Explosive Arrow: Difference between revisions
>Shalq (3.15) |
OneRobotBot (talk | contribs) (PyPoE/ExporterBot/1.0.0a0: Item exporter) |
||
Line 20: | Line 20: | ||
|cast_time = 1.0 | |cast_time = 1.0 | ||
|required_level = 28 | |required_level = 28 | ||
|quality_type1_weight = 50 | |quality_type1_weight = 50 | ||
|quality_type1_stat_text = 1% chance to Ignite enemies<br>1% increased Skill Effect Duration | |quality_type1_stat_text = 1% chance to Ignite enemies<br>1% increased Skill Effect Duration | ||
Line 37: | Line 36: | ||
|quality_type3_stat2_id = active_skill_quality_duration_+%_final | |quality_type3_stat2_id = active_skill_quality_duration_+%_final | ||
|quality_type3_stat2_value = -2000 | |quality_type3_stat2_value = -2000 | ||
|static_cost_types = Mana | |||
|static_damage_effectiveness = 100 | |static_damage_effectiveness = 100 | ||
|static_damage_multiplier = 100 | |static_damage_multiplier = 100 | ||
Line 48: | Line 48: | ||
|static_stat3_value = -5000 | |static_stat3_value = -5000 | ||
|static_stat4_id = explosive_arrow_hit_and_ailment_damage_+%_final_per_stack | |static_stat4_id = explosive_arrow_hit_and_ailment_damage_+%_final_per_stack | ||
|static_stat4_value = | |static_stat4_value = 5 | ||
|static_stat5_id = explosive_arrow_stack_limit | |static_stat5_id = explosive_arrow_stack_limit | ||
|static_stat5_value = 20 | |static_stat5_value = 20 | ||
Line 58: | Line 58: | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 28 | |level1_level_requirement = 28 | ||
| | |level1_cost_amounts = 8 | ||
|level1_stat_text = Explosion will have 47 to 71 added Fire Damage | |level1_stat_text = Explosion will have 47 to 71 added Fire Damage | ||
|level1_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | |level1_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | ||
Line 66: | Line 66: | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 31 | |level2_level_requirement = 31 | ||
| | |level2_cost_amounts = 8 | ||
|level2_stat_text = Explosion will have 57 to 86 added Fire Damage | |level2_stat_text = Explosion will have 57 to 86 added Fire Damage | ||
|level2_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | |level2_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | ||
Line 74: | Line 74: | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 34 | |level3_level_requirement = 34 | ||
| | |level3_cost_amounts = 8 | ||
|level3_stat_text = Explosion will have 69 to 104 added Fire Damage | |level3_stat_text = Explosion will have 69 to 104 added Fire Damage | ||
|level3_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | |level3_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | ||
Line 82: | Line 82: | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 37 | |level4_level_requirement = 37 | ||
| | |level4_cost_amounts = 8 | ||
|level4_stat_text = Explosion will have 83 to 125 added Fire Damage | |level4_stat_text = Explosion will have 83 to 125 added Fire Damage | ||
|level4_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | |level4_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | ||
Line 90: | Line 90: | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 40 | |level5_level_requirement = 40 | ||
| | |level5_cost_amounts = 9 | ||
|level5_stat_text = Explosion will have 100 to 149 added Fire Damage | |level5_stat_text = Explosion will have 100 to 149 added Fire Damage | ||
|level5_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | |level5_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | ||
Line 98: | Line 98: | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 42 | |level6_level_requirement = 42 | ||
| | |level6_cost_amounts = 9 | ||
|level6_stat_text = Explosion will have 112 to 168 added Fire Damage | |level6_stat_text = Explosion will have 112 to 168 added Fire Damage | ||
|level6_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | |level6_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | ||
Line 106: | Line 106: | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 44 | |level7_level_requirement = 44 | ||
| | |level7_cost_amounts = 9 | ||
|level7_stat_text = Explosion will have 126 to 189 added Fire Damage | |level7_stat_text = Explosion will have 126 to 189 added Fire Damage | ||
|level7_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | |level7_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | ||
Line 114: | Line 114: | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 46 | |level8_level_requirement = 46 | ||
| | |level8_cost_amounts = 9 | ||
|level8_stat_text = Explosion will have 141 to 212 added Fire Damage | |level8_stat_text = Explosion will have 141 to 212 added Fire Damage | ||
|level8_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | |level8_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | ||
Line 122: | Line 122: | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 48 | |level9_level_requirement = 48 | ||
| | |level9_cost_amounts = 9 | ||
|level9_stat_text = Explosion will have 158 to 238 added Fire Damage | |level9_stat_text = Explosion will have 158 to 238 added Fire Damage | ||
|level9_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | |level9_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | ||
Line 130: | Line 130: | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 50 | |level10_level_requirement = 50 | ||
| | |level10_cost_amounts = 9 | ||
|level10_stat_text = Explosion will have 177 to 266 added Fire Damage | |level10_stat_text = Explosion will have 177 to 266 added Fire Damage | ||
