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The '''Elementalist''' is an [[Ascendancy class]] for [[Witch]]es.
The '''Elementalist''' is an [[Ascendancy class]] for [[Witch]]es.


==Overviews==
==Overview==
Elementalists deal in all things elemental. A powerful caster-summoner hybrid, they have access to conditional but powerful element damage bonuses, some granted periodically or with a skill requirement. They can also specialize in elemental [[ailment]]s, elemental [[Herald]] skills, and [[golems]]. Some passive skills can be mixed and matched to accommodate multiple damage types, even physical and chaos. The Elementalist is the strongest of the classes at enhancing direct-damage spells to their maximum, and rapidly applying elemental damage to a target the very instant they see it. They also get VERY powerful Golems and very powerful buffs from them; while the buff from multiple Golems of the same type does not stack the Elementalist has two very powerful passives that greatly enhance the effect of the buff for every Golem out, as well as increasing the maximum number allowed.  
Elementalists deal in all things elemental. They can enhance the power of elemental [[ailment]]s to be more powerful, even against bosses, and make them compatible with other damage types. They also have access to [[Mastermind of Discord]] to make elemental [[Exposure]] more powerful, [[Heart of Destruction]] to gain powerful conditional offensive bonuses, and [[Bastion of Elements]] to ward off against elemental damage. Finally, Elementalists have access to [[golem]]-related skills, which not only enhance their survivability, but also give bigger enhancements to your own character the more golems you have active.  
 
<!--Needs to be rewritten after 3.13
==Strategy==
As a brief overview, a high level Elementalist built from a [[Witch]] that focused her build on combat spells of a single element can have MANY, possibly ALL, of the following attributes:
As a brief overview, a high level Elementalist built from a [[Witch]] that focused her build on combat spells of a single element can have MANY, possibly ALL, of the following attributes:


* Exceptionally powerful and fast-firing combat spells, through both her direct spells and Totems, that easily inflict Ailments
* Exceptionally powerful and fast-firing combat spells, through both her direct spells and Totems, that easily inflict Ailments
* Complete immunity to Reflection damage from her spells
* Complete immunity to Reflection damage from her spells
* Multiple very powerful and surprisingly resilient Golems that are immune to elemental damage
* Multiple very powerful and surprisingly resilient Golems that are immune to elemental damage, and who are permanently on fire burning everything that gets near them
* Strong elemental damage resistances, and even some Physical damage resistance if she puts out a Chaos Golem
* Strong elemental damage resistances, and even some Physical damage resistance if she puts out a Chaos Golem
* Strong resists to every Elemental Ailment
* Strong resists to every Elemental Ailment
*Health regeneration as strong as if she has a high-grade Life Flask in effect on her permanently.


For reference:
For reference:
==List of golem skill gems==
{{Query skill gems
{{Query skill gems
|where=items.name LIKE "%Golem%"
|where=items.name LIKE "%Golem%"
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* The Carrion Golem is easily the most useless of the Golem types for an Elementalist. Its buff has no effect on her or her other Golems; it is intended for a [[Necromancer]] instead.
* The Carrion Golem is easily the most useless of the Golem types for an Elementalist. Its buff has no effect on her or her other Golems; it is intended for a [[Necromancer]] instead.
* There are Golems of all three gem colors, needing all three baseline stats to get to strong levels, and all three have useful buffs. While you won't have any problems with Blue ones, focusing in both other colors and therefore needing high levels in both Strength (for Red) and Dexterity (for Green) to get the Golems to high levels is a risky, unfocused spread of your passive points. It is more effective to heavily focus in just one; of the two, Strength for Red skills is generally considered more useful for an Elementalist for both the sizeable damage boost from a Fire Golem (which also affects spell damage) and the [[Spell Totem Support]] and [[Multiple Totems Support]] gems for your Totem turrets.
* There are Golems of all three gem colors, needing all three baseline stats to get to strong levels, and all three have useful buffs. While you won't have any problems with Blue ones, focusing in both other colors and therefore needing high levels in both Strength (for Red) and Dexterity (for Green) to get the Golems to high levels is a risky, unfocused spread of your passive points. It is more effective to heavily focus in just one; of the two, Strength for Red skills is generally considered more useful for an Elementalist for both the sizeable damage boost from a Fire Golem (which also affects spell damage), the sizeable health regeneration gained from a Stone Golem, the [[Spell Totem Support]] and [[Multiple Totems Support]] gems for your Totem turrets, the natural increase in Life Points and the improved options for potentially wearing one or more decent [[Armour]] boosting items to help close your one and only defense gap against Physical attacks. Dexterity on the other hand lets you boost the Ice Golem where only half of its buff helps (Combat spells do not depend on Accuracy which also nullifies the Accuracy boost from Dexterity points, so only the Critical Strike Chance will help), a couple of the support gems that boost projectile counts and don't need to be a very high level to be useful, the natural boost to Evasion to help avoid physical attacks (which is less effective than the damage drop from Strength-based Armour) and not much else.
*If you have the "baseline" 4 golems available from [[Liege of the Primordial]], [[Elemancer]], and [[Golem Commander]] (plus its two prerequisite [[Golem Life and Buff Effect]]) passives, the Golem buffs will be at 370% effectiveness.
* Given the very sizeable number of active attack, Golem summon and buff skills you will end up using, don't forget about the 5 hidden skill hotkeys; the Q W E R T hotkeys have a second hidden set that is accessible while holding down the CTRL key by default, letting you set and quickly use 5 more skills. You will need them.
* Given the very sizeable number of active attack, Golem summon and buff skills you will end up using, don't forget about the 5 hidden skill hotkeys; the Q W E R T hotkeys have a second hidden set that is accessible while holding down the CTRL key by default, letting you set and quickly use 5 more skills. You will need them.
*The Herald skills that give a flat damage to spells, such as [[Herald of Ice]] or [[Herald of Thunder]], have their damage boosts also affected by a summoned Fire Golem which means you can effectively get a double-buff from the Golem with the herald active, both from its raw damage boost to everything and the increased effect of the Herald which also boosts the damage of everything of the corresponding element.
*If you get the [[Liege of the Primordial]] passive your Golems become immune to the self-burning effect of [[Infernal Legion Support]], allowing them to become permanent walking firestorms.
*Getting [[Zealot's Oath]] does successfully switch the Stone Golem's powerful life regeneration buff into a constant Energy Shield regeneration buff of equal strength. This, combined with all Golem-specific passives and the correct choice of equipment can make an Elementalist one of the very few classes that can successfully use the [[Chaos Inoculation]] passive without becoming too fragile.
-->


