Explosive Arrow

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Revision as of 07:03, 11 December 2019 by >Tapdatjass (→‎Version history)
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Explosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
Level: (1-20)
Critical Strike Chance: 6.00%
Projectile Speed: 3260
AoE Radius: 15
Requires Level 28Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.Base duration is 1 seconds
Explosion deals (44-586) to (66-879) Base Fire Damage per Fuse Charge
+2 to Explosion Radius per Fuse Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 28
Vendor Prices
Normal1x Orb of Chance
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemExplosiveArrow

Explosive Arrow is a bow attack skill that fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire area of effect damage to nearby enemies. The damage and AoE radius are proportional to the number of arrows fired into the target, up to a maximum of 5.

Skill functions and interactions

Explosive Arrow has two separate damaging effects: an attack and a secondary explosion.

Attack: The Explosive Arrow attack is an arrow which deals weapon damage based on the bow equipped. This component of the skill is affected by any modifiers to bow attacks. At the final destination of the arrow, one of three effects will occur:

  • If the arrow gets stuck on the terrain or on an obstacle, it will leave a single fuse charge that will explode after a duration.
  • If the arrow gets stuck on a target that does not yet have the debuff Hit by Explosive Arrow, it will apply that debuff with a single fuse charge, which expires after a duration.
  • If the arrow gets stuck on a target that already has the debuff Hit by Explosive Arrow, it will refresh the duration of the existing debuff and add one fuse charge.

If the arrow pierces or is evaded by a target, it will not leave a fuse charge on the target, but can still leave a fuse charge on the terrain behind it.

Chaining this projectile will only leave a Fuse Charge on the last target struck, and due to the speed of the initial projectile, can sometimes miss the intended target and collide with an object or terrain, placing a Fuse Charge on the location it hit.

Explosion: When the debuff Hit by Explosive Arrow, or a fuse stuck on terrain expires, it causes an explosion based on the number of fuse charges, up to a maximum of 5. This damage is secondary area projectile fire damage, and therefore is not affected by modifiers to spell or weapon damage. This explosion has a base critical strike chance of 6% and a base radius of 15 plus 2 times the number of fuse charges. Modifiers to this explosion, which includes critical strike chance, ignite chance, radius, and damage, are based on the instance of the Explosive Arrow skill that originally applied the debuff. Modifiers to any instances of the Explosive Arrow skill used to refresh the duration of the debuff are ignored.[1] Though the explosion can scale from projectile damage, bonuses that increase projectile damage during movement such as Point Blank, or bonuses such as Ricochet where projectile damage is increased by remaining (x), are completely ineffective to the explosion's damage and will only increase the projectiles initial hit(s).

Duration: Modifiers to duration, such as from Less Duration SupportLess Duration SupportSupport, Duration
Icon: d
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 31Supports any skill that has a duration.Supported Skills deal (10-19)% more Damage
Supported Skills have (40-49)% less Skill Effect Duration

Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% less Skill Effect Duration
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
, will affect the duration of the debuff when it is applied or refreshed, as well as the duration of the fuse charge if it hits the terrain or an obstacle. As such, this is the only relevant modifier on instances of the Explosive Arrow skill used to refresh a pre-existing debuff.

Area of Effect: The base radius of the explosion depends on the number of fuse charges, and is given by 15 plus an additional 2 for each fuse charge. Modifiers to Area of Effect apply to this explosion.

Block: Like any attack skill, the Explosive Arrow attack can be blocked. However, the blocked attack still applies the debuff. The subsequent explosion can also be blocked as it is part of an attack skill.

Totem: Ranged Attack Totem will execute this attack until the targeted enemy dies, instantly triggering the secondary explosion, or until the totem is destroyed, causing the applied Fuse Charges to last their remaining duration before exploding.

Gem level progression

LevelRequired LevelRequired DexterityMana
Cost
Fire
Damage
per Fuse
Exp.Total Exp.
128678N/A00
231738N/A199345199345
334798N/A285815485160
437858N/A401344886504
540929N/A5543791440883
642969N/A4774371918320
7441009N/A5837862502106
8461049N/A7103593212465
9481099N/A13555114567976
10501139N/A11388775706853
11521179N/A13682337075086
125412110N/A16383388713424
135612510N/A195664810670072
145813010N/A365518414325256
156013410N/A301732717342583
166213810N/A775999525102578
176414210N/A1513819340240771
186614610N/A2608382566324596
196815110N/A62620247128944843
207015510N/A211708088340652931
217215910N/AN/AN/A
2274N/A10N/AN/AN/A
2376N/A11N/AN/AN/A
2478N/A11N/AN/AN/A
2580N/A11N/AN/AN/A
2682N/A11N/AN/AN/A
2784N/A11N/AN/AN/A
2886N/A12N/AN/AN/A
2988N/A12N/AN/AN/A
3090N/A12N/AN/AN/A
3191N/A12N/AN/AN/A
3292N/A12N/AN/AN/A
3393N/A12N/AN/AN/A
3494N/A12N/AN/AN/A
3595N/A12N/AN/AN/A
3696N/A12N/AN/AN/A
3797N/A13N/AN/AN/A
3898N/A13N/AN/AN/A
3999N/A13N/AN/AN/A
40100N/A13N/AN/AN/A

Item acquisition

Explosive Arrow can drop anywhere.