|level10_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | |level10_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | ||
Line 138: | Line 138: | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 52 | |level11_level_requirement = 52 | ||
| | |level11_cost_amounts = 9 | ||
|level11_stat_text = Explosion will have 198 to 298 added Fire Damage | |level11_stat_text = Explosion will have 198 to 298 added Fire Damage | ||
|level11_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | |level11_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | ||
Line 146: | Line 146: | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 54 | |level12_level_requirement = 54 | ||
| | |level12_cost_amounts = 10 | ||
|level12_stat_text = Explosion will have 222 to 333 added Fire Damage | |level12_stat_text = Explosion will have 222 to 333 added Fire Damage | ||
|level12_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | |level12_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | ||
Line 154: | Line 154: | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 56 | |level13_level_requirement = 56 | ||
| | |level13_cost_amounts = 10 | ||
|level13_stat_text = Explosion will have 247 to 371 added Fire Damage | |level13_stat_text = Explosion will have 247 to 371 added Fire Damage | ||
|level13_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | |level13_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | ||
Line 162: | Line 162: | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 58 | |level14_level_requirement = 58 | ||
| | |level14_cost_amounts = 10 | ||
|level14_stat_text = Explosion will have 276 to 414 added Fire Damage | |level14_stat_text = Explosion will have 276 to 414 added Fire Damage | ||
|level14_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | |level14_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | ||
Line 170: | Line 170: | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 60 | |level15_level_requirement = 60 | ||
| | |level15_cost_amounts = 10 | ||
|level15_stat_text = Explosion will have 307 to 461 added Fire Damage | |level15_stat_text = Explosion will have 307 to 461 added Fire Damage | ||
|level15_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | |level15_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | ||
Line 178: | Line 178: | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 62 | |level16_level_requirement = 62 | ||
| | |level16_cost_amounts = 10 | ||
|level16_stat_text = Explosion will have 342 to 513 added Fire Damage | |level16_stat_text = Explosion will have 342 to 513 added Fire Damage | ||
|level16_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | |level16_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | ||
Line 186: | Line 186: | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 64 | |level17_level_requirement = 64 | ||
| | |level17_cost_amounts = 10 | ||
|level17_stat_text = Explosion will have 381 to 571 added Fire Damage | |level17_stat_text = Explosion will have 381 to 571 added Fire Damage | ||
|level17_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | |level17_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | ||
Line 194: | Line 194: | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 66 | |level18_level_requirement = 66 | ||
| | |level18_cost_amounts = 10 | ||
|level18_stat_text = Explosion will have 423 to 635 added Fire Damage | |level18_stat_text = Explosion will have 423 to 635 added Fire Damage | ||
|level18_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | |level18_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | ||
Line 202: | Line 202: | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 68 | |level19_level_requirement = 68 | ||
| | |level19_cost_amounts = 10 | ||
|level19_stat_text = Explosion will have 470 to 705 added Fire Damage | |level19_stat_text = Explosion will have 470 to 705 added Fire Damage | ||
|level19_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | |level19_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | ||
Line 210: | Line 210: | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
| | |level20_cost_amounts = 10 | ||
|level20_stat_text = Explosion will have 522 to 783 added Fire Damage | |level20_stat_text = Explosion will have 522 to 783 added Fire Damage | ||
|level20_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | |level20_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | ||
Line 218: | Line 218: | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
| | |level21_cost_amounts = 10 | ||
|level21_stat_text = Explosion will have 579 to 868 added Fire Damage | |level21_stat_text = Explosion will have 579 to 868 added Fire Damage | ||
|level21_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | |level21_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | ||
Line 226: | Line 226: | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
| | |level22_cost_amounts = 10 | ||
|level22_stat_text = Explosion will have 642 to 963 added Fire Damage | |level22_stat_text = Explosion will have 642 to 963 added Fire Damage | ||
|level22_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | |level22_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | ||
Line 234: | Line 234: | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
| | |level23_cost_amounts = 11 | ||
|level23_stat_text = Explosion will have 711 to 1067 added Fire Damage | |level23_stat_text = Explosion will have 711 to 1067 added Fire Damage | ||