==Passive skills==
==Passive skills==
[[Image:Ascendancy skill tree Elementalist.png|500px|thumb|right|Elementalist skill tree]]
===Minor skills===
===Minor skills===
This class has the following minor passive skills:
This class has the following minor passive skills:
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|ascendancy=0
|ascendancy=0
|where=
|where=
   passive_skills.ascendancy_class = "{{PAGENAME}}"
   passive_skills.ascendancy_class = "Elementalist"
   AND passive_skills.is_notable=0
   AND passive_skills.is_notable=0
  AND passive_skills.name NOT LIKE "%Elementalist%"
}}
}}


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{| class="wikitable sortable" style="text-align: center;"
{| class="wikitable sortable" style="text-align: center;"
! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive
! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive
|-
{{psl|id=AscendancyElementalist12|format=tablerow}}
|
|[[Elemental Damage and Resistances (Elementalist passive)|Elemental Damage and Resistances]]
|-
|-
{{psl|id=AscendancyElementalist9|format=tablerow}}
{{psl|id=AscendancyElementalist9|format=tablerow}}
|  
|  
|[[Elemental Damage and Resistances (Elementalist passive) | Elemental Damage and Resistances]]
|[[Elemental Damage and Resistances (Elementalist passive)|Elemental Damage and Resistances]]
|-
|-
{{psl|id=AscendancyElementalist14|format=tablerow}}
{{psl|id=AscendancyElementalist14|format=tablerow}}
|[[Liege of the Primordial]]
|[[Liege of the Primordial]]
|[[Elemental Damage and Resistances (Elementalist passive) | Elemental Damage and Resistances]]
|[[Elemental Damage and Resistances (Elementalist passive)|Elemental Damage and Resistances]]
|-
|-
{{psl|id=AscendancyElementalist8|format=tablerow}}
{{psl|id=AscendancyElementalist19|format=tablerow}}
|
|
|[[Elemental Damage, Status Ailment Chance]]
|[[Elemental Damage, Lightning Ailment Effect (Elementalist passive)|Elemental Damage, Lightning Ailment Effect]]
|-
|-
{{psl|id=AscendancyElementalist7|format=tablerow}}
{{psl|id=AscendancyElementalist20|format=tablerow}}
| [[Shaper of Desolation]]
|
|[[Elemental Damage, Status Ailment Chance]]
|[[Elemental Damage, Cold Ailment Effect (Elementalist passive)|Elemental Damage, Cold Ailment Effect]]
|-
|-
{{psl|id=AscendancyElementalist12|format=tablerow}}
{{psl|id=AscendancyElementalist18|format=tablerow}}
|  
|
|[[Elemental Damage and Resistances (Elementalist passive)|Elemental Damage and Resistances]]
|[[Elemental Damage, Fire Damage over Time Multiplier (Elementalist passive)|Elemental Damage, Fire Damage over Time Multiplier]]
|-
|-
{{psl|id=AscendancyElementalist11|format=tablerow}}
{{psl|id=AscendancyElementalist10|format=tablerow}}
|  
|  
|[[Elemental Damage, Attack and Cast Speed (Elementalist passive)|Elemental Damage, Attack and Cast Speed]]
|[[Elemental Damage, Attack and Cast Speed (Elementalist passive)|Elemental Damage, Attack and Cast Speed]]
|-
|-
{{psl|id=AscendancyElementalist10|format=tablerow}}
{{psl|id=AscendancyElementalist11|format=tablerow}}
| [[Pendulum of Destruction]]
|[[Mastermind of Discord]]
|[[Elemental Damage, Attack and Cast Speed (Elementalist passive)|Elemental Damage, Attack and Cast Speed]]
|[[Elemental Damage, Attack and Cast Speed (Elementalist passive)|Elemental Damage, Attack and Cast Speed]]
|}
|}