Recipes

Explosive Arrow can be created from the following recipes:

AmountPartDescriptionMeta
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
A Fixture of Fate
Act 3
Siosa
Sever the Right Hand
Act 3
Clarissa
Fallen from Grace
Act 6
Lilly Roth

Related helmet enchantments

The following helmet enchantments affect Explosive Arrow.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Explosive Arrow Attack Speed 166Merciless LabyrinthExplosive Arrow has 10% increased Attack Speedhelmet 75
Enchantment Explosive Arrow Attack Speed 275Eternal LabyrinthExplosive Arrow has 15% increased Attack Speedhelmet 75
Enchantment Explosive Arrow Damage 166Merciless LabyrinthExplosive Arrow deals 25% increased Damagehelmet 75
Enchantment Explosive Arrow Damage 275Eternal LabyrinthExplosive Arrow deals 40% increased Damagehelmet 75
Enchantment Explosive Arrow Increased Duration 166Merciless LabyrinthExplosive Arrow has 25% increased Durationhelmet 50
Enchantment Explosive Arrow Increased Duration 275Eternal LabyrinthExplosive Arrow has 40% increased Durationhelmet 50
Enchantment Explosive Arrow Area Of Effect 166Merciless LabyrinthExplosive Arrow has 16% increased Area of Effecthelmet 75
Enchantment Explosive Arrow Area Of Effect 275Eternal LabyrinthExplosive Arrow has 24% increased Area of Effecthelmet 75
Enchantment Explosive Arrow Reduced Duration 166Merciless LabyrinthExplosive Arrow has 20% reduced Durationhelmet 50
Enchantment Explosive Arrow Reduced Duration 275Eternal LabyrinthExplosive Arrow has 30% reduced Durationhelmet 50

Version history

Version Changes
3.9.0
* Now costs 8 mana at gem level 1 (from 18), up to 10 at gem level 20 (from 27).
* Arrows stick into the enemy or wall and explode after a duration. The duration no longer refreshes whenever a new arrow is attached (previously they were handled like "charges", which refresh their duration whenever a new one is gained).
* If an enemy has multiple arrows stuck in them, the first one to explode will consume all other attached arrows, adding their damage to the first arrow's explosion.
* On-hit effects such as Chance to Ignite or Critical Strikes are determined by the exploding arrow, however each arrow's damage is calculated with their independent critical strike chance taken into account. For example, if the exploding arrow did not successfully roll a critical strike or ignite, the explosion will not ignite. If two other arrows were also attached at the point of the explosion and they successfully rolled to critically strike, they will add their critical strike damage to the explosion, but it will not cause an ignite (or trigger any other on-critical-strike effects).
* Explosions now deal 50% of base damage (previously weapon damage was not taken into account).
* Explosions now also deal added fire damage based on gem level, up to 522 to 783 at gem level 20 (from 586 to 879).
* Now inherits its base critical strike chance from your weapon (previously had a 6% base critical strike chance).
* Now gains +2 to explosion radius up to a cap determined by gem level, up to +19 at gem level 20. Previously it naturally capped at +10 due to the charge limit.
* Explosions now deal 3% more damage with Ignite per explosive arrow on the target.
1.1.1b
  • Fixed a bug that caused the first level of Explosive Arrow to have a greater mana cost than intended.
0.9.12m
0.9.12f
  • Fixed a client crash with Explosive Arrow.
0.9.12
  • Explosive Arrows now have their own arrow effect. If they miss and stick into terrain,
    they'll explode as normal after a short time.
  • Now does not explode each time it pierces through monsters.
0.9.8
  • Reduced the mana cost.
0.9.5
  • Made Explosive Arrow more powerful. The damage has been increased and the fuse time is now one second.
0.9.4
  • Increased the damage Explosive Arrow.
0.9.3g
  • Changed Explosive Arrow to not have the damage scaled by mods that affect Spell Damage.
0.9.3e
  • Increased damage by 15%.
0.9.2g
  • Fixed a server crash that would occasionally occur when using Explosive Arrow.
0.9.2f
  • Fixed a bug with Explosive Arrow not exploding serverside when the monster is killed by the arrow outright.
  • Fixed a bug with Explosive Arrow interacting badly with other buffs.
  • Fixed two server crashes that occured rarely when using Explosive Arrow.
0.9.2b
  • Updated the description to describe that the Area of effect of the explosion is proportional
    to the number of fuse charges.
0.9.2
  • Explosive Arrow has been added to the game.

References

  1. "Explosive Arrow - Skill Gem Feedback". Official Path of Exile website.

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