|level23_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | |level23_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | ||
Line 242: | Line 242: | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
| | |level24_cost_amounts = 11 | ||
|level24_stat_text = Explosion will have 788 to 1181 added Fire Damage | |level24_stat_text = Explosion will have 788 to 1181 added Fire Damage | ||
|level24_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | |level24_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | ||
Line 250: | Line 250: | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
| | |level25_cost_amounts = 11 | ||
|level25_stat_text = Explosion will have 872 to 1308 added Fire Damage | |level25_stat_text = Explosion will have 872 to 1308 added Fire Damage | ||
|level25_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | |level25_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | ||
Line 258: | Line 258: | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
| | |level26_cost_amounts = 11 | ||
|level26_stat_text = Explosion will have 964 to 1447 added Fire Damage | |level26_stat_text = Explosion will have 964 to 1447 added Fire Damage | ||
|level26_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | |level26_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | ||
Line 266: | Line 266: | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
| | |level27_cost_amounts = 11 | ||
|level27_stat_text = Explosion will have 1067 to 1600 added Fire Damage | |level27_stat_text = Explosion will have 1067 to 1600 added Fire Damage | ||
|level27_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | |level27_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | ||
Line 274: | Line 274: | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
| | |level28_cost_amounts = 12 | ||
|level28_stat_text = Explosion will have 1179 to 1768 added Fire Damage | |level28_stat_text = Explosion will have 1179 to 1768 added Fire Damage | ||
|level28_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | |level28_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | ||
Line 282: | Line 282: | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
| | |level29_cost_amounts = 12 | ||
|level29_stat_text = Explosion will have 1302 to 1954 added Fire Damage | |level29_stat_text = Explosion will have 1302 to 1954 added Fire Damage | ||
|level29_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | |level29_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | ||
Line 290: | Line 290: | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
| | |level30_cost_amounts = 12 | ||
|level30_stat_text = Explosion will have 1438 to 2157 added Fire Damage | |level30_stat_text = Explosion will have 1438 to 2157 added Fire Damage | ||
|level30_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | |level30_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | ||
Line 298: | Line 298: | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
| | |level31_cost_amounts = 12 | ||
|level31_stat_text = Explosion will have 1511 to 2267 added Fire Damage | |level31_stat_text = Explosion will have 1511 to 2267 added Fire Damage | ||
|level31_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | |level31_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | ||
Line 306: | Line 306: | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
| | |level32_cost_amounts = 12 | ||
|level32_stat_text = Explosion will have 1588 to 2382 added Fire Damage | |level32_stat_text = Explosion will have 1588 to 2382 added Fire Damage | ||
|level32_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | |level32_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | ||
Line 314: | Line 314: | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
| | |level33_cost_amounts = 12 | ||
|level33_stat_text = Explosion will have 1668 to 2502 added Fire Damage | |level33_stat_text = Explosion will have 1668 to 2502 added Fire Damage | ||
|level33_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | |level33_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | ||
Line 322: | Line 322: | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
| | |level34_cost_amounts = 12 | ||
|level34_stat_text = Explosion will have 1752 to 2628 added Fire Damage | |level34_stat_text = Explosion will have 1752 to 2628 added Fire Damage | ||
|level34_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | |level34_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | ||
Line 330: | Line 330: | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
| | |level35_cost_amounts = 12 | ||
|level35_stat_text = Explosion will have 1840 to 2760 added Fire Damage | |level35_stat_text = Explosion will have 1840 to 2760 added Fire Damage | ||
|level35_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | |level35_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | ||
Line 338: | Line 338: | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
| | |level36_cost_amounts = 12 | ||
|level36_stat_text = Explosion will have 1933 to 2899 added Fire Damage | |level36_stat_text = Explosion will have 1933 to 2899 added Fire Damage | ||
|level36_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | |level36_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | ||
Line 346: | Line 346: | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
| | |level37_cost_amounts = 13 | ||
|level37_stat_text = Explosion will have 2030 to 3044 added Fire Damage | |level37_stat_text = Explosion will have 2030 to 3044 added Fire Damage | ||
