [[Modifier:NearbyAlliesHaveIncreasedItemRarityUnique~~1|NearbyAlliesHaveIncreasedItemRarityUnique__1]]. The latter are first datamined on the league start of [[Synthesis league]] }} | |||
}} | }} | ||
==References== | |||
{{reflist}} | |||
{{Navbox Unique Items}} | {{Navbox Unique Items}} | ||
[[Category:Unique two-handed axes with 3D art]] | [[Category:Unique two-handed axes with 3D art]] | ||
[[ru:Царетворец]] | [[ru:Царетворец]] |
Latest revision as of 12:48, 13 January 2024
Despot AxeTwo Handed Axe
Physical Damage: (360-414) to (488-561.2)
Critical Strike Chance: (6.50-7.00)%
Attacks per Second: (1.50-1.57)
Weapon Range: 1.3 metresRequires Level 66, 140 Str, 86 Dex(300-360)% increased Physical Damage
(7-12)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike
Insufficient Mana doesn't prevent your Melee Attacks
Nearby Allies have +50% to Critical Strike Multiplier
Nearby Allies have +10 FortificationA King and his people are linked together
like a soul and a beating heart.
Both can be severed by a same edge,
then forged anew.
Drop restrictedVendor Offer
1x Regal OrbWeapon DPS
Physical: (635.2-764.6)
Phys+Chaos: (635.2-764.6)
Total: (635.2-764.6)Metadata
Item class: Two-Handed Axe
Kingmaker is a unique Despot AxeDespot AxeTwo Handed Axe
Physical Damage: 90-122
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.3 metresRequires Level 66, 140 Str, 86 Dex.
Mechanics
You have Culling Strike, increased item rarity, and additional critical strike multiplier and fortification while near allies using Kingmaker
30% increased Rarity of Items foundCulling Strike
+50% to Critical Strike Multiplier
+10 Fortification
Equipping this item grants the Kingmaker's Presence buff to nearby allies. It does not affect the user. The effects of the buff depends on the version of the Kingmaker, which the pre-3.6.0 legacy item only grant Culling Strike and increased Item Rarity (IIR).
Note that the "nearby" range is very small; it is measured to be a 3 metre radius. Using the Meat Shield support will keep an Animate Guardian equipped with the Kingmaker from wandering outside of the player character's range while standing still. When the character walks around however, the Animate Guardian will fall in and out of range to apply Kingmaker's Presence.
Item acquisition
Kingmaker has restrictions on where or how it can drop. It cannot be chanced.
Recipes
Kingmaker can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
1 | Soul TakerSoul Taker Siege AxeOne Handed Axe Physical Damage: (163.2-190.4) to (264-308) Critical Strike Chance: 5.00% Attacks per Second: (1.80-1.88) Weapon Range: 1.1 metresRequires Level 59, 119 Str, 82 Dex(140-180)% increased Physical Damage Adds 30 to 40 Physical Damage (20-25)% increased Attack Speed +(20-25)% to Cold Resistance Insufficient Mana doesn't prevent your Melee Attacks Your Physical Damage can ChillIt is too easy for the soul to escape from an open heart. | Corrupted items can not be used | M |
1 | HeartbreakerHeartbreaker Royal SkeanRune Dagger Physical Damage: 16-64 Critical Strike Chance: 6.30% Attacks per Second: 1.45 Weapon Range: 1.0 metresRequires Level 50, 71 Dex, 102 Int30% increased Global Critical Strike Chance(60-70)% increased Spell Damage (40-80)% faster start of Energy Shield Recharge +(60-100) to maximum Mana Your Spells have Culling StrikeA heart can be stabbed by thoughts, If your mind is sharp enough. | ||
1 | Orb of FusingOrb of FusingStack Size: 20Reforges the links between sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links. |
- Note that when crafting new modifiers will be rolled and values from source items will not stay, unlike in case of fated items.
- Kingmaker will be a Shaper item or Elder item if all inputs are Shaper items or Elder items respectively. Conquerors-influence should behave the same.
Legacy variants
Kingmaker has legacy variants.
Version discontinued | Stats Compare each legacy variant to the current variant.
|
---|---|
3.20.0 |
|
3.16.0 |
|
3.11.0 |
|
3.6.0 |
|
2.6.0 |
|
The legacy mod Nearby Allies have +1 Fortification is a mod that act as a description of the unique item aura but actually does nothing (the aura is granted by a sperate hidden mod), the item's aura still grant +10 Fortification regardless it is current variant or legacy, unless it is pre-3.6 variants that does not even have the Nearby Allies have +1 Fortification mod.
According to datamined data, the pre-3.6 legacy Kingmaker, actually has a larger aura radius (5 metre verse 3 metre) for granting Culling Strike and IIR to allies,[a] which match the measurement done by redditor.[1] Despite it use the same status icon for current and pre-3.6 legacy variant, the status icon is came from a buff with internal id: "increased_item_rarity_aura", which the fortification (id: kingmaker_fortify_aura), crit multi (id: critical_strike_multiplier_aura) and culling strike (id: culling_strike_aura) are actually coded as separate hidden buffs but without status icons. In other words, it is not a bug that using a pre-3.6 legacy Kingmaker, the aura does not grant crit multi and fortification despite the status icon say so.
Gallery
-
3d art
-
the visual effect of Kingmaker's aura (not associated with the actual aura radius)
Version history
Version | Changes |
---|---|
3.20.0 |
|
3.16.0 |
|
3.11.0 |
|
3.6.0 |
|
3.3.0 |
|
2.6.0 |
|
2.0.2 |
|
2.0.0 |
|
Notes
- ↑ NearbyAlliesHaveCullingStrikeUniqueTwoHandAxe9 verse newer NearbyAlliesHaveCullingStrikeUnique__1, as well as NearbyAlliesHaveIncreasedItemRarityUniqueTwoHandAxe9 verse NearbyAlliesHaveIncreasedItemRarityUnique__1. The latter are first datamined on the league start of Synthesis league
- ↑ 2.0 2.1 There are two typos in the original GGG patch notes: " grants nearly allies" (should be "nearby") and "now has 190-200% increased Physical Damage" (should be (190-240)% ) The Version history entries in this wiki article already fixed the typo.
References
- ↑ (March 19, 2019). "PSA: Kingmaker's aura radius was nerfed to about half the value that it used to have.". Reddit. Retrieved May 21, 2023.