== Version History ==
== Version History ==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.2.0}}
{{Version history table row|3.13.0|
* Added [[Shaper of Flames]], [[Shaper of Winter]], [[Shaper of Storms]].
* Removed [[Shaper of Desolation]], [[Beacon of Ruin]].
}}
{{Version history table row|3.2.0|
* Added [[Elemancer]].
* Added [[Elemancer]].
|}
}}
{{Version history table row|2.2.0|
* Introduced to the game
}}
{{Version history table end}}


{{Navbox Characters}}
{{Navbox Characters}}

Latest revision as of 03:13, 25 July 2022

Elementalist
Feed a storm with savage intent and not even the strongest walls will hold it back.
This page is about the Ascendancy class. For the passive skill, see Elementalist (passive skill). For the Ascendant passive skill, see Elementalist (Ascendant passive).

The Elementalist is an Ascendancy class for Witches.

Overview

Elementalists deal in all things elemental. They can enhance the power of elemental ailments to be more powerful, even against bosses, and make them compatible with other damage types. They also have access to Mastermind of Discord to make elemental Exposure more powerful, Heart of Destruction to gain powerful conditional offensive bonuses, and Bastion of Elements to ward off against elemental damage. Finally, Elementalists have access to golem-related skills, which not only enhance their survivability, but also give bigger enhancements to your own character the more golems you have active.

Passive skills

Elementalist skill tree

Minor skills

This class has the following minor passive skills:

NameStats
Elemental Damage and Resistances
10% increased Elemental Damage
+6% to all Elemental Resistances [1] [2] [3]
Elemental Damage, Attack and Cast Speed
10% increased Elemental Damage
4% increased Attack and Cast Speed [1] [2]
Elemental Damage, Cold Ailment Effect
10% increased Elemental Damage
10% increased Effect of Cold Ailments [1]
Elemental Damage, Fire Damage over Time Multiplier
10% increased Elemental Damage
+4% to Fire Damage over Time Multiplier [1]
Elemental Damage, Lightning Ailment Effect
10% increased Elemental Damage
10% increased Effect of Lightning Ailments [1]
Elemental Damage, Status Ailment Chance
10% increased Elemental Damage
5% chance to Freeze, Shock and Ignite [1] [2]

Notable skills

This class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Bastion of Elements Triggers Level 20 Primal Aegis when Allocated
Primal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill
Other Aegis Skills are Disabled
Cannot take Reflected Elemental Damage
Elemental Damage and Resistances
Liege of the Primordial Summoned Golems are Resummoned 4 seconds after being Killed
+1 to maximum number of Summoned Golems
100% increased Effect of Buffs granted by your Golems
Elemental Damage and Resistances
Elemancer +1 to maximum number of Summoned Golems
Summoned Golems are Immune to Elemental Damage
25% increased Effect of Buffs granted by your Golems per Summoned Golem
Liege of the Primordial Elemental Damage and Resistances
Shaper of Storms Hits always Shock
All Damage can Shock
25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning
Shocks from your Hits always increase Damage taken by at least 15%
Elemental Damage, Lightning Ailment Effect
Shaper of Winter All Damage with Hits can Chill
50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold
Chills from your Hits always reduce Action Speed by at least 15%
Your Chills can reduce Action Speed by up to a maximum of 40%
Elemental Damage, Cold Ailment Effect
Shaper of Flames All Damage can Ignite
Hits always Ignite
25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire
Elemental Damage, Fire Damage over Time Multiplier
Mastermind of Discord Exposure you inflict applies an extra -25% to the affected Resistance
Regenerate 1% of Mana per second if you've inflicted Exposure Recently
Elemental Damage, Attack and Cast Speed
Heart of Destruction Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds
60% increased Area of Effect while you don't have Convergence
Mastermind of Discord Elemental Damage, Attack and Cast Speed

Version History

Version Changes
3.13.0
3.2.0
2.2.0
  • Introduced to the game


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