|level37_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | |level37_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | ||
Line 354: | Line 354: | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
| | |level38_cost_amounts = 13 | ||
|level38_stat_text = Explosion will have 2131 to 3197 added Fire Damage | |level38_stat_text = Explosion will have 2131 to 3197 added Fire Damage | ||
|level38_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | |level38_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | ||
Line 362: | Line 362: | ||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
| | |level39_cost_amounts = 13 | ||
|level39_stat_text = Explosion will have 2238 to 3356 added Fire Damage | |level39_stat_text = Explosion will have 2238 to 3356 added Fire Damage | ||
|level39_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | |level39_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | ||
Line 370: | Line 370: | ||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
| | |level40_cost_amounts = 13 | ||
|level40_stat_text = Explosion will have 2349 to 3524 added Fire Damage | |level40_stat_text = Explosion will have 2349 to 3524 added Fire Damage | ||
|level40_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | |level40_stat1_id = explosive_arrow_explosion_minimum_added_fire_damage | ||
Line 417: | Line 417: | ||
|level20_experience = 340652931 | |level20_experience = 340652931 | ||
|level21_dexterity_requirement = 159 | |level21_dexterity_requirement = 159 | ||
|inventory_icon = Explosive Arrow | |||
|radius = 15 | |radius = 15 | ||
|release_version = 0.9.2 | |release_version = 0.9.2 |
Revision as of 05:00, 16 October 2021
Level: (1-20)
Cost: (8-10) Mana
Projectile Speed: 3260
AoE Radius: 15Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1 seconds
+2 to Explosion Radius per Explosive Arrow on Target, up to +12
Explosion will have (47-522) to (71-783) added Fire Damage
Explosion deals 50% less Base Damage
Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target
Maximum 20 Explosive Arrows stuck in an Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 28Vendor Prices
Normal | 1x Orb of Chance |
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemExplosiveArrow
Explosive Arrow is a bow attack skill that fires an arrow which sticks to an enemy or wall and detonates after a duration, dealing fire area of effect damage. Any additional arrows stuck to the enemy after the first one will add its damage to the explosion. Additional arrows on an enemy increases the hit damage, ignite damage, and area of effect of the explosion.
Skill functions and interactions
This section needs to be updated.
Reason: Need to rewrite to account for the skill changes in version 3.9.0
Please update this article to reflect newly available information. Relevant discussion may be found on the talk page.
Explosive Arrow has two separate damaging effects: an attack and an explosion.
Attack: The Explosive Arrow attack is an arrow which deals weapon damage based on the bow equipped. This component of the skill is affected by any modifiers to bow attacks. At the final destination of the arrow, one of three effects will occur:
- If the arrow gets stuck on the terrain or on an obstacle, it will leave a single fuse charge that will explode after a duration.
- If the arrow gets stuck on a target that does not yet have the debuff Hit by Explosive Arrow, it will apply that debuff with a single fuse charge, which creates an explosion when it expires after a duration.
- If the arrow gets stuck on a target that already has the debuff Hit by Explosive Arrow, the arrow's intended explosion damage will get added to the final explosion. However, the debuff duration will NOT be refreshed.
If the arrow pierces or is evaded by a target, it will not leave a fuse charge on the target, but can still leave a fuse charge on the terrain behind it.
Chaining this projectile will only leave a Fuse Charge on the last target struck, and due to the speed of the initial projectile, can sometimes miss the intended target and collide with an object or terrain, placing a Fuse Charge on the location it hit.
Explosion: When the debuff Hit by Explosive Arrow, or a fuse stuck on terrain expires, it causes an explosion based on the number of fuse charges. This damage is area projectile fire damage, which is also considered bow damage and will scale with sources of weapon damage, bow damage, etc.
If the arrow that applied the Hit by Explosive Arrow debuff is a crit, the explosion will also crit. While subsequent arrows which have crit will apply its total damage to the explosion after critical strike modifiers, the explosion itself will not crit.
Duration: Modifiers to duration, such as from Less Duration SupportLess Duration SupportSupport, Duration
Icon: d
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill that has a duration.Supported Skills deal (10-19)% more Damage
Supported Skills have (40-49)% less Skill Effect Duration
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% less Skill Effect DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., will affect the duration of the debuff when it is applied, as well as the duration of the fuse charge if it hits the terrain or an obstacle.
Totem: Ballista Totems will execute this attack until the targeted enemy dies, instantly triggering the explosion, or until the totem is destroyed, causing the applied Fuse Charges to last their remaining duration before exploding.
Gem level progression
Level | Mana Cost | Added Fire Damage to Explosion | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|
1 | 28 | 67 | 8 | 47 to 71 | 0 | 0 |
2 | 31 | 73 | 8 | 57 to 86 | 199345 | 199345 |
3 | 34 | 79 | 8 | 69 to 104 | 285815 | 485160 |
4 | 37 | 85 | 8 | 83 to 125 | 401344 | 886504 |
5 | 40 | 92 | 9 | 100 to 149 | 554379 | 1440883 |
6 | 42 | 96 | 9 | 112 to 168 | 477437 | 1918320 |
7 | 44 | 100 | 9 | 126 to 189 | 583786 | 2502106 |
8 | 46 | 104 | 9 | 141 to 212 | 710359 | 3212465 |
9 | 48 | 109 | 9 | 158 to 238 | 1355511 | 4567976 |
10 | 50 | 113 | 9 | 177 to 266 | 1138877 | 5706853 |
11 | 52 | 117 | 9 | 198 to 298 | 1368233 | 7075086 |
12 | 54 | 121 | 10 | 222 to 333 | 1638338 | 8713424 |
13 | 56 | 125 | 10 | 247 to 371 | 1956648 | 10670072 |
14 | 58 | 130 | 10 | 276 to 414 | 3655184 | 14325256 |
15 | 60 | 134 | 10 | 307 to 461 | 3017327 | 17342583 |
16 | 62 | 138 | 10 | 342 to 513 | 7759995 | 25102578 |
17 | 64 | 142 | 10 | 381 to 571 | 15138193 | 40240771 |
18 | 66 | 146 | 10 | 423 to 635 | 26083825 | 66324596 |
19 | 68 | 151 | 10 | 470 to 705 | 62620247 | 128944843 |
20 | 70 | 155 | 10 | 522 to 783 | 211708088 | 340652931 |
21 | 72 | 159 | 10 | 579 to 868 | N/A | N/A |
22 | 74 | N/A | 10 | 642 to 963 | N/A | N/A |
23 | 76 | N/A | 11 | 711 to 1067 | N/A | N/A |
24 | 78 | N/A | 11 | 788 to 1181 | N/A | N/A |
25 | 80 | N/A | 11 | 872 to 1308 | N/A | N/A |
26 | 82 | N/A | 11 | 964 to 1447 | N/A | N/A |
27 | 84 | N/A | 11 | 1067 to 1600 | N/A | N/A |
28 | 86 | N/A | 12 | 1179 to 1768 | N/A | N/A |
29 | 88 | N/A | 12 | 1302 to 1954 | N/A | N/A |
30 | 90 | N/A | 12 | 1438 to 2157 | N/A | N/A |
31 | 91 | N/A | 12 | 1511 to 2267 | N/A | N/A |
32 | 92 | N/A | 12 | 1588 to 2382 | N/A | N/A |
33 | 93 | N/A | 12 | 1668 to 2502 | N/A | N/A |
34 | 94 | N/A | 12 | 1752 to 2628 | N/A | N/A |
35 | 95 | N/A | 12 | 1840 to 2760 | N/A | N/A |
36 | 96 | N/A | 12 | 1933 to 2899 | N/A | N/A |
37 | 97 | N/A | 13 | 2030 to 3044 | N/A | N/A |
38 | 98 | N/A | 13 | 2131 to 3197 | N/A | N/A |
39 | 99 | N/A | 13 | 2238 to 3356 | N/A | N/A |
40 | 100 | N/A | 13 | 2349 to 3524 | N/A | N/A |
Item acquisition
Explosive Arrow can drop anywhere.
Recipes
Explosive Arrow can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Sever the Right Hand Act 3 Clarissa | ✗ | ✗ | ✓ | ✓ | ✓ | ✗ | ✗ |
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Explosive Arrow.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Alternate skill effects
Explosive Arrow has the following alternate skill effects:
Item | Effect(s) |
---|---|
Pandemonium Explosive Arrow EffectPandemonium Explosive Arrow EffectSkill Gem EffectYour Explosive Arrow becomes a Pandemonium Effect. | Your Explosive Arrow becomes a Pandemonium Effect. |
Revenant Explosive Arrow EffectRevenant Explosive Arrow EffectSkill Gem EffectYour Explosive Arrow becomes a Revenant Effect. | Your Explosive Arrow becomes a Revenant Effect. |
Twilight Explosive Arrow EffectTwilight Explosive Arrow EffectSkill Gem EffectYour Explosive Arrow becomes a Twilight Effect. | Your Explosive Arrow becomes a Twilight Effect. |
Version history
Version | Changes |
---|---|
3.15.0 |
|
3.10.0 |
|
3.9.0 |
|
1.1.1b |
|
0.9.12m |
|
0.9.12f |
|
0.9.12 |
|
0.9.8 |
|
0.9.5 |
|
0.9.4 |
|
0.9.3g |
|
0.9.3e |
|
0.9.2g |
|
0.9.2f |
|
0.9.2b |
|
0.9.2 |
|
References
<ref>
tag with name "multipleEA" defined in <references>
has group attribute "" which does not appear in prior text.